Re: Opportunity Comes Knocking
The decision had been made. The assembled group seemed to need little time to prepare so it was decided they would set out and visit the quay first thing in the morning. A few hours later they reassembled. It was early in the morning, the sun still had most of its morning climb to fulfill. Despite the early hour it was warm as ever as the warmth wafted off the river running through the heart of the city. Neverwinter was just starting to wake, it's countless residents beginning another day.
The business of these five spirits took them towards the eastern side of the side. On the south side of the river, this largely residential quarter of Neverwinter was unusually quiet. It's many streets had only a fraction of the population they should and the further the group walked more and more of the houses were in signs of abandonment. Then up ahead the street opened into an unnatural clearing. There were no houses for nearly a half mile, only a very flat section of stone, then beyond that the houses appeared again. On the boundary of this empty space were a number of ruined structures, it looked like they had sunk into the stone. Getting closer, you see a seam in the ground. On your side it is dark and rich, then there is a hard line of a lighter, whiter, rock. It looked very much like if someone had patched a hole and that patch hadn't fit quite right. Only in this case the patch was several hundred feet wide and stretched to the north east and south west.
This must have been the Chasm.
It was certainly sealed now, but when it was opened it must have been quite a sight. Given the scope of the thing, and the stories of creatures that had emerged, it was little wonder that this part of Neverwinter was still a ghost town. Even the prospect of free lodging had enticed only the most daring of souls.
Now though, that chasm spelled out an easy walk. Hiking along the very flat span of ground, the group traveled north east.
An easy journey, locating their destination was even easier. The quay that interested in their new employer was pressed right along the chasm. In fact its overgrown lawn was partially lost to that chasm. The merchants property stood on a small rise and overlooked the wide river below. Two stories, it was built with Amnish tastes, which was to say rich dark wood that contrasted with bright white plaster. It was a striking structure though it wore its abandonment poorly. Shutters hung from the windows and a number of tiles were missing from the roofing. The grounds which must have once been carefully manicured were now wild, the grass was as tall as a halfling and the bushes had grown wild and gnarled. For a riverside estate it was humble, but it was still a far cry from a common home.
The details on what exactly the group could expect were sparse. They had simply been told to secure the home and ensure it was safe for the purpose of a new guild. Looking at it from the outside, it was two stories, and there was likely a basement. All the windows were dark and offered no hint of where to begin, the abandoned estate bid its new prospectors to come and see what toothy secrets it held.
OOC: Decide how you'll approach the manor! Let me know what order you plan to proceed, it will definitely be important who is in front and who is in last! If you are curious about anything, be sure to flex those skills checks, there are secrets and information that will only be uncovered by the cunning adventurer.