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10:51, 19th April 2024 (GMT+0)

OOC.

Posted by Starfleet CommandFor group 0
LT JG Xanatos Mcreeg
player, 127 posts
Human HELM
Wed 30 Sep 2020
at 07:38
  • msg #464

Re: OOC

checking in on a borrowed computer at work, will ingame post later this afternoon..
LCDR Christopher Decker
player, 175 posts
Human CSO
Fri 2 Oct 2020
at 06:34
  • msg #465

Re: OOC

Real life has intruded. Sorry I haven't posted. I should be able to catch up tomorrow evening.
Starfleet Command
GM, 290 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 5 Oct 2020
at 03:01
  • msg #466

Re: OOC

OK, so where are we at?  Decker proposed a course of action, are we going with it?

If so, I'll tell ya what rolls to make. :)
CDR Naryss ch'Pertha
player, 191 posts
Andorian CTAC
Mon 5 Oct 2020
at 04:34
  • msg #467

Re: OOC

quote:
... with a nod, he said, "Its worth a try, though" as handed his communicator to Decker, to do with as he felt necessary.

LCDR Christopher Decker
player, 177 posts
Human CSO
Tue 6 Oct 2020
at 05:01
  • msg #468

Re: OOC

For what it's worth, here's a short character bio I created for Dale based on the character creation process. I imagine it would all be in his Starfleet personnel record.

Christopher was a Starfleet brat, whose parents spent most of his childhood on Vulcan. His father is a diplomat and his mother a computer scientist.  While he'd never claim or aspire to Vulcan levels of emotional suppression, he did adopt a strong respect for discipline and logical thought.  He also inherited more than a little of his mother's scientific talent.

He barely had a second thought about joining Starfleet, and naturally gravitated towards the Science division. While he had learned much of the universe from a theoretical perspective, he found himself strongly driven to see and experience for himself, and he focused on fields critical to a starship crew.  His notable weakness was a lack of strong leadership drive, but he worked hard to develop the minimal skills Starfleet required and his strong and varied scientific aptitudes more than made up for that deficiency, especially for someone who wasn't pursuing the command track. Instead he developed an appreciation for teamwork and the strength of the group.

His immediate and distant family connections prevented him from being sidelined to a planetary or Starbase assignment and he's served two tours on starships. While on the USS Exeter, he played a key role during first contact with a race of metamorphs who freely transferred personalities between themselves as easily as they reshaped their bodies, and received a commendation for his performance.  During his second assignment, the research ship USS Copernicus was redirected to a frontier colony planet that was being ravaged by a completely unknown and viciously infectious plague. With limited medical staff available (the Copernicus was fitted and staffed for stellar observation), and the nearest appropriate medical vessel almost two weeks away, Decker stepped up and organized the ship's available staff to combat and ultimately defeat the disease before it could consume the colony.

Newly promoted  Lieutenant Commander Decker finds his new posting as the Chief Science Officer to a front-line starship to be more than a little intimidating. He's developed a real love for deep space exploration, but also an awareness of just how dangerous it can be. He's not a particularly brave man nor a leader of sentient beings, but his talents and a bit of luck have put him front and center  (well, a bit off to the right of the command chair) on one of Starfleet's most capable vessels and he hopes he's up to the task.
LCDR Christopher Decker
player, 179 posts
Human CSO
Thu 8 Oct 2020
at 03:51
  • msg #469

Re: OOC

This came to mind:

[Preparing to confront Gozer]
Dr. Peter Venkman: Well, whatever it is, it's gotta get by us!
Dr. Raymond Stantz: Right!
Dr. Peter Venkman: Go get her, Ray!
[Ray glares at him]
Dr. Raymond Stantz: Gozer the Gozerian? Good evening. As a duly-designated representative of the City, County and State of New York, I order you to cease any and all supernatural activity and return forthwith to your place of origin or to the next convenient parallel dimension.
Dr. Peter Venkman: That oughta do it, thanks very much Ray.
Gozer: Are you a god?
[Ray looks at the others, who all nod] Dr. Raymond Stantz: [hesitant] Uh...no.
Gozer: Then...DIEEE!!
[Gozer begins shocking the Ghostbusters with lighting]
Winston Zeddmore: Ray, when someone asks you if you're a god, you say "YES!!"
CDR Naryss ch'Pertha
player, 193 posts
Andorian CTAC
Thu 8 Oct 2020
at 04:38
  • msg #470

Re: OOC

THE best line in the movie ... and better than the vast majority of lines in any movie.
LCDR Christopher Decker
player, 181 posts
Human CSO
Sat 10 Oct 2020
at 04:31
  • msg #471

Re: OOC

Hey, just so I can abuse the system for all it's worth make the most of my abilities, what (either exactly, or more or less) am I rolling for?

