Abyss Station - Ancient Artifact.   Posted by Starfleet Command.Group: 0
Starfleet Command
 GM, 304 posts
 Dammit Jim
 I'm a GM, not a Goldminer
Fri 6 Nov 2020
at 01:42
Re: Abyss Station - Ancient Artifact
LCDR Christopher Decker:
I bank that momentum. As Science Officer, whenever I succeed with a task using a ship's computer or sensors, or a tricorder, I get a bonus momentum which may only be used on an Obtain Information spend. And Studious turns that into two questions. So:

1. What's wrong with her?
2. No, really, what's wrong with her?
2b. Okay, more seriously, is there something environmental causing it.


PM
LCDR Gullak JavKer
 player, 80 posts
 Tellarite CHENG
Fri 6 Nov 2020
at 02:25
Re: Abyss Station - Ancient Artifact
"Tapping's definitely coming from this way," JavKer grumbled, trundling along in his spacesuit towards where Tsolo lay buried.  "No idea what the code is, though. I didn't major in 'obsolete' in the Academy," he snarked.
LT Tsolo Kloshe Saghalie
 player, 5 posts
Fri 6 Nov 2020
at 03:30
Re: Abyss Station - Ancient Artifact
...---... ...---... ...---... ...---... ...---... ...---... ...---... ...---...

(three relatively softs, three loud three iteratively softs)

...---... ...---... ...---... ...---... ...---... ...---... ...---... ...---...

(three relatively softs, three loud three iteratively softs)
...---... ...---... ...---... ...---... ...---... ...---... ...---... ...---...

(three relatively softs, three loud three iteratively softs)
LCDR T'Lara
 player, 76 posts
 Vulcan Counselor
Fri 6 Nov 2020
at 05:38
Re: Abyss Station - Ancient Artifact
T'Lara stood silently as Decker scanned her.  She was starting to feel better, but was interested nonetheless in knowing what exactly happened to her.
LCDR Christopher Decker
 player, 195 posts
 Human CSO
Fri 6 Nov 2020
at 06:37
Re: Abyss Station - Ancient Artifact
Decker's eyes widened a bit as he tapped at the tricorder's controls, "Fascinating. It's almost like..." He paused for a moment and glanced over at the rest of the crew. A lot seemed to be happening all at once and there wasn't time to waste. "Lieutenant Commander, even in here we're absorbing some trace leakage from the black hole. It's not enough to be dangerous to us in the conventional sense, but it appears to be causing a slight shift in your brain chemistry. The tricorder has actually matched the effect to one caused by some very rare minerals found....well, nowhere near here. The point is, you may be experiencing..." he lowered his voice out of respect, "You may be experiencing a certain amount of loss of control over your emotions. It's actually a kind of progressive neurological damage. I'm sure we can repair it back on the ship. I'll check to see if anything we have with us will help, but for the time being you may just need to be mindful of the effect."

He put the tricorder on standby, fished out the medkit he'd swiped from ch'Pertha earlier, and checked the contents to see if there was anything that might provide relief.
LCDR T'Lara
 player, 77 posts
 Vulcan Counselor
Fri 6 Nov 2020
at 18:07
Re: Abyss Station - Ancient Artifact
"neurological ... damage?" T'Lara repeated after him, trying her bestest not to panic, which was just the thing he said she would start having greater difficulties with.  Overhearing Mcreeg saying something about losing their shuttle didn't help much in the way of helping her relax.

This message was last edited by the player at 18:09, Fri 06 Nov 2020.

LCDR Christopher Decker
 player, 196 posts
 Human CSO
Sat 7 Nov 2020
at 18:33
Re: Abyss Station - Ancient Artifact
Decker selected an ampule and loaded it into the hypospray.

"Minor damage. Definitely serious, but we will have plenty of time to correct it when we get back to the ship. In the meanwhile, this..." he injected the drug into her upper arm, "... should help mitigate the, ah, symptoms. You will need to be mindful of the effect, however."
CDR Naryss ch'Pertha
 player, 201 posts
 Andorian CTAC
Sun 8 Nov 2020
at 04:23
Re: Abyss Station - Ancient Artifact
ch'Pertha froze a moment to process everything that was going on ... especially focusing between the need to rescue the trapped Starfleet personnel and what Mcreeg had reported.

