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Neutral Ground.

Posted by Precentor KittyFor group 0
Precentor Kitty
GM, 5 posts
Mon 10 Dec 2018
at 19:12
  • msg #1

Neutral Ground

A popular tavern on Noble, known for mediocre food and good brews, that's universally known as  'Neutral Ground', and acts as a place for people with business (legit and otherwise) to meet and resolve business.
Precentor Kitty
GM, 6 posts
Wed 12 Dec 2018
at 14:55
  • msg #2

Neutral Ground

*waves to Kusanagi*

Slowly posting the campaign rules.  Now that i actually have a player i suppose i have greater motivation to move on this.

I have like 80% of it worked out in my head.

At the moment i'm working out the 'cost'.

There's a cost to purchase, a cost to maintain, and a cost to engage.

I havent decided on a unit cap yet, but planet side units will be limited to a company, which should help keep players who fall on bad luck competitive.

Questions are welcome, I prefer them to be posted on a public thread so that other players can see them.
This message was last edited by the GM at 14:55, Wed 12 Dec 2018.
Precentor Kitty
GM, 8 posts
Wed 12 Dec 2018
at 22:04
  • msg #3

Neutral Ground

I think, i want to have a test run on the rules before going 'live'.

Do you want to roll up a 'test' unit, and run it through a few test turns to get the kinks out of the rules?

I have to finish working on the TRO, but i have the light units up, and you can discern the direction of the missing units by the notes i have in the campaign rules for a rough guess on how the larger units will look.

It's all randomized anyway, so it's not like you can pick specific units, just the general size of the units.

Make certain when your use the die roller, to clearly mark what you are rolling for.

ie.  'Light Mech'

or

'Starting Pilot'
Kusanagi Nagamichi
player, 1 post
Thu 13 Dec 2018
at 04:14
  • msg #4

Neutral Ground

Of course.

A nice test run is always a good way to shake out some issues with a ruleset.  See if we like the way things are working and make adjustments as needed.

So...
quote:
Starting Unit

You start with 'yourself', your Mechwarrior is a Veteran Officer.  If this character dies, your unit goes with it, so place him with care.

Starting resources are.

5000 C-Bills
3000 Spare Parts (SP)
1000 Ammo (AP)
 100 EP

You may use your Spare Parts and Ammo to purchase mech rolls... (You should not use it all!)
A Maximum of (5) Light  mechs. (300 SP / 75 AP)
A Maximum of (2) Medium mechs. (500 SP / 125 AP)
A Maximum of (1) Heavy  mech. (700 SP / 175 AP)

You may use your EP to improve rolls for Pilots.

If you have (4) or more mechwarriors, you may declare one an 'Officer'
If you have (8) or more mechwarriors, you may declare one additional 'Officer'

You may spend up to 2000 C-Bills on the following.

 5 CB for 1 (SP)   {300 SP   max}
10 CB for 1 (Ammo) {150 Ammo max}
50 CB for 1 (EP)   { 30 EP   max}

<Tt>
 700 SP | 175 AP |    EP - Veteran Officer - Kusanagi
 500 SP | 125 AP | 20 EP - Pilot Officer
 300 SP |  75 AP | 20 EP - Pilot
 300 SP |  75 AP | 20 EP - Pilot
 300 SP |  75 AP | 20 EP - Pilot
------------------------
2100 SP | 525 AP | 80 EP   Used
------------------------
 900 SP | 475 AP | 20 EP   Remaining <tt>

Go for a slightly over strength Lance worth of mechs.  Figure I'd use this as a marker just in case I flubbed in the dice roller.  Will roll in order with: Heavy Mech, Medium Mech, Pilot, Light Mech, Pilot, Light Mech, Pilot, Light Mech, Pilot.  All of the pilots will get a +2 to their starting experience roll and the Medium Pilot is his XO ala 'Officer' for four or more MechWarriors.

Let's see how the RNG comes out for Kusanagi.  I won't edit this post.
Precentor Kitty
GM, 9 posts
Thu 13 Dec 2018
at 04:24
  • msg #5

Neutral Ground

It is SUPER IMPORTANT to note, that mechs and pilots are not married to each other.

You may mix and match pilots and mechs.

So you dont have to put that super good pilot that rolled in the Locust, you can move him over to say a Phoenix Hawk, and move the sub par pilot there to the Locust.

You also dont have to designate an officer till after you make rolls, so you dont end up with a Green Officer.

I'm already inflicting RNG grief on players, this bit of flexibility is intended to take the sting out of at least mix matched rolls.

While you dont root for the Green Locust Pilot to explode into spare parts, it'll hurt less, to make room for something better.


