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21:21, 2nd May 2024 (GMT+0)

Chult: Port Nyanzaru.

Posted by DM FoxPawsFor group archive 8
DM FoxPaws
GM, 27 posts
Fri 19 Aug 2005
at 16:52
  • msg #58

Re: Chult: Port Nyanzaru

OOC Feel free to continue to post, I'm just going to post the evening details.  If your going to continue last nights post please post in the subject line that it is for the day or night.  just for ease of reading, thanks everyone!

As dusk moves towards night, and night towards late night most of the patrons of the open air tavern begin to make their way to either homes or rooms above.  Samier begins to close up his small tavern, lowering a cleverly hidden catch to lock the bar away from anyone that might wander in during the night, he also lowers and secures the curtained walls, raised during the cooler (if you want to call it that) evening.  Heading towards your rooms each of the new companions is a little suprised to see a thin silken net covering their beds, but soon comes to accept, and enjoy the complete lack of stinging insects that actually get through those nets.  The relative cool of the evening is all to soon replaced by the heat of day, which quickly awakens everyone that hasn't already come down to partake of the light meal of fruits and breads that Samier is serving today.

*** OOC feel free to hit the shops, most metal weapons/armors don't exist in this part of the world, so your going to have a hard time with anything like a sword or battle axe, however axes, daggers, shortswords and the like are around, the last not to common though.  Let me know in a PM if anyone is buying anything and we'll begin heading out when you all are ready.

[Private to Elsa: To keep the others interested I'm going to move forward, you and I can continue your night time adventure in private messages, we'll get you squared away with that dog, and who, if anyone, is inside that warehouse then you can loot whatever might still be left inside.]
This message was last edited by the GM at 21:22, Fri 19 Aug 2005.
Ynvaar
player, 15 posts
Init:+0  AC:17  FF17  T10
HP25/25    F+6  R+1  W+6
Fri 19 Aug 2005
at 21:12
  • msg #59

Re: Chult: Port Nyanzaru

     The early morning light streamed through the open window of Ynvaars' room to reveal a scene of utter carnage. Brestplate, vambrace and helm were all strewn about the floor of the tiny room, having apparently been dropped wherever he happened to be standing as they were shed, the insect netting that should of hung down from above the bed was wound tightly around one leg and an upturned pitcher of water in one corner told their own sorry tale of last nights revelry.

     For the first time since he was ordained, Ynvaar was less than enthusiastic to don his armour. The half plate that had saved his hide on countless occasions and that had always been such a blessing now seemed something of a curse in the opressive heat of Chult as Ynvaar Knelt and began to pray.
[Private to DM FoxPaws: Cast Endure Elements]
     Feeling invigorated as he always did after his morning prayers Ynvaar made a cursory effort to clean both himself and the room as best he could lest he incur the wrath of another of the taverns' serving maids, before making his way down to the taproom below to meet his comrades.
[Private to DM FoxPaws: While I am waiting for the others to appear I will check my gear over to make sure I am ready to go (and see if I "dropped  anything" in lasts nights ale soaked stupor)]
This message was last edited by the player at 21:36, Fri 19 Aug 2005.
Rand Al Thor
player, 9 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Fri 19 Aug 2005
at 22:47
  • msg #60

Re: Chult: Port Nyanzaru

Sweating began to bead on Rand before the sun even crested the horizon.  Lying there in bed Rand stares at the ceiling Gonna be a hot one today.  With arms outsretched to the sides and his legs open enough to let some air reach them helays as still as possible to cut down on the heat.  Shouldn't havhad that last ale.  Man my mhead hurts.  Slowly he stirs to life.  Lifting his bug net over his head he sits on the side of the bed not wanting to move for fear of causing more heat and the pounding in his head would get worse.  Standing in nothing but his shortpants he mindlessly walks towards the water bowl to wash his face.  On the way he absentmindedly scratches his backside and yawns.  Splashing the luke warm water over his face brings a moment of relief, but only a moment.  Drying himself off he dresses himself as quickly as he can before he starts to sweat again.  Slipping his leather armor over his cotton shirt Rand grabs his backpack, stuffed with gear, inlcuding his own bug net which is nearly popping out.  Next to his pack lie his sword and short spear.  Holding the short spear in both arms he looks at it remembering times past.  I really should learn how to properly use this thing if I am gonna carry it around.  Buckling his sword to the backside of his pack he stows the spear next to the sword and makes hism way down for some food.
  Breakfast wasn't really what he wanted, but knows all to well that without something in the morning his energy level is usually too low to be of any use until the sun hits it's high point.  Rand picks at the fruit and bread while he sips on some lukewarm goats milk.
Elsa
player, 17 posts
Init: +3 AC: N17/F14/T13
HP: 18/18 F+0/R+4/W+6
Sat 20 Aug 2005
at 02:07
  • msg #61