'Dammit', ch'Pertha thought to himself.
"We are going to have trust that Preston, Nipay and Nyshuri* can handle whatever is going on out there," he replied ... because he couldn't see any way of assisting them right now, from here ... "and we'll get back to them as soon as we are done here".
After all, these were (correct me if I am wrong, SFComm) the last member of the Abyss team that had entered this station.


Then, forging forward, he began to assist D'rala in freeing herself.
"Mcreeg and Decker, get to that tapping sound, and report.   If there is someone trapped, begin finding a way to release them.
JavKer over here with me, lets get this surviver free.  T'Lara, you over here also
", he said.

That would give two of the onsite medical team ready to respond to the Orion's wounds ... and Decker closing in on whoever was tapping out for help, to aid there.
It also meant that he, himself, could flit between the two rescue teams as necessary to aid as need dictated.


Is there some rolls that will help with unwrapping the trapped?

This message was last edited by the player at 09:11, Mon 09 Nov 2020.

LCDR T'Lara
 player, 78 posts
 Vulcan Counselor
Sun 8 Nov 2020
at 06:59
Re: Abyss Station - Ancient Artifact
T'Lara smiled faintly at Decker as he pulled out the hypospray, then remembered something:
"Thank you, but would that work through the environmental suit? I'd rather not compromise it and make things even worse"
LCDR Christopher Decker
 player, 197 posts
 Human CSO
Sun 8 Nov 2020
at 21:11
Re: Abyss Station - Ancient Artifact
He nodded back, "The suits and hypospray are designed to work together. By definition, any time we're wearing environmental suits we are in hazardous conditions." With a slight smile, "Starfleet Medical would never allow us to spend this much time in a situation where they could not provide basic aid."

After giving the injection, "You're good to go. And I believe the XO requires our attention elsewhere." With another respectful nod, he headed off to join Mcreeg in the direction of the percussive noise, putting the medkit away and resetting his tricorder for a short range detailed scan.
Starfleet Command
 GM, 305 posts
 Dammit Jim
 I'm a GM, not a Goldminer
Sun 8 Nov 2020
at 23:39
Re: Abyss Station - Ancient Artifact
These were indeed the last unaccounted-for members of the original Landing Party from Abyss Station.  Of course, there still remained the problem of the rotating Black Hole... and what within this station had caused it, perhaps something set off by the original party.  If not halted, the radiation jet from the singularity's pole would fry the orbiting planet Chaktir and all remaining on it.  It was extremely unlikely the Independence could evacuate more than a percentage handful of the population in time.

Mcreeg and Decker are able to isolate the tapping sounds to a pile of girders and debris that completely obscure whomever is trapped there.  How would they like to approach this problem?

JavKer and T'Lara can likewise see the pinned Orion officer.  She's trapped by her ankle, and a bit banged up, but otherwise unharmed that you can see.  T'Lara can make an Insight + Medicine roll, difficulty 2, to assess D'rala's injuries and see if there's a way to get her free without further injuring her.

Ch'Pertha should make an Insight + Security roll with a Difficulty of 2. His talent of Constantly Watching will apply.

Reminder: The Independence crew are in space suits, while the Abyss Station crew are in uniforms with field jackets.

This message was last edited by the GM at 23:41, Sun 08 Nov 2020.

LCDR Christopher Decker
 player, 198 posts
 Human CSO
Mon 9 Nov 2020
at 00:43
Re: Abyss Station - Ancient Artifact
The Science Officer looked over the pile and then glanced at Mcreeg,

"Well, Lieutenant? I think one of us should monitor the pile and the location of whoever is under there by tricorder and the other *carefully* starts cutting away with his phaser. Are you a better engineer or a better shot? I'm not tremendously skilled as either. Or do you have a better idea altogether?"

LT JG Xanatos Mcreeg
 player, 134 posts
 Human HELM
Mon 9 Nov 2020
at 01:04
Re: Abyss Station - Ancient Artifact
Mcreeg thinks for a moment, then shakes his head..


