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18:54, 2nd May 2024 (GMT+0)

Chult 2: Into the wild.

Posted by DM fbaker4For group archive 8
Balrok
player, 163 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Sat 8 Sep 2007
at 05:51
  • msg #198

Re: Drums in the Dark

"Der goes me brudder charmin' du human women 'gain," Balrok grumbles.  "Ye'd think he'd at least hold out fer one of 'um with uh decent beard."

Balrok examines the trail marks closely when Khalid mentions them, and makes sure Nikky gets a good look at them to.  "I recken we can follow 'em easy 'nuff," he says to Ovi.

Balrok is ready to go whenever the order is given, taking the lead with waraxe in hand (shield on back), hacking his way through any vegetation in the direction of the (true) arrow marks.  If it gets on towards nightfall, he will put his head together with Nikky to find a good place to make camp before dark.
Nikolai
player, 53 posts
Init +4, AC 16/12/14
HP 18/18, Saves +3/+7/+1
Sat 8 Sep 2007
at 09:11
  • msg #199

Re: Drums in the Dark

Nikolai climbs carefully down from his perch, and heads off towards the corpses of the two Kuro archers, hoping to find some arrows without poison to replenish his supply.

He makes sure he gets a good look at the arrow mark along with Balrok.
Ovi
player, 90 posts
Init: +2 AC: 14/12/11
HP: 14/28 Saves: +4/+5/+0
Sun 9 Sep 2007
at 00:08
  • msg #200

Re: Drums in the Dark

Ovi will put the emerald's on Muley, for later distribution. You two dun care 'bout dis nasty stuff do ya? He says, holding up the bamboo vial. If nobody protests, he'll tuck it away in a pouch.

In response to Sabu's comment Ovi grins. Hell, much as I'd like t', me brudder an' Muley would be lost wit'out me. 'sides, we ain't found da treasure yet. But next time I'm in da port town I'll look ya up t' see if yer wantin' some comp'ny.

He turns to his brudder, Nikky, and Wicky. Well, we best be movin' out 'fore they send someone t' check on these boys we just put down.

He'll take his place in line as they move through the forest.
DM Jim
GM, 255 posts
Wandering the Realms
since the grey box...
Sun 9 Sep 2007
at 03:02
  • msg #201

Re: Drums in the Dark

Sabu smiled at Ovi as the party set out. "You do that."  It was hard to tell whether she was serious or not.

The jungle growth was thick, but following the marks, you generally found something closer to a path, where the growth was mostly younger, and more tender.  It yielded easily to Barok's axe.  Less than an hour later, you saw the trees beginning to thin and break ahead.  It wasn't long until you could see the edges of the man-made clearing that held the mines.

A hillside stood on the far side of the clearing, and your path was bringing you in near the stream that they used for sluicing the ore.  You could see tents and a few small sheds and lean-tos, all of which looked to be in good condition.  What you didn't see immediately were any signs of movement or life.

OOC: I know I didn't give much time for people to answer Ovi's question about the poison, but I'm betting nobody will dispute it.  If I'm wrong, feel free to drop back and discuss it with him.  If I need to cut this and push it forward later, I can, but in the interests of keeping things moving, I decided to just go ahead.

Also, I need Spot checks with your next posts, please.

Balrok
player, 164 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Sun 9 Sep 2007
at 04:30
  • msg #202

Re: Drums in the Dark

Balrok peers around with his one good eye, looking for signs of life.  "If dis is uh human idea of uh mine, it ain't no wonder they're so bad at it."  Balrok grumbles.  He stumps his way towards the tents, looking for anyone inside.  If not, he will encourage the others to proceed down into the mine.  "'Bout time we can get underground again fer a spell."
Nikolai
player, 54 posts
Init +4, AC 16/12/14
HP 18/18, Saves +3/+7/+1
Sun 9 Sep 2007
at 10:16
  • msg #203

Re: Drums in the Dark

Nikolai's keen eyes scan the clearing, as he hefts his bow and readies an arrow. He shares Balrok's lack of enthusiam for the outpost, but his distaste stems from the casual desecration of the virgin jungle rather than the sub-standard mining technology on display.

