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01:43, 24th April 2024 (GMT+0)

Abyss Station - Ancient Artifact.

Posted by Starfleet CommandFor group 0
Starfleet Command
GM, 169 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 24 Oct 2019
at 17:14
  • msg #1

Abyss Station - Ancient Artifact

As the Independence hurtled towards the battered world of Chaktir to affect an evacuation... in case their mission failed... the crew of the shuttlecraft Sacajawea guided the small craft towards the planet-sized looming base that orbited the awe-inspiring force of the black hole... their mission: gain access, and alter the rotation of the black hole.  Somehow.
This message was last edited by the GM at 17:14, Thu 24 Oct 2019.
CDR Naryss ch'Pertha
player, 121 posts
Andorian CTAC
Sat 26 Oct 2019
at 01:53
  • msg #2

Abyss Station - Ancient Artifact

ch’Pertha sat aboard the Sacajawea quietly, checking his gear.
He’d brought both sidearm phaser and rifle, as well as medkit and a pouch of additional supplies.

Glancing over at Decker, he remembered the quick medical skill that the Science Officer had brought to the incident when the former captain had been hurt.
The soldier casually said, “Back in the academy, we were...”, he paused, then shrugged, “involved in a training excersise that ... went wrong”.  It was as though he was talking to himself, but aloud, so that those nearby could hear him.

We were trapped for some time.
Someone died; someone lost a leg.   Because none of us knew how to ....

That’s when I realised that Security wasn’t just about guns and fist; wasn’t about being the toughest in the room, or the first through the door.
Sometimes it meant keeping people alive ... until the cavalry comes, or you can get them to med facilities
”.

Checking his gear had consisted more of checking the medkit and supplies he was carrying, than the weapons, those nearby might have noticed.
And that kit, those supplies, were almost entirely first aid and trauma wound equipment.   There was little but the basics in there for diagnosis, ongoing treatment, or taking samples.   It was just packed out with what might be needed to keep someone alive, until ...
This message was last edited by the player at 03:18, Sat 26 Oct 2019.
LT Lyn Nipay
NPC, 18 posts
Human Comms
Sat 27 Jun 2020
at 04:21
  • msg #3

Abyss Station - Ancient Artifact

The ancient alien structure that orbited the spinning singularity drew ever nearer.  In her seat in the shuttle, LT Lyn Nipay fidgeted and looked at her monitor.

"Still no comm signals in or out," she said, her dark eyes reflecting the data as it lit up her screen. She glanced up at ch'Pertha, then a quick check to see who else was listening.  Aboard the shuttle, Decker, T'Lara, Jav'Ker, and others... including McCreeg, who was piloting.

Gravimetric shear increased as they grew nearer.


This message was last edited by the player at 05:02, Sat 27 June 2020.
LT JG Xanatos Mcreeg
player, 91 posts
Human HELM
Sat 27 Jun 2020
at 04:54
  • msg #4

Abyss Station - Ancient Artifact

Mcreeg's head cocked a bit as he listens to what's being said, most of his focus on thanks screen and his readouts, shuttles not needing much beyond the occasional adjustments, yet still he feels his heart racing in that wonderful way it does right before things are about to get busy.

"Always better to plan for the worst, to have contingencies to contingencies, prepare for what can't happen" his voice is soft, speaking aloud as much to himself as a response to his superior, looking at his left hand and flexing it, mind wandering for a moment before refocusing on his job.
This message was last edited by the player at 04:54, Sat 27 June 2020.
LCDR T'Lara
player, 37 posts
Vulcan Counselor
Sat 27 Jun 2020
at 14:25
  • msg #5

Abyss Station - Ancient Artifact

T'Lara eyebrows furrowed with concern as the Sacajawea tilted from the effects of the gravitational distortion.  She was eager to join Starfleet not that long ago in search for adventure, but now it dawned upon her that such adventures could be dangerous, and unexpectedly short.

Not wanting to disrupt Mcreeg who now held all their lives in his hand, she kept silent, trying to recall the details on their mission, and think on what a ship counselor could possibly do to help.
Starfleet Command
GM, 182 posts
Dammit Jim
I'm a GM, not a Goldminer
Sat 27 Jun 2020
at 15:15
  • msg #6

Abyss Station - Ancient Artifact

As the massive alien facility... roughly the size of Earth... looms larger, more details of its neutronium surface can be seen.  The team recalled the brief conversation with Dr. T'Lah, the Federation lead scientist and commander of Abyss Station (which also orbits the spinning black hole)...

Dr. T'Lah:
The hail from the station is patched through.  "Greetings, Independence. This is Dr. T'Lah, commander of Abyss Station," comes the hail. T’lah, a middle-aged, dark-skinned Vulcan, quickly brings the crew up to speed. She speaks with the intense single-mindedness befitting a Vulcan:

“We’ve determined that the alien artifact... the ancient base... has a shell of neutronium, which prevents our sensors from penetrating. Our staff managed to rig a set of gravimetric dampeners that allowed them to walk on the surface without being crushed."

“Several weeks ago, one of our research teams located what turned out to be an ancient computer terminal on the exterior of the alien base. After much study and trial and error, they were able to activate and interface with the system. The last transmission indicated that they opened a doorway on the surface. The base began to activate.”


At this point, T’Lah transmits pictures of the base, which is now covered in glowing meridians crisscrossing the surface.



"After it became active, the base began generating gravitational distortions that somehow tilted the black hole very slowly. The immediate danger is that the hole’s radiation jets are now aimed along the galactic plane. They’re not long enough to reach nearby star systems, but this system’s planet is directly in the path of the jets. The gamma rays will certainly devastate the population.  Yes, the planet has a small population; survivors of the original supernova, we believe. The alien base is orbiting perpendicular to the radiation jets and is in no danger, as is Abyss Station."

T’Lah explains that the station’s two shuttlecraft are inoperable. The first one was on the alien station when the gravitational distortions began and is assumed lost. The second shuttle was en route to Omega Draconis I when the black hole tilted, making it little more than a loose cloud of ever-expanding atoms...

LT Kimiko Harada
NPC, 13 posts
Human Engineer
Sun 28 Jun 2020
at 05:51
  • msg #7

Abyss Station - Ancient Artifact

Aboard the Sacajawea, LT Harada sat on one of the inboard-facing seats, waiting for something to happen. Glancing at the Vulcan counselor, she met eyes for a moment, then nodded.

"I'm glad you're along," she said.  "If any of the station's landing party are still alive... they may need you."

Abyss station had, after all, sent a team of scientists and engineers over... and apparently triggered something that set the black hole to spinning...
This message was last edited by the player at 05:53, Sun 28 June 2020.
LT JG Xanatos Mcreeg
player, 92 posts
Human HELM
Sun 28 Jun 2020
at 06:02
  • msg #8

Abyss Station - Ancient Artifact

Mcreeg's focus becoming stronger the closer they get, more things to go wrong, more random things to come at them, to go wrong, fingers working his station like the musicians he grew up with, making adjustments so minute only he and the shuttle know they've been made..

23:13, Today: LT JG Xanatos Mcreeg rolled 29 using 2d20 with rolls of 14,15.  control (11) + con (4).Helm Operations Focus
This message was last edited by the player at 06:15, Sun 28 June 2020.
CDR Naryss ch'Pertha
player, 129 posts
Andorian CTAC
Sun 28 Jun 2020
at 06:06
  • msg #9

Abyss Station - Ancient Artifact

Ltn Commander Decker.    I’m led to believe that our scans cannot penetrate the skin of that beast.
But we’re under the assumption that the Abyss shuttle landed on its surface.
Regardless of its condition, maybe our sensors can locate it?

If they could, it would at least give the Landing Party a starting point to begin their search.
LCDR Christopher Decker
player, 100 posts
Human CSO
Sun 28 Jun 2020
at 06:50
  • msg #10

Abyss Station - Ancient Artifact

Decker shook himself out of the light meditative trance he had habitually dropped into while preparing for the mission ahead.
"Of course, Commander. Sorry. I was just thinking about ... well, any first contact with an alien technology is a particular challenge."
He accessed the shuttle's computer with quick expert movements and began running a sensor sweep across the artifact's surface.


23:48, Today: LCDR Christopher Decker rolled 17 using 1d20 with rolls of 17.  Sensor sweep: Reason+Science (17) - second die.
23:48, Today: LCDR Christopher Decker rolled 17 using 1d20 with rolls of 17.  Sensor sweep: Reason+Science (17).
Dunno if the shuttle's sensors have enough oomph to help out, but that's two successes - barely.

Starfleet Command
GM, 184 posts
Dammit Jim
I'm a GM, not a Goldminer
Sun 28 Jun 2020
at 15:59
  • msg #11

Abyss Station - Ancient Artifact

Decker's face was lit blue by the wash of readings from his sensor screen.  The young Starfleet legacy officer saw details scroll across his view.  The engineering feat it would take to build such a structure was far beyond ANYTHING the Federation had.  Only a race like the Fabrini or the Preservers... and maybe not even them.  The object was roughly the size of Earth, but had a skin of neutronium, the densest material known to science.

08:53, Today: Starfleet Command, for the NPC Sajawea, rolled 13 using 1d20 with rolls of 13.  Sensors assist.

It was completely impenetrable.  But Decker knew that going in.  Looking for the station's shuttle, though, didn't pan out... it wasn't there.  However, he did locate some scaffolds and construction on the surface... Starfleet equipment.  It appeared to be the source of a small antigravity field... what Dr. T'Lah had mentioned they'd rigged to allow scientists to walk on the surface without becoming mint jam down there.

Obviously, scanning an object the size of Earth for an object the size of a small bus could take some time... at least one complete orbit.  Time was at a premium... and the Sacajawea was just now drawing into a far orbit.

And as it did so, near the scaffolding and antigravity field... a small portal irised open.

Large enough, in fact, to admit a shuttlecraft...
This message was last edited by the GM at 16:00, Sun 28 June 2020.
LCDR Christopher Decker
player, 101 posts
Human CSO
Sun 28 Jun 2020
at 17:13
  • msg #12

Abyss Station - Ancient Artifact

Decker arched an eyebrow as he read the results. He could see where this was going, but it was his duty to report the results to the XO and trust him to make the right call...

"No sign of the shuttlecraft, Sir, but I do have the location. Starfleet construction, and the anti-grav field that Dr. T'Lah mentioned. And while I was scanning, a portal opened in the surface."

He looked up. "It appears to be large enough to take the shuttle in."
LCDR T'Lara
player, 38 posts
Vulcan Counselor
Sun 28 Jun 2020
at 20:19
  • msg #13

Abyss Station - Ancient Artifact

"I just hope they're alright"
T'Lara smiled softly at the young lieutenant.
The new revelation about a portal opening on the surface of the planet was intriguing.  Was someone excepting them? She was willing to gamble it wasn't a trap - whomever constructed this mega-structure was light-years more advanced that the Federation.  So if they wanted to do them harm, they could have blasted them from a distance, rather than invite them in.

"Do we fly in?"
This message was last edited by the player at 20:19, Sun 28 June 2020.
CDR Naryss ch'Pertha
player, 130 posts
Andorian CTAC
Sun 28 Jun 2020
at 20:45
  • msg #14

Abyss Station - Ancient Artifact

No”, ch’Pertha replied, contemplatively.   “The Abyss Shuttle must have landed on the surface.   They’d need to have constructed that Anti-Grav equipment from the exterior, and then still been outside when they search for, and found, the panels they accessed.
If they took the shuttle in, they must have done so after that
”.

He assumed that the pilot had access to all the data that was coming through from the scans,
Ltn Mcreeg, can you find way to park us within the Anti-Grav area, but beside the portal?

ch’Pertha had no intent on flying straight into the proverbial Lion’s Mouth.  Not yet, anyway.
Ltn Commander Decker, if there is a portal open, that breaches the hull.  See if you can get some scans into the bay within as we approach, please
LT JG Xanatos Mcreeg
player, 94 posts
Human HELM
Sun 28 Jun 2020
at 21:11
  • msg #15

Abyss Station - Ancient Artifact

"If it's there, I'll find it, Sir"

He says, turning enough to show to whom he is speaking without full losing attention to his screen and boards, yet another challenge willing and happily accepted.

Turning back and focusing all his attention his eyes scanning all the data at his disposal, looking for the slightest hint, a hint of a hint even.


20:15, Today: LT JG Xanatos Mcreeg rolled 17 using 2d20 with rolls of 3,14.  control (11) + con (4). diff 2.  18:25, Today: LT JG Xanatos Mcreeg rolled 1 using 1d20 with rolls of 1.  control (11) + con (4). diff 2.

I hope you  can make heads or tails of it

This message was last edited by the player at 03:17, Mon 29 June 2020.
LCDR Christopher Decker
player, 103 posts
Human CSO
Mon 29 Jun 2020
at 00:08
  • msg #16

Abyss Station - Ancient Artifact

"I'll do my best, Sir, but that's a pretty small target until we're on top of it."

Decker started scanning for power readings first, reasoning that he should be able to detect the shuttle's systems at a greater distance. One the shuttle was closer, he started scanning for lifeforms instead.

GM, what do you want from me? :)
This message was last edited by the player at 00:08, Mon 29 June 2020.
Starfleet Command
GM, 186 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 29 Jun 2020
at 01:13
  • msg #17

Abyss Station - Ancient Artifact

OOC: Mcreeg an make a Control + Conn roll, assisted by the shuttle's Engines + Conn (total of 9 for the shuttle, roll a third and separate die for that one) for his approach.  Difficulty is 2.

Decker will make a Reason + Science check, assisted by the shuttle's Computers + Science (8 total for that one). Difficulty is 2, with any extra successes being able to be spent as an immediate spend for more info.

As a reminder, we've got 3 Momentum in the pool, should anyone want to buy more dice. ;)

Starfleet Command
GM, 190 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 29 Jun 2020
at 04:45
  • msg #18

Re: Abyss Station - Ancient Artifact

LT JG Xanatos Mcreeg:
20:15, Today: LT JG Xanatos Mcreeg rolled 17 using 2d20 with rolls of 3,14.  control (11) + con (4). diff 2.  18:25, Today: LT JG Xanatos Mcreeg rolled 1 using 1d20 with rolls of 1.  control (11) + con (4). diff 2.


Difficulty was 2.  Mcreeg's two dice got him 2 successes, while the shuttle's die was a critical (1 is two successes; as is a roll equal to your Discipline IF you have a focus that applies).

So, that's two Momentum in the pool for you all!

I'll wait on Decker's roll before I narrate.  Anyone else is free to chime in. 
This message was last edited by the GM at 05:22, Mon 29 June 2020.
LCDR Christopher Decker
player, 104 posts
Human CSO
Mon 29 Jun 2020
at 05:11
  • msg #19

Re: Abyss Station - Ancient Artifact

22:04, Today: LCDR Christopher Decker rolled 45 using 4d20 with rolls of 19,18,5,3.  Sensor sweep: Reason+Science (17) (3 dice - Testing a Theory) with Computers+Science (8).

22:06, Today: LCDR Christopher Decker rolled 14 using 1d20 with rolls of 14.  Re-roll of the 19 using the Technical Expertise talent (target 17).

Oof. Still, 3 successes. As I'm a Studious Science Officer, I get two questions from a free bonus momentum, so you can bank one of those.

Two questions, hm?  Any trace of the shuttle's energy signature?  And how about those precious little lifeforms?

Starfleet Command
GM, 191 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 29 Jun 2020
at 15:59
  • msg #20

Re: Abyss Station - Ancient Artifact

Landing the shuttle was the opposite of flying into a downspout.  Gravity fields fluctuated wildly at the edge, with gravity in the center tolerable, and gravity on the rest of the sphere, well... crushing.  But Mcreeg handled it well, spiraling in and then settling towards the ring of normal gravity with aplomb.

Decker's scans were likewise hindered by the common problem: the neutronium.  But the open iris gave him a window, albeit a narrow one, into the Earth-sized station...

OOC: One more momentum to the pool.  It's now full, at 6.  You guys are going in hot! ;)
This message was last edited by the GM at 16:02, Mon 29 June 2020.
LCDR Christopher Decker
player, 106 posts
Human CSO
Mon 29 Jun 2020
at 18:40
  • msg #21

Re: Abyss Station - Ancient Artifact

Decker nodded with approval as he coaxed the computer through filtering out the noise and distortion and processing the limited data passing through the opening.

"Their shuttle definitely passed through the opening. The ion trail seems smooth, which suggests that they went voluntarily. I'm detecting traces of the shuttle's hull, but no energy readings. I'm also not seeing any signs of life, but the sensors can't read much past the doorway itself. I wonder why they chose to bring the shuttle inside, though..."

He looked up, "I agree with landing outside. I also recommend that we keep at least part of our party outside. Someone who can open the portal and have them re-open it periodically under the assumption that we may not be able to do so from the inside. There should also be someone who can fly the shuttle back to the ship if we do not return. They can shelter inside the shuttle in the meantime."
LT Lyn Nipay
NPC, 19 posts
Human Comms
Tue 30 Jun 2020
at 06:58
  • msg #22

Re: Abyss Station - Ancient Artifact

"Well, I could stay behind here and relay comms," Nipay said, lacking any enthusiasm at the prospect.  "But then I wouldn't be along to help decipher any alien language you encounter."
LT JG Xanatos Mcreeg
player, 97 posts
Human HELM
Tue 30 Jun 2020
at 07:13
  • msg #23

Re: Abyss Station - Ancient Artifact

Mcreeg smiles, not so much impressed at his own skills per sey, but at the way he and the shuttle seemed to work as one, as partners in one of those dances his people are so fond of, and he can't help it, he gives the instruments one last check, making sure things are as safe as can be.

Turning to look at the Lieutenant Commander, making sure to show respect and that he still knows his place, something he sometimes forgets.."where would you like me, sir? I want to be of as useful as I can"

If he wants to be honest with himself, he wants to be where the action is..and yet part of him doesn't like the idea of being outside the shuttle..
Starfleet Command
GM, 193 posts
Dammit Jim
I'm a GM, not a Goldminer
Tue 30 Jun 2020
at 07:55
  • msg #24

Re: Abyss Station - Ancient Artifact

To give an idea of the shuttle's interior...


This message was last edited by the GM at 16:08, Mon 06 July 2020.
LCDR T'Lara
player, 39 posts
Vulcan Counselor
Tue 30 Jun 2020
at 17:13
  • msg #25

Re: Abyss Station - Ancient Artifact

"I'd stay here, if you're keen on going" Lyn's lack of enthusiasm about the prospect of staying behind was hard to miss.  Only there was a slight problem with T'Lara volunteering herself "but I'm not sure I could pilot this shuttle, if it comes to that.  Good chance I'll end up crashing it even if I never manage to get it off the ground"
LCDR Christopher Decker
player, 107 posts
Human CSO
Tue 30 Jun 2020
at 17:46
  • msg #26

Re: Abyss Station - Ancient Artifact

OOC: I assume Mcreeg is asking the XO (Commander) and not Decker? Decker was just making suggestions and takes no responsibility whatsoever.
LT JG Xanatos Mcreeg
player, 98 posts
Human HELM
Tue 30 Jun 2020
at 17:48
  • msg #27

Re: Abyss Station - Ancient Artifact

OOC: exactly, my bad for being unclear, thanks..
CDR Naryss ch'Pertha
player, 132 posts
Andorian CTAC
Tue 30 Jun 2020
at 23:03
  • msg #28

Re: Abyss Station - Ancient Artifact

"First things first, folks.    We secure this external site.

Mcreeg and Decker, I want as many scans as you can get.  On Anything.  Everything.
And broadcast back to the ship as you do so.
Also, see if you can figure out what caused this portal to open upon our approach.   Is it actively sensing?
And Mcreeg, I want a launch pattern loaded into quick-auto, for a swift exit if we need it.

Jav'Ker and Harada, we need to know that the Anti-Grav facility is sound.  I need a full structural and diagnostic check.

Nipay, I'd like you to attempt to find a way to get Comms through that portal.  Try to make contact with the shuttle within ... and if you can make contact with any of our personnel, I'm buying you dinner tonight.

T'lara and Preston, you are with me.  We'll do a preliminary scout of the site, and throw eyeballs through the portal.

Everyone in full environmental suits, with mag-grav boots ... just in case.
NO weapons fire unless I give the word
".

And with that, ch'Pertha will supervise the exit from the shuttle.
LT Kimiko Harada
NPC, 14 posts
Human Engineer
Wed 1 Jul 2020
at 05:47
  • msg #29

Re: Abyss Station - Ancient Artifact

"Yes sir," Harada replied, glancing to her superior, Jav'Ker.  "We'll make sure the jury-rig they've put together will hold up."
LCDR T'Lara
player, 40 posts
Vulcan Counselor
Wed 1 Jul 2020
at 19:01
  • msg #30

Re: Abyss Station - Ancient Artifact

"Yes sir"

An environmental suit made perfect sense; the crust of the 'planet' was made of the super dense Neutronium, so they wouldn't be able to get very far without the mag-grav boots.  But more importantly - no atmosphere meant no breathable air.

She took her time suiting up - it has been a while, and she wanted to be meticulous about it and make sure every strap was properly secured.  Once she was done, she smiled faintly at Naryss through the fixed visor, her voice carrying over the built-in communicator:

"Ready, Commander"
LCDR Gullak JavKer
player, 55 posts
Tellarite CHENG
Fri 3 Jul 2020
at 01:46
  • msg #31

Re: Abyss Station - Ancient Artifact

Jav'Ker gave a grunt of assent to his subordinate, and moved the opposite direction. Methodically examining the structures around him to get a sense on the engineering that had gone into him.

Considering the faint lean towards form over over function a needless compromise. Satisfied in his curosity, he turned his fill attention to the task at hand.
LCDR Christopher Decker
player, 108 posts
Human CSO
Fri 3 Jul 2020
at 18:00
  • msg #32

Re: Abyss Station - Ancient Artifact

The Science Officer opened up a subspace channel back to the ship. He linked it to a new database that the shuttle's sensors and team's tricorders would all update on a continuous basis.

"Done. Anything we see will go straight back to Independence."

With that, he began scanning for any unusual energy patterns that might not have been detected from a longer distance.
LT JG Xanatos Mcreeg
player, 99 posts
Human HELM
Sat 4 Jul 2020
at 01:57
  • msg #33

Re: Abyss Station - Ancient Artifact

"AYE"

Mcreeg feels the jazz already starting, the focus coming to him as he starts setting up scans, looking for things hidden within things, scans coming from the target that could have masked by the background levels and radiations, trying to set up a scan to detect oddness coming from the black hole itself, ways it could have been used as a trigger, using his studies of Quantum Mechanics to show him what differences would appear between what should be and what is, whispering under his breath as is his nature, as if talking to the equipment, almost trying to will it to do as he wants..

21:22, Today: LT JG Xanatos Mcreeg rolled 34 using 3d20 with rolls of 14,3,17.  insight =9, conn =4 focus is quantim mechanics +1 die from navcomp target is 3.
This message was last edited by the player at 04:23, Sat 04 July 2020.
Starfleet Command
GM, 196 posts
Dammit Jim
I'm a GM, not a Goldminer
Sat 4 Jul 2020
at 02:28
  • msg #34

Re: Abyss Station - Ancient Artifact

OK, here goes!

Everyone can suit up with no problems.  You're Starfleet Officers.

I would like a Reason + Engineering check from Jav'Ker, who can be assisted by HaradaDifficulty is 3.

McReeg can make an Insight or Reason + Conn check to successfully plot a quick blast-off route for the shuttle.  Focus in small craft, gravity wells, or quantum mechanics applies. Difficulty is likewise 3. He can be assisted (1 die) by the shuttle's navcomputer.

Decker to make a Reason + Science scan, Difficulty is 2. Focus on Astrophysics will apply.

Am I right in understanding only ch'Pertha, T'Lara and Preston are leaving the shuttle at this time?



LCDR Christopher Decker
player, 109 posts
Human CSO
Sat 4 Jul 2020
at 04:04
  • msg #35

Re: Abyss Station - Ancient Artifact

Decker narrows his eyes as he turns back to the sensor readout, but in a moment he realizes his body's reaction to the stress of the situation and takes a moment to relax and bring his full focus calmly on his work. There's a lot of energy, exotic and otherwise, saturating the space surrounding the shuttle, and he begins sorting through and classifying it methodically as he has done countless times before.

Decker buys a third die using one point of banked momentum.
20:59, Today: LCDR Christopher Decker rolled 34 using 3d20 with rolls of 14,14,6.  Sensor sweep: Reason+Science (17) with focus Astrophysics/Science (5).
That's three successes. He'll send the third back to the bank. Science officer + Studious gives him two free Obtain Information questions.
"Is there anything dangerous to the shuttle or crew?"
"Is there anything scanning us - something that would have reacted to our approach to trigger the entryway?"

CDR Naryss ch'Pertha
player, 133 posts
Andorian CTAC
Sat 4 Jul 2020
at 09:31
  • msg #36

Re: Abyss Station - Ancient Artifact

Starfleet Command:
OK, here goes!Am I right in understanding only ch'Pertha, T'Lara and Preston are leaving the shuttle at this time?
Yeah, unless the Engineers need to physically examine the Anti-Grav structures ... or any of them feel they need to leave the shuttle to perform said duties.

When T'Lara and Preston were ready, ch'Pertha lead the exit from the shuttle.  Even if other staff needed to exit the craft, they were directed to wait until ch'Pertha's team had done a cursory recon of the area within the Anti-Grav facility.
Using Security+Insight during recon, to detect any threats ...
- rolled 25 using 3d20 with rolls of 4,3,18.  Insight 10 + Security 5 + 1 Momentum.
Sorry folks, I think I just wasted one of our Momentum, but I figured that finding threats was an important task.
- Constantly Watching:   When you attempt a Task to detect danger or hidden enemies, reduce the
          Difficulty by 1.

Inviting T'Lara and Preston to make their own rolls, also.


Unless something was identified as needing an immediate response, ch'Pertha's team would end their recon at the Portal ... looking to both identify the control panel that the Abyss team had used to access it,   and getting a direct, personal view into the Portal.
LCDR Gullak JavKer
player, 57 posts
Tellarite CHENG
Sun 5 Jul 2020
at 10:54
  • msg #37

Re: Abyss Station - Ancient Artifact

20:22, Today: LCDR Gullak JavKer rolled 12 using 2d20 with rolls of 3,9.  Reason 8, Engineering 5 - Roll to ensure antigrav systems are intact.
Starfleet Command
GM, 198 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 6 Jul 2020
at 16:03
  • msg #38

Re: Abyss Station - Ancient Artifact

McCreeg struggled to plot a quick blast off vector for the shuttle.  There were multiple problems.  One, the gravity well of the station itself, with its neutronium skin.  Two, the antigrav field that make a 'light spot' on the surface.  And three, the rotation of the looming black hole the station orbited, the massive radiation jets on its poles spewing deadly radiation out into space.

In the end, he simply didn't feel confident in his calculations... the gravity fields were in flux, and any calculations he made now would be meaningless in an hour.  And he knew it.

That didn't mean someone couldn't pilot the shuttle out of here.  But it would be harder, and have to be done on the fly.

Decker, meanwhile, studied his scanners.  The situation outside was potentially dangerous for the shuttle or crew... if the antigrav fields failed, they'd likely become jelly on the surface of the station's neutronium skin.  But as long as it held up, the shuttle was well-shielded enough to block the high radiation levels from the black hole, as were their environmental suits (for a shorter time).  Nobody would want to set up lawn chairs out there, but they could move around.

The portal itself remained open.  He couldn't detect any active scanners around it, or anywhere nearby.  But he did identify several passive sensors that could likely have been triggered by the shuttle's own scanning beams, in the same way a spider can sense its prey by the vibrations of its web... oh wait, maybe that's a bad analogy...

Ch'Pertha, T'Lara and Preston all suited up and exited the shuttle via the airlock.  The small ring of antigravity devices that formed a landing zone near the hatchway seemed miniscule in scope compared to the massive Earth-sized structure.  The curvature of its surface acted much like a planet, giving it a visible horizon.  Looming and vast.  The surface wasn't perfectly smooth, but the details were minor and easily disappeared in the distance.

What wasn't distant, though, was the beckoning portal, light shining out from within.

While he was vigilant and careful, this was beyond ch'Pertha's knowledge set.  What he did know was basic security protocols and common sense.  It was an open door.  That could mean an invitation... or a trap.  His tricorder and MK II eyeballs (and antennae) could discern no suggestion of a trap.  The path looked clear.

Moving up to the portal, the squad could feel the immense gravity of the station, looming just outside the antigrav field... but it thinned as they reached the portal.  The portal itself was large enough to easily accommodate a shuttle.  The interior was well-lit.  It was obviously a landing bay of some kind, designed for humanoid use.  One of Abyss Station's shuttlecraft sat within, powered down and dark.  It was an older craft, a Type-F.  Not all stations had gotten the new Type-5 craft the Independence carried.

There were no obvious controls on the exterior of the portal.  Within the lit bay, the walls had some markings and features, but nothing identifiable from here.  T'Lara can make an Insight + Science check with her Focus of Art to gain possible insight into the designers' culture.

As ch'Pertha's team scouted, Jav'Ker and Harada worked on ensuring the antigrav field would stay functional.

08:37, Today: LT Kimiko Harada rolled 3 using 1d20 with rolls of 3.  Assist Engineering. Jav'Ker got 2 successes, Harada 1, giving a total of 3... the needed amount.


Conferring together, the two engineers mapped out the wiring and conduits that the Abyss Station crew had put together.  It was good work, and looked solid.  There were no signs of power failure or instability. Of course, the web itself was made of several independent parts.  If any of them failed, or took damage, the web could begin to shrink or even collapse...
This message was last edited by the GM at 16:22, Mon 06 July 2020.
LT JG Xanatos Mcreeg
player, 100 posts
Human HELM
Tue 7 Jul 2020
at 03:25
  • msg #39

Re: Abyss Station - Ancient Artifact

Even as serious as everything is, he has to quietly chuckle, Mcreeg noticing, and not for the first time, that planning and preparing ahead aren't going to work out, that it's going to be last minute fly by the seat of your pants, to use an idiom from the past he read or heard somewhere, that is going to be called for..

Giving his instruments a quick scan, seeing if anything has changed or needs adjusting, he lets his eyes wander to the black hole, seeing in it a kind of beauty, a simpleness that is beyond compare, even the art of it in a way..and Mcreeg wonders what his people back home would do with such a sight..
LCDR Christopher Decker
player, 110 posts
Human CSO
Tue 7 Jul 2020
at 05:05
  • msg #40

Re: Abyss Station - Ancient Artifact

Decker switched the shuttle's sensors to standby and opened up a communication channel to Ch'Pertha, "XO, Decker here. Other than the crushing gravity and the lethal radiation, this location is perfectly safe. I'd stress that we really shouldn't spend anymore time on the surface outside of the shuttle than necessary."

"I'm not picking up any active sensor beams coming from the structure. There are what appear to be passive sensor arrays, however. My best guess is that the portal opened in response to our scans. It's possible we can keep the portal open by having the computer monitor it, and run an active scan on the area if it closes."

"Perhaps."

"Are you ready for me to join you?"

LCDR T'Lara
player, 41 posts
Vulcan Counselor
Tue 7 Jul 2020
at 12:16
  • msg #41

Re: Abyss Station - Ancient Artifact

Walking on the face of the planet-size structure was surreal; there were no trees, mountains, or buildings on top of it – nothing but am (almost) smooth expanse stretching in all directions.  At least the shuttle was there, and the freshly-opened portal, to provide some orientation.

As she followed Ch’Pertha toward the portal she couldn’t avoid thinking of how dangerous this entire expedition was.  If even one of the anti-gravity devices set up around the perimeter fails, their bodies will serve as a landmark on the surface of an otherwise barren ‘planet’.
Looking for something to distract her from these morbid thoughts, she settled on the strange marking decorating the walls of the portal.

OOC:
22:25, Yesterday: LCDR T'Lara rolled 17 using 3d20 with rolls of 7,7,3.  insight+art.
That's 4 successes, and I used up one momentum (will give it back to the pool if I exceeded the difficulty)

LT Lyn Nipay
NPC, 20 posts
Human Comms
Sat 11 Jul 2020
at 05:04
  • msg #42

Re: Abyss Station - Ancient Artifact

Nipay glanced up from checking her COMMS board, the relay system Decker had set in place synching.

"What's so funny?" she asked, arching a brow at Mcreeg.
LT JG Xanatos Mcreeg
player, 101 posts
Human HELM
Sat 11 Jul 2020
at 05:09
  • msg #43

Re: Abyss Station - Ancient Artifact

Mcreeg looks over, pulled from his musings, not having realized he's been as loud as it seems he was, and he blushes..

"Just the irony that as advanced as we are, so much is still guess work and hoping for the best.."
LT Kimiko Harada
NPC, 15 posts
Human Engineer
Sun 12 Jul 2020
at 01:55
  • msg #44

Re: Abyss Station - Ancient Artifact

"Bite your tongue," Harada said mirthfully.  "The chief doesn't guess, he knows.  Just ask him, he'll tell you." She nodded in Jav'ker's direction.

But then her expression drew more serious.  "From what we're scanning, the gravity net is good work, and looks solid.  No signs of power failure or instability. Of course, the web itself is made of several independent parts.  If any of them failed, or took damage, the web could begin to shrink or even collapse... which would be bad."

"Very bad."

This message was last edited by the player at 01:55, Sun 12 July 2020.
LCDR T'Lara
player, 42 posts
Vulcan Counselor
Sun 12 Jul 2020
at 05:06
  • msg #45

Re: Abyss Station - Ancient Artifact

"The markings on the walls of the portal resemble the ones  Dr. T'Lah team observed on Chaktir, only these ones here are much more sophisticated and elaborate.  The Ithink, and whomever built this station, are definitely connected somehow"
She pretty much guessed it, as she assumed everyone else, but still; it was evidence.
" - and something about this portal gives off a bad vibe.  The dark colors, sharp lines.  Like this station has an ominous purpose.  Or maybe it just reflects on the mentality of the ones who designed it. "
CDR Naryss ch'Pertha
player, 137 posts
Andorian CTAC
Tue 14 Jul 2020
at 07:05
  • msg #46

Re: Abyss Station - Ancient Artifact

ch'Pertha stood on the edge of the portal with T'Lara and Preston.
He considered the scene in front of him, and what Ltn Commander T'Lara was telling him.

Then, comm'ing with the shuttle, "Mcreeg, Nipay, is it possible to remotely connect with that shuttle inside, and fly it out?" he asked.   It'd be his preference, but maybe someone would need to go in there and at least awaken it.

If not, they were going to have to do this the hard way.

"T'Lara, please return to the shuttle, and work with Decker to begin deciphering that text.  If we can begin working out some foundations to that language, it'll be a huge boon for us</b>".

Then, via comms again, "JavKer and Harada, see if you can reinforce this structure around us.  Even old school.
And please keep a constant eye on its health
".
This message was last edited by the player at 08:55, Tue 14 July 2020.
LCDR T'Lara
player, 43 posts
Vulcan Counselor
Tue 14 Jul 2020
at 19:05
  • msg #47

Re: Abyss Station - Ancient Artifact

"It is still not certain that the markings constitute a language, Commander, but we will give it a try.  The station personnel did compile enough of the Ithik language to program the universal translator, so we can make a quick comparison and hopefully decipher the new script"

She quickly scanned the symbols with her tricorder, then turned around and started heading back toward the shuttle.  She didn't spend much time outside, but getting out of the bulky environmental suit would still be a welcomed relief.
LT JG Xanatos Mcreeg
player, 103 posts
Human HELM
Tue 14 Jul 2020
at 19:17
  • msg #48

Re: Abyss Station - Ancient Artifact

Already feeling the rush of a new challenge as soon as the question comes thru the comm system, Mcreeg responds..

"Anything is possible, Sir, it just needs to be figured out..we'll get right on it"

Glancing over, he waits for Nipay to respond, assuming nothing but knowing that it will take them both to figure it out, with all the variables and such..
This message was last edited by the player at 23:46, Tue 14 July 2020.
LCDR Gullak JavKer
player, 58 posts
Tellarite CHENG
Tue 14 Jul 2020
at 23:38
  • msg #49

Re: Abyss Station - Ancient Artifact

"We cant do any more from here. We can link the power for each field together for redundancy"
LT Lyn Nipay
NPC, 21 posts
Human Comms
Wed 15 Jul 2020
at 03:57
  • msg #50

Re: Abyss Station - Ancient Artifact

Nipay frowned and punched a few buttons on her console.  Then she twisted a dial and flipped a switch.  Whatever results showed up on her monitor did not please her.

"I'm sorry, sir," she replied.  "In theory, yes we could, and I'm sure Mcreeg could handle it; but I'm not getting anything from the station's shuttle.  It's completely non-responsive.  Dead."
Starfleet Command
GM, 205 posts
Dammit Jim
I'm a GM, not a Goldminer
Wed 15 Jul 2020
at 04:08
  • msg #51

Re: Abyss Station - Ancient Artifact

T'Lara can make an Insight + Science check, with her Focus of Linguistics applying.  She can be assisted by LCDR Decker, who can roll a single die to help, using his Reason + Science, with his focus of Computers applying (since he's using the shuttle's computer to assist).

More dice can be bought with Momentum and/or Threat as per usual!

This message was last edited by the GM at 04:08, Wed 15 July 2020.
LCDR Christopher Decker
player, 112 posts
Human CSO
Wed 15 Jul 2020
at 04:24
  • msg #52

Re: Abyss Station - Ancient Artifact

In preparation for T'Lara's return, Decker initialized the Universal Translator interface on the shuttle's computer and loaded the Ithik database.


21:20, Today: LCDR Christopher Decker rolled 21 using 2d20 with rolls of 9,12.  Assisting T'Lara's translation (spending one momentum) - Reason(12) + Science(5).

Using Technical Expertise I'll re-roll the 12

21:22, Today: LCDR Christopher Decker rolled 2 using 1d20 with rolls of 2.  Re-roll of the 12 using the Technical Expertise talent (target 17).

That's a total of 3 successes

Preston
NPC, 1 post
Security
Not a speaking part
Wed 15 Jul 2020
at 04:26
  • msg #53

Re: Abyss Station - Ancient Artifact

Edging closer to the portal, Preston peered inside, his hand on his phaser.
LCDR T'Lara
player, 44 posts
Vulcan Counselor
Thu 16 Jul 2020
at 14:48
  • msg #54

Re: Abyss Station - Ancient Artifact

After peeling away the environmental suit T'Lara sat down next to Christopher, and got cracking.  Deciphering the script would have been a difficult (if not impossible) task without the insight they've gained from the Ithik's own language; T'Lara herself could barely make sense of it, and would have been completely lost otherwise.

OOC:
Only a single success.  Lucky we got the assistance from Christopher!
11:00, Yesterday: LCDR T'Lara rolled 28 using 2d20 with rolls of 19,9.  Translate new language: insight+science .

Starfleet Command
GM, 207 posts
Dammit Jim
I'm a GM, not a Goldminer
Fri 17 Jul 2020
at 01:34
  • msg #55

Re: Abyss Station - Ancient Artifact

T'Lara pours over the inscriptions whilst safely in the shuttle. It's an uphill struggle.  If not for the help of Decker and the Sacajawea's computer, this would take her weeks. Her knowledge of the Ithik language is a great help, however...
CDR Naryss ch'Pertha
player, 138 posts
Andorian CTAC
Fri 17 Jul 2020
at 05:28
  • msg #56

Re: Abyss Station - Ancient Artifact

"Alright then, Preston" says ch'Pertha, "Lets return to the shuttle".


