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12:04, 29th March 2024 (GMT+0)

Abyss Station - Ancient Artifact.

Posted by Starfleet CommandFor group 0
LCDR Christopher Decker
player, 233 posts
Human CSO
Wed 27 Jan 2021
at 23:51
  • msg #424

Re: Abyss Station - Ancient Artifact

While the other officers are attempting to talk the station commander down and ch'Pertha races in her direction, Science Officer Decker scans the instrumentation in front of him, trying to work out how to either cause a distraction or hinder Dr. T'lah's efforts if and when the XO arrives and tries to take a more direct approach.
CDR Naryss ch'Pertha
player, 235 posts
Andorian CTAC
Current Stress: x/16
Thu 28 Jan 2021
at 00:50
  • msg #425

Re: Abyss Station - Ancient Artifact

Starfleet Command:
Meanwhile, CDR ch'Pertha dashes down the hall like a bat out of hell.  He narrows in on the location scanned by Decker and T'Lara... to find a familiar situation:
The same kind of door.
And a pair of the same kind of guardian robots.

As his destination came close, ch'Pertha slowed.  And seeing the two warbots ahead, he took a 'confident' gait.  After all, 'look like you are meant to be there...'

Besides, he was banking on the fact that the warbots were still on the same standby/watch mode that those outside that other room were ... and that if he presented himself in the same manner, they would respond in the same way.

So as he walked towards them, he pulled out his tricorder, and pulled up the same 'single burning icon' and instructions that T'Lah had given him ... which had gained them entry past the other warbots.
Dr. T'Lah
NPC, 6 posts
Vulcan scientist
CO, Abyss Station
Sun 31 Jan 2021
at 17:06
  • msg #426

Re: Abyss Station - Ancient Artifact

T'Lah hesitated, a look of confusion flashing across her normally placid Vulcan features.  Then her facade crumbled and an expression of extreme grief took over her face.

"What have I done?" she wailed.  "I... we... have to stop this..."

Suddenly her eyes threw wide.  She staggered backwards and looked down at a blade emerging from her stomach, near where a human's liver would be.

And then she collapsed, revealing the Ithik standing behind her looking down, green blood on his hands.  And for a moment, nobody was mucking with the controls.
This message was last edited by the player at 17:14, Sun 31 Jan 2021.
Starfleet Command
GM, 344 posts
Dammit Jim
I'm a GM, not a Goldminer
Sun 31 Jan 2021
at 17:08
  • msg #427

Re: Abyss Station - Ancient Artifact

Meanwhile, Decker can see that, while the controls were being manipulated at extreme speed, there is a pause as T'Lah falls away from the controls.  This might be his chance...
Starfleet Command
GM, 345 posts
Dammit Jim
I'm a GM, not a Goldminer
Sun 31 Jan 2021
at 17:10
  • msg #428

Re: Abyss Station - Ancient Artifact

As ch'Pertha strode forward and presented the same glyph on his tricorder that had worked before, the two guardian robots regarded him silently.

Unfortunately, these two were operating on direct command.  And there was a hum and a whir.  Ch'Pertha's keen senses and security-minded nature gave him the briefest of warnings: they were about to attack.

(OOC: Ch'pertha is up first. Actions?)
LCDR Christopher Decker
player, 236 posts
Human CSO
Mon 1 Feb 2021
at 00:07
  • msg #429

Re: Abyss Station - Ancient Artifact

Decker blinked in shock at the sudden violent attack, but hesitated for only a moment. He dived at the controls, pausing only to point at another nearby bank of instruments, "Jav'Ker, see if you can disable or hamper the security protocols - I'm going to try and shut this thing down."

His hands move rapidly across the instruments, clearly driven, but leveraging every bit of focus and discipline his adopted home world had taught him.

OCC: Then he drains the entire momentum pool and shoots for the moon.
16:06, Today: LCDR Christopher Decker rolled 21 using 5d20 with rolls of 1,7,3,1,9.  Taking control of the drive. 6 momentum = 3 bonus dice. Reason (12) + Science (5). Focus: Computers.
That'll be 8 successes, thank you very much.

LCDR D'rala Vex
player, 25 posts
Tue 2 Feb 2021
at 06:14
  • msg #430

Re: Abyss Station - Ancient Artifact

D'rala covered her mouth in horror as she watched the blade cut through her commanding officer, and as the woman subsequently collapsed in death. For a moment, the world seemed to slow. She should have known that would be the end result of convincing T'lah to stop her plan; but what else could they have done?