OOC: 11:46, Today: Nikolai rolled 29 using 1d20+9. Spot.
Ovi
player, 91 posts
Init: +2 AC: 14/12/11
HP: 14/28 Saves: +4/+5/+0
Sun 9 Sep 2007
at 12:14
  • msg #204

Re: Drums in the Dark

Ovi follows his brother, glancing around in the tents and proceeding to the mine if nothing is found.


08:13, Today: Ovi rolled 6 using 1d20+4. Spot.
Candlewick
player, 35 posts
Init +1, AC 15/14/11
HP 24/24, Saves +5/+2/+4
Sun 9 Sep 2007
at 13:59
  • msg #205

Re: Drums in the Dark


Candlewick grins as they enter the clearing.  "It might not be much of a mine, but at least it's better then being in the forest."

He peers around the mine area, but doesn't seem to find what he's looking for.  "Now, which of these tents do you think is the command tent?  They all look the same to me ..."



07:58, Today: Candlewick rolled 6 using 1d20+1. Candlewick Spot roll.


DM Jim
GM, 256 posts
Wandering the Realms
since the grey box...
Mon 10 Sep 2007
at 21:19
  • msg #206

Re: Drums in the Dark

The camp for the mine stood at one edge of a meandering trench.  Nowhere was there any sign of what the dwarves would have called a ‘real’ mine.  It looked like they just dug a short distance down, then followed the veins for as far as they could.  Then they dug shorter trenches until they found another nearby vein, and followed it as well.

As you looked more carefully, one of you did begin to see a couple of signs of life that weren’t immediately obvious at first.

[Private to Nikolai: You could see across the camp to where a trio of long, thin stone blocks (each almost eight feet long, and nowhere more than a foot thick) had been pressed into the sloping sides of a large dirt mound... probably the tailings from the mine... to support them.  Within that ‘frame’, you could see a jungle that couldn’t possibly exist within the mound of dirt.  You didn’t have much of an angle to see a big picture, but you did see a line of small white obelisks, and a small fraction of a wall with rudely carved marks that looked (despite the poor quality of the carving) oddly like dwarven runes.

Nothing stood guard at the ‘door’, but a couple of nearby tents provided likely places of shelter, if the guards weren’t too concerned about stealthy traffic.

You could also see a short, thin, emaciated human who occasionally scurried from place to place in the camp.  Sometimes he would duck beneath the sides and back of the tents; sometimes he would scuttle through the doorway.  He clearly seemed to be looking for something, hiding from something, or more likely both.

Lastly, you could see something stalking the human figure.  Its striped fur blended well into the shadows, but there was no mistaking the form of a kuro warrior, or the intent of the axe that swung free in its hand as it stealthily hunted the human through the camp.
]
Candlewick
player, 36 posts
Init +1, AC 15/14/11
HP 24/24, Saves +5/+2/+4
Mon 10 Sep 2007
at 23:52
  • msg #207

Re: Drums in the Dark

"Hmm, maybe it would be for the best for us to be careful around here.  You never know when more of those Kuro creatures will show up ..."
Balrok
player, 165 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Tue 11 Sep 2007
at 03:46
  • msg #208

Re: Drums in the Dark

Balrok will poke around, axe out, guarding Ovi as Ovi makes a more detailed search of things.
Ovi
player, 92 posts
Init: +2 AC: 14/12/11
HP: 14/28 Saves: +4/+5/+0
Tue 11 Sep 2007
at 11:42
  • msg #209

Re: Drums in the Dark

Ovi will examine the signs of life more closely.

