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22:46, 4th May 2024 (GMT+0)

Sarlacc for thought.

Posted by EP01For group archive U
EP01
GM, 403 posts
Mon 6 May 2019
at 03:15
  • msg #223

Re: Sarlacc for thought

In reply to X2-D9 (msg # 222):

When the jawa goes to work what he does is so quick and apt that it is hard for you to follow he is a true master of his craft.
EP01
GM, 407 posts
Tue 7 May 2019
at 00:37
  • msg #224

Re: Sarlacc for thought

The agreement is made and Hex gets to work fixing the hyperdrive within an hour it is fixed and checks are showing green. You blast off from tatooine, as storm troopers enter the docking bay. Soon you are at a safe distance and once again setting in a hyperdrive course you jump without issue into hyperspace.

For 10 days you travel uninterrupted along the plotted hyperspace root. and soon the warning light comes up letting you know that within the next few hours you will be arriving at your destination. The journey has given you all time to practice new skills, read pop up kids books or drink beer whatever takes your fancy.

Exiting hyperspace you all are astounded at what is before you a massive space station around which orbits a number of planets. Ships of all shapes and sizes are docking or leaving.



Across your radio comes a squeltch followed by a female voice.

*Sqeeltch.. "Copy the Hardluck we have you entering Star-port space, prepare to be scanned. State your business and docking requirements."*

OOC-11:02, Today: EP01, for the NPC Spaceport, rolled 29 using 7 dice with the WEG Classic system with rolls of 3,6,6,5,5,{Wild}3,1.  focused scan.
This message was last edited by the GM at 01:03, Tue 07 May 2019.
Hex Kliros
player, 8 posts
Tue 7 May 2019
at 09:03
  • msg #225

Re: Sarlacc for thought

During the 10 days Hex busies himself by doing some maintenance to the ship and tinkering with is Ion Gun

18:52, Today: Hex Kliros rolled 28 using 6 dice and +2 pips with the WEG Classic system with rolls of 4,{Wild}5,5,3,3,6.  Space transport repair.


[Private to GM: OOC: can get increase the damage on Hex' ion Gun by 1D with scavenged bits found on the ship?
Blaster Repair roll
18:46, Today: Hex Kliros rolled 31 using 6 dice and +2 pips with the WEG Classic system with rolls of {Wild}6(+1),3,2,5,6,6.
]
Hex Kliros
player, 9 posts
Tue 7 May 2019
at 09:31
  • msg #227

Re: Sarlacc for thought

In reply to EP01 (msg # 226):

[Private to GM: Can i jury-rig it then for +2D and it doesn't cost anything]
Hex Kliros
player, 10 posts
Tue 7 May 2019
at 09:56
  • msg #228

Re: Sarlacc for thought

In reply to EP01 (msg # 226):

[Private to GM: nevermind the whole jury rigging thing is a bit complecated was just looking for someething to do for 10days]
EP01
GM, 410 posts
Tue 7 May 2019
at 10:29
  • msg #229

Re: Sarlacc for thought

In reply to Hex Kliros (msg # 228):

[Private to Hex Kliros: By the end of 10 days you could improve your jawa ion gun a pip as it is a jawa ion gun, and sure the first pip will be free.

On a side note the Ewok offered you 2 blaster packs to modify his utility belt to be a different colour and have the sheath for his vibro dagger permanently attached.

You could easily achieve both belt adjustment and the 1pip on your jawa ion blaster
]
This message was last edited by the GM at 19:21, Tue 07 May 2019.
Jubjub
player, 57 posts
Tue 7 May 2019
at 18:50
  • msg #230

Re: Sarlacc for thought

During the hyper travel the ewok will read his pop up book again and again, he will have Jett, Zenna, Brannexx, and even X2 read his favourite stories to him until they are jedi’ed out. He will cut a broom in 2 using the handle as a light sabre and run round the ship pretending to be a Jedi warrior. Besides all these antics he will pester Hex about the utility belt he needs it a different colour as he doesn’t want imps stopping him as he has one of their belts and also can he attach the sheath for the vibroblade which is like a sword for the little guy. When the ship drops out of hyper space and the ewok sees the sky dragon nest for the first time all you get from him is a ...


Whoooooooooaaaaaaaaaaaaaaw
Hex Kliros
player, 11 posts
Tue 7 May 2019
at 22:33
  • msg #231

Re: Sarlacc for thought

Hex accepts the Jubjub's offer and alters the utility belt

08:31, Today: Hex Kliros rolled 30 using 6 dice and +2 pips with the WEG Classic system with rolls of {Wild}4,6,3,6,5,4.  Armor repair.
Jett
player, 69 posts
Boltslinger
Tue 7 May 2019
at 22:37
  • msg #232

Re: Sarlacc for thought

After the ship jumped safely into hyperspace, Jett felt more confident, not only in their latest cargo run (finally) going smoothly, but also in the mutually-beneficial deal they'd brokered with the Jawa.

