CDR Naryss ch'Pertha
player, 174 posts Andorian CTAC Sun 6 Sep 2020 at 06:07 | Re: OOCtutorlage regarding the mechanics is always appreciated.
|
LCDR Christopher Decker
player, 142 posts Human CSO Sun 6 Sep 2020 at 06:50 | Re: OOCWith regards to the momentum spend, I'd say it's usually worth while to keep people conscious and acting. :)
|
CDR Naryss ch'Pertha
player, 176 posts Andorian CTAC Sun 6 Sep 2020 at 06:55 | Re: OOCIn general, I agree.
I have played characters, it must be said, that are best left unco during combat ... for their own safety, AND that of their allies.
|
Starfleet Command
GM, 252 posts Dammit Jim I'm a GM, not a Goldminer Sun 6 Sep 2020 at 18:02 | Re: OOCLCDR Christopher Decker: | System question:
When you take a minor action to set a phaser (to area, or vicious, or whatever) does it stay at that setting or do you have to set it every turn even if you continue to use the same option?
I mean, if you set a phaser to wide-angle or heavy stun or whatever, you'd expect it to stay that way. But I'm not sure that's what the system/mechanics have in mind... |
By the letter of the rules, yes, you have to use a minor action each time you fire to give it an effect. Unless you can find something in the book different?
Keep in mind you can perform as many Minor Actions as you wish each Turn. However only the first one comes with no cost, and each Minor Action may only be performed once per Turn. Each Minor Action taken after the first one costs 1 Momentum as an Immediate spend.
Some common Minor Actions: Aim, Draw Item, Drop Prone, Interact, Movement, Prepare, Stand.
This message was last edited by the GM at 18:07, Sun 06 Sept 2020.
|
Starfleet Command
GM, 253 posts Dammit Jim I'm a GM, not a Goldminer Sun 6 Sep 2020 at 18:08 | Re: OOCCDR Naryss ch'Pertha: | In general, I agree.
I have played characters, it must be said, that are best left unco during combat ... for their own safety, AND that of their allies. |
Agreed! So I have deducted 1 Momentum thusly. Ya'll down to 4 now.
Jav'Ker, T'Lara, or Mcreeg may act when ready... let me know if you need any help.
|
Starfleet Command
GM, 255 posts Dammit Jim I'm a GM, not a Goldminer Tue 8 Sep 2020 at 00:08 | Re: OOCGoing to give it a little more time for Jav'Ker, then I'll NPC him.
Mcreeg hasn't logged in in almost a week... not like him, but I hope he's okay. I can NPC him too if need be, I don't want the game to lose too much momentum (no pun intended).
|
LCDR Christopher Decker
player, 143 posts Human CSO Tue 8 Sep 2020 at 02:34 | Re: OOCSounds good. I hope they're both okay.
|
LCDR Christopher Decker
player, 144 posts Human CSO Tue 8 Sep 2020 at 05:23 | Re: OOCHey, is starship combat supposed to work like this? Do crew members take turns, or do ships? I don't think The Other Game I was in was doing it quite right...
|
Starfleet Command
GM, 258 posts Dammit Jim I'm a GM, not a Goldminer Tue 8 Sep 2020 at 05:30 | Re: OOCCrew members take turns, alternating with NPCs/bad guys. In ship combat, one player on the ship would act. The the NPC ship would get an action. Typically NPC ships get a number of actions equal to their Size Class. But more fleshed out NPC ships might get more.
|
Starfleet Command
GM, 261 posts Dammit Jim I'm a GM, not a Goldminer Tue 8 Sep 2020 at 21:01 | Re: OOCInteresting thing about melee combat. It's an Opposed Test, which means you and the target both roll Daring+Security with a Difficulty 1. And the winner does the damage.
So, having T'Lara punch ch'Pertha might not end well for her.
I knew this once, but it's been so long since COVID killed my tabletop game, I'd forgotten.
|
LCDR Christopher Decker
player, 145 posts Human CSO Tue 8 Sep 2020 at 21:42 | Re: OOCIn reply to Starfleet Command (msg # 425):
With regards to ship-to-ship combat:
But any given action can only be taken once in a round, right?
For instance, ch'Pertha takes his action. Then the enemy ship does. It fires.
