RP Public: The Reforged Realm (Imps)   Posted by Talon.Group: 0
Talon
 GM, 235 posts
 Weaver of Tales
 The Underlying Order
Tue 10 Mar 2020
at 23:46
RP Realm: The Reforged Realm (Imps)
Cavorting along the length of a fallen tree trunk one will find the imps. These laughing and playful people have already started to trip one another, drop pebbles onto each others heads and discover the joy of tapping someone's should when they're on the other side of them. Even so, they are a newborn race like all the others, they're beholding the world for the first time. As a blank slate they are open for molding and guiding, and that is just what their god is about to arrive to do.

OOC: Feel free to write your gods arrival to their new people! In your post you'll want to include at least two things. The first, letting the race know how they should regard you. The second, giving them guidance to how they should approach this strange new world they've found themselves in.
Neru
 player, 109 posts
 6/10 HP
 King of the Playground
Sun 29 Mar 2020
at 07:06
RP Realm: The Reforged Realm (Imps)
Neru observed the behaviour of the imps from afar, for the most part. He watched them learn, sometimes through harmless experimentation, sometimes through hurting themselves or each other. But grudges never lasted among imps, as they all knew full well what the rest of them was thinking. This was, after some time of careful observation, the treat Neru disliked most about the imps. They were good for teamwork purposes, but they lacked individuality. All but with the exception of the one that was appointed leader. The smartest of them all, the nameless implord, had proven to be up to the task, and had something resembling order enacted among the village (or as much order as the chaotic imps could muster).

The Implord was also the one that, during the incident with the noctem, had stood up to Neru, knowing full well that the child god had the power to undo him as easily as he had created him. This was a dangerous feature for a leader, and for the imps in general to have. Neru knew full well they couldn't stop them from playing pranks on everyone, but if he wanted to protect them from themselves he needed to have someone with at least a bit of foresight to prevent large scale wars.

Appearing one day in their village without warning, Neru called for the implord to gather all the imps.

"Ehem. You all must already know who I am, but it's time that you know my plans for you lot. I'm Neru, King of the Playground, and I'm the one that gave you life. It is my wish that you all rely on yourselves to survive and thrive, but despite of that I will be of assistance if the task at hand is above what you can muster. As the God of Children, it is in my interest that you never lose your playfulness, but limits are necesary for the survival of your kind. However, this is not your fault, since for this purpose I've created you all with an itch that doesn't fully go away, no matter how match you scratch it. You will never be satisfied with what you achieve, but this is a good thing. Always strive to improve yourselves. But never forget that it is important to have limits. For this reason, I'll soon introduce you to your little siblings: the cherubs. They will be at your side, and make sure to protect you all from yourselves."
Talon
 GM, 292 posts
 Weaver of Tales
 The Underlying Order
Sun 29 Mar 2020
at 23:00
RP Realm: The Reforged Realm (Imps)
Visiting the Imps for the first time, the mischevious people had passing knowledge of Neru after he had negotiated the issue between them and the Noctem, but now they had a name and title to the face. They gathered in close and listened curiously as he introduced himself. His support for their games drew cheers and laughter, but what was more impressive was something else entirely. As Neru mingled with them the area where they first interacted shone. Structure and form took place and where there had been nothing a Shrine appeared. This place radiated power, there was no denying that, it magnified Neru's presence and left the area tinged with a sense of the otherworldly.

Shrine of Neru has appeared where he and the Imps first made contact. (Neru can describe the form it takes)
Neru
 player, 111 posts
 4/10 HP
 King of the Playground
Mon 30 Mar 2020
at 02:38
RP Realm: The Reforged Realm (Imps)
From the outside, Neru's shrine looked like a giant, unkept bush. But those with an innocent heart could see more of it, and traversing a path that only child-like minds could see, one could enter the inside of the hollowed plant, where the true shrine was. A seesaw, a slide, swings, a merry-go-round, a sandbox and a monkey bar were inside, all surrounding a plastic throne that sit in the middle of the groto.
Talon
 GM, 303 posts
 Weaver of Tales
 The Underlying Order
Tue 31 Mar 2020
at 17:27
RP Realm: The Reforged Realm (Imps)
The seemingly innocuous bush conceals the heart of the Shrine of Neru. This welcoming Shrine quickly becomes popular with the Imps who are able to access it. It's rare to find the place without at least two or three of the mischievous creatures running about. The power infusing this sheltered playground leaves the place with a joyous sense.