Re: Chult: Port Nyanzaru

Elsa continues her nighttime stroll, glancing here and there in the moonlit night.  Every so often, when no one is looking, she frolicks a bit.

[Private to DM FoxPaws: Listen = 20  Thats more like it!

IC
Elsa scans the darkness and soon realizes that she can't discern any shapes.  Rather than waste anymore time, she instead cocks her head so that her hearing is better attuned to the angle from which the initial growl was made.  Getting  a good sense of where the dog currently is, Elsa quickly pulls a scroll from her pouch and readies it for casting.

OOC
If Elsa's Listen check is not good enough to exactly pinpoint the dog, then prepare a ready action.  Once the dog is visible and in range, 5 foot step away from it (staying within range) and cast Sleep on it from the scroll.

If Elsa's Listen check is good enough to exactly pinpoint the dog, then forget the ready action and just cast sleep on it from the scroll.

DC = 17, using bardic music to enhance effect.
]

[Private to Elsa: With a soft whimper the dog goes down in a heap, softly snuffling in its sleep.  Looking around the area you neither see nor hear anything else in the area.  (damn will checks, missed it by 2 :P)]
This message was last edited by the GM at 04:45, Sat 20 Aug 2005.
Niailee Narske
player, 8 posts
In: +2 AC: 12/F 10/T 12
HP: 13 F+2/R+3/W+5
Mon 22 Aug 2005
at 02:52
  • msg #62

Re: Chult: Port Nyanzaru

Eventually, Niailee stirs. It took a few minutes for her body to register the sunlight and wake up, but when she did, she was quickly on her feet.

So.... warm... I'll never get used to this, I just know it.

Acting a little more slowly now, due to the heat, she pours her waterbowl over her head to get her hair in a state where it can be brushed to some degree, and then mops at herself with a cloth before donning her usual clothing, abandoning most of the usual layers.

I know I wanted a little warmth and sun back then, but now... I suppose I'm too used to the cold. Need to fix that.

Everything else is stuffed into the haversack, and Niailee is soon ready to greet the day and meet up with the others. She makes her way to the bar to get some fruit to eat.
Samier
Mon 22 Aug 2005
at 21:31
  • msg #63

Re: Chult: Port Nyanzaru

Finishing off cutting fresh fruits and getting his girls running around the tavern like they should be Samier takes a break to come to the companions table.  "Where is that half-orc?  If you are going to get going the day is already burning!"  walking away he shakes his head sure that Kuruk has already forgotten what he was asked to do....this little healers camp endeavor is costing me more and more he thinks to himself.
Ynvaar
player, 17 posts
Init:+0  AC:17  FF17  T10
HP25/25    F+6  R+1  W+6
Mon 22 Aug 2005
at 22:06
  • msg #64

Re: Chult: Port Nyanzaru

"That bloody snake he wanders around with probably ate him!" ynvaar shoots back with a grin to Samir "but no matter, have him catch up when he's slept off last nights brew."
Returning his attention to Rand and Nialee he continues "Shall we be off then?"
Samier
Mon 22 Aug 2005
at 22:37
  • msg #65

Re: Chult: Port Nyanzaru

"No offense Rand...I know you know your way around these jungles...but your not honestly thinking of heading out into that mass of death without the druid are you?" Samier asks, more than a little suprised that Ynvaar would think of heading into what everyone else thinks of as a deathtrap.  "If your going to head out, I would be sure to keep to the jungle path...that river has to many nasty suprises!"
This message was last edited by the GM at 20:30, Sat 27 Aug 2005.
Rand Al Thor
player, 10 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Tue 23 Aug 2005
at 00:18
  • msg #66