Within, ch'Pertha didn't disrobe the suit, instead just removing the helmet.
"Hanara, I want you to continue linking the power for each field together for redundancy, as Ltn Comander JavKer suggested.

T'Lara and Decker, please continue working to interpret those symbols.  They are there for a reason; this place looks to 'efficient' for it just to be art, or graffiti.

Preston, stay with the shuttle for the moment.

Mcreeg and JavKer, we three will try to jump start that shuttle, and get it out of there
".
ch'Pertha seemed to be working to a plan here, even if it was only in his head.

"Nipay I want you to do everything in your power to ensure that our comm's stay open to this shuttle ... and the scans from this one continue to keep that damned portal open.
We need to record everything we, and our suits, see and hear in there
".

A moment's thought, then:  "Now is the moment for thoughts, questions and criticisms" he offered.
LCDR Christopher Decker
player, 113 posts
Human CSO
Fri 17 Jul 2020
at 05:52
  • msg #57

Re: Abyss Station - Ancient Artifact

The Science Officer glanced up from the console for a moment. The translation seemed to be running even more smoothly than he had anticipated. He may not have a strong background in linguistics, but he knew computers, and the translation matrix used by the UT was based off of standard models. This one had been a bit of a mess. Usually they weren't optimized until they were considered complete, but since Federation understanding was still a work in progress...well, he'd done a quick clean up job while waiting for T'Lara to return, as they were asking a lot of the shuttle's computer. He really should do a quick write up of the result once he got back to the ship.

"If I might ask, sir, why are we expending time and effort powering up and retrieving the other shuttle? Shouldn't our main priorities be undoing the effect the artifact has or had on the black hole and then recovering any surviving crew? I do not see how a second shuttle aids us in either endeavor. What is your plan of action?"

OOC: Reminder to the GM, in addition to the 4 successes, we get 2 free Obtain Information actions.
CDR Naryss ch'Pertha
player, 139 posts
Andorian CTAC
Fri 17 Jul 2020
at 05:57
  • msg #58

Re: Abyss Station - Ancient Artifact

ch'Pertha nodded, it was a good question:  "Because I want, if we can, two shuttles out here.
For projecting 'stay open, you bastard' scans,  and as transport out of this place if something goes wrong with one of them.

If we can get it out and operational, we'll put one in geosynchronous orbit above us, to support the scan network ... and as backup if we cannot get the other one off the surface here for any reason
", he replied.
LCDR T'Lara
player, 45 posts
Vulcan Counselor
Fri 17 Jul 2020
at 07:48
  • msg #59

Re: Abyss Station - Ancient Artifact

"The Ithik's language is a simpler derivative of the one spoken by 'the builders'; whose language is more sophisticated, and nuanced"
She said after a moment of thought
"As for the symbols; it looks like those are for the controls of the airlock, and the shuttle bay.  Some proper names as well which I can't decipher without context"

She lifted her head from the computer screen as the conversation turned toward what to do next:

"I'd normally advise caution, particularly when dealing with the technology of such an advanced race.  But we are short of time; the Ithik home-world will be destroyed if we don't act fast"
CDR Naryss ch'Pertha
player, 140 posts
Andorian CTAC
Fri 17 Jul 2020
at 08:24
  • msg #60

Re: Abyss Station - Ancient Artifact

Starfleet Command, do these shuttles have teleporters?

And when ch’Pertha pulls up the files for a Nipay, Preston and Hanada, which of them has the best:
1/ pilot skills
2/ teleporter training (IF we have teleporters)

Please

LCDR Gullak JavKer
player, 59 posts
Tellarite CHENG
Sat 18 Jul 2020
at 06:54
  • msg #61

Re: Abyss Station - Ancient Artifact

Jav'Ker rattled off the order of potential mechanical faults in order of probability.

Starting with the obvious, that shuttles power reserves were depleted. Given the megastructure and forces it play. There was a potential for thier own shuttle to befall the same fate
Starfleet Command
GM, 208 posts
Dammit Jim
I'm a GM, not a Goldminer
Sat 18 Jul 2020
at 16:09
  • msg #62

Re: Abyss Station - Ancient Artifact

In reply to CDR Naryss ch'Pertha (msg # 56):

Preston nodded and followed ch'Pertha back to the shuttle.  Like his superior officer, he took his helmet off but stayed suited up.

Harada quickly went to work to link the gravity net's power feed together for redundancy, as ordered.

Nipay pursed her lips in thought and replied, "Of course, sir.  I'm on it."

OOC: Shuttlecraft of this era lack transporters, warp drives and tractor beams, sadly.

Of the crew roster mentioned, all are qualified for basic shuttle operations.  None are rated as experts.

This message was last edited by the GM at 16:14, Sat 18 July 2020.
CDR Naryss ch'Pertha
player, 141 posts
Andorian CTAC
Sun 19 Jul 2020
at 03:12
  • msg #63

Re: Abyss Station - Ancient Artifact

Listening, and taking 'onboard', the concerns of his crew, ch'Pertha altered his plan a little.

Stepping over to a nearby console, he proceeded to bring up some files.  After a quick consideration, he said,
"OK, everyone suit up, except Nipay and Hanada ... you two stay with this shuttle, please.  Continue scans, both to keep those bay doors open, and to gather any information you can.  And be prepared to pilot this wagon out of here at a moment's notice.

Everyone else, we'll move as a group into the hanger bay.  We'll attempt to get that other wagon awake.
If we can, Preston takes it into geo-synchronous orbit, and provides a second wave of scans, as backup to the first.  And remains prepared to rescue us all, if things don't go well.

T'Lara and Decker, I feel it is imperative that we understand that alien language as best we can, as fast as we can, so please keep working on that
".


Once everyone was ready to go, ch'Pertha led the way; with Preston as rear-guard ... into the dragon's den, the proverbial 'lions mouth'.
LT Kimiko Harada
NPC, 16 posts
Human Engineer
Mon 20 Jul 2020
at 02:17
  • msg #64

Re: Abyss Station - Ancient Artifact

Harada looked stone-faced for a moment, masking her emotions as well as a Vulcan.  Then she nodded sharply and replied, "Hei!"

She rose and moved to the back of the shuttle for a moment before returning with a rather large and heavy-looking wrench, struggling a bit despite herself to maneuver it.

"Sir. If I may," she said, facing ch'Pertha and Jav'Ker.

"Jam this in the doorway.  Even if the door shuts, it would have to exert a force of 500,000 Newtons to crush this Rhodinium fusion core wrench.  It should hold the door well enough to get a comm signal through, if nothing else."
LT Lyn Nipay
NPC, 22 posts
Human Comms
Mon 20 Jul 2020
at 02:18
  • msg #65

Re: Abyss Station - Ancient Artifact

Nipay pursed her lips and frowned, but nodded.

"We'll keep in constant contact, sir," she promised.
Preston
NPC, 2 posts
Security
Not a speaking part
Mon 20 Jul 2020
at 02:20
  • msg #66

Re: Abyss Station - Ancient Artifact

Preston merely rose and donned his helmet.  Once sealed, he ran through a quick suit-check before drawing his phaser pistol with one hand and proferring a thumb's up with the other.
LCDR Christopher Decker
player, 115 posts
Human CSO
Mon 20 Jul 2020
at 04:48
  • msg #67

Re: Abyss Station - Ancient Artifact

Decker updated both his tricorder and T'Lara's with the latest UT database then began suiting up. When he was secure, and had checked and been checked by another crew member, he checked out a phaser from the shuttle's locker along with a few extra power packs, and presented himself to the XO, "Ready to go, sir."

Then, as an aside to Lieutenant Nipay, "Do you have any questions about running the scans? The computer is already set up to target the general area where I identified what appears to be the artifact's local passive receptors."
LCDR Gullak JavKer
player, 60 posts
Tellarite CHENG
Tue 21 Jul 2020
at 01:54
  • msg #68

Re: Abyss Station - Ancient Artifact

In reply to LT Kimiko Harada (msg # 64):

Jav'ker paused.
'Yes.' Training and instinct for complaint were in conflict.
'An adequete precaution'
LCDR T'Lara
player, 46 posts
Vulcan Counselor
Tue 21 Jul 2020
at 07:02
  • msg #69

Re: Abyss Station - Ancient Artifact

Now back in her suit, T'Lara was ready to join the rest of the away-team

"- Will do, Commander.  And I think we got just enough to operate the shuttle bay doors, though it'll have to be done manually"
CDR Naryss ch'Pertha
player, 142 posts
Andorian CTAC
Wed 22 Jul 2020
at 08:01
  • msg #70

Re: Abyss Station - Ancient Artifact

"Great", ch'Pertha replied to T'Lara; but his bemused attention seem locked on the Rhodinium fusion core wrench that Harada had presented them, a slight smirk upon his face.  After all, it might just work ... if anything would.


When everyone was suited up and ready, ch'Pertha led the exit from the shuttle, and the journey into the Lion's proverbial.
                             lets get this party started
LT Lyn Nipay
NPC, 23 posts
Human Comms
Thu 23 Jul 2020
at 05:47
  • msg #71

Re: Abyss Station - Ancient Artifact

"No sir, I think I'm up to speed on what to do," Nipay replied to Decker as the team suited up and prepared to disembark into the unknown.
Starfleet Command
GM, 211 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 23 Jul 2020
at 05:51
  • msg #72

Re: Abyss Station - Ancient Artifact

Leaving Harada and Nipay behind in the shuttle, the stalwart landing party trudges across the neutronium skin of the alien sphere, shielded by the gravity net of Abyss Station's making, as well as (somewhat) their own gravity boots.

In short order, they reach the doors of the bay, open and shining from within with pale light.

The interior of the station seems to be designed for humanoid beings to operate. The hallways can comfortably accommodate a being up to three meters tall and bears an oxygen atmosphere. Inside it is brightly lit, with white and gray walls.

The old Class-F shuttlecraft from Abyss station sits on the landing bay deck, powered down and unmoving.


This message was last edited by the GM at 05:59, Thu 23 July 2020.
LCDR Christopher Decker
player, 116 posts
Human CSO
Thu 23 Jul 2020
at 06:44
  • msg #73

Re: Abyss Station - Ancient Artifact

Decker activated his tricorder and ran a series of quick scans.

First he'll scan the shuttle for life-forms, and if that's negative he'll scan the general vicinity. Lastly, if he's found no sign of life, he'll run a general energy scan.
Starfleet Command
GM, 212 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 23 Jul 2020
at 07:03
  • msg #74

Re: Abyss Station - Ancient Artifact

Decker's scans quickly revealed no signs of life in the shuttle, or the bay itself.  The shuttle was completely powered down... fusion core deactivated, batteries dead.  However, he was detecting power readings off the scale coming from deeper within the base.
CDR Naryss ch'Pertha
player, 143 posts
Andorian CTAC
Fri 24 Jul 2020
at 05:05
  • msg #75

Re: Abyss Station - Ancient Artifact

Starfleet Command:
The shuttle was completely powered down... fusion core deactivated, batteries dead.
So that means ... shuttle no go?

As his team began making their scans, and preparing for this imminent task, ch'Pertha led the way into the artificial planetoid's shuttle bay.
"I want Mcreeg on that shuttle.  Even if its out of juice, we need to examine it.  If there is any way to get it going, please get started on that.

T'Lara, Decker and Javker, please work on getting those doors open
".  He was surprised that there was an oxygen atmosphere within this bay: while they hadn't detected any means at the threshold for maintaining it from the vacuum outside.

"Preston, class 7 wide sweep, recording everything"
LCDR Christopher Decker
player, 117 posts
Human CSO
Fri 24 Jul 2020
at 06:56
  • msg #76

Re: Abyss Station - Ancient Artifact

Decker smiled wryly at McReeg and nodded in the direction of the old shuttle, "Good luck, Lieutenant. That thing is totally inert."

He then headed towards the doors that the XO had indicated and prepped his tricorder to translate whatever visible markings were on the controls.
LCDR T'Lara
player, 47 posts
Vulcan Counselor
Fri 24 Jul 2020
at 19:02
  • msg #77

Re: Abyss Station - Ancient Artifact

Removing the helmet of the environmental suit was tempting, once they determined the air was breathable.  She wasn't too sure about the radiation though, or artificial gravity.  Best to wait until they completed their scans.
In the meantime there was a more pressing concern; opening the shuttle-bay doors.
LCDR Gullak JavKer
player, 61 posts
Tellarite CHENG
Sat 25 Jul 2020
at 00:40
  • msg #78

Re: Abyss Station - Ancient Artifact

Jav'Ker visually scanned for control panel or access hatch without success.
Starfleet Command
GM, 216 posts
Dammit Jim
I'm a GM, not a Goldminer
Wed 29 Jul 2020
at 16:58
  • msg #79

Re: Abyss Station - Ancient Artifact

Mcreeg headed over to the shuttle, his usual youthful determination showing as he wrapped his head around how to get the old girl started again.

Meanwhile, Jav'Ker, T'Lara and Decker found that - between the three of them, and the translation efforts they'd already begun - the inner doors were easy enough to open.  Beyond them was a small chamber... with another set of doors.  An airlock?

The big shuttle bay doors remained opened, with a heavy cast-rhodinium wrench braced nearby in case they tried to close.  But the air remained inside, held by what Decker calculated to be advanced gravity field generators.
Preston
NPC, 3 posts
Security
Not a speaking part
Wed 29 Jul 2020
at 16:59
  • msg #80

Re: Abyss Station - Ancient Artifact

Preston nodded, drew a tricorder from his belt, and headed off to scan and document the entire bay.
LCDR Christopher Decker
player, 119 posts
Human CSO
Wed 29 Jul 2020
at 23:47
  • msg #81

Re: Abyss Station - Ancient Artifact

Decker paused and scratched his chin as the inner door was revealed, "Perhaps we should take this in stages. Have one person move ahead to open the next passage and then come back if they can. If they don't return promptly, the others can follow to try and open the way back for them so we don't all become trapped. That may be what happened to the last team."

He paused again and glanced between T'Lara and Jav'Ker, "I, uh, suppose it makes as much sense for me to go in first as anyone. Unless one of you would prefer to."
CDR Naryss ch'Pertha
player, 145 posts
Andorian CTAC
Thu 30 Jul 2020
at 23:55
  • msg #82

Re: Abyss Station - Ancient Artifact

"I agree," replied ch'Pertha to Decker, "but not with out chief Scientist on point".

Turning to summon Preston over, ch'Pertha ran him down on the plan, "If you get locked in, just hold.  We'll be working to get you out".

With that, Preston was sent 'one stepping stone ahead'.
Preston
NPC, 4 posts
Security
Not a speaking part
Fri 31 Jul 2020
at 01:17
  • msg #83

Re: Abyss Station - Ancient Artifact

Since he was still not a speaking part, Preston nodded, and moved to position, taking the lead.  He had his tricorder out, but now... drew his phaser as well.  Looking in his own mind like a 20th century commando, he advanced...
LCDR T'Lara
player, 48 posts
Vulcan Counselor
Fri 31 Jul 2020
at 19:21
  • msg #84

Re: Abyss Station - Ancient Artifact

T'Lara nodded silently.  She was actually quite eager to get on with it, but the Commander was right; the other away team was gone and they had no way to know what happened to them.  They don't want to find themselves in the same predicament.
Starfleet Command
GM, 217 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 3 Aug 2020
at 01:59
  • msg #85

Re: Abyss Station - Ancient Artifact

Mcreeg had disappeared inside the old shuttle.  From within, sparks and banging could be heard.
Preston
NPC, 5 posts
Security
Not a speaking part
Mon 3 Aug 2020
at 03:16
  • msg #86

Re: Abyss Station - Ancient Artifact

The inner doors hissed open.  Still in his EV suit, phaser drawn, Preston ducked his head in, looking both ways before ducking back out.

Then, unlimbering his tricorder, satisfied their were no immediate hostiles, he advanced into the corridor beyond...
LT Lyn Nipay
NPC, 24 posts
Human Comms
Mon 3 Aug 2020
at 03:23
  • msg #87

Re: Abyss Station - Ancient Artifact

"LT Nipay, checking in," came the voice of the ship's COMMS officer over the line.  "Still have a good comm lock on you.  Independence is inbound on Chaktir.  Subspace and gravitic distortions from the hypermass and the artifact are making comms difficult," she said.
LT JG Xanatos Mcreeg
player, 104 posts
Human HELM
Mon 3 Aug 2020
at 09:26
  • msg #88

Re: Abyss Station - Ancient Artifact

To anyone within ear shot, it would sound like singing, but for Mcreeg, it was a form of swearing without swearing, learned from a roving band of artisans back home, everything he tried seeming to mock him, every wire he crossed, every junction he re-routed seeming to go out of it's way to not work, and suddenly he takes a different approach, truly singing to the shuttle and to himself, trying to change the energies, to reach a new harmony between the craft and himself, his tools and scanners as caressing fingers..

what do I need to roll to get something good to happen :)
This message was last edited by the player at 09:43, Mon 03 Aug 2020.
Starfleet Command
GM, 218 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 3 Aug 2020
at 23:43
  • msg #89

Re: Abyss Station - Ancient Artifact

In reply to LT JG Xanatos Mcreeg (msg # 88):

Mcreeg can make a Daring + Conn check to hotwire the shuttle using his phaser as a power source.  His focus in phasers will apply.  Difficulty is 4.  He can buy 1 extra die (+1 Momentum) or 2 extra dice (+3 Momentum total). 
LT JG Xanatos Mcreeg
player, 106 posts
Human HELM
Tue 4 Aug 2020
at 09:58
  • msg #90

Re: Abyss Station - Ancient Artifact

He feels it in his bones in spite of all that he's doing, all that he's trying, that growing frustration that makes him close down, and so he takes a moment, closing his eyes, controlling his breathing, making the decision to go back to square one, Which for Mcreeg is taking stock of what he has, what is there, what he can use, his eyes darting over his equipment, then to himself, and he forces himself not to smack his forehead with his palm, even laughing to himself..

"It can't be that simple, can it?"

Mcreeg's words whispered to himself and he pulls his phaser free, looking at it for a moment, analyzing it, picturing things in his mind until they take the right shape, then getting back to work, pulling new wires free and adjusting them, trimming and clipping, working the phaser as well, baring what he thinks he needs, this time working silently, all his focus on what he's doing..

03:05, Today: LT JG Xanatos Mcreeg rolled 29 using 4d20 with rolls of 9,6,3,11.  daring (11) +conn (4) phasers focus, diff is 4 with 2 extra dice (+3 momentum total).   I think I did it right :)
This message was last edited by the player at 10:06, Tue 04 Aug 2020.
CDR Naryss ch'Pertha
player, 147 posts
Andorian CTAC
Wed 5 Aug 2020
at 05:38
  • msg #91

Re: Abyss Station - Ancient Artifact

ch'Pertha's voice came over the comms, "Mcreeg, we're ready to intrude beyond the loading bay.
How goes your task?  If your about done, and feel we can launch the shuttle, we will wait for you.
If you feel its going to take much longer, then we abandon that part of my plan, and you join us now
".
LCDR Christopher Decker
player, 120 posts
Human CSO
Wed 5 Aug 2020
at 06:05
  • msg #92

Re: Abyss Station - Ancient Artifact

Decker nodded silently to the XO, doing his best to mask his relief. He activated his tricorder and locked it on to the sacrifical redshirt Preston as he moved into the next corridor.
LCDR Gullak JavKer
player, 62 posts
Tellarite CHENG
Wed 5 Aug 2020
at 13:03
  • msg #93

Re: Abyss Station - Ancient Artifact

Jab'Ker followed his companions. Marvelling at the engineering. Almost immediately bringing thoughts of home and a pang of homesickness
Starfleet Command
GM, 219 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 6 Aug 2020
at 15:49
  • msg #94

Re: Abyss Station - Ancient Artifact

Mccreeg's gambit to drain his phaser to jumpstart the shuttle pays off.  The lights inside the craft flicker, she turns over like an old Edsall, growling and cranking, but finally powers up, her own capacitor taking hold now it had just the tiniest charge.  The old Type-F shuttle came to life.

(OOC: Success, and 1 Momentum back to the pool!)
This message was last edited by the GM at 15:55, Thu 06 Aug 2020.
Preston
NPC, 6 posts
Security
Not a speaking part
Thu 6 Aug 2020
at 15:52
  • msg #95

Re: Abyss Station - Ancient Artifact

Taking the lead, Preston advanced into the corridors beyond.

The interior of the station seems to be designed for humanoid beings to operate. The hallways can comfortably accommodate a being up to three meters tall and bears an oxygen atmosphere. Inside it is brightly lit, with white and gray walls.

Moving in the classic 'advance, cover, scan' pattern, Preston encountered no difficulties.

Yet.
LT JG Xanatos Mcreeg
player, 108 posts
Human HELM
Thu 6 Aug 2020
at 16:22
  • msg #96

Re: Abyss Station - Ancient Artifact

He smiles, silently cheering her on, feeling like an expectant father in a way as she starts up, coming to life, finding herself, so proud of her, urging her on..

Mcreeg keys Comms, unable to keep the happiness and pride from his voice.."She's alive and ready to work, Sir"
CDR Naryss ch'Pertha
player, 148 posts
Andorian CTAC
Thu 6 Aug 2020
at 21:28
  • msg #97

Re: Abyss Station - Ancient Artifact

ch'Pertha smiled broadly as the shuttle behind them woke from its long sleep.
"Awesome work, Mr Mcreeg.  You've earned yourself pole position for our next shore leave.

Mr Preston, you have a new duty, sir.  I want you in this shuttle, in geosynchronous orbit above this loading bay.  Work  collaboratively with the Sacajawea to ensure those loading bay doors stay open, and that we have a second option for escape from his place if something happens to the Sacajawea.
Or put the Sacajawea into orbit, and all ride that ... leaving the Abyss Shuttle on the ground.  Its up to you guys, but do make sure that both are projecting the scans that will keep those doors open
".


Once Preston has changed places with Mcreeg, ch'Pertha took point,  leading the team deeper into the Artefact World ... in the same 'advance, cover, scan' pattern that they'd already set in place.


"Decker, are you able to locate and lock on to any residual energies from Federation Tech?  We may be a able to track the Abyss Team that way.
T'Lara, I need you working on that Alien Language.  If we figured it our, they  may have also ... and that might provide helpful clues in the directions they chose
".

ch'Pertha himself was going to focus, on point as he was, on the more traditional tracking methods:
- were there any footprints or scuff marks?
- if control panels were used, is there any signs such as smears or disturbed dust?
etc



Ok, pesky NPC's out of the way ... lets go be the big damn heroes we all know we are!
This message was last edited by the player at 21:54, Thu 06 Aug 2020.
LCDR Christopher Decker
player, 122 posts
Human CSO
Fri 7 Aug 2020
at 00:07
  • msg #98

Re: Abyss Station - Ancient Artifact

The Science Officer looked skeptical as he reconfigured his tricorder and began scanning the area ahead,
"There's a lot of energy being thrown around in here. It's going to be difficult to detect point sources such as a tricorder or communicator or even a phaser power pack at any kind of range."

What kind of roll am I making, Mr. GM Sir?
Preston
NPC, 7 posts
Security
Not a speaking part
Fri 7 Aug 2020
at 01:43
  • msg #99

Re: Abyss Station - Ancient Artifact

Preston frowned and looked reluctant.  He opened his mouth as if to protest... then settled his shoulders and nodded crisply, an invisible implied salute almost palpable.

"Aye sir," he said simply.

He moved back to relieve Mcreeg at the shuttle, leaving his team to explore the unknown without him...

OOC: Hey, if you guys wanna send away all your ablative armor, it's fine with me! ^_^
Starfleet Command
GM, 220 posts
Dammit Jim
I'm a GM, not a Goldminer
Fri 7 Aug 2020
at 01:46
  • msg #100

Re: Abyss Station - Ancient Artifact

Considering the scope and environment in which he's attempting this, the difficulty will be 5.

Decker would roll Reason + Science.  I don't see any Focuses you have that seem to apply...

Jav'Ker or T'Lara could assist.  You can buy extra dice with Momentum... there is currently 4 in the pool.
LCDR Christopher Decker
player, 123 posts
Human CSO
Fri 7 Aug 2020
at 03:18
  • msg #101

Re: Abyss Station - Ancient Artifact

Decker frowned as he bent over his tricorder. He hadn't been exaggerating the difficulty of the task. Whatever was powering the artifact was filling local space with a veritable storm of energies. The intensity was low enough to be safe, but it covered the entire spectrum which made it extremely difficult to discern between the background noise and any other source more than a few meters away.

Just as he began to despair of making any progress, he heard another tricorder switch on next to him. He glanced up at the other officer, and smiled, "Of course. Even with a fairly small baseline, using a pair of tricorders in tandem should significantly improve their ability to discriminate point sources in this environment." He grinned, "There's a reason they put a few hundred of us on a starship."

He quickly linked the two devices together and began a fresh sweep. Within a few moments, working in parallel, the two officers began to identify patterns in the noise and assemble a filter that allowed them to scan much more clearly. Once again, Starfleet's emphasis on teamwork would prove to be one of its greatest strengths.

I'm going to invoke the value "Strength in numbers" and spend his point of Determination to add a die roll of 1. He'll also spend a point of momentum to buy an additional die.

Today: LCDR Christopher Decker rolled 14 using 3d20 with rolls of 4,9,1.  Tricorder scan to locate Federation technology - Reason (12) + Science (5).

That's a total of 6 (!) successes plus the result from the mystery officer who assisted.

LCDR T'Lara
player, 49 posts
Vulcan Counselor
Fri 7 Aug 2020
at 04:58
  • msg #102

Re: Abyss Station - Ancient Artifact

T'Lara nodded at Christopher.  She had a good scientific foundation; good enough, at least, so she could understand and follow his instructions to use her tricorder as a noise-filter.

OOC:  I'm the mystery officer! :D

07:49, Today: LCDR T'Lara rolled 6 using 1d20 with rolls of 6.  Reason+Science (assisting Decker) .

LT JG Xanatos Mcreeg
player, 109 posts
Human HELM
Fri 7 Aug 2020
at 09:32
  • msg #103

Re: Abyss Station - Ancient Artifact

Mcreeg moves out of the way, letting Preston replace him, still feeling the triumph of having gotten the shuttle started, of being creative and doing what for most might be impossible..and then he waits, not sure what to do next, wanting to keep contributing bit not having a way again..yet, stills smiling as he remembers to key the comm...

"sounds perfect, Sir"
Starfleet Command
GM, 221 posts
Dammit Jim
I'm a GM, not a Goldminer
Sun 9 Aug 2020
at 02:31
  • msg #104

Re: Abyss Station - Ancient Artifact

The task was difficult... no.  Incredible, impossible even.  But Decker pulled together everything he'd learned, keyed in on T'Lara's scans, and sent scanning beams outward, while pulling back passive data inward.  Their scan was specific... looking for remnants or signals of Federation tech.

The first, obvious, and quickly-ignored ping was the Type-F shuttle behind them.

Then the real work began.

After some time, he was able to pin down three distinct Federation power signatures.  Even with his result, he couldn't detect something as subtle as a Starfleet uniform at 10 miles distant.  But he did find the working source of a pair of tricorders and a pair of communicators.  None were together, and ranged in distance from 1 to 10 miles away.  But all were in a general direction that he could track.

For his own part, ch'Pertha found something interesting.

There was no dust.

Simply no dust on the ground that would leave tell-tale footprints or signs of passage.

That implied some level of active life-support and filtration, if not outright maintenance.

However, there were a few black scuff marks on the white floors that could have been made by a Starfleet boot.  For what it was worth, they lead in the general direction of Decker's scans...
Preston
NPC, 8 posts
Security
Not a speaking part
Sun 9 Aug 2020
at 02:33
  • msg #105

Re: Abyss Station - Ancient Artifact

Preston passed Mcreeg as they swapped places in the old shuttle.  The taciturn security man nodded and gave Mcreeg a thumb's up before taking his spot in the rustbucket.

The last view Mcreeg had of Preston was through the shuttle's viewport as it lifted up and banked around to head out of the bay.  Preston smiled and nodded, his lips mouthing the words, Good Luck.

And then he was gone.
LCDR Christopher Decker
player, 124 posts
Human CSO
Sun 9 Aug 2020
at 06:12
  • msg #106

Re: Abyss Station - Ancient Artifact

Decker muttered under his breath, "Gotcha.", then nodded absently in C'Pertha's direction, "We have a lock, sir. Looks like a pair of communicators and a pair of tricorders. They aren't together and they aren't close, but assuming the layout of this facility isn't too maze-like, I should be able to direct you there."

He pointed in the initial direction. "The first is about a mile in that direction."
LT JG Xanatos Mcreeg
player, 110 posts
Human HELM
Sun 9 Aug 2020
at 06:17
  • msg #107

Re: Abyss Station - Ancient Artifact

He can't help himself, seeing a bit of the man in himself as well, returning his thumbs up, having to smile when he reads the man's lips, mouthing his own response "Thanks, We're going to need it"

The moment shared and past Mcreeg sets about to join the others, hoping there's as much to do for him coming up as there was on the shuttle, quiet time not his favorite times, even in the middle of missions..

Silently wishing he had a useable phase alread weighing on his mind..
LCDR Gullak JavKer
player, 63 posts
Tellarite CHENG
Sun 9 Aug 2020
at 12:08
  • msg #108

Re: Abyss Station - Ancient Artifact

Jav Ker fell in behind Dekker as the folloeed the signal traces.

'Ventilating this space would require significant equipment.' He mused aloud as if to justify his place on the away team. 'It us nearly as clean as my engineering section.' He added with a self satisfied snort
CDR Naryss ch'Pertha
player, 149 posts
Andorian CTAC
Sun 9 Aug 2020
at 21:46
  • msg #109

Re: Abyss Station - Ancient Artifact

ch'Pertha smiled, warmly, as he watched his crew in action.
They were all performing, individually and as a team, like a well oiled chabathnak; and he was very proud of them.

"Right then, lets push on", he said.
They would continue the same 'advance, cover, scan' movement patterns that had been established; ensuring that if ch'Pertha became trapped in a forward position, his team could reopen the way back.

They'd use the triangulation that Decker and T'Lara were working on to guide their movements, with JavKer and Mcreeg scanning and observing their surrounds for any clues to the other teams movements/presence ... and any threats that might have gone otherwise unnoticed.
Starfleet Command
GM, 222 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 10 Aug 2020
at 02:15
  • msg #110

Re: Abyss Station - Ancient Artifact

It quickly becomes apparent that the corridor layout of this massive station isn't exactly a grid.  In fact, it's something of a maze.  It keeps everyone glued to the tricorders, except those using their mark II eyeballs to catch more immediate threats.

Turning a corner, they are greeted with a  long hallway, littered with fallen beams.  Continuing in this direction will require moving them.  The normally bright lighting is flickering like an old neon sign here.
This message was last edited by the GM at 02:17, Mon 10 Aug 2020.
LCDR Gullak JavKer
player, 64 posts
Tellarite CHENG
Mon 10 Aug 2020
at 05:22
  • msg #111

Re: Abyss Station - Ancient Artifact

Jav Ker quickly knelt to inspect the nearest of the beams. Looking for signs of corrosion, fatigue. Or if raw force had dislodged them
Starfleet Command
GM, 223 posts
Dammit Jim
I'm a GM, not a Goldminer
Tue 11 Aug 2020
at 05:09
  • msg #112

Re: Abyss Station - Ancient Artifact

OOC: No roll required here, given the difficulty and skill ratings involved.

PM to JavKer:
LCDR Gullak JavKer
player, 65 posts
Tellarite CHENG
Wed 12 Aug 2020
at 06:13
  • msg #113

Re: Abyss Station - Ancient Artifact

'Wait' Jav Ker cautioned. 'These have been ripped from the structure. There are no blast or mechanical failure apparent. Perhaps the gravity well is less stable than first anticipated.'
LCDR T'Lara
player, 50 posts
Vulcan Counselor
Wed 12 Aug 2020
at 19:56
  • msg #114

Re: Abyss Station - Ancient Artifact

"Anyway to know for sure?"
She was a bit worried at first; if the gravity well was unstable, than the other team might be in danger.  But the signal they were tracking was still a bit far.
CDR Naryss ch'Pertha
player, 150 posts
Andorian CTAC
Thu 13 Aug 2020
at 09:35
  • msg #115

Re: Abyss Station - Ancient Artifact

"Sure", ch'Pertha smiled, as he reached into his pocket and pulled out something small*.
Turning to watch, it tossed it into the area to see if it reacted to gravity as they would expect it to under normal conditions.



* perhaps a small tool, or writing implement
LT JG Xanatos Mcreeg
player, 111 posts
Human HELM
Thu 13 Aug 2020
at 09:43
  • msg #116

Re: Abyss Station - Ancient Artifact

Mcreeg's eyes drift to his mechanical arm for a moment and he can't help but shiver as he always does when he truly focuses on it, things coming to mind..

"Could they have been brought down by someone..or something? perhaps in some kind of exo- suit, maybe to aid in deterring anyone from following?"

OOC: sorry if it's not the right tech for Trek
Starfleet Command
GM, 224 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 13 Aug 2020
at 15:36
  • msg #117

Re: Abyss Station - Ancient Artifact

The small electronic stylus tossed by CDR ch'Pertha pinged off a girder and skittered along the floor, just as you'd expect it should under normal conditions.
LCDR Christopher Decker
player, 125 posts
Human CSO
Thu 13 Aug 2020
at 21:16
  • msg #118

Re: Abyss Station - Ancient Artifact

OCC: Is it possible to make a different scan without losing the lock-on to the Federation tech?
CDR Naryss ch'Pertha
player, 152 posts
Andorian CTAC
Thu 13 Aug 2020
at 21:42
  • msg #119

Re: Abyss Station - Ancient Artifact

Sure, I’d say.   Just borrow someone else’s tricorder, and do both.
If you wish, simply post Decker asking for ch’Pertha’s ... and then what you do with it when ch’Pertha passes it over.
.
Starfleet Command
GM, 225 posts
Dammit Jim
I'm a GM, not a Goldminer
Fri 14 Aug 2020
at 03:35
  • msg #120

Re: Abyss Station - Ancient Artifact

OOC: ch'Pertha has the right of it.  You could also have T'Lara's tricorder keep a lock on the targets, since she assisted you in finding them.  Either way.
LCDR Christopher Decker
player, 126 posts
Human CSO
Fri 14 Aug 2020
at 05:05
  • msg #121

Re: Abyss Station - Ancient Artifact

Decker looked over the wreckage for a moment, then cleared his throat, "T'Lara, please keep a lock-on to that equipment. I want to take a gravitational scan of this area."
CDR Naryss ch'Pertha
player, 154 posts
Andorian CTAC
Sun 16 Aug 2020
at 02:27
  • msg #122

Re: Abyss Station - Ancient Artifact

ch’Pertha seemed happy with ‘the flying stylus’ test, and was about to move forward when Decker indicated that he was going to take another scan ... so ch’Pertha stalled a moment to see how that turned out.
Starfleet Command
GM, 226 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 17 Aug 2020
at 03:49
  • msg #123

Re: Abyss Station - Ancient Artifact

Decker's scan revealed that the gravitic field in the hallway appeared normal... appeared stable.  At least as far as the tricorder could tell.

Whatever happened here, may have happened a LONG time ago.

The girders still present an obstacle, however.
LCDR Christopher Decker
player, 128 posts
Human CSO
Mon 17 Aug 2020
at 07:21
  • msg #124

Re: Abyss Station - Ancient Artifact

The Science Officer ran his scan, frowned, ran it again, and shrugged. "It appears safe, Commander. I'd say whatever happened here happened a long while ago. The gravitational fields are normal, in any case."

"If the Engineer can confirm that those aren't load bearing, or at least find some that aren't, perhaps we can use phasers to clear a path?"

CDR Naryss ch'Pertha
player, 155 posts
Andorian CTAC
Mon 17 Aug 2020
at 08:20
  • msg #125

Re: Abyss Station - Ancient Artifact

ch'Pertha nodded, and turned to LCDR Gullak JavKer, "What are your recommendations, Chief?", he asked.
This was an engineering matter now, as Decker had suggested.
It was now JavKer's moment to shine.
LCDR Gullak JavKer
player, 66 posts
Tellarite CHENG
Wed 19 Aug 2020
at 08:14
  • msg #126

Re: Abyss Station - Ancient Artifact

Your assessment is correct. But we needny cut through recklessly. A cyt at the right spot will settle these beams in such a way that we can safely pass.

Inspecting the nearest jumble of beams and scrap and applied the phaser on full strength where two beams crossed one another. The intende heat robbed the metal of it strength and the jumble slid downwards into a flatter, passable mound.
Starfleet Command
GM, 227 posts
Dammit Jim
I'm a GM, not a Goldminer
Wed 19 Aug 2020
at 18:47
  • msg #127

Re: Abyss Station - Ancient Artifact

Jav'Ker's work is quick and efficient, and within a short period, the hallway has a clear passage - even if it requires a bit of ducking to navigate.

Decker's tricorder, synched with T'Lara's, still has a lock on the Federation signals that lie further within.

Once past the blocked hallway and its flickering lights, the environment quickly returns to the brightly-lit, pristine white hallways.  They were drawing closer to the first source, which Decker's tricorder said was a communicator.
This message was last edited by the GM at 18:53, Wed 19 Aug 2020.
CDR Naryss ch'Pertha
player, 157 posts
Andorian CTAC
Fri 21 Aug 2020
at 07:32
  • msg #128

Re: Abyss Station - Ancient Artifact

"Good Work, Ltn Commanders", ch'Pertha congratulated.  Then, "Ok, as before, I'll take point, and we move in a staggered fashion.
We're following Decker's directions, but I'll be out front.


Anyone with questions or suggestions before we continue?
"
LT JG Xanatos Mcreeg
player, 113 posts
Human HELM
Fri 21 Aug 2020
at 08:11
  • msg #129

Re: Abyss Station - Ancient Artifact

Mcreeg feels stupid, like a cadet at the Academy having to admit he forgot a disc, even tho this isn't his fault..

"Is there a spare phaser to be had? I emptied mine powering up the shuttle"
LCDR T'Lara
player, 51 posts
Vulcan Counselor
Fri 21 Aug 2020
at 10:21
  • msg #130

Re: Abyss Station - Ancient Artifact

The obstacle was quickly taken care of, and Decker's scan indicated nothing was wrong with the gravitational fields.  She was still concerned however about what could have caused the structural collapse to begin with.  It wasn't like an artificial planet had tectonic-shifts-induced earthquakes...

"You can use mine" she piped up once Mcreeg joined up with them "I'm not much good with it anyhow"
This message was last edited by the player at 10:22, Fri 21 Aug 2020.
LCDR Christopher Decker
player, 130 posts
Human CSO
Fri 21 Aug 2020
at 19:35
  • msg #131

Re: Abyss Station - Ancient Artifact

Decker pulled out one of the phaser power packs he had brought from the shuttle, "Here you go, Lieutenant. I grabbed a few of these in case we needed a source of external power, but I'd rather that the Counselor be able to cover my back."
LT JG Xanatos Mcreeg
player, 114 posts
Human HELM
Fri 21 Aug 2020
at 20:40
  • msg #132

Re: Abyss Station - Ancient Artifact

Almost before it's in his hand, Mcreeg is returning the borrowed phaser to the Counselor with a smile and grasping the power pack and making the change, feeling better than he had a moment ago, not just that he as battle ready again but that no one was left unarmed..

