Right.
Test mission is now ACTIVE.
If you missed it, the link for the map in use is...
http://fav.me/dcukbdz
Things i need from the players during set up.
In a private message you may submit to me (2), hexes of interest that your opponent is interested in scouting. (hint: its in your interest to not make it anywhere easy for them to get to)
In a private message, you shall tell me which pilots are in which mechs.
In a private message, you shall tell me where in your starting area, your mechs are deploying.
Reyvak, You will also roll for a fifth mech, which will be made a public record for Kusanagi to be aware of what is on the opposition's team.
Mission is to 'ten points', which at the moment requires you to annihilate your opponent, unless you are mindful of 'secondary' objectives like scouting the lay of the land and destroying/saving/stealing resources from one another.
A fair variety of ways to score points.
Each hex is around 180 meters (6 hexes), so given the number of units on the map, there is no stacking limitations.
So it's possible to form 'teams'. (Testing this concept out)
quote:
A team is lead by an 'officer', which will limit the number of units allowed on the 'team'.
A team is formed BEFORE a mission.
A team moves together.
A team may move no faster than the slowest unit on the team.
A team fires together.
A team is targeted, and takes damage separately.
A team may have units leave the 'team' or dissolve the team altogether.
The (4) AMC's are considered a 'team', and will move and fire as a single unit, unless you decide to splinter them apart.