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OOC and character building.

Posted by All-seeing EyeFor group 0
Risk
player, 8 posts
Tue 15 Jan 2019
at 17:49
  • msg #51

Re: OOC and character building

All-seeing Eye:
Also, from the Halcyon City expansion:

quote:
Take care when using more than one limited-edition playbooks. Each
one skews the game signifcantly, and having too many limited-edition
playbooks and not enough core playbooks can unbalance your game. It’s
not impossible to play that way, but it certainly will require more work
from all players at the table.


That'd be the Reformed, The Newborn, The Innocent, The Star, and the Joined. I'd like to keep that list down to one.


I'm going to put this here since the GM mentioned it before. Only the playbooks listed above will be allowed other than the ones in the core book. So, Advocate, Mystery and Space Kitten are all down one of their choices.
Random
player, 2 posts
Tue 15 Jan 2019
at 17:51
  • msg #52

OOC and character building

Saw Night's post above and brought it down to see where everyone was with updates from recent posts to help speed this along:

Dark Blue means it isn't contested.  Red means it is; the # in () after it is by how many.

Mouse - Legacy* (4)
Risk: Beacon; "I'll pick from what's left"

Abigail - Janus (2), Bull, Outsider(2)
Advocate: Scion(2), Legacy(4), Outsider(2)
Mystery: Brain(2), Innocent, Newborn
Night: Star(2), Delinquent(2), Transformed
Random: Legacy(4)/Scion(2), Nova, Doomed
Space Kitten: Brain(2), Star(2), Delinquent(2)
Willis: Janus(2), Protege, Legacy(4)

As such, everyone but Advocate and Mouse have one that doesn't have multiple selections.  If Mouse takes Legacy, Advocate is free to go with Scion or Outsider it seems.
This message was last edited by the player at 19:19, Tue 15 Jan 2019.
Space Kitten
player, 3 posts
Tue 15 Jan 2019
at 17:52
  • [deleted]
  • msg #53

Re: OOC and character building

This message was deleted by the player at 17:52, Tue 15 Jan 2019.
Random
player, 3 posts
Tue 15 Jan 2019
at 17:53
  • msg #54

Re: OOC and character building

And I missed a bunch of posts in there after posting/editing.  Apologies if I missed something you wrote and didn't include it.
Night
player, 5 posts
Tue 15 Jan 2019
at 18:15
  • msg #55

Re: OOC and character building

I think my question for the floor (and for our Eye) is whether the Transformed would actually work in the game. The playbook is all about being obviously, physically, freakishly different. I'm fine with that, but I'm not sure it fits in this iteration of "what superheroes are like," especially in the high school setting.
Advocate
player, 10 posts
Tue 15 Jan 2019
at 19:05
  • msg #56

Re: OOC and character building

Thanks, Random. I'm not going to contest Legacy, so that leaves me with Outsider and Scion.

For Outsider, my idea is a young psychic warrior aristocrat from a star empire, possibly sent here as part of a complex diplomatic arrangement (perhaps one of the adult superheroes - maybe one connected to a Legacy or Protege - had some run-in with the empire's authorities that suitably impressed them?). She is reckless and haughty, but grudgingly curious about Earth and eager to show earthlings how it's done.

Re: Joined, my understanding was that an Outsider/Joined is usually another member of the same species/society? Though maybe other variants are okay too. I kind of like the idea of someone with latent alien genes being suddenly awakened to their psychic birthright, perhaps in connection to the first contact between Earth and that species? But that's just a stray thought for me as well.

For Scion, I am thinking the son of a terrorist mastermind (think Cobra Commander, but more competent), who was groomed from an early age to become the heir to the organisation, but rebelled and ran away upon developing superpowers (due to both wanting to be a superhero and being scared of what Dad might do with that kind of power at his disposal). Sheltered with some manipulative and ruthless impulses left over from earlier upbringing, despite having good intentions. Haven't decided on the actual superpower yet, aside from a disturbing amount of combat training for a teen.

I honestly like both ideas a lot. I think I'll wait and see what others pick before I make the final call. That said, feedback and criticism is welcome. There may be some problems I haven't thought of.