Re: Chult: Port Nyanzaru

None taken good sir.  Only a fool rushes off into the jungle without proper preparation.  I shall wait for Kuruk all day if need be.  Giving a polite nod in recognition of the innkeeper's suggestion Rand looks back to the rest of the group.  I can help Kuruk make our way, but with his ability to commune with nature our travel would be much worse if we left without him.  Relax and enjoy the coolness of the morning, it has yet to begun to get hot.
Niailee Narske
player, 9 posts
In: +2 AC: 12/F 10/T 12
HP: 13 F+2/R+3/W+5
Tue 23 Aug 2005
at 06:43
  • msg #67

Re: Chult: Port Nyanzaru

"Coolness? This is clearly going to be a learning experience for me, if it's likely to get even hotter than this all the time. Still, I suppose I could do with more sunlight, and it's better than the cold. Let's wait for Kuruk, we can berate him for lateness when he does arrive."
Elsa
player, 19 posts
Init: +3 AC: N17/F14/T13
HP: 18/18 F+0/R+4/W+6
Wed 24 Aug 2005
at 03:12
  • msg #68

Re: Chult: Port Nyanzaru

Elsa sighs softly to herself.

[Private to DM FoxPaws:

Strolling slowly over to where the dog lies sleeping, Elsa removes the light pick from her belt with deliberation.  She takes aim at where the animal's jugular vein ought to be and then calmly drives the point into the target with all her tiny might.  Poor beast.  Trained to kill outside the hunt.  At least it won't be bothering me again.  These thoughts run through her mind as she wipes the blood from her weapon and replaces it at her side.  Now for that door.

Damage = 15.  If that wasn't enough to kill it outright, Fort save DC to survive = 25.

OOC: let's get that Will Save DC higher!  A girl's gotta survive, eh?  :)
]

[Private to Elsa: With barely a whimper the dog breathes its last with the pick driven through its throat.  Turning from the dead beast you see that the large doors are closed, and quiet large.  The double doors stand at least 12' high and nearly as wide with two 6' doors secured together.  You see no latch, or handles for that matter, surmising that it must be pushed open from the inside...perhaps with luck that its not locked from inside and enough pull you might be able to open it enough to squeeze inside.

OOC

BTW, if you want to join the group in the jungle adventure now would be the time to start double posting...this little nighttime adventure can continue at the same time as the main adventure.  If you want to remain in town then we'll open up a board just for you and I.
]
This message was last edited by the GM at 20:22, Wed 24 Aug 2005.
Ynvaar
player, 19 posts
Init:+0  AC:17  FF17  T10
HP25/25    F+6  R+1  W+6
Wed 24 Aug 2005
at 04:04
  • msg #69

Re: Chult: Port Nyanzaru

    The frown that creases Ynvaars' brow is quickly replaced by such a look of profound dissappointment as he looks from Rand to Nialee. Shrugging his shoulders almost comically beneath his heavy armour, Ynvaar flopps down dejectedly in the nearest chair, grumbling almost under his breath as he does so "bit damn late to be thinkin about beauty sleep for that 'un ....won't be gettin' much sleep while he's on watch"
Kuruk Jobtawk
player, 9 posts
I +2    AC 17/FF 15/TA 12
HP 32/32  F +6/R +3/W +8
Wed 24 Aug 2005
at 04:37
  • msg #70

Re: Chult: Port Nyanzaru

Kuruk is slowly roused from his deep slumber by the rays of sunshine streaming onto face.  He streches and yawns loudly in bed.  Slowly he gets up and dons his armor, not even glancing at the water bowl in the corner of his room.  It finally occurs to him to check what time it is, so Kuruk takes a gander out his window, and realizes the sun is a lot higher than he would have liked to see.  He quickly gathers the rest of his belongings and heads downstairs, surely to find many patrons up and about at this hour.