D'rala pressed down those thoughts crowding her mind. She couldn't allow herself to dwell in her shock and grief; they couldn't afford it.

"While you're working on the system here, I'm going after your XO," D'rala said. She was no tech expert, but someone needed to follow ch'Pertha, so it might as well be here.
CDR Naryss ch'Pertha
player, 236 posts
Andorian CTAC
Current Stress: x/16
Thu 4 Feb 2021
at 02:03
  • msg #431

Re: Abyss Station - Ancient Artifact

ch'Pertha had few options at his disposal right now.
The Warbots had already seen him, and he didn't have the momentum to hide.

And so he simply allowed him momentum to continue: racing forward and attempting to leap right between the two and into that room before they could target him and fire.
- rolled 20 using 2d20 with rolls of 8,12.  Fitness+Security(16).

If it worked, he hoped to get past them before they could react, and be in the room with the humanoids that he needed to deal with.
The bonus might be that the Warbots would then have trouble targeting him moving among those they were programmed not to shoot.
Starfleet Command
GM, 346 posts
Dammit Jim
I'm a GM, not a Goldminer
Sun 7 Feb 2021
at 18:25
  • msg #432

Re: Abyss Station - Ancient Artifact

There is a hum and then audible depowering sound that reverberates through the control room as Decker seizes upon the momentary distraction and shuts down the power buildup of... whatever it was the Ithik and T'Lah were doing.  According to them, taking the black hole to Chronos and setting it a'spinning.

On the viewer, the party can see the Ithik standing over something that they know is Dr. T'Lah's fallen form, but their attention is on her for a moment.  Behind them, the doors swish open, and ch'Pertha barrels into the room at full tilt, nimbly dodging between the two deathbots and placing himself inside!

In the room, ch'Pertha can see the Ithik turn to face him, one of them with a knife in hand, smeared in green blood.  T'Lah's form lies unmoving in front of the control panel.

And a menacing hum comes from behind him as the two deathbots turn to face the open doorway!

Sprinting through the hallways, D'rala races to his aid, but will she be in time?  A blazing bolt of death emits from one of the warbots, but between the other warbot being in the way and the close proximity of the Ithik, all it does is scour a gorge in the metallic floor.

OOC: Actions? D'rala is spending her round getting to the scene, ch'Pertha has acted, along with one of the warbots, and Decker has worked his miracle. A PC is up next!
LCDR T'Lara
player, 92 posts
Vulcan Counselor
Tue 9 Feb 2021
at 16:45
  • msg #433

Re: Abyss Station - Ancient Artifact

T'Lara stood in complete shock after witnessing the Ithik disembowel the Vulcan doctor before her very eyes.  Murder.  It was murder, and the fact that the Ithik committed it not in a fit of passion but as if T'Lah was an insignificant insect that got in its way, unsettled T'Lara to her core.

"I..." she stammered, trying to hold back the tears.  Crying now will not serve any purpose (not that it ever did); she HAD to do something, even if that something would be to run after Ch'Pertha so she could present the deathboots with another target.

OOC: lets all get murdered together!!  ;)
Starfleet Command
GM, 347 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 11 Feb 2021
at 00:20
  • msg #434

Re: Abyss Station - Ancient Artifact

As T'Lara turns to race to her commander's side, the other deathbot fires a disruptor blast at ch'Pertha.  But again, the weaving Andorian is too close to the Ithik, and moving too fast.  The blast goes wide...

And strikes the control console, sending a cascade of sparks showering into the room.

16:18, Today: Starfleet Command rolled 29 using 2d20 with rolls of 9,20.  Deathbot at ch'Pertha.

A PC is now up!

LCDR D'rala Vex
player, 26 posts
Thu 11 Feb 2021
at 04:24
  • msg #435

Re: Abyss Station - Ancient Artifact

OOC: Am I good to arrive on the scene now? :)
Starfleet Command
GM, 348 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 11 Feb 2021
at 18:32
  • msg #436

Re: Abyss Station - Ancient Artifact

OOC: Next turn.  Right now, you're spending your turn racing to the scene, as is T'Lara.  Decker and ch'Pertha have already acted. That leaves Mcreeg, Javker, and one of the two Ithik to act.

Unfortunately I think we've lost Mcreeg's player, as he hasn't logged in since November...

I'll move things along, I didn't realize we were waiting for people that weren't here any longer. 

