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09:10, 3rd May 2024 (GMT+0)

Rashemen: OOC.

Posted by DM LoboFor group archive 2
DM Lobo
GM, 16 posts
When all seems hopeless,
blame the GM.
Sun 24 Sep 2006
at 11:37
  • msg #1

Rashemen: OOC

the new OOC for the new Rashemen group.

   ...even newer now!
This message was last edited by the GM at 11:37, Sun 24 Sept 2006.
Eirik
player, 3 posts
AC n16 f14 t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Tue 25 Jul 2006
at 02:47
  • msg #2

Re: Rashemen: OOC

Just a note: the new ARPs thread is in Group 0, when it probably should be Group 2.
DM FairieFire
GM, 9 posts
Tue 25 Jul 2006
at 11:51
  • msg #3

Re: Rashemen: OOC

went back and checked, it says group 2. you change it?
This message was last edited by the GM at 11:52, Tue 25 July 2006.
Eirik
player, 4 posts
AC n16 f14 t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Tue 25 Jul 2006
at 12:34
  • msg #4

Re: Rashemen: OOC

Not me, I don't have DM access here. Must be one of the other DMs.
DM FairieFire
GM, 10 posts
Tue 25 Jul 2006
at 12:37
  • msg #5

Re: Rashemen: OOC

ah well, thanks to whoever did!
Darchen
player, 154 posts
PP: 4/9
HP: 14/24 (22/32)
Tue 25 Jul 2006
at 16:57
  • msg #6

Re: Rashemen: OOC

I do not have DM acces here so I cannot edit my psionic/cleric char name into Relgar :P.
Relgar
player, 1 post
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Wed 26 Jul 2006
at 13:55
  • msg #7

Re: Rashemen: OOC

Ah yes, finally :). May I introduce myself; I am Relgar, a wandering rasheman tribesman and ranger follower of Mielikki.
DM FairieFire
GM, 11 posts
Wed 26 Jul 2006
at 13:58
  • msg #8

Re: Rashemen: OOC

YAY!!!
Navarra
player, 1 post
Mon 31 Jul 2006
at 09:26
  • msg #9

Re: Rashemen: OOC

Hey everyone...your resident Rashemi witch reporting for duty;)
Eirik
player, 5 posts
AC n16 f14 t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Mon 31 Jul 2006
at 12:41
  • msg #10

Re: Rashemen: OOC

Hey.

Eirik's a Barbarian, though more in the Conan-style than the Minsc. And not much of a Rashemi either.

He'll likely move on, as for some reason, Barbarians are quite popular in Rashemen. :)
Navarra
player, 2 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Mon 31 Jul 2006
at 13:12
  • msg #11

Re: Rashemen: OOC

Almost more popular than the witches!;) But the Rashemi are quite xenophobic people…a non native will be fun to play, I’m sure.

I have a question…I have searched through the UE, FRCS, PGtF and some other books…do the Witches of Rashemen have to wear their masks only when traveling abroad or always?
Eirik
player, 6 posts
AC n16 f14 t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Mon 31 Jul 2006
at 13:19
  • msg #12

Re: Rashemen: OOC

Actually they only wear the masks within Rashemen. When abroad, they don't wear the masks, but they don't call themselves Witches either. They go incognito.

Eirik is technically Rashemi, but he was captured and enslaved by Thayans, then went on an extended dajemma when he escaped.
This message was last edited by the player at 13:20, Mon 31 July 2006.
Relgar
player, 2 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Mon 31 Jul 2006
at 13:20
  • msg #13

Re: Rashemen: OOC

That is true, so you need buy a mask :).
Navarra
player, 3 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Mon 31 Jul 2006
at 13:30
  • msg #14

Re: Rashemen: OOC

Already did buy one;)
Relgar
player, 3 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Mon 31 Jul 2006
at 13:33
  • msg #15

Re: Rashemen: OOC

Oh, did you buy a magicall one :)?
Navarra
player, 4 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Mon 31 Jul 2006
at 13:37
  • msg #16

Re: Rashemen: OOC

You’re an inquisitive one, aren’t you?:) Yes, in fact, I bought a magical one!
Relgar
player, 4 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Mon 31 Jul 2006
at 13:43
  • msg #17

Re: Rashemen: OOC

Well, Relgar is curious type ;). Anycase as note that altough I have barbarian levels I plan to be more ranger alike and as note my char dislikes very alot undead (have exalted feat; Nemesis for it :P).
Navarra
player, 5 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Mon 31 Jul 2006
at 13:47
  • msg #18

Re: Rashemen: OOC

So, we have two fighting types (a ranger/barbarian and a barbarian) and little ol’ me (an arcane caster)? Right?
Eirik
player, 7 posts
AC n16 f14 t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Mon 31 Jul 2006
at 14:21
  • msg #19

Re: Rashemen: OOC

I think there might be another barbarian on the way.
Navarra
player, 6 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Mon 31 Jul 2006
at 14:22
  • msg #20

Re: Rashemen: OOC

And no divine casters… that’ll be fun;)
Relgar
player, 5 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Mon 31 Jul 2006
at 14:27
  • msg #21

Re: Rashemen: OOC

I would imagine that after Spirit Shaman was approved then there could had been at least one.....but it seems we have to improvise :). Anycase I ahve taked Combat Style; Archery and I use magicall scimitar in close combat so I am not 'conan' barbarian type but it would be fitting if other barbarian was melee focused and I am a ranged focused ;).
Navarra
player, 7 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Mon 31 Jul 2006
at 14:30
  • msg #22

Re: Rashemen: OOC

How many characters will there be...and more importantly, when are we going to start?
Eirik
player, 8 posts
AC n16 f14 t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Mon 31 Jul 2006
at 14:36
  • msg #23

Re: Rashemen: OOC

Well Eirik's got Power Attack and a greatsword, and the other Barbarian has a greataxe.
DM FairieFire
GM, 12 posts
Mon 31 Jul 2006
at 14:59
  • msg #24

Re: Rashemen: OOC

theres just the three of you right now, I was hoping for more before we got started.
Relgar
player, 6 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Tue 1 Aug 2006
at 23:05
  • msg #25

Re: Rashemen: OOC

Hurray! We are getting perhaps soon a druid and dragon shaman :). Altough I wonder does any rasheman tribe worship or revere dragons that well to qualify for it.
Navarra
player, 8 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Tue 1 Aug 2006
at 23:20
  • msg #26

Re: Rashemen: OOC

Well, they worship a whole lot of spirits. I wouldn’t be surprised if one of them would be pictured as a dragon…Great that some more players are coming!:)It means that we’ll start soon!
Graros Dragonflight
player, 1 post
Init +5 AC 18/17/12
HP 32/32 Saves +6/+3/+4
Fri 4 Aug 2006
at 06:10
  • msg #27

Re: Rashemen: OOC

Greetings.  I am Graros Dragonflight.  My tribe had many names for me, most of them were bad, but I call myself a Dragon Shaman.  A Copper Dragon established it's lair near my home village when I was born.  The other tribesmen were too fearful to approach the lair.  I was not.  As  young man, I approached the lair and lived there a year with the Dragon.  When I returned to my tribe, I was not welcomed back.... So, now I wander.
Graros Dragonflight
player, 2 posts
Init +5 AC 18/17/12
HP 32/32 Saves +6/+3/+4
Fri 4 Aug 2006
at 06:11
  • msg #28

Re: Rashemen: OOC

My last post was to answer the the question that some of you might have...

quote:
Altough I wonder does any rasheman tribe worship or revere dragons that well to qualify for it.

Navarra
player, 9 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Fri 4 Aug 2006
at 06:15
  • msg #29

Re: Rashemen: OOC

Welcome to the region;)
Eirik
player, 9 posts
AC n16 f14 t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Fri 4 Aug 2006
at 08:56
  • msg #30

Re: Rashemen: OOC

Hello.
Vicril Shipsail
player, 1 post
Fri 4 Aug 2006
at 11:04
  • msg #31

Re: Rashemen: OOC

Greatings all. I'm your druid, so you have a healer.
DM FairieFire
GM, 13 posts
Tue 8 Aug 2006
at 14:15
  • msg #32

Re: Rashemen: OOC

okay, I think I had six or seven RTJ, and I believe hey are all taken care of. I will make a post over in ROA OCC to make sure I have everyone, and we will be ready to get started. I will have a ppost up of adventures to choos from hopefully within the next day or so, and we can get it moving from there. Sorry for the delays, trying to balance work and play.
Vicril Shipsail
player, 2 posts
Tue 8 Aug 2006
at 14:18
  • msg #33

Re: Rashemen: OOC

Eirik where are you from. I wonder because of the name.
Eirik
player, 10 posts
AC n16 f14 t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Tue 8 Aug 2006
at 14:29
  • msg #34

Re: Rashemen: OOC

I've got it all in the description.

Rashemen, originally. But he was taken by Thayan slavers who destroyed his tribe. He became a slave, a gladiator, and finally broke free to become a barbarian adventurer. He's only just returned to Rashemen.

And if that all sounds a lot like Conan, well, yeah.

He's not much of a Rashemi either, more original Conan than Minsc.

He's a wandering barbarian of mine who's backstory and origin changes whenever the game does. In the Icewind Dale PC game he was a tundra barbarian, in Neverwinter Nights, he was Uthgardt. Now he's Rashemi. If he moves on, he'll change again. The name and personality stay roughly the same, and I just hope Eirik/Erick/Erik fits wherever he winds up.
Navarra
player, 10 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Fri 18 Aug 2006
at 23:01
  • msg #35

Re: Rashemen: OOC

Is the game going to start soon or?
Vicril Shipsail
player, 3 posts
Fri 18 Aug 2006
at 23:01
  • msg #36

Re: Rashemen: OOC

I'm done with my character a long time ago. I assume the rest are as well. Would you please open up the character sheet area and make it user editeble.
Relgar
player, 7 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Sat 19 Aug 2006
at 09:45
  • msg #37

Re: Rashemen: OOC

Yeh, I wonder same. I have gived my charsheet already. Perhaps the newer players have problems whit the sheet?
Vicril Shipsail
player, 4 posts
Wed 30 Aug 2006
at 11:37
  • msg #38

Re: Rashemen: OOC

I sendt DM Fairyfire a pm and have got here reply. She is going to start the game and i quote on thise on. By the end of the week. so Hopefully you have not all gone over the hills and far away.
Relgar
player, 8 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Wed 30 Aug 2006
at 13:53
  • msg #39

Re: Rashemen: OOC

I am still around :).
Navarra
player, 11 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Wed 30 Aug 2006
at 14:02
  • msg #40

Re: Rashemen: OOC

Me too;)
Graros Dragonflight
player, 3 posts
Init +5 AC 18/17/12
HP 32/32 Saves +6/+3/+4
Wed 30 Aug 2006
at 14:07
  • msg #41

Re: Rashemen: OOC

I'm still here too.  Ready and willing to go.
Eirik
player, 11 posts
AC n16 f14 t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Wed 30 Aug 2006
at 14:13
  • msg #42

Re: Rashemen: OOC

"Yeah, I'm here."
Navarra
player, 12 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Sat 2 Sep 2006
at 12:08
  • msg #43

Re: Rashemen: OOC

I won’t be able to post for about ten days, starting of now (I’m traveling abroad). So please NPC Navarra if you start playing.
DM Mike
GM, 495 posts
Hey Moe, Moe!
Thu 7 Sep 2006
at 03:18
  • msg #44

Re: Rashemen: OOC

We're trying to get a new DM to take over this region.

Hang tight, heroes!
Relgar
player, 9 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Thu 7 Sep 2006
at 09:57
  • msg #45

Re: Rashemen: OOC

*Hangs himself :P*

Hanging here....
DM Mike
GM, 496 posts
Hey Moe, Moe!
Tue 12 Sep 2006
at 01:59
  • msg #46

Re: Rashemen: OOC

Hung as a PC (in which case you get no XPs since you have a dead PC) or hung as a player (which means either you are not reading this since YOU are dead, or you are the dream of a certain type of woman)?

==================================================

ANYway, we have a DM looking over the region.  News should be coming soon!

=================================================

And since I mentioned XPs, 50 XPs to those PCs still here waiting and additional XPs for those of you who post a short description (IC) of your PC and also to the player(s) who posts a helpful sum-up of the current adventure in the region.
Eirik
player, 12 posts
AC n16 f14 t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Tue 12 Sep 2006
at 02:45
  • msg #47

Re: Rashemen: OOC

As I understood it, Rashemen was being rebooted, adn we haven't started yet, so there's nothing to summarise.
This message was last edited by the player at 02:46, Tue 12 Sept 2006.
DM Mike
GM, 497 posts
Hey Moe, Moe!
Tue 12 Sep 2006
at 03:05
  • msg #48

Re: Rashemen: OOC

Well than, 50 XPs for that summarization of the situation!
DM Lobo
GM, 1 post
Tue 12 Sep 2006
at 19:52
  • msg #49

Re: Rashemen: OOC

   Ok let me get a good look at you folks....

   *squints*

   I see four people posting here. Does this sound about right?

   I also found two threads titled for the PC selection of an adventure topic, but it looks like neither actually got off the ground. Does this sound accurate too?  :/


   Let's see if what you players want out of an adventure in this region is anywhere near what I can deliver for you. If they come close to meshing, then we can get started right away. Almost. :P
Navarra
player, 13 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Tue 12 Sep 2006
at 20:07
  • msg #50

Re: Rashemen: OOC

Good to see that we really got a new DM (too bad that the old one left:(

You’re right about the player number and the ARPs…the previous DM didn’t post any adventures there..

Oh yes, I’m still here;)
Graros Dragonflight
player, 4 posts
Init +5 AC 18/17/12
HP 32/32 Saves +6/+3/+4
Tue 12 Sep 2006
at 20:09
  • msg #51

Re: Rashemen: OOC

I'm here..I'm here.  am I one of the four?

But, I still cannot post my character sheet in Character Details.  I'll PM it to you.
DM Lobo
GM, 2 posts
Tue 12 Sep 2006
at 21:54
  • msg #52

Re: Rashemen: OOC

   Ok I have a few more statements/questions to shoot out there while we decide whether to start this par-tay sooner, or later.

   Relgar. Is it Reglar or Relgar? I find it spelled both ways in the game and in your own description! :P  Please choose a single spelling for it, or else take more ranks in 'bluff', 'obfuscate obvious', and 'confuse motive'. Hehe

   Navarra and Relgar, you both have temporary user-editable character sheet spaces. Please post yours there so I can check them out. I'll warm up my red pen while you do that....
   Graros and Eirik, yours are already in there.

   For my own peace of mind, how do you pronounce Graros? Is it Grair-ohs [long A], Grah-rohs [short A], or neither? Eirik I'm just going to remove the first letter 'I' in your name when I say it. :P

   I have a couple of private questions to ask about personalities and character sheets, they'll come out later tonight.


   As a side note, if anyone wants to point me in the direction of acceptable text or references for added flavor to the Rashemi experience, please do so here with links, etc.  :)
Graros Dragonflight
player, 5 posts
Init +5 AC 18/17/12
HP 32/32 Saves +6/+3/+4
Tue 12 Sep 2006
at 22:15
  • msg #53

Re: Rashemen: OOC

I always thought of it as "Grah-rohs" [short A]

I think "Graaa-Rose"  ..cause I'm so sweet smelling....
DM Mike
GM, 498 posts
Hey Moe, Moe!
Wed 13 Sep 2006
at 00:29
DM Lobo
GM, 3 posts
Wed 13 Sep 2006
at 21:45
  • msg #55

Re: Rashemen: OOC

   Thanks Mike [which, coincidentally, is my favorite brother's name...ok, my ONLY brother, but still], I'll take a look at them tonight.

   To my peeps: I am getting my first 3-day weekend of the year this week. Actually, It might be my first in two years, not counting my vacations this and last year. Huh.
   Anywho, I'm going to be out on the farm, so to speak, so rather than hopping online every few hours, it will only happen once or twice between tomorrow morn and sunday night.
   When I return monday-ish, I'll see if anything new has developed here, and then post a few potential adventure hooks for the lot of you. If there is anything specific you would like to see in those hooks...like evil Red Wizards [99.999% of them are, you know], or a great marauding horde of [insert fiendish 2nd level humanoids here], or a quest to find a magical item for a powerful good-aligned person, feel free to post them here in our ooc thread, and I'll laugh at th-, I mean carfeully weigh each on its merits when I return. :P
Navarra
player, 14 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Wed 13 Sep 2006
at 21:48
  • msg #56

Re: Rashemen: OOC

Whatever you throw at us, I’m sure it’ll be great (if we survive, of course).

Have fun on your vacation…and please return to us:/…don’t disappear like the last few DMs (the Rashemen region seems to be cursed with disappearing DMs;)
Vicril Shipsail
player, 5 posts
Wed 13 Sep 2006
at 23:06
  • msg #57

Re: Rashemen: OOC

What abouth me then. I'm here to. Just had a bit of work this last few days or the last day.
DM Lobo
GM, 4 posts
Wed 13 Sep 2006
at 23:47
  • msg #58

Re: Rashemen: OOC

   Hmmm...I went to the DM section for checking group access, and I see that there are two other players placed in group 2, but these two are also placed in multiple other groups, too! I'm working to find out just how many actual players I have now. Five? Seven? Hmmm....

   Vicril, I've posted your character sheet for you. I'll send you some questions about it either tonight or monday when I return from my time off.

   Ok, so at the moment we have a druid, a barbarian, a witch, a warrior-shaman, and a ranger. Very much oriented to nature, the wilds, the outdoorsy adventures, and probably more in touch with beasts than the spotty communities that plague the otherwise serene landscape of your homeland, Rashemen. :)
Relgar
player, 10 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Thu 14 Sep 2006
at 12:01
  • msg #59

Re: Rashemen: OOC

I am called Relgar, I edit the typos in my background :P. I am happy whit foiling Red Wizard plots , treasure hunts or monster hunt (whit these preferance order).
DM Lobo
GM, 5 posts
Mon 18 Sep 2006
at 10:19
  • msg #60

Re: Rashemen: OOC

   Ok, it was an almost successful weekend - barring the ticket I got 20 blocks from home [after a 300 mile road trip] for having a headlight out [which broke going through a construction zone an hour earlier in the trip]. Grrrr.

   Thanks, Relgar. I'll check over it again later today. Heh.

   Heading to work now, so I'll log back in a few hours and start finalizing your choices for adventures so I can post them tonight.

   Vicril, look for a PM from me tonight too. :)
Vicril Shipsail
player, 6 posts
Mon 18 Sep 2006
at 10:51
  • msg #61

Re: Rashemen: OOC

What have I done now I wonder. Have I broken the rules? No. I only stretch them thats all:P
DM Lobo
GM, 6 posts
Tue 19 Sep 2006
at 10:21
  • msg #62

Re: Rashemen: OOC

   Bah. Thunderstorms last night kept me offline. I'm heading to work again now...sigh....so the adventure hooks/plots post will be slightly delayed until later on today. Again. :/
Navarra
player, 15 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Tue 19 Sep 2006
at 20:59
  • msg #63

Re: Rashemen: OOC

Do we have to post our choice of adventure hook in the ARPs thread or PM it to you?
DM Lobo
GM, 8 posts
Tue 19 Sep 2006
at 21:30
  • msg #64

Re: Rashemen: OOC

   I would prefer that you post your discussion of it to the actual ARP thread. Hopefully you folks can explain why your character would be most interested in the adventure of your choice! If you are convincing enough, you could either sway the others to that one, or come to a stalemate, in which case I'll just pick the most popular one.

   Or most deadly.


   Whatever. :P
DM Lobo
GM, 10 posts
When all seems hopeless,
blame the GM.
Wed 20 Sep 2006
at 23:06
  • msg #65

Re: Rashemen: OOC

   So...ah...nobody will mind if I start writing the first post for the new adventure thread tonight? I'm kind of anxious to see how it will sound, and so will probably write it several times before actually putting it out there for youse guys. :P

   Might be tonight, might be tomorrow night. Depends how sleepy I get and how much Guinness I have left two hours from now.
Relgar
player, 12 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Thu 21 Sep 2006
at 10:54
  • msg #66

Re: Rashemen: OOC

I am fine whit DM doing the first post of course and I am anxious to beging the adventure (altough it is exactly the one what I wanted).
DM Lobo
GM, 13 posts
When all seems hopeless,
blame the GM.
Fri 22 Sep 2006
at 16:33
  • msg #67

Re: Rashemen: OOC

   Just a brief note on skill uses with regards to other player characters....

   If you wish to use diplomacy [a skill that writes well, though many RP'ers do not posess in real life] or bluff [a skill that, by its very nature, allows the reader to know you are lying based on ooc information], or any other non-violent skill on another character then you have options:

1. tell the player at the bottom of your post that you are using a skill, or that your bonus to such-and-such a skill is +X. This will let everyone know that you aren't initiating a PVP situation, but that your character has a normally valid effect on NPC's, and that the player should roleplay accordingly.

2. tell the player to stop being a dumbass and act like a teammate. Lol....no! Don't do this one.  :P

3. inform the GM and the player in the ooc thread about your plans, so that it allows the storyline in the main thread to be uncluttered with text that doesn't apply to the adventure

4. perform the action [sleight of hand, for instance] and post in a private line to the player as appropriate in the game thread [since the GM can read all PMs anyway, you don't need to address it to me].
DM Lobo
GM, 16 posts
When all seems hopeless,
blame the GM.
Sun 24 Sep 2006
at 11:35
  • msg #68

Re: Rashemen: OOC

   Technically, this animal/creature/beast is not coming towards the party, all it did was step out from behind the nearest building. When it saw you, it stopped. It is about 80 yards from the party now.
DM Lobo
GM, 18 posts
When all seems hopeless,
blame the GM.
Mon 25 Sep 2006
at 10:03
  • msg #69

Re: Rashemen: OOC

Rip Van Eirik:
[Ah! Everything happens while I sleep!]



   EST myself. New York [not the city] :)
Eirik
player, 19 posts
AC n16 f14 t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Mon 25 Sep 2006
at 10:09
  • msg #70

Re: Rashemen: OOC

Perth, Western Australia. +8:00 GMT.
Navarra
player, 25 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Mon 25 Sep 2006
at 10:17
  • msg #71

Re: Rashemen: OOC

Zagreb, Croatia;) +1 GMT...we really are a merry bunch, aren't we?:))
Graros Dragonflight
player, 12 posts
Init +5 AC 18/17/12
HP 32/32 Saves +6/+3/+4
Mon 25 Sep 2006
at 11:56
  • msg #72

Re: Rashemen: OOC

Wow..Didn't know people from all over were playing.  I'm from Mountain Zone, USA

-7 GMT
Relgar
player, 19 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Mon 25 Sep 2006
at 15:15
  • msg #73

Re: Rashemen: OOC

+2 GMT, Finland (basically Europe).
DM Lobo
GM, 19 posts
When all seems hopeless,
blame the GM.
Mon 25 Sep 2006
at 16:00
  • msg #74

Re: Rashemen: OOC

   >:O

   no, No, NO!

   GMT is not a valid point of reference in this game! Use EST as your jumping off point, 'cause that's where the all-mighty GM lives! I'm the center of the universe! Lol

   Kidding, of course....mostly.  :P
Navarra
player, 29 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Mon 25 Sep 2006
at 18:16
  • msg #75

Re: Rashemen: OOC

We rally are from all around the world! That's nice;)
Vicril Shipsail
player, 17 posts
Mon 25 Sep 2006
at 21:25
  • msg #76

Re: Rashemen: OOC

I'm from Norway. +1 GMT. Right next to Finland.
DM Lobo
GM, 20 posts
When all seems hopeless,
blame the GM.
Mon 25 Sep 2006
at 21:43
  • msg #77

Re: Rashemen: OOC

   Sounds good to me, too. Now, no matter what country I get arrested in, I'll have someone nearby to post bail for me. :P

   Ok, so someone give me something I can post to.
Vicril Shipsail
player, 18 posts
Tue 26 Sep 2006
at 00:00
  • msg #78

Re: Rashemen: OOC

yeag always nice to know right. You got friends in Croatia, Austraila, Norway, Finland and in others åarts of the US.

Well you got to get in toucha nd I do not belive they alway you a little time on the internett while you are under arrest;P
DM Lobo
GM, 22 posts
When all seems hopeless,
blame the GM.
Wed 27 Sep 2006
at 02:18
  • msg #79

Re: Rashemen: OOC

   Oh Eirik. You slay me.  LOL
Navarra
player, 32 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Wed 27 Sep 2006
at 10:07
  • msg #80

Re: Rashemen: OOC

lol;)
DM Lobo
GM, 24 posts
When all seems hopeless,
blame the GM.
Thu 28 Sep 2006
at 10:32
  • msg #81

Re: Rashemen: OOC

   Just giving Relgar a little more time to post. He might have something to add. Or not.
Graros Dragonflight
player, 15 posts
Init +5 AC 18/17/12
HP 32/32 Saves +6/+3/+4
Fri 29 Sep 2006
at 03:41
  • msg #82

Re: Rashemen: OOC

a reminder, if you are within 30 of Graros, your characters get a +1 on your spot checks.
DM Lobo
GM, 27 posts
When all seems hopeless,
blame the GM.
Sun 1 Oct 2006
at 11:01
  • msg #83

Re: Rashemen: OOC

   I'll forward the action tonight if there is nothing new added or desired by the party...
Eirik
player, 26 posts
AC n16 f14 t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Wed 4 Oct 2006
at 08:31
  • msg #84

Re: Rashemen: OOC

Hi everybody.

Due to Eirik's terminal boringness, I've rewritten him as a vastly different and less cliched character. This doesn't change anything in the game so far though. If interested, you can see the new Eirik in his Description.

And hopefully now I'll start playing properly.
DM Lobo
GM, 32 posts
When all seems hopeless,
blame the GM.
Fri 6 Oct 2006
at 00:30
  • msg #85

Re: Rashemen: OOC

   Unless there is a preference to do things differently, I plan on putting individual experience point awards directly onto each of your sheets. I could make a separate thread and do it like all the other DMs but prefer to handle it this way...besides, I already have 3 pages of threads to look through as DM access on this ROA gamesite.  :/

   I expect to do this about every other week, plus after every battle. I will generally let you know when it has been done, though you can simply look on your sheets and note the last time it was edited.

   I'm using the other Groups in here as a guideline for how much XP to award and for what actions they award. I don't want to be overpaying you, nor do I want you to lag behind other regions in your advancements, particularly if you have completed an appropriate number of trials, adventures, and missions compared to the rest of them. That way you can transfer [when the time comes] and not feel slighted or held back.

