Abyss Station - Ancient Artifact.   Posted by Starfleet Command.Group: 0
CDR Naryss ch'Pertha
 player, 184 posts
 Andorian CTAC
Tue 22 Sep 2020
at 00:01
Re: Abyss Station - Ancient Artifact
ch’Pertha rubbed his chest where the phaser shot had hit him squarely,  “Empty box, that can’t do anything, huh?” he mused, as much to himself as anyone else.

Good work, team”, he said, “Let’s make our investigation here swift.  I don’t like the idea of staying in this one spot too long.
Do we still have a lock on those other Starfleet comms?



Sorry folks, on holidays with the family. Posts may be short and sparse for the following week or so
LCDR Christopher Decker
 player, 164 posts
 Human CSO
Tue 22 Sep 2020
at 03:44
Re: Abyss Station - Ancient Artifact
Decker snaps out of his brief distracted state and shakes his head, "Of course, sir. Let me just take that scan and check on Mcreeg. By the way, all of this...", he waves a hand around vaguely, "...appears to be some kind of memorial. These glyphs are all proper names."

He shrugged and knelt down next to the decapitated form to take a genetic scan/sample.
LT JG Xanatos Mcreeg
 player, 123 posts
 Human HELM
Tue 22 Sep 2020
at 05:29
Re: Abyss Station - Ancient Artifact
Mcreeg's breathing goes from shallow to deep, not having changed speed, just the amount of air being moved, his head clearing as well as the rest of him, even as he shakes his head, having had the weirdest dreams in the brief time he was out, even as he realizes that's what he was, the feeling like hangovers he's had after drinking "hey, give this a try" back at parties at the Academy.

Taking a moment to do a test of each body part, making sure everything works and is there, his eyes darting to his arm, even as he flexes it, his mind fully coming back to the here and now and he forces himself to his feet, looking around,fearing another encounter, not truly relieved when he sees he's alone..well, almost alone, averting his eyes from what is around him, his ears picking up voices, friendly ones at that, and he let's a bit of a smile cross his lips as he tries to follow them, to join them, a familiar though running thru his head..

"Still alive and kicking..a small victory but an important one"
LCDR T'Lara
 player, 66 posts
 Vulcan Counselor
Tue 22 Sep 2020
at 08:17
Re: Abyss Station - Ancient Artifact
"Ensign Daniel Morgan" T'Lara closed the comm she picked up from the dead officer  with a snap "Assigned to the Abyss station"  she still kept her eyes averted from the headless corpse, the sight of which made her visibly uncomfortable

"I hope the rest of his team are fine.  I can't understand why they decided to push through rather than going back, or calling for help, after losing one of their team members"
Starfleet Command
 GM, 285 posts
 Dammit Jim
 I'm a GM, not a Goldminer
Wed 23 Sep 2020
at 04:35
Re: Abyss Station - Ancient Artifact
Decker's scan reads the body as human, and cross-references with his Starfleet file to confirm T'Lara's findings - Daniel Morgan, assigned to Abyss Station as a security officer. Young, about the same age as Mcreeg, on his first deep space assignment.

He and T'Lara had, of course, managed to keep the lock on the other Starfleet signals despite all the chaos.

Mcreeg saunters in at that point, still in his suit as you all are, looking none the worse for wear.
LCDR Gullak JavKer
 player, 72 posts
 Tellarite CHENG
Wed 23 Sep 2020
at 04:37
Re: Abyss Station - Ancient Artifact
LCDR T'Lara:
"I hope the rest of his team are fine.  I can't understand why they decided to push through rather than going back, or calling for help, after losing one of their team members"


"Who knows, maybe they did," Javker grumbled.  "Who's to say he was killed on the way in?  Maybe he was trying to get back to the shuttle."
LCDR T'Lara
 player, 67 posts
 Vulcan Counselor
Thu 24 Sep 2020
at 20:05
Re: Abyss Station - Ancient Artifact
"Maybe" she wasn't entirely convinced.  Else why were they tracing the starfleet signals deeper inside the station?   But maybe it was true, and the rest of the away team was captured, or worse.  She tried pushing those thoughts out of her mind.  It wasn't helpful in the least
LT JG Xanatos Mcreeg
 player, 124 posts
 Human HELM
Thu 24 Sep 2020
at 21:56
Re: Abyss Station - Ancient Artifact
His heart finally again beating at a normal rate as Mcreeg rejoins the others with a slight wave, having alot of questions, even more as he catches the tail end of what was being said, for once staying quiet and just listening then venturing a comment, something coming to mind this question probably one of great importance..