"Thank you, Sir and I'd rather that as well, the more hands the better at times like this"
Starfleet Command
GM, 229 posts
Dammit Jim
I'm a GM, not a Goldminer
Sat 22 Aug 2020
at 03:50
  • msg #133

Re: Abyss Station - Ancient Artifact

Pressing on, the Landing Party* moved through what felt like miles of brightly lit, white corridors.  Occasional side rooms were either dark or empty or both.  But homing in on the nearest communicator, Decker led them to a larger room.

Brightly lit, as usual, this room was adorned in symbols and glyphs all along the walls and over several obelisk-like structures, still glowing dimly from within as if phosphorescent.  The writing was of the kind that Decker and T'Lara had, just barely, managed to translate.

And in the center of the room was a body.  He was humanoid, and wore a standard Starfleet uniform.  The undershirt and trim colors identified it as a security officer.

On the floor next to the body, still brushed by its fingertips, was a communicator, the grille flipped open.

Of his head, there was no sign.


This message was last edited by the GM at 04:31, Sat 22 Aug 2020.
LCDR Christopher Decker
player, 131 posts
Human CSO
Sat 22 Aug 2020
at 04:51
  • msg #134

Re: Abyss Station - Ancient Artifact

Decker freezes.

He stares at the security officer, then glances at the walls, then his tricorder...back to the grisly sight of the decapitated officer...and finally looks to ch'Pertha.
CDR Naryss ch'Pertha
player, 159 posts
Andorian CTAC
Mon 24 Aug 2020
at 09:33
  • msg #135

Re: Abyss Station - Ancient Artifact

ch'Pertha, of course, had everyone hold at the doorway ... further back, if possible.

He scanned there room for both immediate threats and any other clues about what happened here.

- rolled 2d20 with rolls of 3,19.  Insight + Security (15).
Note:
- Constantly Watching:   When you attempt a Task to detect danger or hidden enemies, reduce the Difficulty by 1.
- unfortunately, I'm not sure any of my Focus work to double that success.


"Decker, scan for Life Signs.
JavKer, for structural indications of traps.

Mcreeg, watch our tail
", it was unlikely that there was an ambush, but ch'Pertha didn't want to take any chances.
LT JG Xanatos Mcreeg
player, 116 posts
Human HELM
Mon 24 Aug 2020
at 09:47
  • msg #136

Re: Abyss Station - Ancient Artifact

"Aye, Sir" Mcreeg responds, walking almost sideways now, head on a swivel, keeping an eye on the others, and on where they've come from, glad he has a fully charged phaser at hand..
LCDR Christopher Decker
player, 134 posts
Human CSO
Mon 24 Aug 2020
at 16:43
  • msg #137

Re: Abyss Station - Ancient Artifact

Decker nodded sharply. He glanced over to T'Lara to make sure she still had a lock-on to the other Federation artifacts, and then switched his tricorder over and began scanning for any signs of nearby life, "Scanning..."

Testing a Theory should add an additional die.
Spending 1 Momentum to buy a 4th die.
Rolling Reason + Science...
09:42, Today: LCDR Christopher Decker rolled 30 using 4d20 with rolls of 11,8,9,2.  Scanning for life forms: Reason (12) + Science (5).
Sadly, no applicable focuses. Just 4 successes. :P

LCDR T'Lara
player, 52 posts
Vulcan Counselor
Mon 24 Aug 2020
at 19:09
  • msg #138

Re: Abyss Station - Ancient Artifact

T'Lara's reflexively raised her hand to cover her mouth, before remembering she was still wearing the helmet of her environmental suit.

"Oh no..." she shook her head with disbelief as she slowly stepped closer to the body.  Medicine in the 23rd century could do a lot of amazing things, but even it had its limit, and growing a new head was one of them.  She averted her gaze as she slowly crouched by the body and reached out to pick up the deceased officer's communicator.

Once she did, she quickly stood up again, turned her back at the grisly sight and started tapping on the device, searching for the last thing the man has seen, or looked for, before he was killed
Starfleet Command
GM, 234 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 24 Aug 2020
at 21:22
  • msg #139

Re: Abyss Station - Ancient Artifact

ch'Pertha looked around signaling a hold at the door.  His keen instincts were primed for danger... but he could detect nothing.  No threats, at least nothing he could perceive.

(OOC: 1 success, which is enough.  There are no threats that ch'Pertha can/could detect in this room.)

Mcreeg swiveled and looked back the way they'd come, covering their tail.  Thanks to Decker, he had a fully charged phaser pistol.  But then, so had that security guard... at some point.  The hallway seemed longer somehow, and the bright light, rather than being comforting, gave the young officer a feeling of being exposed, out in the open, with nowhere to hide...

Decker scanned the room with his trusty tricorder.  But the result was not surprising.  There was nothing living within.  Expanding the scan to the adjacent hallway and the one that lay beyond, he still detected... nothing.  No signs of life.

At least, life as he knew it...

T'Lara, however, decided to enter the room, moving to examine the body and retrieve the communicator.  As she crossed the threshold... nothing happened.

Yet.

Picking up the communicator and turning her back to the body (and most of the ominously-glowing alien text), she had to wipe some blood off to read the display.  Communicators of this era were subspace tranceivers and capable of amazing range.  But they had no visual display.  There were a few settings that could be triggered, however; and this poor guard had done so.  The 'emergency alert' had been triggered... and yet the signal was dead now, the communicator's battery pathetically low.  However, the last message sent was still in the loop.

It crackled to life at her touch.  The man's voice sounded young, alarmed... desperate.

"ccRRRKKk... they're coming out of the... cccSsssshhHKkkk... walls... can't..."

As she examined the comm, she noticed something else... and ch'Pertha caught it too.

The body was facing the doorway they'd come in through.  As if he'd been heading back, towards the landing bay.  Perhaps in a hurry...

(OOC: Is everyone still in their full suits, despite the oxygen/nitrogen atmosphere?)
This message was last edited by the GM at 21:25, Mon 24 Aug 2020.
LCDR Christopher Decker
player, 135 posts
Human CSO
Mon 24 Aug 2020
at 22:29
  • msg #140

Re: Abyss Station - Ancient Artifact

Decker turned slowly on the spot as he scanned, not moving any further into the room if he didn't have to. "....and I'm not detecting any life signs other than us, of course, within my admittedly limited range. But..."  His voice drifted off as the communicator began its playback.

As the voice drifted off, he looked up sharply at the nearest wall, then quickly reset his tricorder and began scanning again. He was looking for any kind of exotic energy patterns that could represent life within the wall itself, "Well, that's just great..."

OCC: Of *course* he's still wearing his suit. Space is disease and danger wrapped in darkness and silence...

Scanning for weird alien life. Reason + Science, focus of Xenobiology? Spend a point of momentum for an extra die.

15:27, Today: LCDR Christopher Decker rolled 59 using 3d20 with rolls of 19,20,20.  "They're in the goddamned walls!"  Reason(12)+Science(5), Xenobiology.

AHAHAHAHAHAHAHAHA...

LT JG Xanatos Mcreeg
player, 117 posts
Human HELM
Tue 25 Aug 2020
at 00:10
  • msg #141

Re: Abyss Station - Ancient Artifact

Even safely in his suit, Mcreeg would swear he feels a chill, feels the hairs on the back of his neck standing up, the light seeing to shine brighter, to be watching him, the hallway to be mocking him, each step he takes seeming to leave him feeling farther behind and he has to concentrate to control his breathing, the phaser growing sweaty in his hand, paranoia hitting hm hard...yet what if there IS something watching them..ready to attack..

"Something took that guy's head" running far too loudly thru his mind as he tries to cover everywhere at once with his weapon..
This message was last edited by the player at 03:08, Tue 25 Aug 2020.
CDR Naryss ch'Pertha
player, 160 posts
Andorian CTAC
Tue 25 Aug 2020
at 08:02
  • msg #142

Re: Abyss Station - Ancient Artifact

ch'Pertha, now concerned for the cremate who'd walked into the room against his wishes, felt the need for some damage control.
"Ltn Commander T'Lara, please retreat from the room until we can ascertain its safety".

His attention was split between T'Lara (ready to charge in to protect her if necessary) and the room itself: its strange walls and that be-glyphed pedestal in the centre.
LCDR T'Lara
player, 53 posts
Vulcan Counselor
Tue 25 Aug 2020
at 18:10
  • msg #143

Re: Abyss Station - Ancient Artifact

"Yes sir, sorry sir" she mumbled, still visibly shaken from the sight of the headless body, and the message the poor man recorded on his communicator just before he died.
Her head slightly lowered, she rejoined the others at the entrance to the room, taking her place at the very back.
CDR Naryss ch'Pertha
player, 161 posts
Andorian CTAC
Wed 26 Aug 2020
at 12:42
  • msg #144

Re: Abyss Station - Ancient Artifact

ch’Pertha then moved into the room, but only just.  He skirted the room, along the wall-line, trying to identify any other exit from the room* ... and to get a look behind those obelisks for any threat or person lurking there.

* currently, the description includes nothing about any other doors or such from this room
Starfleet Command
GM, 238 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 27 Aug 2020
at 15:06
  • msg #145

Re: Abyss Station - Ancient Artifact

Jav'Ker studiously had his head buried in his tricorder, scanning for structural indications of traps.  There was a single doorway opposite the one the landing party peered in through, although at the moment it was closed. Never one to be rushed, the ChENG made a thorough scan... his tricorder finding nothing to indicate structural traps in the room.

T'Lara took the dead man's communicator and left the room, while ch'Pertha skirted its perimeter, searching for hidden threats.  There were none that he could see... it was eerily silent, the only sound that reached him through his helmet was the warbling whine of the tricorders in action, the footfalls of the party, and his own breathing.

Decker, meanwhile, directed his scans at the glyph-covered walls upon hearing the staticky recording of the dead security guard's last transmission.  But when he directed his scans past the glyphs, there was a rippling flare in their glow.  Then, a blue corona blazed, and the same flickering light ran along the team, going from head to toe in an eyeblink, whether they were in the room or not. Nobody felt anything, but everyone could see the blue line pan down from everyone's helmet to boots.

And with a sparkling pop, Decker's tricorder shorted out in his hands!

OOC: One complication: Decker's tricorder gains the trait 'shorted out' until repaired.  T'Lara, who's moved out with Mcreeg, can make a Reason+Science check to maintain the lock on the Federation tech through the resulting feedback from their linked tricorders. Difficulty is 2.

The other complication was the blue light, whose nature shall be revealed in due time. >:)

Actions?

CDR Naryss ch'Pertha
player, 162 posts
Andorian CTAC
Thu 27 Aug 2020
at 15:26
  • msg #146

Re: Abyss Station - Ancient Artifact

Please.  Are there any exits from this room, beyond the one we came in?
LCDR T'Lara
player, 54 posts
Vulcan Counselor
Thu 27 Aug 2020
at 17:03
  • msg #147

Re: Abyss Station - Ancient Artifact

T'Lara was fast enough to reconfigure her tricorder just before they lost their lock. Barely so.

She held off giving the good news for a moment though, not wanting to break the silence after being scanned like that in what she felt was an ominous manner.

OOC: managed to keep the lock.  Used momentum but also rolled three successes, so pool should remain the same (what is it, btw?)

19:42, Today: LCDR T'Lara rolled 18 using 3d20 with rolls of 4,8,6.  Reason+Science (+Momentum): maintain lock
 

Starfleet Command
GM, 239 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 27 Aug 2020
at 18:20
  • msg #148

Re: Abyss Station - Ancient Artifact

In reply to CDR Naryss ch'Pertha (msg # 146):

Starfleet Command:
Jav'Ker studiously had his head buried in his tricorder, scanning for structural indications of traps.  There was a single doorway opposite the one the landing party peered in through, although at the moment it was closed. Never one to be rushed, the ChENG made a thorough scan... his tricorder finding nothing to indicate structural traps in the room.

Starfleet Command
GM, 240 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 27 Aug 2020
at 18:21
  • msg #149

Re: Abyss Station - Ancient Artifact

In reply to LCDR T'Lara (msg # 147):

I have a Notice thread with the current Threat & Momentum here: link to a message in this game
LCDR Christopher Decker
player, 137 posts
Human CSO
Thu 27 Aug 2020
at 18:47
  • msg #150

Re: Abyss Station - Ancient Artifact

Decker sighed and poked a couple of controls on his tricorder, verifying that it was dead, "... and that's not good, either." He slowly backed out into the corridor, then popped the access port on the back of the tricorder open to see if it was truly as dead as that security officer.

I'm guessing a Reason + Engineering. We'll throw in a third die with momentum

11:46, Today: LCDR Christopher Decker rolled 15 using 3d20 with rolls of 5,8,2.  Diagnose/repair tricorder: Reason(12) + Engineering(2) (+1 momentum die).

That's 3 successes. Or 4, if Computers counts as a focus.

This message was last edited by the player at 00:45, Fri 28 Aug 2020.
LT JG Xanatos Mcreeg
player, 118 posts
Human HELM
Fri 28 Aug 2020
at 09:14
  • msg #151

Re: Abyss Station - Ancient Artifact

The scan painless, at least physically, Mcreeg feels his grip on his phaser tighten, looking around even more, the feeling of being watched like ice down his back even more so now, the sound when the tricorder goes almost making him jump, part of him wanting to yell, to challenge, but that would make things worse..

Forcing himself to take calming breaths, In..Out..an old family lullaby going thru his head, something he uses to calm himself, his mind racing, seeking answers, possibilities for action even as he awaits orders from his Superior Officers..
CDR Naryss ch'Pertha
player, 163 posts
Andorian CTAC
Sun 30 Aug 2020
at 07:37
  • msg #152

Re: Abyss Station - Ancient Artifact

ch’Pertha, comfortable that the room was clear of immediate, recognisable threats, moved over to stand to one side of the single doorway opposite the one the landing party peered in through.   He wanted to be able to immediately react to anything that came through that door.

Once in position, he said, “Ok, come on in, and do what you each do so well.
 T’Lara and Decker,
” he said, carefully tossing his own tricorder to Decker, “I’d like you to please identify that body as best you can, and the nature of his death, with as much detail as you can”.
Starfleet Command
GM, 241 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 31 Aug 2020
at 04:37
  • msg #153

Re: Abyss Station - Ancient Artifact

Decker backed out into the corridor and opened up his tricorder.  A puff of smoke emitted as the access port came loose.  It was indeed fried.  But Decker was a proficient science officer, and the tricorder was his main tool.  There were bypasses he could run, and parts he could rewire.  He had to kneel in his environmental suit in the hallway and put the parts on the floor to do the job, but he was confident he could do it. Just take a minute...

T'Lara, meanwhile, had managed to keep the lock from Decker's tricorder that they'd shared, and the next FedTech(tm) signal was still in the queue.  She'd backed up and was right near Mcreeg, who she noticed was sweating beneath his helmet.  The young lieutenant looked nervous.  His pupils were almost dialated.

ch'Pertha tossed Decker his working tricorder, having secured the room.

Can I get an Insight + Medicine roll from T'Lara? Difficulty 2. Her focus of Psychology will apply.

And an Control + Security roll from Decker, to catch the Tricorder?  Difficulty 2 due to his cumbersome spacesuit. A focus in catch-the-tricorder would apply, if he had one. Failure means more hilarity ensues...

Mcreeg can make an Insight + Security check, difficulty 2 also.

This message was last edited by the GM at 05:23, Mon 31 Aug 2020.
LCDR Christopher Decker
player, 138 posts
Human CSO
Mon 31 Aug 2020
at 07:33
  • msg #154

Re: Abyss Station - Ancient Artifact

This was okay. He could fix this. He knew the tricorder like the back of his hand, and it was obvious that if he just cross-circuited to B, then...

...he caught sight of ch'Pertha's tricorder coming at him out of the corner of his eye. He never had much interest in sports, but he did have excellent hand/eye coordination. He reached out one hand and...

Buying an extra die with 1 momentum, you bastard GM.
00:27, Today: LCDR Christopher Decker rolled 36 using 3d20 with rolls of 16,13,7.  Catching the tricorder (or trying): Control (11) + Security (2).


...catches the device neatly, if not gracefully. "You want to be careful with these, sir. We really can't afford to run out in here." He offered it to T'Lara, "Can you please take a preliminary scan with this one. It'll just take me a minute, but I think I can get mine working again. I don't want to risk losing those other signals."
LCDR T'Lara
player, 55 posts
Vulcan Counselor
Mon 31 Aug 2020
at 19:34
  • msg #155

Re: Abyss Station - Ancient Artifact

Without saying a word T'Lara placed a gloved hand over Mcreeg's arm and forced a thin smile to her lips; part to reassure him, and part to try to calm her own nerves.
She was about to say something too, but when Decker handed her his tricorder she nodded silently and left the young man and stepped back into the room to carry out her duties

OOC: 4 successes for the psychology roll, with one momentum.  But with difficulty 2 that should be a net gain of one

22:26, Today: LCDR T'Lara rolled 10 using 1d20 with rolls of 10.  rerolling 19 (cautious medicine, one die this time) .
22:25, Today: LCDR T'Lara rolled 25 using 3d20 with rolls of 5,4,16.  rerolling 19 (cautious medicine) .
22:24, Today: LCDR T'Lara rolled 30 using 3d20 with rolls of 9,2,19.  Insight+Medicine+Momentum .

LT JG Xanatos Mcreeg
player, 119 posts
Human HELM
Tue 1 Sep 2020
at 06:58
  • msg #156

Re: Abyss Station - Ancient Artifact

Mcreeg feels the touch on his arm and looks to see who it is, heart hammering even more in fear at what it could be, what it could mean, a small sense of relief when he sees it's T'Lara, but still his mind is going in a thousand directions as he tries to find something to soothe it, to calm it, or to at least keep it busy..

23:55, Today: LT JG Xanatos Mcreeg rolled 3 using 2d20 with rolls of 2,1.  insight (9) + security (3) difficulty = 2. my bad if that should have been just one roll
This message was last edited by the player at 06:59, Tue 01 Sept 2020.
Starfleet Command
GM, 243 posts
Dammit Jim
I'm a GM, not a Goldminer
Wed 2 Sep 2020
at 02:50
  • msg #157

Re: Abyss Station - Ancient Artifact

For a moment ch'Pertha regretted tossing the tricorder, as Decker's catch wasn't stellar.  But, it didn't hit the deck and so all was well.

With his keen instincts, security training and general paranoia, the doors sliding open next to him - the doors opposite the ones the party had entered through - did not catch him entirely off-guard.

But what was behind them did.  Five figures clad in Starfleet spacesuits that matched theirs...

Meanwhile, Decker caught the tricorder well enough, and had already rewired his own.

T'Lara saw the building panic in Mcreeg's eyes and, using her psychological training, realized the young man was not handling the stress well. But her reassuring smile and grip was enough to steady him.

But then she saw his eyes widen even as she began to turn away to do her scans.  And, keenly perceptive, she caught the reflection on Mcreeg's visor...

Which Mcreeg also saw.  Down the long hallway they'd come, out from around a corner some 20 meters away, a lone figure stepped out, dressed in a Starfleet uniform with a field jacket.  He was human, male, and headed their way.

OOC: ch'Pertha, you have the first action.  Then we will go to an NPC action, and then a PC action, and so on.  You first.
CDR Naryss ch'Pertha
player, 166 posts
Andorian CTAC
Wed 2 Sep 2020
at 03:34
  • msg #158

Re: Abyss Station - Ancient Artifact

ch'Pertha hasn't seen the lone, running figure, has he?
Just the five Starfleet personnel?

Starfleet Command
GM, 244 posts
Dammit Jim
I'm a GM, not a Goldminer
Wed 2 Sep 2020
at 03:36
  • msg #159

Re: Abyss Station - Ancient Artifact

CDR Naryss ch'Pertha:
ch'Pertha hasn't seen the lone, running figure, has he?
Just the five Starfleet personnel?


Correct.  ch'Pertha is in the room, and the lone figure is down the hall you came from, out of view.  The only two who have noticed the lone figure (he's not running, more like advancing at a fast march) are T'Lara and Mcreeg.

Decker has noticed his tricorder, at this point.
This message was last edited by the GM at 03:48, Wed 02 Sept 2020.
CDR Naryss ch'Pertha
player, 167 posts
Andorian CTAC
Wed 2 Sep 2020
at 04:24
  • msg #160

Re: Abyss Station - Ancient Artifact

ch'Pertha turned, phaser ready, when the door next to him opened ... but he paused when he realised those on the other side were five figures clad in Starfleet spacesuits that matched his own.

Looking at whichever was closer, he attempted to gauge whether they were, indeed, the lost and confused people his team were here to find, or some kind of threat.
- rolled 2d20 with rolls of 3,5.  Insight + Security (15).
- Constantly Watching:   When you attempt a Task to detect danger or hidden enemies, reduce the Difficulty by 1.

This message was last edited by the player at 04:26, Wed 02 Sept 2020.
Starfleet Command
GM, 245 posts
Dammit Jim
I'm a GM, not a Goldminer
Wed 2 Sep 2020
at 05:24
  • msg #161

Re: Abyss Station - Ancient Artifact

This counts as a minor action, still leaving an attack or action for ch'Pertha on his turn if he chooses.

Looking at the helmets, the face ch'Pertha sees is his own, crazed with Andorian ice-rage.  And his mirror image reached for his phaser.
CDR Naryss ch'Pertha
player, 170 posts
Andorian CTAC
Thu 3 Sep 2020
at 06:09
  • msg #162

Re: Abyss Station - Ancient Artifact

ch'Pertha recognised the threat level immediately ... even if recognising the face on it was unusual.
But he knew that this first in the pack of five needed to be dealt with, fast ... and hopefully in a way that would inconvenience the others in its pack.

With a mean right hook, using all his years of Hand to Hand Combat training, he swung a huge right hook up into that very attractive (if angry) race, hoping to put the Andorian 'down' fast and hard ... and sending him stumbling/sprawling backwards into those behind him.

- rolled 3d20 with rolls of 3,1,10.  Security+Fitness(16) using 1 Momentum.
using 'Hand to Hand Combat' focus
and his Talent of 'Mean Right Hook'.

I think that gives me 5 successes?  Any successes beyond what I need, please put them into inconveniencing the other four people behind him. 

Starfleet Command
GM, 248 posts
Dammit Jim
I'm a GM, not a Goldminer
Sat 5 Sep 2020
at 01:28
  • msg #163

Re: Abyss Station - Ancient Artifact

Nice shot!

Now it's your turn to roll Action Dice.  I think that's a first for the game. :)

Your Difficulty was 1.  You got 5 successes, so you have 4 Momentum extra, which can help adjust the effect of the punch.

To start with, you roll 6d6.  Action Dice are special.  Make sure you "record each die".  1s = 1, 2s = 2, 3 & 4 = 0, 5 or 6 = 1+Effect.


Since you have Vicious 1 on your HTH combat, You do +1 damage for each Effect rolled...
CDR Naryss ch'Pertha
player, 173 posts
Andorian CTAC
Sat 5 Sep 2020
at 02:52
  • msg #164

Re: Abyss Station - Ancient Artifact

- rolled 6d6 with rolls of 5,3,1,2,5,6.

Reminder that ch’Pertha is hoping to inconvenience those behind that lead figure.
If he can knock the aggressive down, and (like skittles) send him sprawling into those behind him in a way that entangles them also, that would be optimal

Starfleet Command
GM, 249 posts
Dammit Jim
I'm a GM, not a Goldminer
Sat 5 Sep 2020
at 16:28
  • msg #165

Re: Abyss Station - Ancient Artifact

That's 5 damage plus 3 effects.  Nice punch!

The three effects trigger 'Vicious 1' - +1 damage per effect - and 'Knockdown', which sends him sprawling.  Spending the 4 extra Momentum you generated lets the attack hit two more targets for half damage.  So that's 8 to 'ch'Pertha' and 4 to two of the others.

Narritively:


ch'Pertha's haymaker smashed into the helmet of his doppelganger, starring and cracking the helmet and sending the carbon-copy flying back into the copies of Mcreeg and Decker.  While the blow was nowhere near as devastating for them, they sprawled over like bowling pins, knocked down!

And now we switch to an NPC for action.

Outside, in the hallway, striding towards Decker, T'Lara, Jav'Ker and Mcreeg, the man in the Starfleet field jacket drew his phaser and fired at Jav'Ker!

09:27, Today: Starfleet Command rolled 25 using 2d20 with rolls of 16,9.  Phaser shot.

The blast came close enough that the engineer could feel the heat through his suit, but just barely missed... probably due to the longer range.

And now we go back to a PC for action.  First one to post gets it; then we alternate, until all have acted!
LCDR Christopher Decker
player, 140 posts
Human CSO
Sat 5 Sep 2020
at 21:12
  • msg #166

Re: Abyss Station - Ancient Artifact

I was giving someone else a chance to go first, but let's keep things moving...

Decker spun around quickly on his knee, abandoning his tricorder, as the phaser blast shot past the group. His hand instinctively went to his own phaser. He quickly sized up his target, dropping into the habits drilled into him. Starfleet? Perhaps, but there were many possible explanations. Logic dictated that it was safer to stun first and ask questions later.

He quickly drew his weapon and fired a snap shot at the oncoming figure. There was no time to take careful aim, but knelt down he was in a good position for a stable shot.

Free minor action to draw his phaser. I'll spend one momentum to buy a third die (as opposed to taking the aim action, which I think is better under the circumstances.

14:10, Today: LCDR Christopher Decker rolled 39 using 3d20 with rolls of 9,14,16.  Phaser shot at the figure in the Field Jacket. Control (11) + Security (2). Spending 1 momentum.

1 success (lousy hasty shot)....but that should hit?
Nevermind, ranged shots are difficulty 2. A miss.


His jaw clenched slightly as the shot went wide. Control. He needed to focus and act deliberately. Reckless action was wasted action...hopefully his crew mates would not pay the price.
This message was last edited by the player at 21:17, Sat 05 Sept 2020.
Starfleet Command
GM, 251 posts
Dammit Jim
I'm a GM, not a Goldminer
Sun 6 Sep 2020
at 02:10
  • msg #167

Re: Abyss Station - Ancient Artifact

Jav'Ker's doppelganger had sidestepped the bowling pins ch'Pertha had set in motion. His Tellarite tusks showing in anger beneath his visor, the piggish eyes ablaze with red, he drew his phaser (minor action) and tried to shoot the Andorian before him!

19:00, Today: Starfleet Command rolled 5 using 2d20 with rolls of 4,1.  Phaser shot.
That's 3 successes, which is a hit (difficulty 2).  1 Threat banked...

19:01, Today: Starfleet Command rolled 17 using 6d6 with rolls of 3,3,1,3,1,6.  Phaser damage.

That's pretty shitty.  3s = 0, two 1s = 2, the 6 = 1 + effect.  I'll spend that Threat generated to reroll the three 1s.

19:03, Today: Starfleet Command rolled 12 using 3d6 with rolls of 5,5,2.  reroll 3 dice, phaser damage.

That's better (for the bad guys!).  Total damage is 6, with 3 effects.  However, the doppelganger of Jav'Ker didn't use a minor action to Prepare (set the phaser) to anything but Stun, so the effects are ignored.

That's 6 damage to ch'Pertha.  He has 18 Stress, but any hit of 5 or more causes an Injury.

You can spend 1 Momentum to Avoid an Injury (Normally 2, but your Tough talent redues it to 1).  This means you still take the Stress, but aren't KO'd.  However, your more vulnerable should you be hit again before performing the Recover task.

In any case, it's up to ch'Pertha!  And we're on to the next player (who has not yet acted this turn).  Any questions, let me know.

This message was last edited by the GM at 02:11, Sun 06 Sept 2020.
CDR Naryss ch'Pertha
player, 175 posts
Andorian CTAC
Sun 6 Sep 2020
at 06:14
  • msg #168

Re: Abyss Station - Ancient Artifact

Spend that 1 Momentum, thank you.
Without wanting to sound like I'm blowing any trumpets, I think we NEED ch'Pertha up and at it right now.

LCDR Gullak JavKer
player, 67 posts
Tellarite CHENG
Sun 6 Sep 2020
at 12:11
  • msg #169

Re: Abyss Station - Ancient Artifact

Ooc: sounds like plan
LCDR T'Lara
player, 56 posts
Vulcan Counselor
Sun 6 Sep 2020
at 19:58
  • msg #170

Re: Abyss Station - Ancient Artifact

T'Lara didn't think.  If she started contemplating the situation, she would have panicked.  And had she really thought things through, she wouldn't be in this mess to begin with, but safely in her office back on the Independence.
Letting her instincts guide her, she pulled out her phaser and took a quick shot at the lone figure down the hall who opened fire at them:

22:29, Today: LCDR T'Lara rolled 10 using 4d6 with rolls of 3,3,1,3.  phaser damage.
22:25, Today: LCDR T'Lara rolled 8 using 2d20 with rolls of 4,4.  aim+fire at lone figure .

A hit, but only one damage :(

Starfleet Command
GM, 254 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 7 Sep 2020
at 00:21
  • msg #171

Re: Abyss Station - Ancient Artifact

The striding figure took a glancing blow in the shoulder that jerked his torso in a twist for a moment, but it didn't slow his pace.

Meanwhile, back in the room... ch'Pertha's duplicate was down, KO'd from his original's punch.*  Decker and Mcreeg's clones had been bowled over and bruised, but weren't down.  Jav'Ker's copy had just shot the real ch'Pertha, and T'Lara's copy decided to follow up with a phaser shot of her own...

17:19, Today: Starfleet Command rolled 19 using 2d20 with rolls of 18,1.  Phaser shot.
17:19, Today: Starfleet Command rolled 15 using 4d6 with rolls of 4,4,2,5.  Phaser damage.That's 2 damage, 2 more Stress to ch'Pertha.


...but her luck was little better than her original's.  The phaser shot skimmed ch'Pertha's off arm, sending pins and needles through it but doing little to actually stop him.

*And his GM forgetting to spend Threat to have him Ignore an Injury. Ah well. :)

Over to the players!  Jav'Ker and Mcreeg have yet to act!
LCDR Gullak JavKer
player, 68 posts
Tellarite CHENG
Tue 8 Sep 2020
at 03:39
  • msg #172

Re: Abyss Station - Ancient Artifact

"Surely you three can deal with one man," JavKer said, drawing his phaser.  "I'll help the Commander."

Ducking through the doorway, the surly Tellarite summed up the situation.

"There can be only one," he announced, and then promptly shot himself... or rather, his duplicate.

20:37, Today:  LCDR Gullak JavKer rolled 27 using 2d20 with rolls of 15,12.  Phaser shot.

The shot barely missed, and the duplicate leered at JavKer in contempt.
This message was last edited by the GM at 03:39, Tue 08 Sept 2020.
Starfleet Command
GM, 256 posts
Dammit Jim
I'm a GM, not a Goldminer
Tue 8 Sep 2020
at 03:40
  • msg #173

Re: Abyss Station - Ancient Artifact

Decker's duplicate rolled out from under the fallen copy of ch'Pertha.  Still prone, he drew his phaser, but that was all he could manage.

OOC: Over to Mcreeg.
Starfleet Command
GM, 257 posts
Dammit Jim
I'm a GM, not a Goldminer
Tue 8 Sep 2020
at 04:11
  • msg #174

Re: Abyss Station - Ancient Artifact

OK, since Mcreeg hasn't logged on in a week, I'll post for him.  Hopefully he returns soon.

Rattled, stressed and over his head, the young helmsman nodded at JavKer and snapped off a shot with his phaser at the lone advancing 'Starfleet' security man.

21:09, Today: Starfleet Command, on behalf of LT JG Xanatos Mcreeg, rolled 26 using 2d20 with rolls of 7,19.  Phaser shot.

But his nerves got the better of him, and his shot missed.

Back in the room of glyphs, Mcreeg's duplicate crawled out from under the fallen ch'Pertha duplicate and drew his phaser.

OOC: NEW ROUND!

PC up first.  No set order, but there's some logic to letting your combat monster go first.  Whoever posts first, goes first! :)

CDR Naryss ch'Pertha
player, 177 posts
Andorian CTAC
Tue 8 Sep 2020
at 08:16
  • msg #175

Re: Abyss Station - Ancient Artifact

Moving swiftly, confident in the thick of combat as he was, ch'Pertha stepped over the fallen false Andorian, and kicked the fake Mcreeg in the head, hoping to remove that one from the equation.
- rolled 3d20 with rolls of 5,4,12.  Security+Fitness(16) +1Momentum.
Again, looking to distribute this damage as best I can, to lay waste to as many of the enemy as possible ... or inconvenience them so that they have trouble participating in this brawl.
- Security aptitude of 5
- Hand to Hand  focus
     = 5 successes
- Mean Right Hook

So I suspect that I am again rolling 6d6, as before:
- rolled 20 using 6d6 with rolls of 4,1,2,5,5,3.

Starfleet Command
GM, 259 posts
Dammit Jim
I'm a GM, not a Goldminer
Tue 8 Sep 2020
at 20:50
  • msg #176

Re: Abyss Station - Ancient Artifact

Learning as we go... or at least remembering... melee combat is an opposed test, with a Difficulty of 1.  So, Mcreeg2 gets to make a roll.

13:43, Today: Starfleet Command, on behalf of Mcreeg, rolled 36 using 2d20 with rolls of 17,19.  Melee.

And that's nothing.

So that's 5 successes netting you +4.

Your roll does 5 damage, plus two effects.  So that's 7 damage since you have Mean Right Hook.

You can immediate spend the 4 to affect two other targets with half damage.  So...


BOOT TO THE HEAD!

The kick was brutal, shattering Mcreeg 2.0's visor.  Blood flew from his nose and mouth, and he went smashing back into both Decker and T'Lara's clones.  Somehow, though, he kept conscious, snarling savagely through the blood. Though he seemed barely awake.

OOC: Spending 1 Threat to have Mcreeg2 Avoid Injury.  Decker2 is battered and falls again, and T'Lara sprawls over as well.  Decker2 seems badly rattled, and T'Lara2 is merely knocked down.
Starfleet Command
GM, 260 posts
Dammit Jim
I'm a GM, not a Goldminer
Tue 8 Sep 2020
at 20:58
  • msg #177

Re: Abyss Station - Ancient Artifact

Striding Terminator-like down the hallway towards them, the supposed Starfleet Security Officer adjusted his weapon and fired his phaser again, this time targeting Mcreeg!

OOC: Spending 1 Threat to buy an extra die. Uses minor action to use Charge setting to create 'Vicious 1' on the shot.

13:52, Today: Starfleet Command rolled 29 using 3d20 with rolls of 6,15,8.  Phaser shot.
13:54, Today: Starfleet Command rolled 19 using 5d6 with rolls of 3,3,6,5,2.  That's 3 damage plus 2 effects.  Since the phaser was set to Vicious 1, that's +2 damage, or 5 Stress.  Which is the magic number...


The young helmsman was caught squarely in the chest and went flying back, his spacesuit bouncing off the wall as he collapsed to the deck, unmoving!

OOC: And over to one of you guys! Mcreeg is Stunned (Injury, Nonlethal).
LCDR Christopher Decker
player, 146 posts
Human CSO
Tue 8 Sep 2020
at 21:53
  • msg #178

Re: Abyss Station - Ancient Artifact

Decker narrows his eyes and aims very carefully this time. Things were getting out of hand and he couldn't afford to waste another shot.

Free minor action to set phaser to Vicious 1.
Spending a momentum to aim.
Spend another momentum to buy a third die.
14:47, Today: LCDR Christopher Decker rolled 32 using 3d20 with rolls of 20,8,4.  Phaser shot at the figure in the Field Jacket. Control (11) + Security (2). Bought a third die.
14:48, Today: LCDR Christopher Decker rolled 8 using 1d20 with rolls of 8.  Re-roll of the 20 using the Aim function. Control (11) + Security (2).
That's three successes, for a hit. We'll spend the extra success momentum to buy another effect die.
14:51, Today: LCDR Christopher Decker rolled 16 using 6d6 with rolls of 2,3,1,3,6,1.  Damage from (vicious) phaser hit.
5 damage plus 1 effect for a total of 6 damage?

Starfleet Command
GM, 263 posts
Dammit Jim
I'm a GM, not a Goldminer
Wed 9 Sep 2020
at 02:38
  • msg #179

Re: Abyss Station - Ancient Artifact

The phaser shot struck true and the oddly affect-less man is certainly effected, quite effectively.  He went down.

Back in the room, JavKer 2.0 decided - as his predecessor had said - there can be only one!  And he shot himself. But the original was no sitting duck.  He dodged.

19:37, Today: Starfleet Command rolled 29 using 2d20 with rolls of 12,17.  Phaser shot.

Over to a PC!
LCDR T'Lara
player, 59 posts
Vulcan Counselor
Thu 10 Sep 2020
at 19:37
  • msg #180

Re: Abyss Station - Ancient Artifact

T'Lara first impulse was to rush over to the side of the fallen helmsman and check his vitals.  She quickly rethought the idea; her teammates on the very next room were still fighting for their lives, and if she didn't join up more of them might end up being hurt, or worse.
She peaked behind the corner of the wall to make a quick assessment of the situation before aiming her phaser at the only clone still up on its feet.  She wasn't a good shot, but she hoped she could at least distract him and give ch'Pertha to bring him down

OOC: a hit, and 1 damage with effect:

23:13, Yesterday: LCDR T'Lara rolled 16 using 4d6 with rolls of 6,3,4,3.  phaser damage .
23:13, Yesterday: LCDR T'Lara rolled 20 using 1d20 with rolls of 20.  phaser shot, rerolling (17).
23:13, Yesterday: LCDR T'Lara rolled 18 using 2d20 with rolls of 1,17.  phaser shot (+aim). 

Starfleet Command
GM, 267 posts
Dammit Jim
I'm a GM, not a Goldminer
Fri 11 Sep 2020
at 16:00
  • msg #181

Re: Abyss Station - Ancient Artifact

T'Lara's snap shot around the door frame nicked the looming JavKer 2.0, but only grazed him; the burly Tellarite snarled and grunted and staggered a step back, but that was it.

Along the walls, the glyphs rippled a different shade of blue. (OOC: Banking 2 Threat for T'Lara's Complication).

T'Lara's own duplicate, lying prone, adjusted her phaser, pointed it at JavKer 1.0 and snapped off a shot. However inarticulate these copies were, they certainly knew how to use a phaser.

08:43, Today: Starfleet Command rolled 14 using 2d20 with rolls of 3,11.  Phaser shot.
08:44, Today: Starfleet Command rolled 13 using 4d6 with rolls of 2,5,1,5.  Phaser damage.


But this T'Lara was no more the combat monster than her original.  The shot hit, but barely.

"HEY!" snarled JavKer.  "That hurt!"  He shook his off-hand vigorously, trying to shake of the numbness.

"Later for you, Missy!" he threatened.  "First, I have an argument to win!"

And with that, he set his phaser and fired at himself.

08:47, Today: Starfleet Command rolled 26 using 2d20 with rolls of 13,13.  Phaser shot.
08:48, Today: Starfleet Command rolled 23 using 6d6 with rolls of 6,2,2,4,4,5.  Phaser damage. 4 damage + 2 effects w/Vicious 1 = 6 damage.


JavKer 2.0's piggish eyes widened in surprise as he was nailed solidly by the stun blast and went down with a heavy thud!