   As far as magic items are concerned, I am seeing a wide range of hauls out there. Some GMs are handing out stuff fairly regularly [though in truth some is gained from dead adventurers hehe], while others are keeping a pretty tight rein on things. I think I'm fair, but you don't find swords in stones or The One Ring lying on the floor of a cave with me. :P
Eirik
player, 30 posts
AC n16 f14 t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Fri 6 Oct 2006
at 02:35
  • msg #86

Re: Rashemen: OOC

No problems.
Graros Dragonflight
player, 19 posts
Init +5 AC 18/17/12
HP 32/32 Saves +6/+3/+4
Fri 6 Oct 2006
at 03:53
  • msg #87

Re: Rashemen: OOC

you mean, I can't stop and dig in the sandy river bottom and then come up with magical longspear?
Eirik
player, 32 posts
AC n16 f14 t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Fri 6 Oct 2006
at 04:03
  • msg #88

Re: Rashemen: OOC

Such is Faerun, if you dig anywhere deep enough, you'll find treasure of some kind.
Eirik
player, 34 posts
AC n16 f14 t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Fri 6 Oct 2006
at 15:24
  • msg #89

Re: Rashemen: OOC

Ah, I get it. Stone's throw, earth elementals. :p
DM Lobo
GM, 33 posts
When all seems hopeless,
blame the GM.
Fri 6 Oct 2006
at 16:17
  • msg #90

Re: Rashemen: OOC

   Despite Eirik's apparent total dependence on the scouting information of a bird with an intelligence of 3, that is indeed a logical progression of thought from plot to adventure title. You don't get any additional XP for that, regardless of how right [or wrong] your guess may be. :P

   Remember, I planned for this adventure to take between 3 and 6 months of fairly steady posting and adventuring. Even with the bonus feature of having an airborne scout to complement the ranger's and the druid's abilities, we are still only in the first month of this adventure. I would not anticipate an easy victory just yet. :D
DM Lobo
GM, 35 posts
When all seems hopeless,
blame the GM.
Sat 7 Oct 2006
at 21:47
  • msg #91

Re: Rashemen: OOC

   Graros: an fyi that your aura effect works for Listen and Spot checks, but this is a search check. Not the same.
Graros Dragonflight
player, 21 posts
Init +5 AC 18/17/12
HP 32/32 Saves +6/+3/+4
Sat 7 Oct 2006
at 22:44
  • msg #92

Re: Rashemen: OOC

sorry..I thought it was spot check wewere doing.  sorry...
DM Lobo
GM, 36 posts
When all seems hopeless,
blame the GM.
Mon 9 Oct 2006
at 14:06
  • msg #93

Re: Rashemen: OOC

   Heh. It isn't a loss of XP for using it wrong!  Just a reminder for future uses.

   If no one else is going to help in the search, I'll move things along after lunch. Some quick math:

   5 players + 3 horses (2 spaces each) = 11 space(s) required

   18 + 10 = 28 survival needed to fit everyone inside.

   25 = current total.

   Does this look right? I could, alternately, allow the party to split up into a single large group of 4 + their horses and one person plus their mount could go to another location. That might require some sort of check to see if, well, something *bad* happens to that one person. :P
Graros Dragonflight
player, 22 posts
Init +5 AC 18/17/12
HP 32/32 Saves +6/+3/+4
Mon 9 Oct 2006
at 14:24
  • msg #94

Re: Rashemen: OOC

we'll just let the horses butts hang out in the rain....
Eirik
player, 38 posts
AC n16 f14 t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Mon 9 Oct 2006
at 14:29
  • msg #95

Re: Rashemen: OOC

Someone could sleep under a horse...

Or Eirik could rough it.
DM Lobo
GM, 39 posts
When all seems hopeless,
blame the GM.
Wed 11 Oct 2006
at 22:26
  • msg #96

Re: Rashemen: OOC

   Hmm...no discussion about the day's plans? I suppose that means you'll continue heading upriver, higher into the mountains here....

   I should post either tonight latelatelate or tomorrow morning.
DM Lobo
GM, 41 posts
When all seems hopeless,
blame the GM.
Thu 12 Oct 2006
at 10:23
  • msg #97

Re: Rashemen: OOC

   Does anyone want any additional threads opened for the party? I am noticing that several of the other games here have specific ones for Treasure/Loot, or for XP Awards [which I'll be handling directly to your sheets], or even for a running journal of your 'clues and travels'. Do you want a general purpose journal thread for listing of NPC characters you meet, or plotlines you choose to pass on and explore later?
   It's still early in the game for this region to need anything, in my opinion, but if there is something you folks are familiar with or used to in your other regions or realms, let me know and we'll see what we can cook up.

   Maybe I'm just that good and we don't need any more threads cluttering up the place! :)
Eirik
player, 41 posts
AC n16 f14 t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Thu 12 Oct 2006
at 10:44
  • msg #98

Re: Rashemen: OOC

Ha! You should see what I do with mine! Not recommended for people with lives of course...

I like journal threads, where PCs can post lengthy diary entries of thoughts and feelings in character. Though I probably don't use them enough, and I'm not sure what Eirik would have to ponder though. He's not very introspective.

Threads of story so far and plot clues are always useful.
DM Lobo
GM, 42 posts
When all seems hopeless,
blame the GM.
Thu 12 Oct 2006
at 10:49
  • msg #99

Re: Rashemen: OOC

   I am not opposed to making a thread like that when I get some time later today, and awarding XP for posting there, so long as the posts remain in-character.

   I'll flesh out the details in my own first post in that new thread.
DM Lobo
GM, 44 posts
When all seems hopeless,
blame the GM.
Thu 12 Oct 2006
at 22:46
  • msg #100

Re: Rashemen: OOC

   XP has been updated on your sheets.

   I took the 'DM liberty' of awarding base 50 xp additional for each week that this region was in limbo but people were actively posting their intentions to stay until the next, and then the next, and finally I, took over the place. It's not much, [only covering about 7 weeks] but it's better than nothing. Thank you for your perseverance.
   You also got xp for bypassing the snake, which could have been a fun fight, but as it was wholly unnecessary to kill it, and the party stayed in-character by going around, you get those points. Who says a group of uncultured woodsy-types can't find peace and harmony in the wilderness? :)
   Graros is the only one, as far as I can see, who responded correctly to the little quiz about the quote "The bones say nothing!" It was, of course, the Pech sorceror from Willow's village, so Graros gets those points.

   Relgar is not in as much danger as it may sound, but he will be making a reflex save for me, after which I'll post what happened to him to the game thread. The rest of you can react as you wish for about a round's worth of time, though remember he is 50-80 feet ahead of the next closest person in line, uphill, and so your point-of-view is slightly askew here.
DM Lobo
GM, 47 posts
When all seems hopeless,
blame the GM.
Fri 13 Oct 2006
at 10:20
  • msg #101

Re: Rashemen: OOC

   "Relgar hangs by one hand some twenty feet below..."

   Hehe. Eirik, unless you are  Plasticman or Mr. Fantastic - Reed Richards, then I doubt you'll reach him. :P
Relgar
player, 32 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Fri 13 Oct 2006
at 10:27
  • msg #102

Re: Rashemen: OOC

Yeh, I figured that and now I try use grappling hook and rope to try toss it up so I can climb MORE easily up. I asume my arm is too hurt for climbing but not that hurt for tossing a rope (or at least take it outside and tie it around his waist slowly).
Navarra
player, 45 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Fri 13 Oct 2006
at 10:27
  • msg #103

Re: Rashemen: OOC

@Relgar: I think it’ll be easier for us to throw the rope down, than for you to throw yours up!
Relgar
player, 33 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Fri 13 Oct 2006
at 10:28
  • msg #104

Re: Rashemen: OOC

Ok, and we cross posted :P. I think after seeing Navarra birng rope in he stacks up his silk rope back into his bag and tries then grab the rope whit his hurted arm and tie it around himself and then grab it whit his healthy hand.
DM Lobo
GM, 48 posts
When all seems hopeless,
blame the GM.
Fri 13 Oct 2006
at 10:31
  • msg #105

Re: Rashemen: OOC

   Big wind/snowstorm here in Buffalo last night. Lotta power outages and such, so I'm heading in to work early today...as in right now. I'll get up some response tonight assuming I still have power myself.
Eirik
player, 46 posts
AC n16 f14 t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Fri 13 Oct 2006
at 12:54
  • msg #106

Re: Rashemen: OOC

I guess I should have read more closely. :) (Bit of a rush.)
Navarra
player, 47 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Fri 13 Oct 2006
at 21:10
  • msg #107

Re: Rashemen: OOC

best of luck to your rolls;)
Vicril Shipsail
player, 31 posts
Fri 13 Oct 2006
at 21:48
  • msg #108

Re: Rashemen: OOC

Ah Well it's not the best feeling your characters going to get. If you fall all the way and is stopped by the rope it has to hurt like hell.
Eirik
player, 50 posts
ACn16f14t12 HP 24/31(4)
In 2 Sv For 7 Ref 4 Wil 4
Sun 15 Oct 2006
at 12:41
  • msg #109

Re: Rashemen: OOC

I think we just invented bungee jumping, Rashemi-style!

Think it will catch on? :D
Relgar
player, 36 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Sun 15 Oct 2006
at 13:37
  • msg #110

Re: Rashemen: OOC

Hehe, yeh. As additional element one guy jumps after the rope tied guy and the catch of the game is to grab the guy who jumped after you after the rope stops the first guy's fall :P. Very uselfull sport, improves reflexes and strenght and endurance to pain.
DM Lobo
GM, 60 posts
When all seems hopeless,
blame the GM.
Wed 25 Oct 2006
at 10:37
  • msg #111

Re: Rashemen: OOC

   Just a note about your location: you ARE in the Running Rocks, I think I mentioned you entering the southeastern edge of them. That is why it is rocky, mountainous terrain right now. The Running Rocks area/zone/region of Rasheman is rather large [about 1600 square miles, give or take].

   More OOC notes:

- There are several features and notable landmarks available to visit in the area, though not everyone will have knowledge of their location, or even their existence. The skill Knowledge will come in handy here, as well as bits of background fluff.  :)

- In the opening scene, the party was given [I think] three different paths to choose; two of those are still available to you

- Snowflake is, effectively, an NPC, and has all the characteristics of one. All of them. *smiles cryptically*

   You've all done a great job of using deductive reasoning and good brainstorming for ideas and plans so far...with the exception of Relgar jumping into the hole accidentally. :P  Keep up the good work, and don't do something silly or exceptionally dangerous out of frustration.
   There is a whole country out there to explore.
Eirik
player, 64 posts
ACn16f14t12 HP 24/31(4)
In 2 Sv For 7 Ref 4 Wil 4
Fri 27 Oct 2006
at 03:30
  • msg #112

Re: Rashemen: OOC

I'm going to be busy/away over Monday to Wednesday next week. NPC me as needed.
DM Lobo
GM, 62 posts
When all seems hopeless,
blame the GM.
Mon 30 Oct 2006
at 18:01
  • msg #113

Re: Rashemen: OOC

   Someone should think about adding some sort of search check, or at least a blurb of a note telling the poor DM what it is you expect to look for or find once you get into the mountains. What is up there that you think you can use as a clue [or compass to the next clue] that you did not find at or near the river/hole?
Navarra
player, 62 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Mon 30 Oct 2006
at 18:21
  • msg #114

Re: Rashemen: OOC

Navarra hopes to find/meet the Old Ones...what should I roll for that?
DM Lobo
GM, 63 posts
When all seems hopeless,
blame the GM.
Mon 30 Oct 2006
at 20:23
  • msg #115

Re: Rashemen: OOC

   I would say roll d20 and add either your search skill bonus or your highest knowledge [rashemi/history/local etc] skill bonus.
Snowflake
NPC, 1 post
Quoth me:
Nevermore! Nevermore!
Mon 30 Oct 2006
at 20:23
  • msg #116

Re: Rashemen: OOC

   Roll! Roll!
Navarra
player, 63 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Mon 30 Oct 2006
at 20:25
  • msg #117

Re: Rashemen: OOC

OK...and you are my minion, not Edgar Allan's;) lol

And i9 think she won't find them...
21:24, Today: Navarra rolled 6 using 1d20+4. knowledge rashemi local.
DM Lobo
GM, 67 posts
When all seems hopeless,
blame the GM.
Tue 7 Nov 2006
at 17:52
  • msg #118

Re: Rashemen: OOC

   Anyone wishing to move closer than the 50' starting range should roll move silently [hiding is not neccessary for now - their backs are to you]. For this encounter I'll grant a synergy bonus of +1 if you have 3 or more ranks in survival [+2 if it is survival:mountains].

   Of course, the scout(s) can also make spot and listen rolls, if they so choose. :)
Eirik
player, 70 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Wed 8 Nov 2006
at 02:08
  • msg #119

Re: Rashemen: OOC

Nah, Eirik's not too stealthy, so he'll wait further back, then rely on 40ft move speed to get there quickly.
Graros Dragonflight
player, 30 posts
Init +5 AC 18/17/12
HP 32/32 Saves +6/+3/+4
Wed 8 Nov 2006
at 15:36
  • msg #120

Re: Rashemen: OOC

Hey guys.,  I'm sorry for the lack of posting.  things have been busy here.

But, I do feel like I've fallen behind and can't get the motivation to catch up.

I'm sorry.  You are all great players and a great DM.

It's not you, it's me....

[Private to DM Lobo: do with Graos what you like.  either kill him off or let him wander off.  I was trying a new class, Dragon Shaman, and to be honest, I can't get into it.  Sorry for being a whinny.]
Eirik
player, 72 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Wed 8 Nov 2006
at 15:39
  • msg #121

Re: Rashemen: OOC

Goodbye.
Vicril Shipsail
player, 49 posts
Wed 8 Nov 2006
at 15:40
  • msg #122

Re: Rashemen: OOC

I hope you will find a new and better game for you. Will miss having you around.
DM Lobo
GM, 68 posts
When all seems hopeless,
blame the GM.
Wed 8 Nov 2006
at 20:40
  • msg #123

Re: Rashemen: OOC

   FYI to the group: Relgar has not rolled his stealth or scouting skill checks yet for me, so I'll assume he is waiting to find out from the group whether he is going on alone or if you are letting Vicril walk forward in the open [minus Eirik, who has put out a hand to stop the impulsive druid :P].
DM Lobo
GM, 69 posts
When all seems hopeless,
blame the GM.
Thu 9 Nov 2006
at 00:46
  • msg #124

Re: Rashemen: OOC

   I know speaking is considered a free action, but with the depth that this conversation is beginning to show, I'm ruling that you have backed off to 100-120 feet distance so as not to alarm or alert the two figures Relgar spotted.
DM Lobo
GM, 71 posts
When all seems hopeless,
blame the GM.
Thu 9 Nov 2006
at 21:04
  • msg #125

Re: Rashemen: OOC

   Keep in mind, my lil peeps, that you only have until this Saturday midnight [Nov 11th] to send me, either here or in a PM, your requested item(s) for the RoA Birthday Gift! Please don't miss out on this opportunity to gain that one thing [or group of small things like potions] you wish you had held enough gold for during character creation!  :)
DM Lobo
GM, 72 posts
When all seems hopeless,
blame the GM.
Fri 10 Nov 2006
at 17:37
  • msg #126

Re: Rashemen: OOC

   Heavy day at work. I'll post the forward action tonight around dinnertime.
DM Lobo
GM, 77 posts
When all seems hopeless,
blame the GM.
Sat 11 Nov 2006
at 15:25
  • msg #127

Re: Rashemen: OOC

   Ok, Eirik or someone go to the file links section of this forum and tell me if you can view the pic I uploaded as 'mountain'. If so, then I'll just keep updating the map from there instead of posting it into the page here. Maybe it was too big for insertion here? Dunno.
Eirik
player, 77 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Sat 11 Nov 2006
at 15:27
  • msg #128

Re: Rashemen: OOC

Ah.

You're using Yahoo Groups - in which to see the picture, one must log in. Which we and RPOL cannot do.

:D

I couldn't see the file links picture either.
DM Lobo
GM, 78 posts
When all seems hopeless,
blame the GM.
Sat 11 Nov 2006
at 15:51
  • msg #129

Re: Rashemen: OOC

   Well in the other game I suppose it does matter that they are all in my yahoogroups game as well! :P

   Ok, so I need another site to upload my maps to. Any free ones out there I can link through?
Eirik
player, 78 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Sat 11 Nov 2006
at 15:54
  • msg #130

Re: Rashemen: OOC

http://imageshack.us/

I use ImageShack. It gets the job done, though it puts a lot of crap in the links it gives you, which you then have to clean out to make work in RPOL.
DM Lobo
GM, 79 posts
When all seems hopeless,
blame the GM.
Sat 11 Nov 2006
at 15:57
  • msg #131

Re: Rashemen: OOC

   I am a blue collar worker, not a programmer, and don't even know what the lines of text were that I put into the failed link in the first place! :/

   So there will be no cleaning from me.
Eirik
player, 79 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Sat 11 Nov 2006
at 16:01
  • msg #132

Re: Rashemen: OOC

I'll show you tomorrow.
Eirik
player, 80 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Sun 12 Nov 2006
at 02:44
  • msg #133

Re: Rashemen: OOC

You can start using ImageShack straight away, but if you want to access your pics later, its best to sign up for a free account.

So, on the main page, select upload, them Browse. I choose yes to "resize image? - optimise with resizing" and "remove size/resolution bar from thumbnail?".

Then click host it, and it will upload.

You'll then get a series of code snippets to choose from. You want one for Sites. Neither Embeddable Code or Thumbnail Code will work in RPOL as they are:

Embeddable Code
<img src="http://img92.imageshack.us/img92/3302/alamondhlab2bln8.png" alt="Image Hosted by ImageShack.us" />

Thumbnail Code
<a href="http://img92.imageshack.us/my.php?image=alamondhlab2bln8.png" target="_blank"><img src="http://img92.imageshack.us/img92/3302/alamondhlab2bln8.th.png" border="0" /></a>

So you have to chop it down to basic HTML.

Take out this line:
<img src="http://img92.imageshack.us/img92/3302/alamondhlab2bln8.th.png" border="0" />

And clean it up to make it look like:
[img src="http://img92.imageshack.us/img92/3302/alamondhlab2bln8.png"]
Including the widget in the actual name - remove the .th

Important: I used square brackets [] to make the code visible. Replace them with <> to make it work.

With the proper brackets, you get:

This message was last edited by the player at 02:52, Sun 12 Nov 2006.
DM Lobo
GM, 84 posts
When all seems hopeless,
blame the GM.
Fri 17 Nov 2006
at 22:27
  • msg #134

Re: Rashemen: OOC

   I certainly should have thanked you sooner, Eirik. Didn't. Sorry. :/


   Just waiting on Vicril to post his new actions, or for 10pm to roll around so I can advance the round. :)


   FYI, the player for Graros has left, as you all know. Should I actively recruit for someone to take over his body, or actively recruit for someone to make a new character to join you, or are you folks fine with having a group of 4? This question will self-destruct at midnight on Sunday.
Eirik
player, 85 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Sat 18 Nov 2006
at 06:22
  • msg #135

Re: Rashemen: OOC

I think we'd be fine. Four is the standard after all.

What roles do we need filled? We have Barbarian, Barbarian/Ranger, Wizard, Druid - tanking, stealth, arcane and divine, with a good nature theme. Not much call for Rogues in the wilderness though. Clerics are always handy, but I think Druid healing would be enough, right Vicril? (Eirik's trying to avoid healing to get his Berserker Strength to kick in.)
Vicril Shipsail
player, 57 posts
Sat 18 Nov 2006
at 09:27
  • msg #136

Re: Rashemen: OOC

I can heal small amounts of damage, but not to worry. I'm a good summoner:P'

Also I belived I had posted. My deepest apologies for that my friends. I had made all the rolls and all.
Navarra
player, 74 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Sat 18 Nov 2006
at 11:50
  • msg #137

Re: Rashemen: OOC

Yep...I don't think that we need new players joining the fun:)
DM Lobo
GM, 85 posts
When all seems hopeless,
blame the GM.
Sat 18 Nov 2006
at 17:36
  • msg #138

Re: Rashemen: OOC

   Works for me! I'll post in a few hours for the combat. I already have a good way for Graros to leave that doesn't necessarily involve killing him. Kinda. :|
Vicril Shipsail
player, 62 posts
Wed 22 Nov 2006
at 11:42
  • msg #139

Re: Rashemen: OOC

I'm going to Italy for three months not long after the new year starts. The only problem is that internett acess will be something I don't think I'll have much of. Just a little heads up. The date for when I'm to leave and return is still unknown, but some time after new year.

So I must be NPCed by our lovely GM or if you belive it best seen as it is for a long time let someone else come in for me instead. It's all in the hands of the mighty GM
DM Lobo
GM, 89 posts
When all seems hopeless,
blame the GM.
Thu 23 Nov 2006
at 17:23
  • msg #140

Re: Rashemen: OOC

   If you are certain it will be no less than 3 months, I will probably have your character go off on a minor, personal quest, and either let in a one-adventure outsider, or tailor a shorter run at evil for the remaining group members [assuming this adventure is over when you leave].
   If your time away will be more flexible, then I'll likely NPC you for a bit, until Vicril fails his first saving thrown, then let nature take its course. :P
Vicril Shipsail
player, 64 posts
Fri 24 Nov 2006
at 00:10
  • msg #141

Re: Rashemen: OOC

I'm just home after a really great konsert by Iron Maiden her in Bergen and I must say that they are one hell of a band.

Also My trip to Italy will be spent working in a resturant where I'll learn to make real italian food. I will be away for 12 weeks after what I have been told and will be in Italy the whole time.
DM Lobo
GM, 93 posts
When all seems hopeless,
blame the GM.
Sun 26 Nov 2006
at 21:46
  • msg #142

Re: Rashemen: OOC

   Lettin' Relgar post if he wants to, then putting up my own tonight or first chance tomorrow. :)

   FYI...your group TOTALLY went in the opposite direction I had planned [and secretly hoped], and so the slight delay in my first couple posts after the 'hole in the ground' scene should be more easily explained.  Had some mad scrambling to do there for a bit....   :P

   I don't see a note about Thanksgiving here, so let me be the first to hope everyone enjoyed last week well enough not to forget it till Xmas.



[edited to reflect not enough time before work to post after the good ranger's suicidal- er, I mean interesting action! Hehe. :P]

This message was last edited by the GM at 10:53, Mon 27 Nov 2006.
DM Lobo
GM, 98 posts
When all seems hopeless,
blame the GM.
Wed 6 Dec 2006
at 04:22
  • msg #143

Re: Rashemen: OOC

   I'll post the encounter with the guardian(s) tomorrow.   <:o
Vicril Shipsail
player, 73 posts
Wed 6 Dec 2006
at 13:32
  • msg #144

Re: Rashemen: OOC

good.
Navarra
player, 89 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Wed 6 Dec 2006
at 23:24
  • msg #145

Re: Rashemen: OOC

How come nobody posted in the journal notes thread? I would really like to read something new about your characters...I didn't scare you away with my post, did I?;)
Eirik
player, 99 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Wed 6 Dec 2006
at 23:35
  • msg #146

Re: Rashemen: OOC

Eirik's not good with words. :) My re-entry in the game thread kind of serves as a journal entry though, but there's nothing new to Eirik yet.
DM Lobo
GM, 104 posts
When all seems hopeless,
blame the GM.
Sun 10 Dec 2006
at 14:02
  • msg #147

Re: Rashemen: OOC

   Xp has been updated, and I gave Vicril and Navarra each a bonus of 100xp for their great in-character arguments...but only because it did not split the party or come to violence. :o
Vicril Shipsail
player, 81 posts
Sun 10 Dec 2006
at 14:06
  • msg #148

Re: Rashemen: OOC

Yes over half way to next level:D

Well sorry for not posting now. Must go to work. shall post when i get home around nine hours from now.
DM Lobo
GM, 105 posts
When all seems hopeless,
blame the GM.
Mon 11 Dec 2006
at 17:42
  • msg #149

Re: Rashemen: OOC

   Vicril sent me a PM indicating he wanted to make another post, and I'll let him decide if it happens that night or the next morning. If it happens before you go to sleep, someone can just post that they wake up in the morning and I'll move things along...though I am sure there will be some discussion over what the druid will be telling the party about the valley. :)

   In other news, I went back and looked at the ARP for this particular adventure, and noted that it had Graros and Navarra as the main focus of attention [for their backgrounds to be involved in this]. I know that it seems that focus has shifted somewhat to Vicril and NAvarra, but rest assured that ALL of you will find some reason or another to be on this particular mission nefore it reaches its conclusion.
   Even if that only means more chopping and smashing for Eirik to do. :P
Vicril Shipsail
player, 83 posts
Mon 11 Dec 2006
at 23:03
  • msg #150

Re: Rashemen: OOC

No I'll not be making anouther post befor daylight has returned. So just tell me if anything happens trough the night and I'll make my post as soon as possible.
Eirik
player, 105 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Tue 12 Dec 2006
at 14:39
  • msg #151

Re: Rashemen: OOC

quote:
DM edited out the campfire reference. :P


Doh!

I thought I'd be all naturey (see, its possible) and be sure not to burn down the forest. And putting out fire and warmth is a sign of latent Auril-ism.

But I only just realised that now. :)
DM Lobo
GM, 107 posts
When all seems hopeless,
blame the GM.
Tue 12 Dec 2006
at 20:49
  • msg #152

Re: Rashemen: OOC

   Trust me, I'd much rather see you 'all naturey' than 'au natural'. Lol
Vicril Shipsail
player, 86 posts
Wed 13 Dec 2006
at 17:36
  • msg #153

Re: Rashemen: OOC

I must say Eirik that your Journal shall be fun to read if it continues as well as the first, I can't stop laughing. It was briliant
Navarra
player, 96 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Wed 13 Dec 2006
at 17:37
  • msg #154

Re: Rashemen: OOC

I agree...it's great:)
Eirik
player, 107 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Thu 14 Dec 2006
at 02:18
  • msg #155

Re: Rashemen: OOC

Thanks!
Relgar
player, 68 posts
HP:34/18, A/F/T 16/16/12
Ranger of Mielikki
Thu 14 Dec 2006
at 12:49
  • msg #156

Re: Rashemen: OOC

I also agree Eirik's diary is very fun to read :).
Eirik
player, 109 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Thu 14 Dec 2006
at 13:09
  • msg #157

Re: Rashemen: OOC

Your's too. Bolvar sounds interesting. :D
Relgar
player, 69 posts
HP:34/18, A/F/T 16/16/12
Ranger of Mielikki
Thu 14 Dec 2006
at 13:44
  • msg #158

Re: Rashemen: OOC

Well, had to think some funny char in Relgar's background and one which could had tutored Relgar to get Homeland [Exalted] feat :P. Also I thinked him as fun possible char concept in some game.
DM Lobo
GM, 108 posts
When all seems hopeless,
blame the GM.
Thu 14 Dec 2006
at 21:17
  • msg #159

Re: Rashemen: OOC

   Just letting you folks know that I'll add XP awards for your Journal Notes to the XP you earn when you leave the Valley, so you'll probably have several weeks of opportunities to add more interesting and flavorful [not to be confused with Flava Flav] posts to that thread. :)
DM Lobo
GM, 109 posts
When all seems hopeless,
blame the GM.
Sat 16 Dec 2006
at 20:06
  • msg #160

Re: Rashemen: OOC

   No real decision reached yet RE: splitting the party or not, so I'll check back in tomorrow or monday and look again. Have a nice weekend, all!
Vicril Shipsail
player, 88 posts
Sat 16 Dec 2006
at 20:17
  • msg #161

Re: Rashemen: OOC

You to.
DM Lobo
GM, 110 posts
When all seems hopeless,
blame the GM.
Sat 16 Dec 2006
at 20:59
  • msg #162

Re: Rashemen: OOC

   Navarra: I'll provide those directions in my own action post in a day or two [probably two, since I have a baptism to go to tomorrow and a 300 mile trip to make tonight]. It is currently 4pm here. :/
Navarra
player, 100 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Sat 16 Dec 2006
at 21:01
  • msg #163

Re: Rashemen: OOC

Ah..no problem. Take care on the travel...and enjoy the baptism;)
DM Lobo
GM, 111 posts
When all seems hopeless,
blame the GM.
Tue 19 Dec 2006
at 16:10
  • msg #164

Re: Rashemen: OOC

   Ok, so the baby got dunked, and the pacifier he was sucking on to keep quiet popped out of his mouth and fell into the basin of holy water. Lol We all laughed so hard, and people were making comments like "that's going to be the healthiest baby ever" and "now the family has a holy relic to hang in the house" and several references to the movie The Golden Child. :P

   Great time and I still have 1.5 days left on my vacation.