"Excuse me, but does someone have the phaser I dropped?"

This message was last edited by the player at 21:56, Thu 24 Sept 2020.

LCDR Christopher Decker
 player, 165 posts
 Human CSO
Fri 25 Sep 2020
at 01:22
Re: Abyss Station - Ancient Artifact
"Well, he definitely was who his communicator says he was - Ensign Daniel Morgan." Decker paused, looking thoughtful, "Of course, his head could be alive and doing fine. The station's technology appears to be advanced enough, and I've seen stranger things before. Well, maybe not *stranger*...." he trailed off and shrugged.
CDR Naryss ch'Pertha
 player, 185 posts
 Andorian CTAC
Fri 25 Sep 2020
at 09:31
Re: Abyss Station - Ancient Artifact
With a focusing breath, ch'Pertha made his choice,
"Alright then, we move on.   But before we do, JavKer*, does this 'memorial' list of names include 'Daniel Morgan'?"

Speaking of strange, the Andorian was wondering if this was a memorial to those 'gladiators' that had entered this 'game', but fallen within it?  It would be pretty unnerving, but would also be revealing.

Either way, once the team was ready, ch'Pertha (as always) led the way through that second doorway, and further into their mission.
LCDR Christopher Decker
 player, 166 posts
 Human CSO
Fri 25 Sep 2020
at 16:37
Re: Abyss Station - Ancient Artifact
Decker paused for a moment, glancing between the XO and Engineer, and looking a little confused, "Well, I only scanned and translated a fraction of the glyphs. They're all clearly proper names, but not names that match any cultures we know. I supposed it's possible that they translated our peoples' names into glyphs and added them to the walls, but I'd have to scan and translate them all to be sure. That would take approximately 10 minutes."
CDR Naryss ch'Pertha
 player, 186 posts
 Andorian CTAC
Fri 25 Sep 2020
at 18:09
Re: Abyss Station - Ancient Artifact
Oh, it was Decker who did that.  I thought it was JavKer.  Sorry man

ch'Pertha nodded in acknowledgement, "Ten minutes we don't have.
Lets get moving
".
LCDR Christopher Decker
 player, 167 posts
 Human CSO
Fri 25 Sep 2020
at 18:22
Re: Abyss Station - Ancient Artifact
Andorians are weird - I try not to make assumptions.

Decker nodded and reset his tricorder back to tracking the remaining Federation signals.
 Then he switched it over to his left hand and drew his phaser. "Ready."
LT JG Xanatos Mcreeg
 player, 126 posts
 Human HELM
Fri 25 Sep 2020
at 19:37
Re: Abyss Station - Ancient Artifact
Feeling more foolish than he would ever let on, hoping to one notices what he's doing, Mcreeg runs back to where he had just been, to where things had gone south and he's been zapped, finding his weapon and picking it up, actually rolling his eyes at himself before hauling butt back to re-join the others, falling into place, phaser at the ready, thankful his rapid heartbeat can't be felt, or his goosebumps seen..

Something had been nagging at him like his parents when they were trying to convince him to stay home, like a puzzle without all it's pieces and he decides to risk being thought stupid, something he hates, but this time it might be important.

"Back where I woke up, the name on the jacket was Morgan, I saw it again when I went back just now, and you're discussing Daniel Morgan, does that help us in anyway?" He's asking everyone since he wasn't totally back to himself when he first walked in and didn't truly notice who had been speaking..

This message was last edited by the player at 20:13, Fri 25 Sept 2020.

Starfleet Command
 GM, 287 posts
 Dammit Jim
 I'm a GM, not a Goldminer
Sat 26 Sep 2020
at 02:01
Re: Abyss Station - Ancient Artifact
OOC: I realized, belatedly, that I dropped a dangling clue just as the party was about to move on.

Rather than waste time with it, let me summarize your findings:

The fallen clone of the Starfleet officer is, in fact, the 'copy' of the headless man in the room of glyphs... Daniel Morgan.  He's no more 'alive' than the other clones.

And now we will move on to the next scene... dropping 1 Momentum for the scene shift as usual!


Following the tricorder signal to the next blip of Federation technology, the team presses deeper into the station.  The walls and floors remain as always, but, on rounding a corner, the team is confronted by an unusual sight.

In the brightly lit hallway, there were swirls of debris spinning in the air.  Like a 'dust devil' or a pile of swirling leaves in the wind.  But there's no wind.

The debris appears to consist of scraps of paper, small plastic debris, a few items like a stylus, and a small plastic cup.

This message was last edited by the GM at 02:03, Sat 26 Sept 2020.