Risk:
All-seeing Eye:
Also, from the Halcyon City expansion:

quote:
Take care when using more than one limited-edition playbooks. Each
one skews the game signifcantly, and having too many limited-edition
playbooks and not enough core playbooks can unbalance your game. It’s
not impossible to play that way, but it certainly will require more work
from all players at the table.


That'd be the Reformed, The Newborn, The Innocent, The Star, and the Joined. I'd like to keep that list down to one.


I'm going to put this here since the GM mentioned it before. Only the playbooks listed above will be allowed other than the ones in the core book. So, Advocate, Mystery and Space Kitten are all down one of their choices.


I read that as only one non-core playbook being allowed, not as only Halcyon City non-core playbooks being allowed. Though that would simplify things...
Random
player, 4 posts
Tue 15 Jan 2019
at 19:22
  • msg #57

Re: OOC and character building

Made a mistake on Star (apologies to kitten and night) so reposting:

Dark Blue means it isn't contested.  Red means it is; the # in () after it is by how many.

Mouse - Legacy* (4)
Risk: Beacon; "I'll pick from what's left"

Abigail - Janus (2), Bull, Outsider(2)
Advocate: Scion(2), Legacy(4), Outsider(2)
Mystery: Brain(2), Innocent, Newborn
Night: Star(2), Delinquent(2), Transformed
Random: Legacy(4)/Scion(2), Nova, Doomed
Space Kitten: Brain(2), Star(2), Delinquent(2)
Willis: Janus(2), Protege, Legacy(4)


So if kitten took brain, night could take star (and not have to worry about transformer).  Or either could take delinquent I suppose
This message was last edited by the player at 19:25, Tue 15 Jan 2019.
Risk
player, 9 posts
Tue 15 Jan 2019
at 19:37
  • msg #58

Re: OOC and character building

If it's the case of only one playbook from outside the core book then that would make things a little more difficult since some of us picked playbooks from supplements than the ones in the main book. It's still doable though I'm glad I didn't pick any playbooks from the start. Also I noticed that some of Mouse's choices have been left out so I put them in just so everyone's top picks are listed.


Dark Blue means it isn't contested.  Red means it is; the # in () after it is by how many.

Abigail - Janus (2), Bull, Outsider(2)
Advocate: Scion(2), Legacy(4), Outsider(2)
Mouse - Legacy (4), Protege (2), Delinquent (3)
Mystery: Brain(2), Innocent, Newborn
Night: Star(2), Delinquent(3), Transformed
Random: Legacy(4)/Scion(2), Nova, Doomed
Space Kitten: Brain(2), Star(2), Delinquent(3)
Willis: Janus(2), Protege (2), Legacy(4)

Risk: Beacon; "I'll pick from what's left"
This message was last edited by the player at 19:38, Tue 15 Jan 2019.
Random
player, 5 posts
Tue 15 Jan 2019
at 19:58
  • msg #59

Re: OOC and character building

It wasn’t an oversight. I had removed his other choices as he did the “staking claim” above and picked Legacy but fair enough.

Looks like I’ve got Nova or possibly doomed.  I’ll go with Nova I think.
Night
player, 6 posts
Tue 15 Jan 2019
at 20:10
  • msg #60

Re: OOC and character building

Dark Blue means it isn't contested.  Red means it is; the # in () after it is by how many. Italics are non-core playbooks, limited to one for the team. Bold are (conditionally, I assume) claimed playbooks.

Abigail - Janus (2), Bull, Outsider(2)
Advocate: Scion(2), Legacy(4), Outsider(2)
Mouse - Legacy(4), Protege (2), Delinquent (3)
Mystery: Brain(2), Innocent, Newborn
Night: Star, Delinquent(3), Transformed
Random: Nova
Space Kitten: Brain(2), Star, Delinquent(3)
Willis: Janus(2), Protege (2), Legacy(4)

Risk: Beacon; "I'll pick from what's left"

I'm happy to drop out of the running for those non-core playbooks, which removes The Star from my list. (If it works for the game, I'll just run Transformed.)