   So....which group is going in which direction? I am guessing at this point that Vicril and Graros [who is being NPC'd by me, so private messages to him are redundant :P] are heading straight-line across the valley to visit with the water dryads that the druid helped a few years ago.
   The other three will therefore be heading where? To the Eastern Pass? To do what, talk to the Guardian there? I am pretty certain that the air elemental won't be any more or less helpful as the earth spirit was here....
   ARe they going to randomly walk around looking for a Red Tree? Ask people or spirits or monsters they may come across where to find it? I just want to get a feel for what those guys are doing while Vicril and his mate are heading for the stream/pond.
Eirik
player, 111 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Wed 20 Dec 2006
at 01:22
  • msg #165

Re: Rashemen: OOC

Walk around. Kill stuff that wants to do the same.

Well, that's Eirik taken care off. :) Navarra?
Navarra
player, 101 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Wed 20 Dec 2006
at 01:31
  • msg #166

Re: Rashemen: OOC

Well...search for the Red Tree...or any clues connected to it...
Relgar
player, 72 posts
HP:34/18, A/F/T 16/16/12
Ranger of Mielikki
Wed 20 Dec 2006
at 13:19
  • msg #167

Re: Rashemen: OOC

Navarra:
Well...search for the Red Tree...or any clues connected to it...


Same here.
Eirik
player, 113 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Fri 22 Dec 2006
at 09:24
  • msg #168

Re: Rashemen: OOC

I'll be away over Christmas (isn't everyone?). I'll have some internet access, but not much.
DM Lobo
GM, 116 posts
When all seems hopeless,
blame the GM.
Thu 28 Dec 2006
at 10:54
  • msg #169

Re: Rashemen: OOC

   I should have something meaningful up today or tomorrow, depending on health and work. :)
Vicril Shipsail
player, 94 posts
Mon 1 Jan 2007
at 18:41
  • msg #170

Re: Rashemen: OOC

everyone has had a good start on the year I hope.
Eirik
player, 118 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Tue 2 Jan 2007
at 00:50
  • msg #171

Re: Rashemen: OOC

Well, Rashemen's taken a turn for the wierd.
DM Lobo
GM, 117 posts
When all seems hopeless,
blame the GM.
Wed 3 Jan 2007
at 00:45
  • msg #172

Re: Rashemen: OOC

   I thought it was fairly clear that the vegetables could be heard by everyone when the Gnoll shaman laughed at the veggie's antics and turned to walk away. :P

   And remember what Vicril said to you all:

   Vicril can tell the party during camp that the valley is several miles long and broad, and that he understands there are several overlapping communities of spiritfolk and nature creatures living across the whole area. Most are helpful to people of nature [druids and rangers], and several are friendly only to those who show fear or respect, or bring gifts. One or two are downright mischevious, and the druid will warn the party to harm nothing that does not directly harm them first.

   I'll post tomorrow after work to give you all a chance to continue posting/reacting to this interesting turn of events. Remember that all of my NPCs have personalities, so you can click on them to read more about their situation. :P

   Navarra, I'll post reaction to your questioning offer to the shaman at that time. You may roll diplomacy if you like, though be warned that a bad roll [generally below 10, but in this case below 15 since he seems frustrated with the enforced peace] might get you less than desired results.
DM Lobo
GM, 118 posts
When all seems hopeless,
blame the GM.
Thu 4 Jan 2007
at 03:30
  • msg #173

Re: Rashemen: OOC

   I'll give Navarra another half-day or so to get that diplomacy roll up then move it along.
DM Lobo
GM, 121 posts
When all seems hopeless,
blame the GM.
Sat 13 Jan 2007
at 20:14
  • msg #174

Re: Rashemen: OOC

   *nudge*
Vicril Shipsail
player, 95 posts
Sat 13 Jan 2007
at 21:38
  • msg #175

Re: Rashemen: OOC

I'm still here master. Vicril then draggs his feet after the floor in good old Igor style.
DM Lobo
GM, 124 posts
When all seems hopeless,
blame the GM.
Sat 20 Jan 2007
at 10:13
  • msg #176

Re: Rashemen: OOC

   My post later today/tonight...but Vicril, is there anything or anyplace particular you want to go in this mini-valley, or just make a beeline for the pools below? I don't like to force moves on people, and your post is rather slim in the direction department.
Vicril Shipsail
player, 99 posts
Sat 20 Jan 2007
at 13:10
  • msg #177

Re: Rashemen: OOC

Well it says I would want to go to the waterfall. It said atleast that there was a waterfall there.
DM Lobo
GM, 127 posts
When all seems hopeless,
blame the GM.
Sun 28 Jan 2007
at 18:56
  • msg #178

Re: Rashemen: OOC

   I'll have to look up the rules for bluff/somatic concealment as far as casting one spell but saying you are casting another. I know there is a spellcraft and/or sense motive check involved, but don't want to carte blanche deny Navarra the opportunity to really screw these gnolls over. :P

   Might be later today, but no later than tomorrow night for sure.
This message was last edited by the GM at 18:58, Sun 28 Jan 2007.
Navarra
player, 112 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Sun 28 Jan 2007
at 23:07
  • msg #179

Re: Rashemen: OOC

You do that:P
DM Lobo
GM, 128 posts
When all seems hopeless,
blame the GM.
Tue 30 Jan 2007
at 01:37
  • msg #180

Re: Rashemen: OOC

   Ok, a decision has been reached. I just need an opposed STR check from Navarra, please. I'll roll it for her in 24 hours if not done by then. :)
Navarra
player, 114 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Wed 31 Jan 2007
at 11:17
  • msg #181

Re: Rashemen: OOC

This was somewhat...unexpected:)!
Eirik
player, 124 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Wed 31 Jan 2007
at 12:04
  • msg #182

Re: Rashemen: OOC

I think that's a tie for the strangest encounter I've ever been through. (The other being cubic beholders.)

I've been waiting for a big monster for Eirik to fight, barbarian-style. A giant cabbage isn't what I had in mind. But now I'm really looking forward to it. :D
Vicril Shipsail
player, 102 posts
Wed 31 Jan 2007
at 12:16
  • msg #183

Re: Rashemen: OOC

Hey it's dinner. well as soon as Eirik kills the huge cabbage. It should be more then you need:P
DM Lobo
GM, 130 posts
When all seems hopeless,
blame the GM.
Wed 31 Jan 2007
at 17:25
  • msg #184

Re: Rashemen: OOC

   As you can see by the rolls for the gnoll shaman, he failed to notice the trickery involved in the wand usage, but was wildly successful in his spellcraft check to realize it was a spell [and what that spell was], and then saved against that spell....and went on to beat her by 5 on the opposed STR check.

   And, mind you, the vegetables DID warn you not to provoke acts of violence in the valley. :P
DM Lobo
GM, 132 posts
When all seems hopeless,
blame the GM.
Sat 3 Feb 2007
at 23:03
  • msg #185

Re: Rashemen: OOC

   The party is not waiting on me; I am waiting on you. Vicril's thread will not move into the next day until the garden scene is resolved and left behind, and that half of the party has moved on in time to their own evening. Please do not make him wait more than a week again.
Vicril Shipsail
player, 104 posts
Sun 4 Feb 2007
at 00:45
  • msg #186

Re: Rashemen: OOC

Well I'm sleeping now untill next post from you Lobo.
DM Lobo
GM, 133 posts
When all seems hopeless,
blame the GM.
Sun 4 Feb 2007
at 15:00
  • msg #187

Re: Rashemen: OOC

   On the plus side, Vicril, you will still gain XP for the time you are forced to wait, since I know you generally hold well to the 'twice weekly' schedule that RoA requests of its players. :)
Vicril Shipsail
player, 106 posts
Sun 4 Feb 2007
at 16:11
  • msg #188

Re: Rashemen: OOC

I'm online most of my time. It's not like I got a life anyway:P Only work and Rpol. I know it does not seem much, but it's enough for me.

Also I have gotten new on my travel. It seems like some one really messed up and if I do not hear anything befor wensday the trip is not going to happen. I' really angry at those people who where going to make the trip happen. Just needed to get it out.
Navarra
player, 116 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Tue 6 Feb 2007
at 12:59
  • msg #189

Re: Rashemen: OOC

Sorry for not posting regularly in the past few days (!?). I've been having some health and computer problems...so talk about luck:(!
DM Lobo
GM, 134 posts
When all seems hopeless,
blame the GM.
Wed 7 Feb 2007
at 11:29
  • msg #190

Re: Rashemen: OOC

   That's less of a problem for me; what get me is that you folks have this tendency to leave your posts hanging, like the current one, where Eirik got an answer from the witch and where Navarra is obviously awaiting a response from Eirik now, not me. The scene is either played out and you three can leave, or else you have more questions for the vegetable garden [silly as that sounds].

   So we wait....
Eirik
player, 129 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Wed 7 Feb 2007
at 12:12
  • msg #191

Re: Rashemen: OOC

Eh, barbarian. I'll either grunt or pick a fight. Or both, like now. :) No need to wait on my account.
Relgar
player, 79 posts
HP:34/18, A/F/T 16/16/12
Ranger of Mielikki
Wed 7 Feb 2007
at 15:40
  • msg #192

Re: Rashemen: OOC

Sorry for not posting! My January was tight scheluded in school :(.
Navarra
player, 118 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Mon 12 Feb 2007
at 14:48
  • msg #193

Re: Rashemen: OOC

Navarra's done with questioning the veggies...if you're waiting for me to say something, don't, cuz I'm ready to move out;)
DM Lobo
GM, 135 posts
When all seems hopeless,
blame the GM.
Mon 12 Feb 2007
at 20:45
  • msg #194

Re: Rashemen: OOC

   Then post a departure; I am sure Eirik is waiting on your lead, and Relgar's posting schedule has declined somewhat recently, so I bet if you get them going it will pick up again. :)
DM Lobo
GM, 136 posts
When all seems hopeless,
blame the GM.
Thu 15 Feb 2007
at 10:53
  • msg #195

Re: Rashemen: OOC

   Ok, so you three are going to exit the scen, taking only the 'tales of the veggies' [lol] with you? I don't see any mention of harvesting food for the road, or picking up the bag(s) that the gnolls dropped in their retreat.

   I'll post tonight regardless of your actions, and move things along pronto.
Navarra
player, 120 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Sat 17 Feb 2007
at 20:08
  • msg #196

Re: Rashemen: OOC

Hey guys, I won't be able to post because of some health problems. I hope this will be resolved during the next week, but if needed please npc my character.
Eirik
player, 133 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Sun 18 Feb 2007
at 00:42
  • msg #197

Re: Rashemen: OOC

Get well soon.
DM Lobo
GM, 138 posts
When all seems hopeless,
blame the GM.
Mon 19 Feb 2007
at 17:56
  • msg #198

Re: Rashemen: OOC

   Yes! You are in two of my games! Get well!


   Eirik, you didn't get my hint, I guess...please either roll a d3 or decide how many sacks, up to three, you would have grabbed one-handed.
Eirik
player, 135 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Tue 20 Feb 2007
at 00:36
  • msg #199

Re: Rashemen: OOC

Not sure how big they are, so I rolled 1d3 - 1 sack.
DM Lobo
GM, 139 posts
When all seems hopeless,
blame the GM.
Thu 22 Feb 2007
at 11:11
  • msg #200

Re: Rashemen: OOC

   Well, you should know by now that holiday weekends mean backed-up workloads for the following days at my job. :P

   My post later today....
Eirik
player, 137 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Fri 23 Feb 2007
at 00:36
  • msg #201

Re: Rashemen: OOC

I'm going to be busy and away over the next 2-3 days. I'll have some internet access, but not as much as I'd like. Weekends are usually slow round here, but don't wait for me if needed.

EDIT: No, never mind, I'm still here.
This message was last edited by the player at 10:12, Fri 23 Feb 2007.
DM Lobo
GM, 141 posts
When all seems hopeless,
blame the GM.
Tue 27 Feb 2007
at 11:13
  • msg #202

Re: Rashemen: OOC

   Well then! Navarra is still temporarily away, and I'm going to have to advertise for a replacement or two for Relgar and Graros, it seems. Would you gentlemen prefer one or two new people to join you?
Vicril Shipsail
player, 109 posts
Tue 27 Feb 2007
at 13:17
  • msg #203

Re: Rashemen: OOC

Two would not hurt.

a stealth character as a rogue, ranger or the bard
a healer could be useful. I can't cast many healing spells now so I'm a poor choice for a healer. Other then that I think we could manage.

[Private to DM Lobo: I'll be leaving this night so this might be my last post. I'll be back the 15th of May.]
Relgar
player, 82 posts
HP:34/18, A/F/T 16/16/12
Ranger of Mielikki
Wed 28 Feb 2007
at 14:02
  • msg #204

Re: Rashemen: OOC

Hey! I am still around! I just dont post much because I am busy :P. Also I post if there is reason for me to post most cases anyway (like some event starts or ends or someone asks Relgar's opinion etc). I am reactive poster than spontaneus one :P.
This message was last edited by the player at 14:02, Wed 28 Feb 2007.
DM Lobo
GM, 142 posts
When all seems hopeless,
blame the GM.
Fri 2 Mar 2007
at 00:13
  • msg #205

Re: Rashemen: OOC

   Right! So why don't you and Eirik react to my question, and let me know if you want to post just as the two of you for the time being, or if you want to add another party member [either as a replacement soul in Graros' body or a totally new character].

   And let me remind you for the record that I tried to use an NPC to persuade the party AGAINST splitting up, knowing that it would cause delays and posting troubles. You went ahead and did it anyway, and now we are about 2 months behind where I had planned on you being. Not that I'm complaining. :P
Eirik
player, 138 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Fri 2 Mar 2007
at 00:28
  • msg #206

Re: Rashemen: OOC

Sorry, I was waiting to see what the others would say before chiming in on the question.

I guess we have holes in the classic party formation for a rogue-type (probably not necessary in the wilderness - maybe a scout or nature rogue variant) and a cleric. But we haven't really had a need for either yet, so I'm not sure. Introducing new characters tends to bring a hiccup into the storyline and slow things down a tad.

But if you think we need one, then no problems by me. :) The new guy should probably go keep Vicril company.

I think we just kind of blundered into splitting up. (You could have said no.) We'll go back to Graros and Vicril then.
Navarra
player, 122 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Fri 2 Mar 2007
at 11:44
  • msg #207

Re: Rashemen: OOC

I'm back:) And ready to rumble...I posted already IC, but if Relgar doesn't know in what direction we should go, I don't think that Navarra will be able to help (and judging by the rolls, neither will Eirik!)

I think I am to blame for the split up...but it was something I thought Navarra would have wanted to do.
DM Lobo
GM, 144 posts
When all seems hopeless,
blame the GM.
Mon 5 Mar 2007
at 10:30
  • msg #208

Re: Rashemen: OOC

   No finger-pointing here; I'll post the group's collection tonight and move on toward the Red Witches after you share info with each other.

   I'll also put up a small ad for a new player to join in the ooc lounge....rogue or healer preferred, but all welcome.
DM Lobo
GM, 145 posts
When all seems hopeless,
blame the GM.
Tue 6 Mar 2007
at 23:32
  • msg #209

Re: Rashemen: OOC

   Bah! Someone explain to me how my cable TV can be working fine, but my cable internet service is out, when they use the same dang line into the house!

   Ok, post being copied over from word in a few minutes.
DM Lobo
GM, 147 posts
When all seems hopeless,
blame the GM.
Wed 7 Mar 2007
at 02:39
  • msg #210

Re: Rashemen: OOC

   Oh, and our advertisement is up in the ooc thread. Let me know if I left something out, or need to change someone's...description. :P
Eirik
player, 141 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Wed 7 Mar 2007
at 03:01
  • msg #211

Re: Rashemen: OOC

For one, you seemed to think we're in Halruua. :p

[Private to DM Lobo: I fixed it. :D]
DM Lobo
GM, 148 posts
When all seems hopeless,
blame the GM.
Wed 7 Mar 2007
at 10:16
  • msg #212

Re: Rashemen: OOC

   Lol what a putz! I had sooo many RPOL games to write to after my two day disconnect, I guess it just all got mixed up in me ol' noggin.
Navarra
player, 125 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Wed 7 Mar 2007
at 12:48
  • msg #213

Re: Rashemen: OOC

Glad to have you back:)
DM Lobo
GM, 149 posts
When all seems hopeless,
blame the GM.
Thu 8 Mar 2007
at 22:35
  • msg #214

Re: Rashemen: OOC

   I think it is safe to assume that your plan is going to be accepted by Relgar, Eirik. Go ahead and outline it, then implement to your heart's content.
Eirik
player, 142 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Fri 9 Mar 2007
at 00:24
  • msg #215

Re: Rashemen: OOC

Great!

If only I had one...
DM Lobo
GM, 150 posts
When all seems hopeless,
blame the GM.
Sat 10 Mar 2007
at 21:10
  • msg #216

Re: Rashemen: OOC

   Got a possible taker, either for a replacement soul in Graros' body, or with a new character. I'll chat with the person again this weekend.

   I'll also move Eirik's "plan" forward tomorrow. Navarra can post her new information whenever she wants, as a current post or a backpost.
DM Lobo
GM, 152 posts
When all seems hopeless,
blame the GM.
Thu 15 Mar 2007
at 19:46
  • msg #217

Re: Rashemen: OOC

   Should I conclude that the three Player Characters would prefer I control the action with my two Non-player characters? :P

   Obviously, this area is Vicril's little spot, but since he is on an extended touring vacation I am running him for the time being...so if there's no other talking or plans to make, I'll push him along in his surly, headstrong way.
DM Lobo
GM, 153 posts
When all seems hopeless,
blame the GM.
Thu 15 Mar 2007
at 22:39
  • msg #218

Re: Rashemen: OOC

   Oh, and while I'm thinking about it...all male party members should make a WILL save, immediately. Heh, heh, heh
DM Lobo
GM, 154 posts
When all seems hopeless,
blame the GM.
Sat 17 Mar 2007
at 10:25
  • msg #219

Re: Rashemen: OOC

   I'll make Relgar's roll later today and post right after, assuming it's a standard saturday for me at work.
Eirik
player, 147 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Sat 17 Mar 2007
at 11:46
  • msg #220

Re: Rashemen: OOC

I rolled a 10. :( (Dice Roller says 12 because I went and counted my raging will save score).
future PC
player, 1 post
Wed 21 Mar 2007
at 09:40
  • msg #221

Re: Rashemen: OOC

Hi guys, I'm going to be joining you soon and thought I'd better introduce myself :)

I'm from the UK, currently a final year undergraduate doing a masters in maths at Durham University. Been playing D&D for about 7 years now, and have DMed once (for a year over PBeM. The logs are stored over at Candlekeep). I'm also currently playing a dwarven fighter/barbarian in RoA 5: Sword Coast (North).

If I'm a little quiet this next week or so please don't be alarmed, I've managed to destroy my computer (by taking it apart and putting it back together again, now it won't turn on :D), and whilst I'm in the process of ordering parts for another I might not be around so much.

I should also warn you that I'll be away from 30March-6th April, since I'm playing a lacrosse tournament in Barcelona. Maybe I'd best say until the 7th of march actually to cover any potential alcohol poisoning recovery ;)

I'm going to do my best to read up all the posts and goings on here, and hopefully get a character involved before too long.
Navarra
player, 131 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Wed 21 Mar 2007
at 14:04
  • msg #222

Re: Rashemen: OOC

Welcome to the game! Might I ask if you already have some ideas about what will you play?
future PC
player, 2 posts
Wed 21 Mar 2007
at 14:27
  • msg #223

Re: Rashemen: OOC

Yes it will be some Rogue type, probably a halfling. I'm not sure of exact details yet about whether to have a mix of arcane, or nature (ranger), or something else (such as a Fey Warlock) but when I work out some details you'll know :)

With regards to ultimate intentions I've just got the complete scoundrel and seen the master of masks, something I've wanted to be documented for god knows how long, so I will be working towards that in his stats and personality :)
Navarra
player, 132 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Fri 23 Mar 2007
at 13:36
  • msg #224

Re: Rashemen: OOC

So, what are the questions we're going to ask the nymphs? We know where to find the Ruby Witches and the Red Tree, but don't know what they really are. Anything else?
Relgar
player, 87 posts
HP:34/18, A/F/T 16/16/12
Ranger of Mielikki
Fri 23 Mar 2007
at 14:10
  • msg #225

Re: Rashemen: OOC

That has been there any other odd disturpances in nature? As water spirits nymphs would know likely when or how the river was changed in first place likely (if they can reach their cousins in there). Also water haves tendecy move far and wide so they could have spotted other odd activities.
Eirik
player, 150 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Fri 23 Mar 2007
at 14:41
  • msg #226

Re: Rashemen: OOC

Eirik has some questions he could ask the nymphs, but... they might not be exactly relevent to the plot. :)
DM Lobo
GM, 160 posts
When all seems hopeless,
blame the GM.
Mon 26 Mar 2007
at 20:08
  • msg #227

Re: Rashemen: OOC

   Sound like good ideas all [even Eirik's, though that is a strictly ooc assessment :P].

   Go ahead and put them into a post!
DM Lobo
GM, 163 posts
When all seems hopeless,
blame the GM.
Sat 31 Mar 2007
at 10:37
  • msg #228

Re: Rashemen: OOC

   Whoops! Sorry Navarra, didn't realize yours included the questions! :P  I'll get on it later today.
DM Lobo
GM, 166 posts
When all seems hopeless,
blame the GM.
Tue 3 Apr 2007
at 17:33
  • msg #229

Re: Rashemen: OOC

   Navarra's post is pretty much rhetorical, so when the majority of you post you are ready to resume your trek to the Red Tree, I'll move things along. If you prefer to ask a few more questions, or take a few more minutes to stare [hey buddy - take a picture, it'll last longer!] then we can do that, too.
DM Lobo
GM, 168 posts
When all seems hopeless,
blame the GM.
Sun 8 Apr 2007
at 21:39
  • msg #230

Re: Rashemen: OOC

   Ok, it looks like we're just going to let the debate over the merits and flaws of undead witches die for now? I don't want any angry shouts of surprise later on when one of you decides to hack them to bits for the XP they represent. :P

   I'll move along tomorrow, then, and hopefully there'll be no encounters to deal with. I know there is a pending question about what dangers you might meet, but it will be one of those 'parting shots' given to you as the nixies slip back beneath the surface of the water....
DM Lobo
GM, 170 posts
When all seems hopeless,
blame the GM.
Wed 11 Apr 2007
at 09:22
  • msg #231

Re: Rashemen: OOC

   Since nobody has an exact location of the Red Tree [remember it is 'along the north wall'], your scouts will have to make Survival rolls to navigate a route across the valley to the north and then [basically] guess left or right when you get there...unless someone remembers what the gnoll shaman told you.
Vicril Shipsail
player, 113 posts
Wed 11 Apr 2007
at 12:42
  • msg #232

Re: Rashemen: OOC

Here you go.
14:41, Today: Vicril Shipsail rolled 17 using 1d20+13. survival.
Relgar
player, 92 posts
HP:34/18, A/F/T 16/16/12
Ranger of Mielikki
Wed 11 Apr 2007
at 15:41
  • msg #233

Re: Rashemen: OOC

Well, I am egually good as Vicril whit survival wise :P.

17:40, Today: Relgar rolled 18 using 1d20+9. Survival.
Eirik
GM, 156 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Wed 11 Apr 2007
at 16:25
  • msg #234

Re: Rashemen: OOC

Follow the barbarian and his mighty two ranks in survival:

00:24, Today: Eirik rolled 22 using 1d20+2. survival.

20, natch.

Always the skill check, never the crit. Sigh. :(
DM Lobo
GM, 171 posts
When all seems hopeless,
blame the GM.
Wed 11 Apr 2007
at 19:32
  • msg #235

Re: Rashemen: OOC

   Kind of like Gandalf saying "it's this way!" because the air didn't smell quite so foul....  lol
Vicril Shipsail
player, 114 posts
Thu 12 Apr 2007
at 12:41
  • msg #236

Re: Rashemen: OOC

That was a little funny yeah. If ever in dought follow your nose:P
Eirik
GM, 159 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Fri 13 Apr 2007
at 03:17
  • msg #237

Re: Rashemen: OOC

A 20, then a 1. Why?

I'm thinking that we should plant our swords in the ground to make lightning rods. We could either get +1 shocking swords, or melted hunks of metal.
DM Lobo
GM, 173 posts
When all seems hopeless,
blame the GM.
Sun 15 Apr 2007
at 17:05
  • msg #238

Re: Rashemen: OOC

   I'd tell you why, but it might discourage you from doing silly things you do that make me laugh, like you are now.  :P

   Just some brief revisitation of information I've given the party:

- the storm is coming from the east
- you are heading north
- Vicril knows it should only take two days to cross the valley, and one day was already used getting to the nixie pools in the center
- the gnolls actually *did* tell you which way to go

   So I am just waiting to see which direction Vicril rides [which will put Eirik in the opposite, as he said], and what the other three will do [Graros will follow the lead of Navarra in this instance].
future PC
player, 3 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Sun 15 Apr 2007
at 21:55
  • msg #239

Re: Rashemen: OOC

So long as you make it to Red Tree, otherwise there might be a rather lonely PC :)
Eirik
GM, 161 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Mon 16 Apr 2007
at 02:11
  • msg #240

Re: Rashemen: OOC

And you missed out on the nymphs!
future PC
player, 4 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Mon 16 Apr 2007
at 09:26
  • msg #241

Re: Rashemen: OOC

Awwww.....can we go back? :D
Navarra
player, 142 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Mon 16 Apr 2007
at 12:47
  • msg #242

Re: Rashemen: OOC

Ummmm...Vicril, you lost me. What are you doing exactly?
DM Lobo
GM, 174 posts
When all seems hopeless,
blame the GM.
Mon 16 Apr 2007
at 17:05
  • msg #243

Re: Rashemen: OOC

   Hehe  :P

   It seems that the barbarian was waiting to see which direction the druid went, then went opposite, but the druid fooled him good and doubled back on the barbarian's trail anyway! So the net result is that I don't know which direction they both went, since they are going together anyhow.
Navarra
player, 143 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Mon 16 Apr 2007
at 17:32
  • msg #244

Re: Rashemen: OOC

And for the love of God, why?:)

[Private to GM: I'll post in the Halruaa game alter on...does he really need to say his'fer' or what?]
Eirik
GM, 163 posts
ACn16f14t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Tue 17 Apr 2007
at 06:52
  • msg #245

Re: Rashemen: OOC

???

:D

Normally it's the barbarian who's the dopy one, but Eirik has Int 10. Vicril?

Put me... somewhere, anywhere, scouting around.
Vicril Shipsail
player, 119 posts
Wed 18 Apr 2007
at 12:54
  • msg #246

Re: Rashemen: OOC

Okey
I got a int of 14. I got brains okey, but I think my post now will shine some light on why I went to catch Eirik. I always has his reasons this druid.
Navarra
player, 151 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Sun 22 Apr 2007
at 12:56
  • msg #247

Re: Rashemen: OOC

@Eirik: Twas magic...and you ruined my bragging with that question!:)
DM Lobo
GM, 177 posts
When all seems hopeless,
blame the GM.
Sun 22 Apr 2007
at 12:56
  • msg #248

Re: Rashemen: OOC

   Once more you folks impress me with your adaptation to the scene. Relgar set the somber tone by pulling out the wineskin [like a soldier under seige, not expecting reinforcements] and the rest of you picked it up and ran.

