O'er the Nightfang Mountains - Day One
Teana Florin:
Teana spent her first and second days travelling at top speed on what amounted to a forced march through the sky. In the morning, however, the Windstorm was gone with the dawn, using tricks she'd learned escaping more than one married person's bedroom. This time, she made a point of moving quietly in the direction of Vellowgrasss, relying on her Ring to keep her fed and her agile feet rather than her beauty and grace in the sky. She was still trusting to speed as much as stealth, but hopefully the enemy would think she
As I usually do, taking 10 for 18 and 18.
The plan is to move through the sky for two days. After that point, I figure the rest of the crew have either slipped the enemy's net or not.
Teana soars through the air like an elemental spirit, keeping her eyes roving for any danger that might beset her or her companions: large birds or flying monsters, movement of bands of mongrels or other foes, oncoming storms or the like. While the weather is fairly clear, aside from a morning fog, she does spy two bands of mongrels moving east and west along the mountain trade roads. There are eight in each group, five bowmen who also carry small axes, two spearmen in heavier armor, and one in fancier armor carrying a greatsword. Both groups seem to be seeking any travelers to the mountains, and the western-traveling group is the one that might possibly come into contact with Helena's escort. For certain the western trade road descends towards the Vellowgrass Plains at a few turn-offs, and if the mongrel group takes any of them they have a good chance of running into Teana's friends.
Teana has kept herself well-hidden using the trees and peaks to keep herself out of immediately line-of-sight with her potential foes, so she doesn't believe they know of her presence yet.
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The Travelers' Rest - Day One
Helena:
Having now been travelling with the group for some days, Helena had begun to relax a little around the group. Because of this, she'd settled enough to take a place near their small fire and was completing some fine needlework when the sounds of the approaching wagon disturbed the party. Unsure what to do she hurriedly began to pack her things, thinking that she'd need to leave. She was still doing this when the wagon rolled up. Unsure what to say though she remained silent leaving the 'talking' to the others.
Helena can't see much of the other pilgrims, but the old man seems to make no move that he would want to use the whole of the campsite for his own party. The place is fairly large, so it seems it would not be odd to find more than one party of travelers using it.
Urle recognizes something of these travelers.
Davor Spiritwalker:
Davor makes sure his cloak is wrapped around himself and his hood is up when he hears the noise of the approaching wagon. Aware how they might appear, he studies the newcomers cautiously before answering. "Evenin'. You'll have to pardon our nervousness, but it's dangerous times out here these days. Another traveling group in your camp is another set of eyes keeping watch so long as you can trust 'em. Who might you be?"
Davor Spiritwalker rolled 19 using 1d20+4. Knowledge: Local. Does the symbol on the wagon carry any significance.
Davor Spiritwalker rolled 28 using 1d20+13. Diplomacy. Tell us who they are before we tell them who we are.
Davor Spiritwalker rolled 15 using 1d20+10. Sense Motive. Read on the answer. Do they seem nervous, suspicious, ready to attack, etc.
"
Pilgrims of balance, we be, and I be Equivalence Lul. Been a terrible attack on Pearl Fort, and we be seeking to aid them in rebalancing their lives," the old man says in rough, aged tones.
Zenna Kern:
"Alone again," Zenna whispered to her lupine companion as they slunk into the shadows of the great trees. Neither was any stranger to moving undetected through the woods, and they kept pace with the party without exposing themselves, at least not to the best of the ranger's judgment.
Strangers she did not like. No matter how unassuming they seemed, coincidences made her uncomfortable. The value of the young woman who traveled with them rendered risk unwise. This was no time for kindness to strangers.
Not that any of that was up to her. Her place was to stay hidden, and to settle a rough hand in the wolf's soft fur to convey the same instruction to her. They were the Ace up the sleeve, which hopefully would not be needed.
15:53, Today: Zenna Kern rolled 23 using 1d20+9. Stealth (wolf).
15:53, Today: Zenna Kern rolled 21 using 1d20+15. Stealth.
Zenna and her lupine companion are well-hidden from the caravan and its people. From her angle she can see the caravan seems to be heavily burdened and filled with crates, bags, bundles, and bales. Those walking behind the caravan are carrying heavy packs and some bear staves. They have eating knives on their belts, but nothing more lethal, at least not obviously.
This message was lightly edited by the GM at 07:05, Thu 12 Mar 2020.