"I KNEW I was the One!" JavKer grinned.  Then, aside and somewhat kindly to T'Lara, he added, "You softened him up for me."


Of the opposition, only Decker, T'Lara and Mcreeg's copies were still up, and the latter looked barely conscious.  But, as one, Decker and Mcreeg's copies shifted focus on the triumphant JavKer. Both fired from the prone position, still on the deck.

Mcreeg-2 takes a Minor Action to set his phaser to Vicious 1.
08:52, Today: Starfleet Command rolled 23 using 2d20 with rolls of 14,9.  Phaser shot.
08:54, Today: Starfleet Command rolled 21 using 5d6 with rolls of 6,3,5,1,6.  Phaser damage. 3 damage with 2 effects - 5 damage.

Decker-2 takes a Minor Action to set his phaser to Vicious 1.
08:55, Today: Starfleet Command rolled 2 using 2d20 with rolls of 1,1.  Phaser shot. 4 successes = +2 Threat.
08:56, Today: Starfleet Command rolled 10 using 5d6 with rolls of 1,1,2,5,1.  Phaser damage. 4 damage.  I'll spend 1 of those Threat as an Immediate Spend to reroll the 5.
08:57, Today: Starfleet Command rolled 2 using 1d6 with rolls of 2.  reroll 1 die phaser damage.

That's 5 damage, and both shots are Injuries.


JavKer's triumph is short lived as twin phaser beams slam into the CHief ENGineer and send the CHENG hurtling into a nearby wall.  Sparks fly, and the chief slams heavily to the deck... unconscious, or worse.

That concludes the round.  We start Round 3, with a PC up first.  ch'Pertha doesn't HAVE to be the first, although in tactical situations he is the most proficient.  Still, one of you guys go.  :)
This message was last edited by the GM at 16:03, Fri 11 Sept 2020.
CDR Naryss ch'Pertha
player, 180 posts
Andorian CTAC
Fri 11 Sep 2020
at 16:15
  • msg #182

Re: Abyss Station - Ancient Artifact

In among the unwashed enemy, ch’Pertha continued his fisticuff assault.
This time, turning his attention to T’Lara2 ... laying the proverbial boot into the prone woman.

- rolled 3d20 with rolls of 8,15,10.  Using 1 Momentum.

I dunno how many d6’s that gives me,  it here’s a bunch ... use what you need.
- rolled 5d6 with rolls of 2,1,5,4,3.

- If there is any carry over Damage I can share, please have it land upon Mcreeg2

This message was last edited by the player at 16:56, Fri 11 Sept 2020.
Starfleet Command
GM, 268 posts
Dammit Jim
I'm a GM, not a Goldminer
Sat 12 Sep 2020
at 05:45
  • msg #183

Re: Abyss Station - Ancient Artifact

Your Unarmed Strike does 6d6, so I rolled an extra die for you:
22:35, Today: Starfleet Command, on behalf of CDR Naryss ch'Pertha, rolled 1 using 1d6 with rolls of 1.  additional damage die.

Total of 4 damage + 1 effect.  Since you've got Vicious 1 on your UA Strike, that's 5 damage + Knockdown.

22:37, Today: Starfleet Command rolled 24 using 2d20 with rolls of 8,16.  Opposed Melee. 1 success... not enough. You can spend the extra Momentum to bank T'Lara into Mcreeg for half damage, thusly...


Moving in with deadly precision, the Andorian kicked T'Lara-2 in the helmet, sending her rebounding into Mcreeg-2 with a resounding BONG.  The pair collapsed to the deck, unmoving.

That left Decker 2.0 alone in the face of his enemies.

If only he could talk, Decker 2.0 would tell ch'Pertha that he doesn't recognize his authority to kick him in the head.  But as it is, he snarled, set his phaser, and shot ch'Pertha square in the chest.

22:41, Today: Starfleet Command rolled 26 using 2d20 with rolls of 14,12.  Phaser shot.
22:42, Today: Starfleet Command rolled 17 using 5d6 with rolls of 4,5,6,1,1.  phaser damage.
That's 4 damage plus 2 effects with Vicious 1... 6 total, including an Injury.


The Commander went sprawling.

Over to a PC.  Actually, both of you, since Decker 2.0 is the only 'villain' left conscious.

LCDR Christopher Decker
player, 151 posts
Human CSO
Sat 12 Sep 2020
at 06:16
  • msg #184

Re: Abyss Station - Ancient Artifact

OCC: He hit with those rolls? Decker 2.0 is a better shot than real Decker? Damn! He really is an upgrade!

Decker winced as ch'Pertha took a second phaser hit and dropped. "I hope you know that's a court martial offense." He (re)set his phaser to heavy stun, took careful aim, and fired at his duplicate.

Free minor action to aim; spending one momentum to buy a third die; spending one momentum to set phaser to vicious.
23:13, Today: LCDR Christopher Decker rolled 40 using 3d20 with rolls of 14,11,15.  Phaser shot at Decker 2.0 (buying third die). Control (11) + Security (2).
23:14, Today: LCDR Christopher Decker rolled 17 using 1d20 with rolls of 17.  Phaser shot at Decker 2.0 - re-rolling the 15 with aim. Control (11) + Security (2).
A miss.

Perhaps it was the specter of firing at himself, but as precise as he was, the shot went wide.
LCDR T'Lara
player, 61 posts
Vulcan Counselor
Sat 12 Sep 2020
at 11:35
  • msg #185

Re: Abyss Station - Ancient Artifact

Crying out in anger, T'Lara turned her phaser toward the Decker clone.  She didn't bother setting for stun, but went for a (she hoped) lethal beam that would take the 'man' down before  he would have the chance to turn his attention at her

OOC: that's a hit, and three damage. I hope it'll be enough...

10:36, Today: LCDR T'Lara rolled 8 using 4d6 with rolls of 4,1,2,1.  phaser damage .
10:36, Today: LCDR T'Lara rolled 9 using 1d20 with rolls of 9.  rerolling 17 (aim).
10:36, Today: LCDR T'Lara rolled 25 using 2d20 with rolls of 8,17.  phaser shot (+aim).

This message had punctuation tweaked by the player at 11:35, Sat 12 Sept 2020.
Starfleet Command
GM, 269 posts
Dammit Jim
I'm a GM, not a Goldminer
Sat 12 Sep 2020
at 15:43
  • msg #186

Re: Abyss Station - Ancient Artifact

T'Lara's phaser beam lashed out at Decker.  The duplicate had time to scream.



Decker 2.0's death scream echoed eerily in the chamber for a moment, and then it was quiet.

OOC: Combat is over!  I'm adding a point of Threat to the pool for the lethal attack. ;)
This message was last edited by the GM at 15:45, Sat 12 Sept 2020.
LCDR Christopher Decker
player, 153 posts
Human CSO
Sat 12 Sep 2020
at 19:45
  • msg #187

Re: Abyss Station - Ancient Artifact

The Science Officer grabbed his tricorder, stood up, and moved quickly to ch'Pertha's body to examine him. He called back to T'Lara, "Good shot, Counselor. I'll admit that was a bit disturbing, but good shot."
Starfleet Command
GM, 271 posts
Dammit Jim
I'm a GM, not a Goldminer
Sun 13 Sep 2020
at 01:11
  • msg #188

Re: Abyss Station - Ancient Artifact

A quick check showed ch'Pertha was alive, but in a deep unconscious state.  Jav'Ker was in a similar state.  Mcreeg was less heavily stunned, and was already rousing, outside in the hall.
This message was last edited by the GM at 01:16, Sun 13 Sept 2020.
LCDR T'Lara
player, 62 posts
Vulcan Counselor
Sun 13 Sep 2020
at 20:30
  • msg #189

Re: Abyss Station - Ancient Artifact

T'Lara nodded meekly in response, and as the Science Officer knelt down to check ch'Pertha, she did likewise to assess how Jav'Ker was doing, and if he was still breathing
"What do we do now? I don't think we can handle another attack like this, and the station could probably clone a million of us if it feels like it"
LCDR Christopher Decker
player, 156 posts
Human CSO
Mon 14 Sep 2020
at 03:45
  • msg #190

Re: Abyss Station - Ancient Artifact

Decker took the medkit from the stunned XO, drew out a hypospray and selected an ampule, "Perhaps. In any case, I'm sure it could deal with us neatly if it wanted to. We'll need to figure out what we did to trigger that attack and....not do it again." He glanced up at T'Lara, "Why don't you make sure those things aren't getting back up anytime soon and maybe take a preliminary scan. I really want to know WHAT they are. In the meanwhile, we need to get these two back up on their feet."

He gave ch'Pertha a carefully measured dose of an appropriate stimulant and monitored his readings closely for a minute.
This message was last edited by the player at 03:46, Mon 14 Sept 2020.
LCDR T'Lara
player, 63 posts
Vulcan Counselor
Mon 14 Sep 2020
at 17:47
  • msg #191

Re: Abyss Station - Ancient Artifact

Phaser in hand, T'Lara approached the knocked out clones to take a closer look.  She kicked their own phasers out of the way, just to be on the safe side, but was not confident enough to start scanning them and risk being jumped while distracted
Starfleet Command
GM, 274 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 14 Sep 2020
at 23:29
  • msg #192

Re: Abyss Station - Ancient Artifact

A quick shot of stimulant and the commander begins to come around, his eyes snapping open.


Meanwhile, T'Lara finds the bodies are... not made of natural tissue.  More like replicated matter, but no known Federation technology can replicate living tissue...
This message was last edited by the GM at 23:55, Mon 14 Sept 2020.
LCDR Christopher Decker
player, 157 posts
Human CSO
Tue 15 Sep 2020
at 02:15
  • msg #193

Re: Abyss Station - Ancient Artifact

Decker patted his arm, "Easy there, Commander. You'll be alright in a minute. You took a couple of solid shots from what I saw." He then moved over to Jav'Ker, switched to a drug more suitable for Tellarites, and again applied the hypospray. "You both did, in fact. I think Mcreeg is in better shape, but I'll check on him in a minute."
CDR Naryss ch'Pertha
player, 181 posts
Andorian CTAC
Tue 15 Sep 2020
at 04:57
  • msg #194

Re: Abyss Station - Ancient Artifact

ch'Pertha looked up into the eyes and face of the man who'd just shot him.
Adrenaline was still running, and his Andorian passions also.

A huge fist swung up towards the face of the Lieutenant Commander ... just as the man moved away towards Jav'Ker, and so it missed connecting.
But the Commander sat up swiftly, attempting to analyse the situation; ready to keep fighting, and to protect his friends.

As Decker's words sank in, and ch'Pertha realised that he was no longer in combat, a gigantic breath of air was sucked, and his eyes glazed a moment as he relaxed himself.  he was nodding slightly, in acknowledgement of what the scientist was telling, then.
LCDR T'Lara
player, 64 posts
Vulcan Counselor
Wed 16 Sep 2020
at 20:16
  • msg #195

Re: Abyss Station - Ancient Artifact

It was a bit creepy looking at her own face like that, and she couldn't help but wonder how precise a copy the other T'Lara was.  The clone did attack them without provocation, so she assumed the facsimile was only skin deep.  Still, it would be interesting to find out.

"What do you think we should do with them?" she asked once she noticed ch'Pertha starting to recover, and Mcreeg joining up from the corridor
Starfleet Command
GM, 275 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 17 Sep 2020
at 12:05
  • msg #196

Re: Abyss Station - Ancient Artifact

The glyphs on the wall flickered ominously, but no new threat appeared.  Yet.

Nearby, JavKer lay completely immobile, his space suit's faceplate touching the floor.

The unconscious (?) bodies of the replicants of the party - save Decker's, who'd been vaporized - did not move, either.
LCDR Christopher Decker
player, 159 posts
Human CSO
Thu 17 Sep 2020
at 17:22
  • msg #197

Re: Abyss Station - Ancient Artifact

I'd like to think that Decker at least rolled him over before trying to revive him. :P
Starfleet Command
GM, 276 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 17 Sep 2020
at 17:26
  • msg #198

Re: Abyss Station - Ancient Artifact

He did, he was face up before. ;P
LCDR Gullak JavKer
player, 69 posts
Tellarite CHENG
Thu 17 Sep 2020
at 17:27
  • msg #199

Re: Abyss Station - Ancient Artifact

JavKer coughed and sputtered and slowly came awake, clutching his chest in pain.  Decker had, of course, rolled him over before giving him the cordrazine.

"What happened?" he demanded.  "The last thing I remember was shooting a really good looking clone."
This message was last edited by the GM at 19:45, Thu 17 Sept 2020.
LCDR Christopher Decker
player, 160 posts
Human CSO
Thu 17 Sep 2020
at 17:59
  • msg #200

Re: Abyss Station - Ancient Artifact

Decker smiled slightly and patted his arm, "Indeed. You decisively won the argument with him, but I'm afraid a couple of the others jumped in with rebuttals. Very poor debating style. You'll be alright, though. Take a minute, but I think we need to get moving."

He stood back up and started a *passive* scan of glyphs on the walls, "Mcreeg, how are you feeling? Are you able to function?"

10:57, Today: LCDR Christopher Decker rolled 21 using 3d20 with rolls of 15,5,1.  Passive tricorder scan of the glyphs Insight(10) or Reason(12) + Science (5) - w/ extra momentum die.
Even using Insight, that's 4 successes - or 5 successes if a focus applies.

CDR Naryss ch'Pertha
player, 183 posts
Andorian CTAC
Fri 18 Sep 2020
at 21:14
  • msg #201

Re: Abyss Station - Ancient Artifact

ch'Pertha gave himself a moment, before regaining his feet.

Realising that the rest of the team were either on the ground being tended to, or doing the tending, he took an overwatch position by course of habit.
But he was thinking things through.

"This doesn't make any sense," he replied aimlessly to T'Lara, "With the level of technology around us, why didn't it attack us in a much more efficient way.
I mean, sending equal force when you could easily muster much more ...
"

It seemed more of a test, than a challenge.
Which suggested that 'this test' was done ...  and that next there would be something else.

"We take a moment to catch our proverbials, then we move", he directed, "But I still want a genetic scan of the decapitated officer ... so we can identify him when we return to base".
LCDR T'Lara
player, 65 posts
Vulcan Counselor
Sun 20 Sep 2020
at 18:14
  • msg #202

Re: Abyss Station - Ancient Artifact

"I've got no idea either.  Maybe it is studying us" 'or toying with us', she thought silently.
"I still got the oficer's comm, if it helps.  Let me see if I can find out who he is" she stopped and corrected herself, her voice faltering " - who he was"
This message was lightly edited by the player at 18:14, Sun 20 Sept 2020.
LCDR Gullak JavKer
player, 70 posts
Tellarite CHENG
Sun 20 Sep 2020
at 18:39
  • msg #203

Re: Abyss Station - Ancient Artifact

JavKer nods at T'Lara's reasoning.  "Or maybe the lights are on, but no one's home.  So to speak."
LCDR Christopher Decker
player, 162 posts
Human CSO
Sun 20 Sep 2020
at 18:46
  • msg #204

Re: Abyss Station - Ancient Artifact

Decker nodded in response to the XO's order, "I'll take a genetic scan of him in a moment. I'm just trying to determine if those...", he gestured in the direction of the walls, "...are actively posing a threat to us. Passive scan only, this time, of course."

He frowned, "JavKer, are those phasers they were carrying actual phasers?"
Starfleet Command
GM, 280 posts
Dammit Jim
I'm a GM, not a Goldminer
Sun 20 Sep 2020
at 19:00
  • msg #205

Re: Abyss Station - Ancient Artifact

Decker's scan was passive, reading emanations from the glyphs and walls for signs of a clue. There wasn't much.  Without using active scanning beams to read through the walls - if they could - all he could glean was what was being emitted.  Some light, some electromagnetic waves... nothing that would explain what had happened.  He was certain, however, that it was steady, with an almost rhythmic pulse that betrayed no danger or active threat.

(OOC: 2 Momentum to the pool, unless you'd like to do an Immediate Spend?)


T'Lara, meantime, was able to pull up the ID on the communicator she'd rescued.  ENS Daniel Morgan, Starfleet, assigned to Abyss Station.
LCDR Gullak JavKer
player, 71 posts
Tellarite CHENG
Sun 20 Sep 2020
at 19:01
  • msg #206

Re: Abyss Station - Ancient Artifact

Javker ambled over and took a scan of one of the phasers from the fallen clones.

"Nope," he concluded helpfully.  "Just hollow boxes.  No reason they should do anything."
LCDR Christopher Decker
player, 163 posts
Human CSO
Sun 20 Sep 2020
at 19:41
  • msg #207

Re: Abyss Station - Ancient Artifact

The Science Officer nodded absently to Javker as he thought about the station's actions. Giving up on trying to read through the walls, he instead quickly scanned in the glyph patterns and tried running them through the UT database.

Bank 1, spend 1.
Starfleet Command
GM, 282 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 21 Sep 2020
at 23:58
  • msg #208

Re: Abyss Station - Ancient Artifact

Running the glyphs through the universal translator that he and T'Lara had cracked for the Ithik language back on Chaktir.  At first, it provides a string of gibberish.  That then congeals into what can only be proper names... something the translator has no context for.  But the way they're arranged... and the column-like fashion... leads Decker to conclude this is a list.

A memorial.

For the dead...
This message was last edited by the GM at 00:02, Tue 22 Sept 2020.
CDR Naryss ch'Pertha
player, 184 posts
Andorian CTAC
Tue 22 Sep 2020
at 00:01
  • msg #209

Re: Abyss Station - Ancient Artifact

ch’Pertha rubbed his chest where the phaser shot had hit him squarely,  “Empty box, that can’t do anything, huh?” he mused, as much to himself as anyone else.

Good work, team”, he said, “Let’s make our investigation here swift.  I don’t like the idea of staying in this one spot too long.
Do we still have a lock on those other Starfleet comms?



Sorry folks, on holidays with the family. Posts may be short and sparse for the following week or so
LCDR Christopher Decker
player, 164 posts
Human CSO
Tue 22 Sep 2020
at 03:44
  • msg #210

Re: Abyss Station - Ancient Artifact

Decker snaps out of his brief distracted state and shakes his head, "Of course, sir. Let me just take that scan and check on Mcreeg. By the way, all of this...", he waves a hand around vaguely, "...appears to be some kind of memorial. These glyphs are all proper names."

He shrugged and knelt down next to the decapitated form to take a genetic scan/sample.
LT JG Xanatos Mcreeg
player, 123 posts
Human HELM
Tue 22 Sep 2020
at 05:29
  • msg #211

Re: Abyss Station - Ancient Artifact

Mcreeg's breathing goes from shallow to deep, not having changed speed, just the amount of air being moved, his head clearing as well as the rest of him, even as he shakes his head, having had the weirdest dreams in the brief time he was out, even as he realizes that's what he was, the feeling like hangovers he's had after drinking "hey, give this a try" back at parties at the Academy.

Taking a moment to do a test of each body part, making sure everything works and is there, his eyes darting to his arm, even as he flexes it, his mind fully coming back to the here and now and he forces himself to his feet, looking around,fearing another encounter, not truly relieved when he sees he's alone..well, almost alone, averting his eyes from what is around him, his ears picking up voices, friendly ones at that, and he let's a bit of a smile cross his lips as he tries to follow them, to join them, a familiar though running thru his head..

"Still alive and kicking..a small victory but an important one"
LCDR T'Lara
player, 66 posts
Vulcan Counselor
Tue 22 Sep 2020
at 08:17
  • msg #212

Re: Abyss Station - Ancient Artifact

"Ensign Daniel Morgan" T'Lara closed the comm she picked up from the dead officer  with a snap "Assigned to the Abyss station"  she still kept her eyes averted from the headless corpse, the sight of which made her visibly uncomfortable

"I hope the rest of his team are fine.  I can't understand why they decided to push through rather than going back, or calling for help, after losing one of their team members"
Starfleet Command
GM, 285 posts
Dammit Jim
I'm a GM, not a Goldminer
Wed 23 Sep 2020
at 04:35
  • msg #213

Re: Abyss Station - Ancient Artifact

Decker's scan reads the body as human, and cross-references with his Starfleet file to confirm T'Lara's findings - Daniel Morgan, assigned to Abyss Station as a security officer. Young, about the same age as Mcreeg, on his first deep space assignment.

He and T'Lara had, of course, managed to keep the lock on the other Starfleet signals despite all the chaos.

Mcreeg saunters in at that point, still in his suit as you all are, looking none the worse for wear.
LCDR Gullak JavKer
player, 72 posts
Tellarite CHENG
Wed 23 Sep 2020
at 04:37
  • msg #214

Re: Abyss Station - Ancient Artifact

LCDR T'Lara:
"I hope the rest of his team are fine.  I can't understand why they decided to push through rather than going back, or calling for help, after losing one of their team members"


"Who knows, maybe they did," Javker grumbled.  "Who's to say he was killed on the way in?  Maybe he was trying to get back to the shuttle."
LCDR T'Lara
player, 67 posts
Vulcan Counselor
Thu 24 Sep 2020
at 20:05
  • msg #215

Re: Abyss Station - Ancient Artifact

"Maybe" she wasn't entirely convinced.  Else why were they tracing the starfleet signals deeper inside the station?   But maybe it was true, and the rest of the away team was captured, or worse.  She tried pushing those thoughts out of her mind.  It wasn't helpful in the least
LT JG Xanatos Mcreeg
player, 124 posts
Human HELM
Thu 24 Sep 2020
at 21:56
  • msg #216

Re: Abyss Station - Ancient Artifact

His heart finally again beating at a normal rate as Mcreeg rejoins the others with a slight wave, having alot of questions, even more as he catches the tail end of what was being said, for once staying quiet and just listening then venturing a comment, something coming to mind this question probably one of great importance..

"Excuse me, but does someone have the phaser I dropped?"
This message was last edited by the player at 21:56, Thu 24 Sept 2020.
LCDR Christopher Decker
player, 165 posts
Human CSO
Fri 25 Sep 2020
at 01:22
  • msg #217

Re: Abyss Station - Ancient Artifact

"Well, he definitely was who his communicator says he was - Ensign Daniel Morgan." Decker paused, looking thoughtful, "Of course, his head could be alive and doing fine. The station's technology appears to be advanced enough, and I've seen stranger things before. Well, maybe not *stranger*...." he trailed off and shrugged.
CDR Naryss ch'Pertha
player, 185 posts
Andorian CTAC
Fri 25 Sep 2020
at 09:31
  • msg #218

Re: Abyss Station - Ancient Artifact

With a focusing breath, ch'Pertha made his choice,
"Alright then, we move on.   But before we do, JavKer*, does this 'memorial' list of names include 'Daniel Morgan'?"

Speaking of strange, the Andorian was wondering if this was a memorial to those 'gladiators' that had entered this 'game', but fallen within it?  It would be pretty unnerving, but would also be revealing.

Either way, once the team was ready, ch'Pertha (as always) led the way through that second doorway, and further into their mission.
LCDR Christopher Decker
player, 166 posts
Human CSO
Fri 25 Sep 2020
at 16:37
  • msg #219

Re: Abyss Station - Ancient Artifact

Decker paused for a moment, glancing between the XO and Engineer, and looking a little confused, "Well, I only scanned and translated a fraction of the glyphs. They're all clearly proper names, but not names that match any cultures we know. I supposed it's possible that they translated our peoples' names into glyphs and added them to the walls, but I'd have to scan and translate them all to be sure. That would take approximately 10 minutes."
CDR Naryss ch'Pertha
player, 186 posts
Andorian CTAC
Fri 25 Sep 2020
at 18:09
  • msg #220

Re: Abyss Station - Ancient Artifact

Oh, it was Decker who did that.  I thought it was JavKer.  Sorry man

ch'Pertha nodded in acknowledgement, "Ten minutes we don't have.
Lets get moving
".
LCDR Christopher Decker
player, 167 posts
Human CSO
Fri 25 Sep 2020
at 18:22
  • msg #221

Re: Abyss Station - Ancient Artifact

Andorians are weird - I try not to make assumptions.

Decker nodded and reset his tricorder back to tracking the remaining Federation signals.
 Then he switched it over to his left hand and drew his phaser. "Ready."
LT JG Xanatos Mcreeg
player, 126 posts
Human HELM
Fri 25 Sep 2020
at 19:37
  • msg #222

Re: Abyss Station - Ancient Artifact

Feeling more foolish than he would ever let on, hoping to one notices what he's doing, Mcreeg runs back to where he had just been, to where things had gone south and he's been zapped, finding his weapon and picking it up, actually rolling his eyes at himself before hauling butt back to re-join the others, falling into place, phaser at the ready, thankful his rapid heartbeat can't be felt, or his goosebumps seen..

Something had been nagging at him like his parents when they were trying to convince him to stay home, like a puzzle without all it's pieces and he decides to risk being thought stupid, something he hates, but this time it might be important.

"Back where I woke up, the name on the jacket was Morgan, I saw it again when I went back just now, and you're discussing Daniel Morgan, does that help us in anyway?" He's asking everyone since he wasn't totally back to himself when he first walked in and didn't truly notice who had been speaking..
This message was last edited by the player at 20:13, Fri 25 Sept 2020.
Starfleet Command
GM, 287 posts
Dammit Jim
I'm a GM, not a Goldminer
Sat 26 Sep 2020
at 02:01
  • msg #223

Re: Abyss Station - Ancient Artifact

OOC: I realized, belatedly, that I dropped a dangling clue just as the party was about to move on.

Rather than waste time with it, let me summarize your findings:

The fallen clone of the Starfleet officer is, in fact, the 'copy' of the headless man in the room of glyphs... Daniel Morgan.  He's no more 'alive' than the other clones.

And now we will move on to the next scene... dropping 1 Momentum for the scene shift as usual!


Following the tricorder signal to the next blip of Federation technology, the team presses deeper into the station.  The walls and floors remain as always, but, on rounding a corner, the team is confronted by an unusual sight.

In the brightly lit hallway, there were swirls of debris spinning in the air.  Like a 'dust devil' or a pile of swirling leaves in the wind.  But there's no wind.

The debris appears to consist of scraps of paper, small plastic debris, a few items like a stylus, and a small plastic cup.
This message was last edited by the GM at 02:03, Sat 26 Sept 2020.
LCDR Christopher Decker
player, 169 posts
Human CSO
Sat 26 Sep 2020
at 03:38
  • msg #224

Re: Abyss Station - Ancient Artifact

Decker sighed, "Assuming we survive this, it's going to take me at least a month to write just the initial reports on everything we've seen here today."

He reset the tricorder and began scanning the hallway ahead, first for gravitational fields, and then more exotic energies if he doesn't find anything unusual.

20:36, Today: LCDR Christopher Decker rolled 48 using 4d20 with rolls of 11,18,16,3.  Scanning for gravitic/weird energy. Reason(12) + Science(5) (Testing a Theory plus 1 Momentum).
3 successes unless a focus applies, in which case it would be 4.
Free instant spend:  What kind of energy, and what is generating it?

Starfleet Command
GM, 288 posts
Dammit Jim
I'm a GM, not a Goldminer
Sun 27 Sep 2020
at 02:38
  • msg #225

Re: Abyss Station - Ancient Artifact

Decker's tricorder reveals that the energies in flux are gravitic, coming from the wall and floor plates.  The very plates that generate a livable gravity well here in the hallway were fluctuating, and causing the debris to swirl in the air.
LCDR Christopher Decker
player, 170 posts
Human CSO
Mon 28 Sep 2020
at 06:09
  • msg #226

Re: Abyss Station - Ancient Artifact

"That's being caused by the station's gravity control system. They're strong enough to injure, but I believe I can plot a pathway through safely. Assuming the station doesn't alter them, of course. But the next signal is just up ahead." He looks at ch'Pertha and shrugs. "So...forward?"
CDR Naryss ch'Pertha
player, 188 posts
Andorian CTAC
Mon 28 Sep 2020
at 08:57
  • msg #227

Re: Abyss Station - Ancient Artifact

"Give me all the directions you can, Ltn Commander", ch'Pertha nodded to Decker.
Then, he led the way down the hallway, ready to react swiftly if Decker gave any warnings or advice.
LCDR T'Lara
player, 68 posts
Vulcan Counselor
Mon 28 Sep 2020
at 18:22
  • msg #228

Re: Abyss Station - Ancient Artifact

T'Lara found the floating pieces of debris to be even stranger than the gravitational fluctuation that caused it to twirl around.  Where did these objects come from? (she hasn't seen paper in ages).  Yet another mystery to add to their list...
LCDR Christopher Decker
player, 171 posts
Human CSO
Mon 28 Sep 2020
at 20:58
  • msg #229

Re: Abyss Station - Ancient Artifact

Decker nodded, "Aye, sir.", and began following closely behind the XO with his eyes glued to the tricorder display. He gave ch'Pertha sharp concise verbal cues to direct him around the eddies.
Starfleet Command
GM, 289 posts
Dammit Jim
I'm a GM, not a Goldminer
Tue 29 Sep 2020
at 22:50
  • msg #230

Re: Abyss Station - Ancient Artifact

Using his sharp eye for self-preservation, Decker leads the group through the invisible maze of gravimetric distortions.  There is some ducking involved.  But the party makes it through, and turns the corner...

To find the source of the next Federation signal.

There's a body smashed against the ceiling and turned into bones and jelly.  Visually disgusting and disorienting, but it's as if the body fell from a great height... hit the ceiling... and stuck.

And, next to the corpse, a smashed Federation tricorder still has its functioning subspace transponder.  Also stuck to the ceiling.

Gravity is obviously not normal around the corner, either.
LCDR Christopher Decker
player, 173 posts
Human CSO
Wed 30 Sep 2020
at 16:05
  • msg #231

Re: Abyss Station - Ancient Artifact

"The distortions are stronger here...obviously." He scanned the corridor ahead for a safe path. "There's clearly some kind of intelligence at work here, Sir, either living or artificial. I surmise it's the latter. As T'Lara pointed out earlier, it seems like it could easily overwhelm us if it wanted to. Perhaps we should attempt to contact it?"
CDR Naryss ch'Pertha
player, 189 posts
Andorian CTAC
Thu 1 Oct 2020
at 00:34
  • msg #232

Re: Abyss Station - Ancient Artifact

ch'Pertha nodded.   He agreed with this assumption.
"It seems to be a series of tests, doesn't it", he 'asked' rhetorically.

He was certainly not going to risk his team to recover someone most certainly dead.
But Decker's comment held merit.
"Agreed.   Suggestions then, from anyone"
LCDR Gullak JavKer
player, 73 posts
Tellarite CHENG
Thu 1 Oct 2020
at 00:48
  • msg #233

Re: Abyss Station - Ancient Artifact

"I left my Oujji Board in my other space suit," JavKer commented helpfully.
LCDR T'Lara
player, 69 posts
Vulcan Counselor
Thu 1 Oct 2020
at 06:07
  • msg #234

Re: Abyss Station - Ancient Artifact

The poor man whose head has been cleanly removed was bad enough, but she had been able to stomach it, somehow.  But looking at the man-paste smeared against the ceiling got her physically ill, and she had to stop and close her eyes for a moment to avoid throwing up inside her environmental suit.

"It's.." she shook her head, and took a deep breath
"We could try talking to it, I guess, in its language" there was uncertainty in her voice; whatever was controlling the station appeared to be particularly malicious
LCDR Christopher Decker
player, 174 posts
Human CSO
Thu 1 Oct 2020
at 06:41
  • msg #235

Re: Abyss Station - Ancient Artifact

Decker shrugged, "I agree. It seems unlikely to me that an attempt at communication could make things worse. Commander, if you open a channel on your communicator I'll link it to my tricorder, run it through the UT, and broadcast it across the spectrum. For all the electronic noise in here, I have to assume that It is listening." He shrugged again, "And if not, well, no harm?"

He paused.

"Probably."
CDR Naryss ch'Pertha
player, 190 posts
Andorian CTAC
Thu 1 Oct 2020
at 10:02
  • msg #236

Re: Abyss Station - Ancient Artifact

"Or, it could anger the aforementioned sentience, and turns its opinion of us from test subjects into intruders or enemies ...", ch'Pertha said.
But with a nod, he said, "Its worth a try, though" as handed his communicator to Decker, to do with as he felt necessary.

"Anyone here with specific training in diplomacy or first contact?  Especially with regards to Advanced Civilisation Artificial Intelligences?"
He doubted it, and couldn't remember any such thing in any of their files ... but otherwise, it would seem to fall to him to make any initial interactions.
LCDR T'Lara
player, 70 posts
Vulcan Counselor
Thu 1 Oct 2020
at 19:54
  • msg #237

Re: Abyss Station - Ancient Artifact

T'Lara shook her head 'no'

"I did study many alien cultures as part of my training, but this is different than anything I have experience with"
LCDR Gullak JavKer
player, 74 posts
Tellarite CHENG
Fri 2 Oct 2020
at 00:28
  • msg #238

Re: Abyss Station - Ancient Artifact

In an uncharacteristically kind move, JavKer patted T'Lara's space suit awkwardly with his suit's heavy glove.  He could tell the Counselor was disturbed by the gore on the ceiling that had once been one of them.

"I can monitor for gravitic or energy spikes with my tricorder while you two are doing your thing," he offered, nodding to Decker and T'Lara.
LCDR Christopher Decker
player, 176 posts
Human CSO
Tue 6 Oct 2020
at 04:56
  • msg #239

Re: Abyss Station - Ancient Artifact

Decker linked the communicator's rudimentary UT to his tricorder's and loaded up the Ithik translation database. When he finished, he looked up at the XO, weighing the communicator in his hand - it suddenly seemed a lot heavier, "I haven't had any more formal training than the rest of you, but I have been present for a few First Contact situations. And on the Exeter, I played a pretty substantial role in our First Contact with the Wirrin. They were pretty alien....but not nearly so aggressive."

He smiled a rather strained smile, "Still, it sounds like maybe I'm our best bet. Shall I?"
CDR Naryss ch'Pertha
player, 192 posts
Andorian CTAC
Tue 6 Oct 2020
at 06:47
  • msg #240

Re: Abyss Station - Ancient Artifact

ch'Pertha reached out and put a hand on Decker's shoulder.
"Ltn Commander, I have a lot of faith in you.   Stop for a moment, and think this through.  About what you want to say, and how you want to say it.
If you need any moral support, just look at the faces around you.   We've got your back on this
", he said.


- rolled 2d20 with rolls of 4,19.  Presence+Command (12).
If my 'Inspiration' focus counts, then that makes two successes ... towards aiding Decker in this endeavour, or for him to use however he needs to in performing this task

This message was last edited by the player at 06:47, Tue 06 Oct 2020.
LCDR Christopher Decker
player, 178 posts
Human CSO
Wed 7 Oct 2020
at 03:33
  • msg #241

Re: Abyss Station - Ancient Artifact

Decker nodded in acknowledgement. He flipped open the communicator, took a few carefully measured breaths to center himself, and opened a channel that was broadcast as widely as the little device could.

"To the entity or entities in charge of this facility. My name is Christopher Decker. I am the Chief Science Officer of the Federation starship Independence. It is urgent that I speak to you about our presence aboard and the events taking place in this star system. Please respond."
Starfleet Command
GM, 291 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 8 Oct 2020
at 23:48
  • msg #242

Re: Abyss Station - Ancient Artifact

OOC: We'll call that an Inspire action and add 2 to the Momentum Pool.

There's a crackle of static from Decker's communicator as he sends a multi-spectrum hail out into the massive object.  With a neutronium hull, and being roughly the size of Earth... well it could take a while.

OOC: Decker's player to please make a Control + Engineering check, Difficulty of 2. One player may assist.
LCDR Christopher Decker
player, 180 posts
Human CSO
Fri 9 Oct 2020
at 00:13
  • msg #243

Re: Abyss Station - Ancient Artifact

The Science Officer fiddled with the tiny controls on the communicator. He always found the devices reliable enough, but frustratingly limited.

Buying a third die with momentum.
17:12, Today: LCDR Christopher Decker rolled 26 using 3d20 with rolls of 11,7,8.  Broadcasting his intro message to the Artifact - Control (11) + Engineering (2) - 1 extra die.
3 successes!


Still, the little sub-space transceiver's technology was very similar to the sensors that he used on a daily basis...
This message was last edited by the player at 00:39, Fri 09 Oct 2020.
Starfleet Command
GM, 292 posts
Dammit Jim
I'm a GM, not a Goldminer
Sat 10 Oct 2020
at 02:11
  • msg #244

Re: Abyss Station - Ancient Artifact

OOC: 1 Momentum back to the pool, which breaks us even.

There is a long moment of static, like an old 20th century radio.  Then there's a chirp, a beep, and a string of chirps.  It was some kind of language.  But while they'd translated the written form, this was the first time hearing it directly.

T'Lara please make an Insight + Science check, with her focus of Linguistics applying, Difficulty of 2.

Decker please make a Reason + Engineering check, with a Difficulty of 2.
LCDR T'Lara
player, 71 posts
Vulcan Counselor
Sat 10 Oct 2020
at 17:00
  • msg #245

Re: Abyss Station - Ancient Artifact

T'Lara shook her head as she looked down at her communicator
"Sorry; can't make sense of this.  We might need a larger sample size if we're to program the universal translator again"

OOC:
spent momentum, and not a single success :(

LCDR T'Lara rolled 50 using 3d20 with rolls of 16,16,18.  insight+ science+ momentum (decipher chirps and beeps).

LCDR Christopher Decker
player, 182 posts
Human CSO
Sat 10 Oct 2020
at 20:30
  • msg #246

Re: Abyss Station - Ancient Artifact

Decker frowns, tapping first at the communicator, then the tricorder. "Come on...."

Spending one momentum...
13:29, Today: LCDR Christopher Decker rolled 30 using 3d20 with rolls of 12,4,14.  Doing...something...wrt the translation...Reason(12) + Engineering(2) w/ 1 Momentum.
3 successes, for what it's worth.

CDR Naryss ch'Pertha
player, 194 posts
Andorian CTAC
Mon 12 Oct 2020
at 01:15
  • msg #247

Re: Abyss Station - Ancient Artifact

Having listened to T'Lara, ch'Pertha returned his attention to Decker, "Then we need to keep them talking, even as we move on.  Stay on it, Ltn Commander".

Turning to JavKer, he said, "Can you help Decker monitor the gravitational fluctuations, so we can keep moving.
He seems to be having problems with his device ... perhaps do to our proximity to said fluctuations
", and perhaps the Engineer could help sort that out.

"Mcreeg, maintain rear observation.  We don't need any more surprises from behind.
T'Lara, you're with me at front ... as another set of eyes up here
".

And ch'Pertha seemed ready to forge on, continuing their journey into the place.
He was going to leave the dead crewman on the ceiling, and their comm, where they were.
LT JG Xanatos Mcreeg
player, 128 posts
Human HELM
Wed 14 Oct 2020
at 01:01
  • msg #248

Re: Abyss Station - Ancient Artifact

Not having to be told twice and silently wishing he had a second phaser, tho in a way glad he doesn't, still not trusting his replacement arm given where they are and what's going on, Mcreeg nods, even as he responds..

"Aye, Sir..nothing's getting past me from this way"

He wishes he felt as confident as he tried to sound, sweating more than he'd like inside his suit, his eyes and head on swivels as he does his best to stay in step with the others..

