Part I - Founderís Day Festival.   Posted by Aenarion.Group: 0
Aenarion
 GM, 31 posts
Fri 23 Nov 2018
at 10:06
Part I - Founderís Day Festival
The City of Cyriath






Cyriath was founded exactly 1.000 years ago on this day by Holy Knight Laria Rovikas and had a female ruler ever since, assisted by a council of selected representatives from the various important branches of the city. Founderís Day is celebrated each year, but is usually only a single day holiday. For this momentous occasion, the cityís ruler Mirin Deveris, the Blessed has called for a week-long festival, culminating in the official opening of the new Grand Temple of the Holy Star, dedicated to the deity Saint Cuthbert.

Thousands of people have come from all over the realm to take part in this celebration, often risking life and limb while traveling cross-country to reach the city. Pretty much all important political figures from other cities and towns are present as well, using this time to renew old agreements and treaties, ask for help to deal with some major issues that plague their lands, doing their best to spy on their rivals, and try to enjoy the festival in general.

The first day started off with several long-winded speeches from a dozen officials, welcoming all the foreign folk that has come to Cyriath, giving thanks to the gods that have blessed this day, and retelling important stories of the cityís history. And even though many citizens and visitors werenít really listening to all the talks, the streets were still packed to their limits with people. Many were either on their way to and fro somewhere, browsing the myriad goods the many shops and stands had on display, meeting up with family and friends, or watching performers who put on impressive shows on every corner.

Cyriath has a well-trained and professional city guard, numbering in the hundreds, but even they were hard-pressed to keep something akin to order during these times. Luckily there was not much need for their help on most days, with only minor brawls and disturbances disrupting the festivities here and there. The only time their presence was really felt was at the locations of major events. Theater plays, circus shows, martial and musical tournaments, horse races, all of those and more were heavily guarded to provide a safe and fair environment.

The last day always starts with a short pilgrimage through the city for its residence, culminating in an hour-long prayer at the statue of Holy Knight Laria, remembering the sacrifices and loss of life their ancestors had to endure during their trying times in the early days of the founding. This solemn time of reflection is always crowned by the appearance of ĎFlameheartí, the phoenix steed that was Lariaís most trusted companion back in the day, who lives on to this day and usually lands on the shoulders of the towering statue, surveying the city and its ruler with a warm and friendly gaze if the last year was deemed a good one in her eyes, or with a disappointed and judging look when the past year was marked with mistakes and trouble.

The final part of the festival will start in about two hours, when the last light of the sun will hit the great stained glass window over the templeís massive gates. High Priest Zarthis is scheduled to take the main stage in front of the temple and start with the official consecration of the building, offering prayers to Saint Cuthbert in the hopes of invoking his eternal blessing.



Your characters are currently in the main square of the Divine District, very close to the steps of the temple and with a good look at the stage. Everyone should describe their character please and give some details how they experienced the festival. If you want to start some conversation with each other to ease into the game, please go ahead.

This message was last edited by the GM at 13:48, Mon 25 Feb 2019.

Kiur Valerian
 player, 109 posts
 Anger not the mother
 that provides for you.
Fri 7 Dec 2018
at 13:34
Part I - Founderís Day Festival
Days 4:37-40:
And the young man spoke, his words carrying on the summer wind: "Speak to me, O valiantly blooming wildflower, and tell me what you see from your field ó why must the innocent be the ones that suffer?"
And he heard a reply, whispered on the gentle breeze: "Those who say there is a great plan for the world, and that everything happens for a reason, disregard the power and importance of free will. Have courage, for in courage there lies hope and in hope there lies strength. And never let another decree your destiny."


At dawn the young looking elven man had made his way to the city's center, preempting the rush of the city's inhabitants, but only temporarily; by noon, the masses had filled the streets, and he was once again surrounded by the crowds he so dreaded navigating. Much more his style were the open fields and untamed forests and placid lakes of the wilderness, but to protect these charges often required venturing away from them and into the cities he found so awkward.

Despite his discomfort throughout the week, his performances had impressed the laypeople of the city much as any other, and he had certainly not displayed any outward negative emotions; in fact, the radiance he gave off was an almost tangible aura of light around him, a supernaturally uplifting nimbus of brightness complimented by his grace and gentle smile.

On this particular day, the final day of the festival, Kiur had managed to secure a position near temple to be consecrated, though he seemed to stay clear of a particular boundary drawn around it, as though it were a wall he could not cross.

Is the temple warded by a Magic Circle against Chaos or anything to the effect?

Kiur had paid due respect but little heed to the prayers directed to the lawful patron deity of this city. While he certainly appreciated the goodly nature of Saint Cuthbert, he found his followers to be too uptight and autocratic; they claimed to be following some "right" path, but in Kiur's opinion the very existence of beings such as him was evidence that such a thing did not exist.

Presently the preparations for the consecration were being made, and thus Kiur found himself wandering the square in search of some old acquaintances.
Tartach
 player, 98 posts
Sat 8 Dec 2018
at 21:56
Part I - Founderís Day Festival
Tartach had made his way here to Cyriath as an emissary and representative of the Archdevil Glasya - possessor of many epithets: Princess of the Nine Hells, Dutchess of the Sixth, Daughter of Asmodeus, The Dark Prodigy, and ruler of Malbolge, it's sixth layer - with the purpose of having his presence act as a symbol of, and testament to, the unity that had been forged between those of the 6th layer (and its allies) and St. Cuthbert (and his followers/allies).

It was a great demonstration indeed that Glasya would send her greatest general, and hero of the War of the Nine Hells, to be present at the the official opening of the new Grand Temple of the Holy Star which was to be dedicated to the deity Saint Cuthbert in but a few short hours.

Tartach towered over most of those assembled for the upcoming ceremony, as he was just over twelve feet tall and weighed more than six hundred pounds. He had polished his four body chains to a near blinding shine and they were wrapped around his arms and legs as if they were a layer of living armor. Feathered wings were tucked back behind him so as not to knock over any of those who had gathered.

