Re: Abyss Station - Ancient Artifact
Jav'Ker's doppelganger had sidestepped the bowling pins ch'Pertha had set in motion. His Tellarite tusks showing in anger beneath his visor, the piggish eyes ablaze with red, he drew his phaser (minor action) and tried to shoot the Andorian before him!
19:00, Today: Starfleet Command rolled 5 using 2d20 with rolls of 4,1. Phaser shot.
That's 3 successes, which is a hit (difficulty 2). 1 Threat banked...
19:01, Today: Starfleet Command rolled 17 using 6d6 with rolls of 3,3,1,3,1,6. Phaser damage.
That's pretty shitty. 3s = 0, two 1s = 2, the 6 = 1 + effect. I'll spend that Threat generated to reroll the three 1s.
19:03, Today: Starfleet Command rolled 12 using 3d6 with rolls of 5,5,2. reroll 3 dice, phaser damage.
That's better (for the bad guys!). Total damage is 6, with 3 effects. However, the doppelganger of Jav'Ker didn't use a minor action to Prepare (set the phaser) to anything but Stun, so the effects are ignored.
That's 6 damage to ch'Pertha. He has 18 Stress, but any hit of 5 or more causes an Injury.
You can spend 1 Momentum to Avoid an Injury (Normally 2, but your Tough talent redues it to 1). This means you still take the Stress, but aren't KO'd. However, your more vulnerable should you be hit again before performing the Recover task.
In any case, it's up to ch'Pertha! And we're on to the next player (who has not yet acted this turn). Any questions, let me know.
This message was last edited by the GM at 02:11, Sun 06 Sept 2020.