Re: OOC
In reply to LCDR Naryss ch'Pertha (msg # 102):
You're close. :)
So ship's have Systems (Communications, Computers, Engines, Sensors, Structure, and Weapons) and they have Departments (Command, Conn, etc.). Systems are like player Attributes and Departments are the same as player Disciplines.
When a ship assists a player, it gets/adds 1 die.
And, as you mentioned, ship's don't have specific focuses (this is due to the wide range of skills and equipment comprising a ship), but are treated as if they always have an applicable one. That means that they 'crit' (score two successes) whenever the ship die rolls equal to or less than it's department rating. If the roll is between the department rating and the department + system, it'll score a single success. If the roll is above department + system, it scores 0 successes. And, of course, a 20 is a botch.
In this case, with Sensors = 9 and Science = 3, the basic target number is 12 and the crit threshold is 3. If I'd rolled a 3 or less on the ship die, I (the ship) would have scored 2 successes. If I'd rolled between 4 and 12, it would have scored 1 success. If I'd rolled 13 or higher, zero.