He even notes that he's more rattled than he can remember being as there are so many things that he'd love to look into, so many studies he'd like to do and tests he's like to take, especially of the odd gravitics they've encountered, but they'd take focus from his assignment..and from his being ready to take out the enemy this time..vowing to himself that what happened before will NOT happen again..
This message was last edited by the player at 08:33, Wed 14 Oct 2020.
Starfleet Command
GM, 296 posts
Dammit Jim
I'm a GM, not a Goldminer
Fri 16 Oct 2020
at 22:42
  • msg #249

Re: Abyss Station - Ancient Artifact

LCDR T'Lara's efforts at a translation were frustrating.  This was some kind of code, not simple language.  She might be able to decipher this in time.  But while an adept counselor and proficient in linguistics, she wasn't a COMMS specialist and code wasn't her forte.

Decker, meanwhile, was able to narrow down the direction and bearing of the signal.  It's localized source, or at least a repeater station from which it was bouncing.  The artifact was roughly the size of Earth, after all.  Perhaps not coincidentally, it lay in the same direction as the next Federation tech signal.
This message was last edited by the GM at 22:42, Fri 16 Oct 2020.
LCDR Gullak JavKer
player, 75 posts
Tellarite CHENG
Fri 16 Oct 2020
at 22:43
  • msg #250

Re: Abyss Station - Ancient Artifact

"Sure, I'll keep on it," the Tellarite grumbled, scanning for gravity fluctuations with his tricorder as they went.
LCDR Christopher Decker
player, 187 posts
Human CSO
Wed 21 Oct 2020
at 04:25
  • msg #251

Re: Abyss Station - Ancient Artifact

Decker nodded to ch'Pertha, "Aye, sir. For what it's worth, the source of those signals appears to be proximate to the next and last location of Federation technology that we've been tracking. If Lieutenant Commander T'Lara will lead us to the latter, we may learn more about the former as well."

With that, he raised the communicator back up and began transmitting again, "To the entity or entities in charge of this facility. My name is Christopher Decker of the Federation starship Independence. We have received your signals, but are unable to interpret your response. If you can transmit a lexical primer of your language, perhaps...." He continued speaking as the party moved on, monitoring the return signals for a substantial response.
CDR Naryss ch'Pertha
player, 196 posts
Andorian CTAC
Wed 21 Oct 2020
at 07:35
  • msg #252

Re: Abyss Station - Ancient Artifact

"I will lead the way," ch'Pertha quickly interjected, "With Ltn Commander T'Lara's guidance.
I want everyone a good distance behind me, but in visual range
".
If anything triggered or changed, the Andorian wanted to be the first to have to encounter it.
Starfleet Command
GM, 299 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 22 Oct 2020
at 00:53
  • msg #253

Re: Abyss Station - Ancient Artifact

The landing party continues through the winding, maze like corridoers, with ch'Pertha in the lead and Mcreeg bringing up the rear.  Decker and T'Lara continued their communication and tracking efforts even as Javker kept a scan on the walls.

Rounding a corner, they came across a scene of devastation.  Parts of the wall seem to have exploded inwards and part of the ceiling had collapsed.  The way wasn't totally blocked, but it would be difficult to wind through the debris and superstructure.

But this... this was the source of the next Federation signal!  With his keen Andorian senses and practiced security skills, ch'Pertha spotted one... no, two!... bodies tangled and pinned in the wreckage.  Both wore Starfleet uniforms with field jackets.
LCDR Gullak JavKer
player, 76 posts
Tellarite CHENG
Thu 22 Oct 2020
at 00:54
  • msg #254

Re: Abyss Station - Ancient Artifact

"I'm not sure, but I think something's wrong with the walls," Javker announced drily.
LCDR Christopher Decker
player, 188 posts
Human CSO
Thu 22 Oct 2020
at 02:55
  • msg #255

Re: Abyss Station - Ancient Artifact

"...We have received your signals, but are unable to interpret your response. If you can..." Decker's rote dialog drifted off as JavKer's comment caused him to look up and notice the devastation.

He closed the communicator and examined the wreckage. "Huh. This message is clear enough. It seems like the response they sent us was rather subtle in comparison."

He attempted to refocus his tricorder to lock down the source of the "response" signal.
CDR Naryss ch'Pertha
player, 197 posts
Andorian CTAC
Thu 22 Oct 2020
at 03:42
  • msg #256

Re: Abyss Station - Ancient Artifact

ch'Pertha, upon coming upon the scene, stopped moving, but motioned the others up to his location.

After the general banter in reaction to the scene ended, he said,
"Decker, continue attempting to communicate* with the structure.   It's important that we continue doing so, and the more response we can get recorded, the sooner we might decipher their comms linguistics.

Nobody moves past me, yet.

T'Lara, begin life scans.  I want to know if either of those people are alive ... and how many bodies are in there.
JavKer, tell me about the structural integrity of this place, and any other circumstances; such as gravitation.

Mcreeg,
" Sorry friend, but for now, its the same boring, yet essential, shit for you, "watch our rear.  This would be a bad time to be ambushed" ... motioned back to the corridor corner the team had just come around.


As the various scans were enacted, ch'Pertha looked over the sight with his Constantly Watchful gaze for signs of danger or enemies.
- rolled 19,11.  Insight+Security(15).
-Constantly Watching:   When you attempt a Task to detect danger or hidden enemies, reduce the Difficulty by 1.

LCDR Christopher Decker
player, 189 posts
Human CSO
Thu 22 Oct 2020
at 19:25
  • msg #257

Re: Abyss Station - Ancient Artifact

Decker nodded, "Uh, yes sir. I was just trying to get a lock on the source of these signals. From a distance they appeared to be coming from right around here, somewhere..."

*tricorder whirring noise*
LT JG Xanatos Mcreeg
player, 130 posts
Human HELM
Fri 23 Oct 2020
at 06:25
  • msg #258

Re: Abyss Station - Ancient Artifact

"Aye, Commander" Mcreeg he sends as he nods, almost welcoming the mundaneness of his job, agreeing with his superior, savoring the way the phaser feels in his gloved hand, eyes never stopping, head turning this way and that, making a promise to himself that he won't be caught unawares again, even as his mind is running thru the weird things they've encountered, trying to figure them out on his own, to solve things like the odd gravitic activties..
LCDR T'Lara
player, 73 posts
Vulcan Counselor
Fri 23 Oct 2020
at 18:33
  • msg #259

Re: Abyss Station - Ancient Artifact

T'Lara breathed heavily at the sight of the new carnage.   Her first impulse was to rush over to check if there were any survivors, but she wasn't going to defy the orders of her Commander a second time.  The fact that the walls imploded in the most unnatural way also weighed in on her decision; there might be residual gravitational fluctuation that could still be dangerous

"Yes, sir, I'm on it" she said even as she reached for her tricorder and scanned for life signs
LCDR D'rala Vex
player, 2 posts
Sat 24 Oct 2020
at 05:26
  • msg #260

Re: Abyss Station - Ancient Artifact

It took D'rala Vex a moment to realize what she was hearing, absorbed as she was in slowly attempting to wriggle, slide, and maneuver her way out of her predicament. She'd made it, slowly and uncomfortably, into a half sitting position amidst the twisted metal and now-cold wiring. A beam still lay  over one of her legs. She wasn't sure if it was seriously injured, but she couldn't seem to pull it free past the boot.

D'rala had been in the midst of attempting to lever the beam when she registered the voices. Shock and relief rushed through her. She couldn't see the people who'd emerged into the hall, but it didn't sound like anyone she knew from the station. Rescue was rescue, though.

"Hello!?" she called out, voice strained with desperation. "We're here!"
Starfleet Command
GM, 300 posts
Dammit Jim
I'm a GM, not a Goldminer
Sat 24 Oct 2020
at 06:10
  • msg #261

Re: Abyss Station - Ancient Artifact

Ch'Pertha surveyed the situation even as he directed his crew.  There were too many avenues of hidden danger for him to feel comfortable... but he didn't sense anything immediately threatening.

With his scans, Decker was able to ascertain the source of the Comm signals was beyond this juncture, but close.  Less than 500 meters.

Mcreeg fiddled with his communicator as he played rearguard, frowning...

T'Lara's scans quickly detected two life signs.  One human, one Orion. They were half-buried and tangled up in that rubble and debris, but alive with strong life signs.

And that was when D'rala's voice called out from the wreckage.
LT JG Xanatos Mcreeg
player, 131 posts
Human HELM
Sat 24 Oct 2020
at 08:11
  • msg #262

Re: Abyss Station - Ancient Artifact

Doing his best to fine tune it, coming just short of smacking it, his communicator giving him problems deliberately, Mcreeg does his best to figure out what could be wrong, checking the most obvious and working backwards in way, a challenge to be met, even if it turns out to be something simple..but he dare not think that way...or truly let his guard down..

01:09, Today: LT JG Xanatos Mcreeg rolled 18 using 2d20 with rolls of 15,3.  insight (9) + engineering (4) difficulty = 2.
CDR Naryss ch'Pertha
player, 198 posts
Andorian CTAC
Sat 24 Oct 2020
at 09:55
  • msg #263

Re: Abyss Station - Ancient Artifact

ch'Pertha responded immediately to the voice that emanated from the wreckage, "This is Commander ch'Pertha of the Federation ship USS Independence.
We're scanning for your location now, and evaluating the situation to best plan for your extraction
", he called out, as he looked towards T'Lara and Javker for confirmation that their scans were compiling this necessary information.

"Are you crew from the Abyss Station? or someone else?" hoping that they would reveal more of their identities ... and allow him better figure out where they were in the mess before him, "How many of you are there?"
LCDR D'rala Vex
player, 3 posts
Sat 24 Oct 2020
at 16:38
  • msg #264

Re: Abyss Station - Ancient Artifact

D'rala exhaled in relief at hearing the man's voice--Commander ch'Pertha apparently--call back to her. She knew Starfleet wouldn't simply abandon them, but had not been anywhere near as certain that they'd ever be found. This place they were in was something strange and unique, and D'rala had been sure that she would need to find a way to extract them herself if she and her one remaining squamate were going to emerge alive; and yet, here was rescue.

D'rala took a steadying breath, trying to banish the shake and panic from her voice.

"Yes, this is Lieutenant Commander D'rala Vex of Abyss Station!" she called back. "There are only two of us left, as far as I know. I think our injuries are minor."
LCDR Christopher Decker
player, 191 posts
Human CSO
Sun 25 Oct 2020
at 21:46
  • msg #265

Re: Abyss Station - Ancient Artifact

Decker somewhat reluctantly (but dutifully) re-opened his communicator and began transmitting again. He had his tricorder focused on the direction of the receiver in hopes of receiving a clear reply.

"This is Science Officer Christopher Decker of the United Federation of Planets. We are here on an urgent mission of peace. We mean you no harm. We're going to aid our companions - those who came before us, who likewise meant no harm. Please respond so that we can open a dialog and work out any misunderstandings."
Starfleet Command
GM, 301 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 26 Oct 2020
at 17:17
  • msg #266

Re: Abyss Station - Ancient Artifact

Mcreeg's helmet communicator let a steady wash of static from its speaker. (OOC: Remember, the Independence team is all in space suits, while the Abyss Station crew is not.)

Decker continues his frustrating attempts to communicate with whomever or whatever runs this immense artifact.  He's narrowed down the source... or at least repeater... of the transmission to beyond the wreckage, about 500 meters, around a corner.  The same computer noises replied to his entreaties, enigmatic as before.
LCDR Gullak JavKer
player, 77 posts
Tellarite CHENG
Mon 26 Oct 2020
at 17:19
  • msg #267

Re: Abyss Station - Ancient Artifact

"Walls seem fine now," JavKer grunted, eyes glued to his tricorder.  "No signs of gravity fluctuations or energy spikes."
LCDR T'Lara
player, 74 posts
Vulcan Counselor
Mon 26 Oct 2020
at 19:17
  • msg #268

Re: Abyss Station - Ancient Artifact

"Are...are you sure?"
She herself was positive that the walls, or was it the room, were very much in motion.
Almost losing her balance, T'Lara leaned against one of the walls for support, the faint echo calling for help from underneath the debris barely registering with her.
LT Tsolo Kloshe Saghalie
player, 1 post
Tue 27 Oct 2020
at 19:35
  • msg #269

Re: Abyss Station - Ancient Artifact

On hearing the transmission, Tsolo retrieved his phaser. He heard D'rala's transmission and said I'm going to rap on the ceiling with the butt: Three short intervals, three long, three short...the good old Earth call for help...save our souls if you like. When you hear a transmission. I'll stop until and unless continuing the knocking will help them zero in on us. He starts doing so.
LCDR D'rala Vex
player, 4 posts
Tue 27 Oct 2020
at 21:59
  • msg #270

Re: Abyss Station - Ancient Artifact

OOC: I think they were just yelling aloud, not sending transmissions

knocking's still a good idea though! :)

LCDR Gullak JavKer
player, 78 posts
Tellarite CHENG
Wed 28 Oct 2020
at 07:16
  • msg #271

Re: Abyss Station - Ancient Artifact

"Besides the distant chatter, my tricorder's detecting someone playing woodpecker," JavKer said.  "That way." He pointed.

Then he glanced aside.

"Hey.  Counselor.  You okay?" he asked, seeing T'Lara teeter.
This message was last edited by the GM at 07:16, Wed 28 Oct 2020.
CDR Naryss ch'Pertha
player, 199 posts
Andorian CTAC
Wed 28 Oct 2020
at 10:43
  • msg #272

Re: Abyss Station - Ancient Artifact

ch'Pertha was taking it all in.  he almost seemed zoned out, as he considered 'the big picture' going on around him.

"JavKer, warn me if any of that stability changes.
Decker, keep that comm open, but check on T'Lara.

Mcreeg, you're with me
".  There didn't seem to be any threats upon them for now, but at least two people needed extraction from the rubble ahead.   Mcreeg was as good a body as anyone to assist ch'Pertha in getting them out.

So, with that, ch'Pertha joined Mcreeg ... headed into the collapsed section of the corridor ... looking for D'rala and her companion.
They were the first of the Abyss crew that his team had found alive, and ch'Pertha didn't intend to let that change.
LT Tsolo Kloshe Saghalie
player, 3 posts
Wed 28 Oct 2020
at 18:33
  • msg #273

Re: Abyss Station - Ancient Artifact

...---... ...---... ...---... ...---... ...---... ...---... ...---... ...---...

(three relatively softs, three loud three iteratively softs)
LCDR T'Lara
player, 75 posts
Vulcan Counselor
Wed 28 Oct 2020
at 20:01
  • msg #274

Re: Abyss Station - Ancient Artifact

"It's - T'Lara closed her eyes as she tried to shake off her queasiness  "I don't know what's wrong with me; it's like I had one too many glasses of wine" She opened her eyes again and tried to focus on JavKer
"Go help the others - the ones trapped under the rubble.  I'll be fine"
LCDR Christopher Decker
player, 193 posts
Human CSO
Fri 30 Oct 2020
at 19:28
  • msg #275

Re: Abyss Station - Ancient Artifact

Decker paused his attempt to communicate with the structure and reset his tricorder for biological functions. "I'm sure you'll be fine, Counselor, but this is a dangerous situation, so let's be sure."

*tricorder whirring noises*

12:26, Today: LCDR Christopher Decker rolled 27 using 3d20 with rolls of 2,9,16.  Medical scan of T'Lara - Reason (12) + Medicine (4) w/1 momentum die.
Field Medicine talent, so there should be no penalty for not using a medical tricorder.
Three successes, unless an infection disease is involved (then it would be four).

LT JG Xanatos Mcreeg
player, 132 posts
Human HELM
Mon 2 Nov 2020
at 23:10
  • msg #276

Re: Abyss Station - Ancient Artifact

Mcreeg doesn't want to believe what he hears, actually shaking his head in his helmet, his heart racing, adrenalin kicking in and flooding his system as he tries to decide what to do, keying his comm unit, yelling, not for the first time forgetting about Protocol..

"Preston!! It's MCREEG!!! CA YOU HEAR ME! SAY SOMETHING..ANYTHING!"

That too recently familiar feeling of helplessness washing over him again, he tries to connect to anyone and everyone..

"Did anyone else hear that..is anyone getting anything..someone, tell me that's not what I heard!"
LCDR Gullak JavKer
player, 79 posts
Tellarite CHENG
Mon 2 Nov 2020
at 23:26
  • msg #277

Re: Abyss Station - Ancient Artifact

JavKer looked up from his tricorder.  "The only thing unstable in this hallway is our officers," he snarked, indicating the frenetic Mcreeg and disoriented T'Lara.

"Hey.  Is that something tapping?" he mused, hearing Tsolo's morse code.
This message was last edited by the GM at 23:37, Mon 02 Nov 2020.
Starfleet Command
GM, 303 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 2 Nov 2020
at 23:34
  • msg #278

Re: Abyss Station - Ancient Artifact

Decker's scan of T'Lara takes only a moment.  While not a specialist in Vulcan physiology, he is able to ascertain she has no infectious disease.  Her heart rate and respiration are elevated, and there's some evidence of increased hypothalamic hormones in her left cerebrum.

OOC: 3 successes nets you 1 Momentum, which you can use on an Obtain Information if you wish, or return to the pool.

T'Lara's dizziness seems to pass, at least for now.

Before Mcreeg's outburst, ch'Pertha had made it far enough to spot a pair of green eyes glancing at him from beneath a lattice of collapsed girders... and D'rala spots the space-suited Andorian as well.

No one else had been monitoring the comm frequencies to their rear, and only Mcreeg had heard the signal.  In response to his desperate entreaty, there is only a wash of static.
This message was last edited by the GM at 23:39, Mon 02 Nov 2020.
LCDR Christopher Decker
player, 194 posts
Human CSO
Tue 3 Nov 2020
at 00:13
  • msg #279

Re: Abyss Station - Ancient Artifact

I bank that momentum. As Science Officer, whenever I succeed with a task using a ship's computer or sensors, or a tricorder, I get a bonus momentum which may only be used on an Obtain Information spend. And Studious turns that into two questions. So:

1. What's wrong with her?
2. No, really, what's wrong with her?
2b. Okay, more seriously, is there something environmental causing it.

LT Tsolo Kloshe Saghalie
player, 4 posts
Tue 3 Nov 2020
at 02:50
  • msg #280

Re: Abyss Station - Ancient Artifact

...---... ...---... ...---... ...---... ...---... ...---... ...---... ...---...

(three relatively softs, three loud three iteratively softs)
CDR Naryss ch'Pertha
player, 200 posts
Andorian CTAC
Wed 4 Nov 2020
at 00:19
  • msg #281

Re: Abyss Station - Ancient Artifact

Before Mcreeg's outburst, ch'Pertha had made it far enough to spot a pair of green eyes glancing at him from beneath a lattice of collapsed girders ...
but now his attention was distracted, and had to be shared between those ahead of him buried in the rubble, and behind to his excited officer.
"Mcreeg, I heard nothing.  REPORT!"   The order was given, not harshly, but forcefully: ch'Pertha feeling that such assertion might help Mcreeg focus.
     rolled a Presence + Command to generally facilitate such.
       - rolled 10,18.  Presence+Command (12).


And then, to the green eyes, "Hold on, we're coming" ... carefully continuing to proceed as he listened to Macreeg report.
LCDR D'rala Vex
player, 6 posts
Wed 4 Nov 2020
at 16:28
  • msg #282

Re: Abyss Station - Ancient Artifact

When the Andorian in a command uniform comes into view--assumedly the Commander ch'Pertha who'd spoken previously--D'rala lights up with even more relief at finally laying eyes on one of their rescuers. She sits up as much as she can with her leg trapped.

"Commander ch'Pertha?"

Back in officer mode, she points to a couple girders that she thinks could be shifted without disaster, and calls out, "Commander, if you have enough manpower with you, I think these could be tipped without collapsing the rest. My leg's caught by a beam, though. I think the metal's thicker by my foot which is why I can't pull it free." She hopes she's right, aware that her adrenaline could easily be hiding a serious injury from her. "We'll have to lever it up a bit before I can crawl out."
LT JG Xanatos Mcreeg
player, 133 posts
Human HELM
Wed 4 Nov 2020
at 21:34
  • msg #283

Re: Abyss Station - Ancient Artifact

He does his best to gather himself, to get his voice, and his mind back in control, to act as he was trained since at the moment he's not doing anything to help anyone..

Taking a breath and letting it out slowly, Mcreeg begins to formulate the best report he can..

"Commander, it was Security Officer Preston on the shuttle craft..Something that couldn't be anticipated has struck the craft, the Sacajawea  is apparently fine..but the shuttle was hit by something that took out the gravity net..the last I got was they were losing something, I'm betting it was power and lifesupport"
Starfleet Command
GM, 304 posts
Dammit Jim
I'm a GM, not a Goldminer
Fri 6 Nov 2020
at 01:42
  • msg #284

Re: Abyss Station - Ancient Artifact

LCDR Christopher Decker:
I bank that momentum. As Science Officer, whenever I succeed with a task using a ship's computer or sensors, or a tricorder, I get a bonus momentum which may only be used on an Obtain Information spend. And Studious turns that into two questions. So:

1. What's wrong with her?
2. No, really, what's wrong with her?
2b. Okay, more seriously, is there something environmental causing it.


PM
LCDR Gullak JavKer
player, 80 posts
Tellarite CHENG
Fri 6 Nov 2020
at 02:25
  • msg #285

Re: Abyss Station - Ancient Artifact

"Tapping's definitely coming from this way," JavKer grumbled, trundling along in his spacesuit towards where Tsolo lay buried.  "No idea what the code is, though. I didn't major in 'obsolete' in the Academy," he snarked.
LT Tsolo Kloshe Saghalie
player, 5 posts
Fri 6 Nov 2020
at 03:30
  • msg #286

Re: Abyss Station - Ancient Artifact

...---... ...---... ...---... ...---... ...---... ...---... ...---... ...---...

(three relatively softs, three loud three iteratively softs)

...---... ...---... ...---... ...---... ...---... ...---... ...---... ...---...

(three relatively softs, three loud three iteratively softs)
...---... ...---... ...---... ...---... ...---... ...---... ...---... ...---...

(three relatively softs, three loud three iteratively softs)
LCDR T'Lara
player, 76 posts
Vulcan Counselor
Fri 6 Nov 2020
at 05:38
  • msg #287

Re: Abyss Station - Ancient Artifact

T'Lara stood silently as Decker scanned her.  She was starting to feel better, but was interested nonetheless in knowing what exactly happened to her.
LCDR Christopher Decker
player, 195 posts
Human CSO
Fri 6 Nov 2020
at 06:37
  • msg #288

Re: Abyss Station - Ancient Artifact

Decker's eyes widened a bit as he tapped at the tricorder's controls, "Fascinating. It's almost like..." He paused for a moment and glanced over at the rest of the crew. A lot seemed to be happening all at once and there wasn't time to waste. "Lieutenant Commander, even in here we're absorbing some trace leakage from the black hole. It's not enough to be dangerous to us in the conventional sense, but it appears to be causing a slight shift in your brain chemistry. The tricorder has actually matched the effect to one caused by some very rare minerals found....well, nowhere near here. The point is, you may be experiencing..." he lowered his voice out of respect, "You may be experiencing a certain amount of loss of control over your emotions. It's actually a kind of progressive neurological damage. I'm sure we can repair it back on the ship. I'll check to see if anything we have with us will help, but for the time being you may just need to be mindful of the effect."

He put the tricorder on standby, fished out the medkit he'd swiped from ch'Pertha earlier, and checked the contents to see if there was anything that might provide relief.
LCDR T'Lara
player, 77 posts
Vulcan Counselor
Fri 6 Nov 2020
at 18:07
  • msg #289

Re: Abyss Station - Ancient Artifact

"neurological ... damage?" T'Lara repeated after him, trying her bestest not to panic, which was just the thing he said she would start having greater difficulties with.  Overhearing Mcreeg saying something about losing their shuttle didn't help much in the way of helping her relax.
This message was last edited by the player at 18:09, Fri 06 Nov 2020.
LCDR Christopher Decker
player, 196 posts
Human CSO
Sat 7 Nov 2020
at 18:33
  • msg #290

Re: Abyss Station - Ancient Artifact

Decker selected an ampule and loaded it into the hypospray.

"Minor damage. Definitely serious, but we will have plenty of time to correct it when we get back to the ship. In the meanwhile, this..." he injected the drug into her upper arm, "... should help mitigate the, ah, symptoms. You will need to be mindful of the effect, however."
CDR Naryss ch'Pertha
player, 201 posts
Andorian CTAC
Sun 8 Nov 2020
at 04:23
  • msg #291

Re: Abyss Station - Ancient Artifact

ch'Pertha froze a moment to process everything that was going on ... especially focusing between the need to rescue the trapped Starfleet personnel and what Mcreeg had reported.

'Dammit', ch'Pertha thought to himself.
"We are going to have trust that Preston, Nipay and Nyshuri* can handle whatever is going on out there," he replied ... because he couldn't see any way of assisting them right now, from here ... "and we'll get back to them as soon as we are done here".
After all, these were (correct me if I am wrong, SFComm) the last member of the Abyss team that had entered this station.


Then, forging forward, he began to assist D'rala in freeing herself.
"Mcreeg and Decker, get to that tapping sound, and report.   If there is someone trapped, begin finding a way to release them.
JavKer over here with me, lets get this surviver free.  T'Lara, you over here also
", he said.

That would give two of the onsite medical team ready to respond to the Orion's wounds ... and Decker closing in on whoever was tapping out for help, to aid there.
It also meant that he, himself, could flit between the two rescue teams as necessary to aid as need dictated.


Is there some rolls that will help with unwrapping the trapped?
This message was last edited by the player at 09:11, Mon 09 Nov 2020.
LCDR T'Lara
player, 78 posts
Vulcan Counselor
Sun 8 Nov 2020
at 06:59
  • msg #292

Re: Abyss Station - Ancient Artifact

T'Lara smiled faintly at Decker as he pulled out the hypospray, then remembered something:
"Thank you, but would that work through the environmental suit? I'd rather not compromise it and make things even worse"
LCDR Christopher Decker
player, 197 posts
Human CSO
Sun 8 Nov 2020
at 21:11
  • msg #293

Re: Abyss Station - Ancient Artifact

He nodded back, "The suits and hypospray are designed to work together. By definition, any time we're wearing environmental suits we are in hazardous conditions." With a slight smile, "Starfleet Medical would never allow us to spend this much time in a situation where they could not provide basic aid."

After giving the injection, "You're good to go. And I believe the XO requires our attention elsewhere." With another respectful nod, he headed off to join Mcreeg in the direction of the percussive noise, putting the medkit away and resetting his tricorder for a short range detailed scan.
Starfleet Command
GM, 305 posts
Dammit Jim
I'm a GM, not a Goldminer
Sun 8 Nov 2020
at 23:39
  • msg #294

Re: Abyss Station - Ancient Artifact

These were indeed the last unaccounted-for members of the original Landing Party from Abyss Station.  Of course, there still remained the problem of the rotating Black Hole... and what within this station had caused it, perhaps something set off by the original party.  If not halted, the radiation jet from the singularity's pole would fry the orbiting planet Chaktir and all remaining on it.  It was extremely unlikely the Independence could evacuate more than a percentage handful of the population in time.

Mcreeg and Decker are able to isolate the tapping sounds to a pile of girders and debris that completely obscure whomever is trapped there.  How would they like to approach this problem?

JavKer and T'Lara can likewise see the pinned Orion officer.  She's trapped by her ankle, and a bit banged up, but otherwise unharmed that you can see.  T'Lara can make an Insight + Medicine roll, difficulty 2, to assess D'rala's injuries and see if there's a way to get her free without further injuring her.

Ch'Pertha should make an Insight + Security roll with a Difficulty of 2. His talent of Constantly Watching will apply.

Reminder: The Independence crew are in space suits, while the Abyss Station crew are in uniforms with field jackets.
This message was last edited by the GM at 23:41, Sun 08 Nov 2020.
LCDR Christopher Decker
player, 198 posts
Human CSO
Mon 9 Nov 2020
at 00:43
  • msg #295

Re: Abyss Station - Ancient Artifact

The Science Officer looked over the pile and then glanced at Mcreeg,

"Well, Lieutenant? I think one of us should monitor the pile and the location of whoever is under there by tricorder and the other *carefully* starts cutting away with his phaser. Are you a better engineer or a better shot? I'm not tremendously skilled as either. Or do you have a better idea altogether?"

LT JG Xanatos Mcreeg
player, 134 posts
Human HELM
Mon 9 Nov 2020
at 01:04
  • msg #296

Re: Abyss Station - Ancient Artifact

Mcreeg thinks for a moment, then shakes his head..


"That sounds like the best idea, given what we have to work with and if you don't mind, I'll do the cutting,  I just feel like using a phaser on something, even if it's just metal"

Even as he says it he knows how he sounds, but this whole mission has him on edge and feeling weird, so as far as he's concerned, it's alright..
Starfleet Command
GM, 306 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 9 Nov 2020
at 01:07
  • msg #297

Re: Abyss Station - Ancient Artifact

OK, we'll need a Reason + Engineering roll from Decker, Difficulty 2, to plot out where to cut.

And a Control + Security roll from Mcreeg, Difficulty 2, to do the actual cutting.
This message was last edited by the GM at 01:07, Mon 09 Nov 2020.
LT Tsolo Kloshe Saghalie
player, 6 posts
Mon 9 Nov 2020
at 01:39
  • msg #298

Re: Abyss Station - Ancient Artifact

TAP TAP TAP ....
LCDR Christopher Decker
player, 199 posts
Human CSO
Mon 9 Nov 2020
at 02:36
  • msg #299

Re: Abyss Station - Ancient Artifact

Decker chuckled dryly as he began his scan, "Very well, Lieutenant. But let's focus. Whoever is underneath all this might outrank you."

Spending 1 momentum for an extra die.
18:33, Today: LCDR Christopher Decker rolled 43 using 3d20 with rolls of 20,17,6.  Scanning the debris pile for a clear shot: Reason(12) + Engineering(2) - 3 dice (1 momentum).
1 success. 1 complication.
Crap. Hopefully whoever is underneath the the debris doesn't outrank him.

LT JG Xanatos Mcreeg
player, 135 posts
Human HELM
Mon 9 Nov 2020
at 03:44
  • msg #300

Re: Abyss Station - Ancient Artifact

As serious as everything is, Mcreeg has to laugh..

"That would be just my luck"

Focusing again, listening to directions, he activates his phaser, being as careful as he can..taking his time, doing his best to control his breathing..

19:41, Today: LT JG Xanatos Mcreeg rolled 37 using 2d20 with rolls of 17,20.  control (11) +sec (3) diff 2 focus: phasers.
CDR Naryss ch'Pertha
player, 202 posts
Andorian CTAC
Mon 9 Nov 2020
at 09:18
  • msg #301

Re: Abyss Station - Ancient Artifact

- rolled 13,10,12.  Insight+Security(15) + 1 Momentum.

Constantly Watchful, ch'Pertha took the opportunity as his crewmembers moved about their tasks, to glance around the locale again for any threats.
LCDR T'Lara
player, 80 posts
Vulcan Counselor
Tue 10 Nov 2020
at 05:30
  • msg #302

Re: Abyss Station - Ancient Artifact

Mildly sedated, T'Lara was as happiest she's been since she set foot at the station.  Here, they've just (finally) found survivors from the old away team. LIVING survivors!

She curiously looked down at the woman trapped underneath the wreckage and examined her injuries, who seemed to be very light indeed.  At least comparing to a man who had his head blown off, or the bio-goo-man that clang to the ceiling at the corridor behind them

OOC: three successes on insight + medicine (diff 2). spent one momentum, gained one momentum.
Starfleet Command
GM, 310 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 12 Nov 2020
at 03:15
  • msg #303

Re: Abyss Station - Ancient Artifact

Despite a slight sense of disorientation, T'Lara is able to expertly identify exactly where D'rala's ankle is pinned.  Under her direction, JavKer applies some leverage using a fallen conduit and pries the wreckage up just enough that the Orion can slide her leg free!

Meanwhile, Decker confidently points out to Mcreeg where to cut.  The helmsman fires his phaser, a blue-white beam lancing into the wreckage...


But whatever the phaser cut through... living or not... the beam hit something that reflected it.  The beam lanced back out of the wreckage at a random angle and tore into a wall.

There was a low bass thrumm.  Ch'Pertha intuitively recognized it as an alert signal. His antennae perked, he turned on instinct to face deeper into the station... just in time to see a looming figure appear at the junction beyond.

It was some kind of robot, with multiple arms and a glowing central eye.  And as it raised its arms, there was a low hum of powered menace...


LT Tsolo Kloshe Saghalie
player, 9 posts
Thu 12 Nov 2020
at 03:55
  • msg #304

Re: Abyss Station - Ancient Artifact

The phaser work elicits a throat-based sound, half a whine, half a scream.

uyuhuhyuuu
LCDR D'rala Vex
player, 7 posts
Thu 12 Nov 2020
at 18:56
  • msg #305

Re: Abyss Station - Ancient Artifact

D'rala gives the vulcan woman a smile as she examines her injuries. "No surprises hopefully," she remarks. Once declared largely uninjured, it's yet another piece of relief.

She holds as still as she can as the Tellarite causes the beam to lift away from her ankle. When D'rala feels the cold metal disappear, she yanks her leg from the wreckage, and scrambles out of the way. It takes her a moment to push herself to her feet, with her leg half-numb.

She's about to start asking her rescuers questions when the phaser shot goes haywire.

Having already come toe to toe with this place (and lost), D'rala braces herself as soon as she sees the reflected beam tear into the wall.

OOC: can only Ch'Pertha see the murderbot rn or can we all see it? Might add a bit if I would reasonably be seeing it :)
CDR Naryss ch'Pertha
player, 209 posts
Andorian CTAC
Thu 12 Nov 2020
at 20:57
  • msg #306

Re: Abyss Station - Ancient Artifact

As the Murderbot came into view, ch'Pertha caught sight.   He didn't react violently, by raising his own weapon, until he could see that it seemed to be doing so itself.  Then, he waited no longer.

"EVERYONE DOWN", he yelled, as he thumbed his phaser to the maximum effect it could produce, and shot directly for the creatures eyes.
               ('If you can't see, you can't fight', as the old adage goes.  And besides, if he missed, he might just hit it in the face ... and he rationed that its sensory array would be built into that)


- rolled 6,14,2,3.  Daring+Security(16) + 2 momentum.
I don't know how 'take a called shot' in this system, but aiming for the head/eyes.
Also, I wish I had a Focus in Phaser, with this roll of the die ... Am I allowed to spend a Momentum for effect that?

Is there anything else I can do to enhance the roll? I don't have my books here, but remember that other stuff on the character sheet can be used at times.

Starfleet Command
GM, 311 posts
Dammit Jim
I'm a GM, not a Goldminer
Sat 14 Nov 2020
at 03:56
  • msg #307

Re: Abyss Station - Ancient Artifact

Even as the moaning scream echoed from under the wreckage, D'rala could see the dreaded security bot slide into view.  They'd fought one before... and barely escaped with their lives!

But ch'Pertha was nothing if not fast on the draw.  His phaser shot lanced out...

OOC: Buying a 2nd die costs 2 momentum, plus the 1 Momentum for the first extra die.  So, that's 3 Momentum spent... which is all that's in the pool.

Difficulty on the usual ranged shot is 2, and you netted 4 successes.  That gives you back 2 Momentum, which you can bank, or spend to increase damage or damage penetration.  Sadly, you can't spend Momentum to give you a Focus.  But, after this adventure, you could spend a Milestone to change one Focus to another.  But that's a conversation for later.

Looking at the Immediate Spends for Momentum, based on your description of your intent, I'd suggest spending 2 Momentum for "Create an Advantage", temporarily blinding the robot.

Or, you could spend 1 Momentum per point to add +1 Damage to your Damage Total.

Or, you could spend 1 Momentum to ignore 2 Resistance on the target, repeatable (so spending both would get you -4 to target's Resistance.)

1 Momentum lets you pick and choose dice to reroll if you wish, for the damage you do.

And of course, you can spend 2 Momentum for "Keep the Initiative", which passes the next action on to a PC instead of the enemy.

In any case, you would roll 8d6 for damage.  Oh, and escalating to lethal force grants me 1 Threat to the pool. :)

CDR Naryss ch'Pertha
player, 210 posts
Andorian CTAC
Sat 14 Nov 2020
at 05:12
  • msg #308

Re: Abyss Station - Ancient Artifact

Ooookay!
Rolling 8d6 for damage:
- rolled 24 using 8d6 with rolls of 3,5,4,1,2,3,5,1.
Spending 1 Momentum to reroll all the dice except the two '5's.
- rolled 19 using 6d6 with rolls of 3,2,4,5,4,1.   + 5,5 from above.   = 29
 and spend 2nd Momentum to decrease the bot's Resistance by 2.

Which I'm not happy with.
I was going to take your advice on the 'blind em', but after rolling my damage dice, felt I had to blowing a Momentum to reroll that crap; and getting very little different, annoys me.

Starfleet Command
GM, 312 posts
Dammit Jim
I'm a GM, not a Goldminer
Sat 14 Nov 2020
at 05:27
  • msg #309

Re: Abyss Station - Ancient Artifact

Let me step in here since you obviously don't have your rulebook in front of you.

A roll of 1 = 1 damage.
2 = 2 damage.
3, 4 = 0 damage.
5 or 6 = 1 damage + 1 effect.

So, looking at your first roll, you scored 6 damage + 2 effects.

I would say you could skip the reroll and go for the Blinding Advantage if you wanted to.
CDR Naryss ch'Pertha
player, 211 posts
Andorian CTAC
Sat 14 Nov 2020
at 05:47
  • msg #310

Re: Abyss Station - Ancient Artifact

Oh, yes, I forgot.  Thank you.

Yes, then please use the first set of damage rolls, plus spend the 2 Momentum for the Advantage: Temporarily Blind.

Please, remind me what the '+2 effects' means?

LCDR D'rala Vex
player, 8 posts
Mon 16 Nov 2020
at 06:14
  • msg #311

Re: Abyss Station - Ancient Artifact

D’rala dives to the floor behind a beam as soon as the automated guard comes into view. If either of the two officers who helped free her are close enough (and willing), she would attempt to pull them down to a safe hidden position with her.

She quickly assesses which pieces of equipment she’s managed to keep on her person throughout the ordeal.

Ooc: what items would she still have do you think?
LCDR Christopher Decker
player, 207 posts
Human CSO
Mon 16 Nov 2020
at 06:57
  • msg #312

Re: Abyss Station - Ancient Artifact

OCC: Effects count as damage. They may also trigger other effects if you're using a weapon or mode that keys off of them. For instance, if you'd spent a Momentum (in advance) to set your phaser to Vicious, each effect rolled would add an additional damage (so, two total per effect rolled). If you set it to Intense, each effect rolled would increase the momentum cost to avoid an injury by one. If you set your phaser to Area, each effect rolled would .... well, go read the rules. ;) Otherwise it just counts as damage.
Starfleet Command
GM, 313 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 16 Nov 2020
at 16:54
  • msg #313

Re: Abyss Station - Ancient Artifact

OOC: Also, you can spend a Minor Action to set your phaser using its Charge ability, instead of Momentum.

The phaser blast struck the looming robot dead in the visor... optical sensors... eyes... whatever it had.  Although the blast should have taken its head clean off, it seemed more resistant than current technology would account for.  The blast did rock it back, though, and it seemed disoriented (and temporarily blinded).

This caused it to fall back through the doorway it had entered for a moment, running its repair protocol to clear its vision. Although behind the doorway, part of it was still visible, and it could be heard humming there menacingly.