   Of course, Navarra's lead-in for disappointment [he's found shelter for us!] was good for a laugh, too.
   Yay Vicril! He's our hero! Oh wait....  :P

   Don't know if I mentioned it in this game yet, but I try to work each scene/encounter as a focal point for one [sometimes two] players' talents to be showcased. Relgar and Eirik had the zombie encounter, Vicril had the nixies, Navarra had the gnolls....
   If anyone ever feels they are being left out of the game, or their character neglected...well, I don't see it that way, but you can complain and I'll see about setting you up for failure, er, giving you an opportunity to shine sooner.  :P
Navarra
player, 152 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Sun 22 Apr 2007
at 13:00
  • msg #249

Re: Rashemen: OOC

I really enjoy the many RPing scenes between our characters...and I think you're doing a good job Lobo. Maybe you'r enot doing justice to Relgar's char, but he said he enjoy more going with the flow than talking all the time:)
Graros Dragonflight
player, 33 posts
Init +5 AC 18/17/12
HP 32/32 Saves +6/+3/+4
Mon 23 Apr 2007
at 05:43
  • msg #250

Re: Rashemen: OOC

Hey all, I'm jumping in to take over Graros.  Looking forward to gaming with yas.

If there are any character assoications between Graros and any of ya'll (aside from being in the same group) for rp purposes, feel free to let me know.  Cheers.
Vicril Shipsail
player, 122 posts
Mon 23 Apr 2007
at 13:40
  • msg #251

Re: Rashemen: OOC

Ah welcome. I'm your friendly and somewhat mad Druid.
Navarra
player, 153 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Mon 23 Apr 2007
at 19:52
  • msg #252

Re: Rashemen: OOC

Welcome to the crew...I'm the local witch...muhahahahahahah:P
Eirik
GM, 171 posts
AC*n12f10t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Tue 24 Apr 2007
at 01:18
  • msg #253

Re: Rashemen: OOC

Welcome, I'm the BARBARIAN!

You missed the nymphs as well. :p
Relgar
player, 96 posts
HP:34/18, A/F/T 16/16/12
Ranger of Mielikki
Wed 25 Apr 2007
at 16:27
  • msg #254

Re: Rashemen: OOC

Yep, and I am half-somber ranger/barbarian. Hate anything creepy what crawls in night and was once dead.
Vicril Shipsail
player, 124 posts
Thu 26 Apr 2007
at 12:30
  • msg #255

Re: Rashemen: OOC

hahahhahaha
The mad druid still stands safely on the ground againest the strong winds. I belived I could never make it, but then the dice rolled gave me a mighty gift indeed.
DM Lobo
GM, 180 posts
When all seems hopeless,
blame the GM.
Sat 28 Apr 2007
at 20:31
  • msg #256

Re: Rashemen: OOC

   Heading out on a road trip right now...had hoped Relgar would post while I was at work today. I'll log on at first opportunity tomorrow and post, though it might be after lunch.
DM Lobo
GM, 182 posts
When all seems hopeless,
blame the GM.
Mon 30 Apr 2007
at 14:56
  • msg #257

Re: Rashemen: OOC

Damage assessments from the storm [so far]:

Eirik: 4 real, 11 subdual

Graros: 6 subdual

Navaraa: 5 real, 9 subdual [horse 10 subdual]

Relgar: 4 real, 8 subdual

Vicril: 6 subdual [wolf 10 subdual]

   Note that subdual damage regenerates very quickly [though probably not quickly enough to offset the damage from the lightning]. :P
   Vicril and Graros, please make Reflex saves for me [but go ahead and post reactions for the current scene].
Vicril Shipsail
player, 125 posts
Mon 30 Apr 2007
at 15:19
  • msg #258

Re: Rashemen: OOC

Do you want new streght checks as well for when the storm hit againe.

[Private to DM Lobo: 17:18, Today: Vicril Shipsail rolled 20 using 1d20+5. reflex save]
Navarra
player, 157 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Mon 30 Apr 2007
at 16:12
  • msg #259

Re: Rashemen: OOC

Eirik, you evil barbarian! Attacking the helpless woman like that!!!xD
DM Lobo
GM, 183 posts
When all seems hopeless,
blame the GM.
Thu 3 May 2007
at 01:56
  • msg #260

Re: Rashemen: OOC

   I am sure you are all waiting with barely contained excitement wondering what will happen next. Unfortunately you will have to wait till tomorrow to find out. For now you get a visit from an NPC. :P
Graros Dragonflight
player, 36 posts
Init +5 AC 18/17/12
HP 32/32 Saves +6/+3/+4
Thu 3 May 2007
at 03:17
  • msg #261

Re: Rashemen: OOC

Graros is too distracted with praying his saving throws work to pay attention to NPCs ^^
Eirik
GM, 177 posts
AC*n12f10t12 HP 27/31*
In 2 Sv For 7 Ref 4 Wil 4
Thu 3 May 2007
at 03:21
  • msg #262

Re: Rashemen: OOC

So that's why the witches wear masks.

Is the storm over, or is the lighting still to come?
DM Lobo
GM, 184 posts
When all seems hopeless,
blame the GM.
Thu 3 May 2007
at 10:17
  • msg #263

Re: Rashemen: OOC

   lightning, then more wind, though not enough to warrant another actual saving throw....but your char don'y know this
Graros Dragonflight
player, 38 posts
Init +5 AC 18/17/12
HP 32/32 Saves +6/+3/+4
Sun 6 May 2007
at 04:42
  • msg #264

Re: Rashemen: OOC

I've updated Graros' description to better fit my own liking.. and added an addendum in purple text considering recent events IC.

*peeks IC* Tings be gettin' crazy yo
DM Lobo
GM, 187 posts
When all seems hopeless,
blame the GM.
Mon 7 May 2007
at 10:44
  • msg #265

time-space continuum broken?

   Eirik & Navarra: note that you are still located several hundred feet from Vicril and Graros, and as such cannot yet see the nearly invisible, ghostly form of the shaman. You will have to be as close as he is [within 30 feet] to spot him, and since Vicril hasn't said 'ye gods!' or anything declarative....

   Please edit your posts accordingly, even if only to walk up to that spot and discover the ghost yourself.

   A successful INDIVIDUAL sense motive or gather info check of 18+ will notice that the wolf is not reacting strangely [or at all] to the new Graros, as if he were invisible, or perhaps an illusion.
Eirik
GM, 180 posts
AC*n12f10t12 HP 27/31*
In 2 Sv For 7 Ref 4 Wil 4
Mon 7 May 2007
at 11:05
  • msg #266

Re: time-space continuum broken?

Done. How's that?
Navarra
player, 160 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Mon 7 May 2007
at 12:00
  • msg #267

Re: time-space continuum broken?

Huh...sorry for that LOB-O-ster;) Edited now!
DM Lobo
GM, 188 posts
When all seems hopeless,
blame the GM.
Mon 7 May 2007
at 12:02
  • msg #268

Re: time-space continuum broken?

   Outstanding, both of you. Thanks muchly!
Relgar
player, 100 posts
HP:34/18, A/F/T 16/16/12
Ranger of Mielikki
Fri 11 May 2007
at 16:27
  • msg #269

Re: time-space continuum broken?

Does my feat (Nemesis) react to Graros? If not I will post my reaction to that in next post (it comes as after tought like 'Hey! He aint dead because I aint sensing it!' deal).
DM Lobo
GM, 189 posts
When all seems hopeless,
blame the GM.
Sat 12 May 2007
at 02:23
  • msg #270

Re: time-space continuum broken?

   No, your ability to 'sense undead' broad as that term may be, does not seem to register Graros as an undead. You would surmise, therefore, that either A) his soul is still attached to this transparent body, or B) he is an undead but not connected to the negative material plane in any way.
DM Lobo
GM, 190 posts
When all seems hopeless,
blame the GM.
Tue 15 May 2007
at 22:49
  • msg #271

Re: time-space continuum broken?

   AHEM! Please keep in mind that there is still a new player waiting patiently for you to get to the Red Tree so he can join the group...!
Graros Dragonflight
player, 42 posts
Init +5 AC 18/17/12
HP 32/32 Saves +6/+3/+4
Wed 16 May 2007
at 04:40
  • msg #272

Re: time-space continuum broken?

Unfortunately, no idea what the Red Tree is ^^

...but for sake of moving things along, as I know that is the truest mission of any pbp game, post incoming.
future PC
player, 5 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Wed 16 May 2007
at 09:51
  • msg #273

Re: time-space continuum broken?

Just a FYI guys in case you do happen to get to Red Tree anytime soon, I've got my final exams for my degree coming up (on the 21st, 22nd, 24th and 25th) so over the course of that week I may not be able to post much. Chances are I'll get fed up revising and find the time but I'm just warning you in case I'm MIA for a short while. Oh and if I do post that weekend there's a fair chance it will be illegible :)
DM Lobo
GM, 194 posts
When all seems hopeless,
blame the GM.
Sat 26 May 2007
at 01:39
  • msg #274

Re: time-space continuum broken?

   Waiting until after work tomorrow to introduce the party to the witches/oracle tree.
DM Lobo
GM, 196 posts
When all seems hopeless,
blame the GM.
Sun 27 May 2007
at 01:08
  • msg #275

updates

   XP has been updated on your sheets.

   Note that all temporary damage from the storm is now removed, though the real damage some of you took is still present [bumps and bruises]. Please note in your pic/profile your current HP for me.
   Vicril, you should set up your profile like the others so I have a quick reference of your pertinent stats [saves, HP, etc]. I'm referring to the two lines under each person's portrait in their posts. :)
DM Lobo
GM, 200 posts
When all seems hopeless,
blame the GM.
Wed 30 May 2007
at 23:51
  • msg #276

Re: updates

   I know Relgar posted an IC question to the witches, but I want to wait and see one or two more posts between Harto and Navaraa/Graros/Eirik before I move things along. Remember, he *will* eventually be joining the party...though it doesn't have to be a smooth transition, it *does* have to be non-violent and without antagonistic undertones to it [unless they add humor].

   As a side note, I went back and re-read the section of the adventure where Relgar falls into the hole in the ground at the river's head, and Eirik jumps in after him to save the ranger, then all heck breaks loose. Hehe. Good stuff.
Harto Swift
player, 8 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Thu 31 May 2007
at 00:23
  • msg #277

Re: updates

I don't expect Harto to be welcomed ;) But it might do him some good to have some of the more 'serious' characters teach him a little about not being quite so superficial :)
I think you'll find he has his uses anyway, however reluctant he may be :)
Vicril Shipsail
player, 138 posts
Init:+2 AC:15/13/12
HP:20/20 Saves:+2/+5/+6
Thu 31 May 2007
at 09:47
  • msg #278

Re: updates

You'll be welcomed don't worry about it, but then againe i am a man of actions and not of joaks.

[Private to DM Lobo: I got a mquestion for your. Have we healed the damage from the fight with the evil undead??]
DM Lobo
GM, 203 posts
When all seems hopeless,
blame the GM.
Fri 1 Jun 2007
at 21:56
  • msg #279

Re: updates

   Harto has expressed a desire to describe the cabin to you folks, so my next post will probably be sunday, unless Graros wants me to post saturday night.
Harto Swift
player, 10 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Sat 2 Jun 2007
at 01:08
  • msg #280

Re: updates

Sorry if I'm a little slow at the moment guys. This, coupled with a new character in the Border Kingdoms, setting up the new Cormyr game, and the fact that final exams only just finished, mean my time is a little stretched at the moment :)

I'll get a post describing the cabin out tomorrow hopefully.
Graros Dragonflight
player, 52 posts
Init +5 AC 18/17/12
HP 32/32 Saves +6/+3/+4
Sat 2 Jun 2007
at 12:17
  • msg #281

Re: updates

Yeah, no worries Harto.  I'm still really just feeling out this character, haven't been playing him very long but taking from his background - I think he is more meant to be a social paradox with tense or humorless undertones.  While I wouldn't consider things to become antagonistic, I would point out that some of the best friendships in fantasy literature (and on-screen) start out rocky.

I'm posting IC here in a sec.  I thought I had posted yesterday but I can't find it now so I guess I must have slipped up in a hurry like usual.
Harto Swift
player, 11 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Sat 2 Jun 2007
at 12:49
  • msg #282

Re: updates

Han Solo and Leia for one :)
Eirik
GM, 193 posts
AC n17f15t12 HP 27/31*
In 2 Sv For 7 Ref 4 Wil 4
Sat 2 Jun 2007
at 13:06
  • msg #283

Re: updates

Or Eirik and Navarra. :D
Navarra
player, 174 posts
Init +2 AC: 12/10/12
HP: 17/23 Saves: +2/+2/+6
Sat 2 Jun 2007
at 13:40
  • msg #284

Re: updates

@Eirik: Lol. you wish;P
DM Lobo
GM, 204 posts
When all seems hopeless,
blame the GM.
Sat 2 Jun 2007
at 20:01
  • msg #285

Re: updates

   Just a brief to clear up about the Decanter of Endless Water: There is no bathtub, per se, but Harto is right about the 'shower'; there is a bracket-and-sluice setup behind the cabin that will allow someone to take a shower in relative privacy. This particular magical bottle has the ability to regulate the temperature of the water as well, from a chilly 35 degrees to a comfortable 105 [no, it can't come out ready to boil an egg]. To avoid pranks, I'm ruling that only the last person to touch it can control the outpouring temperature of the water...it's not verbally activated. :P
DM Lobo
GM, 206 posts
When all seems hopeless,
blame the GM.
Tue 5 Jun 2007
at 01:49
  • msg #286

Re: updates

   Yeah, I should have posted tonight, or last night. Fell a little behind with posting to four other games tonight. Also hoping Harto can respond to Navarra so I can post behind, rather than splitting their conversation or copying her post, deleting the first, and dropping it in behind my own.

   Yeah, I'm kinda retentive about some things like continuity. :P
Eirik
GM, 198 posts
AC n17f15t12 HP 27/31*
In 2 Sv For 7 Ref 4 Wil 4
Wed 6 Jun 2007
at 02:49
  • msg #287

Re: updates

Are we allowed to post now?
DM Lobo
GM, 209 posts
When all seems hopeless,
blame the GM.
Wed 6 Jun 2007
at 10:24
  • msg #288

Re: updates

   Yep. It's about 2-3 AM and everyone is awake, unless they *really* want to play the part of the stone-cold snorer and sleep through the noise. :)
Graros Dragonflight
player, 61 posts
Init +5 AC 18/17/12
HP 32/32 Saves +6/+3/+4
Mon 11 Jun 2007
at 07:48
  • msg #289

Re: updates

Oh man, I never noticed that journal board before.  I will probably be using it soon.
DM Lobo
GM, 213 posts
When all seems hopeless,
blame the GM.
Mon 11 Jun 2007
at 09:39
  • msg #290

Re: updates

   Yeah, it was down by the very bottom of page 2...had to hunt for it myself, as you can see. :)

   Hope it keeps everyone on their toes! [insert evil chuckle]
Harto Swift
player, 22 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Mon 11 Jun 2007
at 09:51
  • msg #291

Re: updates

I'll put something in for Harto at some point, he might be a bit sullen about his new companions. However he is largely an extrovert, so it's likely his 'inner thoughts and feelings' will be displayed for all to see anyway :) (through his incessant speech, or his multicoloured tunic hehe)
DM Lobo
GM, 218 posts
When all seems hopeless,
blame the GM.
Thu 14 Jun 2007
at 19:46
  • msg #292

Re: updates

   I'll give the party the rest of today and tomorrow to talk things over with Harto, Graros, and each other, before dawn comes and breakfast is served. I'll try to post it friday night but if I don't, it will be after midday saturday.
DM Lobo
GM, 227 posts
When all seems hopeless,
blame the GM.
Wed 20 Jun 2007
at 17:40
  • msg #293

Re: updates

   Today and tomorrow are for talking things over some more during breakfast, then I'll post the witches into the cabin thursday night.
DM Lobo
GM, 235 posts
When all seems hopeless,
blame the GM.
Tue 26 Jun 2007
at 01:32
  • msg #294

Re: updates

   Navarra asked for some information and received it. I'll post late tomorrow regardless of whether or not she chooses to use that information with the witches' discussion.
Navarra
player, 189 posts
Init +2 AC: 12/10/12
HP: 17/23 Saves: +2/+2/+6
Tue 26 Jun 2007
at 17:49
  • msg #295

Re: updates

This week's been hectic for me...going through my graduation exams (6 of them!). So I don't think I'll be able to post tomorrow or the day after.
DM Lobo
GM, 243 posts
When all seems hopeless,
blame the GM.
Sat 30 Jun 2007
at 23:07
  • msg #296

Re: updates

   Shall I assume since there is no further discussion being made that the party will either figure this out on their own or else consider the trip to the Red Tree a waste of time? Seems an awful waste to get the help you wanted, only to be stumped by the answer....

   I'm a fairly big fan of word games, ever since reading the riddle games in the Hobbit back in 7th grade. I'm not terribly keen on letting people simply roll an INT check and giving them answers to stuff like this; many modules of the old 1st edition D&D game held riddles and puzzles that the party had to defeat before continuing onward safely....

   Still, I'll probably post something tomorrow from the witches in the line of a clue. *sigh*  :P
Vicril Shipsail
player, 153 posts
Init:+2 AC:15/13/12
HP:20/20 Saves:+2/+5/+6
Sat 30 Jun 2007
at 23:16
  • msg #297

Re: updates

I must say that I do not know much waht to think about the riddle.
I also like the riddles in the hobbit. Ofcourse I got my ideas what it might be.
Graros Dragonflight
player, 68 posts
Init +5 AC 18/17/12
HP 32/32 Saves +6/+3/+4
Sun 1 Jul 2007
at 02:10
  • msg #298

Re: updates

I'll make a post at some point before tomorrow morning.  I have yet to get caught up IC but I intend to.
DM Lobo
GM, 255 posts
When all seems hopeless,
blame the GM.
Sun 8 Jul 2007
at 03:21
  • msg #299

Re: updates

   I am still around, logging in daily, just so you know. The party should either continue discussion, ask for *more* aid, or leave the valley and continue the quest.
Graros Dragonflight
player, 70 posts
Init +5 AC 18/17/12
HP 32/32 Saves +6/+3/+4
Sun 8 Jul 2007
at 05:38
  • msg #300

Re: updates

I am doing this with all of the games I currently play in.  To be certain, I have no ill will to fellow players or DM in this decision.  It is purely a point of preference on my individual options.

Several factors in my personal life leave me with the heavy decision of decreasing my involvement on RPoL... I have decided that I would much rather cut those games which I play in as opposed to games where I am currently DMing.  I am much more expendable and clueless as a player anyway.  Considering that pretty much all of my activity on Rpol is in RoA, removing games that I DM is not an option for 2 reasons:

1. It is more a headache for RoA and
2. I enjoy the games that I DM

I've enjoyed this game as well even if it has taken me some time to catch on and I have struggled with the character I adopted but this is the decision I have come to with careful thought.  Be well - Steel
Harto Swift
player, 26 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Mon 9 Jul 2007
at 13:24
  • msg #301

Re: updates

I've copied this to all of my games.

As of tomorrow I'll be away for a few weeks, possibly up until the beginning of August. Everything seems to have come at once, but there may be times in between when I'm home. For the next few weeks I should be able to access an internet café every now and again and catch up with posts, but it's unlikely I'll be able to respond to anything daily. For the last week in July (up until the 27th/28th) I will almost definitely be without internet access, as I'll be staying at a bare flat in London whilst I attend some job interviews.

Apologies for not being able to participate, but I'll do my best. This is just a warning :).
Navarra
player, 192 posts
Init +2 AC: 12/10/12
HP: 17/23 Saves: +2/+2/+6
Sun 15 Jul 2007
at 00:39
  • msg #302

Re: updates

My absence was unexpected...I had two college applications (3 hour long exams), so I had to prepare for them. Coupled with nervousness, I couldn't muster the strength to post on RPoL. Sorry for not sending a word...

@Harto: Best of luck with the job interviews!
This message was last edited by the player at 14:25, Sun 15 July 2007.
Vicril Shipsail
player, 157 posts
Init:+2 AC:15/13/12
HP:20/20 Saves:+2/+5/+6
Sun 15 Jul 2007
at 01:20
  • msg #303

Re: updates

Don't worry about it. It can happen to all of us.
DM Lobo
GM, 261 posts
When all seems hopeless,
blame the GM.
Sun 15 Jul 2007
at 13:26
  • msg #304

Re: updates

   Hehe...you said college appliances, I thought you meant like a toaster oven and a mini fridge! :)
Navarra
player, 193 posts
Init +2 AC: 12/10/12
HP: 17/23 Saves: +2/+2/+6
Sun 15 Jul 2007
at 13:35
  • msg #305

Re: updates

Uhm...sorry. I was aiming for the the plural noun of the verb to apply. How should it be written?:D
DM Lobo
GM, 263 posts
When all seems hopeless,
blame the GM.
Sun 15 Jul 2007
at 14:08
  • msg #306

Re: updates

   The plural of 'application' is 'applications', if that's what you mean. I'm not sure what the root word for whatever you wanted to say is. I suppose you could go to Dictionary dot com, or an online thesaurus if you really had to.

   Going out to brunch, will update the thread [with great joy that the game is moving again] when I return in a couple hours.
Navarra
player, 194 posts
Init +2 AC: 12/10/12
HP: 17/23 Saves: +2/+2/+6
Sun 15 Jul 2007
at 14:26
  • msg #307

Re: updates

Right. Thanks. Edited.
DM Lobo
GM, 269 posts
When all seems hopeless,
blame the GM.
Sun 22 Jul 2007
at 19:00
  • msg #308

Re: updates

   If the five of you have made plans to turn this into a once-a-week posting schedule without letting me know, I'll hand the adventure over to another DM and move on. Otherwise, please be kind enough to respect the effort I put into this game and begin posting again.
Relgar
player, 111 posts
HP:34/30, A/F/T 16/16/12
Ranger of Mielikki
Sun 22 Jul 2007
at 19:18
  • msg #309

Re: updates

Sorry if I have not psoted often but I post when I can. But I dont know about others but my quess they are paralyzed by the riddle and they try think answer instead posting :P. Or they wait someone reply/react to their posts. Also possible summer festivals and events may have made them distracted (alot concerts in July).
Eirik
GM, 214 posts
AC n17f15t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Mon 23 Jul 2007
at 00:58
  • msg #310

Re: updates

I was waiting to make sure the witches had left before detailing my suspicions to the others.

[Private to DM Lobo: This slow-down has happened in all my games, the ones I play in and those I DM. Maybe it's a seasonal thing.]
DM Lobo
GM, 270 posts
When all seems hopeless,
blame the GM.
Mon 23 Jul 2007
at 01:35
  • msg #311

Re: updates

   With all the hemming and hawwing going on, the witches have not left yet on the off chance you are going to ask them for more advice. I'm sure they'd be more than happy to depart the presence of the halfling, just like you. Hehe :P

   Graros will be remaining behind with the witches, instead of going on what I had expected to be a grand side-quest-within-a-quest that would lead to another ARP choice. Does the party want to replace him [or have someone fill his soul's shoes], or go on with the five you have now? His role wasn't important in the traditional 'warrior-rogue-priest-mage' sense, though it certainly was in this Rashemen where the majority of events occur outdoors....

[Private to Eirik: I'm seeing it (almost) across the board, too, which is why it was only a two-sentence nudge rather than a tantrum/rant :)]
Navarra
player, 195 posts
Init +2 AC: 12/10/12
HP: 17/23 Saves: +2/+2/+6
Mon 23 Jul 2007
at 18:45
  • msg #312

Re: updates

Well...between Vicril and Eirik, I think we have good coverage of the outdoors skills. So I don't see a reason why should we keep him as an NPC.
Relgar
player, 112 posts
HP:34/30, A/F/T 16/16/12
Ranger of Mielikki
Wed 25 Jul 2007
at 11:13
  • msg #313

Re: updates

What?! Do you disrespect my outdoorsman skills as a ranger Navarra :P.
Vicril Shipsail
player, 159 posts
Init:+2 AC:15/13/12
HP:20/20 Saves:+2/+5/+6
Wed 25 Jul 2007
at 20:29
  • msg #314

Re: updates

Sorry all. I must have forgotten to put up my I'm leaving for three days post here.  I'm back and not going anywhere for long time.

PS: Dm Lobo:
I truely like your game and hope you will not leave this game in the hands of another DM. It just would not be the same. It would not remain in the same charming form and package that it's now. Pleas stay with us.
Navarra
player, 196 posts
Init +2 AC: 12/10/12
HP: 17/23 Saves: +2/+2/+6
Fri 27 Jul 2007
at 21:33
  • msg #315

Re: updates

I'm going on vacation for the next two weeks, with little (probably none) Internet access. Please NPC Navarra.
DM Lobo
GM, 275 posts
When all seems hopeless,
blame the GM.
Sat 28 Jul 2007
at 01:09
  • msg #316

Re: updates

   I will assume then since nearly four hours have passed since that statement, you will not be responding to Eirik's bold statement in-character before you leave?

   I have no problem controlling Navarra [i.e. the default group leader on this mission] but cannot offer more information through her or her actions than she would normally be entitled to.
   The rest of the party will therefore have to discuss, either IC or OOC, which direction to pursue and/or what to do about this river problem.

   I'll post sometime sunday whether or not you've come to a decision. It would probably be best if you have by then. :)
DM Lobo
GM, 277 posts
When all seems hopeless,
blame the GM.
Sun 29 Jul 2007
at 13:06
  • msg #317

Re: updates

   I remind you that, indirectly, the witches' information they gave you was contingent upon your group accepting the halfling as part of your quest. Try not to look at it like picking up a cursed item from a treasure pile; think of it more like stepping in something unpleasant on the road - you can try and get rid of it later. :P

   Sorry Harto, I just couldn't resist!
DM Lobo
GM, 278 posts
When all seems hopeless,
blame the GM.
Mon 30 Jul 2007
at 01:49
  • msg #318

Re: updates

   Getting in too tired and too late to post. Will catch up tomorrow after work.
DM Lobo
GM, 280 posts
When all seems hopeless,
blame the GM.
Tue 31 Jul 2007
at 01:47
  • msg #319

Re: updates

   The conversation is looking good, folks! Navarra's player quit their other RoA character, apparently to be able to devote more time to this one. I'll give him/her another day to step into the conversation, then move you out of the witch's vale scene myself tomorrow night...unless someone else does so in their own post.
Vicril Shipsail
player, 161 posts
Init:+2 AC:15/13/12
HP:20/20 Saves:+2/+5/+6
Tue 31 Jul 2007
at 10:35
  • msg #320

Re: updates

Ah well Navarra is on vacation for 2 weeks. She's not coming back until around the  the tenth august if my math is correct.
Navarra
player, 197 posts
Init +2 AC: 12/10/12
HP: 17/23 Saves: +2/+2/+6
Sat 11 Aug 2007
at 18:54
  • msg #321

Re: updates

I'm back guys. I hope I haven't missed much:D Starting to read through your posts ASAP and will post a reply after I'm done.
DM Lobo
GM, 294 posts
When all seems hopeless,
blame the GM.
Wed 15 Aug 2007
at 01:39
  • msg #322

Re: updates

   I had two opposing answers/thoughts to Eirik's question about the alcohol:

- jhuild, being a potent alcoholic beverage, might be the closest think to 'wineshine' that the world has ever seen [though there are varying intensities and proofs of the stuff availbale]. Like any strong alcohol, the higher the proof, the more it burns going down, and the more it burns exposed tissue like cuts, scrapes, and eyes...but probably not just normal applications of it.