Mystery and Space Kitten have the most eggs in the "non-core" basket at the moment.
This message was last edited by the player at 20:26, Tue 15 Jan 2019.
Abigail Abrams.
player, 2 posts
Lady Liberty
Daddy's Girl
Tue 15 Jan 2019
at 22:57
  • msg #61

Re: OOC and character building

All-seeing Eye:
Why don't you lay out what you're thinking, character-wise, and other folks can help you with the brainstorming?


Conceptually, as far as powers are concerned, she's a cross between Wonder Woman and Captain America. The primary thing is being super strong and resilient, Her primary strategy being "I'm going to punch it with my fist", and some kind of extra power or signature MacGuffin type doodad (Janus, Bull, and Soldier all work pretty well in these cases). Her other identity would be that of Lady Liberty; being a bit of a daddy's girl, she wanted to pick something that would make him proud

As the character itself, Abigail is a new kid in school, a familiar feeling after having moved so many times because of her dad, Captain Steve Abrams USN, and her mother Diana Abrams, a State Dept. Translator. Abigail first found out about her powers just before moving to this city; having been hit by a car on the way home from school, the car just bounced off of her, rather than rolling over her. Once she got home, she felt she had to tell her parents what had happened, and she also felt compelled to do something with her new power(s).

The things I was primarily hoping to do with the character, as far as plot was
* Punch it with my fist
* Balancing the Hero life with also being a high school student hoping to get to college, and making sure her parents aren't too worried about her
* Figuring out how, where, and when she actually got her powers.


Perhaps someone with fresh eyes can take a look and see how this may fit into one of the other playbooks, although it looks like there would have to be deconstruction  anyway
This message was last edited by the player at 23:04, Tue 15 Jan 2019.
Night
player, 7 posts
Wed 16 Jan 2019
at 00:08
  • msg #62

Re: OOC and character building

So playbooks are driven largely by theme rather than powers (though each playbook has a set of superpowers to choose from).

The kind of character you're describing would probably fit best as a Legacy or Protege, both playbooks that involve relations to a previous generation of heroes (not necessarily parents). With a family background in the military, the Soldier playbook from A.E.G.I.S. might also fit (it's a classic Captain America type working on behalf of Masks' equivalent of SHIELD.)

Come to think of it, Abigail might also fit as a Bull—thematically about being a weaponized human and trying not to accidentally break everything around you with your powers or temper.

Some quotes from the relevant playbooks to help you get further along:

The Bull--You’re big, strong, and tough. You know what fighting really is, and you’re good at it. Sure…you’ve got a soft side, too. But you only show that to the people you care about most. Everybody else? They can eat your fist.

The Legacy--You’re the latest in a storied heroic lineage, a family that shares a name and a cause. Now, everybody is watching and waiting to see if you’ve got what it takes to uphold that tradition. No pressure, right?

The Protege--You proved yourself to an experienced hero. They think you’ve got what it takes. They’ve been training you for a while, and now you have to decide...do you want to be them? Or will you find your own path?

Most of the game's mechanics relate to interactions between characters (including NPCs), with adults automatically having a certain amount of sway just as they would with unpowered, real teenagers.
Risk
player, 10 posts
Wed 16 Jan 2019
at 01:09
  • msg #63

Re: OOC and character building

After reading your post I think you are right on the money for the three playbooks that best fit the concept: Janus, Bull and Soldier. Legacy and Protege could work like Night suggested though they require some rework of the character. Pretty much any playbook could work so it all depends on what you want to focus on.

The main part I focused on is this:

Abigail Abrams.:
The things I was primarily hoping to do with the character, as far as plot was
* Punch it with my fist
* Balancing the Hero life with also being a high school student hoping to get to college, and making sure her parents aren't too worried about her
* Figuring out how, where, and when she actually got her powers.


Janus is the first one that comes to mind since it is all about balancing the life of a hero and one's civilian life. The other two can work such say if you picked the Bull and had Abigail try to figure out who used her as a science experiment.