This behemoth of a man had no problem making his way to the forefront of the mass of people.  People moved out of his way as he made his way there.  Not so much out of fear but out of awe and respect.  The fact that he was present in such a holy place unmolested by the city guard was indication enough that he did not pose a threat to them.  But if that fact alone wasn't enough, there were many stories that had been told of the war and his valorous contributions at the side of many of St. Cuthbert's followers, who had participated in the war.
Kiur Valerian
 player, 123 posts
 Anger not the mother
 that provides for you.
Wed 12 Dec 2018
at 19:34
Part I - Founderís Day Festival
Codes 8:32-33:
And for the tyrant who realizes his folly, there shall be penance, and for the prince who abolishes the crown, there shall be honor ó for how difficult a thing to relinquish is power, and how reluctant is the villain to recognize his fault? The one who walks the path of light without straying has succeeded a difficult task; but infinitely more difficult it is to stray to the path of darkness and return to the light again.


For Kiur, the sight of Tartach was a welcome surprise. He had not been made aware that his ally from the War of the Nine Hells was to attend, but he was not going to complain, for he bore a deep respect for the risen fiend. It was not every day, after all, that a being inherently evil in essence throws off the yoke of Hell's tyranny and makes the conscious choice to do good; it should therefore have been unthinkable that an entire faction of such beings would do the same. And yet this had happened, and Kiur's confusion had quickly turned to elation, as the change represented a major shift in the cosmic balance toward good.

Whenever Tartach appeared to have the chance to interact, Kiur would approach him and greet him in both Celestial and Infernal.

"Hail, friend."

This message was last edited by the player at 19:34, Wed 12 Dec 2018.

Tartach
 player, 107 posts
Thu 13 Dec 2018
at 19:36
Part I - Founderís Day Festival
Tartach had made his way to the fore of the throng of those gathered to witness the opening of the new Cuthbertian Church.  Just prior to reaching his intended destination he was intercepted by a familiar face...one he hadn't seen in some time.  Kiur was a man he'd come to respect not only as a comrade in battle, but for the acceptance he'd extended to him, a Devil of the Nine Hells, a being known for evil acts of the worst kinds, who had gone through a conversion of morality as a result of Glasya's forged relation with St. Cuthbert, just prior to their having met and fought alongside one another in the defense of the 6th Layer.

"Well met my friend.  It has been far to long"

He spoke to the man in the Celestial tongue...not a skill he'd possessed the last time they had been in one another's presence.
Kiur Valerian
 player, 125 posts
 Anger not the mother
 that provides for you.
Thu 13 Dec 2018
at 20:27
Re: Part I - Founderís Day Festival
Songs 28.14-15:
And the hymns of jubilee shall rise above the boughs of the redwoods, and the sprites and dryads shall dance across the branches of the oaks and firs. Whether it comes to pass that evil is vanquished, or that the lords of villainy change from their ways, the sounds of freedom shall be the music to which the faeries of the Star Courts rejoice, echoing off the peak of the mountain of Heaven.


But it was only natural for a being of his sort to accept such a welcome change; after all, the oaks and birches could sway in a stormy wind, so why would not their guardian be capable of the same? The mind should be like the trees: flexible, but sturdy, and able to take in energy from the earth and sky.
Of course, skepticism would have been present at first, but the metaphysical insight possessed by all outsiders would quickly have allayed that.
Now, Tartach having learned the Celestial language was an interesting change, one that Kiur took to represent a firm resolve in having changed for good.

"Indeed, but the times move fast and stop for none. It matters only that we meet here again, and in good faith. And I do enjoy the sight of many goodly folk rejoicing...it is certainly a good day for such a reunion."

Kiur gestured to indicate a walking conversation, as the location they had met in was quite crowded (Kiur was not fond of the lack of mobility in a crowd).
Tartach
 player, 108 posts
Thu 13 Dec 2018
at 22:04
Re: Part I - Founderís Day Festival
"Yes...a good day, indeed," was the only response to the man's statement that Tartach gave.  Kiur would know him well enough to know that his dismissal of such a statement wasn't done with any intended rudeness or maliciousness, but rather as natural consequence of their inherent differences.  He and his devil-kin, at least those having placed their allegiance in the Dutchess of the Sixth, may have gone through a major moral shift, but they were still devils.  They did not share the desire to worship the Gods, though they also did not deny their existence.  Instead they pledged eternal allegiance to one of the nine Arch-Devils that ruled over each of the nine layers of Hell.

The Gods seemed to delight in having temples built and dedicated to them as places for their followers and disciples to congregate and worship, and in having grand statues erected in an attempt to capture the essence of their own glorious image.  Devil's did not share such material displays of their loyalties and commitments.  Upon swearing fealty to a specific Arch-Devil, they were marked with an infernal brand that acted as an everlasting pact that proclaimed themselves as property of that Arch-Devil.

At Kuir's gesture for the two of them to walk together, likely to afford them a bit more privacy as they parlayed, Tartach readily acquiesced and started off.  As soon as he began to move those around him began making way, providing a wide berth, possibly out of some misguided belief that if they didn't make way he might accidentally step on them, causing them harm.

This message was last edited by the player at 23:23, Thu 13 Dec 2018.

Kiur Valerian
 player, 131 posts
 Anger not the mother
 that provides for you.
Sun 16 Dec 2018
at 02:17
Re: Part I - Founderís Day Festival
Songs 12.45:
Such a wonderful thing it is to reminisce fondly on the past, and how much more so to look hopefully to the future; but it is even greater to combine these together -- to take lessons from the past, and apply them in good hope to the future.


As the two walked, Kiur would try to catch up on old times with Tartach, since it had been some time since he had been able to converse with him. He asked what he planned for the future, and whether he expected the bird's verdict would be a good one. He made some small talk, but also seemed interested in what had been happening with the war and the rebelling layers of Baator.
Tartach
 player, 114 posts
Sun 16 Dec 2018
at 04:22
Re: Part I - Founderís Day Festival
As the two old friends walked along the outskirts of the gathered masses they reminisced about days past.  They told each other of some of the things they'd done since last they spoke.  Tartach explained that there was currently a peace within the Nine, or at the very least a pause to war, if not true peace.  Though it was more likely that those of the layers that retain and maintain their evil ways have only stepped back long enough to plot and scheme over how best to retake the redeemed layers for themselves.

He then proceeded to tell Kiur that he was currently on-leave at Glasya's insistence until and unless war once again broke out within the Nine, at which time he would be summarily recalled into active duty. But before he was to enjoy this break from battle, she had requested that he attend the opening of this new church, dedicated to St. Cuthbert, in her absence as a demonstration of the Sixth's commitment to the alliance that she and St. Cuthbert himself had forged.

In turn, the massive Kyton inquired as to how Kiur's efforts to protect the fey of Saledyr was going?

