Since this was so generously supplied, let's all use the following template for character sheets:
Basic Information |
Name : Height :
Race : Weight :
Background : Age :
Class : Eyes :
Alignment : Hair :
Deity : Size :
Total Level : 1 Speed :
Experience: : 0/300
|
Ability Scores |
Strength : 00 (+0) 00 + 0 racial + 0 misc
Dexterity : 00 (+0) 00 + 0 racial + 0 misc
Constitution : 00 (+0) 00 + 0 racial + 0 misc
Intelligence : 00 (+0) 00 + 0 racial + 0 misc
Wisdom : 00 (+0) 00 + 0 racial + 0 misc
Charisma : 00 (+0) 00 + 0 racial + 0 misc
|
Skills and Languages |
[R] Denotes skill proficiency from racial abilities
[B] Denotes skill proficiency from background
[C] Denotes skill proficiency from class abilities
Proficient Skills
Non-Proficient Skills
[ ] Acrobatics : +0 0 prof + 0 Dex + 0 misc
[ ] Animal Handling : +0 0 prof + 0 Wis + 0 misc
[ ] Arcana : +0 0 prof + 0 Int + 0 misc
[ ] Athletics : +0 0 prof + 0 Str + 0 misc
[ ] Deception : +0 0 prof + 0 Cha + 0 misc
[ ] History : +0 0 prof + 0 Int + 0 misc
[ ] Insight : +0 0 prof + 0 Wis + 0 misc
[ ] Intimidation : +0 0 prof + 0 Cha + 0 misc
[ ] Investigation : +0 0 prof + 0 Int + 0 misc
[ ] Medicine : +0 0 prof + 0 Wis + 0 misc
[ ] Nature : +0 0 prof + 0 Int + 0 misc
[ ] Perception : +0 0 prof + 0 Wis + 0 misc
[ ] Performance : +0 0 prof + 0 Cha + 0 misc
[ ] Persuasion : +0 0 prof + 0 Cha + 0 misc
[ ] Religion : +0 0 prof + 0 Int + 0 misc
[ ] Sleight of Hand : +0 0 prof + 0 Dex + 0 misc
[ ] Stealth : +0 0 prof + 0 Dex + 0 misc
[ ] Survival : +0 0 prof + 0 Wis + 0 misc
Languages : Common
Conditional Bonuses and Penalties :
|
Inspiration |
Inspired : Yes / [No] Using inspiration gives you Advantage.
|
Combat Statistics |
Hit Points : Current HP :
Proficiency : + Temp HP :
Initiative : + Total HD : dX [1/1]
Base Melee : +0 0 Prof + 0 Str + 0 misc
Base Ranged : +0 0 Prof + 0 Dex + 0 misc
Base Spell : +0 0 Prof + 0 Mod + 0 misc
Armor Class : 10 00 armor + 0 shield + 0 Dex + 0 misc
Vulnerability :
Resistance :
|
Senses |
Passive Perception : 00 10 + 0 prof + 0 Wis + 0 adv* + 0 misc
Passive Investigation : 00 10 + 0 prof + 0 Int + 0 adv* + 0 misc
Passive Insight : 00 10 + 0 prof + 0 Wis + 0 adv* + 0 misc
*Add or subtract 5 to passive based on having advantage or disadvantage.
