Three Hours From Port
The Sword's Edge had left Baldur's Gate just over a month ago. It had been a heady experience, the first few days had felt like a holiday with the way children eagerly ran about the decks, quickly forming packs as children are liable to do. The adults were much the same, many of the passengers had never been aboard a ship, let alone a grand one like the Edge. They flocked to the railings and excitedly murmured about every little detail: sheer coast lines in the distance, a flock of seagulls that followed the ships wake, a pod of whales that breached one late afternoon was particularly exciting, and alarming, it took some doing from the crew to reassure them a sea monster was not about to attack.
But all novelty fades and by the second week the crew and passengers settled into routines. For their part the crew gave their cargo, for that's really what the passengers were, a wide berth. Dressed in crisp black uniforms, they were professionals, not mangy sea hands, and they conducted themselves as such. That left the passengers to mingle amongst themselves. There were over three hundred people on this grand ship everyone soon learned. It was a hodgepodge of peoples, the largest representation were humans from Amn and Baldur's Gate, but also folk from more exotic locales. A month is a long time to be at sea and over the course of the voyage everyone soon knew everyone else's name, whether or not they interacted with one another. It was a strangely egalitarian existence for those few weeks as most of the factors that separated peoples fell away.
But now the Edge was only a few short hours away from Neverwinter. The announcement had gone out that morning to a fully packed deck. "We'll arrive in Neverwinter by the sixth bell tonight. Disembarkment will wait till dawn, so see that you're fully packed. There will be double rations tonight and a serving of ale for everyone." A rare luxury and it had been greeted with cheers. The rest of the day the day had flown by and when evening came a great many more passengers were above deck than usual, either due to excitement or eagerness to spy those fights light that marked the approach to Neverwinter.
But it seemed the end of the trip was also punctuated by unsteady seas. Dark black clouds had sat on the horizon and as night fell they had slowly closed in and made the eastern horizon look like some great hungry maw coming down to swallow up the world. Captain Fairwind offered reassuring words, "The Sword's Edge can ride out any wave so long as capable hands are at the wheel. No need to fret," he said to the worried souls who came to him.
Sure enough, night fell and the storm had arrived. Rains lashed at the upper deck and the ship rose and fell underfoot as great waves rose up. It was violent storm. There were mutters of Umberlee and a few wary glances thrown to the cleric who openly revered the fickle Bitch Queen. Captain Fairwind has spoken true though, he personally manned the wheel and skillfully guided the Edge, riding those waves rather and letting them batter the ship and keeping the Edge upright. It seemed all would be well.
It was a half hour after one particularly violent wave had made the Edge violently lurch to one side. Neverwinter was three hours away. Were it not for the sheets of rain you might be able to see the first lights on the horizon. You and the others are on the upper deck. Whether driven there by seasickness, eagerness to see Neverwinter, restlessness, or some other ambition, you're currently above deck. There is some shelter from the wind and rain near the back of the ship beneath an awning.
Something strange as afoot though, you notice several sailors have come up from below deck.
At first you think it's the violent swaying of the ship deck making them stumble, but no... it's not that. Next you think it's too much alcohol giving their bodies that limp stance and shuffling gait. But no... their heads loll on their shoulders and there is no song on their lips. It's something else.
"What are you lot doing above deck?" Captain Fairwind calls above the howling winds. "You're supposed to be securing the cargo in the hold!" There is no response from the incapacitated crew. Straining at the wheel, Fairwind didn't have the luxury of being able to leave his post. Luckily, one of the staggering crew members came to him. Gendrin, you recognize, a think waifish fellow often seen in the rigging. He staggers to the captain, nearly losing his feet when the ship banks hard to one side, the staggering forward and into the captain. It takes you a moment to realize Gendrin didn't just lose his footing, he's tearing at the captain's chest with his bare teeth. The captain's cry is drowned out by the wind, but you can feel his pain as his iron grip on the wheel momentarily slips and the ships bucks violently to one side. It throws Gendrin off him along with the other staggering crew members, they strike the deck and railings hard. One slides over the side. But they climb back to their feet as though they didn't just bounce their skulls off hard iron wood. It wasn't just the captain they were after it seemed, they were turning towards anyone who was close and staggering towards them with outstretched fingers and slack jaws, grasping and biting at anyone not quick enough to dart away.
Something was very wrong.
The captain was leaned heavily over the wheel, he was clearly injured. Only three hours from Neverwinter and now a storm was threatening to to swallow up the Sword's Edge and the crew had mutinied, or gone mad, and were attacking indiscriminately. And to think, they were only three hours from a safe port they now might never reach.
Roll Initiative and post up your first action!
OOC: We're starting off with a bang, post your opening actions here! To expedite things I'll let you know in advance that social skills aren't going to work on these violent crew members! Include a full combat round of posting, I'll rearrange them into the proper order when I update.
Edit: Forgot the important info.
Violent Crew 1 - AC 9, HP 21/21
Violent Crew 2 - AC 9, HP 21/21
Violent Crew 3 - AC 9, HP 21/21
Violent Crew 4 - AC 9, HP 21/21
Violent Crew 5 - AC 9, HP 21/21
This message was last edited by the GM at 01:21, Tue 23 Mar 2021.