- jhuild is a potent wine/spirit that is cultivated in a fantasy realm, grown in a country where the very earth itself is magical. I can totally believe that the properties of the liquid have increased universally, such that while the proof increases toward something akin to gasoline, the acidity of the fruit juices themselves might also increase, perhaps an entire number on the pH scale. Nothing like battery acid, but definitely enough to make the user uncomfortable if rubbed into the skin [think HEAT in a man's jock strap].

   ...use whichever version you prefer, Eirik! :D


   In-game post will come sometime tomorrow, I expect.
Relgar
player, 118 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Wed 15 Aug 2007
at 12:58
  • msg #323

Re: updates

Hehe, ok. I think jhuild is strong enough to burn tongue if you plan to try taste it. So when I smear it on Eirik's face he should feel her face burning (and if it goes to eyes, well, agony is tenfold XD).

But Relgar tries none the less test does the jhuild cure Eirik's poor rainbow condittion (if it works, Relgar gives whole damn skin to Eirik but asks 75 golds because jhuild costs that much). Reason for attempt is that he had used jhuild remove tar from his hands.

Also forgot mention that jhuild gives +2 to all Str checks and Str related skill checks for 1 hour after drinking it. But afterwards you get somesort pen for two hours I think (will save I think).
Eirik
GM, 224 posts
AC n17f15t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Wed 15 Aug 2007
at 13:19
  • msg #324

Re: updates

There, a non-committal answer!

Typical barbarian. :)
DM Lobo
GM, 301 posts
When all seems hopeless,
blame the GM.
Tue 21 Aug 2007
at 23:09
  • msg #325

Re: updates

   Note that although Navarra's post says 'sticking out of the ground', the zombie isn't actually buried, just hidden from the party's previous position behind the boulder. And obviously not animated, because the ram wasn't afraid to munch on some greenery right beside it.
Navarra
player, 204 posts
Init +2 AC: 12/10/12
HP: 17/23 Saves: +2/+2/+6
Tue 21 Aug 2007
at 23:13
  • msg #326

Re: updates

Oh, I pictured it like that. Sorry. I can edit it if you want?
DM Lobo
GM, 302 posts
When all seems hopeless,
blame the GM.
Tue 21 Aug 2007
at 23:18
  • msg #327

Re: updates

   Well, suggesting in text that it is, or was, buried at all might provoke players' thoughts to the [mistaken] belief that it was buried by someone who isn't here, or that it crawled back and tried to bury itself, for whatever reason.

   This is not to say that *something* odd isn't going on, and perhaps there was indeed someone else involved in the reanimation of this particular zombie, or maybe it was just a slow regenerator. Maybe the other one is sitting on top of the boulder ready to pounce upon you as I type this! Hehe
Navarra
player, 205 posts
Init +2 AC: 12/10/12
HP: 17/23 Saves: +2/+2/+6
Tue 21 Aug 2007
at 23:31
  • msg #328

Re: updates

Oh, God...this is an omen. Next time, I won't post first:D
DM Lobo
GM, 303 posts
When all seems hopeless,
blame the GM.
Wed 22 Aug 2007
at 19:07
  • msg #329

Re: updates

   THE BODY IS NOT BURIED!  Lol!!!  Now do you see why I specifically posted that ooc comment about the body?

   Vicril finds nothing with his spot check, least of all the information about the body not being buried. :P
Vicril Shipsail
player, 169 posts
Init:+2 AC:15/13/12
HP:20/20 Saves:+2/+5/+6
Wed 22 Aug 2007
at 19:19
  • msg #330

Re: updates

Ah sorry. I read this post and then to check as I almost always do I saw that it said buried. What I was really to say was drag the body over. The spot was to see if I saw any animal or human tracks. Maybe a search would have been better.
Navarra
player, 207 posts
Init +2 AC: 12/10/12
HP: 17/23 Saves: +2/+2/+6
Wed 22 Aug 2007
at 19:25
  • msg #331

Re: updates

I knew I should have edited it:D
Eirik
GM, 231 posts
AC n17f15t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Thu 23 Aug 2007
at 02:14
  • msg #332

Re: updates

Ah, too many big cat wildlife documentaries. :)
Relgar
player, 121 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Thu 23 Aug 2007
at 14:38
  • msg #333

Re: updates

No worries, if have damn freaking undead radar in my head which works so long zombie doesnt plan jump over 60'ft above us......
Vicril Shipsail
player, 171 posts
Init:+2 AC:15/13/12
HP:20/20 Saves:+2/+5/+6
Thu 23 Aug 2007
at 19:18
  • msg #334

Re: updates

Ah well in my defense There has been documented several cases where some animals have dragged thye corpse a very long distance. Of course the body got dragged two times. Once by a pack of wolfs, but that was not far. Then a bear came and dragged it far away. So it's possible.
Harto Swift
player, 34 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Tue 28 Aug 2007
at 22:06
  • msg #335

Re: updates

Just got back from my first day of work (after lacrosse training) and I don't have enough time to even sleep before I'm off again tomorrow. I have to be away on a course straight after work tomorrow and I'm also away all weekend. Apologies if I won't be able to post much, we get laptops tomorrow but the firewall is pretty restrictive so not sure if I can post. Sorry all, Harto will be back and cheering your days before long :)
DM Lobo
GM, 310 posts
When all seems hopeless,
blame the GM.
Wed 29 Aug 2007
at 19:24
  • msg #336

Re: updates

   Well, I thought Harto's character would have some specific questions, but he didn't ask any, and I'm not going to NPC him to do it myself. Maybe Navarra has something to add, maybe not.

   Wrap up the funeral pyre whenever you're ready, and someone post your movement toward the lake-towns again.
DM Lobo
GM, 314 posts
When all seems hopeless,
blame the GM.
Mon 3 Sep 2007
at 17:03
  • msg #337

Kiss the frog to make a prince

   A very interesting dynamic change, Vicril! :)

   I'm sure she is now totally confused by you; you used to argue, now you're pulling her close and whispering sweet nothings in her ear! Heh...if you're lucky, she'll only turn you into a toad...which for a druid, is probably considered a gift! :P
Vicril Shipsail
player, 178 posts
Init:+2 AC:15/13/12
HP:20/20 Saves:+2/+5/+6
Mon 3 Sep 2007
at 17:51
  • msg #338

Re: Kiss the frog to make a prince

Hey got to make it look real. Why else would a man ask a woman for a word private if not to do that. It's not like if he let's say kissed her. or told her a few secrets.

Well we all got to do our dutys. It's just that some are better then others. Like he does now.
Navarra
player, 217 posts
Init +2 AC: 12/10/12
HP: 17/23 Saves: +2/+2/+6
Mon 3 Sep 2007
at 18:08
  • msg #339

Re: Kiss the frog to make a prince

Nah, if he's a toad, Eirik wouldn't want to kick his ass:D
This message was last edited by the player at 18:08, Mon 03 Sept 2007.
Vicril Shipsail
player, 179 posts
Init:+2 AC:15/13/12
HP:20/20 Saves:+2/+5/+6
Mon 3 Sep 2007
at 19:54
  • msg #340

Re: Kiss the frog to make a prince

I almost expected Eirik to charge and kill me:P

I first thought maybe breaking into linedance first, but then decided that acting like a pair of lovers are better. Who knows. Maybe it will work.
DM Lobo
GM, 315 posts
When all seems hopeless,
blame the GM.
Wed 5 Sep 2007
at 00:19
  • msg #341

walkabout

   This is the kind of dialogue I like to see! Whee!

   Eh...just no beating each other up, yet. :P


   To anyone who has had their character move more than 30' total during these conversations [like Eirik walking back and forth with the packs, or Harto moving across the camp and behind the tree and onto the log, etc] go ahead and make both a spot and a listen check. Totally a judgement call, so if everyone does it I won't be surprised or disappointed.

[Private to Navarra; Vicril Shipsail: since the two of you have some idea what to look for or expect, add +2 to your spot rolls after the roll (but not as a modifier in the dicebot itself).]
Navarra
player, 220 posts
Init +2 AC: 12/10/12
HP: 17/23 Saves: +2/+2/+6
Wed 5 Sep 2007
at 01:37
  • msg #342

Re: walkabout

Too late:D
Eirik
GM, 240 posts
AC n17f15t12 HP 31/31
In 2 Sv For 7 Ref 4 Wil 4
Wed 5 Sep 2007
at 01:39
  • msg #343

Re: walkabout

Get the druid! Before he learns wildshape!

[Private to DM Lobo: Nah, not trying to kill him. Eirik suspects something's up, given Navarra's warnings. I'll do non-lethal, which my experience, never actually hits anybody anyway.]
Navarra
player, 222 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Wed 5 Sep 2007
at 01:50
  • msg #344

Re: walkabout

Lol. I saw your grapple check roll in the dice roller before you posted...and started laughing back then:D. Thank God for the cursed dice roller and bad rolls (I might be the first player on RPoL who said that:).
DM Lobo
GM, 321 posts
When all seems hopeless,
blame the GM.
Fri 7 Sep 2007
at 23:54
  • msg #345

Re: walkabout

   Normally, I would be the first to jump on someone's head for missing the 48-hour posting deadline for combat actions...but since this was a somewhat unexpected development [them charging your position] I'll give Relgar another day, which will let me get two of my other games on track for the weekend, and give me a few hours of sleep before gym and work tomorrow. :)
Navarra
player, 225 posts
Init +2 AC: 12/10/12
HP: 23/23 Saves: +2/+2/+6
Sat 8 Sep 2007
at 20:57
  • msg #346

Re: walkabout

Three questions:

Do the decreased speed from the fatigued status and the entangle spell stack?
Secondly, do I need to make an Escape Artist check to move this round or?
Thirdly, how far would Navarra need to move to exit the webs (on the west side, that is)?
DM Lobo
GM, 323 posts
When all seems hopeless,
blame the GM.
Sat 8 Sep 2007
at 21:48
  • msg #347

Re: walkabout

1. The decreased speed isn't applied to your base move, it just means you can't do a move-only action [which would be difficult in webs anyway, see below] or charge into melee

2. you need to make a strength check or escape artist check [DC 15] to move if you passed your initial reflex save [which all three of you did]; you move 5 feet for every 5 full points you make higher than 10...thus, if you just make the DC 15 roll, then you move 5 feet in any direction as your total move-equivalent action for that round. You are not flat-footed, and you still have a standard action if you like.
   Eirik rolled an 18 for his strength check and so was only able to move 5' this round as well.

3. 15'


   Currently I have the following placements in the webs at the end of round 1:

Eirik was 10' from the nearest edge, now is 5' [and 10' from F1, 15' from F2]
Vicril was 15' from the nearest edge, still is 15'
Navarra is 15' from the nearest edge.
Relgar and Harto are not in the webs.
Navarra
player, 227 posts
Init +2 AC: 12/10/12
HP: 19/23 Saves: +2/+2/+6
Sat 8 Sep 2007
at 23:38
  • msg #348

Re: walkabout

Thanks for clearing that up;)!

Man, I wish Navarra could really back up her threats. It's really hard to play a cocky, threatening, mystical, scary witch with only first level spells at her disposal. *sigh*
DM Lobo
GM, 324 posts
When all seems hopeless,
blame the GM.
Sun 9 Sep 2007
at 01:27
  • msg #349

Re: walkabout

   
DM Lobo:
On top of that, he has a witch among his group...


   In this instance, 'he' refers to Relgar, who is doing the thinking at the time, and 'his group' means Relgar's group. That's you folks. Relgar wonders what kind of dumb bandits would attack YOU guys because YOU have a witch amongst you....

   The voice you hear yelling to stop is male. The mage is a male. I know it is nightfall, and the shadows are playing tricks on your eyes. :P

   Go back and edit out the references to enemy witches, and stop calling difficult potential enemies 'wenches', please. Hehe
Navarra
player, 228 posts
Init +2 AC: 12/10/12
HP: 19/23 Saves: +2/+2/+6
Sun 9 Sep 2007
at 01:35
  • msg #350

Re: walkabout

Heh. Lol. I thought she (he) was a durathan. I understood about who Relgar was thinking about. But still, you never specifically said the voice was male:D I'll go edit ASAP.

EDIT: After rereading your post, I'll admit that you implied that he was male (but not specifically written it). My bad. As always...
This message was last edited by the player at 01:41, Sun 09 Sept 2007.
Relgar
player, 127 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Sun 9 Sep 2007
at 06:34
  • msg #351

Re: walkabout

As uncivilsized woodsman from Rasheme Relgar calls any spellcaster a witch :P. There is no blur title between cleric, wizard and sorceress in rasheman. Any 'wizard' term is used to descripe Thayan (foreigner) spellcasters. Relgar assumes these are locals or ar etheir gear and outlook so different they are not locals? If so Relgar would call 'mage' to quit the spell.
Navarra
player, 230 posts
Init +2 AC: 12/10/12
HP: 19/23 Saves: +2/+2/+6
Tue 11 Sep 2007
at 02:02
  • msg #352

Re: walkabout

Wooohooo! Our first Red Wizard! (oh, btw, you should have let me keep the wench part. I can only imagine the look on his face if she called him a wench:D)
Eirik
GM, 247 posts
AC*n17f15t12 HP 25/31
In*2 Sv For 7 Ref*4 Wil 4
Fri 14 Sep 2007
at 00:58
  • msg #353

Re: walkabout

Actually, Eirik did bury the zombie:

quote:
Once the fire had consumed the body and the kindling, he returned and stamped out the last of the embers. Then he used Vicril's shovel to heap dirt over the ashes and charred bones. It wouldn't do to start a bush-fire in this already suffering land. A simple rock served as the unknown man's headstone.

By the end, the barbarian was grubby with dirt and ash and hot with sweat, he was ready to be on his way.


Coz I doubted we could have made a fire hot enough to burn bone without a really big pyre. We may still have a charred skeleton on our hands though.
Navarra
player, 233 posts
Init +2 AC: 12/10/12
HP: 19/23 Saves: +2/+2/+6
Fri 14 Sep 2007
at 01:04
  • msg #354

Re: walkabout

Yet again, I am wrong.:( Gah. I'll edit my post.

EDIT:
Hm, the more I think about it, the more it sounds good. Yes, you have buried...the bones. We haven't buried a body, but mere bones. I'll let it be, and if he calls her a liar, she can laugh to his face:D
This message was last edited by the player at 01:07, Fri 14 Sept 2007.
Navarra
player, 236 posts
Init +2 AC: 12/10/12
HP: 19/23 Saves: +2/+2/+6
Sat 15 Sep 2007
at 12:39
  • msg #355

Re: walkabout

Just a thing I wanted to discuss with you:

Since my character is a member of the Wychalaran, she is the natural leader of our party. But, this IC thing does not make me any smarter or more resourceful as a player. If you think I'm guiding the party in the wrong direction, please say something at least in OOC (IC, Navarra will overreact and start an argument like with Vicril:D). But, OOC, I don't want to make decisions which would influence the whole party, and with which you might not agree with! As noted before, I make stupid mistakes (like concluding that the body was buried in the ground, then, forgetting that we had buried him after torching him, etc. I'm sure you can remember more of my lapses than I can.)

What do you think about it?
Relgar
player, 131 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Sun 16 Sep 2007
at 10:06
  • msg #356

Re: walkabout

I am fine if you counsel us rest of party possible upcoming decisions but you should not hold back in leading. Confidence and devotion to your decisions (and taking responsebillity) is part of leading. So feel free do decisions wich is not 100% supported but if you plan whipe the thayans asses and then beat truth out of their leader (to know what is going on) I am in >:).
Navarra
player, 237 posts
Init +2 AC: 12/10/12
HP: 19/23 Saves: +2/+2/+6
Sun 16 Sep 2007
at 10:57
  • msg #357

Re: walkabout

Lol...I would surely like to kick their ass. But it seems that their wizard is much more than Navarra could chew on:D
Harto Swift
player, 40 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Sun 16 Sep 2007
at 15:23
  • msg #358

Re: walkabout

It's fine, in PbP games more than normal the party needs an IC leader to help stop the game stagnating. I much prefer to discuss options OOC and then play them out IC
Navarra
player, 238 posts
Init +2 AC: 12/10/12
HP: 19/23 Saves: +2/+2/+6
Sun 16 Sep 2007
at 16:25
  • msg #359

Re: walkabout

Exactly my point;)
Vicril Shipsail
player, 188 posts
Init:+2 AC:15/13/12
HP:20/20 Saves:+2/+5/+6
Sun 16 Sep 2007
at 19:55
  • msg #360

Re: walkabout

Well as we all know Vicril who has a hard time to just do as he's told tend to go against Navarra if he sees something different or thinks that the group should move in a different direction. Maybe it's all the years walking in the northern parts of Rashemen that does it or maybe something else:P
Eirik
GM, 250 posts
AC*n17f15t12 HP 25/31
In*2 Sv For 7 Ref*4 Wil 4
Mon 17 Sep 2007
at 00:47
  • msg #361

Re: walkabout

I've got no problems with Navarra's leadership thus far, and neither has Eirik. :)

But if he contributed more, we'd have more fights. :D
DM Lobo
GM, 330 posts
When all seems hopeless,
blame the GM.
Mon 17 Sep 2007
at 10:00
  • msg #362

Re: walkabout

   In the [paraphrased] immortal words of Kenny Rogers, you gotta know when ta hold 'em, know when ta fold 'em, know when ta walk away, and know when ta...fight? Heh.
   I'll continue the IC conversation later today.
DM Lobo
GM, 333 posts
When all seems hopeless,
blame the GM.
Tue 18 Sep 2007
at 10:54
  • msg #363

Re: walkabout

   With Vicril's blatant threat and Navarra's pseudo-charge at the Thayan's position, I'm going to sit for a day or two and decide whether they will defend themselves and enslave the party [thus ruining your adventure by taking you away from Rashemen - which might lead to another adventure] or find something else to do, within the scope of their personalities, and allow things to continue....

   Vicril, you need to update your bio lines' HP total to reflect the two rounds of cold damage you took from the red wizard's spell AND the 4 subdual dmg you took from Eirik's punch.
Relgar
player, 133 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Wed 19 Sep 2007
at 13:02
  • msg #364

Re: walkabout

Well, at least Relgar doesnt plan give up whitout a fight and if he moves close to front line warriors they may get shakened up whit his rage :P.
DM Lobo
GM, 344 posts
When all seems hopeless,
blame the GM.
Thu 27 Sep 2007
at 00:24
  • msg #365

Re: walkabout

Vicril the optimist:
He could not stop thinking about Eirik who now was with them. Surely he would not survive.



   LMAO! Priceless. I was laughing so hard I couldn't hear the TV right next to me.

   Anyone remember the old TV show 'Dinosaurs'? With the tv show they watched called 'Mr. Lizard's Science Show'?
   "We're gonna need another Timmy".
Navarra
player, 246 posts
Init +2 AC: 12/10/12
HP: 19/23 Saves: +2/+2/+6
Thu 27 Sep 2007
at 00:28
  • msg #366

Re: walkabout

Heh. Eirik, if that made the DM laugh, I would suggest starting the work on your new characer concept:P
Vicril Shipsail
player, 195 posts
Init:+2 AC:15/13/12
HP:16/20 Saves:+2/+5/+6
Thu 27 Sep 2007
at 00:37
  • msg #367

Re: walkabout

No but think on it. Here you have one man who has no love what so ever to the thaynans. We got a scout which the most likely could deal without. Now Eirik is a fine nice man to have when you need something Like a fist to your face. That might be useful at time. Like now.
Eirik
GM, 257 posts
AC*n17f15t12 HP 25/31
In*2 Sv For 7 Ref*4 Wil 4
Thu 27 Sep 2007
at 03:10
  • msg #368

Re: walkabout

Nice to know you care. :p

I just like how the barbarian is the voice of diplomacy. :D

Wow, I do remember Dinosaurs. Unfortunately. :)
Harto Swift
player, 43 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Sun 30 Sep 2007
at 20:17
  • msg #369

Re: walkabout

I'm away on a residential training course monday-friday of next week and the week after.
I may have access to rpol (there is internet access but through works proxy, which is very restrictive, doesn't even allow webmail), but I may not, so this is just an advance warning.
DM Lobo
GM, 346 posts
When all seems hopeless,
blame the GM.
Tue 2 Oct 2007
at 00:36
  • msg #370

Re: walkabout

   My own return from vacation was met with a second vandalism of my car this morning and some additional work at work. It will be a day or two before I sort things out enough to post.  :(
DM Lobo
GM, 350 posts
When all seems hopeless,
blame the GM.
Tue 9 Oct 2007
at 02:00
  • msg #371

Re: walkabout

   Sorry guys; had another holiday weekend and didn't pre-announce my laziness to the group!  :(  I'll add some penalty XP to the upcoming tally when you finish your split time with these Thayans....

   My post tomorrow, probably after work [but maybe at lunch].
DM Lobo
GM, 361 posts
When all seems hopeless,
blame the GM.
Sat 20 Oct 2007
at 17:19
  • msg #372

Re: walkabout

   Posting sunday, not today. In the meantime, if someone wants to make a small contribution to the Journal thread, you can continue to accumulate XP for yourselves.  ;)
Navarra
player, 252 posts
Init +2 AC: 12/10/12
HP: 19/23 Saves: +2/+2/+6
Sat 20 Oct 2007
at 20:46
  • msg #373

Re: walkabout

I'll wait for someone else to post before my next entry in the Journal thread...don't want to flood the place with Navarra's thoughts...
Harto Swift
player, 44 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Wed 24 Oct 2007
at 07:19
  • msg #374

Re: walkabout

Just to let you know I am still around. There's not been much oportunity for Harto to take part in the conversation (plus I've been incredibly busy lately) but I am keeping up with the story. When I have the time and there's a good opportunity I'll post ;)
Navarra
player, 255 posts
Init +2 AC: 12/10/12
HP: 19/23 Saves: +2/+2/+6
Wed 24 Oct 2007
at 20:40
  • msg #375

Re: walkabout

Good to hear from you Harto!

On another note...I claimed the 16000 post with my last IC post:D
Harto Swift
player, 45 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Wed 24 Oct 2007
at 21:18
  • msg #376

Re: walkabout

20000th is mine! :P Hehe.
Navarra
player, 256 posts
Init +2 AC: 12/10/12
HP: 19/23 Saves: +2/+2/+6
Wed 24 Oct 2007
at 21:48
  • msg #377

Re: walkabout

:P

Don't bet on it!
DM Lobo
GM, 368 posts
When all seems hopeless,
blame the GM.
Wed 31 Oct 2007
at 10:39
  • msg #378

Re: walkabout

   I'll be moving things along tonight if Harto doesn't wrap up his little game here with the scout.

   Also, you have the month of November to send me your requests for this year's RoA Birthday gift [though you should try to get them in in the next week or two]. Seems like only yesterday you were struggling to defeat those nasty zombies and get the last batch of presents, doesn't it? :P
Navarra
player, 258 posts
Init +2 AC: 12/10/12
HP: 19/23 Saves: +2/+2/+6
Thu 1 Nov 2007
at 14:34
  • msg #379

Re: walkabout

I was wondering when will that happen...
DM Lobo
GM, 378 posts
When all seems hopeless,
blame the GM.
Wed 7 Nov 2007
at 02:06
  • msg #380

Re: walkabout

   Going to bed, so I'll check tomorrow to see what the response/resolution is for Navarra's conversation with Harto, and then post whatever I need to, depending on the party's actions.
DM Lobo
GM, 379 posts
When all seems hopeless,
blame the GM.
Thu 8 Nov 2007
at 11:59
  • msg #381

Re: walkabout

   Heading to work now, but I've got enough to run with so I'll post today if I get a long enough break; otherwise it'll be closer to dinnertime.
Harto Swift
player, 52 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Sun 11 Nov 2007
at 16:41
  • msg #382

Re: walkabout

I'm away from now until friday xxx
DM Lobo
GM, 382 posts
When all seems hopeless,
blame the GM.
Mon 12 Nov 2007
at 18:39
  • msg #383

Re: walkabout

   Hmmm...I wonder if that means you'll be responding to my PM before you leave, or after you return, Harto?

   Well, in any case, I've hit a bit of a snag in the half of the adventure being run for Eirik, and notice that my last message to him didn't post [which certainly explains why he didn't respond to it, heh]. I'll re-post it now, and hopefully be in a position to post to the main thread tomorrow night.

   Hope everyone is enjoying [and understanding] this holdiay weekend in the states....
Eirik
GM, 258 posts
AC*n17f15t12 HP 25/31
In*2 Sv For 7 Ref*4 Wil 4
Tue 13 Nov 2007
at 00:39
  • msg #384

Re: walkabout

I was wondering why you didn't respond...

Say, should I be seeing a reply now? Coz I'm not.
Harto Swift
player, 53 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Fri 16 Nov 2007
at 20:46
  • msg #385

Re: walkabout

Just managed to read the PM, but it's fine, Snowflake came back :)

Nothing new to post here, so I'll repost once something happens
DM Lobo
GM, 387 posts
When all seems hopeless,
blame the GM.
Sat 17 Nov 2007
at 17:45
  • msg #386

Re: walkabout

   Several things to talk about [all good, I hope]:

   My office has been undergoing a low-class inspection this month, meaning it should have been done by now, but isn't, and so they are trying to rush *us* through it, which leads to mistakes and problems, which they they try to hide, which makes us fail. Lol :P
   Hopefully this helps explain my delayed posting rate recently.

   Secondly, I'll be updating sheets with XP as soon as Eirik rejoins the party. This could be as early as the middle of next week, or as late as shortly after Thanksgiving. Either way, I expect almost everyone will level up, with the possible exception of Relgar [who has further to go because he wasn't lv 3 when the adventure began] and Harto [who joined partway through the mission].
   You should therefore start making plans on how you want to spend your points. Guarantee yourselves a level up at the end of the adventure, even if you don't get it at this next XP award coming up.

   ...now THAT assumes that you are successful in thwarting the Scarred One in his plans for world domination. I'm not going to lie to you, it has become a much more difficult task for you to accomplish, without outside help, since your split with the Thayans. Had you been able to join forces with them for even a short time, you would definitely have the upper hand...but now, well, you may find that you are forced to withdraw and try yet another avenue of approach - from reporting to the Hathrans and Ethrans, to purchasing mercenaries, to returning to the Valley, or any of a number of other things.
   Then again, you might just throw me another curveball and beat the bad guy through careful planning and good rolls. It *is* a fantasy realm, after all! :P

   Those of you who have not turned in your RoA Birthday Requests for this year need to do so in the next two or three weeks, via PM to me please, in order to get them in a timely fashion; otherwise you might be waiting until the end of the adventure to receive them.

   Saturday and Monday are the two toughest days at my job, so if I don't post tonight after work, I'll post sunday on my day off. :)
   [hint: someone should talk to the raven familiar, it can speak Rashemi, remember]
Eirik
GM, 259 posts
AC*n17f15t12 HP 25/31
In*2 Sv For 7 Ref*4 Wil 4
Sun 18 Nov 2007
at 03:49
  • msg #387

Re: walkabout

DM Lobo:
Secondly, I'll be updating sheets with XP as soon as Eirik rejoins the party.


That's if Eirik rejoins the party. Ooh boy.

DM Lobo:
...now THAT assumes that you are successful in thwarting the Scarred One in his plans for world domination. I'm not going to lie to you, it has become a much more difficult task for you to accomplish, without outside help, since your split with the Thayans. Had you been able to join forces with them for even a short time, you would definitely have the upper hand...but now, well, you may find that you are forced to withdraw and try yet another avenue of approach - from reporting to the Hathrans and Ethrans, to purchasing mercenaries, to returning to the Valley, or any of a number of other things.
   Then again, you might just throw me another curveball and beat the bad guy through careful planning and good rolls. It *is* a fantasy realm, after all! :P


Well, the Thayans didn't have a lot of interest in working with us anyway. So it's rather academic. Eirik will explain later, if he gets a chance.

