Re: Chult: Port Nyanzaru
Ahh...there you are! [silent giggle]
[Private to DM FoxPaws: Elsa wipes the sweat from her brow and glances once again at the silent figures. She considers inwardly, "Just stay that way and we'll get along just fine!" and then returns her attention to the desk. Staring intently at the papers, she tries to make sense of them (Decipher Script = 18.) She then searches the false back for traps (Search = 23.) If she finds a trap or a lock, she attempts to disable them (Disable Device = 16, Open Lock = 29.) If all goes well, she opens the false back.]
[Private to Elsa: The figures continue to stand thier ground, ignoreing you as you ignore them. Takeing a quick glance at the papers you see that they are bills of lading, for several of the items that were in the area. Crates of herbs, roots and nuts, and, of course, lumber. All of it with the same symbol associated with it, an odd change of the symbol of Mezro, perhaps an older version of it? In the back of the desk drawer you find several items, a key (to what you have no idea) a small pouch of coins (4 platinum), an emergency fund? and a small pouch of nuts, leaves and tubers. (4 nuts, 2 leaves, 2 tubers of one type, 3 of another and a small vial with a single flower petal in it.) Looking around the rest of the place you don't really see much else of interest other than the fragrent flowers and the lumber in the warehouse.]
[Private to DM FoxPaws:
4 Bytter Nuts - rub into wounds, heals 1d6
2 leaves - boiled cures 1d8 per dose, to much knocks out for 2d4 hours
2 Wildroot - neutralize poison
3 Ryath Root - 1 dose does 1d4, 2 2d4, 3 neausa and cures nothing
1 feather skin petal - Cure disease(all) ]
This message was last edited by the GM at 18:57, Sat 03 Sept 2005.