Sure enough, everyone he met from the night before is up waiting, with serious scowls on their faces.  Kuruk makes a hasty apology, "Sorry.  Me no sleep in comfy bed for some time.  Everyone ready to go?  Oh, I almost forget.  Remember nice net around bed?  Bugs in town not bad, bugs in jungle very nasty, but net usually keep them out.  Okay?"  Kuruk grabs a handful each of bread and fruit, which he devours quickly, and then makes his way towards the door once everyone is ready to go.
Rand Al Thor
player, 11 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Wed 24 Aug 2005
at 13:26
  • msg #71

Re: Chult: Port Nyanzaru

Ah, here he is.  Now, we may depart.  Rand announces the arrival of Kuruk to the rest of the group.  Listening to Kuruk's apology Rand can't help to laugh to himself.  I know the feeling, I'm not used to such a luxury either.

As Kuruk stuffs himself with a quick meal of bread and fruit Rand stands and looks to Ynvaar and Nialiee, If there is anything in town that you need now is the time to say something.
Elsa
player, 20 posts
Init: +3 AC: N17/F14/T13
HP: 18/18 F+0/R+4/W+6
Thu 25 Aug 2005
at 02:27
  • msg #72

Re: Chult: Port Nyanzaru

Ynvaar:
"bit damn late to be thinkin about beauty sleep for that 'un ....won't be gettin' much sleep while he's on watch"

A soft, husky voice calls from behind the large warrior.  "Beauty sleep is what you need?  I'd never have a guessed it."  This is followed by a musical laugh and then Elsa adds in a normal tone, "On watch for what, hmmm?"

[Private to DM FoxPaws: Counting on luck, Elsa attempts to pull the wide doors apart just far enough to get a peek and listen inside Spot = 12, Listen = 2.  Assuming that nothing is found, Elsa then uses a cantrip taught to her by her father when she was just a child, which causes what appears to be a candle flame to appear in mid-air the middle of the warehouse. She quickly allows it to be extinguished after glancing around yet again Cast Prestidigitation.]

[Private to Elsa: Make a str. check to get into the doors (dc 20) to get into the doors.  if that fails its up to the front doors (you can make a spot check to look for people out front)]
This message was last edited by the GM at 03:20, Thu 25 Aug 2005.
Elsa
player, 22 posts
Init: +3 AC: N17/F14/T13
HP: 18/18 F+0/R+4/W+6
Tue 30 Aug 2005
at 03:50
  • msg #73

Re: Chult: Port Nyanzaru

No response forthcoming, Elsa returns to her seat with a shrug.  Shortly thereafter, she decides to go for a morning stroll and leaves the inn.

[Private to DM FoxPaws: Giving the door an increasingly firm push, Elsa quickly discovers that her strength is simply not sufficient for the task.  STR Roll = 15.  Returning to the front door, she looks around again to see if anyone is nearby.  Spot Roll = 18.]

[Private to Elsa: Your clear to try to pick this lock, the coast appears to be clear, and at this time of night you almost expect it to remian so.  (I'll allow you to take 20 for this, you've got a little bit of time before anyone is going to come around and stop you.)]
This message was last edited by the player at 03:03, Wed 31 Aug 2005.
Elsa
player, 23 posts
Init: +3 AC: N17/F14/T13
HP: 18/18 F+0/R+4/W+6
Wed 31 Aug 2005
at 02:59
  • msg #74

Re: Chult: Port Nyanzaru

Fiddle, fiddle, fiddle...

[Private to DM FoxPaws: Elsa gives the portal a thorough search before setting pick to lock.  She fiddles with it for sometime, humming exceedingly softly to herself as she works.

Search = 23 (take 20)
Disable Device = 21
Open Lock = 29 (take 20)
]

[Private to Elsa: With a soft click the lock opens to your fiddling.  a soft push opens the door enough for you to glance inside.  There isn't much light, but what you can see reveals little other than the a few broken crates and a few odd flowers spilling out of them.  The rest of the warehouse is bathed in darkness to deep for you to pierce from here.]
This message was last edited by the GM at 00:12, Thu 01 Sept 2005.
Elsa
player, 25 posts
Init: +3 AC: N17/F14/T13
HP: 18/18 F+0/R+4/W+6
Thu 1 Sep 2005
at 01:29
  • msg #75

Re: Chult: Port Nyanzaru

Elsa closes the door and peers around.

