Abyss Station - Ancient Artifact.   Posted by Starfleet Command.Group: 0
LCDR Christopher Decker
 player, 237 posts
 Human CSO
Wed 17 Feb 2021
at 01:26
Re: Abyss Station - Ancient Artifact
OOC: I assume ch'Pertha will spend 1 of our 3 momentum to avoid the injury.

Even Decker's self-control couldn't repress a grunt of exasperation, "I AM doing something. Having saved a few billion Klingons, I'm now trying to save ch'Pertha's life, not to mention myself from a very undesirable promotion. Now watch *that*, uh, security monitor. I think pink and orange symbols represent warnings or errors." He points at a set of panels and then goes back to work.

Using the computer access he inherited from T'Lah, he'll try to re-direct the deathbots at the other station from ch'Pertha to the Ithik. If that's not feasible, he'll just try to shut them down or put then on standby.

He'll buy 1 extra die with 1 momentum, and Testing a Theory will give him another die, now, too. And he's asking for an assist from Jav'Ker, if that wasn't clear. ;)

17:25, Today: LCDR Christopher Decker rolled 32 using 4d20 with rolls of 11,13,3,5.  Hacking the Deathbots. Reason(12) + Science (5).

With the Computer focus, that'll be 6 successes.

This message was last edited by the player at 04:23, Wed 17 Feb.

LCDR Gullak JavKer
 player, 86 posts
 Tellarite CHENG
Wed 17 Feb 2021
at 04:11
Re: Abyss Station - Ancient Artifact
"No need to be grouchy," Jav'Ker deadpanned as he turned to help Decker at his nearly-impossible task.

20:07, Today: LCDR Gullak JavKer, rolled 1 using 1d20 with rolls of 1.  Assist Decker.

Decker's actually unable to control the robots - it's impossible - but he CAN shut them down.  And he does, with JavKer's help.  In the other control room, both deathbots power down with a hum and go dark.

But, just outside, in the hallway, there's the sound of a disruptor beam, and Mcreeg's warbling, eerie scream echoes on almost to infinity...

OOC: The deathbots outside the room have dealt with Mcreeg.  A PC is up next!  In the other control room, ch'Pertha is injured, the robots are off, and one of the two Ithik are down!
LCDR Christopher Decker
 player, 239 posts
 Human CSO
Wed 17 Feb 2021
at 04:22
Re: Abyss Station - Ancient Artifact
I'm guessing we had a few excess successes? If so, can I do an instant momentum spend to Obtain Information?

This message was last edited by the player at 04:23, Wed 17 Feb.

Starfleet Command
 GM, 354 posts
 Dammit Jim
 I'm a GM, not a Goldminer
Wed 17 Feb 2021
at 13:47
Re: Abyss Station - Ancient Artifact
You generated 3 extra Momentum, which I've added to the pool - you can spend for Obtain Information given your points you made via PM.  Go for it. ;)

In the meantime, either T'Lara, Tsolo or D'rala is up next! I've assumed ch'Pertha will spend 1 Momentum to Avoid an Injury, but he's still down 12 Stress in total.

LCDR Christopher Decker
 player, 240 posts
 Human CSO
Wed 17 Feb 2021
at 16:27
Re: Abyss Station - Ancient Artifact
OOC: Cool. In that case I'll spend 1 momentum to Obtain Information. As usual, that would net me two questions but I can only think of one that's specifically relevant.
1. Decker has shut down the jump process and shut down a couple of specific deathbots. Granted, he got lucky (or is he just that good? ;) ), but in general what kind of access to the artifact's systems does he seem to have at this point?
2. Oh, I guess the second question might be, is something (security or another agent) fighting against him, or is the difficulty merely due to totally unfamiliar architecture and a language he barely understands?

LCDR T'Lara
 player, 93 posts
 Vulcan Counselor
Wed 17 Feb 2021
at 20:28
Re: Abyss Station - Ancient Artifact
It only dawned on T'Lara that running by herself for the rescue was awfully stupid when she noticed the two kill-bots standing by the door.  Even one of them was a challenge for the entire team, and she had no combat experience to speak of.  She raised her phaser and pointed at one of them, expecting to be evaporated before she ever makes a shot.  But when the killbots didn't move, or reacted to her presence, she charged into the room instead, her eyes darting from side to side in a frenzy, searching for the Ithik that murdered T'Lah.

