Mech | Armor | Internals | Movement | Jump | OR | Short | Medium | Long | Upkeep {Supply} - {Maint} - {Combat} | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Locust | 12 | 6 | 4 | 0 | 6 | 2 | 0 | 0 | {20/5} - {2/0} - {3/1} | MG - Scout |
Stinger | 9 | 6 | 3 | 3 | 6 | 2 | 0 | 0 | {20/5} - {2/0} - {3/1} | Hand (2) - MG - Scout |
Wasp | 9 | 6 | 3 | 3 | 4 | 3 | 0 | 0 | {20/5} - {2/0} - {3/1} | Hand (2) - Scout |
Commando | 12 | 8 | 3 | 0 | 4 | 4 | 0 | 0 | {20/5} - {2/0} - {3/1} | Hand (2) - Scout - SRM 2 |
Mongoose | 17 | 8 | 4 | 0 | 4 | 3 | 0 | 0 | {20/5} - {2/0} - {3/1} | Hand (2) - Scout |
Javelin | 12 | 10 | 3 | 3 | 4 | 3 | 0 | 0 | {20/5} - {2/0} - {3/1} | Hand (2) - Scout - SRM 2 |
Valkyrie | 18 | 10 | 3 | 3 | 2 | 1 | 1 | 1 | {20/5} - {2/0} - {3/1} | Hand (1) - LRM 1 |
Jenner | 12 | 11 | 4 | 3 | 4 | 3 | 0 | 0 | {20/5} - {2/0} - {3/1} | Overheat - Scout - SRM 1 |
Panther | 19 | 11 | 2 | 2 | 2 | 1 | 1 | 0 | {20/5} - {2/0} - {3/1} | Hand (1) - Pierce 20 - SRM 1 |
Mech | Armor | Internals | Movement | Jump | OR | Short | Medium | Long | Upkeep {Supply} - {Maint} - {Combat} | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Cicada | 12 | 13 | 4 | 0 | 4 | 3 | 0 | 0 | {40/10} - {4/0} - {6/2} | Scout |
Whitworth | 25 | 13 | 2 | 2 | 0 | 0 | 0 | 0 | {40/10} - {4/0} - {6/2} | LRM (2) - Overheat |
Phoenix Hawk | 25 | 15 | 3 | 3 | 0 | 0 | 0 | 0 | {40/10} - {4/0} - {6/2} | Hand Actuator (4) - Scout - Leadership - Overheat |
Vindicator | 28 | 15 | 2 | 2 | 0 | 0 | 0 | 0 | {40/10} - {4/0} - {6/2} | Hand Actuator (2) |
Centurion | 27 | 16 | 2 | 0 | 0 | 0 | 0 | 0 | {40/10} - {4/0} - {6/2} | Hand Actuator (2) - LRM (1) |
Enforcer | 28 | 16 | 2 | 2 | 0 | 0 | 0 | 0 | {40/10} - {4/0} - {6/2} | |
Trebuchet | 24 | 16 | 3 | 0 | 0 | 0 | 0 | 0 | {40/10} - {4/0} - {6/2} | Hand Actuator (2) - LRM (3) - Overheat |
Shadow Hawk | 30 | 17 | 3 | 2 | 0 | 0 | 0 | 0 | {40/10} - {4/0} - {6/2} | Hand Actuator (4) |
Wolverine | 30 | 17 | 3 | 3 | 0 | 0 | 0 | 0 | {40/10} - {4/0} - {6/2} | Hand Actuator (4) |
Mech | Armor | Internals | Movement | Jump | OR | Short | Medium | Long | Upkeep {Supply} - {Maint} - {Combat} | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Crusader | 38 | 20 | 2 | 0 | 8 | 3 | 3 | 3 | {60/3} - {6/0} - {9/3} | MG / SRM 2 / LRM 2 |
Note | Game Effect |
---|---|
Hand Actuator | The mech has hand actuators. |
Leadership | If the pilot of this mech is leading the unit, add one to his rolls when checking for initiative. |
LRM | The mech may use up to the LRM rating of attack dice for indirect fire attacks. Overheating does not increase this rating. |
MG | Infantry will take damage, for every 2nd point of damage done by over run attacks (instead of the normal third). |
Overheat | You may double the attack rating for the mech for one turn but the mech reduce the Pilot's skill level by one, and the mech's movement by one for the rest of the battle. |
Piercing | If the primary target has tonnage equal to or under the Piercing Rating takes damage from this mech, it, is considered pierced. A pierced mech will take internal damage, and make critical checks for every 2nd point of damage it takes (instead of the normal third). |
Scout | The mech is considered a 'scout' |
