OOC: *chuckles* Here's hoping they're not too terribly effective tactics...
As Rand encouraged Grom, and Ynvarr checked behind you, Hemmel dashed through the doorway first and felt his foot catch on a simple tripline that crossed the threshold.
OOC: I need a DC15 Reflex save, or you hit the floor on one of the first squares in the door.
21:47, Today: DM Jim, on behalf of Hemmel rolled 14 using 1d20+10. Spot check.
To your left as you burst through the doorway, you saw the snakeman you'd attacked, standing near an altar carved in the shape of a writhing mass of serpents. Between him and the altar was the same human armed serpent you'd seen in the corridor above.
OOC: Since I haven't seen an attack from anyone else, just feel free to pick you a spot anywhere within half your move inside the door. Just remember that you risk AoO's with certain types of movement.
Initiatives remain
Rand 24
Ynvaar 16
Hemmel 11
Monsters 10
Pug 4
Grom 3
Anton unknown
[
Private to DM Jim:
Pureblood hp 13/20
Halfblood hp 42/42]
| 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | |
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A | | | | | | | | | | | | | A |
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B | | | | | | | | | | | | | B |
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C | | | A | l | t | a | r | | | | | | C |
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D | | | A | l | t | a | r | | | | | | D |
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E | | | 2 | | | | | | | | | | E |
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F | | 1 | | | | | | | | | | | F |
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G | | | | | | | | | | | | | G |
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H | | | | | | | | | | | | | H |
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Door | | | | | | | | | | | | | I |
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Door | | | | | | | | | | | | | J |
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K | | | | | | | | | | | | | K |
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L | | | | | | | | | | | | | L |
---|
| 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | |
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Each square represents a 5’x5’ block.
KEY
A Anton
G Grom
H Hemmel
P Pug
R Rand
Y Ynvaar
1 Hostile 1 – snake man
2 Hostile 2 – human-armed snake thing
B Body