Take 20 on Search: 28
DM Jim
GM, 260 posts
Wandering the Realms
since the grey box...
Wed 12 Sep 2007
at 22:55
  • msg #210

Re: Drums in the Dark

As Ovi made a more careful study of the scene, he spotted a few new things.  Oddly enough, he saw that Nikolai appeared to be watching the same things.

[Private to Ovi: You could see across the camp to where a trio of long, thin stone blocks (each almost eight feet long, and nowhere more than a foot thick) had been pressed into the sloping sides of a large dirt mound... probably the tailings from the mine... to support them.  Within that ‘frame’, you could see a jungle that couldn’t possibly exist within the mound of dirt.  You didn’t have much of an angle to see a big picture, but you did see a line of small white obelisks, and a small fraction of a wall with rudely carved marks that looked (despite the poor quality of the carving) oddly like dwarven runes.

Nothing stood guard at the ‘door’, but a couple of nearby tents provided likely places of shelter, if the guards weren’t too concerned about stealthy traffic.

You could also see a short, thin, emaciated human who occasionally scurried from place to place in the camp.  Sometimes he would duck beneath the sides and back of the tents; sometimes he would scuttle through the doorway.  He clearly seemed to be looking for something, hiding from something, or more likely both.

Lastly, you could see something stalking the human figure.  Its striped fur blended well into the shadows, but there was no mistaking the form of a kuro warrior, or the intent of the axe that swung free in its hand as it stealthily hunted the human through the camp.
]
Ovi
player, 93 posts
Init: +2 AC: 14/12/11
HP: 14/28 Saves: +4/+5/+0
Thu 13 Sep 2007
at 01:18
  • msg #211

Re: Drums in the Dark

Ovi peered at the stone blocks, shading his eyes as he did so.

Feh, somethin's not right der. Not right at all. Get a load o' dis brudder. He says as he waves Balrok closer.

Look at dat. He says in a hushed tone, pointing between the long stone blocks. Looks like der is some camp in der. Tents, a human, an' even a kuro stalker... An' ya see dose? He points towards the crudely carved marks. Dey look dwarven, sure as me beard be blonde. An' check out dose obelisks. What 're dey fer?

Anyway... What ya make o' dis?</yellow>

Ovi will describe/point out the scene to anyone who is around. He will also look for a way you might get inside the mound. I'm not 100% certain I have a clear picture of this, but I see a mound with some stones that "frame" it and inside the mound is all of this stuff I see... Is that right?
DM Jim
GM, 262 posts
Wandering the Realms
since the grey box...
Thu 13 Sep 2007
at 22:00
  • msg #212

Re: Drums in the Dark

OOC: *sighs* Sorry. My descriptive abilities have failed me once again.  Let me try it this way.

The camp, with the kuro and the human he's stalking are right here.  That's the mining camp.

The archway, with the unusual scene visible through it, is across the camp, and there are no visible guards at the doorway on your side, but there are tents nearby that paranoids might think would be good hiding places if you were wanting to watch without being seen.

Through the arch you can see a wall with dwarven script on the wall and the small white obelisks nearby.

With Ovi pointing things out, you can now all see what he's talking about, so I'll also copy over the message I sent him in PM.

quote:
You could see across the camp to where a trio of long, thin stone blocks (each almost eight feet long, and nowhere more than a foot thick) had been pressed into the sloping sides of a large dirt mound... probably the tailings from the mine... to support them.  Within that ‘frame’, you could see a jungle that couldn’t possibly exist within the mound of dirt.  You didn’t have much of an angle to see a big picture, but you did see a line of small white obelisks, and a small fraction of a wall with rudely carved marks that looked (despite the poor quality of the carving) oddly like dwarven runes.

Nothing stood guard at the ‘door’, but a couple of nearby tents provided likely places of shelter, if the guards weren’t too concerned about stealthy traffic.

You could also see a short, thin, emaciated human who occasionally scurried from place to place in the camp.  Sometimes he would duck beneath the sides and back of the tents; sometimes he would scuttle through the doorway.  He clearly seemed to be looking for something, hiding from something, or more likely both.