D'rala acted next, diving for cover and pulling JavKer and T'Lara down with her in a tumble. Despite the jagged bits of wreckage, the pair's suits protected them from any minor abrasions.

OOC: D'rala still has all her phaser and tricorder, and her communicator is nearby on the ground where she couldn't reach it previously, but her phaser is running low on charge, so she shouldn't hose shots around indiscriminately.

D'rala and ch'Pertha have acted, as has the robot (removing the blindness complication and moving to cover).  Over to another PC to act!

LCDR T'Lara
player, 81 posts
Vulcan Counselor
Tue 17 Nov 2020
at 17:50
  • msg #314

Re: Abyss Station - Ancient Artifact

T'Lara looked at the murderbot with a inquisitive look once it appeared behind the corner.  Feeling mellow under the affects of the drug, she didn't seek cover until the very moment it opened fire.  Luckily, the green-skinned woman she rescued a moment earlier was quicker on the uptake, and pulled her over to safety just in time

"Thanks!" she shook her head, and reached out for her own phaser.

OOC: minor action to take the 'prone' action behind the pile of debris.  And a phaser attack vs the robot:


19:47, Today: LCDR T'Lara rolled 13 using 4d6 with rolls of 1,5,1,6.  phaser damage.
19:47, Today: LCDR T'Lara rolled 16 using 2d20 with rolls of 1,15.  Phaser!

Pretty good, actually.  Should be a hit if the difficulty is the standard 2, and 4 damage with 2 effects.


This message was last edited by the player at 17:50, Tue 17 Nov 2020.
Starfleet Command
GM, 315 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 19 Nov 2020
at 05:42
  • msg #315

Re: Abyss Station - Ancient Artifact

T'Lara's phaser shot lanced out, but only glanced the robot, hitting what was peeking out from behind cover.  There was a shimmering effect, as if the 'bot was sheathed in some tight-fitting force field.  It staggered a bit, but seemed undaunted.

ch'Pertha, D'rala and T'Lara have acted this round, as has the robot.  Remaining PCs may act!
LCDR Christopher Decker
player, 209 posts
Human CSO
Thu 19 Nov 2020
at 06:50
  • msg #316

Re: Abyss Station - Ancient Artifact

Decker spun around on one knee in time to see T'Lara's phaser blast deflected. Rather than setting down his tricorder to contribute his meager skills with a phaser, he refocused it on the robot, and its defenses in particular.

22:48, Today: LCDR Christopher Decker rolled 46 using 3d20 with rolls of 19,10,17.  Scanning to reveal weakness - Reason(12)+Science(5) plus a Momentum die.
Two successes?

Starfleet Command
GM, 316 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 23 Nov 2020
at 00:11
  • msg #317

Re: Abyss Station - Ancient Artifact

Decker's tricorder scan of the robot was garbled by its defensive field... not to mention the fluctuating gravity fields, hyperalloy walls, and what have you... but he was able to parse the refresh rate of the 'bot's field.

OOC: Decker succeeds, barely!  Difficulty was 2.  The next attack made before the end of his NEXT turn (by a PC) gets Piercing 2 as an advantage.

I believe that's every PC except Tsolo, who's dead thanks to Decker's incompetence*... oh wait, I forgot Mcreeg.  Over to you, Mcreeg! :)

*Decker's player and I are old friends, and I'm teasing him. ;)

LT JG Xanatos Mcreeg
player, 137 posts
Human HELM
Mon 23 Nov 2020
at 01:25
  • msg #318

Re: Abyss Station - Ancient Artifact

Ducking low, Mcreeg continued his phaser work, determined to free the trapped Starfleet personnel, even as hell unraveled around him.

17:23, Today: Starfleet Command, on behalf of LT JG Xanatos Mcreeg, rolled 18 using 2d20 with rolls of 11,7.  Free Tsolo.

There was a spark and flash and then the bulk of the hull that was trapping Tsolo fell aside with a heavy clank!

But Tsolo found the room full of bright spots, blinded from the earlier mishap.
LT Tsolo Kloshe Saghalie
player, 10 posts
Mon 23 Nov 2020
at 06:34
  • msg #319

Re: Abyss Station - Ancient Artifact

Mcreeg eyes see a disheveled human male whose eyes move aimlessly. His lips are parched, his body bruised. one hand holds a phaser limply. The man reeks... feces, sweat, urine.

Mcreeg hears wa...   wa...
Starfleet Command
GM, 318 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 23 Nov 2020
at 11:23
  • msg #320

Re: Abyss Station - Ancient Artifact

On to the next round!

A PC is up to act.  Your choice as to whom!
CDR Naryss ch'Pertha
player, 212 posts
Andorian CTAC
Current Stress: x/16
Mon 23 Nov 2020
at 11:45
  • msg #321

Re: Abyss Station - Ancient Artifact

ch'Pertha was either in the bloodlust of battle, or adamantly trying to protect his people as they rescued their Starfleet comrades.
Either way, he moved quickly into a better field to fire from, adjusting his T2 Phaser as he went ... then fired again on the robot.
It was as though he was trying to force backwards, away into that corridor, where it couldn't aim for his crew.

Use the 'Prepare' minor action to set Phaser to 'Vicious 1'
...  and, if I many please borrow "The next attack made before the end of his NEXT turn (by a PC) gets Piercing 2 as an advantage" ...
- rolled 14 using 2d20 with rolls of 13,1.  Control+Security(13) to Shoot the MurderBot.
- rolled 26 using 8d6 with rolls of 6,1,5,4,1,2,3,4.  for Damage to the MurderBot
Which seems to me to result in 6 damage with 2 Effects?
Which mean -2 to the Bot's total resistance, and +2 damage?  if I have understood those rules correctly.

Starfleet Command
GM, 319 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 23 Nov 2020
at 23:37
  • msg #322

Re: Abyss Station - Ancient Artifact

OOC: Excellent, you got the rules perfectly.  Difficulty of ranged combat is 2 normally, and you got 3 successes.  The bot had some cover, but his shot rang true (-1 damage from cover Resistance Dice). 

The phaser blast struck the ancient robot dead on, right where Decker had indicated to fire, and there was a flare as the bot's shields flared.  It avoided some of the blast behind the doorway, but not enough.  Sparks flew and it staggered back out of sight, trailing smoke.

OOC: The robot has 3 Resistance, +1 from Cover, -2 from Piercing 2.  8 damage -2 = 6, which is enough to inflict an Injury.

Combat is now over, and the players may act normally!

LT Tsolo Kloshe Saghalie
player, 11 posts
Tue 24 Nov 2020
at 06:31
  • msg #323

Re: Abyss Station - Ancient Artifact

The freed man tries to move; more than stirring is too much for him.
LCDR Christopher Decker
player, 211 posts
Human CSO
Tue 24 Nov 2020
at 07:38
  • msg #324

Re: Abyss Station - Ancient Artifact

The Science Officer quickly moved to the stricken man's side and began running a basic medical diagnostic with his tricorder.

"Easy there, Lieutenant. Let's take a look at you. What's your name again?"

23:34, Today: LCDR Christopher Decker rolled 14 using 3d20 with rolls of 10,1,3.  Basic medical scan/exam - Reason(12)+Medicine(4) w/3rd die from momentum.
4 successes, baby! Decker is back on his game!
Two free questions:
1. What is Tsolo's general physical condition.
2. Is he also being affected by the radiation?

LT Tsolo Kloshe Saghalie
player, 12 posts
Tue 24 Nov 2020
at 09:26
  • msg #325

Re: Abyss Station - Ancient Artifact

The man now is lying on his back. His upper left side of his head is bruised, perhaps to the bone. Something is wrong with is eyes. His left arm, shoulder (bone bruise?) to knuckles, is bruised. His ribs are lightly bruised. His left hip is bruised (bone bruise). his feet are bruised, and he's feeling pins and needles as fully sufficient blood flow returns. He's dehydrated, and in need of nourishment. He is in pain, enough that it is a wonder that he's not screaming.

[Don't know about radiation.]
This message was last edited by the player at 05:08, Sat 28 Nov 2020.
LCDR Gullak JavKer
player, 81 posts
Tellarite CHENG
Thu 26 Nov 2020
at 05:20
  • msg #326

Re: Abyss Station - Ancient Artifact

"He's in great shape," JavKer snorted, regarding Tsolo.

"You look a little better, Commander," he said, regarding D'rala.  "What the hell happened here? Whatever you did, it's set the whole singularity to spinning." the Independence's Tellarite CHief ENgineer (CHENG) asked.
LT JG Xanatos Mcreeg
player, 138 posts
Human HELM
Thu 26 Nov 2020
at 05:23
  • msg #327

Re: Abyss Station - Ancient Artifact

"Ohmigod, did I do that?" Mcreeg gasped, horrified at Tsolo's condition.  "I'm so sorry!" the helmsman gasped, moving as close as he could in his fully-sealed environmental suit.
Starfleet Command
GM, 322 posts
Dammit Jim
I'm a GM, not a Goldminer
Fri 27 Nov 2020
at 16:11
  • msg #328

Re: Abyss Station - Ancient Artifact

Decker's tricorder scrolled data across it's screen as he scanned Tsolo...

Tsolo's condition is as his player stated, and there are no signs of serious effects from the radiation.  It obviously affects Vulcans differently.
LCDR D'rala Vex
player, 11 posts
Fri 27 Nov 2020
at 19:33
  • msg #329

Re: Abyss Station - Ancient Artifact

"The singularity's spinning?" D'rala's shock is written clearly across her face. She shakes her head, grimacing. "Damnit."

"We--the away team--had been making trips to this artifact for weeks. We'd found a computer terminal on the exterior. You probably saw it coming in. We finally figured out to activate the thing on our most recent expedition; we even got a door open. The security system, though," she explains, and pauses, haunted. "When I led my team in things went wrong very quickly. I tried to get them all out, to retreat, but it was too late. We were the last two standing when the roof came down."

She casts her gaze to Lt. T'solo, the last other living member of the team she was responsible for, receiving medical attention.

"We all need to evacuate this thing right now."
This message was last edited by the player at 19:33, Fri 27 Nov 2020.
CDR Naryss ch'Pertha
player, 213 posts
Andorian CTAC
Current Stress: x/16
Fri 27 Nov 2020
at 20:12
  • msg #330

Re: Abyss Station - Ancient Artifact

"Correct", stated ch'Pertha, agreeing with Vex immediately.
This was their primary mission; secondary to discovering any information they could that might help settle the singularity outside.

"T'Lara and Vex, ensure Saghalie can accompany us with at his best rate possible.
Mcreeg and I will take point.  JavKer and Decker scans all around us; we want both he quickest way out, and heads-up to any surprises that you can give us
".

As soon as possible, when the team was ready to move, ch'Pertha lead the way ... phase out.
LT JG Xanatos Mcreeg
player, 139 posts
Human HELM
Sat 28 Nov 2020
at 08:31
  • msg #331

Re: Abyss Station - Ancient Artifact

Someone being hurt by something Mcreeg did chills him to the bone, his actions as much instinctual as thought out, and he's always trusted himself, and even tho he did things as right as he could, still, it affected one that was not the enemy, and, couple with everything going on around him, around them, he begins to feel it overwhelming his..

until...

He hears his name, and an order being given, and he latches on to it, focuses on it, pulling him back to the here and now, to being a solution, not more of the problem, his eyes hardening, determination written on his face as he does as he was told, moving to the front, taking point..Falling into step with CDR ch'Pertha, phaser at the ready, his eyes never resting on one spot too long...
LCDR Christopher Decker
player, 212 posts
Human CSO
Sun 29 Nov 2020
at 22:45
  • msg #332

Re: Abyss Station - Ancient Artifact

Decker pondered for a moment what the Lieutenant needed and what they had the time and resources for - not much. He settled on a moderate pain killer and a minor stimulant. "Obviously we don't have the time to really fix you up, but this should get you on your feet long enough. But be *careful*. You're going to feel a lot better than you actually are. Don't overdo it."

He stood up and addressed the XO, "Commander, we're leaving? Without completing our primary mission?"
LT Tsolo Kloshe Saghalie
player, 13 posts
Mon 30 Nov 2020
at 02:56
  • msg #333

Re: Abyss Station - Ancient Artifact

The patient manages to roll to get on hands and knees, head hanging down, and begins to crawl toward the voice.
CDR Naryss ch'Pertha
player, 217 posts
Andorian CTAC
Current Stress: x/16
Mon 30 Nov 2020
at 04:21
  • msg #334

Re: Abyss Station - Ancient Artifact

ch'Pertha turned to Vex and Saghalie, "I don't suppose that you were working to interface with some kind of control room around this place, when things starting going wrong?"
I got us some eggheads of varying flavours that might be able to fix things.
"Decker, did you say something about a transmission point just up ahead?

"Mcreeg, do what you can to establish a comms link with Independence, preferably ... or at least our shuttles".
This message was last edited by the player at 04:28, Mon 30 Nov 2020.
LCDR Christopher Decker
player, 215 posts
Human CSO
Mon 30 Nov 2020
at 07:04
  • msg #335

Re: Abyss Station - Ancient Artifact

"Aye, sir. It was just ahead, less than 500m. I'll try and lock it down again."

He glanced down and reached a hand out to Lieutenant Saghalie first, "Up you go, Lieutenant. I know it still hurts, but the only way out is through, I'm afraid."
LT JG Xanatos Mcreeg
player, 141 posts
Human HELM
Mon 30 Nov 2020
at 07:11
  • msg #336

Re: Abyss Station - Ancient Artifact

Another voice and another order, with all that's going on it's getting frustrating..

yet in a way,it's a help..communications something tangible, something he can relly work on, that he can make happen if given the time..

"Aye, Sir..will get right on it"
LT Tsolo Kloshe Saghalie
player, 14 posts
Mon 30 Nov 2020
at 08:02
  • msg #337

Re: Abyss Station - Ancient Artifact

Saghalie manages to get one foot flat. The hand is ignored. He makes no sound save mouth breathing.
LCDR T'Lara
player, 82 posts
Vulcan Counselor
Mon 30 Nov 2020
at 19:23
  • msg #338

Re: Abyss Station - Ancient Artifact

T'Lara for her part would have been happy to leave as fast as possible and never come back -  if it wasn't for the fact that the station was about to obliterate a planet, and everyone on it.  She looked around to see how she could make herself useful, eventually deciding to check her tricorder for the same transmission point their commander was referring to.
LCDR Christopher Decker
player, 217 posts
Human CSO
Wed 2 Dec 2020
at 06:00
  • msg #339

Re: Abyss Station - Ancient Artifact

Decker frowned and turned his tricorder on Lieutenant Saghalie again. After a moment, he shook his head, "I was hoping a mild stimulant would be enough, but I think I'd better risk a few drops of Cordrazine." He loaded up his hypospray and knelt carefully to give the injection. After safing the hypospray, he glanced up at ch'Pertha, "Please remember that I always let you win at cards during my court martial, Commander."

OOC: This is a very strong stimulant. Tsolo will not feel great, but it should get him up on his feet. It doesn't solve the dehydration or malnutrition issues, but he'll be able to work past them...at least until we can get him to the ship for a good meal and some rest, or until we all die here on the station. Side effects may include: elevated blood pressure, dry mouth, tachycardia, restlessness, insomnia, irritability, increased anxiety, paranoia, and death.
LT Tsolo Kloshe Saghalie
player, 15 posts
Wed 2 Dec 2020
at 08:46
  • msg #340

Re: Abyss Station - Ancient Artifact

The patient makes a noise, half scream, half strangle. He gropes and finds his tormenter's feet and tries to get himself upright by grabbing onto the figure. He seems to be looking nowhere in particular.
Starfleet Command
GM, 329 posts
Dammit Jim
I'm a GM, not a Goldminer
Wed 2 Dec 2020
at 21:26
  • msg #341

Re: Abyss Station - Ancient Artifact

Tsolo feels the drugs course through his veins...
LT JG Xanatos Mcreeg
player, 142 posts
Human HELM
Thu 3 Dec 2020
at 00:25
  • msg #342

Re: Abyss Station - Ancient Artifact

Mcreeg find a spot to work, away from the others but not too far and gets to it, humming a tune from his childhood, one that would be familiar to most of his fellow crewmates, it's what helps him focus, helps him set up the problem in his head, guiding his thoughts to help him deal with whatever is going on, even as he wills the connection to work, silently urging those he seeks to respond..
LT Lyn Nipay
NPC, 25 posts
Human Comms
Thu 3 Dec 2020
at 04:34
  • msg #343

Re: Abyss Station - Ancient Artifact

There is a pause and a crackle in Mcreeg's helmet transceiver, obviously interference.  After a moment, LT Nipay's voice comes through.

"...out of nowhere... Preston... gravity web destroyed... Sacajawea... couldn't... do you read?"
LCDR Christopher Decker
player, 218 posts
Human CSO
Thu 3 Dec 2020
at 05:48
  • msg #344

Re: Abyss Station - Ancient Artifact

Decker clicked his tricorder into its holder where his belt would be and reached out with both hands to lift Tsolo to his feet, "Come on, Lieutenant. Stand up. I've got you. Can you look at me?"
LCDR Gullak JavKer
player, 82 posts
Tellarite CHENG
Thu 3 Dec 2020
at 06:02
  • msg #345

Re: Abyss Station - Ancient Artifact

Without much sympathy, in a grating tone, LCDR JavKer grumbled, "Grife, is he gonna stand up or not?  We got a clock running here.  Maybe give him some water.  Here."  And he offered Decker a small cylinder from the back of his suit - a canteen.
LT Tsolo Kloshe Saghalie
player, 16 posts
Thu 3 Dec 2020
at 06:19
  • msg #346

Re: Abyss Station - Ancient Artifact

Tsolo leans on his holder, weight on right foot. He nods that he hears, but shakes his head, e4yes looking nowhere.
LCDR Christopher Decker
player, 219 posts
Human CSO
Thu 3 Dec 2020
at 06:29
  • msg #347

Re: Abyss Station - Ancient Artifact

"Thanks, Gullak. Here, Lieutenant." He opens the canteen and placed it into his hands, making sure that Tsolo has a firm grasp on it before letting go. "Drink....but SLOWLY."

He paused, "I'd need to do a more detailed examination, but the tricorder didn't pick up anything significant with your eyes. There's no physical damage. In my opinion you probably just caught a very bright flash when we tried to cut you free. There's nothing we can do to speed his recovery here, but it should begin to clear up shortly." He shrugged, mostly to himself.
LT Tsolo Kloshe Saghalie
player, 17 posts
Thu 3 Dec 2020
at 08:41
  • msg #348

Re: Abyss Station - Ancient Artifact

Tsolo fumbles with the canteen but brings it to his lips. He drinks three swallows, one at a time. Holding the canteen out into the air, he says G..d. We go.
LT JG Xanatos Mcreeg
player, 143 posts
Human HELM
Thu 3 Dec 2020
at 10:25
  • msg #349

Re: Abyss Station - Ancient Artifact

his heart catches and his eyes grow wide in his helmet when he finally hears something, then realizing it's so identical to the last message he received even as Mcreeg keys his commlink, hoping they can hear him even a little..

"Lt. Nipay, this is Mcreeg, I received your message, can you hear me?"

The silence as he waits for a response is almost painful, but he's not ready to alert his crewmates yet, wanting to have more to tell them this time..
This message was last edited by the player at 10:25, Thu 03 Dec 2020.
LCDR Christopher Decker
player, 220 posts
Human CSO
Thu 3 Dec 2020
at 16:56
  • msg #350

Re: Abyss Station - Ancient Artifact

Decker takes the canteen back, looks to T'Lara and holds out to her, "Lieutenant Commander, can you take him from here, please?"
LT Lyn Nipay
NPC, 26 posts
Human Comms
Thu 3 Dec 2020
at 21:49
  • msg #351

Re: Abyss Station - Ancient Artifact

Again, the response in Mcreeg's helmet comm is crackling with static.

"...barely... you... couldn't stop... inbound..."
This message was last edited by the player at 21:50, Thu 03 Dec 2020.
CDR Naryss ch'Pertha
player, 220 posts
Andorian CTAC
Current Stress: x/16
Fri 4 Dec 2020
at 09:40
  • msg #352

Re: Abyss Station - Ancient Artifact

As Starfleet Command hast responded to T'Lara's attempts (msg 338 above), I am going to assume that she succeeds; and with her successful scans, and Decker's descriptions, we can start heading towards said workroom where the transmission is coming from.

With Saghalie up and supported, the group was in a position to move.
ch'Pertha led the way, as always, watchful for threats ... and he took guidance from T'Lara who had a scan lock on the transmission point, Decker who had located that point, and Vex who'd been to (hopefully and apparently) to that room.

By his calculations, they had half an hour before the Black Hole (irritated by this place's activation) slice a line of no return through that planet out there.


Please, SFC, how long has it taken us to come from the surface to this point.
If we turned back now, with a wounded Saghalie, how long would we expect to take getting back to our entry point?

Starfleet Command
GM, 330 posts
Dammit Jim
I'm a GM, not a Goldminer
Fri 4 Dec 2020
at 15:29
  • msg #353

Re: Abyss Station - Ancient Artifact

In reply to CDR Naryss ch'Pertha (msg # 352):

Sorry, been tied up answering a slew of PMs.

Yes, T'Lara still has the lock that she and Decker had established on the nearest transmission point they were receiving from.

As for time passed, given the cautious approach you'd taken and the strange encounters, it's been about an hour.  Unencumbered, you could make it back to the shuttle in 10 minutes, going the way you came, but Tsolo is going to slow you down a little.  His vision should recover shortly, but until then, he can't really run safely. Say 15 minutes to make it back helping him along.

And as Tsolo and D'rala can tell you when it becomes relevant, the control interface they had found line up with the transmission point T'Lara has a lock on.  It's only about a couple minutes walk away.
LCDR D'rala Vex
player, 12 posts
Fri 4 Dec 2020
at 16:29
  • msg #354

Re: Abyss Station - Ancient Artifact

D'rala helps T'lara hold Saghalie steady as the group prepares to get the move on.

"Ready on our end," she says, when the two women have mutually agreed they've got it down, and Saghalie seems able to move.

The allure of leaving this cursed place is almost palpable, but she keeps herself steeled. Who knows what's to come before they can make their escape.
LT Tsolo Kloshe Saghalie
player, 18 posts
Fri 4 Dec 2020
at 16:56
  • msg #355

Re: Abyss Station - Ancient Artifact

Tsolo limps along at his best speed. His right side seems functional enough; the left; it takes a painful effort.
CDR Naryss ch'Pertha
player, 221 posts
Andorian CTAC
Current Stress: x/16
Fri 4 Dec 2020
at 21:39
  • msg #356

Re: Abyss Station - Ancient Artifact

Then let us retire to said room!
LCDR Christopher Decker
player, 221 posts
Human CSO
Fri 4 Dec 2020
at 23:00
  • msg #357

Re: Abyss Station - Ancient Artifact

With the injured Lieutenant taken care of, and T'Lara tracking the communication signal, Decker drew out his trusty tricorder and began scanning for any new signs of danger. He mainly focused on the path ahead of the party, but occasionally did a quick sweep behind as well.
LT JG Xanatos Mcreeg
player, 144 posts
Human HELM
Sat 5 Dec 2020
at 19:21
  • msg #358

Re: Abyss Station - Ancient Artifact

"Cmdr ch'Pertha, I'm in contact with Lt Nipay, it's more of the same, it's bad, really bad..we're in more trouble than we think"

Mcreeg knows his report is vague, but with all that is going on he wants to make sure he has the Commanders full attention before he goes on..
CDR Naryss ch'Pertha
player, 222 posts
Andorian CTAC
Current Stress: x/16
Sat 5 Dec 2020
at 20:22
  • msg #359

Re: Abyss Station - Ancient Artifact

ch'Pertha stopped to listen to Macreeg, "Go on, Ltn Commander".
LT JG Xanatos Mcreeg
player, 145 posts
Human HELM
Sun 6 Dec 2020
at 02:24
  • msg #360

Re: Abyss Station - Ancient Artifact

He talks a breath to calm himself, to focus so he's sure he has it all straight in his head..

"Tis is what I got from Nipay the first time..it's almost identical to what I reported before"

Mcreeg pauses, then contiues..

"...out of nowhere... Preston... gravity web destroyed... Sacajawea... couldn't... do you read?" I responded that I did, asking if she could read me and this is what I then received

Again a pause before continuing..

"...barely... you... couldn't stop... inbound..."

He fights back a sigh, for some reason relating what he'd heard seems to make it more real..

"How would you like me to respond?, Commander"
This message was last edited by the player at 02:24, Sun 06 Dec 2020.
LCDR T'Lara
player, 83 posts
Vulcan Counselor
Sun 6 Dec 2020
at 06:22
  • msg #361

Re: Abyss Station - Ancient Artifact

T'Lara looked sideways at Mcreeg. If the Gravity web was destroyed (who destroyed it?) they couldn't go back to their shuttle without being crushed by the hypergravity.

"...we need to take control of this station"
LCDR D'rala Vex
player, 13 posts
Sun 6 Dec 2020
at 16:37
  • msg #362

Re: Abyss Station - Ancient Artifact

D'rala feels anxiety rise into her throat.

"If we have any other way to get out of here, we should try that instead," she responds, shaking her head. "When we interfaced with this thing, it tore my team to pieces."
CDR Naryss ch'Pertha
player, 223 posts
Andorian CTAC
Current Stress: x/16
Tue 8 Dec 2020
at 10:05
  • msg #363

Re: Abyss Station - Ancient Artifact

"Lets go", ch'Pertha ordered ... and began leading the way, with T'Lara and Decker and (hopefully) Vex directions, towards this control room everyone was speaking about.
LT Tsolo Kloshe Saghalie
player, 19 posts
Tue 8 Dec 2020
at 18:43
  • msg #364

Re: Abyss Station - Ancient Artifact

Tsolo perforce goes where he is led.
LCDR Christopher Decker
player, 223 posts
Human CSO
Tue 8 Dec 2020
at 19:23
  • msg #365

Re: Abyss Station - Ancient Artifact

As he moved along, letting T'Lara lead the way and scanning for dangers, Decker addressed D'rala, "Since leaving doesn't seem to be an option, it seems like we're going to have to give this another try. Can you tell me what your team did leading up to the artifacts reaction?"

OOC: Since we were briefed on the team, presumably we'd know who these people were and what roles they played. So, what roles did Tsolo and D'rala play? :)
LT JG Xanatos Mcreeg
player, 148 posts
Human HELM
Wed 9 Dec 2020
at 08:19
  • msg #366

Re: Abyss Station - Ancient Artifact

Not being given any direct orders, Mcreeg does his best to keep the connection with LT Nipay open, even as he has his phaser ready, eyes scanning everywhere, his mind focused on the task at hand as he falls into step with the others.
LCDR D'rala Vex
player, 15 posts
Thu 10 Dec 2020
at 20:12
  • msg #367

Re: Abyss Station - Ancient Artifact

"The artifact began to react defensively as soon as we interfaced with its system," D'rala answers. "We didn't have time to do anything more than simply effectively interact with its console before it went on the attack. I think there's a significant chance that it'll redouble its efforts when we try again."


OOC: D'rala is the XO of the abyss station! I believe Saghalie is comms
This message was last edited by the player at 20:12, Thu 10 Dec 2020.
LCDR T'Lara
player, 84 posts
Vulcan Counselor
Thu 10 Dec 2020
at 20:18
  • msg #368

Re: Abyss Station - Ancient Artifact

T'Lara bit her lip.  Every option looked bad at this point, but if she had to die, she preferred it to be while trying to save lives, rather than just her own
"Have you managed to figure out anything about the controls before the station reacted?
CDR Naryss ch'Pertha
player, 224 posts
Andorian CTAC
Current Stress: x/16
Fri 11 Dec 2020
at 01:05
  • msg #369

Re: Abyss Station - Ancient Artifact

"Then that is what you all need to overcome ... and fast.  The initial Security responses".
He said 'you all' because he had more faith in their abilities, dealing with computer systems.  But, the truth was, if there were Security protocols involved, his own training and experiences might come in handy as well.

Between them, they were all kinds of Security, Science and Computer expertise ... and a driving desire to not die in the near future.
Starfleet Command
GM, 332 posts
Dammit Jim
I'm a GM, not a Goldminer
Fri 11 Dec 2020
at 03:15
  • msg #370

Re: Abyss Station - Ancient Artifact

Setting off down the battle-scarred hallway, the landing parties boldly go where D'rala's team's already gone.  Along the way is evidence of their fighting retreat... dead clones, smashed robots, blacked walls and fallen beams.

Standing on either side of a doorway ahead were a pair of deathbots like you'd encountered before.



As they've traveled, Mcreeg gets a few more staticky transmissions from Nipay.  "Sacajawea damaged... Preston saved... dead.  Didn't expect... trying to raise... can't..."

LCDR Christopher Decker
player, 224 posts
Human CSO
Fri 11 Dec 2020
at 04:23
  • msg #371

Re: Abyss Station - Ancient Artifact

Decker stopped short.

"Commander. Every attack on us has been in response to something we did to the station, intentional or not. The attack on Lieutenant Commander Vex's team was quite probably a reaction to an authorized access of the station's systems, surely a security priority. What's been sent at us has been modest and measured and surely just a fraction of what the station has at its disposal." He gestures at the two deathbots.

"I don't think we stand a chance at overcoming those defenses. If we're going to be able to stop this, I think we're going to have to communicate with whatever is in charge and convince it to stop on its own."

OOC: We should have brought a photon grenade launcher.
LT JG Xanatos Mcreeg
player, 149 posts
Human HELM
Sat 12 Dec 2020
at 10:38
  • msg #372

Re: Abyss Station - Ancient Artifact

Mcreeg feels his pulse racing with each received transmission, feeling like he should be doing more, tho not having any idea what he could be doing, just that he's failing somehow, and it's not a feeling he likes at all..

"We're trying to help..to figure out what to do..hang in there"

his response hopefully heard my Lt Nipay, even as he wonders where he heard that strange phrase before and if he's using it right..questioning a lot at the moment, things he normally wouldn't even as he activates the comm to Commander ch'Pertha..

"Commander ch'Pertha, I just received another transmission..I think things are getting worse than we thought"
CDR Naryss ch'Pertha
player, 225 posts
Andorian CTAC
Current Stress: x/16
Sat 12 Dec 2020
at 22:46
  • msg #373

Re: Abyss Station - Ancient Artifact

For the moment, the warbots didn't seem to be moving to attack.  Just guard that door ... and ch'Pertha had no doubt that if he and his team approached any closer, those circumstances would change.

Decker gave good advice.  And Mcreeg was keeping them informed of the situation outside.
The question was:  to go back, or go forward.

If they simply retreated now ... they will not have fixed the macro-problem facing this star system.  Though they will have rescued two Starfleet Officers.
But even getting back to the surface, if the gravity field had collapsed, and the shuttles were under attack, this team could not go any further anyway ... or might be able to offer aid to the shuttles.

If they instead remained, they were still on a countdown: and unless they found a way into that room, or a way to make contact with whatever intelligence ran this place, they were wasting time.


"JavKer," he began giving directions, "scan ... or do whatever ... try to find us any other control panels or facilities out here.
Decker, continue trying to make contact with the ruling intelligence
".

Then, gently, he took one step forward ... and knelt, placing is weapon on the ground.  His eyes never left the guardbots, and he was tensed and ready to react to any movements they made.

With his hands raised, he took another step forward.
LCDR Christopher Decker
player, 225 posts
Human CSO
Sun 13 Dec 2020
at 04:37
  • msg #374

Re: Abyss Station - Ancient Artifact

Decker nodded sharply and re-opened the communication channel. He then switched his tricorder back to monitor and translate any response and began speaking urgently, "To the entity or entities in charge of this facility. This is Christopher Decker of the Federation starship Independence. It is urgent that we communicate with you. We mean you and this facility no harm, but you are about to cause a great deal of destruction. Please assist us in communicating with you."
LCDR D'rala Vex
player, 16 posts
Mon 14 Dec 2020
at 05:01
  • msg #375

Re: Abyss Station - Ancient Artifact

D'rala helps Saghalie prop himself up against a wall out of sight if he's willing, wanting to keep her hands free to assist in case the Captain's gambit goes wrong.

She knows they have to find a way to interface peacefully with this place, or lives will be lost, and accepts that whatever comes of those efforts will come. Hopefully, this time, less lives will be lost.
LT Tsolo Kloshe Saghalie
player, 20 posts
Mon 14 Dec 2020
at 05:15
  • msg #376

Re: Abyss Station - Ancient Artifact

Tsolo obeys(more or less), sitting with his back to the4 wall. Water he asks.
CDR Naryss ch'Pertha
player, 226 posts
Andorian CTAC
Current Stress: x/16
Mon 14 Dec 2020
at 06:51
  • msg #377

Re: Abyss Station - Ancient Artifact

"T'Lara, what are the chances that you can pull a symbol for 'peace', or 'assistance', from your knowledge of this language you've been studying?"
LCDR T'Lara
player, 85 posts
Vulcan Counselor
Mon 14 Dec 2020
at 19:47
  • msg #378

Re: Abyss Station - Ancient Artifact

"...I'll...I'll try" she stammers "Though going by what we know about whomever built this station, supplications aren't going to help.   We need to order them"
CDR Naryss ch'Pertha
player, 227 posts
Andorian CTAC
Current Stress: x/16
Tue 15 Dec 2020
at 09:35
  • msg #379

Re: Abyss Station - Ancient Artifact

"... then a symbol of authority.  Just, see if you can find me something to use ... something to show them that we are trying, and that we are here to help".
He wouldn't know what she offered him, anyway: he'd be accepting and trusting her advice and judgement.
LCDR Gullak JavKer
player, 83 posts
Tellarite CHENG
Wed 16 Dec 2020
at 21:18
  • msg #380

Re: Abyss Station - Ancient Artifact

"Oh sure," JavKer replied saltily.  "I'll find us another master control room and the big giant off button.  Just gimme a sec."

He snorted and huffed, but dutifully ran his scan, doing his best to find an alternative for them with his tricorder, complaining under his breath as he did so.

He was, after all, a Tellarite.
Starfleet Command
GM, 333 posts
Dammit Jim
I'm a GM, not a Goldminer
Wed 16 Dec 2020
at 21:23
  • msg #381

Re: Abyss Station - Ancient Artifact

As JavKer ran his scan, ch'Pertha lowered his weapon and took a measured step forward.  The two towering crimson guardians angled their visors to regard him.  But there was no immediate action. The Andorian was sure that he had their attention, though.

Meanwhile Decker went to work trying to negotiate with the alien machinery.  There was a few bleeps and chirps in response... and then a clicking, and an alternate hum.  Something was happening.  He might be making progress. Or something else was interfering...

T'Lara tried to pull up a symbol from the alien iconography that would help...

(OOC: T'Lara can make an Insight + Command roll with a Difficulty of 3.  Her focus in Linguistics applies!)
LCDR T'Lara
player, 86 posts
Vulcan Counselor
Thu 17 Dec 2020
at 18:30
  • msg #382

Re: Abyss Station - Ancient Artifact

T'Lara wished she could speak the alien language, rather than just read it.  It would have made things much easier, not requiring her to pull out her Tricorder, type in the symbols, and turn the small screen toward the killbots so they could read her order to stand down and leave the area.

OOC: I did get 3 successes on the Insight + Command.  But also one complication...

LCDR T'Lara rolled 29 using 3d20 with rolls of 1,8,20.  Command kill-bots (insight + command) + 1 momentum

LCDR D'rala Vex
player, 17 posts
Fri 18 Dec 2020
at 05:39
  • msg #383

Re: Abyss Station - Ancient Artifact

If D'rala has water on her person she hands it over to her injured crew member.

She watches intently as Commander ch'Pertha continues to advance towards the artifact's guardians. These people who rescued them are interesting indeed. They seem competent and caring as a group--good Starfleet officers.

D'rala thinks back to her team's experience with the artifact, trying to pinpoint anything more that could help them.
Starfleet Command
GM, 334 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 21 Dec 2020
at 14:51
  • msg #384

Re: Abyss Station - Ancient Artifact

As T'Lara came forward and presented the single burning icon on her tricorder to the towering guardian robots, their attention snapped from ch'Pertha to her, and they loomed menacingly.

Then her instructions scrolled across the tricorder.

There was a pause.  If they'd been human, they'd have almost glanced at one another, that was the impression.

And then they glided aside, one to each side of the door, flanking it.  But allowing passage.

D'rala knows that beyond that door is the chamber where they found the interface that they used to try to access the massive artifact's computers.
CDR Naryss ch'Pertha
player, 228 posts
Andorian CTAC
Current Stress: x/16
Mon 21 Dec 2020
at 20:43
  • msg #385

Re: Abyss Station - Ancient Artifact

"Good work, Ltn Commander", ch'Pertha said with a smile, as he carefully retrieved his weapon.
Then, alongside T'Lara, he led the rest of the team into the Control Room.

"Ltn Commander Vex, please work with my team.  You have experience with this room that you all need, to reverse whatever happened".

And he let the collective group here 'do their thing' to fix the situation.
LT JG Xanatos Mcreeg
player, 150 posts
Human HELM
Tue 22 Dec 2020
at 04:41
  • msg #386

Re: Abyss Station - Ancient Artifact

Everything seeming to be happening at once, and Mcreeg almost doesn't know were to look, his eyes and phaser never seeming to stay in one place too long, even as he stays as out of the way as he can, doing his best to keep the link going with Lt Nipay, hoping there's more he can learn, more he can pass on..
LCDR Christopher Decker
player, 226 posts
Human CSO
Tue 22 Dec 2020
at 05:40
  • msg #387

Re: Abyss Station - Ancient Artifact

Decker made sure to disable all the active sensing elements of his tricorder before following ch'Pertha into the room. He had no intention of triggering an(other) attack.

"Lieutenant Commander Vex, just to be clear, all your team did here was to activate the interface when you were attacked, correct? I'm asking because if that's the case, it doesn't seem like your team directly caused something as complex as this event. It was someone or something else which executed that command. And we need to talk to them. Trying to do it ourselves means, well..."

He gestures at the killbots.
CDR Naryss ch'Pertha
player, 229 posts
Andorian CTAC
Current Stress: x/16
Tue 22 Dec 2020
at 07:03
  • msg #388

Re: Abyss Station - Ancient Artifact

"Gentlemen", ch'Pertha said, noticing Mcreeg's edginess, "Weapons away".
It was a risk, but one he was willing to take if the menace of murder-bot had been de-escelated for now.
LCDR Christopher Decker
player, 227 posts
Human CSO
Tue 22 Dec 2020
at 08:35
  • msg #389

Re: Abyss Station - Ancient Artifact

OOC: For the record, Decker has been working his tricorder and futzing with his suit's communicator - his phaser has been on its belt clip (or whatever) for a while now.
CDR Naryss ch'Pertha
player, 230 posts
Andorian CTAC
Current Stress: x/16
Tue 22 Dec 2020
at 09:33
  • msg #390

Re: Abyss Station - Ancient Artifact

As I had envisaged it
LT JG Xanatos Mcreeg
player, 151 posts
Human HELM
Tue 22 Dec 2020
at 09:38
  • msg #391

Re: Abyss Station - Ancient Artifact

The order pulls his attention, for a moment he doesn't realize it's not coming from Nipay and it takes another moment to process, and tho he doesn't agree with it, and yes, there are times to bend orders, this is not one of them and Mcreeg lowers and secures his weapon..

