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16:01, 4th May 2024 (GMT+0)

Combat Rounds.

Posted by EP01For group public
EP01
GM, 294 posts
Sat 20 Apr 2019
at 00:53
  • msg #1

Combat Rounds

COMBAT



Start of EACH round:

Initiative: Perception to be rolled by the person with the highest perception involved.

E.g. if Jubjub is in the gunners or co-pilots chair you get 4D+2 else it is Zenna at 3D+2 then Brannexx at 3D.

Once rolled the winner chooses when their side will act (sometimes you may not want to act first).

Actions and rolling: Based on your individual perceptions you all nominate your actions and roll for them. Reactions and damage are rolled as well.

E.g. Jubjub would act first then Zenna etc. Jubjub can chose to act after the others.

Conclusion: I will then post IC what the results of all the rolls are and we start again.



I have tried to keep it as simple as I can. I am sure we will have issues but I will work on the kinks as we go.
This message was last edited by the GM at 00:54, Sat 20 Apr 2019.
EP01
GM, 630 posts
Wed 11 Jan 2023
at 01:35
  • msg #2

Combat Rounds

COMBAT TRACKERRound 1
Hardluck Crew
NAMEINITIATIVEWOUNDSACTIONS
Jett28 Piloting
Zachary Cockburn16 Piloting
Jubjub14 Shooting
Brannexx Dragenn- Shocked into no action by the moon
X2-D92 Putting up shields
New Players
NAMEINITIATIVEWOUNDSACTION
Caava Bonde   
Harram   
Arazal   
Empire forces
NAMEINITIATIVEWOUNDSACTION
Tie Pilots16 Piloting, Shooting
DeathStar4 Piloting, readying to fire
Reble Forces
NAMEINITIATIVEWOUNDSACTION
Reble Pilots10 Piloting, Shooting, shield operation

This message was last edited by the GM at 21:07, Fri 13 Jan 2023.
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