Vision :
|
Saving Throws |
Strength : +0 0 prof + 0 Str + 0 misc
Dexterity : +0 0 prof + 0 Dex + 0 misc
Constitution : +0 0 prof + 0 Con + 0 misc
Intelligence : +0 0 prof + 0 Int + 0 misc
Wisdom : +0 0 prof + 0 Wis + 0 misc
Charisma : +0 0 prof + 0 Cha + 0 misc
Conditional Bonuses and Penalties :
Death Saves
Successes : [-],[-],[-]
Failures : [-],[-],[-]
|
Racial Abilities and Features |
Subrace :
ASI :
Size :
Speed :
Vision :
Language: Common
Ability :
|
Background Information |
Background :
-Other :
-Skill Prof :
-Tool Prof :
-Language :
-Feature :
Personality Traits
- Name
Description
- Name
Description
Ideal
- Name
Description
Bond
- Name
Description
Flaw
- Name
Description
|
Class Abilities and Features |
Armor :
Weapons :
Tools :
Saving Throws :
Skill Prof. :
Features :
-
|
Feats |
Name : Description
|
Money and Equipment |
Armor :
Belt :
Body :
Chest :
Eyes :
Feet :
Hands :
Head :
Headband :
Neck :
Ring #1 :
Ring #2 :
Shield :
Shoulders :
Wrists :
Trinket :
Weapon :
Other Equipment :
Money :
|
Spellcasting (DC = 8 + Prof + Ability mod) |
* Denotes a bonus spell gained by a Racial feature
Spells Known:
Spell Slots
1st 0 | 2nd 0 | 3rd 0 | 4th 0 | 5th 0 | 6th 0| 7th 0 | 8th 0 | 9th 0
DC:
Spell Attack Mod: (Prof + Casting Stat Mod)
Bardic Inspiration
[ ]
Level 1 Spell Slots
[ ]
Cantrips
-
Level 1
-
|
<table width="800">
<tr><td><b><small> Basic Information </small></b></td></tr><tr><td><Mono>
Name : Height :
Race : Weight :
Background : Age :
Class : Eyes :
Alignment : Hair :
Deity : Size :
Total Level : 1 Speed :
Experience: : 0/300
</Mono></td></tr>
<tr><td><b><small> Ability Scores </small></b></td></tr><tr><td><Mono>
Strength : 00 (+0) 00 + 0 racial + 0 misc
Dexterity : 00 (+0) 00 + 0 racial + 0 misc
Constitution : 00 (+0) 00 + 0 racial + 0 misc
Intelligence : 00 (+0) 00 + 0 racial + 0 misc
Wisdom : 00 (+0) 00 + 0 racial + 0 misc
Charisma : 00 (+0) 00 + 0 racial + 0 misc
</Mono></td></tr>
<tr><td><b><small> Skills and Languages </small></b></td></tr><tr><td><Mono>
[R] Denotes skill proficiency from racial abilities
[B] Denotes skill proficiency from background
[C] Denotes skill proficiency from class abilities
<u>Proficient Skills </u>
<u>Non-Proficient Skills </u>
[ ] Acrobatics : +0 0 prof + 0 Dex + 0 misc
[ ] Animal Handling : +0 0 prof + 0 Wis + 0 misc
[ ] Arcana : +0 0 prof + 0 Int + 0 misc
[ ] Athletics : +0 0 prof + 0 Str + 0 misc
[ ] Deception : +0 0 prof + 0 Cha + 0 misc
[ ] History : +0 0 prof + 0 Int + 0 misc
[ ] Insight : +0 0 prof + 0 Wis + 0 misc
[ ] Intimidation : +0 0 prof + 0 Cha + 0 misc
[ ] Investigation : +0 0 prof + 0 Int + 0 misc
[ ] Medicine : +0 0 prof + 0 Wis + 0 misc
[ ] Nature : +0 0 prof + 0 Int + 0 misc
[ ] Perception : +0 0 prof + 0 Wis + 0 misc
[ ] Performance : +0 0 prof + 0 Cha + 0 misc
[ ] Persuasion : +0 0 prof + 0 Cha + 0 misc
[ ] Religion : +0 0 prof + 0 Int + 0 misc
[ ] Sleight of Hand : +0 0 prof + 0 Dex + 0 misc
[ ] Stealth : +0 0 prof + 0 Dex + 0 misc
[ ] Survival : +0 0 prof + 0 Wis + 0 misc
Languages : Common
Conditional Bonuses and Penalties :
</Mono></td></tr>
<tr><td><b><small> Inspiration </small></b></td></tr><tr><td><Mono>
Inspired : Yes / [No] Using inspiration gives you Advantage.