"Aye, Sir"
LCDR D'rala Vex
player, 18 posts
Tue 22 Dec 2020
at 19:40
  • msg #392

Re: Abyss Station - Ancient Artifact

"Aye, Commander," D'rala replies to Ch'pertha's request, carefully walking further into the room.

"Yes." She nods in response to Decker's question. "We activated the console and successfully interfaced with it. I don't think it was just the activating it that launched the security protocols, it was probably our brief unauthorized interaction with the system."
LT Tsolo Kloshe Saghalie
player, 21 posts
Tue 22 Dec 2020
at 21:56
  • msg #393

Re: Abyss Station - Ancient Artifact

If in fact somebody has water to give, or gives Tsolo water, he drinks and perks up. He asks the air What's happening?

Starfleet Command
GM, 335 posts
Dammit Jim
I'm a GM, not a Goldminer
Fri 25 Dec 2020
at 16:59
  • msg #394

Re: Abyss Station - Ancient Artifact

As they team holstered their phasers, the killbots stood to either side of the door... not entering the room, nor barring them in any way.

Rather than a grand, sweeping master control room, the party finds what D'Rala and Tsolo knew they would... a small adjunct node, not much bigger than the auxiliary control room on the Independence.

Decker's premise was partly correct.  All D'rala's team had done was activate the interface, and then begin to try to use it.  They hadn't done much more than enter a basic query... certainly not enough to set off a complex chain of events, unless it had been long pre-programmed to occur.

D'rala had offered T'solo water, and the battered COMMS officer could now speak.  His vision was beginning to clear.  He recognized this place, the control room where it had all gone wrong.

Over in one corner was the crushed body of a Starfleet Officer.  D'rala knew it was their science specialist, LT Rose.  She had been the first to die... the one who'd interfaced with the machine... the pylon that had speared her still pinned her corpse to the deck.

The control panel / interface stood, flickering with lights and sigils.  They'd changed since the last time D'rala's team had been in the room.  They were active, and... with a passive scan... Decker could see someone ELSE was obviously interacting with it, someone not in this room.
LCDR Christopher Decker
player, 229 posts
Human CSO
Sat 26 Dec 2020
at 22:51
  • msg #395

Re: Abyss Station - Ancient Artifact

Decker frowned in concentration for a moment, then approached the panel, glancing around as if wondering where HIS pylon would strike from. "XO, someone else appears to be actively interfacing with the artifact. Possibly from another secondary interface like this. I believe I may be able to trace that without being so invasive that anything....reacts to me. I may also be able to gain a trace on the main control center."
LT Tsolo Kloshe Saghalie
player, 23 posts
Sun 27 Dec 2020
at 02:45
  • msg #396

Re: Abyss Station - Ancient Artifact

Tsolo's vision and senses clear enough for him to remark The pattern...some mix of Federation and Vulcan.
CDR Naryss ch'Pertha
player, 231 posts
Andorian CTAC
Current Stress: x/16
Sun 27 Dec 2020
at 04:58
  • msg #397

Re: Abyss Station - Ancient Artifact

ch'Pertha's eyes narrowed at the news from Decker; "Please do so, Ltn Commander", he said, "as gently as possible".

They were not likely to be able to achieve any good here, with someone else deliberately working against them in the system.
And time was running short.
ch'Pertha suspected that he'd need to deal with the 'other' personally, before his team could right the issues they were here to work on.
LCDR Christopher Decker
player, 230 posts
Human CSO
Sun 27 Dec 2020
at 05:18
  • msg #398

Re: Abyss Station - Ancient Artifact

The Science Officer nodded in reply to the XO, but was mostly lost in thought as he pondered Tsolo's comment, "Fascinating..."

First he tried trace the location of whoever or whatever it was that was interfacing with the artifact...

21:15, Today: LCDR Christopher Decker rolled 41 using 4d20 with rolls of 9,11,8,13.  Tracing the operator (spending 3 momentum for 2 dice) - Reason(12) + Science(5) w/ Computer focus.
4 successes, no complications. :P 1 momentum back to the pool, as he get 2 Obtain Informations for free.
So, where are they, and what ARE they doing to or with the artifact?

LCDR Gullak JavKer
player, 84 posts
Tellarite CHENG
Sun 27 Dec 2020
at 17:54
  • msg #399

Re: Abyss Station - Ancient Artifact

"Decker, here," JavKer said, moving up next to his peer and offering his tricorder findings.  "I've already been tracking down other control nodes... this might help."

09:53, Today: Starfleet Command, on behalf of LCDR Gullak JavKer, rolled 1 using 1d20 with rolls of 1.  Assist Decker.

That will add two more momentum back to the pool.  Stay tuned for answers!

LCDR T'Lara
player, 87 posts
Vulcan Counselor
Sun 27 Dec 2020
at 18:48
  • msg #400

Re: Abyss Station - Ancient Artifact

"If someone else is interfacing with the station, perhaps it was he that set the automated defenses" standing a short distance, T'Lara tried to read out the sigils on the console and figure out what commands were being carried out
This message was last edited by the player at 18:49, Sun 27 Dec 2020.
LCDR D'rala Vex
player, 19 posts
Wed 30 Dec 2020
at 05:35
  • msg #401

Re: Abyss Station - Ancient Artifact

D'rala's eyes catch on the crumpled body of Lt. Rose--the first member of her team that had been lost here, and unfortunately far from the last. She knows they can't try and cart the bodies out in the midst of a crisis, but she can't help the guilt that pools in her stomach at leaving her fallen team-mates here.

D'rala reminds herself that she doesn't have the luxury to dwell on her grief, and turns to the matter at hand.

"The control panel's lit up differently than it was when we were here the first time," she  adds to their discussion of the secondary presence interfacing with the artifact.
Starfleet Command
GM, 340 posts
Dammit Jim
I'm a GM, not a Goldminer
Tue 5 Jan 2021
at 05:58
  • msg #402

Re: Abyss Station - Ancient Artifact

Decker's trace on the main control node took a moment, but there was no doubt - it was a 20 kilometers deep towards the core of the station.

But with JavKer's help, he had a fix on the substation that was being used by somebody - both Vulcan and Starfleet if Tsolo was correct - to interface with the mainframe.

From her perspective, T'Lara watched the data scroll by, and with her knowledge of the Ithik language, it appeared to be some kind of build-up... to... detonation?  No, not that... more like... movement?

D'rala could see that the panel was indeed acting differently.  The last time, it hadn't shown this level of activity.

Something was coming.
Dr. T'Lah
NPC, 3 posts
Vulcan scientist
CO, Abyss Station
Tue 5 Jan 2021
at 06:01
  • msg #403

Re: Abyss Station - Ancient Artifact

Then the monitor broke in a wash of static, no longer displaying the Ithik iconography.  It was instead replaced with the features of Dr. T'Lah - the commander of Abyss Station, assigned by the Vulcan Science Academy.

"Your efforts are commendable," she said, "but ultimately futile.  I have no desire to see more lives lost.  I suggest you follow logic and depart, return to your shuttle and evacuate this place, while you still can.  Your time is short," she said.

Behind her, in the view, flanking, were two Ithik.  Black and pitted skin like burned charcoal.
This message was last edited by the player at 06:02, Tue 05 Jan 2021.
LCDR D'rala Vex
player, 20 posts
Wed 6 Jan 2021
at 05:13
  • msg #404

Re: Abyss Station - Ancient Artifact

D'rala's breath catches in her throat when the commanding officer of abyss station, the woman she serves faithfully under as XO, appears on the view screen flanked by the Ithik. It can't be...
"Commander, what's the meaning of this?" she asks, voice tight, as she steps up to the view screen.
LCDR T'Lara
player, 88 posts
Vulcan Counselor
Wed 6 Jan 2021
at 19:14
  • msg #405

Re: Abyss Station - Ancient Artifact

T’Lara took a few deep breaths.  T’Lah appeared on the screen, and her no-so-thinly-veiled threat put her as the culprit behind all these deaths.  But how could it be?  T’Lah was a Starfleet officer.  An alumnus of the Vulcan Science Academy.  It all didn’t make sense.  Or maybe…maybe it wasn’t T’Lah at all, but a clone created by the station.  Just like the deranged one they’ve encountered earlier.  She’d much rather believe that it was another scheme devised by the station’s A.I, than consider the alternative.

Ultimately though, it didn’t matter.  They needed to find a way to stop her. The could figure things out later, once the danger has passed. With a determined look on her face, T'Lara edged closer to the console and took a more careful look.  Perhaps there was a way to override T'Lah commands from here, rather than searching the station for her.
LT Tsolo Kloshe Saghalie
player, 24 posts
Thu 7 Jan 2021
at 21:35
  • msg #406

Re: Abyss Station - Ancient Artifact

Tsolo takes another drink of water. Then, from the expression on his face, he's trying to puzzle out what's happening.
Dr. T'Lah
NPC, 4 posts
Vulcan scientist
CO, Abyss Station
Sat 9 Jan 2021
at 01:07
  • msg #407

Re: Abyss Station - Ancient Artifact

T'Lah regarded her first officer evenly and without apparent emotion.

"My meaning is simple," she said.  "This is an ancient super weapon, used by an elder race.  The Ithik are the survivors of that race's servitors, as I've recently discovered.  Most had their memories damaged by the supernova that wrecked this system.  These two," she indicated her flanking companions, "did not."

"I would have prevented the deaths of your team if I had been able, Commander," she said.  "But I have only just arrived.  In time to ensure the Federation need never fear the Klingon Empire again.  Or anyone else."


OOC: Decker and JavKer have isolated the location of the substation T'Lah is using. It would take the team perhaps 5 minutes to reach it from here.

LCDR T'Lara can make an Insight + Medicine roll with a difficulty of 2 for some info.

LT Tsolo Kloshe Saghalie
player, 25 posts
Sat 9 Jan 2021
at 04:06
  • msg #408

Re: Abyss Station - Ancient Artifact

Tsolo sushes himself up to his feet and approaches the console. Doctor T'Lah, have you reasoned this through? If A kills B  from fear, is it not probable the C will think it proper to kill A for self-protection? And is it likely that one who kill s finds it easier to kill  and easier to kill and kill again? What does Vulcan law deal with murderers?

And remember, the galaxy is large, and what you propose to do will be known,remembered, and acted on.

Finally, are you sure you are acting fully from your own free will, uninfluenced by malign forces?

LCDR T'Lara
player, 89 posts
Vulcan Counselor
Sat 9 Jan 2021
at 18:12
  • msg #409

Re: Abyss Station - Ancient Artifact

T'Lara didn't know what this 'super weapon' was capable of, only that its effects were probably bad, and tantamount to a war crime. For the first time since they arrived in the station, she felt anger, not fear:

"Dr. T'Lah, using this weapon would be betraying the Federation's ideals.  How can we ever make peace with the Klingons, or any other species, after this?"

The doctor looked adamant.  Convincing her to change course after she's already willingly sacrificed her entire career didn't look very promising.  Worryingly, she gave ch'Pertha a sidelong look.

three successes, with momentum.  Four if one of T'Lara focus applies.

LCDR D'rala Vex
player, 21 posts
Sat 9 Jan 2021
at 21:15
  • msg #410

Re: Abyss Station - Ancient Artifact

"Listen to them, Commander," D'rala says, still referring to the woman as such out of long formed habit. "Listen to me. The people down on that planet are going to die. You have to let us complete our mission." Her voice is tightly controlled, throat taut with adrenaline, anger, and desperation.
"You've always been a good Starfleet officer--by the book all the way. You know this is against everything we stand for."
LCDR Christopher Decker
player, 231 posts
Human CSO
Sun 10 Jan 2021
at 07:28
  • msg #411

Re: Abyss Station - Ancient Artifact

"And everything the Federation stands for. It will never tolerate "peace" established like this. You'll have to use this weapon against it. You'll destroy it far more effectively than the Klingons ever could."

Given that Dr. T'Lah appears to have control over the station, whereas they don't have the slightest idea about how to interface with the computer, the fact that she's monitoring them, and that there are murderbots present to step in should they even try, Decker can't think of anything they can do to actually stop her.
CDR Naryss ch'Pertha
player, 232 posts
Andorian CTAC
Current Stress: x/16
Mon 11 Jan 2021
at 08:16
  • msg #412

Re: Abyss Station - Ancient Artifact

ch'Pertha was an experienced espionage expert ... and while Dr T'Lah was speaking with D'rela and T'Lara, he slipped stealthfully from the room.
Using the coordinates discovered by JavKer and Decker he ran like a man possessed.

If he could stop ... even distract ... T'Lar and her thugs, just maybe his people could work their magic.


- rolled 19,20,9.  Fitness+Security(16) +1 Momentum.
ARE YOU freaking kidding me, Dice Roller?

Is there any mechanic I can use to reroll this shit?

LCDR Christopher Decker
player, 232 posts
Human CSO
Tue 12 Jan 2021
at 09:43
  • msg #413

Re: Abyss Station - Ancient Artifact

In reply to CDR Naryss ch'Pertha (msg # 412):

OOC: If you have a value that applies to the situation, you can spend a point of determination to re-roll all the dice. That assumes you haven't spent the point we all start with. I believe I'm the only one who has.
CDR Naryss ch'Pertha
player, 233 posts
Andorian CTAC
Current Stress: x/16
Tue 12 Jan 2021
at 11:09
  • msg #414

Re: Abyss Station - Ancient Artifact

Thank you, Decker.   You endlessly prove yourself more fluent with the rules than I.  I appreciate the help.

I shall use the value 'Fortunes favour the Bold', please, to use my point of Determination (I have not used it) to reroll that mess.
- rolled 6,3,18.  Fitness+Security(16) +1 Momentum.
as I have the Focus 'Espionage', and Security rating of 5, perhaps that '3' can count twice?

Either way, the intend of my actions is to slip away unnoticed by T'Lar ... and get to her location as swiftly as possible.

Dr. T'Lah
NPC, 5 posts
Vulcan scientist
CO, Abyss Station
Mon 18 Jan 2021
at 03:51
  • msg #415

Re: Abyss Station - Ancient Artifact

T'Lah regarded Tsolo, her chief COMMS officer, cooly. "Logical, Lieutenant," she said, "But irrelevant when one has the ultimate weapon.  None will dare attack the Federation after we've destroyed the Klingons."

"Vulcans prefer the path of peace but Tal-Shaya* exists for a reason; sometimes to kill is the only logical alternative to extinction or death."

"As for memory... there's an old Earth saying... 'History is written by the victors'."

Her eyelid twitched slightly and she said, "My thoughts have never been more clear."


T'Lah straightened and regarded the others through the viewer.  "Do not fear," she said calmly, wavering only slightly as she met D'rala's eye.  "The planet will no longer be in danger.  This artifact will take the Black Hole, the thing threatening the planet, away.  It will then set it to a high rate of spin and drop it where it can do the most good: the Qo'nos system."

As T'Lah spoke, she failed to notice that ch'Pertha had slipped out of the room...

OOC: ch'Pertha is on his way to T'Lah's location. Undetected so far, as far as you know...

*Tal-Shaya is a Vulcan technique for snapping a neck, discussed in TOS "Journey to Babel".

**Trellium-D is a radioactive mineral that causes mental instability, a suppression of emotional control, and eventually, insanity, in Vulcans. - Ed.

This message was last edited by the player at 03:55, Mon 18 Jan 2021.
LT Tsolo Kloshe Saghalie
player, 26 posts
Mon 18 Jan 2021
at 07:25
  • msg #416

Re: Abyss Station - Ancient Artifact

Tsolo tries once more. And what happens when you die? And what happens when another race develops this same weapon? What one can do, another can.
LCDR D'rala Vex
player, 23 posts
Mon 18 Jan 2021
at 16:28
  • msg #417

Re: Abyss Station - Ancient Artifact

D'rala saw the way her commander wavered when she spoke to her and stepped closer to the view screen.

"T'lah," she said, trying for a more intimate approach, "I know you're better than this. It's not too late until you pull that trigger. You can stop this."
LCDR T'Lara
player, 90 posts
Vulcan Counselor
Wed 20 Jan 2021
at 21:17
  • msg #418

Re: Abyss Station - Ancient Artifact

T'Lara pursed her lips. She doubted there was anything she could say to convince T'Lah to change her mind.  Even if she raised the most well thought, compelling arguments NOT to kill billions of people, it would likely be rejected by the Vulcan's deranged mind.  The only thing she could do then was distract T'Lah for a while longer, and hope their Commander could overpower her, the Ithik, and whatever other defense measures she's set up.

"T'Lah; had you the chance to study the radiation seeping out of the black hole? It is not too dissimilar from the one emanating out of Trellium-D"
Starfleet Command
GM, 342 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 25 Jan 2021
at 03:29
  • msg #419

Re: Abyss Station - Ancient Artifact

T'Lah blinks, seemingly nonplussed by the barrage of arguments and questions thrown her way. She hesitates, perhaps uncertain?  The two dark and pitted-skinned Ithik behind her stir ominously.

Meanwhile, CDR ch'Pertha dashes down the hall like a bat out of hell.  He narrows in on the location scanned by Decker and T'Lara... to find a familiar situation:

The same kind of door.

And a pair of the same kind of guardian robots.
Starfleet Command
GM, 343 posts
Dammit Jim
I'm a GM, not a Goldminer
Tue 26 Jan 2021
at 13:56
  • msg #420

Re: Abyss Station - Ancient Artifact

As Dr. T'Lah wavers...
LT Tsolo Kloshe Saghalie
player, 27 posts
Tue 26 Jan 2021
at 22:35
  • msg #421

Re: Abyss Station - Ancient Artifact

Tsolo looks earnest, honestly inquiring, and open to persuasion.

14:32, Today: LT Tsolo Kloshe Saghalie rolled 18 using 1d20 with rolls of 18.  Assist, perhaps.

[Being new to Star Trek, and seemingly dense, how the rolling works is "Greek to me".]
LCDR D'rala Vex
player, 24 posts
Wed 27 Jan 2021
at 05:42
  • msg #422

Re: Abyss Station - Ancient Artifact

D'rala sees Dr. T'lah waver, and takes the opportunity to appeal to her better nature once more. She knows there must be something left of the woman she's worked under and respected, that it can't have all been a facade.

"T'lah, you and I both know this isn't the way. It's not too late to stop. You've relied on my council before as your second in command--rely on it now," she says emphatically. "You've always done right by your position, so do right by it now!"

OOC:

00:38, Today: LCDR D'rala Vex rolled 9 using 1d20 with rolls of 9.

00:38, Today: LCDR D'rala Vex rolled 8 using 1d20 with rolls of 8.

00:38, Today: LCDR D'rala Vex rolled 7 using 1d20 with rolls of 7.

00:38, Today: LCDR D'rala Vex rolled 4 using 1d20 with rolls of 4.

Needed to be under thirteen, so success!

I think negotiation or composure could work as a focus.

LCDR T'Lara
player, 91 posts
Vulcan Counselor
Wed 27 Jan 2021
at 20:06
  • msg #423

Re: Abyss Station - Ancient Artifact

"..and T'Lah," T'Lara followed in her soft voice "you would be killing ALL Klingons.  Children.  Those who oppose the policies of their government.  How could you justify the murder of people who have never done you harm, and pose no threat to any of us?  It is one thing defending ourselves from a Klingon warbird.  Quite another to to kill innocent civilians.  Even your 'villains' are nobler than this"

OOC: That would be seven successes, with one momentum, and one determination spent.

This message was last edited by the player at 20:07, Wed 27 Jan 2021.
LCDR Christopher Decker
player, 233 posts
Human CSO
Wed 27 Jan 2021
at 23:51
  • msg #424

Re: Abyss Station - Ancient Artifact

While the other officers are attempting to talk the station commander down and ch'Pertha races in her direction, Science Officer Decker scans the instrumentation in front of him, trying to work out how to either cause a distraction or hinder Dr. T'lah's efforts if and when the XO arrives and tries to take a more direct approach.
CDR Naryss ch'Pertha
player, 235 posts
Andorian CTAC
Current Stress: x/16
Thu 28 Jan 2021
at 00:50
  • msg #425

Re: Abyss Station - Ancient Artifact

Starfleet Command:
Meanwhile, CDR ch'Pertha dashes down the hall like a bat out of hell.  He narrows in on the location scanned by Decker and T'Lara... to find a familiar situation:
The same kind of door.
And a pair of the same kind of guardian robots.

As his destination came close, ch'Pertha slowed.  And seeing the two warbots ahead, he took a 'confident' gait.  After all, 'look like you are meant to be there...'

Besides, he was banking on the fact that the warbots were still on the same standby/watch mode that those outside that other room were ... and that if he presented himself in the same manner, they would respond in the same way.

So as he walked towards them, he pulled out his tricorder, and pulled up the same 'single burning icon' and instructions that T'Lah had given him ... which had gained them entry past the other warbots.
Dr. T'Lah
NPC, 6 posts
Vulcan scientist
CO, Abyss Station
Sun 31 Jan 2021
at 17:06
  • msg #426

Re: Abyss Station - Ancient Artifact

T'Lah hesitated, a look of confusion flashing across her normally placid Vulcan features.  Then her facade crumbled and an expression of extreme grief took over her face.

"What have I done?" she wailed.  "I... we... have to stop this..."

Suddenly her eyes threw wide.  She staggered backwards and looked down at a blade emerging from her stomach, near where a human's liver would be.

And then she collapsed, revealing the Ithik standing behind her looking down, green blood on his hands.  And for a moment, nobody was mucking with the controls.
This message was last edited by the player at 17:14, Sun 31 Jan 2021.
Starfleet Command
GM, 344 posts
Dammit Jim
I'm a GM, not a Goldminer
Sun 31 Jan 2021
at 17:08
  • msg #427

Re: Abyss Station - Ancient Artifact

Meanwhile, Decker can see that, while the controls were being manipulated at extreme speed, there is a pause as T'Lah falls away from the controls.  This might be his chance...
Starfleet Command
GM, 345 posts
Dammit Jim
I'm a GM, not a Goldminer
Sun 31 Jan 2021
at 17:10
  • msg #428

Re: Abyss Station - Ancient Artifact

As ch'Pertha strode forward and presented the same glyph on his tricorder that had worked before, the two guardian robots regarded him silently.

Unfortunately, these two were operating on direct command.  And there was a hum and a whir.  Ch'Pertha's keen senses and security-minded nature gave him the briefest of warnings: they were about to attack.

(OOC: Ch'pertha is up first. Actions?)
LCDR Christopher Decker
player, 236 posts
Human CSO
Mon 1 Feb 2021
at 00:07
  • msg #429

Re: Abyss Station - Ancient Artifact

Decker blinked in shock at the sudden violent attack, but hesitated for only a moment. He dived at the controls, pausing only to point at another nearby bank of instruments, "Jav'Ker, see if you can disable or hamper the security protocols - I'm going to try and shut this thing down."

His hands move rapidly across the instruments, clearly driven, but leveraging every bit of focus and discipline his adopted home world had taught him.

OCC: Then he drains the entire momentum pool and shoots for the moon.
16:06, Today: LCDR Christopher Decker rolled 21 using 5d20 with rolls of 1,7,3,1,9.  Taking control of the drive. 6 momentum = 3 bonus dice. Reason (12) + Science (5). Focus: Computers.
That'll be 8 successes, thank you very much.

LCDR D'rala Vex
player, 25 posts
Tue 2 Feb 2021
at 06:14
  • msg #430

Re: Abyss Station - Ancient Artifact

D'rala covered her mouth in horror as she watched the blade cut through her commanding officer, and as the woman subsequently collapsed in death. For a moment, the world seemed to slow. She should have known that would be the end result of convincing T'lah to stop her plan; but what else could they have done?

D'rala pressed down those thoughts crowding her mind. She couldn't allow herself to dwell in her shock and grief; they couldn't afford it.

"While you're working on the system here, I'm going after your XO," D'rala said. She was no tech expert, but someone needed to follow ch'Pertha, so it might as well be here.
CDR Naryss ch'Pertha
player, 236 posts
Andorian CTAC
Current Stress: x/16
Thu 4 Feb 2021
at 02:03
  • msg #431

Re: Abyss Station - Ancient Artifact

ch'Pertha had few options at his disposal right now.
The Warbots had already seen him, and he didn't have the momentum to hide.

And so he simply allowed him momentum to continue: racing forward and attempting to leap right between the two and into that room before they could target him and fire.
- rolled 20 using 2d20 with rolls of 8,12.  Fitness+Security(16).

If it worked, he hoped to get past them before they could react, and be in the room with the humanoids that he needed to deal with.
The bonus might be that the Warbots would then have trouble targeting him moving among those they were programmed not to shoot.
Starfleet Command
GM, 346 posts
Dammit Jim
I'm a GM, not a Goldminer
Sun 7 Feb 2021
at 18:25
  • msg #432

Re: Abyss Station - Ancient Artifact

There is a hum and then audible depowering sound that reverberates through the control room as Decker seizes upon the momentary distraction and shuts down the power buildup of... whatever it was the Ithik and T'Lah were doing.  According to them, taking the black hole to Chronos and setting it a'spinning.

On the viewer, the party can see the Ithik standing over something that they know is Dr. T'Lah's fallen form, but their attention is on her for a moment.  Behind them, the doors swish open, and ch'Pertha barrels into the room at full tilt, nimbly dodging between the two deathbots and placing himself inside!

In the room, ch'Pertha can see the Ithik turn to face him, one of them with a knife in hand, smeared in green blood.  T'Lah's form lies unmoving in front of the control panel.

And a menacing hum comes from behind him as the two deathbots turn to face the open doorway!

Sprinting through the hallways, D'rala races to his aid, but will she be in time?  A blazing bolt of death emits from one of the warbots, but between the other warbot being in the way and the close proximity of the Ithik, all it does is scour a gorge in the metallic floor.

OOC: Actions? D'rala is spending her round getting to the scene, ch'Pertha has acted, along with one of the warbots, and Decker has worked his miracle. A PC is up next!
LCDR T'Lara
player, 92 posts
Vulcan Counselor
Tue 9 Feb 2021
at 16:45
  • msg #433

Re: Abyss Station - Ancient Artifact

T'Lara stood in complete shock after witnessing the Ithik disembowel the Vulcan doctor before her very eyes.  Murder.  It was murder, and the fact that the Ithik committed it not in a fit of passion but as if T'Lah was an insignificant insect that got in its way, unsettled T'Lara to her core.

"I..." she stammered, trying to hold back the tears.  Crying now will not serve any purpose (not that it ever did); she HAD to do something, even if that something would be to run after Ch'Pertha so she could present the deathboots with another target.

OOC: lets all get murdered together!!  ;)
Starfleet Command
GM, 347 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 11 Feb 2021
at 00:20
  • msg #434

Re: Abyss Station - Ancient Artifact

As T'Lara turns to race to her commander's side, the other deathbot fires a disruptor blast at ch'Pertha.  But again, the weaving Andorian is too close to the Ithik, and moving too fast.  The blast goes wide...

And strikes the control console, sending a cascade of sparks showering into the room.

16:18, Today: Starfleet Command rolled 29 using 2d20 with rolls of 9,20.  Deathbot at ch'Pertha.

A PC is now up!

LCDR D'rala Vex
player, 26 posts
Thu 11 Feb 2021
at 04:24
  • msg #435

Re: Abyss Station - Ancient Artifact

OOC: Am I good to arrive on the scene now? :)
Starfleet Command
GM, 348 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 11 Feb 2021
at 18:32
  • msg #436

Re: Abyss Station - Ancient Artifact

OOC: Next turn.  Right now, you're spending your turn racing to the scene, as is T'Lara.  Decker and ch'Pertha have already acted. That leaves Mcreeg, Javker, and one of the two Ithik to act.

Unfortunately I think we've lost Mcreeg's player, as he hasn't logged in since November...

I'll move things along, I didn't realize we were waiting for people that weren't here any longer. 

LT JG Xanatos Mcreeg
player, 154 posts
Human HELM
Thu 11 Feb 2021
at 18:34
  • msg #437

Re: Abyss Station - Ancient Artifact

"Commander!" Mcreeg shouted, seeing the terrors unfolding on the viewscreen, just before the deathbot accidentally shoots it and the feed cuts out.

Mcreeg turns and races for the Andorian's locale...
Starfleet Command
GM, 349 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 11 Feb 2021
at 18:39
  • msg #438

Re: Abyss Station - Ancient Artifact

The Ithik that *wasn't* holding a knife over T'Lah's fallen form spun and faced ch'Pertha as he slid into the room.  He ducked a blaster bolt that shattered the console behind him, and drew a Federation phaser from his robes... an older model, the kind used by the station.

OOC: Spending 1 Threat to buy an extra die.

10:36, Today: Starfleet Command rolled 21 using 3d20 with rolls of 1,9,11.  Phaser shot. That's 4 successes, so a hit.  Difficulty for ranged combat is 2, and I bumped it to 3 for ch'Pertha's weaving antics.

10:39, Today: Starfleet Command rolled 27 using 5d6 with rolls of 6,6,6,6,3.  Phaser damage.

That's... wow.  4 stress to ch'Pertha, plus 4 effects.  Phaser is set to Stun, fortunately... and since the Ithik used a minor action to draw it, instead of set it using Charge, that's just 4 damage.


This message was last edited by the GM at 18:45, Thu 11 Feb 2021.
LCDR Gullak JavKer
player, 85 posts
Tellarite CHENG
Thu 11 Feb 2021
at 18:41
  • msg #439

Re: Abyss Station - Ancient Artifact

As everyone else barrels out of the room (and past the two standing deathbots), JavKer looked at Decker.  "Well?" he demanded.  "Are you gonna run after them, or are you gonna DO something?  If so, you'll need my help."  Stepping forward, the engineer regarded the control panel, the viewer of which now displayed nothing but static.
LT Tsolo Kloshe Saghalie
player, 29 posts
Fri 12 Feb 2021
at 04:29
  • msg #440

Re: Abyss Station - Ancient Artifact

Tsolo isn't running anywhere, though he may be walking with one hand along a wall to help keep him upright.
CDR Naryss ch'Pertha
player, 237 posts
Andorian CTAC
Current Stress: 4/16
Sat 13 Feb 2021
at 11:00
  • msg #441

Re: Abyss Station - Ancient Artifact

Starfleet Command:
The Ithik that *wasn't* holding a knife over T'Lah's fallen form spun and faced ch'Pertha as he slid into the room.  He ducked a blaster bolt that shattered the console behind him, and drew a Federation phaser from his robes... an older model, the kind used by the station.
That's... wow.  4 stress to ch'Pertha, plus 4 effects.  Phaser is set to Stun, fortunately... and since the Ithik used a minor action to draw it, instead of set it using Charge, that's just 4 damage.
So that is 4 Stress to ch'Pertha?  or is 'damage' different?
Also, please, how do I 'Avoid an Injury: Tough = the cost is reduced by 1, to a minimum of 1.'



ch'Pertha grunted with the hit, but was already moving towards the Ithik with the Phaser, fist first.
- rolled 11,13.  Sec+Daring(16).
Starfleet Command
GM, 350 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 15 Feb 2021
at 03:02
  • msg #442

Re: Abyss Station - Ancient Artifact

That's 4 Stress, which is the same as Damage.  The Injury Threshold is 5, so you don't need to "avoid an injury".  You're just down 4 Stress.

Unarmed Attacks are opposed, and the Ithik rolled:

19:02, Today: Starfleet Command rolled 12 using 2d20 with rolls of 6,6.  Unarmed strike.

That's 2 successes.  You scored 2.  As the PC, you win the tie.  Go ahead and roll damage!

Starfleet Command
GM, 351 posts
Dammit Jim
I'm a GM, not a Goldminer
Tue 16 Feb 2021
at 18:16
  • msg #443

Re: Abyss Station - Ancient Artifact

To keep this moving, I've rolled damage for ch'Pertha.

10:10, Today: Starfleet Command, on behalf of CDR Naryss ch'Pertha, rolled 16 using 6d6 with rolls of 1,5,4,4,1,1.  Unarmed damage.

That's a total of 5 damage, including ch'Pertha's Mean Right Hook talent, which is an Injury.


Ch'Pertha's fist made a satisfying SMACK as it connected with the Ithik's jaw, sending the alien sprawling, unconscious!

One of the warbots now had a better shot (it figured), and took it, the pulse of energy lashing out towards the determined Andorian!

10:13, Today: Starfleet Command rolled 5 using 2d20 with rolls of 3,2.  Deathbot at ch'Pertha. That's 4 successes, a hit!
10:14, Today: Starfleet Command rolled 23 using 7d6 with rolls of 3,2,4,5,1,5,3.  Deathbot damage. That's 5 damage + 2 effects, which add 2.  Total of 7 Stress, which is an injury!  ch'Pertha is already down 4 Stress from the phaser graze.

And now it's over to a PC to act!

LCDR Christopher Decker
player, 237 posts
Human CSO
Wed 17 Feb 2021
at 01:26
  • msg #444

Re: Abyss Station - Ancient Artifact

OOC: I assume ch'Pertha will spend 1 of our 3 momentum to avoid the injury.

Even Decker's self-control couldn't repress a grunt of exasperation, "I AM doing something. Having saved a few billion Klingons, I'm now trying to save ch'Pertha's life, not to mention myself from a very undesirable promotion. Now watch *that*, uh, security monitor. I think pink and orange symbols represent warnings or errors." He points at a set of panels and then goes back to work.

Using the computer access he inherited from T'Lah, he'll try to re-direct the deathbots at the other station from ch'Pertha to the Ithik. If that's not feasible, he'll just try to shut them down or put then on standby.

He'll buy 1 extra die with 1 momentum, and Testing a Theory will give him another die, now, too. And he's asking for an assist from Jav'Ker, if that wasn't clear. ;)

17:25, Today: LCDR Christopher Decker rolled 32 using 4d20 with rolls of 11,13,3,5.  Hacking the Deathbots. Reason(12) + Science (5).

With the Computer focus, that'll be 6 successes.

This message was last edited by the player at 04:23, Wed 17 Feb 2021.
LCDR Gullak JavKer
player, 86 posts
Tellarite CHENG
Wed 17 Feb 2021
at 04:11
  • msg #445

Re: Abyss Station - Ancient Artifact

"No need to be grouchy," Jav'Ker deadpanned as he turned to help Decker at his nearly-impossible task.

20:07, Today: LCDR Gullak JavKer, rolled 1 using 1d20 with rolls of 1.  Assist Decker.

Decker's actually unable to control the robots - it's impossible - but he CAN shut them down.  And he does, with JavKer's help.  In the other control room, both deathbots power down with a hum and go dark.

But, just outside, in the hallway, there's the sound of a disruptor beam, and Mcreeg's warbling, eerie scream echoes on almost to infinity...

OOC: The deathbots outside the room have dealt with Mcreeg.  A PC is up next!  In the other control room, ch'Pertha is injured, the robots are off, and one of the two Ithik are down!
LCDR Christopher Decker
player, 239 posts
Human CSO
Wed 17 Feb 2021
at 04:22
  • msg #446

Re: Abyss Station - Ancient Artifact

I'm guessing we had a few excess successes? If so, can I do an instant momentum spend to Obtain Information?
This message was last edited by the player at 04:23, Wed 17 Feb 2021.
Starfleet Command
GM, 354 posts
Dammit Jim
I'm a GM, not a Goldminer
Wed 17 Feb 2021
at 13:47
  • msg #447

Re: Abyss Station - Ancient Artifact

You generated 3 extra Momentum, which I've added to the pool - you can spend for Obtain Information given your points you made via PM.  Go for it. ;)

In the meantime, either T'Lara, Tsolo or D'rala is up next! I've assumed ch'Pertha will spend 1 Momentum to Avoid an Injury, but he's still down 12 Stress in total.

LCDR Christopher Decker
player, 240 posts
Human CSO
Wed 17 Feb 2021
at 16:27
  • msg #448

Re: Abyss Station - Ancient Artifact

OOC: Cool. In that case I'll spend 1 momentum to Obtain Information. As usual, that would net me two questions but I can only think of one that's specifically relevant.
1. Decker has shut down the jump process and shut down a couple of specific deathbots. Granted, he got lucky (or is he just that good? ;) ), but in general what kind of access to the artifact's systems does he seem to have at this point?
2. Oh, I guess the second question might be, is something (security or another agent) fighting against him, or is the difficulty merely due to totally unfamiliar architecture and a language he barely understands?

LCDR T'Lara
player, 93 posts
Vulcan Counselor
Wed 17 Feb 2021
at 20:28
  • msg #449

Re: Abyss Station - Ancient Artifact

It only dawned on T'Lara that running by herself for the rescue was awfully stupid when she noticed the two kill-bots standing by the door.  Even one of them was a challenge for the entire team, and she had no combat experience to speak of.  She raised her phaser and pointed at one of them, expecting to be evaporated before she ever makes a shot.  But when the killbots didn't move, or reacted to her presence, she charged into the room instead, her eyes darting from side to side in a frenzy, searching for the Ithik that murdered T'Lah.

When she did find him, she didn't hesitate

OOC: let me see if I got it right.  Aim, plus spending one momentum for an additional minor action (set phaser to 'vicious').  Then another momentum for the actual shot.
LCDR T'Lara rolled 19 using 1d20 with rolls of 19.  phaser shot - rerolling 15 (aim).
LCDR T'Lara rolled 24 using 3d20 with rolls of 15,2,7.  Phaser shot (+aim) + 1 momentum .

2 successes.  A hit?
If so, then it is seven damage (4 from the roll, +3 from vicious). Not too shabby for someone with a security score of '1'

CDR Naryss ch'Pertha
player, 238 posts
Andorian CTAC
Current Stress: 4/16
Wed 17 Feb 2021
at 23:39
  • msg #450

Re: Abyss Station - Ancient Artifact

Starfleet Command:
One of the warbots now had a better shot (it figured), and took it, the pulse of energy lashing out towards the determined Andorian!
Total of 7 Stress, which is an injury!  ch'Pertha is already down 4 Stress from the phaser graze.</b></quote<quote LCDR Christopher Decker><Orange>OOC: I assume ch'Pertha will spend 1 of our 3 momentum to avoid the injury.
Indeed true:  Please, I would like to Spend 1 Momentum to 'Avoid an Injury'


ch'Pertha spun with the shot from the 'bot.   The pain and the momentum of the blast catching him off guard somewhat.
LT Tsolo Kloshe Saghalie
player, 30 posts
Thu 18 Feb 2021
at 03:00
  • msg #451

Re: Abyss Station - Ancient Artifact

If Tsolo is heading the same way as Naryss and T'Lara, he tries the effect of passing by the bots, jbeginning to crawl as he nears them.
LCDR D'rala Vex
player, 27 posts
Thu 18 Feb 2021
at 15:57
  • msg #452

Re: Abyss Station - Ancient Artifact

OOC: could you tell me the set up of the hall/room where we've arrived?

I would've gotten there before both T'Lara and Tsolo, so I guess I should just already be already be in the room? Or I can write my arrival and we can just say I got there before them?

Starfleet Command
GM, 355 posts
Dammit Jim
I'm a GM, not a Goldminer
Fri 19 Feb 2021
at 01:52
  • msg #453

Re: Abyss Station - Ancient Artifact

Initiative in ST:A doesn't quite work like that.  You alternate actions, starting with a PC (usually) and then an antagonist.  The order of one turn does not impact the order of the next.

