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The Caboose (OOC Thread)

Posted by Mister GreenFor group 0
Mister Green
GM, 25 posts
Mon 12 Nov 2018
at 05:33
  • msg #29

Re: The Caboose (OOC Thread)

Cytherea:
Can I have the medical modular hand from Chrome 4?

Or am I pushing it? :)

 Send me a PM of what it does and what it costs and I'll consider it
This message was last edited by the GM at 18:47, Mon 12 Nov 2018.
The SalaryMan
Player - NetRunner, 1 post
Netrunner
Mon 12 Nov 2018
at 10:13
  • msg #30

Re: The Caboose (OOC Thread)

Mister Green:
As an aside I have been considering allowing one skill to go to a 7 OR your roll skill can go to a 5. What do you guys think?


I wouldn't mind having this as an option.  Some role skills are the bread and butter of certain character types, when played a certain way.  Others are powerful, but don't come into play as often.  Having the ability to choose isn't bad I think, especially with the other caps in play.  It should help force people to diversify a bit more regardless.


Oh, and hello everyone.  I shall be attempting to run the net.
Joan Dark
player - Rocker, 5 posts
Rocker
Mon 12 Nov 2018
at 17:57
  • msg #31

Re: The Caboose (OOC Thread)

The more I think about it, the more I'm fine with keeping the caps where they are. It means everyone will have a broader range of skills and for the most part, you can find a piece of gear or cyberwear that will be good for a +1 or more to a critical skill.

Starting with Stat+Skill of 10+4 means you're hitting Difficult rolls half the time, 70% of the time for 10+6. It means we'll need gear to reliably hit Very Difficult and that Near Impossible is only going to happen with a lucky break. That all sounds about right for edgerunners at the beginning of their career.
Mister Green
GM, 26 posts
Mon 12 Nov 2018
at 18:24
  • msg #32

Re: The Caboose (OOC Thread)

Once everyone has their Character sheets fully updated and any special notes placed at the bottom after life events or sent to me in a new PM. Send me a PM letting me know to review your Characters. I would like to get started this week. Once I have at least 5 characters fully ready I will start.
Jacker
Player - Nomad, 5 posts
Mon 12 Nov 2018
at 18:43
  • msg #33

Re: The Caboose (OOC Thread)

Joan Dark:
The more I think about it, the more I'm fine with keeping the caps where they are. It means everyone will have a broader range of skills and for the most part, you can find a piece of gear or cyberwear that will be good for a +1 or more to a critical skill.

Starting with Stat+Skill of 10+4 means you're hitting Difficult rolls half the time, 70% of the time for 10+6. It means we'll need gear to reliably hit Very Difficult and that Near Impossible is only going to happen with a lucky break. That all sounds about right for edgerunners at the beginning of their career.


That's actually reasonable, so yes, I think we should keep them as they are now.
Gargoyle
Player - Fixer, 2 posts
Fixer
Mon 12 Nov 2018
at 20:38
  • msg #34

Re: The Caboose (OOC Thread)

The Medical Modular Hand is basically a cyber hand that is a medical multi-tool.

Chromebook 4 pg5:
MEDICAL MODULAR HAND
975Pb
From Donner & Savage, makers of the Home Skin-Grafting Kit, comes the new Medical Modular Hand. D & S and Dynalar (makers of the original modular tool hand) have produced the latest in modular finger technologies. The MedHand includes five instruments for use in any medical emergency: monoedge scalpel, four-dose air hypo, dermal stapler, dual-purpose clamp/forceps, and basic biomonitor probe.

Game notes:
This hand will match all standard cyberarms. It can also be mounted as an independent cyberhand (see Chrome 1)
With cyberarm: Surgery: N, HC=+1D6/2
Independent cyberhand: Surgery: MA, HC=1D6+2
Note: This cyberware was originally presented in another form in Interface VolT, 4;2.


I love that I can cut and paste from my PDF's.  Though because of the book fonts, it sometimes goobers up a few letters.

