Abyss Station - Ancient Artifact.   Posted by Starfleet Command.Group: 0
LCDR T'Lara
 player, 73 posts
 Vulcan Counselor
Fri 23 Oct 2020
at 18:33
Re: Abyss Station - Ancient Artifact
T'Lara breathed heavily at the sight of the new carnage.   Her first impulse was to rush over to check if there were any survivors, but she wasn't going to defy the orders of her Commander a second time.  The fact that the walls imploded in the most unnatural way also weighed in on her decision; there might be residual gravitational fluctuation that could still be dangerous

"Yes, sir, I'm on it" she said even as she reached for her tricorder and scanned for life signs
LCDR D'rala Vex
 player, 2 posts
Sat 24 Oct 2020
at 05:26
Re: Abyss Station - Ancient Artifact
It took D'rala Vex a moment to realize what she was hearing, absorbed as she was in slowly attempting to wriggle, slide, and maneuver her way out of her predicament. She'd made it, slowly and uncomfortably, into a half sitting position amidst the twisted metal and now-cold wiring. A beam still lay  over one of her legs. She wasn't sure if it was seriously injured, but she couldn't seem to pull it free past the boot.

D'rala had been in the midst of attempting to lever the beam when she registered the voices. Shock and relief rushed through her. She couldn't see the people who'd emerged into the hall, but it didn't sound like anyone she knew from the station. Rescue was rescue, though.

"Hello!?" she called out, voice strained with desperation. "We're here!"
Starfleet Command
 GM, 300 posts
 Dammit Jim
 I'm a GM, not a Goldminer
Sat 24 Oct 2020
at 06:10
Re: Abyss Station - Ancient Artifact
Ch'Pertha surveyed the situation even as he directed his crew.  There were too many avenues of hidden danger for him to feel comfortable... but he didn't sense anything immediately threatening.

With his scans, Decker was able to ascertain the source of the Comm signals was beyond this juncture, but close.  Less than 500 meters.

Mcreeg fiddled with his communicator as he played rearguard, frowning...

T'Lara's scans quickly detected two life signs.  One human, one Orion. They were half-buried and tangled up in that rubble and debris, but alive with strong life signs.

And that was when D'rala's voice called out from the wreckage.
LT JG Xanatos Mcreeg
 player, 131 posts
 Human HELM
Sat 24 Oct 2020
at 08:11
Re: Abyss Station - Ancient Artifact
Doing his best to fine tune it, coming just short of smacking it, his communicator giving him problems deliberately, Mcreeg does his best to figure out what could be wrong, checking the most obvious and working backwards in way, a challenge to be met, even if it turns out to be something simple..but he dare not think that way...or truly let his guard down..

01:09, Today: LT JG Xanatos Mcreeg rolled 18 using 2d20 with rolls of 15,3.  insight (9) + engineering (4) difficulty = 2.
CDR Naryss ch'Pertha
 player, 198 posts
 Andorian CTAC
Sat 24 Oct 2020
at 09:55
Re: Abyss Station - Ancient Artifact
ch'Pertha responded immediately to the voice that emanated from the wreckage, "This is Commander ch'Pertha of the Federation ship USS Independence.
We're scanning for your location now, and evaluating the situation to best plan for your extraction
", he called out, as he looked towards T'Lara and Javker for confirmation that their scans were compiling this necessary information.

"Are you crew from the Abyss Station? or someone else?" hoping that they would reveal more of their identities ... and allow him better figure out where they were in the mess before him, "How many of you are there?"
LCDR D'rala Vex
 player, 3 posts
Sat 24 Oct 2020
at 16:38
Re: Abyss Station - Ancient Artifact
D'rala exhaled in relief at hearing the man's voice--Commander ch'Pertha apparently--call back to her. She knew Starfleet wouldn't simply abandon them, but had not been anywhere near as certain that they'd ever be found. This place they were in was something strange and unique, and D'rala had been sure that she would need to find a way to extract them herself if she and her one remaining squamate were going to emerge alive; and yet, here was rescue.

D'rala took a steadying breath, trying to banish the shake and panic from her voice.

"Yes, this is Lieutenant Commander D'rala Vex of Abyss Station!" she called back. "There are only two of us left, as far as I know. I think our injuries are minor."
LCDR Christopher Decker
 player, 191 posts
 Human CSO
Sun 25 Oct 2020
at 21:46
Re: Abyss Station - Ancient Artifact
Decker somewhat reluctantly (but dutifully) re-opened his communicator and began transmitting again. He had his tricorder focused on the direction of the receiver in hopes of receiving a clear reply.

"This is Science Officer Christopher Decker of the United Federation of Planets. We are here on an urgent mission of peace. We mean you no harm. We're going to aid our companions - those who came before us, who likewise meant no harm. Please respond so that we can open a dialog and work out any misunderstandings."
Starfleet Command
 GM, 301 posts
 Dammit Jim
 I'm a GM, not a Goldminer
Mon 26 Oct 2020
at 17:17
Re: Abyss Station - Ancient Artifact
Mcreeg's helmet communicator let a steady wash of static from its speaker. (OOC: Remember, the Independence team is all in space suits, while the Abyss Station crew is not.)

