2. Character Creation.   Posted by Aenarion.Group: 0
Aenarion
 GM, 1 post
Sun 23 Dec 2018
at 14:58
Character Creation
Please follow these rules and guidelines for the creation of your characters:



  • All current Pathfinder material is allowed, including the Unchained classes.

  • Please note that I reserve the right to decline things later on. 3rd party material may be permitted after I reviewed it.

  • Starting Level is 1

  • Please read through the other Notice threads, especially the Starborn one, applying the template from the latter to your character.

  • You may roll seven times 4d6 for generating attributes, dropping the lowest die of each roll and dropping the lowest overall result. If the final stats are not to your liking, you may use the official Point-Buy System with 25 points instead.

  • Characters receive max HP for the first three levels, thereafter you can roll or use the average, rounded up, if the roll is below the average.

  • We are going to use the Background skill System variant.

  • Alignment: Any non-evil

  • Starting gold according to your class, you can either roll or take the average.

  • Every character may start with 2 Traits, or 3 if you take a Drawback.

  • Choose a type of weapon, armor or shield as your signature item (as described in 3. The Starborn).


  • This campaign will not use experience points. You will automatically gain a level after each chapter is complete.

  • Choose a color to represent your character's speech, use quotation marks, and announce your choice to let everyone else know about it. Orange is reserved for OOC comments and mechanical text.

  • Please be aware that you should write in the Past Tense and use the italic formatting for internal thoughts!



If you have any questions, please send me a PM or post it in the Game Discussion thread.

This message was last edited by the GM at 15:51, Tue 25 Dec 2018.

Aenarion
 GM, 2 posts
Sun 23 Dec 2018
at 15:01
Character Creation
Please either use this character sheet or an external one (Mythweaver, etc.)




----------------------------------------------------------------------------
 Basic Information

 Character Name  :                          Height :
 Player Name     :                          Weight :
 Character Race  :                          Eyes   :
 Alignment       :                          Hair   :
 Deity           :                          Size   :
 Total Level     :                          Speed  :
 ----------------------------------------------------------------------------
 Character Class Information

 Class and Level     :
 Class and Level     :
 Class and Level     :

 Favored Class(es)   :
 Favored Class Bonus : +1 hit point or +1 skill point
 Hero Points         :
 ----------------------------------------------------------------------------
 Ability Scores

 Strength     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Dexterity    : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Constitution : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Intelligence : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Wisdom       : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Charisma     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc

 Maximum Load  : 000 lbs.
 Lift Overhead : 000 lbs.   (equal to Maximum Load)
 Lift          : 000 lbs.   (equal to Maximum Load x2)
 Drag or Push  : 000 lbs.   (equal to Maximum Load x5)
 ----------------------------------------------------------------------------
 Combat Statistics

 Hit Points        : 00
 Base Attack (BAB) : +0
 Initiative        : +0     0 Dex + 0 misc

 Base Melee        : +0     0 BAB + 0 Str + 0 misc
 Base Ranged       : +0     0 BAB + 0 Dex + 0 misc

 Combat Maneuver   : +0     0 BAB + 0 Str + 0 misc               <- CMB
 Maneuver Defense  : +10    10 + 0 BAB + 0 Str + 0 Dex + 0 misc  <- CMD

 Armor Class       : 10     10 base + 0 armor + 0 shield + 0 Dex + 0 misc
 Touch AC          : 10     10 base                      + 0 Dex + 0 misc
 Flat-Footed AC    : 10     10 base + 0 armor + 0 shield         + 0 misc
 ----------------------------------------------------------------------------
 Saving Throws

 Fortitude  : +0    0 base + 0 Con + 0 misc
 Reflex     : +0    0 base + 0 Dex + 0 misc
 Will       : +0    0 base + 0 Wis + 0 misc

Conditional Bonuses and Penalties :
----------------------------------------------------------------------------
 Racial Abilities and Features

----------------------------------------------------------------------------
 Class Abilities and Features

----------------------------------------------------------------------------
 Skills and Languages

Your maximum ranks in a skill are equal to your total level.
Class skills with at least 1 skill rank in them gain a +3 "class" bonus.