SRM | When checking for a critical Chance, add the SRM rating bonus to the roll. |
Locust-1V Armor 12 Internal 6 Movement 4 Jump 0 Def 4 Weapon Factor OR 2+4 Short 2 Medium 0 Long 0 Scout MG 2 | Stinger-3R Armor 9 Internal 6 Movement 3 Jump 2 Def 3 Weapon Factor OR 2+4 Short 2 Medium 0 Long 0 Hand (2)/Scout MG 2 | Wasp-1A Armor 9 Internal 6 Movement 3 Jump 2 Def 3 Weapon Factor OR 2+1 Short 2 Medium 0 Long 0 Hand (2)/Scout | Commando-2D Armor 12 Internal 8 Movement 3 Jump 0 Def 3 Weapon Factor OR 3+1 Short 3 Medium 0 Long 0 Hand (2)/Scout SRM 2 | Mongoose Armor 17 Internal 8 Movement 4 Jump 0 Def 4 Weapon Factor OR 3+1 Short 3 Medium 0 Long 0 Hand (2)/Scout | Javelin-10N Armor 12 Internal 10 Movement 3 Jump 2 Def 3 Weapon Factor OR 3+1 Short 3 Medium 0 Long 0 Hand (2)/Scout SRM 2 | Valkyrie-QA Armor 18 Internal 10 Movement 3 Jump 2 Def 3 Weapon Factor OR 2+1 Short 2 Medium 1 Long 1 Hand (1) LRM 1 | Jenner-D Armor 12 Internal 11 Movement 4 Jump 2 Def 4 Weapon Factor OR 3+1 Short 3 Medium 0 Long 0 Scout/SRM 1 Overheat | Panther-9R Armor 19 Internal 11 Movement 2 Jump 1 Def 2 Weapon Factor OR 1+1 Short 3 Medium 2 Long 2 Hand (2)/SRM 1 Pierce (20) |
Cicada-2A Armor 12 Internal 13 Movement 4 Jump 0 Weapon Factor OR 3+1 Short 3 Medium 0 Long 0 Scout | Whitworth-1 Armor 25 Internal 13 Movement 2 Jump 1 Weapon Factor OR 3+1 Short 3 Medium 2 Long 2 LRM 2 / Overheat | Phoenix Hawk-1 Armor 25 Internal 13 Movement 3 Jump 2 Weapon Factor OR 2+5 Short 3 Medium 1 Long 0 Hand (2)/Scout MG 2/Leadership | Vindicator-1R Armor 28 Internal 15 Movement 2 Jump 1 Weapon Factor OR 2+2 Short 4 Medium 2 Long 2 Hand (1) Pierce 20 | Centurion-A Armor 27 Internal 16 Movement 2 Jump 0 Weapon Factor OR 4+2 Short 4 Medium 3 Long 1 Hand (1) LRM 1/Pierce 20 | Enforcer-4R Armor 28 Internal 16 Movement 2 Jump 1 Weapon Factor OR 3+2 Short 3 Medium 3 Long 0 | Trebuchet-5N Armor 24 Internal 16 Movement 3 Jump 0 Weapon Factor OR 3+2 Short 3 Medium 3 Long 3 Hand (1) LRM 3/Overheat | Shadow Hawk-2H Armor 30 Internal 17 Movement 3 Jump 1 Weapon Factor OR 2+2 Short 3 Medium 1 Long 0 Hand (2) | Wolverine-6R Armor 30 Internal 17 Movement 3 Jump 2 Weapon Factor OR 3+2 Short 3 Medium 1 Long 0 Hand (2) SRM 1 |
Dragon-1N Armor 32 Internal 19 Movement 3 Jump 0 Weapon Factor OR 4+2 Short 4 Medium 2 Long 2 Hand (1) LRM 1 | Rifleman-3N Armor 24 Internal 19 Movement 2 Jump 0 Weapon Factor OR 3+2 Short 3 Medium 3 Long 2 Overheat | Catapult-C1 Armor 32 Internal 20 Movement 2 Jump 1 Weapon Factor OR 5+2 Short 5 Medium 3 Long 3 LRM 3/Overheat | Crusader Armor 38 Internal 20 Movement 2 Jump 0 Weapon Factor OR 3+5 Short 3 Medium 3 Long 3 Hand (2) MG 2 / LRM 3 Overheat | Thunderbolt Armor 41 Internal 20 Movement 2 Jump 0 Weapon Factor OR 5+5 Short 5 Medium 3 Long 1 Hand (2) MG 2 / LRM 1 | Archer Armor 41 Internal 22 Movement 2 Jump 0 Weapon Factor OR 3+2 Short 3 Medium 4 Long 4 Hands (2) LRM 4 | Grasshopper Armor 41 Internal 22 Movement 2 Jump 1 Weapon Factor OR 7+2 Short 7 Medium 2 Long 0 Hand (2) | Warhammer Armor 32 Internal 22 Movement 2 Jump 0 Weapon Factor OR 5+6 Short 5 Medium 3 Long 3 MG 2 / SRM 1 | Maurader Armor 36 Internal 24 Movement 2 Jump 0 Weapon Factor OR 5+2 Short 5 Medium 4 Long 4 |