That the "fine print" of a stake in a ship included certain debts might not have been the fullest disclosure, and X2 might not have liked being dangled as bait, but if they hadn't gotten a move on fast, things probably would've gotten a lot worse faster.



Jett spends some time over the 10 days working on her music, with her singing and hallikset probably audible through the corridors. If she winds up with a song she likes, she'll test it out at the next cantina gig she comes across:

17:09, Today: Jett rolled 23 using 5 dice with the WEG Classic system with rolls of 4,6,2,3,{Wild}6(+2).
Artist: Singer/Songwriter 4D + either preparation bonus or double-time bonus of +1D.


Jett also reads Jubjub a few stories from his Jedi book, though she quickly grows tired of the same tall tales, spun various ways. Only so much good a lazer sword could do.

She approaches the Jawa about perhaps upping the power output of the DL-18 as well. With the blaster's rep for easy modification, she hoped that Hex could get it so that the DL-18's bolts could punch through stormtrooper armor without issue.

"Hey, thanks for patching up our hyperdrive," she said to Hex, sincerely, before holding out her blaster. "You think you can crank this up to 11 without it blowing up when I pull the trigger?"



Once the ship lurched back into realspace and she heard the hail, Jett jumped on the comm, hopefully not to Zenna's chargin.

* "Acknowledged, Spaceport control. Ready when you are. Just a supply drop, but I'm hoping we can get a little R&R in after. We probably can't stay too long and we're on a pretty-tight budget, but... anything good you can recommend?" *

OOC: if roll is needed, see below:

17:31, Today: Jett rolled 16 using 5 dice with the WEG Classic system with rolls of 2,4,6,1,{Wild}3.
Con attempt: Nothing to see here, just us smugglers.

This message was last edited by the player at 13:12, Wed 08 May 2019.
Hex Kliros
player, 12 posts
Wed 8 May 2019
at 09:35
  • msg #233

Re: Sarlacc for thought

In reply to Jett (msg # 232):

" I crank it to 12 cost very little and it wont explode ... maybe"


"need parts for other way"

X2-D9
player, 101 posts
Thu 9 May 2019
at 14:55
  • msg #234

Re: Sarlacc for thought

X2 spends a good portion of the ten days reprogramming himself, by familiarizing himself more with the ship's sensors and shields, and poring through the schematics of the ship.  Every day, he also does maitenance on his "baby", the gravesled, the new "coolant tank", which was made to be easily removable, and by keeping close tabs on the vermin-like jawa.
[Private to EP01: Adding +1 pip to Shields, Sensors, and Space Transport Repair.]
EP01
GM, 412 posts
Thu 9 May 2019
at 21:10
  • msg #235

Re: Sarlacc for thought

“Not a problem Hardluck we have you logged for docking at bay 187. I am sending you the flight path. Please proceed “

Replies the woman’s voice ignoring the question about recreation. You’re sent flight coordinates to the assigned docking bay as you approach you see bays 186,188 and 189 are all empty.
Jett
player, 70 posts
Boltslinger
Fri 10 May 2019
at 00:01
  • msg #236

Re: Sarlacc for thought

EP01:
“Not a problem Hardluck we have you logged for docking at bay 187. I am sending you the flight path. Please proceed “

Replies the woman’s voice ignoring the question about recreation. You’re sent flight coordinates to the assigned docking bay as you approach you see bays 186,188 and 189 are all empty.

"Oh, now I have a really bad feeling about this," Jett said, checking the power pack on her pistol. She hit the switch for the internal comm only.

*** "Hey, guys. Uhhhh, batten down the hatches and what not, just look alive in case we've got a welcoming committee."

"And can we get a scan on 187? I've seen slash lived enough drama with local law enforcement and Imperial entanglements to know that number can be bad luck. And I for one am not showing up DOA." ***

X2-D9
player, 102 posts
Fri 10 May 2019
at 00:23
  • msg #237

Re: Sarlacc for thought

From his droid slot, X2 operates the scannners, focussing them on the indicated docking area.
20:22, Today: X2-D9 rolled 11 (17 excluding the wild die) using 6 dice with the WEG Classic system with rolls of 5,{Wild}1,5,4,1,1.  Focussed sensor scan.
EP01
GM, 415 posts
Fri 10 May 2019
at 01:52
  • msg #238

Re: Sarlacc for thought

In reply to X2-D9 (msg # 237):

You scan multiple lifeforms between 6 and 12 waiting at the far end of the bay.
EP01
GM, 416 posts
Fri 10 May 2019
at 06:46
  • msg #239

Re: Sarlacc for thought

Flying the ship expertly Zenna lands in bay 187 as soon as you land a patrol of 6 station officers and a scanning crew form up at your exit ramp and a voice comes across the coms,

“Exit your ship unarmed. The mag clamps have been enacted. We are going to search your vessel for contraband!”
Jubjub
player, 58 posts
Fri 10 May 2019
at 19:54
  • msg #240

Re: Sarlacc for thought

“Meechoo acho half e Ehda boogdu nochoo dis. Kash frag notch kawi we rer tonic thek?”