CS? TRAINED ONLY             Ability Total  Ability   Ranks   Class    Misc
[ ] Disable Device             Dex    +0   =  +0        0       +0      +0
[ ] Knowledge [arcana]         Int    +0   =  +0        0       +0      +0
[ ] Knowledge [dungeoneering]  Int    +0   =  +0        0       +0      +0
[ ] Knowledge [local]          Int    +0   =  +0        0       +0      +0
[ ] Knowledge [nature]         Int    +0   =  +0        0       +0      +0
[ ] Knowledge [planes]         Int    +0   =  +0        0       +0      +0
[ ] Knowledge [religion]       Int    +0   =  +0        0       +0      +0
[ ] Spellcraft                 Int    +0   =  +0        0       +0      +0
[ ] Use Magic Device           Cha    +0   =  +0        0       +0      +0

CS? CAN USE UNTRAINED        Ability Total  Ability   Ranks   Class    Misc
[ ] Acrobatics                 Dex    +0   =  +0        0       +0      +0
[ ] Bluff                      Cha    +0   =  +0        0       +0      +0
[ ] Climb                      Str    +0   =  +0        0       +0      +0
[ ] Diplomacy                  Cha    +0   =  +0        0       +0      +0
[ ] Disguise                   Cha    +0   =  +0        0       +0      +0
[ ] Escape Artist              Dex    +0   =  +0        0       +0      +0
[ ] Fly                        Dex    +0   =  +0        0       +0      +0
[ ] Heal                       Wis    +0   =  +0        0       +0      +0
[ ] Intimidate                 Cha    +0   =  +0        0       +0      +0
[ ] Perception                 Wis    +0   =  +0        0       +0      +0
[ ] Ride                       Dex    +0   =  +0        0       +0      +0
[ ] Sense Motive               Wis    +0   =  +0        0       +0      +0
[ ] Stealth                    Dex    +0   =  +0        0       +0      +0
[ ] Survival                   Wis    +0   =  +0        0       +0      +0
[ ] Swim                       Str    +0   =  +0        0       +0      +0

CS? BACKGROUND SKILLS        Ability Total  Ability   Ranks   Class    Misc
[ ] Appraise                   Int    +0   =  +0        0       +0      +0
[ ] Artistry []                Int    +0   =  +0        0       +0      +0
[ ] Craft []                   Int    +0   =  +0        0       +0      +0
[ ] Handle Animal              Cha    +0   =  +0        0       +0      +0
[ ] Knowledge [engineering]    Int    +0   =  +0        0       +0      +0
[ ] Knowledge [geography]      Int    +0   =  +0        0       +0      +0
[ ] Knowledge [history]        Int    +0   =  +0        0       +0      +0
[ ] Knowledge [nobility]       Int    +0   =  +0        0       +0      +0
[ ] Linguistics                Int    +0   =  +0        0       +0      +0
[ ] Lore []                    Int    +0   =  +0        0       +0      +0
[ ] Perform []                 Cha    +0   =  +0        0       +0      +0
[ ] Profession []              Wis    +0   =  +0        0       +0      +0
[ ] Sleight of Hand            Dex    +0   =  +0        0       +0      +0


Languages : Common
 ----------------------------------------------------------------------------
 Traits and Feats

 Trait #1 :
 Trait #2 :

Level 1 Feat :
 ----------------------------------------------------------------------------
 Money and Equipment

 Armor     :
 Belt      :
 Body      :
 Chest     :
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    :
 Weapon    :

Other Equipment :

Money : 0 GP

----------------------------------------------------------------------------
 Magic