And just to show any of the playbooks can work here's one that has not been mentioned yet the Doomed. Abigail could still have the plot of understanding her powers and where they came from. In addition there's the whole her trying to reassure her parents not to worry while her doom is approaching closer by the day.
Advocate
player, 11 posts
Wed 16 Jan 2019
at 05:12
  • msg #64

Re: OOC and character building

It sounds most like the Bull to me, since that's the raw physical power science experiment one.
All-seeing Eye
GM, 17 posts
Maybe a conspiracy
Maybe not
Wed 16 Jan 2019
at 05:36
  • msg #65

Re: OOC and character building

It does sound pretty bull-like. Not saying you have to be that, just that it might warrant a second look.

I will point out, though, that 'balancing home and heroing' is going to be a theme for everyone. Just -moreso- for the Janus. You've been warned. :)
Phantom Mouse
player, 11 posts
Wed 16 Jan 2019
at 07:07
  • msg #66

Re: OOC and character building

Which for a Legacy is balancing doing your best with hearing all about what you did wrong last time you tried to stop crime.  LOL.
Abigail Abrams.
player, 3 posts
Lady Liberty
Daddy's Girl
Wed 16 Jan 2019
at 10:52
  • msg #67

Re: OOC and character building

All-seeing Eye:
It does sound pretty bull-like. Not saying you have to be that, just that it might warrant a second look.

I will point out, though, that 'balancing home and heroing' is going to be a theme for everyone. Just -moreso- for the Janus. You've been warned. :)


Well, if we've got that covered, than I think it's time to grab The Bull By the Horns (sorrynotsorry).


Risk:
figure out who used her as a science experiment


The only hangup I have with this is that it precludes other options, and operating at ground zero, there's no reason to assume that it was a science experiment when there are options abound.

Maybe she's a mutant, maybe she's the last member of an alien species, sent here from the parents of a dying world. Maybe she was chosen by the Gods for....reasons.

But ey, may be it was a lab experiment. Who knows, perhaps her parents know what's up. Working for the State Department has been used as a cover for spies at least since the dawn of the Cold War. Both Mom and Dad have security clearances, so even if their was nothing malevolent in what they do, they still couldn't tell their daughter about it.

Whatever happened, neither I the player nor Abigail the character know anything about it at this point.
This message was last edited by the player at 11:03, Wed 16 Jan 2019.
Night
player, 8 posts
Wed 16 Jan 2019
at 14:15
  • msg #68

Re: OOC and character building

Updated!

Dark Blue means it isn't contested.  Red means it is; the # in () after it is by how many. Italics are non-core playbooks, limited to one for the team. Bold are (conditionally, I assume) claimed playbooks.

Abigail - Bull
Advocate: Scion(2), Legacy(3), Outsider
Mouse - Legacy(3), Protege (2), Delinquent (3)
Mystery: Brain(2), Innocent, Newborn
Night: Delinquent(3), Transformed
Random: Nova
Space Kitten: Brain(2), Star, Delinquent(3)
Willis: Janus, Protege (2), Legacy(3)
Risk: Beacon; "I'll pick from what's left"

If nobody wants to "fight" Mouse for Legacy, it clears up a little more:

Abigail - Bull
Advocate: Scion, Outsider
Mouse - Legacy
Mystery: Brain(2), Innocent, Newborn
Night: Delinquent(2), Transformed
Random: Nova
Space Kitten: Brain(2), Star, Delinquent(2)
Willis: Janus, Protege
Risk: Beacon; "I'll pick from what's left"

The main sticking point looks to be "who get the non-core playbook?" (That's the main reason that I'm not hopping back on the Outsider/Joined duo with Advocate, btw.) If @Space Kitten wants to run with The Delinquent, then the dust settles pretty neatly on that question, too, and we're just about there.
This message was last edited by the player at 14:17, Wed 16 Jan 2019.
Random
player, 6 posts
Wed 16 Jan 2019
at 15:16
  • msg #69

Re: OOC and character building

Not to distract from the playbook stuff (because that seems primary and looks like we're close)...

So what next, people pick the powers in the playbook so we don't overlap or something?

