Flutterdew - Has just cast Obscuring Mist as her action, and wont be able to fly up till after the surprise resolution.
Andrew - has activated his armor to improve his armor class by 2.
I believe i am waiting on an attack roll for his charge attack?
Brigitte - lobs a tombstone a few dozen yards out and watches at it lands on a surprised human, marking his final resting place a moment later as the heavy weight crushes his head where he stands leaving quite a mess behind in the process.
Human Q4 is convincingly dead.
Daubra - Shuffles herself East, to keep up with the action as it becomes apparent the direction everyone is headed.
Gar - Hefts himself up over the wall, making use of growing vines, and cracks in the wall, for finger and toe holds that few others could do. With the help of obscuring mist he's in place without a problem... though everything is foggy at the moment, and he's having a little bit of trouble judging who is where to attack from this point means he needs to leap into the fray, and not being able to see where he's landing is going to be troublesome.
Gar has Concealment from the Obscuring Mist, but it goes both ways, and everyone you might leap/charge upon, also has concealment.
Maybelle -
Your position was updated to where you wanted to start H-2, per message #9. I'm going to presume you want to come down 'south' to end in H-8 (?) As Maybelle jog along south, she notices the obscuring mist Flutterdew is making. Gar is entering the mist, and she can just make his obscured figure climbing up and onto the short building beside him. As he moves deeper into the Mist, she loses track of him.
Nisor - walks along at a patient pace, really there was no reason to rush into the maws of death was there? He works a little spell to help things along (
You may cast Mage Armor during the prep phase, allowing you to move, or cast a different spell, for your surprise phase action.).
Victoria makes and effort to stand and recover some of her wounded dignity. Her effort needs to be worked on, the sudden effort seems to go straight to her head, and she's pretty close to a swoon, as the sky seems to spin dizzily.
Human O-5 ~ Eyes wide he watching Andrew bare down on him, his eyes flick to the sharp claws on his hands and realize these might be the last moments of his life. He makes a cry of alarm that was suppose to be a cry along the lines of, '
Help, SOMEONE HELP ME!', but it comes out more along the lines of "
GAH~!". This target is wearing leather armor, and small wooden shield (
AC 13). He has
(7) Hit Points. He is armed with Spear and Dagger.
Human Q-4 ~ At the alarmed cry of his companion, this man starts to turn around to see what the commotion is. Distracted by the spectacle before him, he almost doesn't notice the shadow that seems to be blotting out the afternoon son decending upon him. He has the sense at the last moment to look up, and perhaps half an instant to wonder what was happening, then... he stops wondering. His headless body flopping over obediently before the tombstone that was just planted to mark his final resting place.
The rest of the Humans seem to have been alerted that something was amiss.
The cry of alarm, A headless body flopping over, the magical fog creeping forth from the west. Really, you'd have to be a clueless idiot to miss all the signs that you were under attack.
The argument/debate over Victoria's appearance seems to have stopped. In the face of their mortal end rushing towards them, more important things were around to consider. The ugly human near the cultist (S-13) seems to be yelling orders out to snap the rest of the humans out of their stunned shock and into some sort of organized defense.
Initiative DC 14
All players make an inititiative Roll, if you roll 14 or better, you may act against on turn one before the Humans go. If you fail, you will have to wait till after the humans go before acting. You however are allowed to make dialogue, and comments. You just have no actions.
/games/72965/misc/gamemap.jpg?1547667002
Combat Adjustments
(9) Rounds left - +1 (morale bonus) to hit and save vs Fear - Daubra's Bless
(9) Rounds left - 50% / 20% Concealment - Flutterdew's Obscuring Mist
- Flutterdew has total concealment (50% chance of attacks missing)
- Gar has total concealment (50% chance of attacks missing)
(9) Rounds left - +2 Armor Bonus to Andrew - Shield of Faith
(1) Round left - -2 Armor Penalty to Andrew from Charge
(1) Hour left - +4 Armor Bonus to Nisor - Mage Armor.
This message was last edited by the GM at 19:47, Wed 16 Jan 2019.