Level 0     0 spells per day    0 bonus    DC 10 (10 + level + 0 ability)
    Known/Prepared:

Level 1     0 spells per day    0 bonus    DC 11 (10 + level + 0 ability)
    Known/Prepared:

Level 2     0 spells per day    0 bonus    DC 12 (10 + level + 0 ability)
    Known/Prepared:
 ----------------------------------------------------------------------------
 Spellbook

 Level 0 :
 Level 1 :
 Level 2 :
 ----------------------------------------------------------------------------
 Background (from RTJ)

----------------------------------------------------------------------------
Aenarion
 GM, 3 posts
Sun 23 Dec 2018
at 15:04
Character Creation
The Background Skills optional system splits skills into two categories: adventuring skills and background skills. Characters get a few extra ranks in the latter, allowing them to acquire skills that rarely come up during adventures.

Adventuring-oriented skills such as Perception are usually more important for your character's survival than background skills such as Profession, but these background skills are invaluable for fleshing out characters. This system separates skills into adventuring and background skills, so you don't have to sacrifice your character's life expectancy for her to have a rich background or engage in downtime activities.

The standard skill system has a lot of versatility. It allows characters to overcome various challenges related to their diverse talents, with simple rules for dealing with beneficial or adverse conditions. Though many players simply spend their skill ranks on the same skills at every level, it is also possible for a character to diversify his investment in order to gain access to more skills overall or to remedy a shortcoming.

However, not all skills provide the same benefit to characters. It's difficult to argue that a high bonus in a Profession skill has the same value as a high bonus in a more general skill such as Perception. Yet Profession is an important skill for nonplayer characters, as well as for players who wish to show that adventuring isn't the only thing their characters care about.

This system recognizes that skills such as Craft, Knowledge, and Profession serve an important role in the game. Though these skills don't directly affect the careers of typical adventurers the same way that Bluff, Perception, and Stealth do, they are useful means for characters to interact with and explore the world outside of combat. You shouldn't have to choose between having the knowledge to understand the world and the ability to survive in it!

These skills are called background skills because they reflect the non-adventuring interests and passions of a player character, or the skills more important to NPCs. All other skills are called adventuring skills.

In a campaign that uses the background skills system, each character gains an additional 2 skill ranks per level, which must be spent on background skills. More details appear in the Gaining Background Skills section. These new rules make characters and their skills more versatile, but because they boost non-adventuring skills, they're unlikely to unbalance a campaign.


Skill Changes

Appraise, Craft, Handle Animal, Linguistics, Perform, Profession, and some Knowledge specialties are all background skills. While all of these skills can be useful, or even necessary, in certain types of campaigns (such as Profession [sailor] in a nautical-themed campaign) or for certain types of characters (such as Handle Animal for a druid or ranger), they are often of less immediate value than sneaking up on a foe using Stealth or journeying through the wilderness using Survival.

This system also adds two new background skills: Artistry and Lore. A counterpart to Craft and Perform, Artistry is about developing a creative work that isn't necessarily an object or a discrete performance. This skill can be used to write plays, musical compositions, poems, and all sorts of other works. Lore, on the other hand, functions like an especially specific Knowledge skill. A character might know Lore (elven history) without being trained more generally in Knowledge (history), or could be well versed in Lore (artistic masterpieces) without having ranks in Appraise, Artistry, or Craft.



For all additional info please see this link here:

http://www.d20pfsrd.com/skills/background-skills
Aenarion
 GM, 17 posts
Tue 25 Dec 2018
at 16:17
Character Creation
As this campaign is set in a custom setting, you are free to invent minor NPCs, places, or historical events to flesh out your character's background story. If you are unsure if something might be alright to include or not, don't hesitate to ask me via PM.
Aenarion
 GM, 24 posts
Mon 7 Jan 2019
at 11:09
Character Creation
We will be using the following rules variant:


http://michaeliantorno.com/feat-taxes-in-pathfinder/