Lastly, you could see something stalking the human figure.  Its striped fur blended well into the shadows, but there was no mistaking the form of a kuro warrior, or the intent of the axe that swung free in its hand as it stealthily hunted the human through the camp.


Clear now?  Or have I just confused things further?

Balrok
player, 166 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Thu 13 Sep 2007
at 22:10
  • msg #213

Re: Drums in the Dark

"Kuro warrior?  Hells brudder, since when du yu need tu ask me opinion 'bout somethin' like dat?  Let's kill it."  Balrok grins, tests the edge of his axe with his finger, and sets off kuro-hunting.

Balrok will stalk the stalking Kuro, and attack when he has the opportunity!  If someone stealthy wants to go first to get the drop on it, Balrok will comply.  If someone wants to capture it and talk to it instead of killing it, Balrok will grudgingly pull some punches.
Ovi
player, 94 posts
Init: +2 AC: 14/12/11
HP: 14/28 Saves: +4/+5/+0
Thu 13 Sep 2007
at 23:12
  • msg #214

Re: Drums in the Dark

Heh, Ovi chuckles. Jes wantin' t' make sure ya dun go soft all of a sudden.

He moves to follow Balrok then winces. Uh, Wicky... I need yer expertise 'fore I go kuro huntin'. Dat damned hyena got me good. He'll wait to see of Wicky can cast a healing spell.

If Wicky heals him...

Ovi will follow after his brother, his chain in hand, waiting for an opportune moment to attack.
This message was last edited by the player at 23:26, Thu 13 Sept 2007.
Candlewick
player, 37 posts
Init +1, AC 15/14/11
HP 24/24, Saves +5/+2/+4
Fri 14 Sep 2007
at 05:12
  • msg #215

Re: Drums in the Dark

"Ahh, of course.  You should have mentioned it earlier, there's no point walking around injured, especially in disease-ridden Chult."  Candlewick kneels down and presses a hand over Ovi's wound - when he removes his hand, the wound has vanished, leaving a slight scar.



Candlewick will burn an Endure Elements for a Cure Light Wounds.

23:06, Today: Candlewick rolled 9 using 1d8+3. Candlewick heal!.


Nikolai
player, 55 posts
Init +4, AC 16/12/14
HP 18/18, Saves +3/+7/+1
Fri 14 Sep 2007
at 10:03
  • msg #216

Re: Drums in the Dark

OOC: DM Jim, how far away is the Kuro from Nikolai?
DM Jim
GM, 264 posts
Wandering the Realms
since the grey box...
Fri 14 Sep 2007
at 14:54
  • msg #217

Re: Drums in the Dark

OOC: The kuro started about 70' from all of you, though Ovi and Balrok are now closing the distance.

If/when you go after him, it's not likely to be a long fight, but if you're going to do it, go ahead and give me initiatives anyway.


09:53, Today: DM Jim rolled 6 using 1d20. Kuro init.
Balrok
player, 168 posts
Init +0, AC 15/15/10
HP 43/44, Saves +9/+0/+4
Sat 15 Sep 2007
at 02:12
  • msg #218

Re: Drums in the Dark

Balrok will attempt to intimidate the kuro before he starts combat.  "Drop yer weapon, yu flee-bitten goblin wanna-be.  If yu start talkin' bout what's happen in dis here strip mine, me brudder might even convince me tu let yu live.  If not..." Balrok grins, holding up his large axe, "I've only gotten tu split 'bout 5 kuro heads today, and when I got up dis mornin' I vowed at least 6."

22:09, Today: Balrok rolled 7 using 1d20+5. Intimidate.

Balrok will hope for a large circumstance bonus due to overwhelming force.  If not, he will happily switch to hacking the thing down.

