Re: Chapter 3: The Smith's Daughter
Lannet and Arialle readily agree to continuing to flee from the ettin's lair for as long as the party is capable. In the end, this is exactly what the party does. They march through the early hours of the morning, taking brief rests now and then, but always moving southward toward Fairhill.
At one point, a few hours from dawn, the party hears a terrible growl in the distance, but it never grows any closer. Finally, shortly after sunrise, the adventurers can push on no further and succumb to exhaustion. The party finds a secluded place to rest, does their best to hide their tracks, and drift off to sleep, one by one.
Their sleep is uneasy and fitful, but each manages to get a couple of hours of sleep and all awake mid morning, the sun's rays filtering through the canopy onto their makeshift camp. Though they remember establishing watch, nobody remembers who stood watch and in the end, it doesn't really matter. They were unharmed while sleeping and save for an irritated squirrel chittering away at the party, perhaps unhappy to have loiterers so close to its nest, the party has seemingly escaped detection!
The party is still sore and tired when they awake, but at least everyone survived. Arialle is quite thankful and appreciative of her rescuers and expresses her gratitude several times. They still have another solid day of travel ahead of them, but with a little luck, Fairhill awaits.