We'll have to go back and enlist the help of the witch-spirits. And the talking vegetables. And the water nymphs, especially the water nymphs.
DM Lobo
GM, 388 posts
When all seems hopeless,
blame the GM.
Mon 19 Nov 2007
at 01:48
  • msg #388

Re: walkabout

   Oh, I didn't say that the Thayans would be the best of allies, or even decent human beings after the alliance was ended; but remember - it was 'the evil' Darth Vader who tossed the Emperor into the well....
Relgar
player, 141 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Tue 20 Nov 2007
at 09:28
  • msg #389

Re: walkabout

No, it was 'redeemed' Darth Vader who tossed Emperor down into the that pipe and died doing it. The evil one would not had cared if Luck would had died.
Navarra
player, 263 posts
Init +2 AC: 12/10/12
HP: 19/23 Saves: +2/+2/+6
Tue 20 Nov 2007
at 13:08
  • msg #390

Re: walkabout

Hm. I guess Navarra is to blame for all the 'avoiding obvious plot element' thing. Sorry for that LoboSter!
DM Lobo
GM, 394 posts
When all seems hopeless,
blame the GM.
Sun 2 Dec 2007
at 20:38
  • msg #391

Re: walkabout

Three things of note:

1. XP has been redone, and added to individual sheets. Those three who gained a level have until next sunday to get their changes made, because I expect you'll be wading into a combat scene. Roll HP and do up your skills nad feats and such, adding the changes to the sheet immediately.
   ...Vicril and Navarra will NOT be able to instantly rememorize new spells; a rest period will still be required to gain access to new magic.

   CURRENT hit points will remain the same, because of the interaction with the Thayans you just had. Unless you want to rein in Eirik and take a rest period. >:)

2. I'll post next in-game when everyone has finished their sheets.

3. Those who gain a level can go back and re-request their RoA Birthday gift(s) using a 4000 gp value cap [rather than 3000 cap] for the item(s), to reflect that you accrued the necessary XP before December, I just hadn't added it in yet. :)
DM Lobo
GM, 399 posts
When all seems hopeless,
blame the GM.
Sun 9 Dec 2007
at 20:02
  • msg #392

Re: walkabout

   A reminder that the week of conversion for those of you gaining a level is nearing a close; I'll be writing my next post for the main thread Monday night, and if you haven't completed the changes, you'll have to wait until *after* the encounter with the scarred one and his minions to do it. <:o
DM Lobo
GM, 400 posts
When all seems hopeless,
blame the GM.
Tue 11 Dec 2007
at 02:23
  • msg #393

Re: walkabout

   Er...Eirik, from which direction did you want to lead the group into the 'battle zone' area? Tarnin the wolf was originially following your scent and would lead the group almost directly to where you were sitting on the rock talking with Jostyn; you could, however, take the party back further north of that point [closer to the rock where the scarred mage stood] or further south [in the direction where Shaene fled].

   [fyi the battle is over when you return, so don't bother rolling to listen or spot]
Eirik
GM, 262 posts
AC*n17f15t12 HP 25/31
In*2 Sv For 7 Ref*4 Wil 4
Tue 11 Dec 2007
at 02:27
  • msg #394

Re: walkabout

I guess I'll head towards where the Scarred One stood. It'd be easier to get the drop on him without worrying about Thayans in the way.
DM Lobo
GM, 401 posts
When all seems hopeless,
blame the GM.
Thu 13 Dec 2007
at 01:28
  • msg #395

Re: walkabout

   Sorry folks - I've been shivering with fever so hard I can't even type! :(

   I've got tomorrow off, so hopefully will feel better by then.
DM Lobo
GM, 413 posts
When all seems hopeless,
blame the GM.
Thu 3 Jan 2008
at 03:15
  • msg #396

Re: walkabout

   My own holiday ended today, and having been on RPOL for several years now, I take the 'two week layoff' of all my games and players in stride. I'll read the game thread tomorrow and if appropriate, will post, otherwise will await direction from one of the players. :)
Navarra
player, 265 posts
Init +2 AC: 12/10/12
HP: 19/23 Saves: +2/+2/+6
Fri 4 Jan 2008
at 22:09
  • msg #397

Re: walkabout

I'm sad to announce that I'm leaving this game. I've been thinking about it for months, and I have finally decided to do it. It was a fun game while it lasted, and I enjoyed RPing with you all (and enjoyed playing Navarra), but I'm kinda spent on it. Too much time has past, the game is a bit slower than I'm used to and I drifted away from FR during the last year.

Bye guys, and best of luck in your future games!

[Private to GM: I hope there's no hard feelings. You're one of the greatest DMs with whom I played on RPoL, so this feels really bad.]
Eirik
GM, 266 posts
AC*n17f15t12 HP 25/31
In*2 Sv For 7 Ref*4 Wil 4
Sat 5 Jan 2008
at 02:05
  • msg #398

Re: walkabout

Farewell Navarra. Eirik will miss you.

Witch. :p
Vicril Shipsail
player, 211 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Sat 5 Jan 2008
at 03:08
  • msg #399

Re: walkabout

It's sad. I'm going to miss you. It was fun with me and you and our different view on things.
Relgar
player, 145 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Sat 5 Jan 2008
at 12:30
  • msg #400

Re: walkabout

Sorry for my absence, I got works tudy place at 11 december and got carrie doff with it to christmas and new year :P.
DM Lobo
GM, 415 posts
When all seems hopeless,
blame the GM.
Mon 7 Jan 2008
at 02:44
  • msg #401

Re: walkabout

   To be clear, Navarra, your posting rate slipped before the holiday pause, and you quit my other game to better focus on this one, and are now quitting this one as well. I'm not sure how else to take it, but thank you for your time and energy while you were here; your character was a staple for the party, and an excellent point around which I could build the scenes and adventure. :)

   I'll bring the rest of the party up to speed tomorrow in my own post.
Harto Swift
player, 59 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Tue 8 Jan 2008
at 17:39
  • msg #402

Re: walkabout

Sorry to hear that, best of luck with whatever it is you're doing instead :)
DM Lobo
GM, 418 posts
When all seems hopeless,
blame the GM.
Tue 22 Jan 2008
at 10:24
  • msg #403

Re: walkabout

   Last monday a man got into an argument with someone on his front porch and was fatally shot. Turns out that since I talked to the victim about a half hour before he was killed, I'm a potential witness to ID the shooter. I certainly don't expect any trouble from this, though he is still at large, but along with my beautiful neighbor putting a restraining order on her ex and wanting some company, and my kitchen pipes bursting and flooding my downstairs neighbor's apartment, I've been out of the loop for going on ten days now [and haven't even logged into RPOL in the past eight].
   I expect to be back on track by wednesday night with everything.

   I know I've become rather unreliable of late in this game, and if the party would prefer to ditch me at this point, would understand.
Vicril Shipsail
player, 215 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Tue 22 Jan 2008
at 11:24
  • msg #404

Re: walkabout

I rather like you as a Dm. I like the style. Without you it would not have the same  feeling and I like that feeling.  I'm fine with you staying.
Harto Swift
player, 61 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Tue 22 Jan 2008
at 11:25
  • msg #405

Re: walkabout

Hope some luck finds it's way to you sometime soon, sounds like things have been a bit manic lately :)

I'm enjoying this game but occasionally RL gets in the way, it happens, I'll still be around for wheenever things get sorted your end :)
DM Lobo
GM, 420 posts
When all seems hopeless,
blame the GM.
Thu 24 Jan 2008
at 02:00
  • msg #406

Re: walkabout

   Whew! :D

   I know Eirik will stick with it, and Navarra is an NPC, and Relgar only posts once a month or so [lol] so it seems we'll stay on track then, for now.

   I *do* have a question for the group that may have been swept under the rug with the absence of Navarra's original player leaving: we just had the RoA Birthday/Christmas gifts selected [but not yet doled out]. You just met with some Thayans who were probably loaded with all sorts of goodies, and got themselves killed and/or scattered to the winds by this Scarred One dude. Why are you leaving the fight zone and chasing after him, instead of searching the area for the remains of the Thayan leader or the Thayan mage? Or their gear, for that matter.

   Just curious....  :P
Eirik
GM, 270 posts
AC*n17f15t12 HP 25/31
In*2 Sv For 7 Ref*4 Wil 4
Thu 24 Jan 2008
at 02:14
  • msg #407

Re: walkabout

I thought all the bodies had gotten up and walked away. Two soldiers you mentioned IIRC, and it seemed reasonable to expect the rest to have gone the same way. There was no mention of other bodies.

::cracks knuckles, gets to looting::
Vicril Shipsail
player, 216 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Thu 24 Jan 2008
at 06:50
  • msg #408

Re: walkabout

I had this picture that walked way. Surely reanimated and some just turned to dust.
DM Lobo
GM, 428 posts
When all seems hopeless,
blame the GM.
Fri 1 Feb 2008
at 02:24
  • msg #409

Re: walkabout

   I should have asked this two weeks ago...how many more players should I advertise for, and what classes would you like to see come along? Navarra wasn't a potent arcanist by any means, but had enough other skills to make herself useful to the party. Another mage-type perhaps? A cleric? More muscle to push aside this archenemy of yours?
   I think I will offer to let someone take over Graros the Dragon Shaman again, just because I wrote so much of his background into the region and then got stuck when he left so abruptly. >:(

   Give me some thoughts here; Relgar posts so infrequently I sometimes forget he is here [hehe] but I know he is sticking through because he really wants his next level after you defeat or drive off this 'scarred one' dude.
Harto Swift
player, 62 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Fri 1 Feb 2008
at 11:27
  • msg #410

Re: walkabout

I'd originally built Harto towards an assassin type of character (with a high sneak attack bonus) who would eventually take the master of masks class, the spellcasting was thrown in as a little novelty and to aid his character and support the prestige class.
Given the way he's developing though I'm considering pursuing the path of a beguiler. Just thought I'd throw that out there.

A ranger or monk type would be useful (and would fit in well in the Rashemen scene). I know Harto is quite out of place as it is, though he's coming to respect his friends if not the land and it's ways, and something like a flippant bard or a cleric of tyr would seem even more out of place.

Now I think about it more I'd like a monk or barbarian, or another healer type. How would a favoured soul fit into Rashemen?
DM Lobo
GM, 429 posts
When all seems hopeless,
blame the GM.
Fri 1 Feb 2008
at 11:33
  • msg #411

Re: walkabout

   Doesn't a favored soul have to choose a patron deity to follow or work for? I'm sure it *could* work, but Rashemen is rather unique in the animist view of 'spirits in everything' that goes on here...and we already have one druid in the party. Still, I wouldn't discount it out of hand. Do you know someone who wants to play or transfer a FS?
Vicril Shipsail
player, 220 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Fri 1 Feb 2008
at 12:07
  • msg #412

Re: walkabout

A healer or an arcanist. I have a few healing spells, but would most likely not be so helpful as a cleric. We have a ranger and a barbarian so I think we should manage. Then you also have me as a druid.
Harto Swift
player, 63 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Fri 1 Feb 2008
at 15:06
  • msg #413

Re: walkabout

A favoured soul does choose a patron deity in that sense, but they're not as devout as clerics, they're more 'gifted'. In fact it's far more likely that the patron deity chose them :P
Eirik
GM, 274 posts
AC*n17f15t12 HP 25/31
In*2 Sv For 7 Ref*4 Wil 4
Sat 2 Feb 2008
at 01:51
  • msg #414

Re: walkabout

Rashemen has it's spirits, but the deities are not unknown: Bhalla (Chauntea), the Hidden One (Mystra), Khelliara (Mielikki), and others. In fact, by the rules all characters in FR have to select a patron deity, even when they'd rather follow random spirits, if they want to be raised or receive divine magic.

Let's see, we have:
Eirik - Barbarian
Vicril - Druid
Harto - Rogue/Beguiler
Relgar - Ranger/Barbarian
Navarra - Sorcerer
Graros - Dragon Shaman

I'd make the usual suggestion of a healer-type, except we hardly get into enough combats to make it worthwhile. A Beguiler type can make for a capable arcane-caster. I think we're probably fine; I'd rather just get the current adventure completed before patching in new characters.

I'm not sure why Eirik would stick around if Navarra left though.
DM Lobo
GM, 433 posts
When all seems hopeless,
blame the GM.
Sat 2 Feb 2008
at 02:13
  • msg #415

Re: walkabout

   You'd stick around for the same reasons Minsc did in the Throne of Bhaal adventure...though Navarra need not die for you to make that decision. :)
   Graros is left behind with the witches, remember, and though he could catch up to you guys, will probably not be rejoining you [I just put up the advertisements tonight in the OOC lounge].


   Vicril, pretend your druid is in The Matrix for a moment. In the same way that there is no spoon, visualize that there is no hole in the ground! >:)
Harto Swift
player, 64 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Sat 2 Feb 2008
at 02:16
  • msg #416

Re: walkabout

Also tricky to see why Harto would, given it was really only the witch's orders that he go with them.
Wonder if we could work out something convenient for us both to stay :)
Eirik
GM, 275 posts
AC*n17f15t12 HP 25/31
In*2 Sv For 7 Ref*4 Wil 4
Sat 2 Feb 2008
at 02:20
  • msg #417

Re: walkabout

Would you believe that I've never played Baldur's Gate 2?
Relgar
player, 149 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Sat 2 Feb 2008
at 08:49
  • msg #418

Re: walkabout

Hehe, well I agree some solid divine spellcaster like favoured soul would be good and it is true there are 3 goddesses (which are also called Three Mothers as I recall) what every rashemen respects and can also worship.

But there is also Spirit Shaman core class which would fit quite well also.
DM Lobo
GM, 435 posts
When all seems hopeless,
blame the GM.
Tue 5 Feb 2008
at 02:59
  • msg #419

Re: walkabout

   No bites yet on the open spot(s), so it might be that you three will get a chance to finish this adventure without the addition of new players after all. I'm still not entirely convinced that you can defeat the scarred one, though it should be possible to disrupt his plans enough to force him to delay or give up in Rashemen altogehter. We'll see.

   I'll be back online tomorrow night.
Harto Swift
player, 65 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Mon 11 Feb 2008
at 17:29
  • msg #420

Re: walkabout

Can someone remind me who jostyn is please? my mind's a blank.

Also is the leather patch the pair of gloves or is it something else?
Vicril Shipsail
player, 224 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Mon 11 Feb 2008
at 18:18
  • msg #421

Re: walkabout

It's a studded leather armor. Jostyn was the leader of the Thayans
DM Lobo
GM, 441 posts
When all seems hopeless,
blame the GM.
Mon 11 Feb 2008
at 21:41
  • msg #422

Re: walkabout

   The small square of leather isn't a suit of armor, so don't try to put it on just yet.

  The gloves are forthcoming...assuming a post from you is, as well.

   Jostyn is the 'pseudo-knight' written about in the earlier posts, who took Eirik prisoner in exchange for the archer [who subsequently turned invisible and escaped].
Vicril Shipsail
player, 232 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Thu 13 Mar 2008
at 06:33
  • msg #423

Re: walkabout

Just wanted to say of anything should happen that I will not be posting before Monday as I'm going away.
DM Lobo
GM, 467 posts
When all seems hopeless,
blame the GM.
Fri 14 Mar 2008
at 02:21
  • msg #424

Re: walkabout

   I'll post tomorrow - I have just been trying to decide how best to have Navarra exit [permanently of course] without destroying Eirik's belief system or faith in the task at hand. I'm generally not a big fan of romance in adventure games, mainly because like in real life they interfere with the smooth progression of things; take your eyes off the prize & get killed, or worse.
Eirik
player, 288 posts
AC*n17f15t12 HP 25/31
In*2 Sv For 7 Ref*4 Wil 4
Sat 15 Mar 2008
at 03:09
  • msg #425

Re: walkabout

Nope, Eirik's fine. :D

And when I say 'after' I mean well after the campaign is done.
DM Lobo
GM, 470 posts
When all seems hopeless,
blame the GM.
Wed 19 Mar 2008
at 18:35
  • msg #426

Re: walkabout

   So, a while back I bought the computer game "Supreme Commander", but didn't have the computer specs to play it well. I opened it up this saturday night, intending to play the tutorial and get familiar with the style...

   Didn't go out sunday: wore my sweats all day. Ate only once, when I noticed what time it was, then looked up at the clock again and it was almost 1am monday! Blew my monday night and two hours tuesday....

   Now I've put it away - the thing is a bit like World of Warcraft in the addiction factor. :P

   I'll get your post up and running sometime tonight. 0:)
Vicril Shipsail
player, 235 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Wed 19 Mar 2008
at 18:53
  • msg #427

Re: walkabout

Call of Duty 4's multiplayer game is highly addictive. It's the most addictive game I played. I guess what I'm trying to say is. I understand how it can be:P
Eirik
player, 289 posts
AC*n17f15t12 HP 25/31
In*2 Sv For 7 Ref*4 Wil 4
Fri 21 Mar 2008
at 00:34
  • msg #428

Re: walkabout

Last night, I was busily RoAing when our power blacked out, just for a moment. Then it came back on, my computer restarted, and we noticed an odd smell and a cloud of smoke in the room.

Cue a lot of frantic searching and unplugging and switching off of electrical equipment, fearing a fire somewhere.

Eventually we tracked down the source - the power supply of my computer, industriously pumping out fumes. Something must have shorted or whatever during the blackout.

Just in time for the Easter break too*. :(

So my computer and internet access will be limited for a time until we get this fixed. I have this unfamiliar other computer to work on, but all my notes and resources were on the now-broken one. And I have to share this one with family.

After Easter, I'll get back to work and my office computer so my access will improve then, but I won't be fully operational until my home computer is fixed.

* Additionally, our Foxtel account expired (we only get free intro offers over summer; lots of NatGeo documentaries). We'd hoped all the shows we taped could still be watched over Easter, but they're now inaccessible.

Long weekend at home. No computer and no tv make Eirik a very dull boy...
Eirik
player, 290 posts
AC*n17f15t12 HP 25/31
In*2 Sv For 7 Ref*4 Wil 4
Sat 22 Mar 2008
at 05:22
  • msg #429

Re: walkabout

Okay, the computer now has a new power supply and I'm back to relatively normal operation.

I presume we take our birthday gifts now?
This message was last edited by the player at 06:11, Sat 22 Mar 2008.
DM Lobo
GM, 474 posts
When all seems hopeless,
blame the GM.
Sat 22 Mar 2008
at 19:41
  • msg #430

Re: walkabout

   Yes, those that were written in above [boots, cloak, leather square (Vic's armor, but with a twist) and the other stuff].
Vicril Shipsail
player, 237 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Sat 22 Mar 2008
at 22:35
  • msg #431

Re: walkabout

What twist??
Eirik
player, 293 posts
AC*n17f15t12 HP 25/31
In*2 Sv For 7 Ref*4 Wil 4
Sun 23 Mar 2008
at 08:05
  • msg #432

Re: walkabout

Heh heh. :)

Say, was that sword of Jostyn's meant to be someone's birthday gift then?
Harto Swift
player, 69 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Wed 26 Mar 2008
at 09:57
  • msg #433

Re: walkabout

Just to let you know I'm going to be away from sunday 30th march to sunday 6th april. Don't get in to too much trouble whilst I'm gone :)

Apologies for not posting too much at the moment, just so happens that being new to the aprty and Rashemen, Harto doesn't really have much to contribute at the moment ;) I am still reading the posts regularly though
DM Lobo
GM, 477 posts
When all seems hopeless,
blame the GM.
Sat 29 Mar 2008
at 00:12
  • msg #434

Re: walkabout

   Actually, no...the wand and sword were meant to protect the party when you temporarily joined forces with the Thayans; they would deal with the elemental and some of the guards while your party of PCs did the main antagonist and the remaining minions in. [it would have remained with the party, but has some restrictions to its use in any case]
   Now you'll have the items, but only half-ish the bodies, which is why I've been saying all along how tough this is going to be without additional recruits. I've had the region posted as looking for players for over a month now but no bites, save by a good DM with characters ranging from lv 8 - lv 13. Not sure I can justify bringing in someone that high of level, but then again, you might need it to even the odds a bit.
   It's just that after this adventure concludes, would that high-level PC stick around and force a raising of the CR stuff you face, or would he continue his wanderings after assisting you in this one task? Hard to say.

   Vicril, the twist refers to the actual application of the armor, not the protective value of it or the fact that it is armor at all. I'll show you in an in-game post, which I expect to have up tomorrow. Apologies for blowing another week like this, but my job is getting more strenuous the closer we get to inspections and adjustments in April. :(

   FYI, Relgar's miss on the skill check will simply mean you have to rely on Snowflake to guide you using his carrion-bird sense of where the nearest body lies. :P
DM Lobo
GM, 485 posts
When all seems hopeless,
blame the GM.
Tue 8 Apr 2008
at 09:58
  • msg #435

Re: walkabout

   I expect to post tonight [more than likely] or tomorrow [a scheduled day off from work and rain probable].
DM Lobo
GM, 489 posts
When all seems hopeless,
blame the GM.
Tue 15 Apr 2008
at 00:39
  • msg #436

reactions

   Eirik and I both anticipated that someone would react to the big barbarian's breakdown at the corpse of Shaene over the weekend. I guess the only thing left for me to do is say I'll post sometime tomorrow, regardless of postings between then and now.
   You'll be having a new person join you after my next-next post, and a second one join about 2 weeks after that, give or take a week.
Eirik
player, 298 posts
AC*n17f15t12 HP 25/31
In*2 Sv For 7 Ref*4 Wil 4
Tue 15 Apr 2008
at 02:06
  • msg #437

Re: reactions

Well, I suppose if I saw a barbarian warrior spontaneously break down into tears, I wouldn't want to disturb him either.
Harto Swift
player, 71 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Tue 15 Apr 2008
at 10:08
  • msg #438

Re: reactions

Even Harto has no idea what to do ;) Though he does still look like a mini Shaene hehe
Vicril Shipsail
player, 241 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Wed 16 Apr 2008
at 16:46
  • msg #439

Re: reactions

Sorry about that. Must have walked in and forgotten it. Sorry again guys.
Cecania Cormaeril
player, 1 post
Sat 19 Apr 2008
at 05:43
  • msg #440

Re: reactions

Hey all, I'm the new player that just popped out of the bad guy's wand.  Quite the peculiar entrance, eh? ;)
Eirik
player, 301 posts
AC*n17f15t12 HP 25/31
In*2 Sv For 7 Ref*4 Wil 4
Sun 20 Apr 2008
at 02:38
  • msg #441

Re: reactions

Yes, you must be a genie or a fiend or something. :p

Welcome to the team!
Vicril Shipsail
player, 243 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Sun 20 Apr 2008
at 13:45
  • msg #442

Re: reactions

Welcome to the pack. Nice to have you with us.
Harto Swift
player, 73 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Sun 20 Apr 2008
at 13:50
  • msg #443

Re: reactions

Indeed welcome :)
DM Lobo
GM, 495 posts
When all seems hopeless,
blame the GM.
Wed 23 Apr 2008
at 10:28
  • msg #444

Re: reactions

   Continue the interaction for another day or so; I am going out of town friday-sunday night, so I'll post something before I leave and/or the night I come back.

   FYI, in the event 'the new girl' prefers not to climb up and out like Eirik, it is a short [90 minute] walk around the end of it to escape the shallow ravine. :)
Cecania Cormaeril
player, 4 posts
Fri 25 Apr 2008
at 06:04
  • msg #445

Re: reactions

Nah, Cecania will climb I think.

Also, I hate to do this so soon after joining the game, but my yearly vacation starts this Sunday - I'll be gone until May 7th.

Please NPC Cecania as needed to move the party along - if pressed for more questions, she'll answer that she needs time to study the wand before she can confirm her suspicions about it.
Relgar
player, 155 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Thu 1 May 2008
at 10:34
  • msg #446

Re: reactions

Indeed peculair entrance, anycase sorry for my absence.
Cecania Cormaeril
player, 6 posts
Thu 1 May 2008
at 11:49
  • msg #447

Re: reactions

Heh...it's kind of nice to have hotel internet - it's faster than anything I've used since college, and I don't have to worry about a student interrupting my post :)
DM Lobo
GM, 516 posts
When all seems hopeless,
blame the GM.
Tue 27 May 2008
at 11:20
  • msg #448

Re: reactions

   
Vicril:
As most of the wizarding kind so often does.


   Lol priceless! A great way to start my day and go to work; it applies to some of my managers as well. :P

   Eirik, keep on bein' you, man. :)
Vicril Shipsail
player, 253 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Tue 27 May 2008
at 16:19
  • msg #449

Re: reactions

Nice that I can amuse you. That's always a good thing. Nice that your managers also liked it. I take a great pride of amusing people.
Bergdis
player, 7 posts
Init.: +8 AC: 11/9/11
HP: 21/21 Saves: +4/+2/+7
Fri 30 May 2008
at 04:06
  • msg #450

Re: reactions

Just to clarify, I knew the Thayan was undead, and Bergdis can clearly see it. I've read back on most of the posts of this game so far. What I meant in my question was does the undead look wounded, even they can show signs of greater and lesser wounds, as they can be "healed", as it were, by negative energy.
If I need a knowledge [religion] roll to asses that then I'll roll.

As for Eirik's "interruption", I just used that word, Bergdis doesn't think he was interrupting in a negative way.
This message was last edited by the player at 15:48, Fri 30 May 2008.
DM Lobo
GM, 519 posts
When all seems hopeless,
blame the GM.
Fri 30 May 2008
at 09:42
  • msg #451

Re: reactions

   I thought it was clear from my post that it appears all of the wounds on Jostyn were pre-mortem...though you can certainly cast whatever spells you like upon him and try to 'heal' him at any time, if you dare. :)
Vicril Shipsail
player, 254 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Sat 31 May 2008
at 22:42
  • msg #452

Re: reactions

Sorry for the lack of posting in the games during the last two weeks. I've had a lot to do at worked and almost worked a full months job during two weeks so I need to rest. I'll have a post up tomorrow.
DM Lobo
GM, 521 posts
When all seems hopeless,
blame the GM.
Fri 6 Jun 2008
at 19:44
  • msg #453

Re: reactions

   All of my games have been having these long-ainded, brilliantly written discussions among the group members. It makes me so happy that I've been gifted with people who enjoy developing their characters to the extent I am seeing. :)
   It will of course be reflected in your next round of XP.

   By the way, when I next post, I will have a little blurb for your enjoyment on the 'Journal notes, etc', and remind those new to this group that this is [as you should be able to tell from other postings there] a thread where you can put your character's private thoughts, or backstory, or anything else. I usually use it to show 'off camera' moments for the party: either interactions with NPCs or something else germaine to the storyline that needs to be told to SOMEONE.

   I'm out of town but will get to a computer tomorrow or sunday.
Eirik
player, 321 posts
AC*n18f15t13 HP 39/39
In*3 Sv For 7 Ref*5 Wil 4
Mon 9 Jun 2008
at 03:34
  • msg #454

Re: reactions

Yay, RP and XP!

Sorry Bergdis, I saw the " " around your phrase, and assumed you'd forgotten to highlight it. Most players I see (and novels I read, for that matter) put thoughts in plain text or italics, not quotes.
Bergdis
player, 15 posts
Init.: +8 AC: 11/9/11
HP: 21/21 Saves: +4/+2/+7
Mon 9 Jun 2008
at 04:18
  • msg #455

Re: reactions

In reply to Eirik (msg #454):

No worries, my bad, edited too.
Eirik
player, 323 posts
AC*n18f15t13 HP 39/39
In*3 Sv For 7 Ref*5 Wil 4
Mon 9 Jun 2008
at 04:41
  • msg #456

Re: reactions

Alright, all sorted.