During the years Neru was out of sync with the Imps the creatures have grown bolder. Their games involve greater risks and stakes and they're willing to adventure further afield when wanderlust takes them. (Though they are well aware that the Noctem hold no love for them, though it only slightly discourages them from visiting that corner of the realm. Mainly it appears to be a source of amusement and the Noctem make up the butt of many Imp jokes.)
Neru
 player, 113 posts
 4/10 HP
 King of the Playground
Tue 31 Mar 2020
at 18:07
RP Realm: The Reforged Realm (Imps)
The cherub has taken some time to create, but Neru was quite pleased with the result. The chubby winged creatures had a permanent worried expression in their faces, which reflected perfectly their endless task of doing their best to keep the imps in check. When Neru introduced them to the village, each imp was assigned a cherub to act as both their jiminy cricket and their unwilling partner in crime. The Implord was not an exception, and the cherub assigned to him was denominated The Cherubin by Neru.

After watching the imps and the cherub interact with the world for quite some time, Neru saw that their hunger for adventure was too great to confine into the little realm of the "pantheon". He would seriously have to think of ways to either expand the realm, or allow his people to be able to somehow send explorers into other realities. And of course, adventuring himself was the way to achieve that. As his most recent adventure had proved, the newborn universe held pieces of realm that could help aid both of these goals.
Talon
 GM, 312 posts
 Weaver of Tales
 The Underlying Order
Fri 3 Apr 2020
at 18:39
RP Realm: The Reforged Realm (Imps)
In a display of divine power, Neru crafts a race of new beings! These winged figures are small companions to the Imps, each Cherub bonds with an Imp and the two become lifelong companions (Whether the Imp likes it or not) the Cherub then goes on to provide a little voice of reason on their shoulder. Not particularly bright or physically imposing, the Cherub mainly adds a benefit in giving a little voice that says "Wait, is that such a good idea...?" to try and offset some of the Imps basest impulses.

These new Cherubs will never undo the mischievous nature or the Imps or rouse them beyond their lazy impulses, but they can help to prevent some of the more egregious acts. These newly formed Cherubs become a common part of day to day Imp society, providing harried little guardian angels to -sometimes ineffectually- keep the Imps to the higher path.

Updated Reforged Realm: The First Days - Cherubs have been added to the entry on Imps.
Neru
 player, 115 posts
 4/10 HP
 King of the Playground
Fri 3 Apr 2020
at 19:50
RP Realm: The Reforged Realm (Imps)
Neru will then retire to his shrine, where he will try and test the limits of the powers of his shrine. It was clear that it could easily heal others, and apparently the effects of the power weren't limited to the area. The question was if the healing abilities could affect, albeit with a much diminished effects, divine beings. And so, Neru set up on the shrine, and tried to use his abilities to speed up his natural healing.

OOC: The desired effect would be not to instantly heal, but to maybe increase the weekly HP by 1 or 2 points.
Talon
 GM, 348 posts
 Weaver of Tales
 The Underlying Order
Sun 26 Apr 2020
at 20:58
RP Realm: The Reforged Realm (Imps)
Development of Technasmancy

In the grasslands Neru reconvened with the Imps. He was eager to share of his new arcane teachings, and also learn himself, for while he had fashioned a new branch of magic, it required perfecting and exploration to fully unlock the limits of Technasmancy. Just because Neru had imposed his will on it did not mean he knew all of its secrets, just as a mortal did not know how all their inner workings moved and functioned. They just did.

In these first lessons Neru discovered one spell worked without need for study. Chaotic Release. This spell was less using Technasmancy and just simply... letting it happen. Grass might change colors, gravity could invert, an Imp might start hearing all words as gibberish or they could grow an extra limb, Chaotic Release was simply opening the gates of Technasmancy and allowing it to be what it was, chaotic magic. It could help, it could harm, it could do simply annoy, there was no telling. Anyone who learned anything about Technasmancy could release this effect with little effort.

But for anything more pointed or controlled, Neru discovered an interesting conundrum. Technasmancy was the magic of chaos, any attempts to wield it meant imposing order upon chaos and this attempt at order invited the danger of madness. Despite Neru's hopes that the Imps would be immune, his experiments also proved that they were ultimately orderly beings. They rose with the sun, slept with the moon, they ate at set times. But then, if Imps were true creatures of chaos they could not be a society.

