Campaign Setting Primer.   Posted by The Traveler.Group: archive 0
The Traveler
 GM, 11 posts
Mon 26 Nov 2018
at 00:56
Campaign Setting Primer
The Village of Westmark

The moderately prosperous village of Westmark lies on the extreme western fringe of the fractured fiefdoms now known as The Old Kingdoms.

Today, Westmark stands as a small point of light and the last safehaven for miscreants, mercenaries, soldiers of fortune, and would-be adventurers in search of gold and glory in the unsettled lands that lie beyond!

The Known World

The Dread Isles: A chain of tropical islands inhabited by savage cannibals and all manner of strange beasts.

The Empires of the Shifting Sands: Across the Straits lies an expansive desert continent where powerful sultans rule from golden minarets and formidable ziggurats.

The Frostfell: An cheerless, icy domain rumored to be inhabited by mighty giants and terrible wyrms locked in eternal battle.

The Hinterlands: A broad River Valley north of Stormhaven. Several small towns line the river and many trade goods move up and down this vital artery.

The Northern Kingdoms: North of the Hinterlands, lies numerous kingdoms that occasionally launch sea-borne raiding campaigns aboard their dragon-prow longboats, hoping to gain plunder from undefended coastal southern lands.

The Old Kingdoms: These fiefdoms contain the last remnants of the many vassal states of the Old Empire. These lands were once great centers of culture and learning, but most have fallen to in-fighting and strife.

Stormhaven: A thriving metropolis and former vassal of one of the larger maritime powers within The Old Kingdoms.

The Wilderlands: This shattered realm of grassland and steppe lies well to the east of Stormhaven and is now home mostly to nomadic tribes and wandering beasts.

This message was last edited by the GM at 03:10, Tue 27 Nov 2018.

The Traveler
 GM, 12 posts
Mon 26 Nov 2018
at 00:57
Major Deities of The Known World
Good and Unaligned Deities

Avandra (Good)
The god of change, Avandra delights in freedom, trade, travel, adventure, and the frontier. Her temples are few in civilized lands, but her wayside shrines appear throughout the world. Halflings, merchants, and all types of adventurers are drawn to her worship, and many people raise a glass in her honor, viewing her as the god of luck. Her commandments are few:
✦ Luck favors the bold. Take your fate into your own hands, and Avandra smiles upon you.
✦ Strike back against those who would rob you of your freedom and urge others to fight for their own liberty.
✦ Change is inevitable, but it takes the work of the faithful to ensure that change is for the better.
Favored Weapon: Dagger

Bahamut (Lawful Good)
Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. Lawful good paladins often revere him, and metallic dragons worship him as the first of their kind. Monarchs are crowned in his name. He commands his followers thus:
✦ Uphold the highest ideals of honor and justice.
✦ Be constantly vigilant against evil and oppose it on all fronts.
✦ Protect the weak, liberate the oppressed, and defend just order.
Favored Weapon: Flail

Corellon (Unaligned)
The god of spring, beauty, and the arts, Corellon is the patron of arcane magic and the fey. He seeded the world with arcane magic and planted the most ancient forests. Artists and musicians worship him, as do those who view their spellcasting as an art, and his shrines can be found throughout the Feywild. He despises Lolth and her priestesses for leading the drow astray. He urges his followers thus:
✦ Cultivate beauty in all that you do, whether you’re casting a spell, composing a saga, strumming a lute, or practicing the arts of war.
✦ Seek out lost magic items, forgotten rituals, and ancient works of art. Corellon might have inspired them in the world’s first days.
✦ Thwart the followers of Lolth at every opportunity.
Favored Weapon: Longsword

Erathis (Unaligned)
Erathis is the god of civilization. She is the muse of great invention, founder of cities, and author of laws. Rulers, judges, pioneers, and devoted citizens revere her, and her temples hold prominent places in most of the world’s major cities. Her laws are many, but their purpose is straightforward:
✦ Work with others to achieve your goals. Community and order are always stronger than the disjointed efforts of lone individuals.
✦ Tame the wilderness to make it fit for habitation, and defend the light of civilization against the encroaching darkness.
✦ Seek out new ideas, new inventions, new lands to inhabit, new wilderness to conquer. Build machines, build cities, build empires.
Favored Weapon: Battle axe

Ioun (Unaligned)
Ioun is the god of knowledge, skill, and prophecy. Sages, seers, and tacticians revere her, as do all who live by their knowledge and mental power. Corellon is the patron of arcane magic, but Ioun is the patron of its study. Libraries and wizard academies are built in her name. Her commands are also teachings:
✦ Seek the perfection of your mind by bringing reason, perception, and emotion into balance with one another.
✦ Accumulate, preserve, and distribute knowledge in all forms. Pursue education, build libraries, and seek out lost and ancient lore.
✦ Be watchful at all times for the followers of Vecna, who seek to control knowledge and keep secrets. Oppose their schemes, unmask their secrets, and blind them with the light of truth and reason.
Favored Weapon: Staff