OOC: I, the player, have no idea what 'whether he expected the bird's verdict would be a good one' is in reference to or what is meant by it, though its likely Tartach would understand?
Kiur Valerian
 player, 132 posts
 Anger not the mother
 that provides for you.
Sun 16 Dec 2018
at 05:16
Re: Part I - Founderís Day Festival
Codes 14.42:
Kairei1 shall be upon those arrogant few who see themselves as so superior as to have the authority to decree the purpose of another; the self-determined purpose of a sentient being is his most sacrosanct right, for it is tantamount to his soul.

1: A compound word whose components translate literally into "life" and "blood" that is used to refer to guilt of a murderer or similarly heinous criminals.


"As of late, it has been rather uneventful. The largely nature-respecting folk of the surrounding towns have done us far more good than harm, and any problems they might have caused for us have been unintentional. External threats have been mostly deterred by them as well, but I have had to deal with the occasional wild monstrosity or aberration...enough to keep me from falling out of shape, but certainly nothing stressful."

At the news that the war was had reached a cease-fire, and that the rebellious 6th had been successful at defending its cause, Kiur gave a smile and a nod, expressing a mixture of relief and what seemed to be a sort of triumph.

OOC: If you look closely at the opening post it mentions the phoenix that lands once a year on the statue of the city's founder and gives a symbolic gesture as to how the last year was perceived to have been.

This message had punctuation tweaked by the player at 05:19, Sun 16 Dec 2018.

Aenarion
 GM, 68 posts
Mon 17 Dec 2018
at 13:32
Re: Part I - Founderís Day Festival
The last day of the Founding Festival did near its end by then, with only the main event-the consecration of the newly built temple of St. Cuthbert-still to come. The main square was packed with spectators, all milling around, chatting and discussing the various new developments that the week-long celebration had brought to the city. Only the immediate vicinity around Kiur and Tartach was devoid of people, as everyone kept a very healthy distance between themselves and the towering devil. Sure, almost everyone in Cyriath knew who the kyton was and what he represented, but for most of the common folk did this reputation only avoid a mass panic. It was hard to look past the dark-red flesh, the constantly writhing chains, the gaping jaw, and the head crowned with eight black horns.

Kiur on the other hand was almost the exact opposite. A good-looking, highly charismatic celestial who had more than a millennium of service to the powers of Heaven to his respectable name. The ghaele paladin was always a welcome sight in most of the cities on Lorannon, and especially so in the metropolis of Cyriath. Seeing him in a relaxed and even friendly conversation with Tartach eased the worried populace even more and was a constant reminder to everyone that the general of Glasya was fighting the good fight these days; even if his frightening appearance tried to tell a different story.

The second pair close to Kiur and Tartach reflected this perceived opposition as well, just to a lesser degree. Rhum appeared a lot closer to the other male citizens who crowded the square in their hundreds, being a human of normal height and build, with no obvious arsenal of weapons or armor. People knew of him as well, of course, but mostly only rumors. No one had any real idea about in what grotesque monstrosities this ranger could transform himself into within the blink of a moment. But it was well known that Rhum had been around for a long time now, and usually sided with the Ďrightí side when his services or help were required.

Vatapiís presence on the square was equally as unsettling as the kytonís to everyone close by. Where Tartach looked a lot more frightening from a purely physical viewpoint, with was offset by the knowledge that he was part of the rebellion in the Nine Hells, was Vatapi not quite as intimidating being a rakshasa, but he was the one single outlier of his otherwise so dark-hearted race. Being effectively immortal as well, he had visited Cyriath several times already throughout the centuries, and his sight alone wasnít enough anymore to alert the authorities and bring citizens to flee screaming in terror. But there was no trust in his person, at least not in the common folk, not yet. Where Tartachís exploits as an army general on the battlefield on the 6th layer of Hell were the source of many a bardís story and song, there were only vague rumors and hearsay about how the rakshasa factored into all of this. Whatever were the exact details, that Vatapi had been allowed into the city and was free to move around without having any guards assigned to him was reason enough for other folk to not doubt his intentionsÖtoo much.
Rhum
 player, 28 posts
Mon 17 Dec 2018
at 19:57
Re: Part I - Founderís Day Festival
For several days now, Rhum had enjoyed the festival as best he could. Good food, ale and wine, theaters and tournaments to watch. He didnt participate anymore. It seemed unfair to the others that put in alot of time and effort to try and win these things. He had won enough during his time, and he had no need for the attention or prizes. In fact, he prefered keeping a low profile, and being able to walk around without anyone reckognizing him was a win in it self.

Today he had chosen to stay in his "normal" form, so to speak. Being a shapechanger usually meant that any form was his, but this was the form he had been born into.
A human male with blonde hair, blue eyes and a rather normal physique. He had a certain je ne sais quoi about him though, that separated him from the average farmer. Rhum was dressed in sturdy travelers outfit with no visible weapons or armor.

Rhum had woke up late this morning, being a bit hangover from last night. It had been one of those nights that you didnt want to end, with good food, entertainment and company.
After a small breakfast he had ventured out in the streets again, leaving most of his gear and weaponry safely locked up within the secret vault of the finer inn he had spent most of his nights these last few days. Rhum had paid the innkeeper handsomely to keep his belongings safe. He saw no need to arm himself within the citywalls afterall.

With a few coins in his pocket, the intrepid adventurer browsed the markeds just for fun, you never knew when something of interest might pop up.
As the final part of the festival was about the happen, the ranger found a nice vantage point near the steps of the temple. He had spotted a couple of familiar faces in the crowd, some stood out more then others, but he could wait until after the ceremony to say hello. Nothing seemed to have any rush as of late.

With a nice, sugar coated apple he had bought on the market in his hand, Rhum waited for the majestic phoenix steed to appear.
Aenarion
 GM, 72 posts
Tue 18 Dec 2018
at 13:55
Re: Part I - Founderís Day Festival
The excitement in the crowd rose to a higher pitch as High Priest Zarthos slowly climbed the stairs of the wooden platform that had been erected to serve as a podium for the many speakers and make it easier for them to address the gathered spectators. Suddenly the clear blue skies went dark for dozens of miles around the city of Cyriath, as what looked like a massive stormfront had engulfed the whole region in an instant, with only a pulsating reddish glow illuminating the roiling clouds here and there.

