Abyss Station - Ancient Artifact.   Posted by Starfleet Command.Group: 0
LCDR T'Lara
 player, 69 posts
 Vulcan Counselor
Thu 1 Oct 2020
at 06:07
Re: Abyss Station - Ancient Artifact
The poor man whose head has been cleanly removed was bad enough, but she had been able to stomach it, somehow.  But looking at the man-paste smeared against the ceiling got her physically ill, and she had to stop and close her eyes for a moment to avoid throwing up inside her environmental suit.

"It's.." she shook her head, and took a deep breath
"We could try talking to it, I guess, in its language" there was uncertainty in her voice; whatever was controlling the station appeared to be particularly malicious
LCDR Christopher Decker
 player, 174 posts
 Human CSO
Thu 1 Oct 2020
at 06:41
Re: Abyss Station - Ancient Artifact
Decker shrugged, "I agree. It seems unlikely to me that an attempt at communication could make things worse. Commander, if you open a channel on your communicator I'll link it to my tricorder, run it through the UT, and broadcast it across the spectrum. For all the electronic noise in here, I have to assume that It is listening." He shrugged again, "And if not, well, no harm?"

He paused.

"Probably."
CDR Naryss ch'Pertha
 player, 190 posts
 Andorian CTAC
Thu 1 Oct 2020
at 10:02
Re: Abyss Station - Ancient Artifact
"Or, it could anger the aforementioned sentience, and turns its opinion of us from test subjects into intruders or enemies ...", ch'Pertha said.
But with a nod, he said, "Its worth a try, though" as handed his communicator to Decker, to do with as he felt necessary.

"Anyone here with specific training in diplomacy or first contact?  Especially with regards to Advanced Civilisation Artificial Intelligences?"
He doubted it, and couldn't remember any such thing in any of their files ... but otherwise, it would seem to fall to him to make any initial interactions.
LCDR T'Lara
 player, 70 posts
 Vulcan Counselor
Thu 1 Oct 2020
at 19:54
Re: Abyss Station - Ancient Artifact
T'Lara shook her head 'no'

"I did study many alien cultures as part of my training, but this is different than anything I have experience with"
LCDR Gullak JavKer
 player, 74 posts
 Tellarite CHENG
Fri 2 Oct 2020
at 00:28
Re: Abyss Station - Ancient Artifact
In an uncharacteristically kind move, JavKer patted T'Lara's space suit awkwardly with his suit's heavy glove.  He could tell the Counselor was disturbed by the gore on the ceiling that had once been one of them.

"I can monitor for gravitic or energy spikes with my tricorder while you two are doing your thing," he offered, nodding to Decker and T'Lara.
LCDR Christopher Decker
 player, 176 posts
 Human CSO
Tue 6 Oct 2020
at 04:56
Re: Abyss Station - Ancient Artifact
Decker linked the communicator's rudimentary UT to his tricorder's and loaded up the Ithik translation database. When he finished, he looked up at the XO, weighing the communicator in his hand - it suddenly seemed a lot heavier, "I haven't had any more formal training than the rest of you, but I have been present for a few First Contact situations. And on the Exeter, I played a pretty substantial role in our First Contact with the Wirrin. They were pretty alien....but not nearly so aggressive."

He smiled a rather strained smile, "Still, it sounds like maybe I'm our best bet. Shall I?"
CDR Naryss ch'Pertha
 player, 192 posts
 Andorian CTAC
Tue 6 Oct 2020
at 06:47
Re: Abyss Station - Ancient Artifact
ch'Pertha reached out and put a hand on Decker's shoulder.
"Ltn Commander, I have a lot of faith in you.   Stop for a moment, and think this through.  About what you want to say, and how you want to say it.
If you need any moral support, just look at the faces around you.   We've got your back on this
", he said.


- rolled 2d20 with rolls of 4,19.  Presence+Command (12).
If my 'Inspiration' focus counts, then that makes two successes ... towards aiding Decker in this endeavour, or for him to use however he needs to in performing this task

This message was last edited by the player at 06:47, Tue 06 Oct 2020.

LCDR Christopher Decker
 player, 178 posts
 Human CSO
Wed 7 Oct 2020
at 03:33
Re: Abyss Station - Ancient Artifact
Decker nodded in acknowledgement. He flipped open the communicator, took a few carefully measured breaths to center himself, and opened a channel that was broadcast as widely as the little device could.

"To the entity or entities in charge of this facility. My name is Christopher Decker. I am the Chief Science Officer of the Federation starship Independence. It is urgent that I speak to you about our presence aboard and the events taking place in this star system. Please respond."
Starfleet Command
 GM, 291 posts
 Dammit Jim
 I'm a GM, not a Goldminer
Thu 8 Oct 2020
at 23:48
Re: Abyss Station - Ancient Artifact
OOC: We'll call that an Inspire action and add 2 to the Momentum Pool.

There's a crackle of static from Decker's communicator as he sends a multi-spectrum hail out into the massive object.  With a neutronium hull, and being roughly the size of Earth... well it could take a while.