Now you just remember to be nice to Navarra. :p
Eirik
player, 325 posts
AC*n18f15t13 HP 39/39
In*3 Sv For 7 Ref*5 Wil 4
Tue 10 Jun 2008
at 04:01
  • msg #457

Re: reactions

Can we get Snowflake to scout around a bit, get a bird's eye view on the situation? I'm wondering how close we are to the Scarred One, and what kind of forces he has with him.

And how close are we to finishing the adventure? We're only three months off the two-year anniversary.
DM Lobo
GM, 525 posts
When all seems hopeless,
blame the GM.
Tue 10 Jun 2008
at 10:28
  • msg #458

Re: reactions

   Bergdis can give the bird one task to do before it takes flight to return to Navarra. If scouting in a particular direction or radius is what you want it to do, then I can have that happen.

   I mentioned way back when you first came out of the dried village that you skipped a clue I set and went in a different direction than I had planned; the Valley of Eternal Spring was anj on-the-fly adventure scene that the party had requested, in a manner of speaking, when they wanted to go find answers in a place other than the next closest village along the lake to the south.
   Had you gone south instead of north, this might have been over inside a year or less, like I'd planned [though there would have been considerably less XP as you can imagine]. Traipsing around in the mountains and having three changes of adventuring group members also takes its toll on the smooth flow of the game. :/

   I'd conservatively say that you should be done by the end of summer, since I only envision one more battle and two more long-winded conversations. :P
Cecania Cormaeril
player, 18 posts
Wed 11 Jun 2008
at 03:02
  • msg #459

Re: reactions

That would make this the first RPol campaign I've been in to actually finish :P
Eirik
player, 326 posts
AC*n18f15t13 HP 39/39
In*3 Sv For 7 Ref*5 Wil 4
Wed 11 Jun 2008
at 13:30
  • msg #460

Re: reactions

We went to a village? :) I can hardly remember what we did that far back. I'm sure it sounded like a good idea at the time. I skimmed the scene, but can't think of anything.

I think this would be the first that I've been in from start to finish that wasn't a short little side-quest. Actually, it's probably been the most epic. We're saving Rashemen! (Well, wandering about trying to, anyway.)
Harto Swift
player, 79 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Wed 11 Jun 2008
at 19:56
  • msg #461

Re: reactions

Apologies for my absence recently guys. I started a new job about a month back, which is absolutely fantastic, but since I've moved house too I've spent a lot of my spare time keeping busy.
I'd been semi-away whilst Bergdis was being introduced and I've rather fell out of the loop a bit.

I'm not really sure where to go from here. It might take me a while to catch up, and I'm finding it harder to keep harto progressing as a charcater and taking part. I realised it wouldn't be easy playing such a misfit (that was the point ;)) but sadly it hasn't worked as well as I'd hoped.

I guess I'm saying, I'll try to catch up and get back into the game, but if I don't then I guess it's the end of Harto.
DM Lobo
GM, 528 posts
When all seems hopeless,
blame the GM.
Fri 13 Jun 2008
at 02:23
  • msg #462

Re: reactions

   Well, backwards replies: Harto, you're actually one of the more 'background-ish' characters who's easy to mis but not misplace! :P  I've no problem, for the time being, having you tag along unnoticed and give us little quips from time to time, at least until the combat rounds commence.

   Does this mean that, with all these firsts being stacked up against me, that I'm going to get some sort of notoriety attached to my name? Lobo *is* one of the more notorious and noteworthy of the 'good' badguys, you know.


   As to the adventure and saving Rashemen, it is designed for a savvy party of levels 3-5 to be able to defeat this powerful necromancer [lv 9 ish] and his powerful allies [2-8HD] with almost no casualties...if you get all the stuff you need, and dont get ambushed. Think Zork and you can't go wrong.
   Everyone wants a light. :P
Eirik
player, 327 posts
AC*n18f15t13 HP 39/39
In*3 Sv For 7 Ref*5 Wil 4
Fri 13 Jun 2008
at 02:59
  • msg #463

Re: reactions

Zork? The old videogames, right? I've never played them.

Sorry Harto, I'm never sure how Eirik should treat Harto, other than as the annoying little runt. :p So if ever I missed you or ignored you, I apologise.
Harto Swift
player, 80 posts
Init: +4 AC: 18/14/14
HP: 20/20  Saves: 3/6/2
Fri 13 Jun 2008
at 07:31
  • msg #464

Re: reactions

It's fine Eirik, it was a nice change of pace to the usual games where 'everyone just gets along' :). In many of the FR novels parties are sometimes thrown together through circumstance and not through choice, but with a common cause they end up as a solid party. The opportunity was there for Harto to grow and become more mature (and to prove his worth) but since he knows little about Rashemen (and has joined at a rather serious moment) he's become a little on dimensional at the moment.
Eirik
player, 329 posts
AC*n18f15t13 HP 39/39
In*3 Sv For 7 Ref*5 Wil 4
Sun 15 Jun 2008
at 05:05
  • msg #465

Re: reactions

Eirik:
But he figured he could trust her.


It's that 'PC aura.' :)
DM Lobo
GM, 529 posts
When all seems hopeless,
blame the GM.
Fri 20 Jun 2008
at 17:50
  • msg #466

Re: reactions

   My network of real-world-to-RPOL message-passing broke down in the worst possible way last week...!!!

   A brief stop at the local library today [timed, of course to 30 minute increments] for computer access. My uncle is in the hospital, gravely ill at 81, and there are some family issues over who is welcome to be at his bedside and who is not [due to the size of the potential inheritance he will be leaving behind].
   Needless to say, I don't expect to post anything before my return home Tuesday next week. Well-wishing is appreciated, but you don't need to clutter up this board with them. :)
Eirik
player, 332 posts
AC*n18f15t13 HP 39/39
In*3 Sv For 7 Ref*5 Wil 4
Fri 4 Jul 2008
at 03:32
  • msg #467

Re: reactions

From the 5th to the 11th of July (leaving in ~10 hours) I'll be in South Korea for a conference, giving a presentation and being science-y and professional and all that. Aargh!

I likely won't have internet access over this period, unless I discover an internet cafe or something, and even then it'll be erratic. Please NPC me until I return.
Eirik
player, 334 posts
AC*n18f15t13 HP 39/39
In*3 Sv For 7 Ref*5 Wil 4
Sat 12 Jul 2008
at 11:42
  • msg #468

Re: reactions

Well, I'm back.
DM Lobo
GM, 540 posts
When all seems hopeless,
blame the GM.
Tue 15 Jul 2008
at 00:49
  • msg #469

Re: reactions

   Well, I've never been good at linking those funny animations or smileys like we have over in the DM Lounge, but welcome back just the same.  :)
DM Lobo
GM, 541 posts
When all seems hopeless,
blame the GM.
Tue 15 Jul 2008
at 01:07
  • msg #470

Re: reactions

   As this is the 'pre-combat' phase, I'll wait until wednesday to respond to PMs that aren't questions about the situation, and give Vicril and Relgar a chance to decide where they wish to move or speak [if at all].
   When combat *does* begin, I'll do my best to maintain the 48(ish) hour turnover for posting rounds, and hope you can maintain the same pace so we can get past this and on to the thrilling climax! :)

   Also, I've deliberately NOT placed Tarnin - the wolf - so that Vicril can tell me where he is: either at his side, or back with the others. I know it's been posted before that the wolf travels beside the ranger while he's tracking, but with the loss of the mount(s), it is also possible that the wolf is an additional guard for the ground-bound wizards of the party.
DM Lobo
GM, 543 posts
When all seems hopeless,
blame the GM.
Mon 21 Jul 2008
at 10:41
  • msg #471

Re: reactions

   Hi! I'm the moron who hasn't posted since last week.....

   We're still not in the combat phase yet, as no one moved or forced the enemy's hand, so continue to post your actions [or non-actions, if it turns out to be a stalemate hehe]. As these two things are effectively lying in wait, it will be up to the party to either initiate the ambush they have set for you, or find another way around.
   Of course, there's no guarantee that there aren't others blocking the flanks, and Relgar might not pick up the trail again easily if you stray from the path now....
Cecania Cormaeril
player, 24 posts
AC: 17/13/14 Init: +2
HP: 18/18 Saves: +5/+4/+2
Tue 22 Jul 2008
at 05:58
  • msg #472

Re: reactions

Cecania doesn't have anything useful to do yet, so I'll wait on posting until one of the sneakier characters does something useful :)
Eirik
player, 335 posts
AC*n18f15t13 HP 39/39
In*3 Sv For 7 Ref*5 Wil 4
Tue 22 Jul 2008
at 06:08
  • msg #473

Re: reactions

Eirik will charge in like a fool when someone gives him the go-ahead. :)
Eirik
player, 337 posts
AC*n18f15t13 HP 39/39
In*3 Sv For 7 Ref*5 Wil 4
Fri 1 Aug 2008
at 05:57
  • msg #474

Re: reactions

I was never very good at sign language, and I want to make sure I don't go all Leeroy Jenkins on you all, so what was your plan, Vicril? Should I just go charge in and attack?
DM Lobo
GM, 546 posts
When all seems hopeless,
blame the GM.
Wed 6 Aug 2008
at 11:47
  • msg #475

Re: reactions

   Note that 'no time' will be considered to have passed during these sign language discussions, for purposes of spell duration on preparations already made by your magically-inclined party members. :)

   On a semi-related note, would the party prefer to receive XP before and after this fight, or only after it? I ask because I expect a delay while someone shuffles things around with their new level; otherwise we'll go with what you got [which shouldn't be an impossible encounter, given your preparation and gear].
Bergdis
player, 25 posts
Init.: +8 AC: 11/9/11
HP: 21/21 Saves: +4/+2/+7
Wed 6 Aug 2008
at 17:13
  • msg #476

Re: reactions

I'll vote for xp after. I'm quite sure I'm not the one to level soon anyway... :)
Cecania Cormaeril
player, 27 posts
AC: 17/13/14 Init: +2
HP: 18/18 Saves: +5/+4/+2
Thu 7 Aug 2008
at 03:55
  • msg #477

Re: reactions

I'd say after.  Like Bergdis, I'm sitting at 3,000 experience (plus the birthday thread I guess) =)
Eirik
player, 339 posts
AC*n18f15t13 HP 39/39
In*3 Sv For 7 Ref*5 Wil 4
Thu 7 Aug 2008
at 04:58
  • msg #478

Re: reactions

Eh, I say after. My level is going anywhere soon, I don't think.
Vicril Shipsail
player, 264 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Sun 10 Aug 2008
at 17:28
  • msg #479

Re: reactions

I'll say after. sorry for not giving any notice. I put a away notice in one of my games and forgot to put it here. I'm back now
DM Lobo
GM, 548 posts
When all seems hopeless,
blame the GM.
Wed 13 Aug 2008
at 12:46
  • msg #480

Re: reactions

   That will work for me. :)

   As an aside, I'd like to share with all of you a brief story from my own personal past, which might shed some light into your characters' current situation.

   When I was going through one of my leadership schools for the Army, I had a field exercise where we were required to traverse a fair distance of rough ground, find the enemy command post, and make a raid to capture intel and officers, then escape back to the safety of our side's controlled terrain.
   On the way there, we encountered a small stream that we had to cross to continue forward. My scouts had stopped to scan the far side and, finding no ambush prepared, had waited for the rest of the platoon to arrive [instead of crossing and continuing to scout for us]. Soon most of the platoon was milling about on the edge of the rushing water.
   "What's the holdup?" I asked when I arrived, looking at this 15-foot wide, 2-foot deep obstacle.
   "We have to cross, and we're looking for a log or some stones to help us do that without getting our feet wet."
   "Are you *#%*@!!! kidding me? This is a combat mission! Move it or lose it!"
   Needless to say, they all hopped in the stream, got their feet wet [and more for those who fell in their haste to cross], and we continued on to our objective, two and a half minutes behind schedule and with only three causalties [a story for another time, heh].

   I guess what I'm trying to impress upon you folks is that you have reached what seems like an impasse, with two of the enemy sitting there waiting for you, yet unaware that you are coming right now. You can't go around, and you can't turn back...because delays now will only hasten the destruction of your countryside. Minutes count, literally, especially in a world where magic can shape and change things in an instant!

   So...when you are ready to begin whatever assault you have planned [or is you just want to stand up and wave to get the attention of these two things], please proceed. :P
Eirik
player, 340 posts
AC*n18f15t13 HP 39/39
In*3 Sv For 7 Ref*5 Wil 4
Thu 14 Aug 2008
at 05:57
  • msg #481

Re: reactions

I'm all ready. Just waiting for my cue to charge and attack.

I took the Berserker Strength variant of Rage, so it will take a little time to kick in - ie. when I get below 20 hp. Don't be shy about blasting spells in Eirik's area. :)
Bergdis
player, 26 posts
Init.: +8 AC: 11/9/11
HP: 21/21 Saves: +4/+2/+7
Thu 14 Aug 2008
at 07:03
  • msg #482

Re: reactions

As the witch in the group I'd be happy to 'take the reigns', as it were, and give the order to charge. I was only waiting for Vicril to make his move to the other bunch of trees but if he doesn't do so soon, I'll just give the order to the band around me and they'll all move in as ordered (in my last post IC).
Vicril Shipsail
player, 265 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Fri 15 Aug 2008
at 23:17
  • msg #483

Re: reactions

Maybe I have misswrote. The action I took was to walk openly towards the next treeline.
Eirik
player, 342 posts
AC*n18f15t13 HP 39/39
In*3 Sv For 7 Ref*5 Wil 4
Sat 16 Aug 2008
at 06:54
  • msg #484

Re: reactions

Well, I'm off.

Ooh, that felt good.

Except that I forgot to Power Attack as well. :(
DM Lobo
GM, 550 posts
When all seems hopeless,
blame the GM.
Tue 19 Aug 2008
at 19:18
  • msg #485

Re: reactions

   Great! I'll get on it right after work and dinner, probly 3 or 4 hours from now. :)

   Vicril, please note [if you haven't already] that your armor was upgraded via that magical piece of leather you found, just like we discussed...er...several months ago. :P

   Eirik, did you take the power attack into account in your roll? I haven't checked the dicebot yet, but if you post here that it was your intention [a totally believable occurrence given your situation and mental state] then I'll allow the modification after olia octa est. Heh.
Eirik
player, 343 posts
AC*n18f15t13 HP 39/39
In*3 Sv For 7 Ref*5 Wil 4
Wed 20 Aug 2008
at 01:03
  • msg #486

Re: reactions

I meant that I'd forgotten to even use Power Attack at all, which in retrospect would have been a good idea what with the charge and the high attack roll.

Obviously he probably should have, but I'm satisfied with the current rolls. Trying to claim a -4/+8 PA would be a little cheaty, and we don't want this over too quickly. :)

I meant to attack #1, as Bergdis directed Eirik to. But it doesn't matter. Left vs right is a complicated concept. :)
DM Lobo
GM, 554 posts
When all seems hopeless,
blame the GM.
Mon 25 Aug 2008
at 00:32
  • msg #487

Re: reactions

   I see, again, that Bergdis had spotted the shadowy thing but not the ghoul, and that with Vicril's and Relgar's pointing out of things thru their signing everyone else was able to get the general gist of what was where.
   Still, Eirik rolled a 1, so no amount of pointing things out would have helped you see the shadow [look, it's a 3-D picture, moron! it's a ship!] so rather than have you charge and come up short, I opted to give you the two-round charge at the more 'tangible' target. :P
Eirik
player, 345 posts
AC*n18f15t13 HP 39/39
In*3 Sv For 7 Ref*5 Wil 4
Wed 27 Aug 2008
at 07:26
  • msg #488

Re: reactions

I'm assuming its an ordinary Shadow? I recently DMed three of them in the Twilight Tomb adventure, so I still have all the stats in my head.

I don't have magical weapons, so I won't do anything to this shadow. Unless my fancy gloves do something...
DM Lobo
GM, 557 posts
When all seems hopeless,
blame the GM.
Wed 27 Aug 2008
at 23:46
  • msg #489

Re: reactions

   Really? I thought for sure you were still carrying/using that 'shapeshifting' sword that you retrieved from the rubble of the earth elemental, the one that the Thayan warrior used as a rapier but which switched to a broadsword when you took it up. I would hazard a guess that it is indeed magical. :P

   I'll check in again tomorrow afternoon/night.
Eirik
player, 346 posts
AC*n18f15t13 HP 39/39
In*3 Sv For 7 Ref*5 Wil 4
Thu 28 Aug 2008
at 04:07
  • msg #490

Re: reactions

I forgot about that. I guess its sheathed.

I was using my MW greatsword for the ghoul and this attack on the shadow. Next round, Eirik will try switching blades.

When you say broadsword, which type of sword do you mean? Longsword, bastard sword, greatsword, etc? Swords are complex family of weapons. :)
Bergdis
player, 30 posts
Init.: +8 AC: 15/13/15
HP: 21/21 Saves: +4/+2/+7
Fri 29 Aug 2008
at 19:46
  • msg #491

Distance

How far is Bergdis from the Shadow right now?
DM Lobo
GM, 561 posts
When all seems hopeless,
blame the GM.
Wed 3 Sep 2008
at 01:32
  • msg #492

Re: Distance

   If you had any sort of movement at all last round, or before your action this round, you shouldn't be more than 40-60 feet, your choice. considering it had to move to the far side of the bear to avoid a charge by Relgar, who came at it from the east, it should be on the west-southwest side of the bear, which, since you are south of it, gives you clear fire at it. :)
Eirik
player, 347 posts
AC*n18f15t13 HP 39/39
In*3 Sv For 7 Ref*5 Wil 4
Wed 3 Sep 2008
at 02:23
  • msg #493

Re: Distance

DM Lobo:
Eirik, by broadsword I mean a typical conan-style sword, with thick blade and meaty handgrip. You know, anti-cultist weaponry. :P I bet with a little practice and concentration you could get it to switch to something you are even more familiar with....


I meant, what are its stats? What damage dice should I roll, 1d8, 1d10, 2d6? Am I proficient? (I'm not asking for its magical properties here, if you want me to leave that up to you?)
DM Lobo
GM, 565 posts
When all seems hopeless,
blame the GM.
Wed 10 Sep 2008
at 02:35
  • msg #494

Re: Distance

   Without giving too much away, it took the form of a weapon you are familiar with, proficient even, but not necessarily one you favor most, and definitely not a duplicate of something you already carry. :)

   In 1st edition the broadsword did 2d4 damage. In this version longswords do 1d8 and bastard swords do d10. I would prefer to keep it in the middle somewhere, but since you know it is a shapeshifting sword it would probably be easier to simply alter it to something more standard.
Eirik
player, 350 posts
AC*n18f15t13 HP 39/39
In*3 Sv For 7 Ref*5 Wil 4
Wed 10 Sep 2008
at 02:44
  • msg #495

Re: Distance

Greatsword then. The bigger, the better, right? :)

Which is a bit of an odd choice given that I had the intention of having Eirik go unarmed and become a Frostrager, but anyway.
Eirik
player, 356 posts
AC*n18f15t13 HP 39/39
In*3 Sv For 7 Ref*5 Wil 4
Fri 19 Sep 2008
at 14:54
  • msg #496

Re: Distance

I figured that we're just walking and talking.

We're human beings, apart from the halfling, we're capable of that aren't we? ;)
Cecania Cormaeril
player, 34 posts
AC: 17/13/14 Init: +2
HP: 18/18 Saves: +5/+4/+2
Sat 20 Sep 2008
at 05:59
  • msg #497

Re: Distance

Cecania is quite impatient and nearly incapable of walking and talking when she could be speed-walking.  Though I didn't know we had left the scene yet :P
Bergdis
player, 36 posts
Init.: +8 AC: 15/13/15
HP: 21/21 Saves: +4/+2/+7
Sat 20 Sep 2008
at 15:28
  • msg #498

Re: Distance

This is really the purview of the DM but if you look back from msg# 147-150 you'll see we were well on our way forward with Relgar leading the way. In msg# 153, DM Lobo made a BACKPOST (note the bold lettering even in the game thread) to help explain my OOC question as the whereabouts of Jostyn in the battle. So yes, humans can walk and talk but I think the DM was trying to add a semi-private conversation between Bergdis and Jostyn that would have taken place before any walking had.
Due to the misunderstanding we would require quite a bit of editing now so I vote we forget about it and just assume we are back on the road now and all the other posts took place before we left.
Just my two coppers worth.
This message was last edited by the player at 15:30, Sat 20 Sept 2008.
Cecania Cormaeril
player, 35 posts
AC: 17/13/14 Init: +2
HP: 18/18 Saves: +5/+4/+2
Sun 21 Sep 2008
at 04:49
  • msg #499

Re: Distance

Works for me :)

By the way, I don't actually know what a backpost is - I assumed it meant that we were re-winding the story to include reactions to an NPC response the GM forgot to put in earlier, and I didn't realize that the conversation was a private one between Bergdis and Jostyn.  Sorry about that ^^;;
Bergdis
player, 37 posts
Init.: +8 AC: 15/13/15
HP: 21/21 Saves: +4/+2/+7
Sun 21 Sep 2008
at 06:07
  • msg #500

Re: Distance

I didn't say it was private, I just assumed that's what he meant since Bergdis had moved away from the others to dispose of the ghoul but anyone nearby would have heard it, hence my being fine with everyone's input to the conversation...
DM Lobo
GM, 570 posts
When all seems hopeless,
blame the GM.
Fri 26 Sep 2008
at 01:29
  • msg #501

Re: Distance

   Yeah...I suppose I should step in and say 'my bad' about the backpost? It was indeed a tool to tie up the loose end question of Bergdis about Jostyn's whereabouts, but it also gives a little proactive RP value to the slight change in the halfling's demeanor, and to Jostyn's ever-working mental processes. Remember, Lawful Evil is the most plot-and-sub-plot-heavy alignment a villain or his cronies can take! :P

   The people involved in that particular discussion were whomever wanted to make themselves present for it. I would have specifically typed *somewhere* that it was only between so-and-so if it was; it wasn't, so I didn't. :)

   The mapmaker I used to create the colorful map [without grid lines] won't be used for the next encounter, because I anticipate it will require a bit more tactical maneuvering than a simple skirmish with two relatively weak baddies.
   The downside to this is that I need to get my Dungeon Crafter mindset updated, which shouldnt take forever.

   In the meantime, I'll put a bit more flavor into the post, I hope, and get you into the upswing for the climactic ending here asap. Just not tonight, sorry.
Cecania Cormaeril
player, 36 posts
AC: 17/13/14 Init: +2
HP: 18/18 Saves: +5/+4/+2
Fri 26 Sep 2008
at 03:18
  • msg #502

Re: Distance

Yay for climactic finals!  (This will be my first on RPol)

Also, just a warning that I am going to be absent from Sunday, Sept. 28th to Thursday, October 2nd, as I will be sightseeing in Tokyo and then moving back to the United States.
DM Lobo
GM, 586 posts
When all seems hopeless,
blame the GM.
Mon 3 Nov 2008
at 11:05
  • msg #503

postal postage posting

   With the elections tomorrow I'll have my last super-mega-heavy day at work today, and expect to post an update to the game thread tonight after dinner, right before I fall asleep in my oh-so-comfortable easy chair again. :)
DM Lobo
GM, 589 posts
When all seems hopeless,
blame the GM.
Fri 7 Nov 2008
at 10:54
  • msg #504

Re: postal postage posting

   Just sent a PM to someone this morning, and will post tonight regardless of response. :)

   I think I did the right thing with the election this year - I left the tv off and went to sleep without watching or listening to any press coverage, and was mildly surprised to hear it was so close in the end [52% for Obama?]. Was this another year that 'analysts' were predicting wrong outcomes before it ended? :P
DM Lobo
GM, 591 posts
When all seems hopeless,
blame the GM.
Sat 8 Nov 2008
at 03:17
  • msg #505

Re: postal postage posting

   Er...regardless of response to the pm....but I see Vicril and Relgar are missing a post. I'll give them the extra day, considering you've hit the meat-and-potatoes portion of the fight.
   Will Bergdis survive the necromantic assault? Will Eirik actually make it through the entangle area of effect [as it doesn't distinguish friend from foe]? Tune in tomorrow!

   :P
Eirik
player, 364 posts
AC*n18f15t13 HP 39/39
In*3 Sv For 7 Ref*5 Wil 4
Sat 8 Nov 2008
at 03:29
  • msg #506

Re: postal postage posting

Hey, I walked around! "Skirting the edge of the waving plants again..."
DM Lobo
GM, 592 posts
When all seems hopeless,
blame the GM.
Sun 9 Nov 2008
at 04:49
  • msg #507

Re: postal postage posting

   As Eirik is the only real mover this round, the map won't need the be updated this time; his interception of the elemental keeps it from engaging Bergdis and Relgar this round...the greater problem is that my last ooc specifically said Eirik will either have to skirt the entangle region or it will take two rounds to reach the elemental, and he posted a one-round interception.

   I'll sleep on this and decide whether to eliminate his attack [which I am loathe to do, given its resounding success and Bergdis' obvious need] or make a saving roll for him vs the entangle spell myself [a distinct possibility], or award the non-reach-attack-capable elemental an AoO anyway, which would mean a second attack this round [the first has already connected].

   My apologies for the minor delay.

   If Relgar hasn't posted by the time I do, he'll fire again at the Necromancer from his current position.
Eirik
player, 365 posts
AC*n18f15t13 HP 39/39
In*3 Sv For 7 Ref*5 Wil 4
Sun 9 Nov 2008
at 05:06
  • msg #508

Re: postal postage posting

Huh? What's the problem? As I count it, Eirik can walk around the entangle-zone, spend 35/40 feet out of his 40ft speed (1 move action), and still attack the elemental. If the snow is reducing speed, then he has Boots Of The Winterlands that should help.

He opens himself up to an AoO from the troll, but I'm fine with that (Withdraw only protects the first square, no good against a reach creature. I'd rather take it anyway and go for the elemental.) Doesn't the elemental get an AoO?

EDIT: I was thinking Eirik would finish here:
  B
EE
EE

E - earth elemental
B - barbarian
This message was last edited by the player at 23:58, Sun 09 Nov 2008.
Relgar
player, 176 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Sun 9 Nov 2008
at 20:37
  • msg #509

Re: postal postage posting

Sorry from delay, I just move bit aside from others and ready action shoot thayan once he casts spell. But dice roller got stuck so I clicked many times to roll the dice but it made two rolls :P. DM decides which one to use.
DM Lobo
GM, 593 posts
When all seems hopeless,
blame the GM.
Wed 12 Nov 2008
at 03:20
  • msg #510

Re: postal postage posting

   I've slept on it, talked it over with another DM, and will post tomorrow.
Eirik
player, 366 posts
AC*n18f15t13 HP 27/39
In*3 Sv For 7 Ref*5 Wil 4
Sat 15 Nov 2008
at 01:17
  • msg #511

Re: postal postage posting

You don't have to worry about healing Eirik, Bergdis. He's not too badly injured. And he has the Berserker Strength variant of Rage from PHB2, so I need him to take a certain amount of damage to activate it. Then he becomes stronger. :D
Bergdis
player, 47 posts
Init.: +8 AC: 15/13/15
HP: 14/21 Saves: +4/+2/+7
Sat 15 Nov 2008
at 19:58
  • msg #512

Re: postal postage posting

Not really worried. It's a RP thing. Bergdis knows the warriors of her land well enough to know that many of them become more enraged and powerful as they lose life blood and besides, she has other issues to deal with.
She will keep on eye on him though. It is her duty.