The citizens had only enough time to gawk with wide eyes and open mouths at the unsettling spectacle high above them, before the next phase started. Amidst bright-red lightning strikes and the echoing booms of thunder, several colossal flying ships materialized right on top of the central plaza, appearing straight out of thin air. Despite being mostly made out of dark wood, these ships were nothing like their more common cousins that sailed the seas of the world. They were, relative to their length and width, rather flat and sported neither masts nor rigging or sails. Only huge orbs of crackling blue-red fire, which had been anchored at the outer hull of each ship every now and then, provided at least a potential way of how it could fly and maneuver through the air.

The deck of each ship was filled to the brink with towering figures in black iron armor, wielding similarly crafted weapons of various kinds in their eager hands. Each one was at least 15 feet tall, with bulky, heavyset bodies, their hair and beards aflame. With a tremendous warcry, more than a hundred bloodthirsty giants rappelled down to the pavement on sturdy ropes, instantly going on a rampage in the crowded streets!

Screams filled the square all around you as a mass panic broke out almost immediately, with dozens of people trying to flee the scene and get away from the advancing forces of fire giants. It seemed that many of them were focusing their attention on this plaza, which should make for a good first stand to defend the city!



I know that some of you may want to ignore the ground troops and hop up to the ships instead, but please, to keep this as simple as possible, let's agree that defending the innocent civilians on the plaza need some protection first :)



ROUND 1



As this will be our very first encounter in this game, please be aware that it will take some time for me to figure out what it takes to challenge your characters appropriately, what will work and what won't. I reckon this will require at least a few battles, so don't jump to any conclusions straight away. For now I will test my first set of monster adjustments and see how this goes.

The three Fire Giant Troops count as one enemy each, using the aforementioned 'troop' subtype. This way I can hopefully represent the (almost) epic scale of this battle, giving you many giants to fight at once and still have a legitimate threat on the battlefield.

Please see the initiative order down below. As you can see, we will be using group initiative, so once the players turn is up, you can post in any order your wish. I would appreciate it if you could add any mechanical aspects of your actions at the end of the post, noting any changes to the stats listed in the table here, including current HP.

If you have any other questions about how combat will be handled, don't hesitate to ask.


The whole party is up next!








Blue Circle - Tartach's Threatened Area

Brown Circle - Tartach's Antimagic Field

Yellow Circle - Kiur's Protective Aura




Combatant
Initiative
Group
AC
Saves
Hit Points
Health
Elevation
Effects
Rhum
20
1
36/18
+33/+21/+24
197/197
FULL
Ground
Immunity to mind-affecting effects
Kiur
20
1
65/48
+32/+31/+36
308/308
FULL
Ground
SR 28, DR 10/Cold Iron and Evil
Tartach
20
1
55/41
+22/+14/+42
303/303
FULL
Ground
None
Vatapi
20
1
64/37
+26/+27/+35
255/255
FULL
Ground
SR 37
Fire Giant Magmablade Champion
19
2
FULL
Ground
Fire Giant Squad 1
09
2
FULL
Ground
Fire Giant Squad 2
09
2
FULL
Ground
Fire Giant Squad 3
09
2
FULL
Ground

This message was last edited by the GM at 11:12, Fri 01 Feb 2019.

Tartach
 player, 123 posts
Tue 18 Dec 2018
at 15:22
Re: Part I - Founderís Day Festival
Tartach isn't shocked by the sudden presence of the ships and army of fire giants. It wasn't that he expected it, for he hadn't, but rather, 'nothing' shocked him any more when it came to battle.  He quickly assessed the battlefield, noted the presence of three platoons of Fire Giants, one seeming lead by someone else, a non-giant.  He made this being and the fire giants near him his immediate mission, though it certainly would not be a mission of mercy.

As he calmly made his way toward them, he altered his stance and at the same time offered his comrades a word of warning:

"You might want to give me a good twenty foot berth to do my work!"

Once clear of his allies he activates the Greater Antimagic Torc he wore upon his head.  He could hear the distinct crackle of antimagic...it was music to his ears.


OOC:

starting position:
Q17,Q18
R17,R18

Free    : speaks to allies
Swift   : assumes Touch of the Wind stance (Harbinger stance)
              - any creature you hit with a melee weapon (including natural weapons)
                becomes cursed for a number of rounds equal to your initiation modifier.
                This stanceís effect resolves after other effects relating to the attack
                (such as strikes or weapon properties).
Move    : fly 60' toward enemy (moving 30' NE + 30' N; 30' NE = 4 blocks diagonally)
Standard: activates Greater Antimagic Torc (Widened Selective Antimagic Field)
              - Widen = 20' radius
              - Selective = Tartach and his gear are unaffected by the Antimagic Field (as if it didn't exist)

ending position:
G21,G22
H21,H22

Conditional Bonuses, Penalties and Effects
  • immune to: cold, inhaled poisons, all fear affects
  • SR 18
  • Blindsight 30', DV 60', able to see in darkness and magical darkness
  • DR 5/silver or good
  • whenever a harbinger and one or more of her allies flank a creature, that creature
        suffers a Ė2 penalty on saving throws and skill checks.
  • Regeneration 2
  • maneuvers initiated by a harbinger ignore all immunities possessed by their targets.
  • retributive amulet = half damage taken by Tartach/half damage taken by attacker
                            (for melee attacks)
  • Evasion - Dex (from Ring)
  • Mettle - (like Evasion for Fortitude only; from custom item)
  • When at half max HP or less: improved mettle (fortitude only), mettle (will);
        Tabard of Valor


NOTE: just pointing out that Tartach currently only threatens 30' with his body chains as he hasn't yet activated 'Dancing Chains' to extend them the additional 15'.

NOTE: Also, his Antimagic field has a 20' radius as opposed to the 15' radius as shown on the map. https://www.dandwiki.com/wiki/SRD:Widen_Spell

This message was last edited by the player at 15:38, Sat 02 Feb 2019.

Rhum
 player, 30 posts
Tue 18 Dec 2018
at 17:38
Re: Part I - Founderís Day Festival
Rhum nearly choked on his sugar coated apple when the sky suddenly went dark and the giant ships appeared. Coughing vigourosly, Rhum silently cursed his fading hangover and tried to concentrate on the situation at hand. Cries for help and screams filled with panic was all over the place, not helping him in this task.
Whatever clouded his mind vanished quickly when armored giant troops approaced the plaza. He knew what he had to do.