OOC: Decker's player to please make a Control + Engineering check, Difficulty of 2. One player may assist.
LCDR Christopher Decker
 player, 180 posts
 Human CSO
Fri 9 Oct 2020
at 00:13
Re: Abyss Station - Ancient Artifact
The Science Officer fiddled with the tiny controls on the communicator. He always found the devices reliable enough, but frustratingly limited.

Buying a third die with momentum.
17:12, Today: LCDR Christopher Decker rolled 26 using 3d20 with rolls of 11,7,8.  Broadcasting his intro message to the Artifact - Control (11) + Engineering (2) - 1 extra die.
3 successes!


Still, the little sub-space transceiver's technology was very similar to the sensors that he used on a daily basis...

This message was last edited by the player at 00:39, Fri 09 Oct 2020.

Starfleet Command
 GM, 292 posts
 Dammit Jim
 I'm a GM, not a Goldminer
Sat 10 Oct 2020
at 02:11
Re: Abyss Station - Ancient Artifact
OOC: 1 Momentum back to the pool, which breaks us even.

There is a long moment of static, like an old 20th century radio.  Then there's a chirp, a beep, and a string of chirps.  It was some kind of language.  But while they'd translated the written form, this was the first time hearing it directly.

T'Lara please make an Insight + Science check, with her focus of Linguistics applying, Difficulty of 2.

Decker please make a Reason + Engineering check, with a Difficulty of 2.
LCDR T'Lara
 player, 71 posts
 Vulcan Counselor
Sat 10 Oct 2020
at 17:00
Re: Abyss Station - Ancient Artifact
T'Lara shook her head as she looked down at her communicator
"Sorry; can't make sense of this.  We might need a larger sample size if we're to program the universal translator again"

OOC:
spent momentum, and not a single success :(

LCDR T'Lara rolled 50 using 3d20 with rolls of 16,16,18.  insight+ science+ momentum (decipher chirps and beeps).

LCDR Christopher Decker
 player, 182 posts
 Human CSO
Sat 10 Oct 2020
at 20:30
Re: Abyss Station - Ancient Artifact
Decker frowns, tapping first at the communicator, then the tricorder. "Come on...."

Spending one momentum...
13:29, Today: LCDR Christopher Decker rolled 30 using 3d20 with rolls of 12,4,14.  Doing...something...wrt the translation...Reason(12) + Engineering(2) w/ 1 Momentum.
3 successes, for what it's worth.

CDR Naryss ch'Pertha
 player, 194 posts
 Andorian CTAC
Mon 12 Oct 2020
at 01:15
Re: Abyss Station - Ancient Artifact
Having listened to T'Lara, ch'Pertha returned his attention to Decker, "Then we need to keep them talking, even as we move on.  Stay on it, Ltn Commander".

Turning to JavKer, he said, "Can you help Decker monitor the gravitational fluctuations, so we can keep moving.
He seems to be having problems with his device ... perhaps do to our proximity to said fluctuations
", and perhaps the Engineer could help sort that out.

"Mcreeg, maintain rear observation.  We don't need any more surprises from behind.
T'Lara, you're with me at front ... as another set of eyes up here
".

And ch'Pertha seemed ready to forge on, continuing their journey into the place.
He was going to leave the dead crewman on the ceiling, and their comm, where they were.
LT JG Xanatos Mcreeg
 player, 128 posts
 Human HELM
Wed 14 Oct 2020
at 01:01
Re: Abyss Station - Ancient Artifact
Not having to be told twice and silently wishing he had a second phaser, tho in a way glad he doesn't, still not trusting his replacement arm given where they are and what's going on, Mcreeg nods, even as he responds..

"Aye, Sir..nothing's getting past me from this way"

He wishes he felt as confident as he tried to sound, sweating more than he'd like inside his suit, his eyes and head on swivels as he does his best to stay in step with the others..

He even notes that he's more rattled than he can remember being as there are so many things that he'd love to look into, so many studies he'd like to do and tests he's like to take, especially of the odd gravitics they've encountered, but they'd take focus from his assignment..and from his being ready to take out the enemy this time..vowing to himself that what happened before will NOT happen again..

This message was last edited by the player at 08:33, Wed 14 Oct 2020.

Starfleet Command
 GM, 296 posts
 Dammit Jim
 I'm a GM, not a Goldminer
Fri 16 Oct 2020
at 22:42
Re: Abyss Station - Ancient Artifact
LCDR T'Lara's efforts at a translation were frustrating.  This was some kind of code, not simple language.  She might be able to decipher this in time.  But while an adept counselor and proficient in linguistics, she wasn't a COMMS specialist and code wasn't her forte.

Decker, meanwhile, was able to narrow down the direction and bearing of the signal.  It's localized source, or at least a repeater station from which it was bouncing.  The artifact was roughly the size of Earth, after all.  Perhaps not coincidentally, it lay in the same direction as the next Federation tech signal.

This message was last edited by the GM at 22:42, Fri 16 Oct 2020.