LCDR Christopher Decker
 player, 169 posts
 Human CSO
Sat 26 Sep 2020
at 03:38
Re: Abyss Station - Ancient Artifact
Decker sighed, "Assuming we survive this, it's going to take me at least a month to write just the initial reports on everything we've seen here today."

He reset the tricorder and began scanning the hallway ahead, first for gravitational fields, and then more exotic energies if he doesn't find anything unusual.

20:36, Today: LCDR Christopher Decker rolled 48 using 4d20 with rolls of 11,18,16,3.  Scanning for gravitic/weird energy. Reason(12) + Science(5) (Testing a Theory plus 1 Momentum).
3 successes unless a focus applies, in which case it would be 4.
Free instant spend:  What kind of energy, and what is generating it?

Starfleet Command
 GM, 288 posts
 Dammit Jim
 I'm a GM, not a Goldminer
Sun 27 Sep 2020
at 02:38
Re: Abyss Station - Ancient Artifact
Decker's tricorder reveals that the energies in flux are gravitic, coming from the wall and floor plates.  The very plates that generate a livable gravity well here in the hallway were fluctuating, and causing the debris to swirl in the air.
LCDR Christopher Decker
 player, 170 posts
 Human CSO
Mon 28 Sep 2020
at 06:09
Re: Abyss Station - Ancient Artifact
"That's being caused by the station's gravity control system. They're strong enough to injure, but I believe I can plot a pathway through safely. Assuming the station doesn't alter them, of course. But the next signal is just up ahead." He looks at ch'Pertha and shrugs. "So...forward?"
CDR Naryss ch'Pertha
 player, 188 posts
 Andorian CTAC
Mon 28 Sep 2020
at 08:57
Re: Abyss Station - Ancient Artifact
"Give me all the directions you can, Ltn Commander", ch'Pertha nodded to Decker.
Then, he led the way down the hallway, ready to react swiftly if Decker gave any warnings or advice.
LCDR T'Lara
 player, 68 posts
 Vulcan Counselor
Mon 28 Sep 2020
at 18:22
Re: Abyss Station - Ancient Artifact
T'Lara found the floating pieces of debris to be even stranger than the gravitational fluctuation that caused it to twirl around.  Where did these objects come from? (she hasn't seen paper in ages).  Yet another mystery to add to their list...
LCDR Christopher Decker
 player, 171 posts
 Human CSO
Mon 28 Sep 2020
at 20:58
Re: Abyss Station - Ancient Artifact
Decker nodded, "Aye, sir.", and began following closely behind the XO with his eyes glued to the tricorder display. He gave ch'Pertha sharp concise verbal cues to direct him around the eddies.
Starfleet Command
 GM, 289 posts
 Dammit Jim
 I'm a GM, not a Goldminer
Tue 29 Sep 2020
at 22:50
Re: Abyss Station - Ancient Artifact
Using his sharp eye for self-preservation, Decker leads the group through the invisible maze of gravimetric distortions.  There is some ducking involved.  But the party makes it through, and turns the corner...

To find the source of the next Federation signal.

There's a body smashed against the ceiling and turned into bones and jelly.  Visually disgusting and disorienting, but it's as if the body fell from a great height... hit the ceiling... and stuck.

And, next to the corpse, a smashed Federation tricorder still has its functioning subspace transponder.  Also stuck to the ceiling.

Gravity is obviously not normal around the corner, either.
LCDR Christopher Decker
 player, 173 posts
 Human CSO
Wed 30 Sep 2020
at 16:05
Re: Abyss Station - Ancient Artifact
"The distortions are stronger here...obviously." He scanned the corridor ahead for a safe path. "There's clearly some kind of intelligence at work here, Sir, either living or artificial. I surmise it's the latter. As T'Lara pointed out earlier, it seems like it could easily overwhelm us if it wanted to. Perhaps we should attempt to contact it?"
CDR Naryss ch'Pertha
 player, 189 posts
 Andorian CTAC
Thu 1 Oct 2020
at 00:34
Re: Abyss Station - Ancient Artifact
ch'Pertha nodded.   He agreed with this assumption.
"It seems to be a series of tests, doesn't it", he 'asked' rhetorically.

He was certainly not going to risk his team to recover someone most certainly dead.
But Decker's comment held merit.
"Agreed.   Suggestions then, from anyone"
LCDR Gullak JavKer
 player, 73 posts
 Tellarite CHENG
Thu 1 Oct 2020
at 00:48
Re: Abyss Station - Ancient Artifact
"I left my Oujji Board in my other space suit," JavKer commented helpfully.