Combat Tactic Discussion.   Posted by Aenarion.Group: 0
Rrendar
 player, 85 posts
 I wish I had the brains
 no, no...nevermind...
Tue 25 Dec 2018
at 09:21
Re: Combat Tactic Discussion
Tartach:
I think what the GM is hoping for is a degree of similarity in key combat factors:AC, saves, attack modifiers, HP, and damage output.


God I hope not! That defeats the group dynamic. How should we expect a wizard to have the same priority in AC and HP as a barbarian or fighter? I suppose we'll see though. :/
Tartach
 player, 149 posts
Tue 25 Dec 2018
at 09:39
Re: Combat Tactic Discussion
quote:
God I hope not! That defeats the group dynamic. How should we expect a wizard to have the same priority in AC and HP as a barbarian or fighter? I suppose we'll see though. :/


I would think, where you've intentionally opted to have low AC/saves that your character shouldn't be factored into those averages for those stat specifics.

But, as for how a wizard does it...it's called spells...granted we didn't get a chance to buff before battle, but a wizard has the choice to buff during battle...if one decides to go offensive before doing so, well, that's on the wizard.

Seriously, you look at any discussion board...wizards are considered 1st tier and any non-casting class is considered 3rd or 4th tier at best.

I've built Tartach to defy those assessments, but normally speaking, it is a very accurate statement.
Tartach
 player, 150 posts
Tue 25 Dec 2018
at 09:46
Re: Combat Tactic Discussion
Mind you, Tartach's damage output is actually greater than currently seen...this next round will give a better account of what he can do...now that dancing chains has been activated and he has 4 chains that are able to perform a full-round actions worth of attacks each.  I will not be surprised if there will be changes made to diminish said damage output.
Rrendar
 player, 86 posts
 I wish I had the brains
 no, no...nevermind...
Tue 25 Dec 2018
at 10:25
Re: Combat Tactic Discussion
In reply to Tartach (msg # 30):

Tartach, why are you pulling up tier nonsense? I genuinely don't understand you. I don't have AC, because I put my money elsewhere! I don't get why you're pressed...

Besides, you have effectively tried to make yourself immune to damage, don't tell me about tier 1. :p

Seriously, I'm on your side. I'm not in danger because of one (well four) reasons; you're protecting me, as are the two other tanks. I'm here to use my telekineses, enchantments and wish. It's not "on you" (meaning me) because AC is shit way to go for a mage. I don't need it, I rely on your guys, we're a team! If I die, I can come back. This isn't my first, or even 50th, 20th level game. I know enough of what I'm doing. Sure I could die, but so what?

You are soaking damage like a boss, be HAPPY about that. Then you just said you can outdo the damage you did. Let's let the GM weigh in on this, but I want to stress, I'm on your side. I'm not even using the attack in question, I CAN'T, they're troop type and targets exactly 15 creatures; which is why the Chain Lightning is going to be close 93 damage (not >400) and your swing doesn't do over 1k. They are effectively a swarm. Just as you can't magic missile a swarm by targeting each locust or bat, you can't count the number of creatures by damage. That goes for me too. The champion would have be singular, but since he's in the AMF, I can't target him.

I have to wield the weapon right now, and that's what I'm doing. I'm about to post that too.
Vatapi
 player, 71 posts
Wed 13 Feb 2019
at 17:45
Re: Combat Tactic Discussion
@Rhum - I think you're shorting yourself some hit points. As I see your classes you should be 15d8+5d10 (Ranger/Occult/War shaper all d8, Nature's Warrior d10), the other half of your gestalt is d8s or less.

Char Creation says max hp for first 3 level (24), and use average round up if your rolls are less (12*5 + 5*6 = 60+30) + Con 20 = 24+60+30+100 = 214

Not a huge shift, but it's something!

Does your 20 Con take into consideration the +4 to Con from Warshaper's 3rd level ability Morphic Body (+4 to Str & Con)? Your Str 11 doesn't already have that +4 does it?? if not that's another 40 hit points! Gear wise if you have a wilding clasp +6 Con item that would give you another 60 and put you to 274-314 depending on Morphic Body.

