Re: Chapter 3-3a: Hyuth's Tower
Even with the little..."accident", no further incident arises. As the group exits from the ground floor, they are met by a glossy-black raven perched on the displaced mantlepiece. Seeing Moira, the bird opens its mouth- and speaks with the voice of a tired, scholarly man;
"...whatever you just did, it seems to have ended the threat. My subordinate has confirmed with one of the few auguries we have left that Triboar's survival is 'weal' at hand. Hahaha! Ha-" the familiar somehow makes an embaressed cough, "in any case, you may take your time to deward the rest of the tower. Once done, Lord Protector Shendrel will send in a platoon to secure the area. You are entitled to any and all items, magical or otherwise, in Hyuth's stash as spoils of war. Though...the Lord Protector asks you leave his notes on the town defenses, as well as any intact constructs to the city."
Sweeping through the rest of the tower, Moira and Zaiya (with the help of Ethgar, who seems to have some knowledge of Hyuth's capabilities) carefully disable the remaining defenses. The ground floor still had a few nasty wards here and there- especially on the display cases themselves, but without the pressure of time the arcanist is eventually able to disable them. With U'lin and Claire's help, the party is eventually able to consolidate the wealth and magic of Hyuth's estate onto the ground floor.
L O O T (also accounting for Moira's treasure sense):
Top Floor:
-300gp of magical scribing reagents (150gp if sold)
-Healing Potion x2
-multiple documents on Hyuth's research (stone strengthen, town defenses)
-Animated Armor x1 (undamaged)
-Alchemy Lab (entire setup is ~150gp but not very portable)
2nd Floor:
-Silver Placards (doors) worth 5gp each (2gp of raw silver)
-Broken Dog Statue pieces
-Fist-sized ruby worth ~500gp
-Hyuths notes and letters showing correspondence with various shady factions
-Map of the Triboar region, focused on leylines
-Several shelves of books on Geography, Geology, Transmutation and the Arcane (worth ~400gp if brought to the right buyer, 200gp otherwise)
-Multiple trophies/trinkets worth a total of 50gp
-One trophy that seems to be a piece of heavily varnished wood carved in the shape of a horn that is making Moira's treasure sense go crazy (??? worth, appears very faintly magical to detect magic)
-Strange kobold statue made of glass (Magic, aura of moderate divination)
-Floating Quill and Inkwell (Common Magic Item, aura of weak transmutation + divination)
-Spell Circle made of cast silver (appears to be a focus for divination spells and welded to the floor)
-Dupari rug, furniture and clothing worth ~500gp. Most of that amount is the carpet.
-Hyuth's Spellbook (will list details in next post)
-Greater Healing Potion x2
Ground Floor: Dining Area
-Magical Piano (Common magic item) - the make of the piano means its worth at least 200gp
-Expensive Chandeliers, glass table and decorations in the dining room (~200gp)
-Massive High-quality Dupari Carpet (Yellow) worth ~600gp (would have been worth a lot more if it was not second handed and had been treated better)
-Elven Scimitars (Fake) - they seem to have been enchanted with an animation spell tied to vandalism of the room.
Ground Floor: Kitchen
-Magical Wine Chest that keeps things inside it cool (big enough to store 6 bottles of wine)
-6 bottles of wine on a portable wine-rack.
--4 are cheap brands worth 10gp each.
--1 is a fake bottle of Dragondew, an expensive Cormyrian wine that should be worth 200gp if it were real.
--The last bottle is rather small (250ml) dark-blue glass bottle of Mulhorandan Lion-Wine, a very rare vintage that is almost impossible to get outside of Mulhorand. It is worth approximately 500gp for the bottle of this size, potentially more to select markets.
-3 inactive sending stones (their other pairings appear to be lost). Hyuth apparently used these to order food from the local taverns.
-Approximately 100gp of rare herbs and spices, many still unused in their jars.
-A massive, heavy magical kitchen stove. Price is ??? because only a very select cliente would want it.
Ground Floor: Trophy Room
-Waterdhavian rugs worth 30gp each
-Several antique armor pieces, tools and trinkets dating back to the time of the Anauroch empire, mixed with 1-2 pieces of Imaskari design. Literally priceless in both senses of the word - only specific collectors or historians would want these.
-Animated Armors x2 (working, apparently inactive with the wards disabled)
-Multiple staves of increasingly ludicrous design. Most are just cheap props (worth no more than 1gp).
-A Staff of Dancing Lights (requires attunement, at-will Dancing Lights).
-A Broken Staff (???) that is now a set of fragmented, violet glass-like pieces- Zaiya and Ethgar can tell, because despite its clear age (centuries) it still holds a fragment of powers. Its just...in pieces now. (Arcana check)
-Three Orbs (require Identify, all magical):
--An orb brilliant green crystal and patterned with sun-like iconography in gold filigree.
--An orb of polished, reddish metal engraved with images of scales and claws.
--An orb of frosted glass that seems to move and shimmer in the soft light of the living room.
-various paintings and taspetries worth a total of 400gp to the right collector (or 300gp to a merchant)
Basement
-A large urn filled with a clear odorless liquid. A check by Claire reveals it to be a variant of Drow Venom. Instead of knocking the target unconscious, it puts them in an exhausted stupor. The urn is almost empty (3 doses left)
-Various alchemical reagents, useful for crafting potions/alchemy worth 210gp (105gp if sold)
-Multiple texts on Hyuth's blasphemous research that would be worth ~50gp if you strip all the taboo parts. Ten times the amount (500gp) if sold on the black market to less ethically concerned wizards.
-A Scroll of Flesh to Stone (DC 15)
-Several partially petrified animals
-One very angry table