These particular giants had a fondness for fire, if he remembered correctly. Brutal in combat, they had to be kept away from the local citizens. Rhum needed to present them with a target they would choose over fleeing humans, and while it was not his favourite shape, it had the innate ability to withstand precisely fire.
Not to mention it was huge and rather breathtaking as well...

"Crap... This was not what I had planned for today," Rhum said to no one in particular as he approached the troop of fire giants closest to him. His form grew and twisted, wings of immense size taking shape behind him and his body got all scaley with a golden hue. A tale formed and his feet and arms became legs armed with long claws.
The wildshape itself was over quickly, spectators not paying close attention might believe the huge gold dragon that suddenly stood at the plaza was conjured out of thin air.

Rhum tried to maneuver his huge dragon body as carefully he could so not to harm any innocent bystanders, while placing himself between the giants and the nearest citizens to give them cover.
"This will hurt, wont it..." he said with a sour voice as he braced for impact.


----------------------------------------------------------------------------
OOC:
Start position: R 29

Free action: Talking to no one in particular
Free action: Knowledge check with Knowledge Devotion feat (40 --> +5 to att and damage)
Free action: Wildshape into young adult Gold Dragon, Huge.
Full round : Maneuver into position between the giants and citizenz, to give them cover and hopefully a way out.

End position: Somewhere between R29 and Giant troop 3, DM discretion, have 80ft speed.
----------------------------------------------------------------------------

 Hit Points  : 197/197

 Armor Class     : 51 (10 +0/dex -2/size +23/nat +8/armor +5/deflection +7/con)
 Touch AC        : 13
 Flat-Footed AC  : 51

 Fortitude  : 35
 Reflex     : 18
 Will       : 24
+3 vs spells and spell-like abilities

Conditional Bonuses, Penalties and Effects
-Immunity to mind affecting effects.
-Immunity to fire
-Immunity to critical hits and stun
-Fast healing 2
-DR 5/magic
-Evasion
-Uncanny dodge
-Vulnerability to cold


17:36, Today: Rhum rolled 40 using 1d20+23.  knowledge nature check vs fire giants.

This message was last edited by the player at 17:41, Tue 18 Dec 2018.

Vatapi
 player, 43 posts
Thu 20 Dec 2018
at 22:45
Re: Part I - Founderís Day Festival
Having been stunned by the arrival of the fire giants, Vatapi was slow to react, but when he did react, it was with alacrity. He saw that Tartach had his third of the field well in hand it seemed, his chains whipping back and forth through the giants and command to devastating effect.

Vatapi flew up on his odd insect wings to a height of 40' above the square to get a better vantage point on the battle, then unleashed two spells in quick succession. The first caused writhing tentacles to spring up from the ground to grab and grasp at the foes opposite where Rhum had bravely charged, and the second caused arc's of crackling ice to crash down on the same fire giants. The cracking sound of ice reverberated through the streets to accompany the cacophony of the giant's roaring battle cries.

He smiled seeing the giants stopped in their tracks by these champions of light. I pray that we are able to stave this attack off quickly, he thought to himself.


OOC:
Move: Fly up 40' & hover
Swift: Quickened Evard's Black Tentacles, center point the dot at AG/AI 9/10 - 20' radius spread, should affect each creature in troop 2, right in the middle of them all.
Action: Chain lightning changed to cold by Mastery of Elements, main target Fire Giant at AD7, secondary arcs to all other Fire Giants in troop 2
  1. Evard's - Giants need to make opposed strength checks vs. 31,31,40,47,35,48 or be grappled. Grappeled = no Dex to AC (have fun Rhum & Rrendar's club).
  2. Chain Cold - 66 cold damage to main target, DC 29 Reflex for half. All secondary targets take 33 cold damage DC 29 Reflex for half. If they aren't warded against cold, fire giant's normally take double damage from cold, so 132 to primary and 66 to each secondary.

This message was last edited by the player at 17:39, Fri 01 Feb 2019.

Aenarion
 GM, 135 posts
Sat 2 Feb 2019
at 14:59
Re: Part I - Founderís Day Festival
ROUND 1


Both Tartach and Rhum dashed away into different directions, the kyton closing with the leader of the fire giants squads, while the ranger shifted his physique to assume the form of a towering gold dragon to confront a second group of attackers to the south.

Vatapi was a bit slower to react, and he decided to take care of the third and last squad of giants who approached from a different alley to the south. Dozens of thick black tentacles sprang from the ground around each one of them, but the physically powerful giants fought them off with effort. The following chain lightning impact got avoided by most of the enemies as well, scattering to the side in an attempt to save their vulnerable flaming skin.



Vatapi, I used the average number of your six grapple checks, unfortunately the giants got a 40 on their total result, beating yours by 2. To add insult to injury, they then rolled a nat 20 on the Reflex save against your spell...sorry.


Waiting for Kiur!








Blue Circle - Tartach's Threatened Area

Brown Circle - Tartach's Antimagic Field

Yellow Circle - Kiur's Protective Aura

Black Circle - Vatapi's Black Tentacles




Combatant
Initiative
Group
AC
Saves
Hit Points
Health
Elevation
Effects
Rhum
20
1
36(51)/18(13)
+33(+35)/+21(+18)/+24
197/197
FULL
Ground
Immunity to mind-affecting effects, fire, critical hits and stun, DR 5/magic
Kiur
20
1
65/48
+32/+31/+36
308/308
FULL
Ground
SR 28, DR 10/Cold Iron and Evil
Tartach
20
1
55/41
+22/+14/+42
303/303
FULL
Ground
SR 18, Immune to cold, inhaled poisons and fear, Blindsight 30', DR 5/silver or good, Regeneration 2
Vatapi
20
1
64/37
+26/+27/+35
255/255
FULL
40 feet
SR 37
Fire Giant Magmablade Champion
19
2
FULL
Ground
Fire Giant Squad 1
09
2
FULL
Ground
Fire Giant Squad 2
09
2
LIGHT
Ground
Fire Giant Squad 3
09
2
FULL
Ground

This message was last edited by the GM at 22:32, Sat 02 Feb 2019.

Tartach
 player, 185 posts
Sat 2 Feb 2019
at 18:11
Re: Part I - Founderís Day Festival

Tartach starred down the man and squadron of fire giants that he faced, offered a nod that said "let's do this", and then provided a few words before attacking, "May you die with honor".  With that, Tartach sacrificed a bit of himself in order to gain an advantage to his combative efforts.