If you're open to it, I'd love to see if we can help increase your attack mods to close in on Tartach's. But we'd need to know what feats and gear you have, etc. But only if you're open to it of course.
Tartach
 player, 200 posts
Wed 13 Feb 2019
at 17:52
Re: Combat Tactic Discussion
I too would be willing to offer advice/suggestions.
Rhum
 player, 48 posts
 Shapechanger
Wed 13 Feb 2019
at 19:22
Re: Combat Tactic Discussion
As far as I know, Con to hitpoints doesnt work that way. Only con modifiers from non-temporary sources are considered as hitpoints, not the warshaper +4, since it is not a permanent bonus, and not a con item either.
When I wildshape, my new con does not affect my hitpoints. That is at least stated in the polymorph rules.
Will copy/paste my char sheet, but I think I am good with my choices.
And I rolled the hitdices, if I remember correctly. Got more or less the average.
Rhum
 player, 49 posts
 Shapechanger
Wed 13 Feb 2019
at 19:23
Re: Combat Tactic Discussion
Character Sheet

PC Name     : Rhum                 Gender : Male        HD : 20
Player Name : Volstagg             Height : 6ft
Race        : Human                Weight : 160         HP : 197/197
Class       : See below            Age    : 90          Current/Normal
Level       : 20                   Hair   : Blonde
Align       : CG                   Eyes   : Blue        XP :
Deity       : Ehlonna              Skin   : Tan         Needed for
Size        : M                    Speed  : 50 ft       Next Level :

Gestalt class setup:
 1. Ranger          - Scout
 2. Ranger          - Scout
 3. Ranger          - Scout
 4. Ranger          - Scout
 5. Ranger          - Scout
 6. Occult Slayer   - Master of Many Forms
 7. Occult Slayer   - Master of Many Forms
 8. Occult Slayer   - Master of Many Forms
 9. Occult Slayer   - Master of Many Forms
10. Occult Slayer   - Master of Many Forms
11. Warshaper       - Master of Many Forms
12. Warshaper       - Master of Many Forms
13. Warshaper       - Master of Many Forms
14. Warshaper       - Master of Many Forms
15. Warshaper       - Master of Many Forms
16. Natures Warrior - Exemplar
17. Natures Warrior - Exemplar
18. Natures warrior - Exemplar
19. Natures warrior - Exemplar
20. Natures warrior - Exemplar
--------------------------------------------------------------------------------
ABILITIES
                                                              Final
     Base  Racial | Magic  Misc  Lvl  Age Inherited|    Ability / Modifier
            Bonus |  Item                  (Books) |      Score
                  |                                |
STR : 11      0   |  --     +0    0    0     0     |       11 / +0
DEX : 11      0   |  +6     +0    0    0     0     |       17 / +3
CON : 15      0   |  --     +0   +1    0    +2     |       20 / +5
INT : 17      0   |  --     +0   +1   +3    +1     |       22 / +6
WIS : 13      0   |  --     +0   +2   +3    +2     |       20 / +5
CHA : 14      0   |  --     +0   +1   +3    +2     |       20 / +5

--------------------------------------------------------------------------------
COMBAT STATISTICS

ARMOR CLASS                                 BASE ATTACK BONUS:
AC Total :            36                    MELEE         RANGED
AC when Flat-Footed   23                    Total: +18    Total: +21
AC vs Touch Attack    18                    Base:  +18    Base:  +18
Base:                 10                    STR:   +0     DEX:   +3
Armor:                +8                    Misc:  --     Misc:  --
Shield:               --
Dexterity:            +3
Size:                 --                        INITIATIVE
Magic:                +5 (Def)             Total     DEX    Misc.
Misc.:                +5 (Wis)               8   =    3  +   5
Misc.:                +5 (Con)
Natural:              --
--------------------------------------------------------------------------------
SAVING THROWS

           Total    Base  Ability    Misc   Magic   Luck
Fortitude  :+33  =   16  +   5    +   6   +   5   +  1
Reflex     :+21  =   12  +   3    +   0   +   5   +  1
Will       :+24  =   11  +   5    +   2   +   5   +  1

+3 vs spells and spell-like abilities (Occult Slayer)
--------------------------------------------------------------------------------
RACIAL TRAITS
Human:
-Bonus feat: Able learner
-Extra skillpoints (23)
-Favored class: any

--------------------------------------------------------------------------------
CLASS ABILITIES                                  Indicate current abilities only
Scout 5
-Skirmish +3d6, +2 AC (Swift hunter)
-Evasion
-Bonus feat: Swift Hunter
-Trapfinding
-Uncanny Dodge
-Battle fortitude +1
-Trackless step
-Fast movement +10ft