</Mono></td></tr>
<tr><td><b><small> Combat Statistics </small></b></td></tr><tr><td><Mono>
Hit Points : Current HP :
Proficiency : + Temp HP :
Initiative : + Total HD : dX [1/1]
Base Melee : +0 0 Prof + 0 Str + 0 misc
Base Ranged : +0 0 Prof + 0 Dex + 0 misc
Base Spell : +0 0 Prof + 0 Mod + 0 misc
Armor Class : 10 00 armor + 0 shield + 0 Dex + 0 misc
Vulnerability :
Resistance :
</Mono></td></tr>
<tr><td><b><small> Senses </small></b></td></tr><tr><td><Mono>
Passive Perception : 00 10 + 0 prof + 0 Wis + 0 adv* + 0 misc
Passive Investigation : 00 10 + 0 prof + 0 Int + 0 adv* + 0 misc
Passive Insight : 00 10 + 0 prof + 0 Wis + 0 adv* + 0 misc
*Add or subtract 5 to passive based on having advantage or disadvantage.
Vision :
</Mono></td></tr>
<tr><td><b><small> Saving Throws </small></b></td></tr><tr><td><Mono>
Strength : +0 0 prof + 0 Str + 0 misc
Dexterity : +0 0 prof + 0 Dex + 0 misc
Constitution : +0 0 prof + 0 Con + 0 misc
Intelligence : +0 0 prof + 0 Int + 0 misc
Wisdom : +0 0 prof + 0 Wis + 0 misc
Charisma : +0 0 prof + 0 Cha + 0 misc
Conditional Bonuses and Penalties :
Death Saves
Successes : [-],[-],[-]
Failures : [-],[-],[-]
</Mono></td></tr>
<tr><td><b><small> Racial Abilities and Features </small></b></td></tr><tr><td><Mono>
Subrace :
ASI :
Size :
Speed :
Vision :
Language: Common
Ability :
</Mono></td></tr>
<tr><td><b><small> Background Information </small></b></td></tr><tr><td><Mono>
Background :
-Other :
-Skill Prof :
-Tool Prof :
-Language :
-Feature :
Personality Traits
- Name
Description
- Name
Description
Ideal
- Name
Description
Bond
- Name
Description
Flaw
- Name
Description
</Mono></td></tr>
<tr><td><b><small> Class Abilities and Features </small></b></td></tr><tr><td><Mono>
Armor :
Weapons :
Tools :
Saving Throws :
Skill Prof. :
Features :
-
</Mono></td></tr>
<tr><td><b><small> Feats </small></b></td></tr><tr><td><Mono>
Name : Description
</Mono></td></tr>
<tr><td><b><small> Money and Equipment </small></b></td></tr><tr><td><Mono>
Armor :
Belt :
Body :
Chest :
Eyes :
Feet :
Hands :
Head :
Headband :
Neck :
Ring #1 :
Ring #2 :
Shield :
Shoulders :
Wrists :
Trinket :
Weapon :
Other Equipment :
Money :
</Mono></td></tr>
<tr><td><b><small> Spellcasting (DC = 8 + Prof + Ability mod) </small></b></td></tr><tr><td><Mono>
* Denotes a bonus spell gained by a Racial feature
Spells Known:
Spell Slots
1st 0 | 2nd 0 | 3rd 0 | 4th 0 | 5th 0 | 6th 0| 7th 0 | 8th 0 | 9th 0
DC:
Spell Attack Mod: (Prof + Casting Stat Mod)
Bardic Inspiration
[ ]
Level 1 Spell Slots
[ ]
Cantrips
-
Level 1
-
</Mono></td></tr></table>
This message was last edited by the GM at 01:57, Tue 08 Jan 2019.