So, for example, last turn, you posted you were moving to the scene.  T'Lara posted she was moving to the scene.  You both arrived on the scene this turn. This turn, T'Lara posted first.  There was no requirement for her to wait for you to post first; you essentially got there on your actions, which you can now take. If you want to assume you were a couple steps ahead of T'Lara, you can do so - without changing her action, of course.

As for the description... the control room is identical to the one you left, except the interface is blasted and smoking.  Both robots are in the doorway, but now shut down thanks to Decker.  One Ithik is down (punched by ch'Pertha) and the other is down (as I'll post shortly, shot by T'Lara).

However, what D'rala can note is that the fallen/stabbed Dr. T'Lah is moving somewhat feebly... she's still alive (for the moment!).

As for Tsolo, well.  He's got to make it past the robots outside HIS room first, which have now gone active and shot Mcreeg (after you had cleared past them).  Stay tuned for my next post!

This message was last edited by the GM at 01:57, Fri 19 Feb 2021.
LCDR D'rala Vex
player, 28 posts
Fri 19 Feb 2021
at 02:03
  • msg #454

Re: Abyss Station - Ancient Artifact

OOC: Oh yeah, I didn't want anyone to wait for me to post, I just meant in the order of the scene because I left first. Wasn't sure how you wanted me to handle the "on screen" timeline.

Thanks for the recap!

Starfleet Command
GM, 356 posts
Dammit Jim
I'm a GM, not a Goldminer
Fri 19 Feb 2021
at 03:17
  • msg #455

Re: Abyss Station - Ancient Artifact

Tsolo emerges from the first control room to see Mcreeg's fallen body, a blackened spot on the center of his space suit.  The two murderbots swivel his way as he gets down on all fours and tries to crawl past them.  They seemed... confused?  Perplexed?  It was hard to tell with a robot.

Meanwhile in the second control room, T'Lara's shot stuns the Ithik, and the murderbots are shut down.  D'rala notices T'Lah still lived, albeit barely...

(OOC: One murderbot left to act.)

One of the two sentinels that Tsolo crawled past ignored him and entered the room.  Ruthlessly, it fires its disruptor at Decker, who desperately manipulated the controls. But burly JavKer got in the way!

"Look OUUUUU..." he managed before the bolt came.

Today wasn't JavKer's day to die.  At least not yet.  The blast missed, striking the wall behind.

OOC: And now it's D'rala's turn. To answer Decker's earlier questions:

1. Decker has shut down the jump process and shut down a couple of specific deathbots. Granted, he got lucky (or is he just that good? ;) ), but in general what kind of access to the artifact's systems does he seem to have at this point?

Limited.  He's only accessing this one local junction.  The equivalent of one cell phone tower on, say, the planet Earth. However he can relay commands to the main node, just with increased difficulty (which he's already done at least once).

2. Oh, I guess the second question might be, is something (security or another agent) fighting against him, or is the difficulty merely due to totally unfamiliar architecture and a language he barely understands?

More the latter.  While he was being opposed actively by the Ithik, the task was 'Impossible', so no roll was possible.

 

This message was last edited by the GM at 03:20, Fri 19 Feb 2021.
LCDR D'rala Vex
player, 29 posts
Fri 19 Feb 2021
at 04:44
  • msg #456

Re: Abyss Station - Ancient Artifact

D'rala dashes across the control room, dropping down beside T'Lah.

"Hold on, I've got you," she says.

D'rala looks to the wound in her superior's sternum and sets a hand atop of it, applying pressure in an attempt to stem the bleeding.
Starfleet Command
GM, 357 posts
Dammit Jim
I'm a GM, not a Goldminer
Fri 19 Feb 2021
at 17:27
  • msg #457

Re: Abyss Station - Ancient Artifact

OOC: T'Lah is in bad shape, but Vulcans are tough.  D'rala can make a Reason or Daring + Medicine check, difficulty of 3.  Obviously if she uses Daring she's using more desperate measures! D'rala can buy an extra die for 1 Momentum, or 2 extra dice for 3.
CDR Naryss ch'Pertha
player, 239 posts
Andorian CTAC
Current Stress: 12/16
Sun 21 Feb 2021
at 05:21
  • msg #458

Re: Abyss Station - Ancient Artifact

Do I have an action?  Can I aid Vex to tend to T'Lah?

Without realising what was happening in the first control room (whence JavKer and Decker are), ch'Pertha calls through his communicator, "This threat cleared.    Get this place shut down, please".
LCDR D'rala Vex
player, 31 posts
Sun 21 Feb 2021
at 05:50
  • msg #459

Re: Abyss Station - Ancient Artifact

D'rala pulls the fabric away from T'lah's wound and goes to work trying to stabilize her, heart pounding.


OOC: using daring/medicine!


00:47, Today: LCDR D'rala Vex rolled 8 using 1d20 with rolls of 8.

00:47, Today: LCDR D'rala Vex rolled 5 using 1d20 with rolls of 5.

00:47, Today: LCDR D'rala Vex rolled 10 using 1d20 with rolls of 10.


Target 13, three successes. :)

LT Tsolo Kloshe Saghalie
player, 31 posts
Sun 21 Feb 2021
at 06:46
  • msg #460

Re: Abyss Station - Ancient Artifact

Tsolo continues on his way, heading toward the robot that fired.
LCDR Christopher Decker
player, 242 posts
Human CSO
Sun 21 Feb 2021
at 10:00
  • msg #461

Re: Abyss Station - Ancient Artifact

OOC: Have we wrapped around to the next turn? In any case, at my next opportunity...

Decker flinches slightly as the disruptor blast goes wide, silently muttering a prayer of thanks for the Engineer's interference. It takes every bit of discipline not to dodge, run, or even turn to look at the security bot aiming at him. None of that will save him. Instead, he works quickly to duplicate the shutdown orders that just saved the other party to neutralize the bots at his station.

Buying a two dice with 3 momentum and picking up another via Testing a Theory

01:58, Today: LCDR Christopher Decker rolled 53 using 5d20 with rolls of 4,14,10,19,6.  Hacking the local Deathbots. Reason(12) + Science (5).

That'll be 5 successes if there are still 3 momentum in the pool for me. Otherwise, 4.

Starfleet Command
GM, 359 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 22 Feb 2021
at 02:50
  • msg #462

Re: Abyss Station - Ancient Artifact

OOC: We're still on the turn where ch'Pertha decked the Ithik, so he won't get an action just yet. Likewise, Decker used his action this turn to shut down the bots threatening ch'Pertha, D'rala and T'Lara.

Desperately treating T'Lah, her hands slick with green blood, D'rala managed to stem the bleeding and somehow keep the Vulcan alive.  Her C.O. looked at her, glassy eyed, and mouthed words, green blood dripping from the corners of her mouth.  "Forgive me."  And uncharacteristic tears flowed from her eyes.  Emotional control was obviously beyond her now.

Back in the other Control Room, Tsolo bravely tried to grapple with the murderbot that pressed Decker and JavKer.  The half-starved COMMS officer nonetheless managed to get in its way, interfering... for a second.  Then he was shrugged aside as if he were nothing, bouncing off the wall and sliding to the floor, but uninjured.

OOC: And now we go to the next turn.  D'rala used 1 Momentum to save T'Lah, so there are 3 Momentum left... which means...


Decker's relentless efforts payed off, and there was a BEEYOOOooo of power shutting off in both bots.

OOC: Combat is over for now.  Anyone may post actions or dialogue!
This message was last edited by the GM at 02:52, Mon 22 Feb 2021.
LT Tsolo Kloshe Saghalie
player, 32 posts
Mon 22 Feb 2021
at 07:32
  • msg #463

Re: Abyss Station - Ancient Artifact

uuuuhhhh. Tsolo tries to get to his feet. Drug-infused, he manages...for how long is not known.
LCDR Christopher Decker
player, 243 posts
Human CSO
Mon 22 Feb 2021
at 08:15
  • msg #464

Re: Abyss Station - Ancient Artifact

Decker leaned heavily against the console for a moment, letting out a long sigh as the fear he'd been holding back washed through him, "I really don't know how they do that."

He then stood back up and activated his communicator to reply to ch'Pertha, "I managed to deactivate the security robots at your location and ours. I'm not sure Mcreeg made it, though. Your situation is stable? I want to make sure that the station's defenses are not still active against us at either location."

Using what he learned, he begins to probe the system very cautiously to determine whether or not that's the case.
CDR Naryss ch'Pertha
player, 240 posts
Andorian CTAC
Current Stress: 12/16
Mon 22 Feb 2021
at 09:40
  • msg #465

Re: Abyss Station - Ancient Artifact

"Excellent work, Ltn Commander",  ch'Pertha replied to Decker.
"Our situation is stable, yes; but Dr T'lah is in critical condition.  We are returning to your location.
As you advise, secure our safety, then try to work on shutting this artefact down, please
".
He hoped that between Decker and JavKer, the two could find a solution, fast.

ch'Pertha had noted the comment about Mcreeg, however, and was now eager to return.
"Lt Commanders," he said, speaking to Vex and T'Lara, "we need to regroup.
What can I do to help you move Dr T'Lah?
".

He had no idea what medical experience Vex had, but knew that T'Lara and himself had their own respectable levels of training.  Between the three of them, surely they could make this situation work.
LCDR D'rala Vex
player, 32 posts
Thu 25 Feb 2021
at 04:20
  • msg #466

Re: Abyss Station - Ancient Artifact

D'rala ran a hand over T'lah's head in a gesture of comfort, surprised by the woman's outpouring of emotion. "I forgive you. We're going to get you out of here."

at ch'Pertha's question, she looked around the room for potential resources. "We should try and improvise a stretcher," she answered.

OOC: do I see anything suitable for that?
LCDR T'Lara
player, 94 posts
Vulcan Counselor
Fri 26 Feb 2021
at 17:48
  • msg #467

Re: Abyss Station - Ancient Artifact

T'Lara kneeled next to the injured Vulcan and inspected her wounds.  Then it occurred to her that even if it was safe to move her, it wasn't obvious where they will move her to.

"Commander.  Is Mcreeg alright? He mentioned something about our shuttle.  The gravity-net failure?"
CDR Naryss ch'Pertha
player, 241 posts
Andorian CTAC
Current Stress: 12/16
Sun 28 Feb 2021
at 02:36
  • msg #468

Re: Abyss Station - Ancient Artifact

ch'Pertha nodded to T'Lara, "I know.
I'm not sure if Mcreeg is alright or not.  We won't know till we get back to where the others are.
As for the Grav-Net and the shuttles ... again, we won't know till we get everyone back to docking bay
".

With that, he began to strip out of the environmental suit he was in.
"These things are sturdy.  We can lay T'Lah on the body of the suit, and use the arms and legs for carrying".
It was likely the best option they had for moving the wounded Vulcan doctor.  And would allow the three of them to move reasonably swiftly back to their allies.
Starfleet Command
GM, 360 posts
Dammit Jim
I'm a GM, not a Goldminer
Wed 3 Mar 2021
at 00:38
  • msg #469

Re: Abyss Station - Ancient Artifact

Decker's quick scan of the artifact's defense system - such as he understood it - revealed no active defense protocols in either control node (We'll call them 'D' and 'C' for convenience, with 'D' being Decker's site and 'C' being ch'Pertha's).

D'rala looked about and saw enough beams that, coupled with her field jacket and T'Lah's robes, could be used to rig a travois. It would take some work... but ch'Pertha began doffing his environmental suit, which would be even quicker.
This message was last edited by the GM at 00:38, Wed 03 Mar 2021.
Dr. T'Lah
NPC, 7 posts
Vulcan scientist
CO, Abyss Station
Wed 3 Mar 2021
at 00:38
  • msg #470

Re: Abyss Station - Ancient Artifact

D'rala's words seemed to lift a weight from T'Lah's shoulders.  She sighed and settled back down... weak, on death's door, but still living.  "Thank you."

As T'Lara knelt nearby, T'Lah shifted her gaze to look at her.

"Stay with me," she whispered, her dark eyes locking with the counselor's with a sudden desperate edge.
LCDR Gullak JavKer
player, 87 posts
Tellarite CHENG
Wed 3 Mar 2021
at 00:40
  • msg #471

Re: Abyss Station - Ancient Artifact

JavKer had poked out into the hallway outside of control room 'D'.  After a moment, his comm signal crackled through.

"...Grife.  The kid's dead," he said, his voice thick.
LCDR Christopher Decker
player, 244 posts
Human CSO
Wed 3 Mar 2021
at 04:18
  • msg #472

Re: Abyss Station - Ancient Artifact

Decker sighed and rubbed the back of his neck...or tried until he remembered he was in a suit.

"Well, for what it's worth, his sacrifice helped save us and hopefully quite a few other sentient lives. And thank you for that distraction at the end, by the way, JavKer."

"Commander, everything here is secure, or as secure as it can be. Station security doesn't appear to be acting against us at the moment. We can join you there, or I can continue to monitor while you head this way. If we don't actually trigger something, though, I don't expect we'll be attacked again. Try to avoid shooting at any walls."
CDR Naryss ch'Pertha
player, 242 posts
Andorian CTAC
Current Stress: 12/16
Wed 3 Mar 2021
at 07:25
  • msg #473

Re: Abyss Station - Ancient Artifact

"Very good, Ltn Commander", ch'Pertha responded to Decker.
"Does this also mean that we have achieved enough deactivation of this monstrosity to save this planetary system?" he asked.


Have we completed the mission we were sent here to acheve?
LCDR Christopher Decker
player, 245 posts
Human CSO
Wed 3 Mar 2021
at 09:26
  • msg #474

Re: Abyss Station - Ancient Artifact

"Uh, negative, Sir. So far all I've accomplished is to shut down the jump sequence and two pairs of security bots, and that was the best I could do with them. Dealing with the black hole is going to be ... tricky. Dr. T'lah's assistance would be extremely helpful in achieving that."

OOC: I don't remember, or perhaps this was never covered. The station isn't currently manipulating the black hole, right? It just tilted it to its new dangerous angle, right? Simply destroying the station wouldn't rotate the black hole back or save the planet, it would just destroy the station.

Right? ;)

LCDR D'rala Vex
player, 33 posts
Wed 3 Mar 2021
at 20:55
  • msg #475

Re: Abyss Station - Ancient Artifact

D'rala nodded at ch'Pertha's suggestion.

"The suit should be perfect--or, as close as we can get."

She gave Doctor T'Lah a smile meant to comfort. "Moving you is gonna hurt, but we'll keep you as steady as we can."

She listened to the exchange happening over the comm, before turning back to T'Lah."If you want to make things right, you can help us with this. Do you know how to use this thing?"
LCDR T'Lara
player, 95 posts
Vulcan Counselor
Sat 6 Mar 2021
at 19:37
  • msg #476

Re: Abyss Station - Ancient Artifact

"Mcreeg is..dead?" she repeated after JavKer through quivering lips, her mind refusing to believe it was so.  She suddenly found it difficult to breath in the stifling environmental suit. Better take it off before she’ll faint.

Removing the helmet immediately improved her condition.  Physically, at least.  She wiped the sweat off her brow, and tugged an errant lock of hair behind her ear.   Thinking about Mcreeg now, when it was still unclear if they were still in danger and with T’Lah requiring immediate medical assistance, was unwise.  But she couldn’t avoid conjuring the image of the young boy in her mind, and with that, came the tears.

“I’m sorry” she sniffed, and took a deep breath “..let me see what I can do to help you move T’Lah”
Starfleet Command
GM, 361 posts
Dammit Jim
I'm a GM, not a Goldminer
Tue 9 Mar 2021
at 04:08
  • msg #477

Re: Abyss Station - Ancient Artifact

OOC: The black hole is currently manipulated by the artifact.  So, destroying it WOULD stop the rotation and save the planet.
Dr. T'Lah
NPC, 8 posts
Vulcan scientist
CO, Abyss Station
Tue 9 Mar 2021
at 04:19
  • msg #478

Re: Abyss Station - Ancient Artifact

T'Lah did her best to nod in return to her XO's reassurances. "Pain... is irrelevant... and in this case, perhaps... deserved," she rasped.  Then she forced herself to focus.

"Somewhat... I know... enough.  Safest way... is destroy this artifact... but... crime against science," she managed.

"But... is too dangerous otherwise?"
LT Tsolo Kloshe Saghalie
player, 33 posts
Tue 9 Mar 2021
at 06:30
  • msg #479

Re: Abyss Station - Ancient Artifact

Tsolo manages to get himself upright, and perhaps he can carry put an order.
CDR Naryss ch'Pertha
player, 243 posts
Andorian CTAC
Current Stress: 12/16
Wed 10 Mar 2021
at 01:40
  • msg #480

Re: Abyss Station - Ancient Artifact

ch’Pertha’s immediate goal was to get the two groups unified at one place ... then
shut down the Artifact Planet in a way that completes their mission: to save this solar system, and the endangered planets out there.

He’s also intent to keep everyone still alive, alive.
He tried not to show his distress at the fate of Mcreeg.
LCDR Christopher Decker
player, 246 posts
Human CSO
Wed 10 Mar 2021
at 05:21
  • msg #481

Re: Abyss Station - Ancient Artifact

The Science Officer disciplines himself not to go exploring through the computer system or try to seek out the system controlling the black hole's movement. Instead, he waits patiently and just watches for security alerts. At least, that's what he thinks he's doing.
Starfleet Command
GM, 363 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 11 Mar 2021
at 03:59
  • msg #482

Re: Abyss Station - Ancient Artifact

Working together, T'Lara and D'rala are able to rig a stretcher out of a space suit and - with ch'Pertha - lug T'Lah back to Control Room D.

In control room D, Decker carefully monitors for security alerts, but so far, nothing has appeared.

T'solo has managed to gain his feet and JavKer is standing over the fallen Mcreeg.
CDR Naryss ch'Pertha
player, 244 posts
Andorian CTAC
Current Stress: 12/16
Thu 11 Mar 2021
at 04:32
  • msg #483

Re: Abyss Station - Ancient Artifact

Because he has to know for himself, ch'Pertha kneels beside the fallen Mcreeg, and checks him for any vital signs.


Still unsure, Starfleet Command, have we completed the task we were sent here for?
or is the planet outside still on course for annihilation?

LCDR D'rala Vex
player, 34 posts
Thu 11 Mar 2021
at 05:14
  • msg #484

Re: Abyss Station - Ancient Artifact

D'rala sat with her wounded Commander in their new location, making sure the wmoman remained stable.

"Do you know how to destroy the artifact?" she asked her.

When ch'Pertha went to view his fallen teammate, she stayed silent. This place had taken too many lives, and D'rala knew the sting of it.
LCDR Christopher Decker
player, 247 posts
Human CSO
Thu 11 Mar 2021
at 07:57
  • msg #485

Re: Abyss Station - Ancient Artifact

OOC: The planet is still on course for annihilation. Or, rather, the black hole's radiation jet is still crossing the path of the planet's orbit. The station is actively pointing it that way, so we have to either turn off/alter that system or destroy the station in order to save the planet.
LCDR Christopher Decker
player, 248 posts
Human CSO
Thu 11 Mar 2021
at 08:10
  • msg #486

Re: Abyss Station - Ancient Artifact

Decker left the station and joined D'rala and T'Lah. "I'm reasonably sure *I* can destroy the station. I'm hoping, with the Doctor's help, it won't come to that. Doctor T'Lah, can you help me reorient the black hole back to how it was?"

While he was talking, he pulled out his tricorder and ran a diagnostic scan on the wounded Vulcan.

00:07, Today: LCDR Christopher Decker rolled 37 using 3d20 with rolls of 4,19,14.  Medical scan of T'Lah - Reason(12) + Science(5) + Testing a Theory.
That should be Reason(12) + Medicine(4) + Testing a Theory. Target was 16 instead of 17. Same result.

Dr. T'Lah
NPC, 9 posts
Vulcan scientist
CO, Abyss Station
Mon 15 Mar 2021
at 23:48
  • msg #487

Re: Abyss Station - Ancient Artifact

A medical scan of Dr. T'Lah showed the Vulcan was gravely wounded.  Her heart had indeed been pierced, and she'd lost a lot of blood.  She'd been shored up by desperate medical aid, but if she wasn't removed to a proper sickbay or hospital soon, she would likely not make it.

"I... will try," T'Lah said with determination in her voice and eyes.
Starfleet Command
GM, 365 posts
Dammit Jim
I'm a GM, not a Goldminer
Mon 15 Mar 2021
at 23:51
  • msg #488

Re: Abyss Station - Ancient Artifact

Two ways you guys can play it:

1. Blow the station's positional stabilizers and go home.  The planet will be spared, but the station will be swallowed up by the black hole and lost.

2. Try to re-orient the black hole using the station.  This will be an extended task (the numbers I'm coming up with now).  There will be a time limit.  If unsuccessful, the planet is crispy, although it's possible the Independence might save some (most?) of the inhabitants.  Dr. T'Lah will be of great assist, but helping may cost her life.

Your call!  I'll be crunching the numbers... still getting back to speed.
LCDR Christopher Decker
player, 250 posts
Human CSO
Tue 16 Mar 2021
at 03:22
  • msg #489

Re: Abyss Station - Ancient Artifact

OOC: Don't we have time to try and re-orient the black hole first, and if that fails, then blow the positional stabilizers?
CDR Naryss ch'Pertha
player, 246 posts
Andorian CTAC
Current Stress: 12/16
Tue 16 Mar 2021
at 09:19
  • msg #490

Re: Abyss Station - Ancient Artifact

"Ltn Commander Decker", ch'Pertha stood, "Blow the station's positional stabilizers.
Anyone else who can aid him in doing so with efficiency and alacrity, do so.
Everyone else, prepare to leave
".
They were on a countdown now, with wounded to evacuate:  and ch'Pertha wasn't wasting any time saving this artefact.
Doing so wasn't in their instructions: but saving as many of his people (here), and those on the planet (below) was now his concern ... and his authority to do.

"Those who can, set your Tricorders to read whatever you can along the way ... the data will be of value to our scientists later".
Starfleet Command
GM, 366 posts
Dammit Jim
I'm a GM, not a Goldminer
Tue 16 Mar 2021
at 15:38
  • msg #491

Re: Abyss Station - Ancient Artifact

LCDR Christopher Decker:
OOC: Don't we have time to try and re-orient the black hole first, and if that fails, then blow the positional stabilizers?


No.  By the time you'll know if you can reorient the black hole or not, it will be too late.  The destruction of the station won't prevent the radiation jet from bathing the planet at that point.
LCDR T'Lara
player, 96 posts
Vulcan Counselor
Tue 16 Mar 2021
at 20:42
  • msg #492

Re: Abyss Station - Ancient Artifact

T'Lara got a lump in her throat looking at Mcreeg's body.  She averted her eyes, and tried to focus on the conversation.  Destroying the station might be the best way to save the planet, but it would be nice if they found a way to leave rather than getting sucked into a black hole together with it.

"T'Lah; how did you get here?  I seem to remember you saying Abyss station didn't have any operational shuttle craft remaining"
LCDR Christopher Decker
player, 251 posts
Human CSO
Tue 16 Mar 2021
at 21:38
  • msg #493

Re: Abyss Station - Ancient Artifact

Decker's face falls, but he shakes it off after a moment and nods, "Yes sir. If I may, there's absolutely no way of knowing how much time we'll have after I disruptive the gravitic field holding this thing intact. It could be minutes. It could be seconds. I suggest that most of the party head out first, taking the Doctor, of course. Myself and one other...perhaps Lieutenant Commander JavKer will stay behind, give you a little time, and then trigger it. Hopefully, unencumbered, we'll be able to get to the shuttle on time."
LCDR D'rala Vex
player, 36 posts
Wed 17 Mar 2021
at 06:06
  • msg #494

Re: Abyss Station - Ancient Artifact

D’rala nodded along with the conversation. She set her tricorder to record as many details of their surrounding as possible, and made sure T’Lah’s impromptu stretcher and field dressings were ready to move quickly.

There has to be a way to rig this artifact to blow but hold off long enough for everyone to get back to the shuttle,” she said. “We’ve lost enough gold starfleet personnel on this thing.

D’rala looked to her Commander. “You said you know how to do this—how do we set it up with a time delay?
This message was last edited by the player at 06:07, Wed 17 Mar 2021.
Starfleet Command
GM, 367 posts
Dammit Jim
I'm a GM, not a Goldminer
Fri 26 Mar 2021
at 02:03
  • msg #495

Re: Abyss Station - Ancient Artifact

OOC: OK, this has dragged on a bit due to my RL distractions.  Sorry gang.  Am going to wrap this one up so I can start the next mission, and bring along our new player, who will be playing Petty Officer Amamiya Azami, a field medic.  But there will be time for a few more posts in this thread before we close it up!
Dr. T'Lah
NPC, 10 posts
Vulcan scientist
CO, Abyss Station
Fri 26 Mar 2021
at 02:04
  • msg #496

Re: Abyss Station - Ancient Artifact

T'Lah, barely conscious, revealed that she'd gotten here by beaming aboard the Independence under false pretenses with her two Ithik 'friends' - and then stealing one of the Indy's shuttles!  It was in the bay, undamaged.

To her XO's questions, she replied, "There is... a way.  I will tell you."

And she quickly did, freeing them to act.
LCDR Gullak JavKer
player, 88 posts
Tellarite CHENG
Fri 26 Mar 2021
at 02:05
  • msg #497

Re: Abyss Station - Ancient Artifact

"Of course I'll stay and help," JavKer said to Decker. "Not like you could do it without me."
LCDR Christopher Decker
player, 252 posts
Human CSO
Fri 26 Mar 2021
at 05:51
  • msg #498

Re: Abyss Station - Ancient Artifact

Decker grinned slightly, "I could argue that point, but I'm afraid that will have to wait until we're back on board ship." Then, more seriously, to the XO, "How long of a delay do you want?"
CDR Naryss ch'Pertha
player, 247 posts
Andorian CTAC
Current Stress: 12/16
Fri 26 Mar 2021
at 11:20
  • msg #499

Re: Abyss Station - Ancient Artifact

As we are speeding through this narratively ...

ch'Pertha left it to LCDR Decker and LCDR JavKer to make that decision, and began supervising the evacuation to the Land Bay.  Hopefully, that stolen Independent shuttle was still there, and the boarding party could escape this infernal contraption in that.
LCDR Christopher Decker
player, 254 posts
Human CSO
Fri 26 Mar 2021
at 16:32
  • msg #500

Re: Abyss Station - Ancient Artifact

OOC: So is this stolen shuttle in the same bay that we arrived in, or a different closer one?  Also, shouldn't we still have a shuttle and a crewmember waiting for us where we landed?
LT Tsolo Kloshe Saghalie
player, 34 posts
Fri 26 Mar 2021
at 20:37
  • msg #501

Re: Abyss Station - Ancient Artifact

Tsolo follows CDR ch'Pertha's orders to evacuate.
Starfleet Command
GM, 368 posts
Dammit Jim
I'm a GM, not a Goldminer
Fri 2 Apr 2021
at 16:01
  • msg #502

Re: Abyss Station - Ancient Artifact

Rushing back to the bay they entered through, the bulk of the landing parties found a Mk V shuttle, just like the Sacajawea, waiting for them.  Preston had taken the old Type F shuttle from the station out to keep station with the Sacajawea; and Mcreeg had gotten a garbled distress call that suggested something bad had happened outside.

Meanwhile, JavKer and Decker lit the slow burn fuse...

OOC: Name that shuttle.  :)
CDR Naryss ch'Pertha
player, 248 posts
Andorian CTAC
Current Stress: 12/16
Fri 2 Apr 2021
at 16:17
  • msg #503

Re: Abyss Station - Ancient Artifact

As the team made their way into the shuttle bay, ch’Pertha quickly directed those carrying the wounded Doctor to the waiting shuttle ... the Crispus Attucks
Meanwhile, he made his way to the force field protected entrance so that he could get a visual on what was happening outside the artefact planet ... as he attempted to make comments contact with either/both of their shuttles out there.
LCDR T'Lara
player, 97 posts
Vulcan Counselor
Fri 2 Apr 2021
at 19:39
  • msg #504

Re: Abyss Station - Ancient Artifact

If T’Lara could have carried Mcreeg’s body all the way back to the shuttle, she would have done so.  She was reluctant to let go, to regard him as nothing but a cluster of atoms rather than a living breathing human being.  They were in such a hurry to get off the station, however, and being slowed down by the extra weight wasn’t exactly the logical thing to do, especially since she already had to help carry a very wounded Dr. T’Lah on that stretcher.

She whispered her ‘goodbye’, then quietly followed ch’Pertha back to the stolen shuttle, assisting best she can with the evacuation of the Vulcan.
CDR Naryss ch'Pertha
player, 249 posts
Andorian CTAC
Current Stress: 12/16
Fri 2 Apr 2021
at 20:50
  • msg #505

Re: Abyss Station - Ancient Artifact

Sorry, if I wasn’t clear:    Mcreeg doesn’t get left behind.
I hadn’t crunched the numbers for who was carrying who ... but ch’Pertha will carry Mcreeg’s body.   And the body+head of the lost Abyss officer (but not the smooshed guy on the roof) will somehow come with us too.
Logical or not

LCDR D'rala Vex
player, 37 posts
Sat 3 Apr 2021
at 18:01
  • msg #506

Re: Abyss Station - Ancient Artifact

D'rala carried the body of her own fallen comrade--what was left of it--and accompanied the team back to the bay.

It was a relief to see an exit, even if there were still hurdles to cross to pass through it.

After she loaded her team-mate's body onto the shuttle, she sought out ch'Pertha.

"Commander, is there anything I can do to help your team get us out of here?" she asked.
LCDR Gullak JavKer
player, 89 posts
Tellarite CHENG
Wed 7 Apr 2021
at 21:29
  • msg #507

Re: Abyss Station - Ancient Artifact

As the rest of the teams made for the shuttle, JavKer assisted Decker in his risky business.

"Setting these to a slow burn should give us time to get out," the Tellarite commented.  "While I'm doing that, why don't you do a download of as much data as you can on this beast."
LCDR Christopher Decker
player, 256 posts
Human CSO
Mon 12 Apr 2021
at 16:08
  • msg #508

Re: Abyss Station - Ancient Artifact

The Science Officer paused for a moment, then nodded quickly, pulled out his tricorder and got to work. He tried to tap into the computer for information behind the manipulation of the black hole.

What kind of roll, if any, do you want Mr. GM?
CDR Naryss ch'Pertha
player, 251 posts
Andorian CTAC
Current Stress: 12/16
Fri 16 Apr 2021
at 21:32
  • msg #509

Re: Abyss Station - Ancient Artifact

ch'Pertha nodded to LCMR Vex, "How are you behind the controls of that shuttle?"
If she was a competent flier, ch'Pertha would direct her to take the Conn and prepare the shuttle for immediate evacuation the moment Decker and JavKer arrived.

He wanted to be gone from this place at the first moment possible.
LCDR D'rala Vex
player, 38 posts
Tue 20 Apr 2021
at 06:44
  • msg #510

Re: Abyss Station - Ancient Artifact

Not an expert, but good enough to get the job done,” D’rala replied. She looked briefly towards the shuttle, examining it. “I can start getting us ready to go now as long as I’m not needed for anything else.”
CDR Naryss ch'Pertha
player, 254 posts
Andorian CTAC
Current Stress: 12/16
Tue 20 Apr 2021
at 08:09
  • msg #511

Re: Abyss Station - Ancient Artifact

"Do it, please"
LCDR D'rala Vex
player, 39 posts
Sat 24 Apr 2021
at 04:52
  • msg #512

Re: Abyss Station - Ancient Artifact

D’rala gave a quick nod and jogged towards the shuttle.

Im getting this thing ready to bail out of here as soon as the others are back,” she said to the group assembled there.

She began to ready ready the shuttle for departure, moving at a clip.
Starfleet Command
GM, 369 posts
Dammit Jim
I'm a GM, not a Goldminer
Sat 24 Apr 2021
at 15:40
  • msg #513

Re: Abyss Station - Ancient Artifact

The shuttle was quickly warmed up and ready to leave, everyone aboard... except Decker and JavKer.

Decker, please make a Science + Reason check, difficulty 4, to gain as much information as possible. Focus of Computers will apply!

To safely set in motion the station's destruction, roll a Reason + Science check, difficulty 4, same Focus applying.  Remember, you can always Succeed at Cost if the dice treat you poorly!

LCDR Christopher Decker
player, 258 posts
Human CSO
Sat 24 Apr 2021
at 19:11
  • msg #514

Re: Abyss Station - Ancient Artifact

Decker bent to the task, but exhaustion was beginning to overtake him. Still, there was knowledge here that could take centuries, if not millennia, for the Federation to accumulate on its own and he had to do his best to save some of it.

OOC: No momentum. :P

12:06, Today: LCDR Christopher Decker rolled 41 using 3d20 with rolls of 9,18,14.  Data recovery - Reason(12)+Science(5) (Testing a Theory) - difficulty 4.
Only two successes.


Unfortunately, his limited access and unfamiliarity with the language was too much to overcome given the circumstances. He was unable to sort out more abstract knowledge from the more basic control structures.

"This is no good. I don't have the time to recover anything of value. Let me help you set that up, JavKer. We need to get out of here."

Throwing JavKer an assist...
12:10, Today: LCDR Christopher Decker rolled 16 using 1d20 with rolls of 16.  Setting the self-destruct - Reason(12)+Science(5) - assist.
Well, that's 1...

LCDR Gullak JavKer
player, 90 posts
Tellarite CHENG
Fri 7 May 2021
at 16:24
  • msg #515

Re: Abyss Station - Ancient Artifact

"Just download what you got, even if it's gibberish.  Maybe someone with pointed ears can sort it out in a decade or two," JavKer snorted.  His thick fingers were dancing along the controls, trying to safely get this place to implode without taking them all with it.

After a few moments the place began to shake and shudder, and JavKer's eyes widened, then narrowed.

"You'd better get out," he said gruffly.  "I'll be right behind you.  This is going to be tight," the engineer added.

Back at the shuttle, the bay began to shake, and the shuttle swayed from side to side on its landing skids.  Everyone was aboard, save Decker and JavKer.
LCDR Christopher Decker
player, 263 posts
Human CSO
Sun 9 May 2021
at 22:52
  • msg #516

Re: Abyss Station - Ancient Artifact

"We've done enough here. This thing is clearly about to implode. I'm not leaving without you and I'm not staying here, either. Come on!"

He moved to the room's exit and paused, waiting for the engineer to follow.
This message was last edited by the player at 22:52, Sun 09 May 2021.
LCDR Gullak JavKer
player, 91 posts
Tellarite CHENG
Wed 12 May 2021
at 17:30
  • msg #517

Re: Abyss Station - Ancient Artifact

"Stubborn son of a grozz't!" JavKer cursed.  "If I don't keep this thing together, you'll never make it to the shuttle! GO!" he said. His hoof-like hands danced over the alien controls in desperation.

OOC: JavKer doesn't recognize your authority to relieve him. ;)

Up to you how to proceed!  If you leave JavKer, he will die, but you and the rest will survive.  Otherwise... die roll time! :D

This message was last edited by the GM at 17:44, Wed 12 May 2021.
LT Tsolo Kloshe Saghalie
player, 36 posts
Wed 12 May 2021
at 17:33
  • msg #518

Re: Abyss Station - Ancient Artifact

Tsolo finds a place to sit and secure himself, or to lie down. (Have seatbelts been installed in Star Trek shuttles?)
LCDR Christopher Decker
player, 265 posts
Human CSO
Wed 12 May 2021
at 18:24
  • msg #519

Re: Abyss Station - Ancient Artifact

Decker swore and shook his head in frustration, but his upbringing quickly asserted itself. They couldn't stay there. He couldn't force JavKer to follow him. Even if he stunned the Engineer, there was no way he could carry him back to the shuttle in time. Whether or not JavKer was right about needing the stay, Decker was out of options.

He smiled thinly, without much humor, "I wish I could stay and argue with you about it. Goodbye, JavKer."

OOC: Given that the Tellarites are a core Federation member, I would assume that a Starfleet officer would know some of their cultural basics. If so, he'd finish with a traditional Tellaran farewell.

With that, Decker turned and ran out of the doorway, sprinting towards the shuttle bay.
Starfleet Command
GM, 373 posts
Dammit Jim
I'm a GM, not a Goldminer
Wed 19 May 2021
at 20:00
  • msg #520

Re: Abyss Station - Ancient Artifact

As Decker ran back towards the shuttle, the groaning of strained metal and the pops and bings of failing bolts and supports echoed in the halls.  A girder spun from the floor to the ceiling as gravitics malfunctioned.  More than once he had to dodge flying debris.

By the time he got to the bay, the entire artifact - Earth-sized that it was - was heaving and shuddering in gravitic stress.  As he reached the shuttle, part of the bay suddenly buckled inward.

Ch'Pertha of course wanted to go back for JavKer, but that was made impossible by the corridor leading inwards collapsing.

The landing party only had seconds.  At full thrust, the shuttle punched clear of the bay...

Behind them, the perfect sphere of the artifact began collapsing in on itself, the mass of neutronium no longer held in place by powerful artificial gravity.  Even as it did so, it spun out of orbit and began pinwheeling down the gravity well towards the event horizon of the massive black hole...
LT Tsolo Kloshe Saghalie
player, 37 posts
Wed 19 May 2021
at 20:37
  • msg #521

Re: Abyss Station - Ancient Artifact

Tsolo has enough strength left to look out at the collapse. To nobody in particular, he says What a waste of effort and technology!
LCDR Christopher Decker
player, 269 posts
Human CSO
Tue 25 May 2021
at 05:51
  • msg #522

Re: Abyss Station - Ancient Artifact

Decker, working the shuttle's sensor controls somewhat half-heartedly, grunted. "Perhaps. We'll get there in time, I have little doubt. I'm more skeptical if we were ready for that kind of power right now. And I don't think that anyone, even the Federation, getting ahold of power like that would do galactic politics much good. Unless we were willing to use it. Which we shouldn't."

He grunted again to himself and tried to focus on taking what readings he could as the shuttle headed back towards Independence.
Starfleet Command
GM, 376 posts
Dammit Jim
I'm a GM, not a Goldminer
Thu 27 May 2021
at 16:33
  • msg #523

Re: Abyss Station - Ancient Artifact

Even as the shuttle fled the gravity well and met with the Sacajawea - the shuttle they'd originally arrived in - the ancient alien artifact passed the event horizon and disappeared beyond the realm of human ken.

The ride back to the Indy is quiet, lifted only by the knowledge that the planet, Chaktir, is safe... for now.  The black hole stops its rotation, and the radiation jets - while still posing a new and different hazard to navigation - are not aimed towards the small survivor of the old supernova.

Starfleet can use any of the data from Abyss Station’s and the Independence's scanners, as well as any tricorder readings from the landing party, to increase their knowledge of gravity, black holes, wormholes, and how to make strides in creating and maintaining neutronium. Ithik biology may also yield information that makes creating synthetic limbs and organs faster and more reliable.

T'Lah, while alive, is in critical condition and in need of long term care to recover both from her injuries and the affects of the radiation that had warped her sanity.  JavKer, Mcreeg and Preston are all given memorial ceremonies and awarded posthumous medals of valor.

Given her work with the Ithik, and the success of the mission, Captain Rokoto is assigned to command Abyss Station, along with Dr. Abdool.  CDR ch'Pertha is promoted to command of the Independence, with LCDR Vex his new XO, while LT Saghalie is assigned as the Indy's new chief Comms officer. The Indy is sent to Starbase 24 for repair and resupply...

(End thread)
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