[Private to DM FoxPaws: Elsa uses a cantrip taught to her by her father when she was just a child, which causes what appears to be a candle flame to appear in mid-air the middle of the warehouse.  She pushes the door shut but does not yet lock it.]

[Private to Elsa: The small candle flame doesn't show much, what it does show is a larger part of a fairly empty warehouse.  the far end is still cloaked in darkness.  You can make out a few other crates against the walls, and the ends of some large timber posts still stacked and waiting for the next ship to return and leave again.]
This message was last edited by the GM at 01:33, Thu 01 Sept 2005.
Elsa
player, 26 posts
Init: +3 AC: N17/F14/T13
HP: 18/18 F+0/R+4/W+6
Thu 1 Sep 2005
at 22:42
  • msg #76

Re: Chult: Port Nyanzaru

My, its awfully dark in here...

[Private to DM FoxPaws: Elsa firmly shuts the door and then moves forward, allowing the magical illumination to proceed her by 10 feet.  Spot = 11, Listen = 15.]

[Private to Elsa: The soft light of the magical candle flame does little to illuminate the large building.  At the farthest reaches of your sight you can see several humaniod shades cloaked in large hooded robes just standing near the piles of lumber.  They don't appear to interested in you at this time, though you'd be suprised if they couldn't see you in the light.  You don't see much else in the area, there is a small desk off to the left, and a few more crates the lettering on the sides in a language you don't understand. ]
This message was last edited by the GM at 23:15, Thu 01 Sept 2005.
Elsa
player, 27 posts
Init: +3 AC: N17/F14/T13
HP: 18/18 F+0/R+4/W+6
Fri 2 Sep 2005
at 23:25
  • msg #77

Re: Chult: Port Nyanzaru

Hello???  Anyone home?

[Private to DM FoxPaws: Elsa heads over to the small desk, avoiding the lumber and the hooded figures by as wide a margin as possible.  As she goes, she pays special attention to the floor.  If all goes well, she starts examining the desk.  Avoid the lumber... keeps going through her mind. Take 20 on Search for floor and then desk = 23.]

[Private to Elsa: The desk is strewn with charts and papers, most of it in a language you cannot read.  You do recognize the words for Calisham and a few other northern ports but that is about all.  Checking the desk you notice a false back in the back of one of the drawers.  The cloaked figures still do not seem to interested in you, they have yet to move from where they stand guard over the lumber.]
This message was last edited by the GM at 00:33, Sat 03 Sept 2005.
Elsa
player, 28 posts
Init: +3 AC: N17/F14/T13
HP: 18/18 F+0/R+4/W+6
Sat 3 Sep 2005
at 14:45
  • msg #78

Re: Chult: Port Nyanzaru

Ahh...there you are!  [silent giggle]

[Private to DM FoxPaws: Elsa wipes the sweat from her brow and glances once again at the silent figures.  She considers inwardly, "Just stay that way and we'll get along just fine!" and then returns her attention to the desk.  Staring intently at the papers, she tries to make sense of them (Decipher Script = 18.)  She then searches the false back for traps (Search = 23.)  If she finds a trap or a lock, she attempts to disable them (Disable Device = 16, Open Lock = 29.)  If all goes well, she opens the false back.]

[Private to Elsa: The figures continue to stand thier ground, ignoreing you as you ignore them.  Takeing a quick glance at the papers you see that they are bills of lading, for several of the items that were in the area.  Crates of herbs, roots and nuts, and, of course, lumber.  All of it with the same symbol associated with it, an odd change of the symbol of Mezro, perhaps an older version of it?  In the back of the desk drawer you find several items, a key (to what you have no idea) a small pouch of coins (4 platinum), an emergency fund? and a small pouch of nuts, leaves and tubers. (4 nuts, 2 leaves, 2 tubers of one type, 3 of another and a small vial with a single flower petal in it.)  Looking around the rest of the place you don't really see much else of interest other than the fragrent flowers and the lumber in the warehouse.]