Hesitation did not exist for this seasoned warrior as he took hold of one of his body chains in each hand and sent them, one each, toward his two adversaries.  His hope was to 'claim' them both in doing so.  As his chains reached their targets, hit or miss, Tartach shifted his stance such that he now could feel a clarity of mind take over him that would allow him to affect the speed and pace of time itself, slowing it down for those around him, but speeding it up for himself.  This allowed him to bring all four of his body chains to bare upon those that stood before him.  The chains grew in length and large spiked barbs formed along their length before swarming his targets with a barrage of blows.

OOC:

starting position:
G21,G22
H21,H22

                 Free: speaks to enemies
                 Free: Lady's Gambit (-20 hp = +10 to attack/damage rolls for 1 round)
    Full-round action: 1st chain attack vs Magmablade Champion
                       2nd chain attack vs Fire Giant Squad
                       * Targets considered 'Claimed' if attack succeeds.
                       * Demoralizing Blow to first successful attack
                Swift: Change Stance to 'God of the Hourglass'; gains a Standard action
Extra Standard action: Activate Dancing Chain = each chain grows 15' and gains a full round attack.
                       2 chains full attack vs Fire Giant Squad
                       2 chains full attack vs Magmablade Champion



Notes: currently in 'God of the Hourglass' Stance
       currently have 45' reach with body chains
       20' radius Antimagic Field in effect (Tartach and his gear are unaffected)
       those opponents successfully struck are cursed/claimed for 6 rounds and:
           
  • are shaken (shaken character takes a Ė2 penalty on attack rolls, saving throws, skill checks, and ability checks.)
  • -x penalty to attack rolls (x = number of opponents claimed)
  • those claimed who are subsequently struck take 12 pts bleed damage/turn


ending position:
G21,G22
H21,H22

Full Round Attack Roll Results:

Attack 1 vs Magmablade Champion (max damage 34, and if hit 'claimed'/shaken)
12:16, Today: Tartach rolled 51 using 1d20+43.  chain attack #1.
12:24, Today: Tartach rolled 34 using 2d6+29.  chain attack #1: damage.

Attack 2 vs Fire Giant Squad (max damage 32, and if hit 'claimed'/shaken)
12:16, Today: Tartach rolled 59 using 1d20+43.  chain attack #2.
12:24, Today: Tartach rolled 32 using 2d6+29.  chain attack #2: damage.

Demoralizing Blow attempt, applied to whichever opponent he strikes first
12:19, Today: Tartach rolled 92 using 1d20+75.  intimidate check for Demoralizing Blow.
12:20, Today: Tartach rolled 45 using 1d20+43.  Demoralizing Blow attack.
12:24, Today: Tartach rolled 32 using 2d6+29.  Demoralizing Blow damage.


Full Round Action Attack summary (assuming all attacks hit)

Magmablade Champion = 34 damage + 32 damage from demoralizing blow + claimed/shaken

Fire Giant Squad = 32 damage + claimed/shaken

Dancing Chains Full Round Attack Summary (assuming all attacks hit)

Magmablade Champion:
Max damage = 298 (145 from chain 1 + 141 from chain 2 + 12 bleed damage)
Max damage on successful critical hit(s) = 360 + 13 STR damage
plus 12 pts bleeding damage this round and every subsequent round until opponent makes a heal check or is healed magically (Cursed Razor Style feat)

Fire Giant Squad:
Max damage = 293 (140 from chain 3 + 141 from chain 4 + 12 bleed damage)
plus 12 pts bleeding damage this round and every subsequent round until opponent makes a heal check or is healed magically (Cursed Razor Style feat)

Dancing Chains Full Round Attack:

Chain 1 vs Magmablade Champion (max damage: 145 or 183 + 6 STR if critical hit confirmed)

Attack 1: hits vs AC 51 for 32 pts
12:36, Today: Tartach rolled 51 using 1d20+43.  Dancing Chain 1: 1st attack roll.
12:53, Today: Tartach rolled 32 using 2d6+29.  Dancing Chain 1: 1st attack damage.

Attack 2: hits vs AC 54 for 37 pts
12:36, Today: Tartach rolled 54 using 1d20+38.  Dancing Chain 1: 2nd attack roll.
12:53, Today: Tartach rolled 37 using 2d6+29.  Dancing Chain 1: 2nd attack damage.

Attack 3: hits vs AC 35 for 36 damage
12:35, Today: Tartach rolled 35 using 1d20+33.  Dancing Chain 1: 3rd attack roll.
12:53, Today: Tartach rolled 36 using 2d6+29.  Dancing Chain 1: 3rd attack damage.

Attack 4: hits vs AC 47 for 40 damage; critical hit if threat confirmation hits AC 40 for an additional 38 damage and 6 pts of STR damage.
12:35, Today: Tartach rolled 47 using 1d20+28.  Dancing Chain 1: 4th attack roll. critical threat
12:53, Today: Tartach rolled 32 using 2d6+29.  Dancing Chain 1: 4th attack damage.
   - 12:48, Today: Tartach rolled 40 using 1d20+28.  confirm critical for Dancing Chain 1: 4th attack.
   - 12:53, Today: Tartach rolled 38 using 2d6+29.  Dancing Chain 1: 4th attack critical damage.
   - 12:49, Today: Tartach rolled 6 using 1d6+2.  possible 'enfeeble' STR damage if crit succeeded on Dancing Chain 1: attack 4.

Chain 2 vs Magmablade Champion (max damage: 141 or 177 + 7 STR if critical hit confirmed)

Attack 1: Hits vs AC 55 for 36 damage
12:34, Today: Tartach rolled 55 using 1d20+43.  Dancing Chain 2: 1st attack roll.
12:52, Today: Tartach rolled 36 using 2d6+29.  Dancing Chain 2: 1st attack damage.

Attack 2: Hits AC 54 for 34 damage
12:33, Today: Tartach rolled 54 using 1d20+38.  Dancing Chain 2: 2nd attack roll.
12:52, Today: Tartach rolled 34 using 2d6+29.  Dancing Chain 2: 2nd attack damage.

Attack 3: Hits AC 43 for 35 damage
12:33, Today: Tartach rolled 43 using 1d20+33.  Dancing Chain 2: 3rd attack roll.* edited
12:52, Today: Tartach rolled 35 using 2d6+29.  Dancing Chain 2: 3rd attack damage.