When she did find him, she didn't hesitate

OOC: let me see if I got it right.  Aim, plus spending one momentum for an additional minor action (set phaser to 'vicious').  Then another momentum for the actual shot.
LCDR T'Lara rolled 19 using 1d20 with rolls of 19.  phaser shot - rerolling 15 (aim).
LCDR T'Lara rolled 24 using 3d20 with rolls of 15,2,7.  Phaser shot (+aim) + 1 momentum .

2 successes.  A hit?
If so, then it is seven damage (4 from the roll, +3 from vicious). Not too shabby for someone with a security score of '1'

CDR Naryss ch'Pertha
 player, 238 posts
 Andorian CTAC
 Current Stress: 4/16
Wed 17 Feb 2021
at 23:39
Re: Abyss Station - Ancient Artifact
Starfleet Command:
One of the warbots now had a better shot (it figured), and took it, the pulse of energy lashing out towards the determined Andorian!
Total of 7 Stress, which is an injury!  ch'Pertha is already down 4 Stress from the phaser graze.</b></quote<quote LCDR Christopher Decker><Orange>OOC: I assume ch'Pertha will spend 1 of our 3 momentum to avoid the injury.
Indeed true:  Please, I would like to Spend 1 Momentum to 'Avoid an Injury'


ch'Pertha spun with the shot from the 'bot.   The pain and the momentum of the blast catching him off guard somewhat.
LT Tsolo Kloshe Saghalie
 player, 30 posts
Thu 18 Feb 2021
at 03:00
Re: Abyss Station - Ancient Artifact
If Tsolo is heading the same way as Naryss and T'Lara, he tries the effect of passing by the bots, jbeginning to crawl as he nears them.
LCDR D'rala Vex
 player, 27 posts
Thu 18 Feb 2021
at 15:57
Re: Abyss Station - Ancient Artifact
OOC: could you tell me the set up of the hall/room where we've arrived?

I would've gotten there before both T'Lara and Tsolo, so I guess I should just already be already be in the room? Or I can write my arrival and we can just say I got there before them?

Starfleet Command
 GM, 355 posts
 Dammit Jim
 I'm a GM, not a Goldminer
Fri 19 Feb 2021
at 01:52
Re: Abyss Station - Ancient Artifact
Initiative in ST:A doesn't quite work like that.  You alternate actions, starting with a PC (usually) and then an antagonist.  The order of one turn does not impact the order of the next.

So, for example, last turn, you posted you were moving to the scene.  T'Lara posted she was moving to the scene.  You both arrived on the scene this turn. This turn, T'Lara posted first.  There was no requirement for her to wait for you to post first; you essentially got there on your actions, which you can now take. If you want to assume you were a couple steps ahead of T'Lara, you can do so - without changing her action, of course.

As for the description... the control room is identical to the one you left, except the interface is blasted and smoking.  Both robots are in the doorway, but now shut down thanks to Decker.  One Ithik is down (punched by ch'Pertha) and the other is down (as I'll post shortly, shot by T'Lara).

However, what D'rala can note is that the fallen/stabbed Dr. T'Lah is moving somewhat feebly... she's still alive (for the moment!).

As for Tsolo, well.  He's got to make it past the robots outside HIS room first, which have now gone active and shot Mcreeg (after you had cleared past them).  Stay tuned for my next post!

This message was last edited by the GM at 01:57, Fri 19 Feb.

LCDR D'rala Vex
 player, 28 posts
Fri 19 Feb 2021
at 02:03
Re: Abyss Station - Ancient Artifact
OOC: Oh yeah, I didn't want anyone to wait for me to post, I just meant in the order of the scene because I left first. Wasn't sure how you wanted me to handle the "on screen" timeline.

Thanks for the recap!

Starfleet Command
 GM, 356 posts
 Dammit Jim
 I'm a GM, not a Goldminer
Fri 19 Feb 2021
at 03:17
Re: Abyss Station - Ancient Artifact
Tsolo emerges from the first control room to see Mcreeg's fallen body, a blackened spot on the center of his space suit.  The two murderbots swivel his way as he gets down on all fours and tries to crawl past them.  They seemed... confused?  Perplexed?  It was hard to tell with a robot.

Meanwhile in the second control room, T'Lara's shot stuns the Ithik, and the murderbots are shut down.  D'rala notices T'Lah still lived, albeit barely...

(OOC: One murderbot left to act.)

One of the two sentinels that Tsolo crawled past ignored him and entered the room.  Ruthlessly, it fires its disruptor at Decker, who desperately manipulated the controls. But burly JavKer got in the way!

