Balrok:
Balrok will attempt to intimidate the kuro before he starts combat. "Drop yer weapon, yu flee-bitten goblin wanna-be. If yu start talkin' bout what's happen in dis here strip mine, me brudder might even convince me tu let yu live. If not..." Balrok grins, holding up his large axe, "I've only gotten tu split 'bout 5 kuro heads today, and when I got up dis mornin' I vowed at least 6."
22:09, Today: Balrok rolled 7 using 1d20+5. Intimidate.
Balrok will hope for a large circumstance bonus due to overwhelming force. If not, he will happily switch to hacking the thing down.
22:12, Today: Balrok rolled 9 using 1d20. Init.
Ovi jumps right in to the conversation. He moves slightly in front of Balrok, placing a hand on his brother's shoulder and acting like he's holding him back.
Now, now brudder. You know in dun work t' threaten' people. He turns to the kuro, a serious look across Ovi's face.
Seriously doh, its in yer best interests t' start talkin' if ya know somethin'. When me brudder starts talkin' 'bout splittin' heads... His axe ain't fer show, and he is prone t' use it. I tried t' help da oders but dey didn't want t' work wit' me an' I can only hold me brudder back so long wit'out results. You look t' be a smart feller... Help us out an' I'll help you out an' keep him from splittin' yer skull an' we'll let ya go. Hell, I could probably scrape together some reward fer yer help. He gives the kuro a reassuring wink.
Ovi attempts to use his charms to persuade the kuro to give up some information.
08:37, Today: Ovi rolled 26 using 1d20+7. Diplomacy.
08:36, Today: Ovi rolled 26 using 1d20+8. Bluff.
08:36, Today: Ovi rolled 17 using 1d20+2. Initiative.