"That sounds like the best idea, given what we have to work with and if you don't mind, I'll do the cutting,  I just feel like using a phaser on something, even if it's just metal"

Even as he says it he knows how he sounds, but this whole mission has him on edge and feeling weird, so as far as he's concerned, it's alright..
Starfleet Command
 GM, 306 posts
 Dammit Jim
 I'm a GM, not a Goldminer
Mon 9 Nov 2020
at 01:07
Re: Abyss Station - Ancient Artifact
OK, we'll need a Reason + Engineering roll from Decker, Difficulty 2, to plot out where to cut.

And a Control + Security roll from Mcreeg, Difficulty 2, to do the actual cutting.

This message was last edited by the GM at 01:07, Mon 09 Nov 2020.

LT Tsolo Kloshe Saghalie
 player, 6 posts
Mon 9 Nov 2020
at 01:39
Re: Abyss Station - Ancient Artifact
TAP TAP TAP ....
LCDR Christopher Decker
 player, 199 posts
 Human CSO
Mon 9 Nov 2020
at 02:36
Re: Abyss Station - Ancient Artifact
Decker chuckled dryly as he began his scan, "Very well, Lieutenant. But let's focus. Whoever is underneath all this might outrank you."

Spending 1 momentum for an extra die.
18:33, Today: LCDR Christopher Decker rolled 43 using 3d20 with rolls of 20,17,6.  Scanning the debris pile for a clear shot: Reason(12) + Engineering(2) - 3 dice (1 momentum).
1 success. 1 complication.
Crap. Hopefully whoever is underneath the the debris doesn't outrank him.

LT JG Xanatos Mcreeg
 player, 135 posts
 Human HELM
Mon 9 Nov 2020
at 03:44
Re: Abyss Station - Ancient Artifact
As serious as everything is, Mcreeg has to laugh..

"That would be just my luck"

Focusing again, listening to directions, he activates his phaser, being as careful as he can..taking his time, doing his best to control his breathing..

19:41, Today: LT JG Xanatos Mcreeg rolled 37 using 2d20 with rolls of 17,20.  control (11) +sec (3) diff 2 focus: phasers.
CDR Naryss ch'Pertha
 player, 202 posts
 Andorian CTAC
Mon 9 Nov 2020
at 09:18
Re: Abyss Station - Ancient Artifact
- rolled 13,10,12.  Insight+Security(15) + 1 Momentum.

Constantly Watchful, ch'Pertha took the opportunity as his crewmembers moved about their tasks, to glance around the locale again for any threats.
LCDR T'Lara
 player, 80 posts
 Vulcan Counselor
Tue 10 Nov 2020
at 05:30
Re: Abyss Station - Ancient Artifact
Mildly sedated, T'Lara was as happiest she's been since she set foot at the station.  Here, they've just (finally) found survivors from the old away team. LIVING survivors!

She curiously looked down at the woman trapped underneath the wreckage and examined her injuries, who seemed to be very light indeed.  At least comparing to a man who had his head blown off, or the bio-goo-man that clang to the ceiling at the corridor behind them

OOC: three successes on insight + medicine (diff 2). spent one momentum, gained one momentum.
Starfleet Command
 GM, 310 posts
 Dammit Jim
 I'm a GM, not a Goldminer
Thu 12 Nov 2020
at 03:15
Re: Abyss Station - Ancient Artifact
Despite a slight sense of disorientation, T'Lara is able to expertly identify exactly where D'rala's ankle is pinned.  Under her direction, JavKer applies some leverage using a fallen conduit and pries the wreckage up just enough that the Orion can slide her leg free!

Meanwhile, Decker confidently points out to Mcreeg where to cut.  The helmsman fires his phaser, a blue-white beam lancing into the wreckage...


But whatever the phaser cut through... living or not... the beam hit something that reflected it.  The beam lanced back out of the wreckage at a random angle and tore into a wall.

There was a low bass thrumm.  Ch'Pertha intuitively recognized it as an alert signal. His antennae perked, he turned on instinct to face deeper into the station... just in time to see a looming figure appear at the junction beyond.

It was some kind of robot, with multiple arms and a glowing central eye.  And as it raised its arms, there was a low hum of powered menace...


LT Tsolo Kloshe Saghalie
 player, 9 posts
Thu 12 Nov 2020
at 03:55
Re: Abyss Station - Ancient Artifact
The phaser work elicits a throat-based sound, half a whine, half a scream.

uyuhuhyuuu
LCDR D'rala Vex
 player, 7 posts
Thu 12 Nov 2020
at 18:56
Re: Abyss Station - Ancient Artifact
D'rala gives the vulcan woman a smile as she examines her injuries. "No surprises hopefully," she remarks. Once declared largely uninjured, it's yet another piece of relief.