Ranger 5
-Track
-Favored Enemy: Undead, Arcane casters, evil outsiders
-Wildshape <-- (no combat style, Unearthened Arcana, variant page 58)
-Wild Empathy
-Combat Expertise <-- (no spellcasting, CC page 50)
-Endurance
-Animal companion
-Fast movement <-- (no combat style, UA, page 58, as barbarian)

Exemplar 5
-All skills are class skills
-Skill Artistry: Spot, UMD
-Skill Mastery: UMD, Open Lock, disable device, balance, climb, hide, move silently, listen, spot, tumble.
-Lend Talent
-Bonus feat: Improved initiative
-Sustaining presence
-Persuasive performance

Occult Slayer 5
-Magical defense +3, all spells and spell-like abilities
-Weapond Bond
-Mind over Magic 2/day
-Vicious Strike
-Auravision
-Non-detection cloak
-Blank Thoughts

Master of Many Forms 10
-Shifters speech
-Improved wildshape: Size tiny - gargantuan
-Improved wildshape: Humanoid, giant, animal, monstrous humanoid, abberation,
elemental, dragon, vermin, fey, ooze and plant.
-Fast wildshape
-Extraordinary wildshape
-Evershifting form

Warshaper 5
-Morphic immunities
-Morphic weapons
-Morphic body
-Morphic reach
-Morphic healing
-Multimorph

Natures Warrior 5
-Natures Armament: Natural armor +5
-Natures Armament: Natural weapons +3 damage
-Natures Armament: +4 grapple, +1d8 +str damage
-Wilding
-Druid spells (as 2nd lvl druid)

Wildshape
-16/day, 20 hours each.
-Max HD 20

--------------------------------------------------------------------------------
FEATS                                      Indicate for level, class, race, etc.
Level  1: Alertness
Level  3: Weapon Focus light mace
Level  3: Knowledge Devotion
Level  6: Travel Devotion
Level  6: Darkstalker
Level  9: Improved Skirmish
Level  9: Improved Combat expertise
Level 12: Frozen Wildshape
Level 12: Multiattack
Level 15: Improved Multiattack
Level 15: Strenght of a Warrior (Con to AC)
Level 18: Large and in charge
Level 18: Quick Change

Magical location: Iron will (Otyugh Hole) 3000gp
Magical location: Skill Focus Religion (Frog Gods Fane)
--------------------------------------------------------------------------------
LANGUAGES SPOKEN
-Common, undercommon, drow sign language, abyssal, infernal, celestial, draconic, elven.


