Character Creation.   Posted by Aenarion.Group: 0
Aenarion
 GM, 12 posts
Mon 19 Nov 2018
at 11:42
Character Creation
Please follow these rules and guidelines for the creation of your characters:



  • All D&D 3.5 material is allowed, including 3rd party.
  • Please note that I reserve the right to decline things later on.
  • Starting Level is 20 Gestalt
  • Standard LA-adjustment
  • Racial HD+LA on one side and Dual-progression Prestige Classes are allowed
  • Ability Score generation: Roll 4d6 seven times, dropping the lowest die of each roll, dropping the lowest overall result. If not satisfactory, use Point-Buy System with 30 points.
  • Characters receive max HP for the first three levels, thereafter you can roll or use the average, rounded up, if the roll is below the average.
  • Alignment: Any non-evil
  • Starting gold is 760,000 gp.
  • Bonus Feat every 3rd level.
  • You may take up to two flaws from Unearthed Arcana to gain two additional feats.
  • Choose a color to represent your character's speech, use quotation marks, and announce your choice to let everyone else know about it. Orange is reserved for OOC comments and mechanical text.
  • Please be aware that you should write in the Past Tense and use the italic formatting for internal thoughts!



This message was last edited by the GM at 10:13, Fri 23 Nov 2018.

Aenarion
 GM, 13 posts
Mon 19 Nov 2018
at 11:44
Character Creation
Monster summoning should in general be limited to out of combat situations if possible. Combat will already be very complicated and time-consuming, without having the additional burden on my shoulders to include even more participants in battle besides your group of characters and the enemies. I know this will invalidate some builds, but I have to think of my sanity here, folks!

Cohort/Minions gained through the Leadership feat can travel with the party but may not participate actively during combat. You can still rely on them for additional spells and skill checks outside of battle, as well as having someone to talk to if so desired.

This message was last edited by the GM at 11:45, Mon 19 Nov 2018.

Aenarion
 GM, 14 posts
Mon 19 Nov 2018
at 11:45
Character Creation
GESTALT CHARACTER

In this high-powered campaign variant, characters essentially take two classes at every level, choosing the best aspects of each. The process is similar to multiclassing, except that characters gain the full benefits of each class at each level. if the two classes you choose have aspects that overlap (such as Hit Dice, attack progression, saves, and class features common to more than one class), you choose the better aspect. The gestalt character retains all aspects that donít overlap.

Be aware that this results in complicated characters who may overwhelm newer players with an abundance of options. The bullet points in the first post of this thread are all still valid for the gestalt variant as well.



Building A Gestalt Character

To make a 1st-level gestalt character, choose two standard classes. (You can also choose any of the variant classes, though you canít combine two versions of the same class.) Build your character according to the following guidelines.

Hit Dice

Choose the larger Hit Die. A monk/sorcerer would use d8 as her Hit Die and have 8 hit points (plus Constitution modifier) at 1st level, for example.

Base Attack Bonus

Choose the better progression from the two classes.

Base Saving Throw Bonuses

For each save bonus, choose the better progression from the two classes. For example, a 1st-level gestalt fighter/wizard would have base saving throw bonuses of Fortitude +2, Reflex +0, Will +2ótaking the good Fortitude save from the fighter class and the good Will save from the wizard class.

Class Skills

Take the number of skill points gained per level from whichever class grants more skill points, and consider any skill on either class list as a class skill for the gestalt character. For example, a gestalt barbarian/bard would gain skill points per level equal to 6 + Int modifier (and have four times this amount at 1st level), arid can purchase skills from both the barbarian and bard lists as class skills.

Class Features

A gestalt character gains the class features of both classes. A 1st-level gestalt rogue/cleric, for example, gets sneak attack +1d6, trapfinding, 1st-level cleric spells, and the ability to turn or rebuke undead. Class- and ability-based restrictions (such as arcane spell failure chance and a druidís prohibition on wearing metal armor) apply normally to a gestalt character, no matter what the other class is.

A gestalt character follows a similar procedure when he attains 2nd and subsequent levels. Each time he gains a new level, he chooses two classes, takes the best aspects of each, and applies them to his characteristics. A few caveats apply, however.

  • Class features that two classes share (such as uncanny dodge) accrue at the rate of the faster class.
  • Gestalt characters with more than one spellcasting class keep track of their spells per day separately.
  • A gestalt character canít combine two prestige classes at any level, although itís okay to combine a prestige class and a regular class. Prestige classes that are essentially class combinations - such as the arcane trickster, mystic theurge, and eldritch knight - should be prohibited if youíre using gestalt classes, because they unduly complicate the game balance of whatís already a high-powered variant.