I also have a bad feeling about this. How did they know we were coming here?
This message was last edited by the player at 20:02, Fri 10 May 2019.
X2-D9
player, 103 posts
Fri 10 May 2019
at 20:17
  • msg #241

Re: Sarlacc for thought

As soon as he gets the information from the scanners, he lets the others know through the ship's comm system.  as they approach, his series of sounds is translated the same way.  He removes himself from the droid slot and tolls towards the cargo hold.
16:16, Today: X2-D9 rolled 2 (9 excluding the wild die) using 3 dice with the WEG Classic system with rolls of {Wild}1,2,6.  Use own sensors to scan cargo.  The Diceroller does not like me.
Jett
player, 72 posts
Boltslinger
Fri 10 May 2019
at 21:00
  • msg #242

Re: Sarlacc for thought

EP01:
“Exit your ship unarmed. The mag clamps have been enacted. We are going to search your vessel for contraband!”

Jett hit the comm, *"Roger-roger. On the way out now."*
Then she gritted her teeth in a mock-smile at Zenna, "Hey, if there's trouble, I can sweet talk 'em."

JubJub:
“Meechoo acho half e Ehda boogdu nochoo dis. Kash frag notch kawi we rer tonic thek?”

"You said it, Jubjub," Jett said, again only catching the gist but sensing the feeling of being ill-at-ease in the words. "I don't like the smell of it. We gotta keep our eyes peeled."

X2-D9:
As soon as he gets the information from the scanners, he lets the others know through the ship's comm system.  as they approach, his series of sounds is translated the same way.  He removes himself from the droid slot and tolls towards the cargo hold.

As she left the cockpit and saw X2 trundling toward the hold, she called after him, "Hey! You got, um... any "space" in there, so to speak, to stash a pistol? No offense of course. After all, you guys did such a number on concealing the cargo, I figure maybe you'd be able to help us push our luck with one blaster, no?"

X2-D9
player, 104 posts
Fri 10 May 2019
at 23:25
  • msg #243

Re: Sarlacc for thought

X2 stops and regards Jett for a moment.  He begins and interrogative series of beeps and warbles.  From what she can gather, his response is:
I do.  But why?  They know that traders face pirates and outlaws, that most have at least one weapon aboard.  As long as you don't carry it off ship, it should not be a problem.
EP01
GM, 417 posts
Sat 11 May 2019
at 02:38
  • msg #244

Re: Sarlacc for thought

Once the crew other than X2 (because who cares about a droid) leaves the ship 4 of the officers weapons trained upon you hold you to one side while a special agent and the rest of the security officers proceed to turn your ship upside down and inside out looking for something. They scan it thrice and search every barrel of oil, but still they come up with nothing. As the hours pass the special agent gets more and more frustrated. Finally after 4 hours and searching the ship and cargo back to front as well with prompting from the scanner crew chief, the special agent finally throws in the towel. Those of you listening carefully manage to catch a snippet of the conversation between the scan crew chief and the special agent before they let you all go.

“There isn’t anything on that ship...... the only guns ...........are personal sidearm’s .........isn’t registered . ........  arsenal ......... talking about...... your information..... shit .......... Agent Deluc........ trouble ...... minor infraction..... to stick...... nothing here.”

Says the scan crew chief.The Special agent growls loudly, anger clear in his face,

“These guys are dirty I can smell it! Cut em loose but..... man on watch. I .....,find a rat....”

He storms from the bay, and the scan crew chief comes over and says,

“Get that DL11 registration up to date, other than that nothing was found in this random cargo check. You’re free to conduct your business here. Have a good day .”

Hey turns waving his crew out of the bay. All you can think is that was anything but random.
This message was last edited by the GM at 02:54, Sat 11 May 2019.
Jubjub
player, 59 posts
Sat 11 May 2019
at 04:40
  • msg #245

Re: Sarlacc for thought

As soon as they Jubjub will run into the ship grab his vibrio dagger as he leaves he says to X2,

Tell ta others Meechoo am mug afto ta jowtoc buba. See Kush he moots Meechoo will ta back.

Tell the others I am going after the special agent. See who he meets I will be back.

He leaves the bay sneaking past the man on watch and uses his sense of smell to track the special agent and sneak to follow him. Hopefully finding out who’s the informant and what they plan next.