Amongst the initial causalities of these first studies was a few mutated cherubs who became known as Daemons. Violent unpredictable things, they would now roam the Reforged Realm. Whoops.

Neru would need to continue his studies of Technasmancy, he was learning new things already!

Technasmancy Development

Spell Unlocked: Chaotic Release

Technasmancy Development: +15%

OOC: Describe what experiments you're attempting with Technasmancy and what effects you're trying to accomplish it and the development of this magical school will be roleplayed.

This message was last edited by the GM at 15:28, Mon 27 Apr.

Neru
 player, 136 posts
 8/10 HP
 King of the Playground
Sun 26 Apr 2020
at 23:25
RP Realm: The Reforged Realm (Imps)
The first line of experimentation Neru decided to take was to fully document the effects of the Chaotic Release. To what extent could the forces of chaos alter the world? Was the energy that the imps, who were mere mortals, could draw different to the one a god could muster? Would the magic be limited by the caster's prowess, or once the door to the world of chaos was opened, the amount of chaos that would slip into this sign of reality was completely arbitrary? Of course, while this questions lingered in Neru's mind as he experimented, they weren't really the reason why he was carrying on the tests. It was just too damn fun.

Once he had gotten enough of mutations, destruction, power ups, crippling, maiming, transforming and vaporizing, Neru mused about how to control the forces of chaos without attempting to force it to play along with order. Was this possible? He came to the conclusion that it wasn't, but there was an alternative transactional route he could go about it. What if he forced chaos to accept order, with the promise that there would be more chaos for it in the future? As he had seen with the daemon, chaos was willing to be controlled, but it will take payment by inducing chaos into the mind of the caster. What if there was some other form of chaos that the unknown realm behind the veil was willing to accept in exchange for it's magic? Willing to test that theory, Neru moved to the former imp territory, that was now run by the hidarugami. There, he made a conscious effort to make the chaotic energies bend to his will. But the objectives he have in mind were completely purposeless, and as chaotic as they could think of. He would have a tree grow chicken legs, and run away slamming it's way through the forest. He would have a hole that would move itself so anyone walking nearby it would fall inside, only to be spit back out into the forest. He would make bushes that would listen onto the conversations of passerbies and insult them in a way that hit the spot they felt self-conscious about. He kept at it for a long time, paying attention to the levels of chaos inside his own mind, trying to communicate with whoever entity (or lack thereof) that dictated how chaos worked.
Talon
 GM, 350 posts
 Weaver of Tales
 The Underlying Order
Mon 27 Apr 2020
at 17:12
RP Realm: The Reforged Realm (Imps)
Feeling inspired by his first round of magical play-study, Neru dove back into his work with Technasmancy with gusto. This time he paid particular attention to the Imps as they dabbled with magic and how that compared to his own magical manipulations. He quickly learned several new fascinating things. First off, not all Imps could call Technasmancy, whether that meant they couldn't do magic at all or just not this kind was impossible to say without another school of magic to compare to, but they certainly couldn't do Technasmancy. In fact, most Imps couldn't do magic. Neru found roughly one in ten had the capacity for it. As for how they compared to himself, of those capable of magical power, most were roughly the same strength as Neru (Which is to say, quite weak, Neru's enfeebled form was a constant state of agitation) a few were even able to caller up stronger effects than the god.

That revealed the next bit of interesting knowledge. Not all mortals had the same inherent strength with magic. The chaotic effects they could call up was directly proportional to their strength. While Neru had hoped to make walking holes, trees with chicken legs and other happy madness, he found in his current state he was much more likely to make mortals trip, fruits occasionally fall on peoples head and he also made himself hopeless lost for three days (Though that might have just been his own sense of direction. His mind was still foggy.) So what Neru learned is that to truly make his chaotic madness as disruptive as he dreamed he would need to grow his personal arcane strength.

Lastly, and perhaps most importantly for the art. Neru discovered that all that chaos he unleashed lingered, it hung about the air like an aura. Perhaps he could find a way to unleash chaos and save up that energy, that way he could offset the orderly intentions of using the magic later.

Technasmancy Development +15%