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07:58, 26th April 2024 (GMT+0)

The Will of Wisdom.

Posted by GMFor group 0
GM
GM, 3 posts
Thu 10 Jan 2019
at 22:58
  • msg #1

The Will of Wisdom

This thread is for the adventures of Wisdom, Psionic Supreme!
GM
GM, 17 posts
Wed 20 Feb 2019
at 04:21
  • msg #2

The Will of Wisdom

The chill of the winter air sweeping across the flats of Wyoming reminds you of the Tibetan mountains you once called home. But tactile sensation is where the similarities end. The dusty main street around you features no hill and no snow, and its inhabitants look far from an enlightened cloister. It strikes you that a man of sophisticate birth such as yourself would never have come to a place like this in his whole life, were it not for the urging of the Brothers of the Widened Eyes. It was them that told you that something was preying on innocent souls here in Devils Tower Wyoming. It was them, that put this pamphlet in your hand.

.
Wisdom
GM, 5 posts
Wed 20 Feb 2019
at 16:02
  • msg #3

The Will of Wisdom

I look around.  Trying to see any buildings whose contents may prove valuable as a source of information.
GM
GM, 22 posts
Thu 21 Feb 2019
at 00:53
  • msg #4

The Will of Wisdom

In reply to Wisdom (msg # 3):

You see a small general store with an open sign on the front, a dilapidated taller building that looks like it used to be a mill, and a large, white building that appears to be in the middle of being constructed.
This message had punctuation tweaked by the GM at 00:53, Thu 21 Feb 2019.
Wisdom
GM, 6 posts
Thu 21 Feb 2019
at 17:05
  • msg #5

The Will of Wisdom

"Dilapidated buildings always seem to be empty until they're not.  If I am to snoop, then snoop I shall." I say aloud to myself as I begin walking towards the mill.
GM
GM, 26 posts
Thu 21 Feb 2019
at 18:01
  • msg #6

The Will of Wisdom

As you enter the building, it appears to have been abandoned for a few years. There are a few safety warning for former employees about. After investigating further, you enter what appears to have been the boss' office. Your head begins to ache, typically a sign that there are bad energies within the room. Still, you hear nothing.
Wisdom
GM, 7 posts
Fri 22 Feb 2019
at 13:04
  • msg #7

The Will of Wisdom

Notice check Wisdom rolled 29 using 1d20+13.  Search for the source of bad "energies".
GM
GM, 34 posts
Sun 24 Feb 2019
at 00:10
  • msg #8

The Will of Wisdom

You feel a powerful energy behind you. You turn. Ready to find the source. As you turn you hear a loud screech, "You will serve the Saviour!!"

A ghost whose translucent body seeming to have been torn into small shreds hurtles toward you and uses it's telekinesis to throw equipment parts toward your head.

Today: Violet Valkyrie, on behalf of GM, rolled 4 using 1d20.

The cogs sail past your head hitting the wall behind you.
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