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19:16, 27th April 2024 (GMT+0)

The Cybertronian Web - OCC.

Posted by GammaKnightFor group 0
Perihelion
Decepticon Spaceship, 18 posts
Thu 14 Feb 2019
at 16:23
  • msg #192

Re: The Cybertronian Web - OCC

I think most of us already did our entrance to the scene, and are probably expecting some sort of setting description or detail about the human scale response.

Although that is hard to tell because the thread appears broken, we may need a new one.
This message was last edited by the player at 16:24, Thu 14 Feb 2019.
Apogee
Decepticon Scientist, 11 posts
Decepticon
Rank 6
Thu 14 Feb 2019
at 16:41
  • msg #193

Re: The Cybertronian Web - OCC

I am not clear on our physical surroundings so I can't really act.

And yeah, the thread is extremely broken.
Gremlin
Decepticon Saboteur, 54 posts
Thu 14 Feb 2019
at 17:54
  • msg #194

Re: The Cybertronian Web - OCC

Thread seems borked.  New one would be nice to see, just in case.  I don't see that glitch in any other threads or games, so it looks like that particular thread is somehow messed up.

Also, seconding Perihelion and Apogee's thoughts on description.  I understand wanting to give us freedom to describe things on our own, but we need some basic framework to operate with.  We can't have every player visualizing something different, especially if those different ideas may directly contradict each other.
Drumfire
Decepticon 3xchanger, 29 posts
Decepticon Enforcer
Thu 14 Feb 2019
at 18:03
  • msg #195

Re: The Cybertronian Web - OCC

What browsers you guys using, I use firefox the thread seems fine to me?
Gremlin
Decepticon Saboteur, 55 posts
Thu 14 Feb 2019
at 18:20
  • msg #196

Re: The Cybertronian Web - OCC

Chrome.  It looks like this for me: https://i.imgur.com/MAHCUeS.png
Apogee
Decepticon Scientist, 12 posts
Decepticon
Rank 6
Thu 14 Feb 2019
at 18:38
  • msg #197

Re: The Cybertronian Web - OCC

Gremlin:
Chrome.  It looks like this for me: https://i.imgur.com/MAHCUeS.png

I am encountering a similar issue on Firefox.
Roughstrike
Autobot Recon, 26 posts
Thu 14 Feb 2019
at 20:35
  • msg #198

Re: The Cybertronian Web - OCC

I use Chrome, and this is the only game on Rpol, that I'm involved in, with these issues.
Windhammer
Autobot Wrecker, 28 posts
Autobot
Thu 14 Feb 2019
at 21:57
  • msg #199

Re: The Cybertronian Web - OCC

Ditto.

Using a PC's Explorer and Safari on an IPhone.
Elegance
Autobot Noir, 50 posts
Spy Changer
"Keep calm and carry on."
Fri 15 Feb 2019
at 01:48
  • msg #200

Re: The Cybertronian Web - OCC

I get it too. I use Firefox, 52.9.0, on my elderly computer. I thought Gremlin did. :p

The LHC is a big place, and it would be nice to settle whether we're at the main entrance, out in the wilderness over an isolated section of the ring, at some generic laboratory nearby that can be made up and blown up, and whether we're in winter (snow) or another season (green).

I have a feeling we're only at the LHC because Elegance made a remark about wanting to visit Switzerland.
Gremlin
Decepticon Saboteur, 56 posts
Fri 15 Feb 2019
at 02:32
  • msg #201

Re: The Cybertronian Web - OCC

Just checked on my smartphone - thread is messed up there too.
Drumfire
Decepticon 3xchanger, 30 posts
Decepticon Enforcer
Fri 15 Feb 2019
at 12:37
  • msg #202

Re: The Cybertronian Web - OCC

Okay my firefox is version 65 so I don't see what you guys see.