LCDR Gullak JavKer
 player, 75 posts
 Tellarite CHENG
Fri 16 Oct 2020
at 22:43
Re: Abyss Station - Ancient Artifact
"Sure, I'll keep on it," the Tellarite grumbled, scanning for gravity fluctuations with his tricorder as they went.
LCDR Christopher Decker
 player, 187 posts
 Human CSO
Wed 21 Oct 2020
at 04:25
Re: Abyss Station - Ancient Artifact
Decker nodded to ch'Pertha, "Aye, sir. For what it's worth, the source of those signals appears to be proximate to the next and last location of Federation technology that we've been tracking. If Lieutenant Commander T'Lara will lead us to the latter, we may learn more about the former as well."

With that, he raised the communicator back up and began transmitting again, "To the entity or entities in charge of this facility. My name is Christopher Decker of the Federation starship Independence. We have received your signals, but are unable to interpret your response. If you can transmit a lexical primer of your language, perhaps...." He continued speaking as the party moved on, monitoring the return signals for a substantial response.
CDR Naryss ch'Pertha
 player, 196 posts
 Andorian CTAC
Wed 21 Oct 2020
at 07:35
Re: Abyss Station - Ancient Artifact
"I will lead the way," ch'Pertha quickly interjected, "With Ltn Commander T'Lara's guidance.
I want everyone a good distance behind me, but in visual range
".
If anything triggered or changed, the Andorian wanted to be the first to have to encounter it.
Starfleet Command
 GM, 299 posts
 Dammit Jim
 I'm a GM, not a Goldminer
Thu 22 Oct 2020
at 00:53
Re: Abyss Station - Ancient Artifact
The landing party continues through the winding, maze like corridoers, with ch'Pertha in the lead and Mcreeg bringing up the rear.  Decker and T'Lara continued their communication and tracking efforts even as Javker kept a scan on the walls.

Rounding a corner, they came across a scene of devastation.  Parts of the wall seem to have exploded inwards and part of the ceiling had collapsed.  The way wasn't totally blocked, but it would be difficult to wind through the debris and superstructure.

But this... this was the source of the next Federation signal!  With his keen Andorian senses and practiced security skills, ch'Pertha spotted one... no, two!... bodies tangled and pinned in the wreckage.  Both wore Starfleet uniforms with field jackets.
LCDR Gullak JavKer
 player, 76 posts
 Tellarite CHENG
Thu 22 Oct 2020
at 00:54
Re: Abyss Station - Ancient Artifact
"I'm not sure, but I think something's wrong with the walls," Javker announced drily.
LCDR Christopher Decker
 player, 188 posts
 Human CSO
Thu 22 Oct 2020
at 02:55
Re: Abyss Station - Ancient Artifact
"...We have received your signals, but are unable to interpret your response. If you can..." Decker's rote dialog drifted off as JavKer's comment caused him to look up and notice the devastation.

He closed the communicator and examined the wreckage. "Huh. This message is clear enough. It seems like the response they sent us was rather subtle in comparison."

He attempted to refocus his tricorder to lock down the source of the "response" signal.
CDR Naryss ch'Pertha
 player, 197 posts
 Andorian CTAC
Thu 22 Oct 2020
at 03:42
Re: Abyss Station - Ancient Artifact
ch'Pertha, upon coming upon the scene, stopped moving, but motioned the others up to his location.

After the general banter in reaction to the scene ended, he said,
"Decker, continue attempting to communicate* with the structure.   It's important that we continue doing so, and the more response we can get recorded, the sooner we might decipher their comms linguistics.

Nobody moves past me, yet.

T'Lara, begin life scans.  I want to know if either of those people are alive ... and how many bodies are in there.
JavKer, tell me about the structural integrity of this place, and any other circumstances; such as gravitation.

Mcreeg,
" Sorry friend, but for now, its the same boring, yet essential, shit for you, "watch our rear.  This would be a bad time to be ambushed" ... motioned back to the corridor corner the team had just come around.


As the various scans were enacted, ch'Pertha looked over the sight with his Constantly Watchful gaze for signs of danger or enemies.
- rolled 19,11.  Insight+Security(15).
-Constantly Watching:   When you attempt a Task to detect danger or hidden enemies, reduce the Difficulty by 1.

LCDR Christopher Decker
 player, 189 posts
 Human CSO
Thu 22 Oct 2020
at 19:25
Re: Abyss Station - Ancient Artifact
Decker nodded, "Uh, yes sir. I was just trying to get a lock on the source of these signals. From a distance they appeared to be coming from right around here, somewhere..."

*tricorder whirring noise*
LT JG Xanatos Mcreeg
 player, 130 posts
 Human HELM
Fri 23 Oct 2020
at 06:25
Re: Abyss Station - Ancient Artifact
"Aye, Commander" Mcreeg he sends as he nods, almost welcoming the mundaneness of his job, agreeing with his superior, savoring the way the phaser feels in his gloved hand, eyes never stopping, head turning this way and that, making a promise to himself that he won't be caught unawares again, even as his mind is running thru the weird things they've encountered, trying to figure them out on his own, to solve things like the odd gravitic activties..