She holds as still as she can as the Tellarite causes the beam to lift away from her ankle. When D'rala feels the cold metal disappear, she yanks her leg from the wreckage, and scrambles out of the way. It takes her a moment to push herself to her feet, with her leg half-numb.

She's about to start asking her rescuers questions when the phaser shot goes haywire.

Having already come toe to toe with this place (and lost), D'rala braces herself as soon as she sees the reflected beam tear into the wall.

OOC: can only Ch'Pertha see the murderbot rn or can we all see it? Might add a bit if I would reasonably be seeing it :)
CDR Naryss ch'Pertha
 player, 209 posts
 Andorian CTAC
Thu 12 Nov 2020
at 20:57
Re: Abyss Station - Ancient Artifact
As the Murderbot came into view, ch'Pertha caught sight.   He didn't react violently, by raising his own weapon, until he could see that it seemed to be doing so itself.  Then, he waited no longer.

"EVERYONE DOWN", he yelled, as he thumbed his phaser to the maximum effect it could produce, and shot directly for the creatures eyes.
               ('If you can't see, you can't fight', as the old adage goes.  And besides, if he missed, he might just hit it in the face ... and he rationed that its sensory array would be built into that)


- rolled 6,14,2,3.  Daring+Security(16) + 2 momentum.
I don't know how 'take a called shot' in this system, but aiming for the head/eyes.
Also, I wish I had a Focus in Phaser, with this roll of the die ... Am I allowed to spend a Momentum for effect that?

Is there anything else I can do to enhance the roll? I don't have my books here, but remember that other stuff on the character sheet can be used at times.

Starfleet Command
 GM, 311 posts
 Dammit Jim
 I'm a GM, not a Goldminer
Sat 14 Nov 2020
at 03:56
Re: Abyss Station - Ancient Artifact
Even as the moaning scream echoed from under the wreckage, D'rala could see the dreaded security bot slide into view.  They'd fought one before... and barely escaped with their lives!

But ch'Pertha was nothing if not fast on the draw.  His phaser shot lanced out...

OOC: Buying a 2nd die costs 2 momentum, plus the 1 Momentum for the first extra die.  So, that's 3 Momentum spent... which is all that's in the pool.

Difficulty on the usual ranged shot is 2, and you netted 4 successes.  That gives you back 2 Momentum, which you can bank, or spend to increase damage or damage penetration.  Sadly, you can't spend Momentum to give you a Focus.  But, after this adventure, you could spend a Milestone to change one Focus to another.  But that's a conversation for later.

Looking at the Immediate Spends for Momentum, based on your description of your intent, I'd suggest spending 2 Momentum for "Create an Advantage", temporarily blinding the robot.

Or, you could spend 1 Momentum per point to add +1 Damage to your Damage Total.

Or, you could spend 1 Momentum to ignore 2 Resistance on the target, repeatable (so spending both would get you -4 to target's Resistance.)

1 Momentum lets you pick and choose dice to reroll if you wish, for the damage you do.

And of course, you can spend 2 Momentum for "Keep the Initiative", which passes the next action on to a PC instead of the enemy.

In any case, you would roll 8d6 for damage.  Oh, and escalating to lethal force grants me 1 Threat to the pool. :)

CDR Naryss ch'Pertha
 player, 210 posts
 Andorian CTAC
Sat 14 Nov 2020
at 05:12
Re: Abyss Station - Ancient Artifact
Ooookay!
Rolling 8d6 for damage:
- rolled 24 using 8d6 with rolls of 3,5,4,1,2,3,5,1.
Spending 1 Momentum to reroll all the dice except the two '5's.
- rolled 19 using 6d6 with rolls of 3,2,4,5,4,1.   + 5,5 from above.   = 29
 and spend 2nd Momentum to decrease the bot's Resistance by 2.

Which I'm not happy with.
I was going to take your advice on the 'blind em', but after rolling my damage dice, felt I had to blowing a Momentum to reroll that crap; and getting very little different, annoys me.