Posting Guidelines & Expectations.   Posted by DM Pawn.Group: 0
DM Pawn
 GM, 128 posts
Tue 1 Jun 2021
at 05:25
Posting Guidelines & Expectations
Social Contract: This game is meant to be inclusive, fun, and safe for all participants. All players are expected to adhere to the following code of conduct:
  • Participants must not conduct themselves in a manner that is disruptive to the enjoyment or safety of others (i.e., Donít be a jerk)

  • Participants noticing disruptive behavior should make those responsible for the behavior aware of their actions. If a participant feels uncomfortable bringing it to the attention of the disruptive individual, the participant should notify the Dungeon Master immediately (i.e., See Something, Say Something)

  • Participants who feel as though they are in an unsafe environment should notify the Dungeon Master immediately (i.e., See Something, Say Something)

  • I reserve the right to dismiss disruptive players from the game (i.e., Thanks, but no thanks)

  • I wonít tolerate aggressive (passive, micro, other otherwise) behavior toward other participants of the game (i.e., Donít be a jerk)

  • Please post regularly in this game. Outside of combat encounters, one post every one to two days is optimal. However, regular posting is particularly critical during combat encounters and I will expect posting frequency to be daily, rather than every other day. This game is probably not for you if you can't manage a post every couple of days outside of combat and every day in combat.

  • Please let others (DM and players) know if/when you will be unable to post for a period of time due to illness, family emergencies, work obligations, travel, vacation, etc. Basically, if you know life is too hectic for you to devote time to the game, be courteous and let us know. All you need to do is either send me a private message or post a quick message in the OOC thread and it will go a long way toward ensuring the game runs smoothly.

  • I will gladly NPC characters, if needed, while players are unable to post. If a player knows they are going to unable to participate for a period of time, giving me (and the other players) a heads up is the courteous thing to do and will help keep the game from stalling out. A player does not have to provide personal information, etc. Posting something as simple as "Hey, I will be kind of busy the next week or so. Please NPC my character as needed. Thanks!" works wonders.

  • Generally speaking, after a week of player inactivity, either via out-of-character, in-character, or private messages, I wil start to wonder whether a player wants to play in a game or not. This is especially true if I see a player logging in and not posting. A player's track record is the biggest factor I will use to determine when it is time to remove an inactive player from the game. Players who are active, regular contributors to the game will be given a lot more leeway than players who I continually have to prod to post in the game.

  • Post in present tense (3rd person limited, for those with literary inclinations), unless another tense is obviously necessary.

  • I will post as an all-seeing narrator (3rd person omnicient) and 3rd person limited when posting as an NPCs.

  • You may include your character's thoughts and reactions in posts, even if other characters may not be aware of them. I trust players to not act on information their characters would not be privy to and to know how and when to keep In Character and Out of Character knowledge separate.

  • Use colored text for your character's speech and italicized colored text for their thoughts. Pick a dialog/thought text color and stick with it. Explanatory text should be normal black font. I don't care if characters share the same color. Pick one you like.

  • Put OOC comments and game mechanics at the end of your post in orange text e.g., OOC: Cast Cure Light Wounds on Mikalos. Mikalos heals 7 hit points of damage.

  • Posts may be as long or as short as you feel the situation warrants. Some of the best posts are one-liners.  For those long posts, please give our eyes a rest and break the post up into paragraphs.

  • This game has a Social Contract. Please follow it.
  • Don't control -- actively or passively -- other characters or NPCs in your posts.

  • Let me know if another player's actions are inhibiting your fun.  I've read situations wrong before--thinking players were taking offense when really it was just good IC fun--so I will stay out of it until somebody tells me otherwise.

  • Please let me know if you need to leave the game for any reason.  Sometimes things don't work out--group chemistry is wrong, game style is a bad fit, house rules are not to a player's liking, game is different than player envisioned, etc.  That's fine. So many games, so little time.  Just let me know and we can move on with no hard feelings.

This message was last edited by the GM at 06:02, Sat 05 June.