Attack 4: Hits AC 48 for 36 damage; critical hit if threat confirmation hits AC 39 for an additional 36 damage and 7 pts of STR damage.
12:33, Today: Tartach rolled 48 using 1d20+28.  Dancing Chain 2: 4th attack roll.
   - 12:40, Today: Tartach rolled 39 using 1d20+28.  confirm critical.
12:52, Today: Tartach rolled 36 using 2d6+29.  Dancing Chain 2: 4th attack damage .
   - 12:51, Today: Tartach rolled 36 using 2d6+29.  Dancing Chain 2: 4th attack critical damage .
   - 12:47, Today: Tartach rolled 7 using 1d6+2.  possible 'enfeeble' STR damage if crit succeeded on Dancing Chains 2: attack 4.

* note: I edited Dancing Chain 2: 3rd attack to reflect the +33 mod vs the +28 mod for 3rd iterative attack and not 4th.

Chain 3 vs Fire Giant Squad (max damage: 140)

Attack 1 hits AC 56 for 37 damage
13:13, Today: Tartach rolled 56 using 1d20+43.  Dancing Chain 3: 1st attack.
13:10, Today: Tartach rolled 37 using 2d6+29.  Dancing Chain 3: 1st attack damage.

Attack 2 hits AC 53 for 34 damage
13:12, Today: Tartach rolled 53 using 1d20+38.  Dancing Chain 3: 2nd attack.
13:10, Today: Tartach rolled 34 using 2d6+29.  Dancing Chain 3: 2nd attack damage.

Attack 3 hits AC 45 for 37 damage
13:12, Today: Tartach rolled 45 using 1d20+33.  Dancing Chain 3: 3rd attack.
13:10, Today: Tartach rolled 37 using 2d6+29.  Dancing Chain 3: 3rd attack damage.

Attack 4 hits AC 42 for 32 damage
13:11, Today: Tartach rolled 42 using 1d20+28.  Dancing Chain 3: 4th attack.
13:10, Today: Tartach rolled 32 using 2d6+29.  Dancing Chain 3: 4th attack damage.

Chain 4 vs Fire Giant Squad (max damage: 141)

Attack 1 hits AC 61 for 33 damage
13:13, Today: Tartach rolled 61 using 1d20+43.  Dancing Chain 4: 1st attack.
13:10, Today: Tartach rolled 33 using 2d6+29.  Dancing Chain 4: 1st attack damage.

Attack 2 hits AC 53 for 38 damage
13:12, Today: Tartach rolled 53 using 1d20+38.  Dancing Chain 4: 2nd attack.
13:09, Today: Tartach rolled 38 using 2d6+29.  Dancing Chain 4: 2nd attack damage.

Attack 3 hits AC 37 for 36 damage
13:12, Today: Tartach rolled 37 using 1d20+33.  Dancing Chain 4: 3rd attack.
13:09, Today: Tartach rolled 36 using 2d6+29.  Dancing Chain 4: 3rd attack damage.

Attack 4 hits AC 30 for 34 damage
13:11, Today: Tartach rolled 30 using 1d20+28.  Dancing Chain 4: 4th attack.
13:09, Today: Tartach rolled 34 using 2d6+29.  Dancing Chain 4: 4th attack damage.


Conditional Bonuses, Penalties and Effects
  • immune to: cold, inhaled poisons, all fear affects
  • SR 18
  • Blindsight 30', DV 60', able to see in darkness and magical darkness
  • DR 5/silver or good
  • whenever a harbinger and one or more of her allies flank a creature, that creature
        suffers a Ė2 penalty on saving throws and skill checks.
  • Regeneration 2
  • maneuvers initiated by a harbinger ignore all immunities possessed by their targets.
  • retributive amulet = half damage taken by Tartach/half damage taken by attacker
                            (for melee attacks)
  • Evasion - Dex (from Ring)
  • Mettle - (like Evasion for Fortitude only; from custom item)
  • When at half max HP or less: improved mettle (fortitude only), mettle (will);
        Tabard of Valor
  • all known maneuvers readied (except for: Princes Attitude, Blade of Breaking, and Clockwatcher)


God of the Hourglass stance:
Your control over your own time-stuff allows you to isolate your Hourglass from reality, causing you to move with unparalleled speed and grace and affording you protection from those who would manipulate your quintessence. While you maintain this stance, you are immune to the slow spell and similar effects, and you cannot become fatigued or exhausted. You can always act during a surprise round, even if youíre caught unaware, and if an ally or opponent uses a time stop spell or similar effect while you are within 50 feet of them you can take a single standard action during the duration of that spell or effect. In addition, you may take an additional move or standard action during your turn.

Claimed Enemies:

Dark Claim: Tartach's movements do not provoke AoO from those claimed
            Those claimed provoke an AoO if attempting to withdraw
            recovers a single expended maneuver whenever he Claims a creature, AND
            he recovers a number of expended maneuvers equal to his harbinger initiation
            modifier (minimum 2) whenever a creature he has Claimed is reduced to 0 or
            less hit points.

            the harbinger automatically knows the position of creatures he has Claimed. Any
            opponent the harbinger cannot see still has total concealment (50% miss chance)
            against him, and the harbinger still suffers the normal miss chance when
            attacking creatures that have concealment. The harbinger is still denied his
            Dexterity bonus to his AC against attacks from Claimed creatures he cannot see.

Bleak Prophecy (ability): those claimed are shaken

Dark Authority (feat): Creatures Claimed by you take a penalty on attack rolls against you equal to the number of creatures you currently have Claimed.

Sin Eater (feat): Whenever a creature Claimed by you is reduced to 0 or fewer hit points, you gain temporary hit points equal to twice that creatureís Hit Dice. These temporary hit points last for one minute.

Dark Presence (feat): Creatures Claimed by you provoke an attack of opportunity from you whenever they make a 5-foot step into or out of one of your threatened squares.

Cursed Razor Style (Feat): Whenever you damage a cursed creature with a melee attack, that creature takes 2 points of bleed damage plus an additional 2 points of bleed damage for every four character levels you possess. The creature continues to bleed until the bleeding is stopped via magical healing or a successful DC 15 Heal check.

Aenarion
 GM, 142 posts
Wed 6 Feb 2019
at 10:25
Re: Part I - Founderís Day Festival
ROUND 1


The fire giant champion grimaced as he realized with whom he was about to fight and hesitated for a few moments before his sense of duty compelled him to take a quick step forward and start to rain down four successive blows against the kyton. Despite the magic-draining aura around Tartach was the giant able to hit him three times, delivering several deep wounds.