If a new thread helps hopefully the GM makes a new one but without knowing what caused it it could go awry again.
Elegance
Autobot Noir, 51 posts
Spy Changer
"Keep calm and carry on."
Fri 15 Feb 2019
at 12:46
  • msg #203

Re: The Cybertronian Web - OCC

If the GM fully deletes and restores Gremlin's and Drumfire's posts, it might improve.
The All Spark
GM, 123 posts
Fri 15 Feb 2019
at 14:05
  • msg #204

Re: The Cybertronian Web - OCC

That's really odd, because I see nothing it of the ordinary. . .

Let me try to repost and see if that clears it up.

I just need to know if the Decepticons are doing to go straight at the base or the incoming Autobots.
The All Spark
GM, 125 posts
Fri 15 Feb 2019
at 14:07
  • msg #205

Re: The Cybertronian Web - OCC

Okay. I posted a new opening thread. It's it working now?

I will fill in more details as the scene opens up more.
Drumfire
Decepticon 3xchanger, 32 posts
Decepticon Enforcer
Fri 15 Feb 2019
at 14:27
  • msg #206

Re: The Cybertronian Web - OCC

Seems fine to me but the old one is fine to me too, have to see if good for the others, made a post in new thread.
Elegance
Autobot Noir, 52 posts
Spy Changer
"Keep calm and carry on."
Fri 15 Feb 2019
at 14:34
  • msg #207

Re: The Cybertronian Web - OCC

New thread is fine, old thread is still munted. Let's wait until Gremlin posts.
The All Spark
GM, 128 posts
Mon 18 Feb 2019
at 01:02
  • msg #208

Re: The Cybertronian Web - OCC

Okay, the old thread has been removed to make it easier to tell which is which. I was going to post today, but I just ran out of time.

I will do my best to have one up by tomorrow.

This is your chance to get in any rolls you might think you need before we kick this into action.
The All Spark
GM, 129 posts
Tue 19 Feb 2019
at 11:59
  • msg #209

Re: The Cybertronian Web - OCC

Well. . . This experiment is just not working. I thought that I could run this, but my life schedule just isn't letting it happen. Usually we're slow this time if year, but that isn't happening and with the new house, I just can't get it done.

Sorry for wasting y'all's time, but there's no sense in dragging this out.

I'll delete this on Saturday if anyone wants to take their character with them. Yeah made some really great characters that I hope someone with more time will be able to make use of them.

Again, sorry.
Elegance
Autobot Noir, 54 posts
Spy Changer
"Keep calm and carry on."
Tue 19 Feb 2019
at 12:15
  • msg #210

Re: The Cybertronian Web - OCC

That's disappointing, but alright, I understand that. Thanks for letting us know. This was an experiment for me, and I enjoyed it. Thanks for giving me a mini-adventure for Elegance to kick ass so suavely in. :)

Can you open the private threads? I want to see the Decepticons squabble over leadership. :p Also, they'll get to see Elegance be pompous.
Drumfire
Decepticon 3xchanger, 36 posts
Decepticon Enforcer
Tue 19 Feb 2019
at 12:30
  • msg #211

Re: The Cybertronian Web - OCC

Well thank you for letting us know. I know how busy RL can get. I was really looking forward to this, but I understand. Thanks for not disappearing or just dragging it out if you know you can't make it.

I'll save Drumfire, I think he'd do great, but another GM will probably have us reroll and no guarantee we can't get similar rolls. Good Luck all :)
The All Spark
GM, 130 posts
Tue 19 Feb 2019
at 12:58
  • msg #212

Re: The Cybertronian Web - OCC

Done. Also I changed the group for my character list I was working on as well. Yeah might find it interesting
Drumfire
Decepticon 3xchanger, 37 posts
Decepticon Enforcer
Tue 19 Feb 2019
at 13:38
  • msg #213

Re: The Cybertronian Web - OCC

Here was my character sheet :)

