Re: Neutral Ground
Okay.
So i just got out of the shower, where, as you know, i do some of my most innovative house rules for gaming.
This one has to do with the use of Indirect fire for LRM troops...
First... these rules are intended to provide a tactical advantage, and provide flavor for the use of LRM's on a mech.
(This is actually a working test to try out these rules, which if i'm stupid and start a proper battletech game, might go into use in a conventional game.)
Second... there are some conditions for these rules.
- You must have legal line of sight to your target.
(ie. There cant be three 'points' worth of trees in your way).
- Your target must be at Medium or Long Range.
Third (Optional reading)... the theory behind these rules is as follows...
- Precedence -
A mech is considered 'Level 2'.
A mech is considered capable of firing over Level 1 terrain, and is only affected by level one terrain, when the target is in, or next to, the terrain.
- Extrapolation
A mech can 'see/sense/aim' over Level 2 terrain.
A mech can not fire at things that they can see/sense, because most weapons are 'direct fire' and said terrain (say a level 2 building) will interfere with such weapon targeting.
A mech armed with LRM's are not hindered by such terrain, because the weapons has an arc trajectory and fire 'over' such terrain.
Fouth... the actual ruling...
Units with an 'LRM' rating, may use die up to this rating for Indirect Fire.
Indirect fire to ignore the penalties from the first 'level two' terrain.
(ie... the first level 2 tree ... or level 2 building will not interfere with indirect fire.)
Thoughts on this? Not too convoluted? I actually toyed with saying that it just ignored all level two terrain, but that seemed over power and not quite right...
(ie. Three points of tree that are level 2 tall will block line of sight... so... just ignoring them seemed over powered, but ignoring the 'first' seemed reasonable?)
This message was last edited by the GM at 02:33, Tue 17 Dec 2019.