"Look OUUUUU..." he managed before the bolt came.

Today wasn't JavKer's day to die.  At least not yet.  The blast missed, striking the wall behind.

OOC: And now it's D'rala's turn. To answer Decker's earlier questions:

1. Decker has shut down the jump process and shut down a couple of specific deathbots. Granted, he got lucky (or is he just that good? ;) ), but in general what kind of access to the artifact's systems does he seem to have at this point?

Limited.  He's only accessing this one local junction.  The equivalent of one cell phone tower on, say, the planet Earth. However he can relay commands to the main node, just with increased difficulty (which he's already done at least once).

2. Oh, I guess the second question might be, is something (security or another agent) fighting against him, or is the difficulty merely due to totally unfamiliar architecture and a language he barely understands?

More the latter.  While he was being opposed actively by the Ithik, the task was 'Impossible', so no roll was possible.

 

This message was last edited by the GM at 03:20, Fri 19 Feb.

LCDR D'rala Vex
 player, 29 posts
Fri 19 Feb 2021
at 04:44
Re: Abyss Station - Ancient Artifact
D'rala dashes across the control room, dropping down beside T'Lah.

"Hold on, I've got you," she says.

D'rala looks to the wound in her superior's sternum and sets a hand atop of it, applying pressure in an attempt to stem the bleeding.
Starfleet Command
 GM, 357 posts
 Dammit Jim
 I'm a GM, not a Goldminer
Fri 19 Feb 2021
at 17:27
Re: Abyss Station - Ancient Artifact
OOC: T'Lah is in bad shape, but Vulcans are tough.  D'rala can make a Reason or Daring + Medicine check, difficulty of 3.  Obviously if she uses Daring she's using more desperate measures! D'rala can buy an extra die for 1 Momentum, or 2 extra dice for 3.
CDR Naryss ch'Pertha
 player, 239 posts
 Andorian CTAC
 Current Stress: 12/16
Sun 21 Feb 2021
at 05:21
Re: Abyss Station - Ancient Artifact
Do I have an action?  Can I aid Vex to tend to T'Lah?

Without realising what was happening in the first control room (whence JavKer and Decker are), ch'Pertha calls through his communicator, "This threat cleared.    Get this place shut down, please".
LCDR D'rala Vex
 player, 31 posts
Sun 21 Feb 2021
at 05:50
Re: Abyss Station - Ancient Artifact
D'rala pulls the fabric away from T'lah's wound and goes to work trying to stabilize her, heart pounding.


OOC: using daring/medicine!


00:47, Today: LCDR D'rala Vex rolled 8 using 1d20 with rolls of 8.

00:47, Today: LCDR D'rala Vex rolled 5 using 1d20 with rolls of 5.

00:47, Today: LCDR D'rala Vex rolled 10 using 1d20 with rolls of 10.


Target 13, three successes. :)

LT Tsolo Kloshe Saghalie
 player, 31 posts
Sun 21 Feb 2021
at 06:46
Re: Abyss Station - Ancient Artifact
Tsolo continues on his way, heading toward the robot that fired.
LCDR Christopher Decker
 player, 242 posts
 Human CSO
Sun 21 Feb 2021
at 10:00
Re: Abyss Station - Ancient Artifact
OOC: Have we wrapped around to the next turn? In any case, at my next opportunity...

Decker flinches slightly as the disruptor blast goes wide, silently muttering a prayer of thanks for the Engineer's interference. It takes every bit of discipline not to dodge, run, or even turn to look at the security bot aiming at him. None of that will save him. Instead, he works quickly to duplicate the shutdown orders that just saved the other party to neutralize the bots at his station.

Buying a two dice with 3 momentum and picking up another via Testing a Theory

01:58, Today: LCDR Christopher Decker rolled 53 using 5d20 with rolls of 4,14,10,19,6.  Hacking the local Deathbots. Reason(12) + Science (5).

That'll be 5 successes if there are still 3 momentum in the pool for me. Otherwise, 4.

Starfleet Command
 GM, 359 posts
 Dammit Jim
 I'm a GM, not a Goldminer
Mon 22 Feb 2021
at 02:50
Re: Abyss Station - Ancient Artifact
OOC: We're still on the turn where ch'Pertha decked the Ithik, so he won't get an action just yet. Likewise, Decker used his action this turn to shut down the bots threatening ch'Pertha, D'rala and T'Lara.