Name:       Drumfire
Faction:    Decepticon
Motto:      "Time for the Pain"
Colors:     Green/Black
Subgroups:  None
Normal Appearance: Drumfire was a dull green color with black at his joints.
 Upon his right forearm was mounted a black concussion cannon and over his shoulders
 was mounted a black missile launcher. He was a large leader size con. He had black
 wheels on the back of his legs and arms (2 on each).
Altmode 1:   Heavy & Work Vehicles: Armored/Military Vehicle, M1134 Anti-
             Tank Guided Missile Vehicle
             +1d Gain Crash, Defense
             Off-Road: Move across uneven, jagged, rough or partially obstructed
             terrain the number of areas equal to 1/2 your Alt.Mode’s Speed Statistic,
             rounded up. Off-Road takes the place of Move on your Turn. Examples of
             such a terrain include: mountain-side, forest, jungle, or beech. If the
             vegetation or other obstructions are especially dense then movement is
             cut by a further half. If you do not have Wheels then you can also use
             Off-Road on roads and flat surfaces.
             Primary Weapon: Retain the one weapon you like best from your Alt.Mode
             in your in Robot.Mode. Usually this is fixed to your Robot’s arm, back
             or shoulder as an Attachment. The weapon must be able to attach to the
             Alt.Mode, and so cannot be a pistol or a sword. Attacks with the weapon
             in Alt.Mode use the Robot. Mode’s Firepower Statistic if it is higher
             than the Alt.Mode Firepower Statistic.
             Missile Truck: Primary Weapon Missiles and Rockets

Altmode 2:   Vehicles: Aeroplane: A-10 Thunderbolt II
             +1d Gain to Dash
             Flight: Move through spaces of air the number of areas equal to the
             Alt.Mode’s Speed Statistic. Flight takes the place of Move on your
             Turn. If you do not have Hover, then you must Move at least 1 area
             per Turn while in Flight. The air is 1 to 6 areas above the surface
             of the battlefield. Heights greater than 6 enter require Escape
             Velocity (T). If you are hit while in Flight and take HP damage or
             suffer a Push effect, then you must roll against Fall or go
             tumbling out of the air at the rate of regular falling - 3 areas
             straight down when it happens, and 3 down at the end of your Turn.
             If you are still in the air when your Turn happens you can recover
             with an Acrobatics roll, or, if you have Hover, spend all your
             Move for this Turn just to stay in place. Without Acrobatics or
             Hover you continue to fall. If you hit the ground you take regular
             falling damage - 1d6 vs. HP for every 2 areas fallen, rounded up.
             Walk: Walk means the Alt.Mode is only capable of standard Movement
             on land. It is not capable of Dash, Wheels, or any other specalised
             kind of Move while on the ground.
             Fighter Plane: Primary Weapon for Guns

Size:       4
Technology: 6

 Robot Only

 Vehicle Only

 Both
     Ammo Capacitor (1): Action: Add +1d6 charges to one weapon that has reached
     0 charges
     Low Fuel Consumption (1): +1d6 Energon at the start of each battle and +1
     Energon every 3 rounds. This can raise you above maximum. When the battle
     is over this Energon bonus is retracted
     Sensor, Radar/Sonar (1): +1d Surveillance. Detect Medium Range material
     objects, test Salvage for strength, heat resistance, elasticity, detect
     Energon Levels (quantity and intensity), detect electronic, ionic, magnetic,
     sonic, or chemical anomalies, know the density and composition of objects,
     tensile strength, energy and Function of objects and Robots. Basically,
     you can detect whatever’s near you, even if it’s around a wall
     Waterproof (1): Immunity to Rust, rust-damaging weapons, and all other
     negative effects resulting from submersion.
     Triple-changer (2): Add a second, new Alt.Mode to your Transformer. Rank
     requirements still apply. Rerolls for your Quote are based on the Alt.Mode
     with the highest Rank requirement. Take this Technology again and be a
     ‘Quad-changer’ adding a 3rd Alt.Mode. Taking this Technology a third time
     and be a ‘Six-changer’, having a total of 5 Alt.Modes into which you can
     transform. You become a one-Robot army.