LT JG Xanatos Mcreeg
player, 154 posts
Human HELM
Thu 11 Feb 2021
at 18:34
  • msg #437

Re: Abyss Station - Ancient Artifact

"Commander!" Mcreeg shouted, seeing the terrors unfolding on the viewscreen, just before the deathbot accidentally shoots it and the feed cuts out.

Mcreeg turns and races for the Andorian's locale...
Starfleet Command
GM, 349 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 11 Feb 2021
at 18:39
  • msg #438

Re: Abyss Station - Ancient Artifact

The Ithik that *wasn't* holding a knife over T'Lah's fallen form spun and faced ch'Pertha as he slid into the room.  He ducked a blaster bolt that shattered the console behind him, and drew a Federation phaser from his robes... an older model, the kind used by the station.

OOC: Spending 1 Threat to buy an extra die.

10:36, Today: Starfleet Command rolled 21 using 3d20 with rolls of 1,9,11.  Phaser shot. That's 4 successes, so a hit.  Difficulty for ranged combat is 2, and I bumped it to 3 for ch'Pertha's weaving antics.

10:39, Today: Starfleet Command rolled 27 using 5d6 with rolls of 6,6,6,6,3.  Phaser damage.

That's... wow.  4 stress to ch'Pertha, plus 4 effects.  Phaser is set to Stun, fortunately... and since the Ithik used a minor action to draw it, instead of set it using Charge, that's just 4 damage.


This message was last edited by the GM at 18:45, Thu 11 Feb 2021.
LCDR Gullak JavKer
player, 85 posts
Tellarite CHENG
Thu 11 Feb 2021
at 18:41
  • msg #439

Re: Abyss Station - Ancient Artifact

As everyone else barrels out of the room (and past the two standing deathbots), JavKer looked at Decker.  "Well?" he demanded.  "Are you gonna run after them, or are you gonna DO something?  If so, you'll need my help."  Stepping forward, the engineer regarded the control panel, the viewer of which now displayed nothing but static.
LT Tsolo Kloshe Saghalie
player, 29 posts
Fri 12 Feb 2021
at 04:29
  • msg #440

Re: Abyss Station - Ancient Artifact

Tsolo isn't running anywhere, though he may be walking with one hand along a wall to help keep him upright.
CDR Naryss ch'Pertha
player, 237 posts
Andorian CTAC
Current Stress: 4/16
Sat 13 Feb 2021
at 11:00
  • msg #441

Re: Abyss Station - Ancient Artifact

Starfleet Command:
The Ithik that *wasn't* holding a knife over T'Lah's fallen form spun and faced ch'Pertha as he slid into the room.  He ducked a blaster bolt that shattered the console behind him, and drew a Federation phaser from his robes... an older model, the kind used by the station.
That's... wow.  4 stress to ch'Pertha, plus 4 effects.  Phaser is set to Stun, fortunately... and since the Ithik used a minor action to draw it, instead of set it using Charge, that's just 4 damage.
So that is 4 Stress to ch'Pertha?  or is 'damage' different?
Also, please, how do I 'Avoid an Injury: Tough = the cost is reduced by 1, to a minimum of 1.'



ch'Pertha grunted with the hit, but was already moving towards the Ithik with the Phaser, fist first.
- rolled 11,13.  Sec+Daring(16).
Starfleet Command
GM, 350 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 15 Feb 2021
at 03:02
  • msg #442

Re: Abyss Station - Ancient Artifact

That's 4 Stress, which is the same as Damage.  The Injury Threshold is 5, so you don't need to "avoid an injury".  You're just down 4 Stress.

Unarmed Attacks are opposed, and the Ithik rolled:

19:02, Today: Starfleet Command rolled 12 using 2d20 with rolls of 6,6.  Unarmed strike.

That's 2 successes.  You scored 2.  As the PC, you win the tie.  Go ahead and roll damage!

Starfleet Command
GM, 351 posts
Dammit Jim
I'm a GM, not a Goldminer
Tue 16 Feb 2021
at 18:16
  • msg #443

Re: Abyss Station - Ancient Artifact

To keep this moving, I've rolled damage for ch'Pertha.

10:10, Today: Starfleet Command, on behalf of CDR Naryss ch'Pertha, rolled 16 using 6d6 with rolls of 1,5,4,4,1,1.  Unarmed damage.

That's a total of 5 damage, including ch'Pertha's Mean Right Hook talent, which is an Injury.