14:43, Today: Jubjub rolled 22 using 8 dice and +2 pips with the WEG Classic system with rolls of 1,{Wild}2,2,3,2,4,2,4.  Sneakily follows him to his contact and watches what goes down .
14:42, Today: Jubjub rolled 41 using 9 dice and +2 pips with the WEG Classic system with rolls of 4,2,2,{Wild}5,6,6,4,6,4.  Track special agent.
14:41, Today: Jubjub rolled 37 using 8 dice and +2 pips with the WEG Classic system with rolls of 3,3,5,3,{Wild}5,5,6,5.  Sneak past guard.

This message was last edited by the player at 04:45, Sat 11 May 2019.
Jett
player, 73 posts
Boltslinger
Sat 11 May 2019
at 16:23
  • msg #246

Re: Sarlacc for thought

Having (begrudingly) seen the wisdom in not trying to conceal a weapon and in flying casual – this time anyway, Jett sauntered out of the ship to greet the scanning crew and security agents, though they seemed particularly focused on the task at hand to care. She gave a florid faux-friendly "welcome" nonetheless — an overly dramatic bow and gesture of open palms toward the ship as they board.

While the stern Special Agent — Deluc? — conducted his business in gruff fashion but ultimately came away with nothing, Jett furrowed her brow at him, with mock concern and pursed lips, ironically nodding along with his frustrated assessment.

When the crew chief finally clears them, Jett gives a click with her mouth and a finger-fun gesture, "Aye, chief. Gonna get on that registration ASAP. Give my regards to all the other randos who get their cargo checked today."

As the group departed, Jett turned to Zenna and Brannexx, "Random, riiight."

Then she walked back into the YT-2400, to retrieve her sidearm. "Flying colors, X2! That cargo's own mother wouldn't have been able to recognize it!" she shouts at the droid, "You see anything suspect while they were tooling around in here?"

This message was last edited by the player at 16:31, Sat 11 May 2019.
EP01
GM, 419 posts
Sat 11 May 2019
at 23:51
  • msg #247

Re: Sarlacc for thought

In reply to Jubjub (msg # 245):

[Private to Jubjub: You manage to get the scent of the special agent it leads to an establishment of ill repute. You follow it inside and see the special agent dragging a bearded man out the back. Sneaking to the door you see the special agent has pinned the man against the wall saying to him,

“The information you gave me was shit, what the fuck am I paying for? I’m going to send you to the frigging mines for this.”

Terrified the man says,

“I swear the info was good I arranged the deal myself. They have it you just didn’t find it go look again. “

The agent thinks a moment before saying,

“No. This is what’s going to happen. We’re going to wire you up and you’re going to arrange delivery of the weapons and when the exchange takes place we’ll be there to take these guys down. “

What?! But I don’t have the 88000 credits to pay these guys and after you screwed the search they aren’t going to produce the weapons without seeing the money...

“I’ll get you the credits. Now move we have a meeting to arrange.”

He shoves the man up the access way looking back but not seeing you he herds the man deeper into the space station.
]
This message was last edited by the GM at 03:19, Sun 12 May 2019.
Jubjub
player, 62 posts
Sun 12 May 2019
at 02:38
  • msg #248

Re: Sarlacc for thought

Jubjub returns to the ship concerned about what he has seen he sneaks past the man on watch to rejoin the crew. He goes to Brannex first with his story the seasoned warrior might be able to help him understand what he had seen. He fires rapid ewokese at the warrior all hyped up about what seems to be going down.

"Brannexx, Meechoo saw ta scum we oda ota meed thek. Ta choho od ta ky draag booba dos booogooicha bim. Targo im oootas bort us ota gunna jabba's cargo ho im ugba. Im bat im ooki bie bim da mooc ky draag botchus ota od zo?!"

Brannexx, I saw the scum we were to meet here. The sheriff of the sky dragon nest was threatening him. Saying he must meet us to take Jabba's cargo as he arranged. He said he would tie him up with Sky dragon innards to do so?!

The ewok points to some wires running along the inside of the ship, and continues his story,

"Meechoo nono boogato hyw im herbu do fratta.. ken ta sheriff and bim boogies herbu ta chawak toe waga mechawa mad ta icholo. Ta scum popo jabba's dughos dikot eco bub ta credits ta sheriff nub im herbu fodu sur im goe ta credits ub ta meedgo uth padja togu. Do kush chochobo noroway ta sheriff ta planning?"

I didn't understand why he would do that.. Then the sheriff and his guards would be ambushing us when we made the exchange. The guy buying Jabba's goods didn't even have the credits the sheriff said he would make sure he has the credits for the meeting with us though. Do you understand what the sheriff is planning?

12:39, Today: Jubjub rolled 19 (23 excluding the wild die) using 8 dice and +2 pips with the WEG Classic system with rolls of 3,2,4,3,5,1,{Wild}1,4. sneak back past man on watch.
This message was last edited by the player at 03:05, Sun 12 May 2019.
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