Kord (Unaligned)
Kord is the storm god and the lord of battle. He revels in strength, battlefield prowess, and hunder. Fighters and athletes revere him. He is a mercurial god, unbridled and wild, who summons storms over land and sea; those who hope for better weather appease him with prayers and spirited toasts. He gives few commands:
✦ Be strong, but do not use your strength for wanton destruction.
✦ Be brave and scorn cowardice in any form.
✦ Prove your might in battle to win glory and renown.
Favored Weapon: Greatsword

Melora (Unaligned)
Melora is the god of the wilderness and the sea. She is both the wild beast and the peaceful forest, the raging whirlpool and the quiet desert. Rangers, hunters, and elves revere her, and sailors make offerings to her before beginning their voyages. Her strictures are these:
✦ Protect the wild places of the world from destruction and overuse. Oppose the rampant spread of cities and empires.
✦ Hunt aberrant monsters and other abominations of nature.
✦ Do not fear or condemn the savagery of nature. Live in harmony with the wild.
Favored Weapon: Scimitar

Moradin (Lawful Good)
Moradin is the god of creation and patron of artisans, especially miners and smiths. He carved the mountains from primordial earth and is the guardian and protector of the hearth and the family. Dwarves from all walks of life follow him. He demands these behaviors of his followers:
✦ Meet adversity with stoicism and tenacity.
✦ Demonstrate loyalty to your family, your clan, your leaders, and your people.
✦ Strive to make a mark on the world, a lasting legacy. To make something that lasts is the highest good, whether you are a smith working at a forge or a ruler building a dynasty.
Favored Weapon: Warhammer

Pelor (Good)
God of the sun and summer, Pelor is the keeper of time. He supports those in need and opposes all that is evil. As the lord of agriculture and the bountiful harvest, he is the deity most commonly worshiped by ordinary humans, and his priests are well received wherever they go. Paladins and rangers are found among his worshipers. He directs his followers thus:
✦ Alleviate suffering wherever you find it.
✦ Bring Pelor’s light into places of darkness, showing kindness, mercy, and compassion.
✦ Be watchful against evil.
Favored Weapon: Mace

The Raven Queen (Unaligned)
The name of the god of death is long forgotten, but she is called the Raven Queen. She is the spinner of fate and the patron of winter. She marks the end of each mortal life, and mourners call upon her during funeral rites, in the hope that she will guard the departed from the curse of undeath. She expects her followers to abide by these commandments:
✦ Hold no pity for those who suffer and die, for death is the natural end of life.
✦ Bring down the proud who try to cast off the chains of fate. As the instrument of the Raven Queen, you must punish hubris where you find it.
✦ Watch for the cults of Orcus and stamp them out whenever they arise. The Demon Prince of the Undead seeks to claim the Raven Queen’s throne.
Favored Weapon: Bastard sword

Sehanine (Unaligned)
God of the moon and autumn, Sehanine is the patron of trickery and illusions. She has close ties to Corellon and Melora and is a favorite deity among elves and halflings. She is also the god of love, who sends shadows to cloak lovers’ trysts. Scouts and thieves ask for her blessing on their work. Her teachings are simple:
✦ Follow your goals and seek your own destiny.
✦ Keep to the shadows, avoiding the blazing light of zealous good and the utter darkness of evil.
✦ Seek new horizons and new experiences, and let nothing tie you down.
Favored Weapon: Longbow

Evil Deities
Your character can worship an evil deity without being of the same alignment, but that’s walking a fine line. The commandments of these deities exhort their followers to pursue evil ends or commit destructive deeds.

Asmodeus is the evil god of the Nine Hells. He is patron of the powerful, god of tyranny and domination,and the commander of devils. Favored Weapon: Mace

Bane is the evil god of war and conquest. Militaristic nations of humans and goblins serve him and conquer in his name. Favored Weapon: Morningstar

Gruumsh is the chaotic evil god of destruction, lord of marauding barbarian hordes. Where Bane commands conquest, Gruumsh exhorts his followers to slaughter and pillage. Orcs are his most fervent followers. Favored Weapon: Spear

Lolth is the chaotic evil god of shadow, lies, and spiders. Scheming and treachery are her commands, and her clerics are a constant force of disruption in the otherwise stable society of the evil drow. Favored Weapon: Dagger

Tiamat is the evil god of wealth, greed, and envy. She urges her followers to take vengeance for every slight, and she is the patron of chromatic dragons. Favored Weapon: Heavy Pick

Torog is the evil god of the Underdark, patron of jailers and torturers. Common superstition holds that if his name is spoken, the King that Crawls will burrow up from below and drag the hapless speaker underground to an eternity of imprisonment and torture. Favored Weapon: Spiked Chain

Vecna is the evil god of undead, necromancy, and secrets. He rules that which is not meant to be known and that which people wish to keep secret. Favored Weapon: Dagger

Zehir is the evil god of darkness, poison, and assassins. Snakes are his favored creation, and the yuan-ti revere him above all other gods. Favored Weapon: Dagger

This message was last edited by the GM at 00:55, Tue 27 Nov 2018.