The first squad of giants followed the example of their leader, standing their ground and laying into the devil with abundance, eager to clash with a real opponent after slaughtering weak civilians. They as well demonstrated a tremendous capability for destruction and pain, as Tartach is wounded three more times by the black-iron greatswords.

The second squad fought through the many flailing tentacles to close with Kiur, getting ready to extinguish the shining light of his protective aura.

The last squad flinched back in surprise at the sudden transformation of Rhum, glancing up at the majestic form of the gold dragon before them with obvious unease. Nevertheless, strength in numbers meant something after all, so they at least tried their luck with the beast.



Magmablade Champion hits AC 65, 58 and 55 for 26, 31 and 28 slashing damage after DR, resulting in 42 damage for Tartach and 43 for the champion after Retributive Amulet.

Fire Giant Squad 1 hits AC 68, CRIT and 60 for 20 slashing + 22 fire damage, 54 slashing + 30 fire damage and 27 slashing + 22 fire damage, resulting in 87 damage for Tartach and 50 damage for the squad (less than 50% as they are immune to their own fire damage) after Retributive Amulet.

Fire Giant Squad 3 hits AC 63, 54 and 51 for 25, 34 and 30 slashing damage (no fire damage as Rhum is immune), resulting in 74 damage after DR.



I will include the 2nd round actions of Tartach in the next update! Please don't post again, Tartach :)


Waiting for Kiur, Vatapi, and Rhum!








Blue Circle - Tartach's Threatened Area

Brown Circle - Tartach's Antimagic Field

Yellow Circle - Kiur's Protective Aura

Black Circle - Vatapi's Black Tentacles




Combatant
Initiative
Group
AC
Saves
Hit Points
Health
Elevation
Effects
Rhum
20
1
36(51)/18(13)
+33(+35)/+21(+18)/+24
123/197
MODERATE
Ground
Immunity to mind-affecting effects, fire, critical hits and stun, DR 5/magic
Kiur
20
1
65/48
+32/+31/+36
308/308
FULL
Ground
SR 28, DR 10/Cold Iron and Evil
Tartach
20
1
55/41
+22/+14/+42
174/303
MODERATE
Ground
SR 18, Immune to cold, inhaled poisons and fear, Blindsight 30', DR 5/silver or good, Regeneration 2
Vatapi
20
1
64/37
+26/+27/+35
255/255
FULL
40 feet
SR 37
Fire Giant Magmablade Champion
19
2
LIGHT
Ground
Fire Giant Squad 1
09
2
LIGHT
Ground
Fire Giant Squad 2
09
2
LIGHT
Ground
Fire Giant Squad 3
09
2
FULL
Ground

This message was last edited by the GM at 09:44, Thu 07 Feb 2019.

Vatapi
 player, 67 posts
Wed 6 Feb 2019
at 22:24
Re: Part I - Founderís Day Festival
Vatapi grimaced as the fire giants appeared to be more capable than he'd thought initially, pulling their way free of his tentacles and shrugging off his spell. His feline face turns in some horror as he saw Tartach and Rhum both get ravaged by the squads they faced and he made a quick decision. "Rhum! Withdraw to Kiur for aid! Let me see if I can slow up this assault a bit."

He casts a spell over the squad threatening Kiur currently, his words speaking of lethargy and eons in magical tongues and it drags at their limbs, tryin to slow them. Then his chant changes quickly and Vatapi seems to vanish.

He doesn't seem to reappear, but a litany of effects comes into being all at once. In front of Kiur a line of thrumming power pushes back any and all loose metal or stone (including the armored giants) and they are forced back into the area of black tentacles they had left before.

Between Rhum and his squad another mass of writhing tentacles appeared among the giants just before a billowing fog obscured them from all sight. The fog however pushes up against an invisible barrier that has sprung up between Rhum and his opponents.

OOC:
Swift Action: quickened slow (7th level slot slot) squad 2; DC 27 Will save or be slowed
Move: Fly up 40' for a better vantage point (total elevation 80')
Action: time stop (9th level slot); 13:22, Today: Vatapi rolled 4 using 1d4+1.
 - 4 rounds of virtual time for me to play with...
  1. Time Stop round 1
       Swift Action: Quickened Greater Invisibility (8th level slot)
       Action: Foresight (Dru 9th slot)
  2.   Time Stop round 2
        Swift Action: Quickened Evard's black Tentacles (8th Slot), Squad 3 edge up to Rhum;
         42 Grapple check this time
         13:46, Today: Vatapi rolled 42 using 1d20+28.  Squad 3 Evards Grapple.
        Action: Shades (9th level slot) to conjure freezing fog (squad 3) edge up to Rhum
          Will Save DC 33 to disbelieve; if they do, still 80% effective, 80% damage & effect
          Speed is slowed to 5' per round, Reflex save DC 33 or fall prone each round;
          Balance check DC 10 to move; 1d6 cold damage each round in fog; 2 POINTS for them!
          14:26, Today: Vatapi rolled 1 using 1d6.  freezing fog dmg!
  3.   Time Stop round 3
        Swift Action: Quickened Wall of Force (line AA/AB 24/25 - AA/AB 45/46) 9th Slot
        or off edge a bit
        Action: Mindblank (8th slot)
        Move Action: dive down to U19
  4.   Time Stop round 4
        Action: Repel Metal or Stone (60' line R/S 12/13 --> X/Y 24/25)
          push Squad 2 all the way back 40' as they are wearing metal armor and wielding metal weapons
         Original Evard's Re-grapple check - 42 again!
         13:58, Today: Vatapi rolled 42 using 1d20+28.  Squad 2 - Re-Evards.
        Move Action: fly back up 40' (over S22)
        Swift Action: another Quickened Wall of Force (9th slot) to backstop Squad 2 so they can't move past the Evards on the back end.

Order of actions by Squad
  • Squad 2: Save vs. slow; then when time stop ends, they are pushed 40' into Evards; grapple check
  • Squad 3: when time stop ends all simultaneous Grapple check vs. Evards; Will Save vs. Shades; Reflex Save vs. Freezing Fog or fall prone; wall of force blocks them from Rhum

This message was last edited by the player at 22:27, Wed 06 Feb 2019.