--------------------------------------------------------------------------------
SKILLS          Note bonuses that only apply in certain situations at the bottom
(290 points)
                                                        Related
      Mod = Rnk Abl Msc  |  Skills:                     Ability  Untrained?
      +11 =  5  +6  +0   |  Appraise                    (INT)       Yes
      +10 =  5  +3  +2!  |  Balance                     (DEX)       Yes
      +10 =  5  +5  +0   |  Bluff                       (CHA)       Yes
      +5  =  5  +0  +0!  |  Climb                       (STR)       Yes
      +10 =  0  +5  +5   |  Concentration               (CON)       Yes
      +6  =  0  +6  +0   |  *Craft:                     (INT)       Yes
      +?  =  0  +6  +0   |  Decipher Script             (INT)       No
      +21 = 10  +5  +6   |  Diplomacy                   (CHA)       Yes
      +18 = 10  +6  +2   |  Disable Device              (INT)       No
      +12 =  5  +5  +2   |  Disguise                    (CHA)       Yes
      +3  =  0  +3  +0!  |  Escape Artist               (DEX)       Yes
      +6  =  0  +6  +0   |  Forgery                     (INT)       Yes
      +17 = 10  +5  +2   |  Gather Information          (CHA)       Yes
      +10 =  5  +5  +0   |  Handle Animal               (CHA)       No
      +5  =  0  +5  +0   |  Heal                        (WIS)       Yes
      +23 = 10  +3 +10!  |  Hide                        (DEX)       Yes
      +17 = 10  +5  +2   |  Intimidate                  (CHA)       Yes
      +7  =  5  +0  +2!  |  Jump                        (STR)       Yes
      +21 = 10  +6  +5   |  Knowledge: Arcana           (INT)       No
      +11 =  5  +6  +0   |  Knowledge: Architecture &   (INT)       No
                                       Engineering
      +21 = 10  +6  +5   |  Knowledge: Dungeoneering    (INT)       No
      +11 =  5  +6  +0   |  Knowledge: Geography        (INT)       No
      +11 =  5  +6  +0   |  Knowledge: History          (INT)       No
      +21 = 10  +6  +5   |  Knowledge: Local            (INT)       No
      +23 = 10  +6  +7   |  Knowledge: Nature           (INT)       No
      +11 =  5  +6  +0   |  Knowledge: Nobility &       (INT)       No
                                       Royalty
      +24 = 10  +6  +8   |  Knowledge: Religion         (INT)       No
      +21 = 10  +6  +5   |  Knowledge: The Planes       (INT)       No
      +19 = 10  +5  +4   |  Listen                      (WIS)       Yes
      +23 = 10  +3 +10!  |  Move Silently               (DEX)       Yes
      +15 = 10  +3  +2   |  Open Lock                   (DEX)       No
      +5  =  0  +5  +0   |  *Perform:                   (CHA)       Yes
      +?  =  0  +5  +0   |  *Profession:                (WIS)       No
      +5  =  0  +3  +2   |  Ride                        (DEX)       Yes
      +18 = 10  +6  +2   |  Search                      (INT)       Yes
      +15 = 10  +5  +0   |  Sense Motive                (WIS)       Yes
      +15 = 10  +3  +2!  |  Sleight of Hand             (DEX)       No
      +13 =  5  +6  +2   |  Spellcraft                  (INT)       No
      +1  =  1  --  --   |  Speak Language              (none)      No
      +26 = 15  +5  +6   |  Spot                        (WIS)       Yes
      +12 =  5  +5  +2   |  Survival                    (WIS)       Yes
      +5  =  5  +0  +0!! |  Swim                        (STR)       Yes
      +10 =  5  +3  +2!  |  Tumble                      (DEX)       No
      +42 = 23  +5  +14  |  Use Magic Device            (CHA)       No
      +3  =  0  +3  +0   |  Use Rope                    (DEX)       Yes

Skilltricks:
-Collector of stories
-Listen to this
-Clever Improviser
-Spot the weak point




! = Armor Check Penalty applies (double for Swim)
* = Requires specialization

--------------------------------------------------------------------------------
PROTECTION
-Bracers of armor +8
-Ring of Protection +5

--------------------------------------------------------------------------------
EQUIPMENT
                                Don't forget to add weapon, armor, and treasure
                                weights to total weight carried.

Item                     #   Cost   Weight   Location   Notes
Hewards handy Haversack  1  2000gp   5 lbs   Back
Dagger                   1     2gp   1 lbs   Belt
Everlasting Ration       1   300gp  -- lbs   HHH
Everfull Mug             1   250gp  -- lbs   HHH
MW Thievestools          1   100gp   2 lbs   Pouch
Magic Bedroll            1   500gp  -- lbs   HHH
Beltpouch                2     2gp   1 lbs   Belt
Sack                     2     2sp  -- lbs   HHH
Rope, silk               1    10gp  -- lbs   HHH
Pot, iron                1     5sp  -- lbs   HHH
Trail rations            2     1gp  -- lbs   HHH
Waterskin                2     2gp  -- lbs   HHH
Whetstone                1     2cp  -- lbs   HHH
Torch                    5     5cp  -- lbs   HHH
Flint and steel          1     1gp  -- lbs   Pouch
Wine, fine (bottle)      1    10gp  -- lbs   HHH
Blanket, Winter          1     5sp  -- lbs   HHH

Ring of Prot +5, res +5  1  87500gp  -- lbs   Worn (clasp)
Monks Belt, +6 Dex       1  67000gp  -- lbs   Worn (clasp)
Shiftweave               1    500gp  -- lbs   worn (clasp)
Hat of disguise          1   1200gp  -- lbs   worn (clasp)
Wilding clasp  4000      8? 32000gp
Bracers of armor +8      1  94000gp  -- lbs   worn (clasp) (+10 hide and move silently)
Boots of haste           1  12000gp  -- lbs   worn (clasp)
Crystal of screening, great  3000gp
Necklace of Nat weap +3(5)  93000gp  -- lbs   worn (clasp)
Ring of knowledge +5     1  36250gp  -- lbs   worn (clasp)
Tome of Cha +2              55000gp
Tome of Wis +2              55000gp
Manual of Con +2            55000gp
Tome of Int +1              27500gp
Adm L.Mace +3, sizing       23305gp
Crystal of truedeath, lesser 5000gp