[Private to DM FoxPaws:

4 Bytter Nuts - rub into wounds, heals 1d6
2 leaves - boiled cures 1d8 per dose, to much knocks out for 2d4 hours
2 Wildroot - neutralize poison
3 Ryath Root - 1 dose does 1d4, 2 2d4, 3 neausa and cures nothing
1 feather skin petal - Cure disease(all)
]
This message was last edited by the GM at 18:57, Sat 03 Sept 2005.
Elsa
player, 29 posts
Init: +3 AC: N17/F14/T13
HP: 18/18 F+0/R+4/W+6
Sat 3 Sep 2005
at 20:26
  • msg #79

Re: Chult: Port Nyanzaru

Elsa grins at her discovery and looks around furtively.

[Private to DM FoxPaws: Elsa scoops the items into her pouch with glee.  She then places her magical spectacles on her face and peers at her surroundings.  Detect Magic]

[Private to Elsa: The figures in the back give off a faint glow of odd magic, other than that the rooms appears to be fairly clean of anything.]
This message was last edited by the GM at 20:54, Sat 03 Sept 2005.
Elsa
player, 30 posts
Init: +3 AC: N17/F14/T13
HP: 18/18 F+0/R+4/W+6
Sun 4 Sep 2005
at 02:54
  • msg #80

Re: Chult: Port Nyanzaru

Elsa finishes her business and then returns to the inn.

[Private to DM FoxPaws: Elsa takes everything except the papers.  She will examine the papers closely one more time to see if there are any local addresses on them, thinking that she might possibly discover the location of whatever the key opens.  "Perhaps the owner's home?" she considers to herself.]

[Private to Elsa: The papers reveal nothing new, and the key remains a mystery.  Grabbing up the rest of the drawers contents you are free to explore the rest of the warehouse.

OOC: Head to the back, comeon, I dare ya!
]
This message was last edited by the GM at 03:26, Sun 04 Sept 2005.
Elsa
player, 31 posts
Init: +3 AC: N17/F14/T13
HP: 18/18 F+0/R+4/W+6
Mon 5 Sep 2005
at 21:02
  • msg #81

Re: Chult: Port Nyanzaru

Elsa stops for a moment and takes a seat beside a young tree.

[Private to DM FoxPaws:

OOC: The desk and crates are not near the figures, yes?  Just the pile of lumber?  If so, Elsa will also examine the crates.  If not, she will return to the Inn.  The young enchantress knows better than to attempt to solo undead or animated objects.  :)

IC (if examining crates):  Elsa creeps over to where the crates are located in the room.  If the strange figures still do not move, she examines the crates and the odd lettering closely and then goes through the usual routine (i.e. Detect Poison on lock, then examine lock and crate for traps, then attempt to disable any traps, then attempt to open the lock with the key she found, then attempt to pick the lock if she must (Decipher Script Roll = 22, Take 20 on Search = 23, Disable Device Roll = 23, Take 20 on Open Lock = 29.)

IC (if going home): Elsa quietly closes the door and heads back to the Inn.
]

[Private to Elsa: Approaching the crates the figures don't seem to be to interested in what you are doing, though as you approach a crate near to the lumber one begins to move forward, stopping when you retreat.  You do get to see a brand on the end of one of the stumps, the same as on the bill of ladding you had found.  Checking the crates the sickening smell of very over ripe flowers assails your nose...these must be used to make perfumes in the north.  The key does not appear to work on any of the crates, which are nailed shut, it shall remain a mystery it appears.  Leaving the warehouse to return to your tavern your foot almost comes down on a simply carved piece of wood, it appears to be a large animal of some sort with three horns growing from its head.  Once back at the inn all appears to be quiet, the tables now empty at this late hour as everyone has returned home or gone off to their rooms.]
This message was last edited by the GM at 22:49, Mon 05 Sept 2005.
DM FoxPaws
GM, 44 posts
Wed 7 Sep 2005
at 21:34
  • msg #82

Re: Chult: Port Nyanzaru

The late evening rolls into early morning, and some are already up and on their way, others continue to sleep the morning away.  Patrons come, patrons go as Samier's tavern fills up with people looking to avoid the heat of the day, cooling their thirst with good wines, and cheap ales.  The day wears on and morning turns to noon, the bar now full with people avoiding hottest part of a very hot day.

[Private to Elsa: When your ready get we'll try to get you out to the other group]

[Private to Daemon: Join in at any time sir, hope you have fun.]
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