Aenarion
 GM, 16 posts
Mon 19 Nov 2018
at 12:10
Character Creation
You can either use the sheet posted below, a similar one you have handy, or an external one (mythweaver, etc.):


Dungeons and Dragons 3.5 Character Sheet
NameXXXXXPlayerXXXXXUpdateXX/XX/XX Total Class Levels
RaceXXXXXXXXXXHeightx'x"# XXXXXXXXX
Type(SubtypeXXXXXXXXXXWeightXXXlbs# XXXXXXXXX
GenderXXXXXAgeXXXXXEyesXXXXX# XXXXXXXXX
AlignXXXXXSizeXXXXXHairXXXXX-------------
DeityXXXXXHandXXXXX-------------
Movement Speeds-------------
LandXXftFlightXXftHoverXXftExp###Level##
SwimXXftClimbXXftBurrowXXftNext####ECL##

 
Ability
Score
 
Racial
Bonus
 
Level
Bonus
 
Magic
Bonus
 
Misc
Bonus
 Current
ScoreMod
STRxx+ + + + =  
DEXxx+ + + + =  
CONxx+ + + + =  
INTxx+ + + + =  
WISxx+ + + + =  
CHAxx+ + + + =  

 TotalCurrentSubdual Total Dex Misc
HPxxxx Init+x=x+ 

 Total   Armr Shld Dex Dodge Nat. Defl Misc
Full10=10+ + + + + + + 
AC10=10+ + + + + + + 
Touch10=10+xxx+xxx+ + + + + 
FlatFoot10=10+ + +xxx+xxx+ + + 

SAVESBonus Base Ability
Mod
 Magic Misc
Fort (Con)+x= + + + 
Ref  (Dex)+x= + + + 
Will (Wis)+x= + + + 

BaseTotal BAB Str Misc BaseTotal BAB Dex Misc
Melee+x= + +  Range+x= + + 



 
 ABILITIES/FEATS

 
    Racial Traits

  •  


 
    Class Abilities                                       Indicate current abilities only and level gained

  •  


 
    Prestige Class Abilities                              Indicate current abilities only and level gained

  •  


 
    Feats                                                 Indicate for level, class, race, etc.

  •  


 
    Flaws

  •  

 

 t-trained only   *- No Armor penalty


C
L
A
S
S
SKILLA
B
I
L
I
T
Y


T
O
T
A
L
 

R
A
N
K
S
 A
.
B
O
N
U
S
 S
Y
N
E
R
G
Y
 


M
I
S
C
 


R
A
C
E
 A
R
M

P
E
N
 AppraiseInt = + + + + -*
tAutohypnosisWis = + + + + -*
 BalanceDex = + + + + - 
 BluffCha = + + + + -*
 ClimbStr = + + + + - 
 ConcentrationCon = + + + + -*
 Craft (alchemy)Int = + + + + -*
 Craft (blacksmithing)Int = + + + + -*
 Craft (gemcuting)Int = + + + + -*
 Craft (armorsmith)Int = + + + + -*
 Craft (weaponsmith)Int = + + + + -*
 Craft (sculpting)Int = + + + + -*
 Craft (carpentry)Int = + + + + -*
 Craft (Leatherworking)Int = + + + + -*
 Craft (stonemasonry)Int = + + + + -*
 Craft (Pottery)Int = + + + + -*
 Craft (Trapmaking)Int = + + + + -*
 Craft (basketweaving)Int = + + + + -*
 Craft (bowmaking)Int = + + + + -*
 Craft (painting)Int = + + + + -*
 Craft (shipmaking)Int = + + + + -*
 Craft (locksmithing)Int = + + + + -*
 Craft (cobbling)Int = + + + + -*
 Decipher ScriptInt = + + + + -*
 DiplomacyCha = + + + + -*
tDisable DeviceDex = + + + + -*
 DisguiseCha = + + + + -*
 Escape ArtistDex = + + + + - 
 ForgeryInt = + + + + -*
 Gather InformationCha = + + + + -*
 HealWis = + + + + -*
 HideDex = + + + + - 
tHandle AnimalCha = + + + + -*
 IntimidateCha = + + + + -*
 JumpStr = + + + + - 
tKnowledge (arcana)Int = + + + + -*
tKnowledge (architect/engineering)Int = + + + + -*
tKnowledge (dungeoneering)Int = + + + + -*
tKnowledge (geography)Int = + + + + -*
tKnowledge (nature)Int = + + + + -*
tKnowledge (history)Int = + + + + -*
tKnowledge (local)Int = + + + + -*
tKnowledge (nobility/royalty)Int = + + + + -*
tKnowledge (psionics)Int = + + + + -*
tKnowledge (religion)Int = + + + + -*
tKnowledge (spirits)Int = + + + + -*
tKnowledge (tactics)Int = + + + + -*
tKnowledge (weaponry)Int = + + + + -*
tKnowledge (law)Int = + + + + -*
tKnowledge (planes)Int = + + + + -*
tLucid DreamingWis = + + + + -*
 ListenWis = + + + + -*
 Move SilentlyDex = + + + + - 
tOpen LockDex = + + + + -*
 Perform (sing)Cha = + + + + -*
 Perform (Any Other)Cha = + + + + -*
tProfession (herbalist)Wis = + + + + -*
 RideDex = + + + + -*
tScryInt = + + + + -*
 SearchInt = + + + + -*
 Sense MotiveWis = + + + + -*
tSleight of HandDex = + + + + - 
tSpellcraftInt = + + + + -*
 SpotWis = + + + + -*
 SurvivalWis = + + + + -*
 SwimStr = + + + + - 
tTumbleDex = + + + + - 
tUse Magic DeviceCha = + + + + -*
tUse Psionic DeviceCha = + + + + -*
 Use RopeDex = + + + + -*