22:12, Today: Balrok rolled 9 using 1d20. Init.
Nikolai
player, 56 posts
Init +4, AC 16/12/14
HP 18/18, Saves +3/+7/+1
Sat 15 Sep 2007
at 09:02
  • msg #219

Re: Drums in the Dark

Nikolai waits to see if Balrok's intimidation is successful. If not, he looses two arrows at the Kuro.

17:44, Yesterday: Nikolai rolled 6 using 1d20+4. Init.
17:46, Yesterday: Nikolai rolled 17 using 1d20+8. Shoot Kuro.
17:47, Yesterday: Nikolai rolled 4 using 1d8+2. Damage?.
09:56, Today: Nikolai rolled 27 using 1d20+8. Shoot Kuro.
09:58, Today: Nikolai rolled 4 using 1d8+2. Damage.
Ovi
player, 95 posts
Init: +2 AC: 14/12/11
HP:23/28 Saves: +4/+5/+0
Sat 15 Sep 2007
at 12:43
  • msg #220

Re: Drums in the Dark

Balrok:
Balrok will attempt to intimidate the kuro before he starts combat.  "Drop yer weapon, yu flee-bitten goblin wanna-be.  If yu start talkin' bout what's happen in dis here strip mine, me brudder might even convince me tu let yu live.  If not..." Balrok grins, holding up his large axe, "I've only gotten tu split 'bout 5 kuro heads today, and when I got up dis mornin' I vowed at least 6."

22:09, Today: Balrok rolled 7 using 1d20+5. Intimidate.

Balrok will hope for a large circumstance bonus due to overwhelming force.  If not, he will happily switch to hacking the thing down.

22:12, Today: Balrok rolled 9 using 1d20. Init.


Ovi jumps right in to the conversation. He moves slightly in front of Balrok, placing a hand on his brother's shoulder and acting like he's holding him back. Now, now brudder. You know in dun work t' threaten' people. He turns to the kuro, a serious look across Ovi's face. Seriously doh, its in yer best interests t' start talkin' if ya know somethin'. When me brudder starts talkin' 'bout splittin' heads... His axe ain't fer show, and he is prone t' use it. I tried t' help da oders but dey didn't want t' work wit' me an' I can only hold me brudder back so long wit'out results. You look t' be a smart feller... Help us out an' I'll help you out an' keep him from splittin' yer skull an' we'll let ya go. Hell, I could probably scrape together some reward fer yer help. He gives the kuro a reassuring wink.

Ovi attempts to use his charms to persuade the kuro to give up some information.

08:37, Today: Ovi rolled 26 using 1d20+7. Diplomacy.
08:36, Today: Ovi rolled 26 using 1d20+8. Bluff.
08:36, Today: Ovi rolled 17 using 1d20+2. Initiative.
DM Jim
GM, 266 posts
Wandering the Realms
since the grey box...
Tue 18 Sep 2007
at 02:38
  • msg #221

Re: Drums in the Dark

As the kuro chattered back in some incomprehensible, barking tongue, and raised his axe to advance, it was fairly clear that neither Balrok's threats nor Ovi's questions had managed to get through the language barrier.

The creature started forward, only to catch two shafts that sped from Nikolai's bow right through the throat.  Its barking chatter cut off suddenly, and it toppled backward, immediately dead.

Hearing the voices, the human that had been scuttling around the clearing shrieked and dove under the sidewall of one of the tents.
This message was last edited by the GM at 02:39, Tue 18 Sept 2007.
Ovi
player, 97 posts
Init: +2 AC: 14/12/11
HP:23/28 Saves: +4/+5/+0
Tue 18 Sep 2007
at 02:48
  • msg #222

Re: Drums in the Dark

Hey der. Da kuro's dead. Come on out. We dun bite.

If the man comes out...

Ovi will introduce himself and his companions cordially.

He will also ask who the individual is and what is going on here.

22:48, Today: Ovi rolled 11 using 1d20+7. Diplomacy.
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