Re: OOC Discussion
Since small gods are often a single object, their shrines tend to be very, very small, perhaps no more than a small carving (to indicate a small god is near) and some offerings to indicate their presence. Small gods are usually quite physical. Flisk is the literal cobblestones of the road at the front gate of Pearl Fort, Mogolob the oyster goddess is a real being you can visit. Small gods are often offered little prayers or offerings, and often use their offerings in a real way. Mogolob is offered small bits of food and small stone carvings: the food she eats, the carvings are used to decorate her shell. Flisk is offered gossip - pausing to share a bit of news on the cobblestones is an offering and prayer to her.
All small gods have indications that they are nearby, though some are more obvious. A magnificently large oyster or splendidly tall tree, a rat of unusual size and sleekness or a cat with extraordinary eyes and seemingly impossible powers, these small gods have less need for symbols. For less obvious gods, like Toron (who is a stone in the town hall) or Suplash (the god of the well water), a carved symbol (no larger than the palm of a small hand) might be the only indication that they're there.
Small gods have no priests and rarely grant more than the smallest of spells. Their favors (or curses) tend to be small and limited in scope. A curse leveled by a greater goddess like Sarenrae works anywhere in the world and on any subject. A curse leveled by a small god only works on those who are in close proximity to the small god's sphere of influence. They are gods, however small, and any curses (or boons) will persist. Someone who has won the favor of the greater goddess Sarenrae may be blessed in all things she watches over. Someone who has won the favor of Flisk, the goddess of cobblestones, may never trip on her cobblestones, and rarely will hear nasty gossip about themselves. Conversely, if you anger her, you may always trips and often hear nasty rumors.