 Skill Tricks



 
    Languages:

  •  

 



 XXXXX(Class) SPELLS
LEVEL0123456789Pages Needed
Known##############
Per Day########## 
SpFocus########## 
Domain########## 

 SPELL BOOK
Level 0 (cantrip) SpellsSpell DC##
Spells Known -
Level 1 SpellsSpell DC##
Spells Known -
Level 2 SpellsSpell DC##
Spells Known -
Level 3 SpellsSpell DC##
Spells Known -
Level 4 SpellsSpell DC##
Spells Known -
Level 5 SpellsSpell DC##
Spells Known -
Level 6 SpellsSpell DC##
Spells Known -
Level 7 SpellsSpell DC##
Spells Known -
Level 8 SpellsSpell DC##
Spells Known -
Level 9 SpellsSpell DC##
Spells Known -

 Keep track of prepared spells however you wish or your GM wishes (people can be picky about that!)

 

 Carried Gear

 People tend to carry a LOT and like to organize it there own way however please keep  name, quantity, value, and weight in some order. Magical items, weapons, armor, and the like expand upon below.



 

COINPP##GP##SP##CP##
GEMS - Typequantityvalue each
XXXXXXXXXXX####
Total GP value######## TOTALWEIGHT# LB

Weapon:xxxxxxWeightx lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+xxxdx+xxx-20/x2-x 
ChargeMelee+xxxdx+xxx-20/x2-x 
Details -

Weapon:xxxxxxWeightx lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+xxxdx+xxx-20/x2-x 
        
Details -

Armor:xxxxxxWeightxx lbs
ACMaxDexPen.SplFailSpeedSpecial
+x+x-xxx%xxftNone
Details -

Armor:xxxxxxWeightxx lbs
ACMaxDexPen.SplFailSpeedSpecial
+x+x-xxx%xxftNone
Details -

Slotted ItemsQTYWeightCostLocation
    Head
    Face
    Neck
    Torso
    Armor
    Back
    Arms
    Hands
    Feet
    Ring 1
    Ring 2
     
     

Current LOAD:##lb - Light
LightMedium (-3)Heavy/Max (-6)Lift (x2)Push/Drag (x5)
## lb### lb### lb### lb### lb


 DESCRIPTION

 

 BACKGROUND
Aenarion
 GM, 21 posts
Tue 20 Nov 2018
at 14:58
Character Creation
I decided to focus my attention on other aspects of the world, so we will just use the old school list of Greyhawk deities for this game.

You can find an extensive list of their names and portfolios here:

http://www.seankreynolds.com/r...greyhawkdeities.html
Aenarion
 GM, 26 posts
Wed 21 Nov 2018
at 09:53
Character Creation
Just to reiterate, if you have your own places and/or NPCs you want to see in this world (mostly for character background purposes), let me know and I can include them in the Gazetteer.
Aenarion
 GM, 27 posts
Wed 21 Nov 2018
at 09:58
Character Creation
Also, it would be helpful if most of your characters would know each other already at the start of the campaign. So if you have time and interest, get some shared history discussions going!
Aenarion
 GM, 48 posts
Wed 28 Nov 2018
at 11:41
Character Creation
I want to point out that I hope you can be a bit restrictive when it comes to summon monsters in combat. For one I really don't think it will be necessary for you to have any additional support, also will this make battle even more confusing and time-intensive (especially for me). Having 5-7 PCs, 3-8 enemies, plus a couple of summoned monsters will be crazy to track and keep updated throughout.

You are of course free to swap out any already selected spells for new ones in light of this.