647255gp

Everlasting wand 1st lvl      820gp (Shield)
Everlasting wand 2nd lvl x3 13260gp (Knock, bulls strenght, primal instinct)
Everlasting wand 3rd lvl    10900gp (Primal senses)

Tome of wordly memory        1500gp
Ehlonnas Seed pouch          1400gp
Rod of viscid globs          2000gp
Rod of bodily restoration    3100gp
Orb of mental renewal        3100gp
Cornucopia of the needful    6000gp
Map of unseen lands          5200gp
Survival pouch               3300gp
Monocle of perusal           6500gp
Bow of wintermoon            3400gp
Raptor Arrow                 6006gp
Stone of good luck          20000gp

736930gp

Ring of magical knowledge (+5 arcana, dungeoneering, local, nature, religion and planes. +10 umd)
Shift weave: Travelers outfit(two different sets), nobles outfit(two different sets), monk robes.


Vatapi
 player, 73 posts
Wed 13 Feb 2019
at 20:24
Re: Combat Tactic Discussion
In reply to Rhum (msg # 34):

Yeah, I know new form Con doesnt' effect hp, but aside from that any effect to your Con should help you.

So far as I know it doesn't matter where the bonuses come from, except non-permanent Int increases not adding skill points. The Morphic Body is untyped (Su), so it should work/stack with an enhancement item as well. It would stop functioning in an AMF, but other than that, should apply. But it will continue to function in your different forms as you keep your special qualities per alternate form.

http://www.d20srd.org/srd/theB....htm#constitutionCon:
If a characterís Constitution score changes enough to alter his or her Constitution modifier, the characterís hit points also increase or decrease accordingly.


And the creation thread says if you don't get average, use average rounded up (5 on d8, 6 on d10, etc). Average for your HD at 20 Con is 205.5 (24+54+27.5+100), so at 197 you're below average, and should use average round up + Con = 214.

If you add in Morphic Body you're at 254.

If you don't do the 3x +2 Tomes you priced, you can add +6 Wis and +6 Cha to your Hat of disguise, buy a Vest of Con +6, 2 more wilding clasps and have another 28,300 gp to spend.

3x +2 Tomes = 165,000 gp
Hat of Disguise with +6 Wis & +6 Cha = 36000 (+6 wis) + 54000 (+6 cha) + 2700 (hat of disguise) + 4k Clasp = 96,700
Vest of Con +6 = 36,000 + 4k clasp = 40,000
Left: 28,300

That gets you another 40 hp to 294.

Do what you want with your character, I'm just offering suggestions! Though I do think the 254 is the correct hp value for you, not 197.
Rhum
 player, 50 posts
 Shapechanger
Wed 13 Feb 2019
at 20:38
Re: Combat Tactic Discussion
Thank you, those are all good advice, and I do appreciate them. If my post came off a bit rude, I am sorry. I definitely didnt mean to:)

I went with the tomes instead of ench items mostly because I use forms that would not allow all items to function, even with the wilding clasp.

If the Morphic body do affect my HP, I will change that of course, but I think that is a DM call.

And Rhum are built to be versatile, not a combat champion such as Tartach, or a battlefield controller such as yourself :)
Given a little prep time, Rhum will be of more use then in a combat such as this, but I could take it up a notch to show he has a bit more oompfh... Famous last words I suppose, hahaha :)
Aenarion
 GM, 156 posts
Wed 13 Feb 2019
at 21:37
Re: Combat Tactic Discussion
Rhum:
If the Morphic body do affect my HP, I will change that of course, but I think that is a DM call.


Sure, let's go with that. Brings you closer to the rest of the party and makes my life easier as well :)
Vatapi
 player, 74 posts
Wed 13 Feb 2019
at 23:54
Re: Combat Tactic Discussion
In reply to Balthazar (msg # 39):

Why the quote of Rhum's sheet?
Balthazar
 player, 3 posts
Wed 13 Feb 2019
at 23:57
Re: Combat Tactic Discussion
I had meant to copy paste it to my character sheet for the format... not sure how I accidently posted it here.

This message was last edited by the player at 23:57, Wed 13 Feb 2019.

Vatapi
 player, 75 posts
Thu 14 Feb 2019
at 00:05
Re: Combat Tactic Discussion
In reply to Balthazar (msg # 41):

Ahh, got it!