Decker continues his frustrating attempts to communicate with whomever or whatever runs this immense artifact.  He's narrowed down the source... or at least repeater... of the transmission to beyond the wreckage, about 500 meters, around a corner.  The same computer noises replied to his entreaties, enigmatic as before.
LCDR Gullak JavKer
 player, 77 posts
 Tellarite CHENG
Mon 26 Oct 2020
at 17:19
Re: Abyss Station - Ancient Artifact
"Walls seem fine now," JavKer grunted, eyes glued to his tricorder.  "No signs of gravity fluctuations or energy spikes."
LCDR T'Lara
 player, 74 posts
 Vulcan Counselor
Mon 26 Oct 2020
at 19:17
Re: Abyss Station - Ancient Artifact
"Are...are you sure?"
She herself was positive that the walls, or was it the room, were very much in motion.
Almost losing her balance, T'Lara leaned against one of the walls for support, the faint echo calling for help from underneath the debris barely registering with her.
LT Tsolo Kloshe Saghalie
 player, 1 post
Tue 27 Oct 2020
at 19:35
Re: Abyss Station - Ancient Artifact
On hearing the transmission, Tsolo retrieved his phaser. He heard D'rala's transmission and said I'm going to rap on the ceiling with the butt: Three short intervals, three long, three short...the good old Earth call for help...save our souls if you like. When you hear a transmission. I'll stop until and unless continuing the knocking will help them zero in on us. He starts doing so.
LCDR D'rala Vex
 player, 4 posts
Tue 27 Oct 2020
at 21:59
Re: Abyss Station - Ancient Artifact
OOC: I think they were just yelling aloud, not sending transmissions

knocking's still a good idea though! :)

LCDR Gullak JavKer
 player, 78 posts
 Tellarite CHENG
Wed 28 Oct 2020
at 07:16
Re: Abyss Station - Ancient Artifact
"Besides the distant chatter, my tricorder's detecting someone playing woodpecker," JavKer said.  "That way." He pointed.

Then he glanced aside.

"Hey.  Counselor.  You okay?" he asked, seeing T'Lara teeter.

This message was last edited by the GM at 07:16, Wed 28 Oct 2020.

CDR Naryss ch'Pertha
 player, 199 posts
 Andorian CTAC
Wed 28 Oct 2020
at 10:43
Re: Abyss Station - Ancient Artifact
ch'Pertha was taking it all in.  he almost seemed zoned out, as he considered 'the big picture' going on around him.

"JavKer, warn me if any of that stability changes.
Decker, keep that comm open, but check on T'Lara.

Mcreeg, you're with me
".  There didn't seem to be any threats upon them for now, but at least two people needed extraction from the rubble ahead.   Mcreeg was as good a body as anyone to assist ch'Pertha in getting them out.

So, with that, ch'Pertha joined Mcreeg ... headed into the collapsed section of the corridor ... looking for D'rala and her companion.
They were the first of the Abyss crew that his team had found alive, and ch'Pertha didn't intend to let that change.
LT Tsolo Kloshe Saghalie
 player, 3 posts
Wed 28 Oct 2020
at 18:33
Re: Abyss Station - Ancient Artifact
...---... ...---... ...---... ...---... ...---... ...---... ...---... ...---...

(three relatively softs, three loud three iteratively softs)
LCDR T'Lara
 player, 75 posts
 Vulcan Counselor
Wed 28 Oct 2020
at 20:01
Re: Abyss Station - Ancient Artifact
"It's - T'Lara closed her eyes as she tried to shake off her queasiness  "I don't know what's wrong with me; it's like I had one too many glasses of wine" She opened her eyes again and tried to focus on JavKer
"Go help the others - the ones trapped under the rubble.  I'll be fine"
LCDR Christopher Decker
 player, 193 posts
 Human CSO
Fri 30 Oct 2020
at 19:28
Re: Abyss Station - Ancient Artifact
Decker paused his attempt to communicate with the structure and reset his tricorder for biological functions. "I'm sure you'll be fine, Counselor, but this is a dangerous situation, so let's be sure."

*tricorder whirring noises*

12:26, Today: LCDR Christopher Decker rolled 27 using 3d20 with rolls of 2,9,16.  Medical scan of T'Lara - Reason (12) + Medicine (4) w/1 momentum die.
Field Medicine talent, so there should be no penalty for not using a medical tricorder.
Three successes, unless an infection disease is involved (then it would be four).

LT JG Xanatos Mcreeg
 player, 132 posts
 Human HELM
Mon 2 Nov 2020
at 23:10
Re: Abyss Station - Ancient Artifact
Mcreeg doesn't want to believe what he hears, actually shaking his head in his helmet, his heart racing, adrenalin kicking in and flooding his system as he tries to decide what to do, keying his comm unit, yelling, not for the first time forgetting about Protocol..

