GM:
Fire Giants wear metal armor! :D
But are immune to fire/heat damage? See - we told you he was trixy!
Ethgar:
So, I'm torn between College of Valor, which would be a tankier support character (carries a shield, uses bardic inspiration to provide more combat buffs to you all) or College of Swords...
Agreed with Moira on the excellent character background angle. We've both had helpful exchanges with some of the tribes and near-fatal ones, so agent in support of a tribe? Renegade? Spy? Double-spy? Peacemaker? Unifier? Oh the fun!
Well, as to the choices, party comp and style make a big difference to impact.
U'lin is weakest on damage, but melee caster/very tanky.
Claire is crazy melee nova, but a step down on tanky
Moira consistent high damage, melee and ranged.
Zaiya's all about the casting.
So you don't need to be tank, but nor do you need to be bigdmg - choice and options are wide to you :)
Valour shines in its own, with broader range of weapons over Swords, and shield to allow sword and board. The AC use for inspiration for quasi-Shields on everyone... that's very strong, and very helpful to a party.
I will put outright that I like the idea of the College of Swords, but I've never found it to hit stride without a dip into fighter or warlock, or until Master's Flourish at 14th.
Defensive flourish, but no shields. Pushes you really into TWF (but then no bonus actions?) or dipping outside.
Now Mobile Flourish with area control spells - that is the bee's knees.
So do you see your chap helping the melee or the casters?
Ethgar:
'm more interested in choosing thematic spells than strategically optimized ones, but it is admittedly more fun to be able to do things that are useful...
Cantrips
- Prestidigitation
- Vicious Mockery
- Message
Level 1
- Heroism
- Bane
- Disguise Self
Level 2
- Enhance Ability
- Heat Metal
- Shatter
Level 3
- Fear
- Sending
U'lin has Disguise Self - I quit using Bane, but knock yourself out :)
U'lin also has Heat Metal as a freebie prep, but I've never used it except OOC RP wise :)
Ethgar:
Message and Sending in particular I think are largely redundant if someone else already has them.
I'd have to agree with Moira.
Having multiple with access to communication is very helpful, especially for when the party is split.
Message is most handy, but generally not a must-have. I've enjoyed it when I had it but..
compared to the fun and versatility of Minor Image? That spell may be my fav cantrip. if you are a creative person, gods above it's amazing. Need cover from range? To hide? Distraction? Target practice? Trying new outfits? It is simply so dang good in and out of combat.
If you don't like causing the DM's brain to implode from illusions, I'm running a bard in another game with Mage Hand, and that is almost as good. Trap suspected? Trip with hand, or try to disarm from range. Tempting loot at bottom of pool? Hand it safely. Stand off at the card game, but you're needing a new ale? Hand. It really lets you poke into places, set off your own traps, and do it from safety.
quote:
Since it seems like you're gearing more into an offensive rather than support Bard, maybe consider "Dissonant Whispers", "Faerie Fire", "Thunderwave", "Mirror Image", or "Silence"? Those are all really handy at getting a leg up in a fight. There's also healing spells like "Cure Wounds" and "Healing Word", though Claire and U'lin do offer a fair bit of healing support
Dissonant is just so dang good - especially when surrounded with melee allies that can all potentially take AOOs. For a first level that also does good damage? Heck yes! I love me some bard, and that spell has been the only "must have" that has always held its weight and then some.
Moira's other suggestions are also quite good, of course :)
I agree on the others for creativity, but don't discount Cloud of Daggers if you go Swords.
Heh - or to put things into reach of U'lin's Spiritual weapon, am I right? :p
Shatter has been nice, but the ongoing of Cloud is free damage or area control, and if Zaiya's already helping on area control, it's gold.
At the end of the day, take what interests you :)
I must admit that I wouldn't be as likely to take any of the Lvl1 or 2 for the background you've described (and my style of play prefers others spells except Heroism, generally, but they can be helpful to certain thrusts).
Your 3rds are both solid choices.
Fear can be a great battle control spell, and Sending is another very useful OOCombat spell. Like both those choices.
You may want to consider: Dispel Magic - another that ... gods above, so many times I've wished I had it at hand.
If you are leaning towards a pre-buffer style PC, Heroism pre-buffs, Aid may also be of interest, and it doesn't interfere with Heroism.
3rd lvl Vampiric Touch for melee restoration, if you can hack the concentration checks.
(I tend to like more versatile options than a particular X.)
~
Where I would disagree with the very wise Moira - is Healing Word. U'lin and Claire do both have battle healing - but 1) there's never enough, and 2) being able to kick the healers back onto their feet as a bonus? With reach? Oh heck yes. It also gives you something to burn up extra slots if going a long rest in town, and more combat options for your than simply "I hit it with my axe. Or scimitar." Again, little else brings a group together as being restored from unconsciousness and a vulnerable certain death to waking and striking down the bigbaddie!
-If I have access to it, it goes in the roster unless it's antithetical to the concept.