I just use the one you see in my description and I pulled that from Kuir I believe. it's more of a monster stat block than an character sheet. But with VoP that worked for me, no need to track gear.
Kiur Valerian
 player, 168 posts
 Anger not the mother
 that provides for you.
Thu 14 Feb 2019
at 04:40
Re: Combat Tactic Discussion
Ok I just gotta update myself on whatís going on then Iíll post.
Vatapi
 player, 90 posts
Mon 11 Mar 2019
at 16:46
Re: Combat Tactic Discussion
@Aenarion - question on those effects, does my SR apply to any/either/all of the effects from the Orbs? I'll roll just in case not, but wanted to check on that.

Also - since it looks like I failed one of my Will saves... how does it work if I have Fire Resistance from multiple sources? I have an innate Fire Resist 15, plus I'd had the spell cast giving me Fire Resist 30. Does one fail negate both?

This message was last edited by the player at 16:51, Mon 11 Mar 2019.

Aenarion
 GM, 186 posts
Mon 11 Mar 2019
at 19:44
Re: Combat Tactic Discussion
Vatapi:
@Aenarion - question on those effects, does my SR apply to any/either/all of the effects from the Orbs? I'll roll just in case not, but wanted to check on that.


Both are supernatural effects, so SR does unfortunately not help. Checked exactly this before posting the effects, as I wasn't quite sure as well.

Vatapi:
Also - since it looks like I failed one of my Will saves... how does it work if I have Fire Resistance from multiple sources? I have an innate Fire Resist 15, plus I'd had the spell cast giving me Fire Resist 30. Does one fail negate both?


If you failed only one save, it will only negate the higher amount of the two resistances. So the innate one will still be in effect.
Vatapi
 player, 92 posts
Mon 11 Mar 2019
at 19:50
Re: Combat Tactic Discussion
Ok, I should only take 41 fire damage then.

Blast 47 - 15 = 32
Wave 48/2 for save - 15 = 9
Total = 41

I'll add this in my OOC
Aenarion
 GM, 188 posts
Tue 12 Mar 2019
at 13:35
Re: Combat Tactic Discussion
Looks good, thanks!
Kiur Valerian
 player, 193 posts
 Anger not the mother
 that provides for you.
Sun 24 Mar 2019
at 23:04
Re: Combat Tactic Discussion
Tartach:
The maneuver you're using says intelligence, wisdom and charisma scores, not just charisma...
If you're doing it so that instead you choose a score, do it with wisdom. Then Kiur could hit him with a greater bestow curse and drop his CON to 1...

This message was last edited by the player at 23:05, Sun 24 Mar 2019.

Tartach
 player, 228 posts
Sun 24 Mar 2019
at 23:31
Re: Combat Tactic Discussion
To be honest...I just misread it.  I made an assumption that it only affected one.

So, by the wording of the maneuver you are right...28 damage to each of its mental attributes.

This message was last edited by the player at 14:18, Mon 25 Mar 2019.

Kiur Valerian
 player, 195 posts
 Anger not the mother
 that provides for you.
Mon 25 Mar 2019
at 13:19
Re: Combat Tactic Discussion
In reply to Tartach (msg # 49):

LOL, making assumptions about 3.5 being properly balanced, that's a good one

In all seriousness that's understandable, there are not many abilities that deal that much ability damage available to PCs lol
Aenarion
 GM, 201 posts
Tue 26 Mar 2019
at 12:40
Re: Combat Tactic Discussion
Tartach, I doubt that Lady's Gambit works with ability damage. The Gambit mentions "For every two hit points so sacrificed, you gain a +1 bonus on attack and damage rolls", emphasize mine. As the Unending Nightmare Strike gives a fixed amount of ability damage (4), and no roll, this won't work together IMO.

Also, this would be highly unbalanced to increase a damage value as potent as ability damage by a staggering +10 for a mere 20 damage.
Tartach
 player, 229 posts
Tue 26 Mar 2019
at 13:12
Re: Combat Tactic Discussion
So -8 to all mental attributes?

Can't wait till my new laptop arrives...my character sheet doesn't fit to the page so have to scroll left to right...sorry I missed the word roll.
Aenarion
 GM, 204 posts
Tue 26 Mar 2019
at 13:13
Re: Combat Tactic Discussion
No worries, I think the last round worked well enough even if your turn wasn't as brutal to the titan as it could have been.