Given I have no idea how this system works nor played in a game that doesn't have limits or guidelines on powers (or even normal stuff) telling me what is and isn't possible, could someone who knows this system (and has some free time) send me a PM (and possibly Abigail as well since she's in a similar boat I think) explaining all this?  Thanks!  I don't have the book (and am a tad too poor atm to go buy it) so I'm a tad lost.
Night
player, 9 posts
Wed 16 Jan 2019
at 15:29
  • msg #70

Re: OOC and character building

SHooting you a PM, but it's worth noting that the playbooks are available for free:

http://www.magpiegames.com/mas...sks-playbooks-moves/
Random
player, 7 posts
Wed 16 Jan 2019
at 15:34
  • msg #71

Re: OOC and character building

Thanks!  I did see the playbooks but the mechanics make no sense since don't understand the system at all.
All-seeing Eye
GM, 18 posts
Maybe a conspiracy
Maybe not
Wed 16 Jan 2019
at 15:48
  • msg #72

Re: OOC and character building

Random:
So what next, people pick the powers in the playbook so we don't overlap or something?

Given I have no idea how this system works nor played in a game that doesn't have limits or guidelines on powers (or even normal stuff) telling me what is and isn't possible, could someone who knows this system (and has some free time) send me a PM (and possibly Abigail as well since she's in a similar boat I think) explaining all this?  Thanks!  I don't have the book (and am a tad too poor atm to go buy it) so I'm a tad lost.


Overlapping usually isn't an issue. The roles in Masks are often more about who you are than what you can do.
In game, things that require die rolls are called 'moves'. While every playbook has moves of their own, there's a set of moves that any character can perform. A brief list of such moves follows:

Directly Engage a Threat: Attacking or fighting against someone or something. This usually works off your Danger stat, but there are powers and moves that can change that.

Unleash Your Powers: Push your abilities beyond what they can normally do. Note that this can be the power level of the ability, pinpoint accuracy, or simply using it in a way you wouldn't normally do. This works off your Freak stat, but there are powers and playbook moves that can change that.

Comfort or Support Someone: Getting someone into a better headspace, or perhaps getting them to like you a bit more. As many condition markers are psychological, this has some specific in-game effects when it comes to that. Works off your Mundane stat. Powers and moves, yadda yadda...

Pierce the Mask: Figuring out what someone's really thinking or planning. Works off your Mundane stat.

Defend: Defending someone or something other than yourself, often exposing yourself to danger in the process. Goes off your Savior stat.

Assess the Situation: Observation work to pick up clues around you, either through extended detective work, or simply getting a momentary read on what's going on. Works off your Superior stat.

Provoke Someone: Get a PC or NPC to do what you say, even if they don't want to. Works off your Superior stat.

Take a Powerful Blow: An often involuntary action, this roll is for when you take a hit, usually physical, but it can also represent a particularly powerful blow to one's emotions or ego. No stat is involved in this- only how much damage you've already taken.

Now, powers often dictate -how- you can do these things. If, for instance, you have invulnerability or armor or force fields, that would dictate how you can defend. If you have telepathy, it would indicate how you can pierce the mask. Master detective? You probably assess the situation in different ways than others would.

In later posts, I'll probably talk about two other factors in the game: Influence and Conditions. But for now, does this answer some of your questions?
Random
player, 8 posts
Wed 16 Jan 2019
at 17:29
  • msg #73

OOC and character building

A little.  I'll get there.  Just different style of system i guess...
Advocate
player, 12 posts
Wed 16 Jan 2019
at 18:12
  • msg #74

OOC and character building

On some further consideration, I'll go with Outsider. Will need to think about her home situation on Earth. Maybe she could stay with some other PC's family while there - whether they know about her true nature or not?
Risk
player, 11 posts
Wed 16 Jan 2019
at 18:17
  • msg #75

OOC and character building

That could work easily and once everyone actually has their character posted up it will be easier to figure out ties such as that.

Since no one has said they wanted Beacon as a backup I'm going to go ahead and lock that one down if everyone is okay with it.
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