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16:02, 18th April 2024 (GMT+0)

Mos Eisley.

Posted by EP01For group 0
EP01
GM, 61 posts
Thu 22 Nov 2018
at 22:29
  • msg #1

Mos Eisley


1.  Docking Bay 942.  Spaceport customs3.  Spaceport speeders4.  Lup's General Store
5.  Market place: Gep's Grill and spaceport Express6.  Docking Bay 867.  Docking Bay 878.  Mos Eisley Inn
9.  Tatooine Militia10. Dewback Stables11. Regional Government Offices12. Power Station
13. Jabba's Townhouse14. Street Corner Preacher15. Wreckage16. Mos Eiesly Cantina
17. Jawa Traders18. Heff's Souvenirs19. Kayson's Weapon Shop20. Dockside Cafe
21. Docking Bay 9222. Spaceport Hotel23. Mos Eisley Spaceport Control Tower24. Lucky Despot Hotel
25. Zygian's Banking Concern26. Police Station27. The house of Momaw Nadon28. Transport Depot
29. The Cutting Edge Clinic30. Dim-U Monastery31. Notsub Shipping Company32. Notsub Security

This message was last edited by the GM at 07:49, Thu 06 Dec 2018.
EP01
GM, 62 posts
Thu 22 Nov 2018
at 22:31
  • msg #2

Mos Eisley


EP01
GM, 68 posts
Fri 23 Nov 2018
at 02:29
  • msg #3

Mos Eisley



Location 6: "Old 86" is a round pit gouged in the soil. It is slightly smaller in landing space than most other docking bays, and the vast majority of its business consists of small shuttles and personal transports (scout ships and the like). Old 86 has an absentee owner, Trepler Darklighter, who spends most of his time away on resort worlds (no one knows where he has gotten his wealth, but since he is a local boy-his family is from Anchorhead - many assume it is from the smuggling trade). The bay is run by an ill tempered administrative Droid named BX-9T. Its humanoid, blue and red form is easily recognized in the spaceport city, and most people know enough not to bother with the Droid unless they have to. Rates for the bay are 35 credits per day + consumables, with no protection from customs inspections this not needed as you guys are legit right.

1. Office: This room contains the transmitter for scheduling services with spaceport control, as well as coordination computers. The Droid named BX-9T can be found here.
2. Restroom: Public restroom. Usable but not pretty.
3. Maintenance Garage: This room holds most of the machinery needed to service the ships which arrive here. It includes two binary load litters for transporting cargo to and from a ship's hold. These consumables can be purchased at a negotiated rate.
4. Ship Supplies: Everything from oxygen to lubricant to basic proteins (for ship food converter systems) are stored here. The materials are purchased in bulk and meted out to ships as part of the common usage fee for the landing bay.
5. Passenger Entrance: All bipedal crew members and passengers use this accessway to and from the bay. At the top of the stairs is a blast door (Strength 6D Character-scale) which can be sealed, but is usually left open while a ship is docked.
6. Back Blast Ceiling Vent: These vhent's were designed to soften the discharge of radiation from Orion ion sublight engines. Although required to keep the vents clear (as per regulations), there hasn't been a use for them for over seventy years due to repulsor technology.
7. Sand Trap: A lot of sand gets kicked up when a craft enters or leaves the bay. These electrostatic repellors help restrain the sandstorm to the pit itself: especially important if the door is open at the top of the passenger entrance stairway.
8. fusion Generators: The three converters sitting out in the bay are hooked into the huge fusion generator mounted at back of the maintenance garage. They are used to refuel ships, recharging the ship's power cells. This is charged at the going rate, or ten credits for recharging one cell per hour. A typical empty light freighter can be charged in 50 hours.
9. Landing Lights: The eight landing lights mark off the landing circle in Docking Bay 86 for night landings.
10. Docking Pit: The floor of the bay is heavily reinforced clurasteel, and the walls (not needing to handle as much weight) are lighter pourstone.
ll. Entrance Ramp: This powered ramp is used to transport cargo or non-ambulatory passengers to and from the bay noor to the surface. When fully extended the ramp runs nearly to the center of the pit floor. It exits into a wide service alley.
12. Tractor Beams: Built into the bay wall at ground level. these eight small standard tractor beam dishes can grab ships that are within 100 meters of Docking Bay. The tractor beams are linked, with a combined Strength rating of 20 (starfighter scale): insufficient to hold a ship against the pilot's will, but strong enough to guide a willing ship to its berth. The operating computer is located in the Office (location 1) and the operator must watch through video monitors.
13. Service Entrance: This entrance, a simple stairwell leading to a blast door at surface level, was originally built with the bay, but is have never used. The blast door leads to a short hallway, which opens into the street.
This message was last edited by the GM at 02:38, Fri 23 Nov 2018.