Weapons:
 Robot Only

 Vehicle Only

 Both

    Laser Missile (1): Attached (Shoulder Mounted in Robot Mode, Turret Mounted
    while in M1134 mode, and Wing Mounted in A-10 mode). 2d6 vs. HP + Radius
    Standard Cybertronian Missile, 2 charges. Long Range
    Concussion Cannon (2): Attached (Forearm Mounted in Robot Mode, Turret
    Mounted while in M1134 mode, and nose mounted in A-10 mode), 2d6 vs. HP + Push
    Common cannon of both the Autobots and the Decepticons. 2d6 charges, Medium
    Range


Tech Specs

Function: Warrior
Health/Energon: 22/10
Strength     2 (Robot Mode), 2 (A-10 Mode), 8 (M1134 Mode)
 Melee Attack - Action Attack one area’s distance by punching (1d6 / 2 vs.
  HP) or using a Melee Weapon.
 Crash - (M1134 Mode Only) Succeed on a Strength attack (plus whatever bonus Crash
  dice you have) to do Melee damage (standard 1d6/2 unless the character has a
  better crash oriented weapon, like Horns) and then push back the opponent by a
  number of areas up to the maximum of your remaining Move. You travel with the
  enemy, pushing them along, remaining 1 area behind.

Intelligence 2 (Robot Mode), 9 (A-10 Mode), 5 (M1134 Mode)
 Strategy (Free) - Change your Turn to be as many Turns later as success #
  rolled, into the Enemy Phase. The strategist must call out the enemy Turn
  they wish to interrupt before it happens, or the Strategy is wasted.
 Surveillance - All Modes (See Tech Above).

Speed        3 (Robot Mode), 10 (A-10 Mode), 1 (M1134 Mode)
 Dash - Roll to Move, with the maximum number of areas you can Move this
  Turn equal to success # rolled +3. Rough terrain cuts movement by 1/2,
  rounded down.
  +1d Gain to Dash when in A-10 Mode

Endurance   10 (Robot Mode), 2 (A-10 Mode), 10 (M1134 Mode)
 Defense - When attacked in any physical way, roll an additional dice for
  Endurance, and take the better result to block, endure, deflect, or
  otherwise not be hit or damaged. As a Turn: Dig in and deflect all damage
  issued to you in the Turn. Damage reduction per hit is = success # rolled
  +3
  +1d Gain to Defense when in M1134 Mode.

Rank         8 (Robot Mode), 8 (A-10 Mode), 8 (M1134 Mode)
 Transform - Free Switch between Modes. Transform can also help you get out
  of a Grapple.

Courage      8 (Robot Mode), 9 (A-10 Mode), 8 (M1134 Mode)
 Intercept (Free) - Gain one additional area's Move to catch up with a goal,
  head off an opponent, get away, out-race or generally out-run someone.

Firepower    9 (Robot Mode), 10 (A-10 Mode), 8 (9 for Missiles, M1134 Mode)
 Assault - Fire at a distance using any one equipped weapon, attached,
  mounted or held.

Skill        4 (Robot Mode), 4 (A-10 Mode), 3 (M1134 Mode)
 Acrobatics (Free) - Jumping, leaping, tumbling, balance, reflexes, sharp
  turns in flight, getting over an obstacle so that it does not impede your
  movement, and landing without taking damage. This does not take the place
  of Defense.

Bio:
Windhammer
Autobot Wrecker, 30 posts
Autobot
Tue 19 Feb 2019
at 13:48
  • msg #214

Re: The Cybertronian Web - OCC

We shall have to study this, and then prepare appropriate countermeasures...

All Spark, thanks for letting us know. It was an interesting premise.
This message was last edited by the player at 13:49, Tue 19 Feb 2019.
Perihelion
Decepticon Spaceship, 21 posts
Tue 19 Feb 2019
at 13:52
  • msg #215

Re: The Cybertronian Web - OCC

I don't have the time or detail knowledge of the lore to run a replacement game but if one or two of you are up for it let us know
Roughstrike
Autobot Recon, 27 posts
Tue 19 Feb 2019
at 13:52
  • msg #216

Re: The Cybertronian Web - OCC

Nothing to be sorry about.  I hope life treats you well.  RL comes first
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