Rec Room (OOCs)   Posted by StarMaster.Group: 0
StarMaster
 GM, 2 posts
Fri 4 Jan 2019
at 05:46
Rec Room (OOCs)
This thread is for all the OOCs you want to make.

First question: what level should we start at?

I tend to prefer starting at first level but I'm not averse to 3rd level for starters.

I suppose it depends on whether you think 1st levels are complete novices or the elite among ordinary people.
Sonaeu
 player, 1 post
 Icon Operative
Fri 4 Jan 2019
at 21:03
Rec Room (OOCs)
I personally would prefer third level.
Culhayn
 player, 1 post
 Damaya Scholar
Fri 11 Jan 2019
at 02:27
Rec Room (OOCs)
I'm not particularly inclined towards any, though 3rd-lvl can allow for a little bit more diversity and usually PbF is a bit more slow paced in character evolution than other games...
StarMaster
 GM, 4 posts
Fri 11 Jan 2019
at 17:19
Rec Room (OOCs)
While a 1st level character doesn't necessarily have to be a 'beginner', upon further thinking, it did make a bit more sense to start everyone at 3rd level.

This gives everyone some 'experience' under their belts.
Sonaeu
 player, 2 posts
 Icon Operative
Tue 15 Jan 2019
at 04:51
Rec Room (OOCs)
So we just need to purchase weapons and armor with our starting money?
StarMaster
 GM, 6 posts
Tue 15 Jan 2019
at 06:12
Rec Room (OOCs)
Yes. Ordinary supplies will be provided, but anything unusual you'll need to buy yourselves.
Revonoss
 player, 1 post
Tue 15 Jan 2019
at 08:05
Rec Room (OOCs)
Salutations. New blood on the block.

gona go for a mechanic space farer and a big wrench to make the machinery comply.
Solsantharis
 Player, 1 post
 Solarian Spacefarer
Tue 15 Jan 2019
at 08:25
Rec Room (OOCs)
Jumping on board, too! Solarian Spacefarer here.
Revonoss
 player, 2 posts
Tue 15 Jan 2019
at 10:09
Rec Room (OOCs)
Always nice to have a solarian on board.

So what sort of build is everyone going for? Im on the fence of maybe switching to ACE pilot and take skill focus Pilot or keep space farer and go for the guy that can fix really everything with medical expert tossed into the mix.

On the other hand reading the skill dc's to fix stuff i might be better off to grab skill focus engineering.
Sonaeu
 player, 3 posts
 Icon Operative
Tue 15 Jan 2019
at 17:33
Rec Room (OOCs)
I'm either going to go sniper or assault weapons/explosives, with the ghost specialization.   I haven't decided yet.
Culhayn
 player, 2 posts
 Damaya Scholar
Tue 15 Jan 2019
at 17:48
Rec Room (OOCs)
Hello there. I guess I'd be covering the medical needs of the team. Culhayn will be an specialist in Life Science, as well as a good Face if needed.
Sonaeu
 player, 4 posts
 Icon Operative
Tue 15 Jan 2019
at 17:57
Rec Room (OOCs)
In reply to Culhayn (msg # 11):

I have access to the medicine skill, if you'd prefer to go another route.

Edit: I've got sniper, longarms, and heavy weapons.  Also explosives (engineering) and medicine.   Someone else is going to have to be the face, though.

This message was last edited by the player at 20:35, Tue 15 Jan 2019.

Revonoss
 player, 3 posts
Tue 15 Jan 2019
at 20:56
Rec Room (OOCs)
At this point i picked up all the mechanic skills. But if we got so many with medicine maybe i'll aim for pilot mechanic. Don't think its fun if we have to many medics.
Solsantharis
 Player, 2 posts
 Solarian Spacefarer
Wed 16 Jan 2019
at 00:00
Rec Room (OOCs)
You can't have too many Medics! What if the Medic gets shot? Who's going to fix him up?

Korasha Lashunta here. Basic and Advanced Melee Weapons and Small Arms.

Skill strengths are Athletics, Mysticism, Physical Science and Stealth.
StarMaster
 GM, 7 posts
Wed 16 Jan 2019
at 00:03
Rec Room (OOCs)
Okay, Character Generation update. I forgot to take into account Level for starting equipment, mostly because I was originally basing it on everyone starting at 1st Level.

Since everyone is 3rd level, starting credits will be 8,000.

Additionally, you can purchase equipment, armor and weapons up to 6th level.

AND... you can select one weapon OR armor at up to 6th level for free.