Also, I don't care what Decker's family history says, I'm not merging with this thing to show it the way to its Creator.
LCDR Christopher Decker
player, 183 posts
Human CSO
Mon 12 Oct 2020
at 06:23
  • msg #472

Re: OOC

By the way, I just finished binging Star Trek: Lower Decks today and found it very entertaining. Don't think of it as a standard Star Trek series, but rather as a sitcom set in the Star Trek universe (more or less). The humor won't be for everyone, I'm sure, but I dug it. And there are tons of references and call backs spanning the entire franchise (including the Original and Animated series).
Starfleet Command
GM, 293 posts
Dammit Jim
I'm a GM, not a Goldminer
Fri 16 Oct 2020
at 02:23
  • msg #473

Re: OOC

I'm trying to decide how to bring in our two new players.  Whether to fit them into the current adventure, or shorten the current one to expedite their arrival.

Thoughts?
LCDR Christopher Decker
player, 184 posts
Human CSO
Fri 16 Oct 2020
at 03:00
  • msg #474

Re: OOC

Well, given the buildup I hope we don't shorten it too much. Or, at least, I'd like a satisfying ending.

If you can bring in new people without too much trouble, that's fine by me. I also understand not wanting to make them wait long, though, and we could use the additions.
LT JG Xanatos Mcreeg
player, 129 posts
Human HELM
Fri 16 Oct 2020
at 03:11
  • msg #475

Re: OOC

bring them in, make them one of us..one of us...one of us :)
Starfleet Command
GM, 294 posts
Dammit Jim
I'm a GM, not a Goldminer
Fri 16 Oct 2020
at 04:53
  • msg #476

Re: OOC

Got to admit, I'm partial to completing the current adventure myself.  I know we had to "abridge" the last mission due to player drop out and adding new players already.

Working on it.  Sorry for the delay, I've been trying to figure out how to proceed on this matter. :)
LCDR T'Lara
player, 72 posts
Vulcan Counselor
Fri 16 Oct 2020
at 04:54
  • msg #477

Re: OOC

Maybe the two could be survivors from the other away team?
CDR Naryss ch'Pertha
player, 195 posts
Andorian CTAC
Fri 16 Oct 2020
at 05:34
  • msg #478

Re: OOC

LCDR T'Lara:
Maybe the two could be survivors from the other away team?

That's a good idea, if the ST feels he can make that work into the scenario.
Starfleet Command
GM, 295 posts
Dammit Jim
I'm a GM, not a Goldminer
Fri 16 Oct 2020
at 06:29
  • msg #479

Re: OOC

Yes!  That's exactly what I'm going to do.  Thanks for the idea. :)
Starfleet Command
GM, 297 posts
Dammit Jim
I'm a GM, not a Goldminer
Tue 20 Oct 2020
at 15:35
  • msg #480

Re: OOC

My last full shift for the week today... should be updating the game tonight or tomorrow (more likely tomorrow... been fried after work this week).  In the next post I plan to bring in the new characters and we'll be advancing things a bit more than a jaunt down the corridor. ;)
LCDR Christopher Decker
player, 185 posts
Human CSO
Wed 21 Oct 2020
at 02:38
  • msg #481

Re: OOC

Cool. FWIW, I've been waiting for the result of the roll you asked me to make. Unless we're skipping ahead, which is fine. ;)
Starfleet Command
GM, 298 posts
Dammit Jim
I'm a GM, not a Goldminer
Wed 21 Oct 2020
at 02:55
  • msg #482

Re: OOC

The roll was to get a fix on the signal, keep it, track the other Fed signals. I put the results in my last post...

Starfleet Command:
Decker, meanwhile, was able to narrow down the direction and bearing of the signal.  It's localized source, or at least a repeater station from which it was bouncing.  The artifact was roughly the size of Earth, after all.  Perhaps not coincidentally, it lay in the same direction as the next Federation tech signal.

LCDR Christopher Decker
player, 186 posts
Human CSO
Wed 21 Oct 2020
at 04:09
  • msg #483

Re: OOC

In reply to Starfleet Command (msg # 482):

Damn. I missed that between Mcreeg's last post and JavKer's.
LCDR D'rala Vex
player, 1 post
Fri 23 Oct 2020
at 18:14
  • msg #484

Re: OOC

Hello, all!

I'm one of the new players. Met your lovely DM while playing a different ST game with them, but that game unfortunately died out. Happy to be aboard.

I'm currently backreading your current thread, and then will get my first post in today.
LCDR Christopher Decker
player, 190 posts
Human CSO
Fri 23 Oct 2020
at 19:25
  • msg #485

Re: OOC

In reply to LCDR D'rala Vex (msg # 484):

Probably a Romulan spy.

I call dibs on their tricorder and any quatloos they're carrying.
LT Tsolo Kloshe Saghalie
player, 2 posts
Tue 27 Oct 2020
at 19:37
  • msg #486

Re: OOC

I'm a newbie to Star Trek. Starfleet Command has been most patient, helpful, and kind in getting me up to speed, toddler speed anyway.
LCDR D'rala Vex
player, 5 posts
Tue 27 Oct 2020
at 22:06
  • msg #487

Re: OOC

Hello again!

Looking forward to our chars interacting--they hadn't wound up in the same scene yet in the old game haha.
LCDR Christopher Decker
player, 192 posts
Human CSO
Wed 28 Oct 2020
at 04:57
  • msg #488

Re: OOC

Welcome to the both of you!
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