Now Decker takes an action. And then the enemy ship takes another action. But it can't fire a second time, can it?
|
Starfleet Command
GM, 262 posts Dammit Jim I'm a GM, not a Goldminer Wed 9 Sep 2020 at 02:34 | Re: OOCIt can't fire the same weapon again. If it has two dedicated weapons officers and two different weapons, it could fire again with the second weapon, in theory.
|
LCDR Christopher Decker
player, 147 posts Human CSO Wed 9 Sep 2020 at 03:32 | Re: OOCDecker's cunning strikes again!
|
CDR Naryss ch'Pertha
player, 178 posts Andorian CTAC Wed 9 Sep 2020 at 07:55 | Re: OOCSo, for clarifications, please:
SFC: | That's 6 damage to ch'Pertha. He has 18 Stress, but any hit of 5 or more causes an Injury. |
So, ch'Pertha initially took 6 Stress from Javkar2's shot, which resulted in a 'KOed' Injury.
But I spent 1 Momentum to Avoid the Injury ... but still take the stress.
SFC: | Phaser damage.That's 2 damage, 2 more Stress to ch'Pertha. |
Then he took '2 more Stress' from T'Lara2's shot.
Therefore, ch'Pertha currently has taken 8 Stress, right? but no Injury?
Now, my character sheet says ch'Pertha has only 16 Stress.
Which is correct, please ... my character sheet, or the ST's calculation above?
|
CDR Naryss ch'Pertha
player, 179 posts Andorian CTAC Wed 9 Sep 2020 at 07:57 | Re: OOC... and please, of the five clines that ch'Pertha and Javkar are assailing, how many are 'down', 'in a bad way' and 'still in the fight'?
|
Starfleet Command
GM, 264 posts Dammit Jim I'm a GM, not a Goldminer Wed 9 Sep 2020 at 18:10 | Re: OOCCh'Pertha should start with 16 Stress, and he's down to 8 at the moment. He spent Momentum to Avoid an Injury, but can't do that again this scene until he has a chance to perform a Recovery action.
Of the clones, ch'Pertha 2.0 is down, Mcreeg is in a bad way, and Decker is beaten up and down (but not out). Both Decker and T'Lara 2.0 will have to perform minor actions to stand up if they want to fight from anything but a prone position. Same with Mcreeg, except a strong breeze will knock him over. JavKer 2.0 is in fighting trim and on his feet. But, he just missed his 'Original' with a phaser.
And of course, Decker has somehow accidentally managed to take down the 'Starfleet security officer' with a lucky shot. He was probably aiming at the ceiling. :)
This message was last edited by the GM at 18:19, Wed 09 Sept 2020.
|
LCDR Christopher Decker
player, 148 posts Human CSO Wed 9 Sep 2020 at 18:41 | Re: OOCAt the academy, they called him the Ice Man!
Well, no, with a Daring of 7 they probably didn't...
At the academy, they called him a ladies' man!
Well, no, with a Presence of 7 they probably didn't...
Look, let's just not talk about his academy days.
|
LCDR T'Lara
player, 57 posts Vulcan Counselor Wed 9 Sep 2020 at 20:15 | Re: OOCOK. So my phaser shot final roll is a 1 and a 20, and I'm not too versed in the rules.
is it still a hit, despite the complication?
|
LCDR Christopher Decker
player, 149 posts Human CSO Wed 9 Sep 2020 at 20:32 | Re: OOCIt is! Other than adding complications (or threat) 20's don't count as an automatic failure on the attempt or anything. You still got two successes.
Of course, if Dale is feeling evil, your phaser may have just run out of juice. Are you sure you charged it up before the mission? ;)
|
Starfleet Command
GM, 265 posts Dammit Jim I'm a GM, not a Goldminer Thu 10 Sep 2020 at 01:22 | Re: OOCDecker is correct! You'll hit, and can roll damage. But a Complication results (which may just be me banking some Threat).
|
Starfleet Command
GM, 266 posts Dammit Jim I'm a GM, not a Goldminer Thu 10 Sep 2020 at 17:08 | Re: OOCI see T'Lara's dice rolls but not her post. Anything you need from me?
|
LCDR T'Lara
player, 58 posts Vulcan Counselor Thu 10 Sep 2020 at 19:25 | Re: OOCI'm alright, just caught up at work. will post shortly.
|
LCDR T'Lara
player, 60 posts Vulcan Counselor Thu 10 Sep 2020 at 19:37 | Re: OOCThere. and sorry for the delay.
|
LCDR Christopher Decker
player, 150 posts Human CSO Thu 10 Sep 2020 at 20:10 | Re: OOCWhat?! That's no excuse!
We're trying to save a whole planet here! Priorities! ;)
|
LCDR Christopher Decker
player, 152 posts Human CSO Sat 12 Sep 2020 at 06:17 | Re: OOCWell, that sucked. :P
|