Re: Abyss Station - Ancient Artifact
T'Lara's snap shot around the door frame nicked the looming JavKer 2.0, but only grazed him; the burly Tellarite snarled and grunted and staggered a step back, but that was it.
Along the walls, the glyphs rippled a different shade of blue. (OOC: Banking 2 Threat for T'Lara's Complication).
T'Lara's own duplicate, lying prone, adjusted her phaser, pointed it at JavKer 1.0 and snapped off a shot. However inarticulate these copies were, they certainly knew how to use a phaser.
08:43, Today: Starfleet Command rolled 14 using 2d20 with rolls of 3,11. Phaser shot.
08:44, Today: Starfleet Command rolled 13 using 4d6 with rolls of 2,5,1,5. Phaser damage.
But this T'Lara was no more the combat monster than her original. The shot hit, but barely.
"HEY!" snarled JavKer. "That hurt!" He shook his off-hand vigorously, trying to shake of the numbness.
"Later for you, Missy!" he threatened. "First, I have an argument to win!"
And with that, he set his phaser and fired at himself.
08:47, Today: Starfleet Command rolled 26 using 2d20 with rolls of 13,13. Phaser shot.
08:48, Today: Starfleet Command rolled 23 using 6d6 with rolls of 6,2,2,4,4,5. Phaser damage. 4 damage + 2 effects w/Vicious 1 = 6 damage.
JavKer 2.0's piggish eyes widened in surprise as he was nailed solidly by the stun blast and went down with a heavy thud!
"I KNEW I was the One!" JavKer grinned. Then, aside and somewhat kindly to T'Lara, he added, "You softened him up for me."
Of the opposition, only Decker, T'Lara and Mcreeg's copies were still up, and the latter looked barely conscious. But, as one, Decker and Mcreeg's copies shifted focus on the triumphant JavKer. Both fired from the prone position, still on the deck.
Mcreeg-2 takes a Minor Action to set his phaser to Vicious 1.
08:52, Today: Starfleet Command rolled 23 using 2d20 with rolls of 14,9. Phaser shot.
08:54, Today: Starfleet Command rolled 21 using 5d6 with rolls of 6,3,5,1,6. Phaser damage. 3 damage with 2 effects - 5 damage.
Decker-2 takes a Minor Action to set his phaser to Vicious 1.
08:55, Today: Starfleet Command rolled 2 using 2d20 with rolls of 1,1. Phaser shot. 4 successes = +2 Threat.
08:56, Today: Starfleet Command rolled 10 using 5d6 with rolls of 1,1,2,5,1. Phaser damage. 4 damage. I'll spend 1 of those Threat as an Immediate Spend to reroll the 5.
08:57, Today: Starfleet Command rolled 2 using 1d6 with rolls of 2. reroll 1 die phaser damage.
That's 5 damage, and both shots are Injuries.
JavKer's triumph is short lived as twin phaser beams slam into the CHief ENGineer and send the CHENG hurtling into a nearby wall. Sparks fly, and the chief slams heavily to the deck... unconscious, or worse.
That concludes the round. We start Round 3, with a PC up first. ch'Pertha doesn't HAVE to be the first, although in tactical situations he is the most proficient. Still, one of you guys go. :)
This message was last edited by the GM at 16:03, Fri 11 Sept 2020.