"Preston!! It's MCREEG!!! CA YOU HEAR ME! SAY SOMETHING..ANYTHING!"

That too recently familiar feeling of helplessness washing over him again, he tries to connect to anyone and everyone..

"Did anyone else hear that..is anyone getting anything..someone, tell me that's not what I heard!"
LCDR Gullak JavKer
 player, 79 posts
 Tellarite CHENG
Mon 2 Nov 2020
at 23:26
Re: Abyss Station - Ancient Artifact
JavKer looked up from his tricorder.  "The only thing unstable in this hallway is our officers," he snarked, indicating the frenetic Mcreeg and disoriented T'Lara.

"Hey.  Is that something tapping?" he mused, hearing Tsolo's morse code.

This message was last edited by the GM at 23:37, Mon 02 Nov 2020.

Starfleet Command
 GM, 303 posts
 Dammit Jim
 I'm a GM, not a Goldminer
Mon 2 Nov 2020
at 23:34
Re: Abyss Station - Ancient Artifact
Decker's scan of T'Lara takes only a moment.  While not a specialist in Vulcan physiology, he is able to ascertain she has no infectious disease.  Her heart rate and respiration are elevated, and there's some evidence of increased hypothalamic hormones in her left cerebrum.

OOC: 3 successes nets you 1 Momentum, which you can use on an Obtain Information if you wish, or return to the pool.

T'Lara's dizziness seems to pass, at least for now.

Before Mcreeg's outburst, ch'Pertha had made it far enough to spot a pair of green eyes glancing at him from beneath a lattice of collapsed girders... and D'rala spots the space-suited Andorian as well.

No one else had been monitoring the comm frequencies to their rear, and only Mcreeg had heard the signal.  In response to his desperate entreaty, there is only a wash of static.

This message was last edited by the GM at 23:39, Mon 02 Nov 2020.

LCDR Christopher Decker
 player, 194 posts
 Human CSO
Tue 3 Nov 2020
at 00:13
Re: Abyss Station - Ancient Artifact
I bank that momentum. As Science Officer, whenever I succeed with a task using a ship's computer or sensors, or a tricorder, I get a bonus momentum which may only be used on an Obtain Information spend. And Studious turns that into two questions. So:

1. What's wrong with her?
2. No, really, what's wrong with her?
2b. Okay, more seriously, is there something environmental causing it.

LT Tsolo Kloshe Saghalie
 player, 4 posts
Tue 3 Nov 2020
at 02:50
Re: Abyss Station - Ancient Artifact
...---... ...---... ...---... ...---... ...---... ...---... ...---... ...---...

(three relatively softs, three loud three iteratively softs)
CDR Naryss ch'Pertha
 player, 200 posts
 Andorian CTAC
Wed 4 Nov 2020
at 00:19
Re: Abyss Station - Ancient Artifact
Before Mcreeg's outburst, ch'Pertha had made it far enough to spot a pair of green eyes glancing at him from beneath a lattice of collapsed girders ...
but now his attention was distracted, and had to be shared between those ahead of him buried in the rubble, and behind to his excited officer.
"Mcreeg, I heard nothing.  REPORT!"   The order was given, not harshly, but forcefully: ch'Pertha feeling that such assertion might help Mcreeg focus.
     rolled a Presence + Command to generally facilitate such.
       - rolled 10,18.  Presence+Command (12).


And then, to the green eyes, "Hold on, we're coming" ... carefully continuing to proceed as he listened to Macreeg report.
LCDR D'rala Vex
 player, 6 posts
Wed 4 Nov 2020
at 16:28
Re: Abyss Station - Ancient Artifact
When the Andorian in a command uniform comes into view--assumedly the Commander ch'Pertha who'd spoken previously--D'rala lights up with even more relief at finally laying eyes on one of their rescuers. She sits up as much as she can with her leg trapped.

"Commander ch'Pertha?"

Back in officer mode, she points to a couple girders that she thinks could be shifted without disaster, and calls out, "Commander, if you have enough manpower with you, I think these could be tipped without collapsing the rest. My leg's caught by a beam, though. I think the metal's thicker by my foot which is why I can't pull it free." She hopes she's right, aware that her adrenaline could easily be hiding a serious injury from her. "We'll have to lever it up a bit before I can crawl out."
LT JG Xanatos Mcreeg
 player, 133 posts
 Human HELM
Wed 4 Nov 2020
at 21:34
Re: Abyss Station - Ancient Artifact
He does his best to gather himself, to get his voice, and his mind back in control, to act as he was trained since at the moment he's not doing anything to help anyone..

Taking a breath and letting it out slowly, Mcreeg begins to formulate the best report he can..

"Commander, it was Security Officer Preston on the shuttle craft..Something that couldn't be anticipated has struck the craft, the Sacajawea  is apparently fine..but the shuttle was hit by something that took out the gravity net..the last I got was they were losing something, I'm betting it was power and lifesupport"