Also... it should be noted, that you're limited to 12 mechs planet side, you may have 'spares' off planet to cycle in for specific missions.
This message was last edited by the GM at 04:26, Thu 13 Dec 2018.
Kusanagi Nagamichi
player, 2 posts
Thu 13 Dec 2018
at 04:35
  • msg #6

Re: Neutral Ground

Kusanagi Nagamichi:

 700 SP | 175 AP |    EP - Veteran Officer - Kusanagi
 500 SP | 125 AP | 20 EP - Pilot Officer
 300 SP |  75 AP | 20 EP - Pilot
 300 SP |  75 AP | 20 EP - Pilot
 300 SP |  75 AP | 20 EP - Pilot
------------------------
2100 SP | 525 AP | 80 EP   Used
------------------------
 900 SP | 475 AP | 20 EP   Remaining


Go for a slightly over strength Lance worth of mechs.  Figure I'd use this as a marker just in case I flubbed in the dice roller.  Will roll in order with: Heavy Mech, Medium Mech, Pilot, Light Mech, Pilot, Light Mech, Pilot, Light Mech, Pilot.  All of the pilots will get a +2 to their starting experience roll and the Medium Pilot is his XO ala 'Officer' for four or more MechWarriors.

Let's see how the RNG comes out for Kusanagi.  I won't edit this post.

23:16, Today: Kusanagi Nagamichi rolled 8 using 2d6.  Heavy Mech Pirate Leader
Crusader
23:18, Today: Kusanagi Nagamichi rolled 6 using 2d6.  Medium Mech.
Cicada
23:20, Today: Kusanagi Nagamichi rolled 9 using 2d6+2.  Cicada Officer skill.
Regular
23:21, Today: Kusanagi Nagamichi rolled 11 using 2d6.  Light Mech 1 of 3.
Jenner
23:22, Today: Kusanagi Nagamichi rolled 12 using 2d6+2.  Jenner Pilot skill.
Veteran
23:23, Today: Kusanagi Nagamichi rolled 12 using 2d6.  Light Mech 2 of 3.
Player's Choice any 3025 mech
23:24, Today: Kusanagi Nagamichi rolled 6 using 2d6+2.  Player's Choice Pilot skill.
Green
23:25, Today: Kusanagi Nagamichi rolled 5 using 2d6.  Light Mech 3 of 3.
Commando
23:26, Today: Kusanagi Nagamichi rolled 7 using 2d6+2.  Commando Pilot skill.
Green

Well then the only change I'd make is shift the officer over to the Jenner Pilot cause they are also Veteran.

So...
Crusader, Veteran Officer, PC
Jenner, Veteran Officer, NPC
Cicada, Regular, NPC
Commando, Green, NPC
Any light, Green, NPC

Gotta hit the sack but that's an interesting crew to run with.  Fast mechs to spot for the big Crusader, Commando backing up the Crusader with a mass of SRM's and one grab bag any Mech in a greenies hands.  Unless I can think of a better light Mech for that veteran officer than a Jenner.  That's hard to beat.

I'm gonna sleep on the possibilities.
Precentor Kitty
GM, 10 posts
Thu 13 Dec 2018
at 13:31
  • msg #7

Re: Neutral Ground

Well as I said, you roll, and you have a 'pool' of mechs, and a 'pool' of talent to pilot it.

You pick what's used at your discretion.

So at the moment your unit looks like.

Off Planet Assets

Mechwarrior

{Officer} {3 CV} Kusanagi Nagamichi - Veteran
{Officer} {3 CV} Veteran

{MW}{2 CV} Veteran
{MW}{1 CV} Regular
{MW}{0 CV} Green
{MW}{0 CV} Green


Mechs
MechArmorInternalsMovementJumpORShortMediumLongUpkeep
{Supply} - {Maint} - {Combat}
Notes
Crusader3820408333{60/3} - {6/0} - {9/3} MG / SRM 2 / LRM 2
Cicada1213404300{40/10} - {4/0} - {6/2}
Jenner1211424300{20/5} - {2/0} - {3/1} SRM 1
Commando128304400{20/5} - {2/0} - {3/1} SRM 2
</center>

{Any Light}




Would like to try out a quick 'skirmish'.

So form up a 'unit'.  A unit size is limited by the CV of the 'commander'.  If you use one of your veteran officers, you can field a full lance, if not the cap of the unit is smaller.  Green Pilots have enough trouble piloting and is incapable of leading anything.

Footnotes:
Your 'any light' can be any legal mech, but for the purposes of this exercise since it's all for testing purposes anyway, i'd like for you to just pick a mech off the table to make my life easier on mech calculations.

Will generate stats for your Cicada and Crusader now though.
This message was last edited by the GM at 13:56, Thu 13 Dec 2018.
Precentor Kitty
GM, 11 posts
Thu 13 Dec 2018
at 13:37
  • msg #8

Re: Neutral Ground

heh....

coming up with stats going to take a little longer than expected.

Cicadas and Crusaders were never used in my previous campaigns, so i cant use my previous source material and have to go find my tech readout.

If this skirmish plays out well we'll have enough of the 'kinks' worked out so that we can almost start.  I want to work out some more interesting options though to spend initial CBill cash on.
Precentor Kitty
GM, 12 posts
Thu 13 Dec 2018
at 13:54
  • msg #9

Re: Neutral Ground

Right, stats posted.  The Cicada sort of sucks, no surprise, but the Crusader is a general all purpose beast which is a bit of a surprise for me.

I'm going to roll up a random unit as well for the Op Force.
This message was last edited by the GM at 13:57, Thu 13 Dec 2018.
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