Ch'Pertha's fist made a satisfying SMACK as it connected with the Ithik's jaw, sending the alien sprawling, unconscious!

One of the warbots now had a better shot (it figured), and took it, the pulse of energy lashing out towards the determined Andorian!

10:13, Today: Starfleet Command rolled 5 using 2d20 with rolls of 3,2.  Deathbot at ch'Pertha. That's 4 successes, a hit!
10:14, Today: Starfleet Command rolled 23 using 7d6 with rolls of 3,2,4,5,1,5,3.  Deathbot damage. That's 5 damage + 2 effects, which add 2.  Total of 7 Stress, which is an injury!  ch'Pertha is already down 4 Stress from the phaser graze.

And now it's over to a PC to act!

LCDR Christopher Decker
player, 237 posts
Human CSO
Wed 17 Feb 2021
at 01:26
  • msg #444

Re: Abyss Station - Ancient Artifact

OOC: I assume ch'Pertha will spend 1 of our 3 momentum to avoid the injury.

Even Decker's self-control couldn't repress a grunt of exasperation, "I AM doing something. Having saved a few billion Klingons, I'm now trying to save ch'Pertha's life, not to mention myself from a very undesirable promotion. Now watch *that*, uh, security monitor. I think pink and orange symbols represent warnings or errors." He points at a set of panels and then goes back to work.

Using the computer access he inherited from T'Lah, he'll try to re-direct the deathbots at the other station from ch'Pertha to the Ithik. If that's not feasible, he'll just try to shut them down or put then on standby.

He'll buy 1 extra die with 1 momentum, and Testing a Theory will give him another die, now, too. And he's asking for an assist from Jav'Ker, if that wasn't clear. ;)

17:25, Today: LCDR Christopher Decker rolled 32 using 4d20 with rolls of 11,13,3,5.  Hacking the Deathbots. Reason(12) + Science (5).

With the Computer focus, that'll be 6 successes.

This message was last edited by the player at 04:23, Wed 17 Feb 2021.
LCDR Gullak JavKer
player, 86 posts
Tellarite CHENG
Wed 17 Feb 2021
at 04:11
  • msg #445

Re: Abyss Station - Ancient Artifact

"No need to be grouchy," Jav'Ker deadpanned as he turned to help Decker at his nearly-impossible task.

20:07, Today: LCDR Gullak JavKer, rolled 1 using 1d20 with rolls of 1.  Assist Decker.

Decker's actually unable to control the robots - it's impossible - but he CAN shut them down.  And he does, with JavKer's help.  In the other control room, both deathbots power down with a hum and go dark.

But, just outside, in the hallway, there's the sound of a disruptor beam, and Mcreeg's warbling, eerie scream echoes on almost to infinity...

OOC: The deathbots outside the room have dealt with Mcreeg.  A PC is up next!  In the other control room, ch'Pertha is injured, the robots are off, and one of the two Ithik are down!
LCDR Christopher Decker
player, 239 posts
Human CSO
Wed 17 Feb 2021
at 04:22
  • msg #446

Re: Abyss Station - Ancient Artifact

I'm guessing we had a few excess successes? If so, can I do an instant momentum spend to Obtain Information?
This message was last edited by the player at 04:23, Wed 17 Feb 2021.
Starfleet Command
GM, 354 posts
Dammit Jim
I'm a GM, not a Goldminer
Wed 17 Feb 2021
at 13:47
  • msg #447

Re: Abyss Station - Ancient Artifact

You generated 3 extra Momentum, which I've added to the pool - you can spend for Obtain Information given your points you made via PM.  Go for it. ;)

In the meantime, either T'Lara, Tsolo or D'rala is up next! I've assumed ch'Pertha will spend 1 Momentum to Avoid an Injury, but he's still down 12 Stress in total.

LCDR Christopher Decker
player, 240 posts
Human CSO
Wed 17 Feb 2021
at 16:27
  • msg #448

Re: Abyss Station - Ancient Artifact

OOC: Cool. In that case I'll spend 1 momentum to Obtain Information. As usual, that would net me two questions but I can only think of one that's specifically relevant.
1. Decker has shut down the jump process and shut down a couple of specific deathbots. Granted, he got lucky (or is he just that good? ;) ), but in general what kind of access to the artifact's systems does he seem to have at this point?
2. Oh, I guess the second question might be, is something (security or another agent) fighting against him, or is the difficulty merely due to totally unfamiliar architecture and a language he barely understands?

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