I'm a helper!
The Transporter
Player - Nomad, 1 post
Mon 12 Nov 2018
at 20:50
  • msg #35

Re: The Caboose (OOC Thread)

do you have pdfs of chromes 1-3?

and

HI PEEPS!

just got here! you guys already seem awesome! :)
Joan Dark
player - Rocker, 6 posts
Rocker
Mon 12 Nov 2018
at 20:52
  • msg #36

Re: The Caboose (OOC Thread)

There's this. All of the gear and Cyberware lists which book it's from.
http://www.epicwords.com/attachments/16999
The Transporter
Player - Nomad, 2 posts
Mon 12 Nov 2018
at 20:55
  • msg #37

Re: The Caboose (OOC Thread)

Thanks!
Mister Green
GM, 28 posts
Mon 12 Nov 2018
at 20:57
  • msg #38

Re: The Caboose (OOC Thread)

As a reminder unless you are selling your soul, you are limited to the Corebook for gear and cyberware. If you do take the $10k in additional cyber for the measily cost of your soul you may use from Chome's 1,2, & 3. Anything beyond that I need to see the complete rules & where it comes from to make additional choices.


As an Aside we can work out the selling of the soul stuff, but the exact cost and details of "repayment" will be up to me and generally kept from you.
Mister Green
GM, 29 posts
Mon 12 Nov 2018
at 23:01
  • msg #39

Re: The Caboose (OOC Thread)

I have opened the initial scene thread, once I have around 5 players fully approved, the scene will progress further. So as you get your characters in for review I will add you to that scene and you can make your first post IC.
Gargoyle
Player - Fixer, 3 posts
Fixer
Tue 13 Nov 2018
at 02:31
  • msg #40

Re: The Caboose (OOC Thread)


I'll be working my character sheet out on paper shortly.
Prodigy
Player - Techie, 2 posts
Tue 13 Nov 2018
at 03:52
  • msg #41

Re: The Caboose (OOC Thread)

I've got mine mostly done save for equipment. Wanted to wait for that for discussions.
Malik
player - Solo, 3 posts
Solo
Tue 13 Nov 2018
at 05:05
  • msg #42

Re: The Caboose (OOC Thread)

Also have to sort out equipment, will do that shortly. I'll start rolling life path stuff now
Mister Green
GM, 31 posts
Tue 13 Nov 2018
at 06:38
  • msg #43

Re: The Caboose (OOC Thread)

Please read the updated Rules. This is a clarification on how Armour and Armour Stacking is being handled. It's part of the Cyberpunk2020 Erratta and is in the corebook v2.01 depending on the corebook you have available to you.
Joan Dark
player - Rocker, 8 posts
Rocker
Heaven can wait.
Tue 13 Nov 2018
at 07:41
  • msg #44

Re: The Caboose (OOC Thread)

I hate being That Player, since I'm usually the first to jump in with a rules opinion. . .buuuuuuuut. . . I remember from experience that staged penetration or something to replace it is just about necessary. It may not look like it at first glance but defense has a huge advantage, especially with only basic book gear. I remember playing in the Night City Stalker game from the back of the main book (pg 236) and only one or two PCs had guns big enough to even have a chance of getting through 25 SP body plating. Assault rifles would break through less than 50% of the time.

Without staged penetration, everyone in a light armor jacket and steel helmet (SP 14 average BTM 2, 16 total) is immune to light and medium pistols and SMGs and many melee weapons. Basically, your average Booster has to carry a hand canon, chainsaw or an assault rifle just to mug people. They'll need even bigger guns to fight each other. Every single PC is probably starting with at least this much protection.

A baddie with SkinWeave in MetalGear (total stopping power 35-40 depending on BTM) can pretty much only be hurt by heavy weapons or armor piercing rounds. This guy can walk straight into an entire booster gang firing assault rifles and never even notice. For a measly 2 EV and 2,600 EB, nothing short of the Cyber Psycho Squad can bring him down. This could easily be some of the PCs after a couple of missions.

Staged penetration is one way around that. Now you can slowly chip away at a big baddie if he just stands there taking it. Another options is to house rule that any hit or any hit that does at least half of the SP in damage, does 1 point of damage no matter what from the force of the impact. That will at least give Mr MetalGear pause for thought when facing down overwhelming odds with regular weapons.
This message was last edited by the player at 08:10, Tue 13 Nov 2018.
Gargoyle
Player - Fixer, 5 posts
Fixer
Tue 13 Nov 2018
at 07:53
  • msg #45

Re: The Caboose (OOC Thread)


[EDIT]