Desperately treating T'Lah, her hands slick with green blood, D'rala managed to stem the bleeding and somehow keep the Vulcan alive.  Her C.O. looked at her, glassy eyed, and mouthed words, green blood dripping from the corners of her mouth.  "Forgive me."  And uncharacteristic tears flowed from her eyes.  Emotional control was obviously beyond her now.

Back in the other Control Room, Tsolo bravely tried to grapple with the murderbot that pressed Decker and JavKer.  The half-starved COMMS officer nonetheless managed to get in its way, interfering... for a second.  Then he was shrugged aside as if he were nothing, bouncing off the wall and sliding to the floor, but uninjured.

OOC: And now we go to the next turn.  D'rala used 1 Momentum to save T'Lah, so there are 3 Momentum left... which means...


Decker's relentless efforts payed off, and there was a BEEYOOOooo of power shutting off in both bots.

OOC: Combat is over for now.  Anyone may post actions or dialogue!

This message was last edited by the GM at 02:52, Mon 22 Feb.

LT Tsolo Kloshe Saghalie
 player, 32 posts
Mon 22 Feb 2021
at 07:32
Re: Abyss Station - Ancient Artifact
uuuuhhhh. Tsolo tries to get to his feet. Drug-infused, he manages...for how long is not known.
LCDR Christopher Decker
 player, 243 posts
 Human CSO
Mon 22 Feb 2021
at 08:15
Re: Abyss Station - Ancient Artifact
Decker leaned heavily against the console for a moment, letting out a long sigh as the fear he'd been holding back washed through him, "I really don't know how they do that."

He then stood back up and activated his communicator to reply to ch'Pertha, "I managed to deactivate the security robots at your location and ours. I'm not sure Mcreeg made it, though. Your situation is stable? I want to make sure that the station's defenses are not still active against us at either location."

Using what he learned, he begins to probe the system very cautiously to determine whether or not that's the case.
CDR Naryss ch'Pertha
 player, 240 posts
 Andorian CTAC
 Current Stress: 12/16
Mon 22 Feb 2021
at 09:40
Re: Abyss Station - Ancient Artifact
"Excellent work, Ltn Commander",  ch'Pertha replied to Decker.
"Our situation is stable, yes; but Dr T'lah is in critical condition.  We are returning to your location.
As you advise, secure our safety, then try to work on shutting this artefact down, please
".
He hoped that between Decker and JavKer, the two could find a solution, fast.

ch'Pertha had noted the comment about Mcreeg, however, and was now eager to return.
"Lt Commanders," he said, speaking to Vex and T'Lara, "we need to regroup.
What can I do to help you move Dr T'Lah?
".

He had no idea what medical experience Vex had, but knew that T'Lara and himself had their own respectable levels of training.  Between the three of them, surely they could make this situation work.
LCDR D'rala Vex
 player, 32 posts
Thu 25 Feb 2021
at 04:20
Re: Abyss Station - Ancient Artifact
D'rala ran a hand over T'lah's head in a gesture of comfort, surprised by the woman's outpouring of emotion. "I forgive you. We're going to get you out of here."

at ch'Pertha's question, she looked around the room for potential resources. "We should try and improvise a stretcher," she answered.

OOC: do I see anything suitable for that?
LCDR T'Lara
 player, 94 posts
 Vulcan Counselor
Fri 26 Feb 2021
at 17:48
Re: Abyss Station - Ancient Artifact
T'Lara kneeled next to the injured Vulcan and inspected her wounds.  Then it occurred to her that even if it was safe to move her, it wasn't obvious where they will move her to.

"Commander.  Is Mcreeg alright? He mentioned something about our shuttle.  The gravity-net failure?"
CDR Naryss ch'Pertha
 player, 241 posts
 Andorian CTAC
 Current Stress: 12/16
Sun 28 Feb 2021
at 02:36
Re: Abyss Station - Ancient Artifact
ch'Pertha nodded to T'Lara, "I know.
I'm not sure if Mcreeg is alright or not.  We won't know till we get back to where the others are.
As for the Grav-Net and the shuttles ... again, we won't know till we get everyone back to docking bay
".

With that, he began to strip out of the environmental suit he was in.
"These things are sturdy.  We can lay T'Lah on the body of the suit, and use the arms and legs for carrying".
It was likely the best option they had for moving the wounded Vulcan doctor.  And would allow the three of them to move reasonably swiftly back to their allies.