Never mind, it's already posted in the Rules thread.  :P
This message was last edited by the player at 10:00, Tue 13 Nov 2018.
Snapper
Player - Media, 1 post
Secret Meet, Entrap
Hold That Pose. Snap!
Tue 13 Nov 2018
at 09:37
  • msg #46

Re: The Caboose (OOC Thread)

Hello, everyone.  I believe I have my Sheet finished.  Just waiting for a review.
The SalaryMan
Player - NetRunner, 2 posts
Netrunner
Tue 13 Nov 2018
at 10:54
  • msg #47

Re: The Caboose (OOC Thread)

I'll likely get things rolling in the next day or so.
Cytherea
player - Medtech, 7 posts
Tue 13 Nov 2018
at 11:15
  • msg #48

Re: The Caboose (OOC Thread)

Not sure if anyone cares, but I'm a freelancer in the ttrpg industry and I've been working on an original game based on Wizard's OGL, whereas Cyberpunk has been one of the major inspirations for it. I plan to put it out for free when it's done, but if you want to see an early pre-pre-pre-pre-alpha draft that has some basic setting info, chargen, and rules, here's a link: https://drive.google.com/file/...uKn/view?usp=sharing

I continuously update that link with new versions, so if you check in on it at times, you'll find updated versions every other week or so.
Mister Green
GM, 32 posts
Tue 13 Nov 2018
at 18:18
  • msg #49

Re: The Caboose (OOC Thread)

Joan Dark:
I hate being That Player, since I'm usually the first to jump in with a rules opinion. . .buuuuuuuut. . . I remember from experience that staged penetration or something to replace it is just about necessary. It may not look like it at first glance but defense has a huge advantage, especially with only basic book gear. I remember playing in the Night City Stalker game from the back of the main book (pg 236) and only one or two PCs had guns big enough to even have a chance of getting through 25 SP body plating. Assault rifles would break through less than 50% of the time.

Without staged penetration, everyone in a light armor jacket and steel helmet (SP 14 average BTM 2, 16 total) is immune to light and medium pistols and SMGs and many melee weapons. Basically, your average Booster has to carry a hand canon, chainsaw or an assault rifle just to mug people. They'll need even bigger guns to fight each other. Every single PC is probably starting with at least this much protection.

A baddie with SkinWeave in MetalGear (total stopping power 35-40 depending on BTM) can pretty much only be hurt by heavy weapons or armor piercing rounds. This guy can walk straight into an entire booster gang firing assault rifles and never even notice. For a measly 2 EV and 2,600 EB, nothing short of the Cyber Psycho Squad can bring him down. This could easily be some of the PCs after a couple of missions.

Staged penetration is one way around that. Now you can slowly chip away at a big baddie if he just stands there taking it. Another options is to house rule that any hit or any hit that does at least half of the SP in damage, does 1 point of damage no matter what from the force of the impact. That will at least give Mr MetalGear pause for thought when facing down overwhelming odds with regular weapons.


You very well might be right. It's been a long time since I played this game, late 90's. I don't recall how big of an effect it had. And I might still change it at a later date. I want to see how the stacking rules change things since you don't get as big of a bonus for layering before I make my final decision on staged penetration. It's a lot of extra work to keep track of though likely necessary. As of right now Metal Gear plus skinweave would still only have an SP of 27, versus what would have been 37 under normal stacking.
Yashin
Player - Fixer, 1 post
Tue 13 Nov 2018
at 18:35
  • msg #50

Re: The Caboose (OOC Thread)

Uhhh...anyone walking around in Metal Gear is going to have more problems than wondering about armor layering I would hope! LOL!

Oh, also...Hi everyone!
Gargoyle
Player - Fixer, 6 posts
Fixer
Tue 13 Nov 2018
at 18:58
  • msg #51

Re: The Caboose (OOC Thread)


Not many starting characters can afford Metal Gear armor and Skinweave on top of buying any other useful gear.
Prodigy
Player - Techie, 3 posts
Tue 13 Nov 2018
at 19:02
  • msg #52

Re: The Caboose (OOC Thread)

Prodigy has other issues to worry about beyond the usefulness of her armor. lol
Gargoyle
Player - Fixer, 7 posts
Fixer
Tue 13 Nov 2018
at 19:05
  • msg #53

Re: The Caboose (OOC Thread)


My paper sheet was completed last night, including "Shopping the RPG."  I'll be copying it over a little bit later, after I do responsible things like job hunting.
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