Cheers.
Cecania Cormaeril
player, 44 posts
AC: 17/13/14 Init: +2
HP: 18/18 Saves: +5/+4/+2
Wed 19 Nov 2008
at 08:01
  • msg #513

Re: postal postage posting

Lobo, can you check if the skeleton made its save vs. my grease spell last round?  I need to know if I've got 500 pds of skeleton bearing down on us this round!
DM Lobo
GM, 595 posts
When all seems hopeless,
blame the GM.
Thu 20 Nov 2008
at 11:31
  • msg #514

Re: postal postage posting

   Note to self: never involve a breakup in the vicinity of your personal computer. :(

   I'll be posting tonight.
DM Lobo
GM, 598 posts
When all seems hopeless,
blame the GM.
Fri 21 Nov 2008
at 01:01
  • msg #515

Re: postal postage posting

   Ok, pm's sent, last post updated for Cecania...the skeleton had a critical fail vs the grease and will basically be out for 1 or more rounds again!

   I have tomorrow off, so I'll log on in the afternoon and see what's up.
DM Lobo
GM, 600 posts
When all seems hopeless,
blame the GM.
Wed 10 Dec 2008
at 23:25
  • msg #516

Re: postal postage posting

   It would seem, as should be painfully obvious, that the month of December might be a total bust for me in the realm of gaming. Two deaths, a heavy workload for the holidays [mailman here remember], my one day off I babysat for my sister, and the girl I was having problems with got into a car wreck weekend before last. :|

   Play will, unfortunately, be suspended until after Christmas in this game. I hope that all of you have a safe and happy holiday, and will all be here in two  weeks when we resume again.

   Thank you for your understanding. :)
Eirik
player, 368 posts
AC*n18f15t13 HP 27/39
In*3 Sv For 7 Ref*5 Wil 4
Thu 11 Dec 2008
at 00:03
  • msg #517

Re: postal postage posting

That's terrible. Take all the time you need, because that's all more important. We'll be happy to wait.
Vicril Shipsail
player, 281 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Thu 11 Dec 2008
at 03:07
  • msg #518

Re: postal postage posting

I'm sorry to hear that Lobo. Hope that everything turns out alright in the end. I'll wait until the bitter end
Cecania Cormaeril
player, 46 posts
AC: 17/13/14 Init: +2
HP: 18/18 Saves: +5/+4/+2
Thu 11 Dec 2008
at 11:10
  • msg #519

Re: postal postage posting

Sorry to hear it Lobo...best of luck to you.
Relgar
player, 178 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Thu 11 Dec 2008
at 14:10
  • msg #520

Re: postal postage posting

Ouch, sounds quite bad month indeed. I hope Christmas lifts the gloom off, so happy christmas and new year for everyone :).
Bergdis
player, 48 posts
Init.: +8 AC: 15/13/15
HP: 14/21 Saves: +4/+2/+7
Thu 11 Dec 2008
at 15:08
  • msg #521

Re: postal postage posting

I second everyone's sentiments and add my own wishes for a quick and positive resolution to all your woes. May the new year bring renewed happiness to all of you.
DM Lobo
GM, 603 posts
When all seems hopeless,
blame the GM.
Wed 7 Jan 2009
at 20:40
  • msg #522

Re: postal postage posting

   After work/dinner tomorrow I will resume the deadly task of trying to violently end the promising careers of your weenie characters. :D

   In the interim, please take this opportunity to make a minor adjustment to your character sheets: the addition of 1,000 xp [500 for Christmas and 500 for being patient for longer than I had anticipated].

   If this is enough to advance someone to the next level, feel free to do so immediately. You MAY add HP, new skills, new feats and new class features. You MAY NOT add new spells [yet], new items, or learn a level in a prestige class [yet].

   Thanks again. :)
Eirik
player, 369 posts
AC*n18f15t13 HP 27/39
In*3 Sv For 7 Ref*5 Wil 4
Thu 8 Jan 2009
at 01:51
  • msg #523

Re: postal postage posting

Welcome back!

No level up for me yet.
Bergdis
player, 49 posts
Init.: +8 AC: 15/13/15
HP: 14/21 Saves: +4/+2/+7
Thu 8 Jan 2009
at 02:00
  • msg #524

Re: postal postage posting

Welcome back.

I wish...
Vicril Shipsail
player, 282 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Fri 9 Jan 2009
at 15:28
  • msg #525

Re: postal postage posting

Welcome back Lobo.

Hope everyone has had a good start on the new year.
Cecania Cormaeril
player, 47 posts
AC: 17/13/14 Init: +2
HP: 18/18 Saves: +5/+4/+2
Fri 9 Jan 2009
at 18:59
  • msg #526

Re: postal postage posting

Welcome back as well :)
DM Lobo
GM, 607 posts
When all seems hopeless,
blame the GM.
Mon 12 Jan 2009
at 02:55
  • msg #527

Re: postal postage posting

   Well, well. It seems the reports of my demise were greatly exaggerated. :P

   It also seems like I need to update the map for the current combat, which will have to wait until tomorrow. I think/hope I included everyone in this region in the PM I posted.

   Are you sure nobody will level up with those XP? Hmm....
DM Lobo
GM, 611 posts
When all seems hopeless,
blame the GM.
Tue 20 Jan 2009
at 04:08
  • msg #528

Re: postal postage posting

   My post forthcoming on Tuesday...hoping we can get back into the 'three day rule' for combat posts, now that we're kinda back into the swing of things. Whaddaya say, folks? :)
Eirik
player, 371 posts
AC*n18f15t13 HP 27/39
In*3 Sv For 7 Ref*5 Wil 4
Tue 20 Jan 2009
at 07:18
  • msg #529

Re: postal postage posting

Ready and waiting, sir. :)
Vicril Shipsail
player, 284 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Tue 20 Jan 2009
at 14:40
  • msg #530

Re: postal postage posting

Yes, Sir.

Just to give a little warning. I'm going to travel away this weekend as my niece is being baptist. So no post on Sunday(maybe)
Relgar
player, 179 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Tue 27 Jan 2009
at 19:54
  • msg #531

Re: postal postage posting

Hi, sorry not posting earlier. Doign my final work as carpenter at school so I am occupied during weekdays and weekends sinked in WoW :P.

Anycase with +1K XP I get level up but I prefer nto change combat stats middle of combat encounter.
DM Lobo
GM, 615 posts
When all seems hopeless,
blame the GM.
Wed 28 Jan 2009
at 00:05
  • msg #532

Re: postal postage posting

   So, traditionally on sundays, my internet connection mysteriously goes offline around the time i get up in the morning, and then just as mysteriously renews itself at a random time between dinner and midnight. This week, however, it did not, and I have a tiny little icon in my taskbar that tells me one of my cables is disconnected. Trust me, they aren't. :|
   Long story short, I've got to take my day off tomorrow and go buy either a new surfboard or new cables, but I'll be back online ASAP. [typing at a friend's house now, who lives in the next town over from me]
Eirik
player, 373 posts
AC*n18f15t13 HP 27/39
In*3 Sv For 7 Ref*5 Wil 4
Wed 28 Jan 2009
at 01:13
  • msg #533

Re: postal postage posting

How old/worn are the cables? If the little clips get broken, then they don't sit right and come loose. I've had so much trouble with internet connections just because of that.
DM Lobo
GM, 617 posts
When all seems hopeless,
blame the GM.
Wed 28 Jan 2009
at 16:02
  • msg #534

Re: postal postage posting

   Writing from the laundromat right now! Lol  The cables aren't worn or bent/folded, but I went to the cable company today with my old router/cable modem they provided and the lady behind the counter said, and I quote, "Where did you find this old thing? We haven't used these in years. Let me get you a replacement from the stockroom." :P
   So, I'm guessing that my 'retro' surfboard either just got old and shorted out last week, or had some sort of compatibility issues with whatever rolling software updates they routinely send me through the wire. In any case, I hope that when I get home tonight everything is back to normal. If nt, I'll get to the library friday or saturday, time permitting.
   And then maybe NEXT week we can try to get back to the 72 hour system of posting. Heh.

   I thought that, now that I have a decent paycheck again, I can just throw money at my problems and make them go away. It seems to work for the government, right? :P
DM Lobo
GM, 621 posts
When all seems hopeless,
blame the GM.
Sun 1 Feb 2009
at 15:09
  • msg #535

Re: postal postage posting

   So I got home and set up the new modem and was immediately rewarded with the sight of only one little green light on the box [out of the four that are normally on indicating power, connection, information flow, and activity]. Hmmm. The disk that came with the modem for installing the drivers didn't autorun, and manually opening with explore also failed to bring up the installation .exe program. WTH!
   Tech support, when called, asked why the people at the office who gave it to me didn't just set it up for me automatically through their end, and then ping me when I got home. Seriously, I can't answer that. Maybe they were too surprised at the obsolete equipment I was turning in.
   Anywho, I got connected wednesday night briefly, and then lost my connection again, just like before. Diagnostics said nothing; ethernet card connection good, cable tv working, power supply working, IP doesn't need repairing, etc but 'a cable connection to the internet has been disconnected', just like the last surfboard. Arrrgh. How can it say connection good, display packets of information being transmitted, but not connect to the internet? Lol Called tech support again and made an appointment to have a service tech come over monday afternoon.
   Friday morning when I got up for work it was connected, apparently [and mysteriously] during the night, and I had just enough time to post to one of my games before it went down again, and didn't come up until I got in from a friend's house last night [this morning] at around 4 am.
   Now, here I am posting to everything I can get my hands on while the connection holds...but what if it stays up when the service tech shows up tomorrow? Will he just give me a shrug and go away? Will I get yet another new cable modem and cable and *then* the shrug and smile? This is absolutley the most frustrating issue I've dealt with in a very long time, mainly because it makes me look unreliable to all these folks in rpol. :|

   At least I know I don't have to do laundry to use their computers at the 'mat.
Vicril Shipsail
player, 286 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Sun 1 Feb 2009
at 15:32
  • msg #536

Re: postal postage posting

Just for clarification. The mage is hovering above our heads right. IF he ishow far is he from me in a straight line.
DM Lobo
GM, 622 posts
When all seems hopeless,
blame the GM.
Sun 1 Feb 2009
at 22:48
  • msg #537

Re: postal postage posting

   He is 30-35 feet above the ground, where his symbol is on the map to the west of where the tower used to be. The W is Tarnin, I realized after the map was uploaded that the summoned wolf survived as well, so we'll assume the summoned wolf currently occupies the same 'square' as Cecania.
Eirik
player, 375 posts
AC*n18f15t13 HP 27/39
In*3 Sv For 7 Ref*5 Wil 4
Mon 2 Feb 2009
at 00:58
  • msg #538

Re: postal postage posting

Good luck. I always find that networks and internet connections are right bastards to set up and keep working.

If the modem is brand new, then the problem might be with the computer's network card, or the cables, or the socket in the wall, or... :)
DM Lobo
GM, 626 posts
When all seems hopeless,
blame the GM.
Mon 9 Feb 2009
at 01:46
  • msg #539

Re: postal postage posting

   My post will come after Relgar's [probably after work tomorrow], because in this [probably] last round I want to see what Relgar's actions/rolls will be on his own and want to give him the chance to do his own thing this time.
DM Lobo
GM, 629 posts
When all seems hopeless,
blame the GM.
Thu 12 Feb 2009
at 23:21
  • msg #540

Re: postal postage posting

   Ok, I expect to be off tomorrow and this is long enough to give the last player for what is probably the last round of turn-based combat. I'll have my complete post and updated map up within 24 hours, the low end if I don't get called in, or midday-ish if I do. :)
   Now to go see how much XP a CR9 will give you folks. :P
Cecania Cormaeril
player, 52 posts
AC: 17/13/14 Init: +2
HP: 18/18 Saves: +5/+4/+2
Sun 15 Feb 2009
at 19:38
  • msg #541

Re: postal postage posting

So let me see if I understand...the necromancer is making a slow get-away in the air as some sort of incorporeal thing, and the hippogriff is pushing him along?
DM Lobo
GM, 632 posts
When all seems hopeless,
blame the GM.
Sun 15 Feb 2009
at 21:10
  • msg #542

Re: postal postage posting

   As a totally ooc knowledge response from me, the DR offered by the misty form he has assumed can't be overcome by the [non-magical] attacks of the hippogriff, but that doesn't mean it won't continue its attacks. Yes, he is making what classifies as a slow getaway, but given the terrain and footing [mountainous, slippery, and a small pond over which he can fly] it seems unlikely [not impossible] that the party could mount an effective pursuit of their own right away.

   Of course, as this is a story just as much as it is an adventure, it is possible that some more twists and turns lie in wait for the intrepid party members as they recover from the battle, regardless of how they choose to deal with the Scarred One. :)
Eirik
player, 378 posts
AC*n18f15t13 HP 14/39
In*3 Sv For 9 Ref*7 Wil 6
Sun 15 Feb 2009
at 23:51
  • msg #543

Re: postal postage posting

I was planning to give chase once I slew the earth elemental. With 40 foot move speed, +11 Jump, and Boots Of The Winterlands letting me move freely across slippery ice, I figured Eirik would have a good shot. :D
DM Lobo
GM, 633 posts
When all seems hopeless,
blame the GM.
Mon 16 Feb 2009
at 01:12
  • msg #544

Re: postal postage posting

   I didn't add up all your bonuses and penalties to the dice roll for that last swing, but it looks like your 16 will miss by two. Did you remember to add +2 for flanking [with the wolf]?

   If not, then the elemental gets another round of life, which will actually work out just as well for another interesting thing that will come to light.
Eirik
player, 379 posts
AC*n18f15t13 HP 14/39
In*3 Sv For 9 Ref*7 Wil 6
Mon 16 Feb 2009
at 01:24
  • msg #545

Re: postal postage posting

Yeah, I included flanking. I thought it wouldn't be enough, but remained hopeful. To preserve the coolness, can we say Eirik hit but didn't break through the natural AC? :)

Another interesting thing? Oh dear.
Relgar
player, 183 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Mon 16 Feb 2009
at 16:01
  • msg #546

Re: postal postage posting

Well, shield spell direction cna be changed but not as immediate action :P. But figth not yetoer, depending how long hippogrift can stay. Mage si quite immune vs non-magical stuff but not agaisnt magical blade what Relgar has. only thing is to get into REACH of the misty form and spank the mage. If he turns back normal others can pepper him with ranged stuff.

Also thing to note; So far as I know spellcasters who summon magical beasts can give them commands by telepathy or simple verbal commands (how otherwise make them attack a directed foe). I recall hippogrift COULD understand speech even if he cant talk.
DM Lobo
GM, 635 posts
When all seems hopeless,
blame the GM.
Mon 16 Feb 2009
at 20:03
  • msg #547

Re: postal postage posting

   Right on both counts, Relgar. Not as an immediate [anytime] action, but as a free action [only on his initiative], which he did.
   And yes about the summoned creatures, or at least the way I play it.

   Don't suppose one of your RoA Birthday/Christmas gifts happened to be a potion of flying? :P
Relgar
player, 184 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Mon 16 Feb 2009
at 20:34
  • msg #548

Re: postal postage posting

No, but there is hippogrift and it is large is it not? I could fly it XD.
DM Lobo
GM, 636 posts
When all seems hopeless,
blame the GM.
Thu 19 Feb 2009
at 12:28
  • msg #549

Re: postal postage posting

   My post tonight. Dentist says I need a filling. Arrgh.
Relgar
player, 186 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Thu 19 Feb 2009
at 20:32
  • msg #550

Re: postal postage posting

Filling is painless mostly (at least in Finland, they just use sharp metal stick scrape of any junk inside hole and then fill it and use flashy light harden it). The forced tooth pulling is painful if pain needle drug does not kick in (and 90% is case with my mom and dad :P. For me it took 3 spikes and then felt nothing and jaw stiff).
DM Lobo
GM, 642 posts
When all seems hopeless,
blame the GM.
Wed 25 Feb 2009
at 23:03
  • msg #551

Re: postal postage posting

   The delay is my fault. I'm trying to deal with a player in one of my games who has issues with me as a DM [but who is otherwise a very good writer and RPer], and it's spilling over into my daily mental thought process, which in turn befouls my mood when I get home and try to post to my games.
   I am positive it will be fixed one way or another by friday night. :)
DM Lobo
GM, 644 posts
When all seems hopeless,
blame the GM.
Wed 4 Mar 2009
at 10:25
  • msg #552

Re: postal postage posting

   So...I came home for lunch on friday and made a few posts/private messages to people, and told a new guy in one of my games I'd bring him in friday nite....got home and ONCE AGAIN had no internet connection. Of course no tech support on weekends. >:(
   Back up and running monday but, well, an encounter [raid] between drug dealers and the cops at work kinda made me decide to get a good dinner in me before I get shot, ya know? :P Then a flat tire and a dentist appointment yesterday. Arrgh.
   So here I am setting my alarm for 5 a.m. so I can catch up in my games again.
DM Lobo
GM, 654 posts
When all seems hopeless,
blame the GM.
Tue 17 Mar 2009
at 11:53
  • msg #553

Re: postal postage posting

   My post tonight.
Relgar
player, 191 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Wed 18 Mar 2009
at 20:22
  • msg #554

Re: postal postage posting

Epic suspense indeed. I pity Eirik as I doubt he lives after that :P. But if he kills the wizard hurray for him! But if not, necromancer gets new undead companion.....

Anycase thanks from playing with us Vicril :).
Eirik
player, 383 posts
AC*n18f15t13 HP 18/39
In*3 Sv For 9 Ref*7 Wil 6
Thu 19 Mar 2009
at 01:12
  • msg #555

Re: postal postage posting

Heh, and I was the one wanting to out with a bang. Or, a distant thud. Or splash. Hmm.

Farewell Vicril, you made a fine druid. Best of luck.
Bergdis
player, 59 posts
Init.: +8 AC: 15/13/15
HP: 16/21 Saves: +4/+2/+7
Thu 19 Mar 2009
at 02:07
  • msg #556

Re: postal postage posting

Indeed, farewell. Its too bad we didn't get to cross tongues ;)

Good luck in your new endeavors and good gaming!
Cecania Cormaeril
player, 56 posts
AC: 17/13/14 Init: +2
HP: 18/18 Saves: +5/+4/+2
Thu 19 Mar 2009
at 06:34
  • msg #557

Re: postal postage posting

Best of luck to you Vicril - at least you're leaving the game for a very good reason :)

(Honestly, I need to find a solid job, and sooner than later.)
Vicril Shipsail
player, 291 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Thu 19 Mar 2009
at 11:21
  • msg #558

Re: postal postage posting

It shall be a nice change. Wish you all the best of luck. For some reason I can't get the song out of my head.(Your in the army now, woaho your in the army) I'm going into the navy for a years service.
Eirik
player, 385 posts
AC*n18f15t13 HP 18/39
In*3 Sv For 9 Ref*7 Wil 6
Fri 20 Mar 2009
at 02:46
  • msg #559

Re: postal postage posting

Stay safe.

Well, Eirik's not dead. :D Yes, that did take a long time to write, a few hours, including the fire alarm and trying to do work. Pfft. Work. :p

PS: And that was a fantastic and terrifying tale, Lobo.
This message was last edited by the player at 08:20, Fri 20 Mar 2009.
Relgar
player, 192 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Fri 20 Mar 2009
at 11:58
  • msg #560

Re: postal postage posting

Very nice post Eirik :). Really dramatic. As question tough; would not blade hitting scarred oen get bonus to dmg as it is treated also a 'falling object'?
[Private to DM Lobo: Give bonus XP to Eirik from his good post :). I would vote +500 XP reward.]
DM Lobo
GM, 659 posts
When all seems hopeless,
blame the GM.
Fri 20 Mar 2009
at 19:36
  • msg #561

Re: postal postage posting

   Yes Eirik, yours WAS a fantastic tale...I'd be jealous of your writing abilities if I hadn't already worked out the details of your survival with you  beforehand. :P
   Incidentally - to everyone else - Eirik got exactly what he needed on a reflex save [though I hadn't told him to make one] to arrest his fall. It means A) he survives in his precarious position at zero HP [but not unconscious, only disabled] and B) he didn't have to burn his 'free 20' that he got for a Christmas gift once before.
   I'll have to work harder to kill him. >:)

   The story about Shaene was mostly for closure on the matter, though I like having my player characters feel that good sometimes triumphs over evil, even when it doesn't. :)

   As for the blade doing extra damage...I'm not sure if it would or not. Would the extra damage be considered impact damage, separate from the magical damage [like sneak attack or critical damage is]? If so, then his DR in smoke-form would nullify most or all of it. If it is simply added to the base damage of the already magical weapon damage, then it might indeed apply, though I'm inclined to let things stand as they are for purposes of a dramatic [some might say MELOdramatic] post by our barbarian. Lol
Eirik
player, 386 posts
AC*n18f15t13 HP 18/39
In*3 Sv For 9 Ref*7 Wil 6
Fri 20 Mar 2009
at 23:54
  • msg #562

Re: postal postage posting

Huh. I forgot that 20 again. I've had it since 2006.

Yeah, I do tend to overwrite, and over-describe. I should adopt purple as my text colour. ;)

Kill Eirik? He's a Barbarian! He's unkillable. :) I'll have to take Diehard some time.
DM Lobo
GM, 661 posts
When all seems hopeless,
blame the GM.
Sat 21 Mar 2009
at 03:52
  • msg #563

Re: postal postage posting

Bergdis:
Indeed, farewell. Its too bad we didn't get to cross tongues ;)


   Hey now! Do you mean as in argue, or as in French kiss each other? This is a PG-13 ooc board, you know! :P


   Cecania: I'm afraid western New York state isn't the place to go for a new job...but when you do get one, we are so economically depressed that your money feels like 25% more than it is. :)
DM Lobo
GM, 663 posts
When all seems hopeless,
blame the GM.
Tue 24 Mar 2009
at 19:23
  • msg #564

Re: postal postage posting

   You folks should not feel like you are waiting on me for a post; the scene is now one of 'the aftermath' and your own dialogue and 'collection of the wounded' efforts should be taking place. I'll step in when necessary...which isn't yet.
   Eirik - don't double post. Let Cecania get to the end of her rope 100' above you or let Bergdis float down to you. :) Relgar's mount will disappear in two rounds. :)
Cecania Cormaeril
player, 58 posts
AC: 17/13/14 Init: +2
HP: 18/18 Saves: +5/+4/+2
Tue 24 Mar 2009
at 22:47
  • msg #565

Re: postal postage posting

Well, Jostyn's supposed to go down the rope first, so I'll wait for Bergdis to post before I go :)
DM Lobo
GM, 664 posts
When all seems hopeless,
blame the GM.
Wed 25 Mar 2009
at 01:18
  • msg #566

Re: postal postage posting

   No, you *offered* to let him go first...I suppose I should have made his position on the matter a verbal one, rather than expect that a new party member would know it out of hand. :P
DM Lobo
GM, 674 posts
When all seems hopeless,
blame the GM.
Thu 23 Apr 2009
at 11:33
  • msg #567

Re: postal postage posting

   Ok I've moved everything into my new [first] house except for the bed and dresser...funny story there...and so will make a meaningful post before bedtime tonight. Off to work now. :)
Cecania Cormaeril
player, 61 posts
AC: 17/13/14 Init: +2
HP: 18/18 Saves: +5/+4/+2
Fri 24 Apr 2009
at 00:26
  • msg #568

Re: postal postage posting

Congrats on the new place, Lobo!
DM Lobo
GM, 680 posts
When all seems hopeless,
blame the GM.
Mon 4 May 2009
at 20:45
  • msg #569

Re: postal postage posting

   Ok...STILL haven't moved the bed and dresser yet. No longer a funny story there. >:|

   I'll give Cecania and/or Relgar another day or so to make a post if they like [though not required].
DM Lobo
GM, 683 posts
When all seems hopeless,
blame the GM.
Mon 11 May 2009
at 00:40
  • msg #570

Re: postal postage posting

   Worked every day last week and today is my only day off this week. Power out yesterday from the storm. Haven't had a beer in two weeks! :P

   On the plus side, I'm glad to see someone other than Bergdis try to get Vicril's attention. I'll post his and the other NPCs' reactions tomorrow, if all goes well.
DM Lobo
GM, 686 posts
When all seems hopeless,
blame the GM.
Wed 13 May 2009
at 19:45
  • msg #571

Re: postal postage posting

   I hope, for the sake of a good story, that I am capturing Bergdis' haughty, imperious nature and general stubbornness with my posts. I figured just take a normal Rashemi witch and double the attitude. :D
Vicril Shipsail
player, 292 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Fri 22 May 2009
at 11:45
  • msg #572

Re: postal postage posting

I must say Lobo. I like what I'm reading. You play Vicril quite well I must say. Can't wait to read more. Got to know how it ends.
Eirik
player, 400 posts
AC*n18f15t13 HP 23/39
In*3 Sv For 9 Ref*7 Wil 6
Fri 29 May 2009
at 02:27
  • msg #573

Re: postal postage posting

The Scarred One was a Druid? Now, I remember the Thayans saying something about that. :|
Vicril Shipsail
player, 293 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Sat 30 May 2009
at 15:34
  • msg #574

Re: postal postage posting

I think he was mentioned as a "would be druid by Jostyne."
DM Lobo
GM, 703 posts
When all seems hopeless,
blame the GM.
Wed 3 Jun 2009
at 20:36
  • msg #575

Re: postal postage posting

   Ah! Finally the light goes on in the tower! Yes, he was a lv 1 druid, lv 8 necromancer. A fallen druid, if you will, and one whose research apparently led him to this artifact, knowing that it could not be used against him by any of the other red wizards, should they recover it. :)

   Posting this from the library in a short 30 minute window, so nothing to the game thread today as I update all my other games and emails. I'll hopefully have the new drive installed tonight and then install Windows from a friend's disks and copy over what programs my old [dead] drive will let me recover from slave.
Eirik
player, 402 posts
AC*n18f15t13 HP 23/39
In*3 Sv For 9 Ref*7 Wil 6
Wed 10 Jun 2009
at 01:16
  • msg #576

Re: postal postage posting

Found it! Post #814, "A Stone's Throw From Danger". Shaene said the Scarred One was "a fallen druid", amongst other things.

Of course, Bergdis is also a Spirit Shaman, which can cast Druid spells, so the Stone must be keyed specifically to the class, not just spellcasting and nature magic. If it were, I guess a Ranger could use it too. Anyway.
Cecania Cormaeril
player, 67 posts
AC: 17/13/14 Init: +2
HP: 18/18 Saves: +5/+4/+2
Sat 13 Jun 2009
at 20:45
  • msg #577

Re: postal postage posting

Just to give a heads up, I'll be incommunicado for a bit - I'm moving to Yokohama for the next 6 weeks for some intensive Japanese study, so I might be out of touch from Monday to Wednesday or so.
Cecania Cormaeril
player, 68 posts
AC: 17/13/14 Init: +2
HP: 18/18 Saves: +5/+4/+2
Tue 28 Jul 2009
at 09:03
  • msg #578

Re: postal postage posting

Just a note that if this game picks up again please rMail me.

Cheers!
DM Lobo
GM, 706 posts
When all seems hopeless,
blame the GM.
Mon 3 Aug 2009
at 23:28
  • msg #579

Re: postal postage posting

   Last night I sat at my computer for the third time that day, just as I had twice on thursday and three times the previous sinday, and the wednesday before that and so on for the past three weeks. My computer problems were pretty much a thing of the past after four or five weeks, but since then I've found myself literally paralyzed with apprehension bordering fear at returning to any of my games on RPOL.
   This feeling is amplified when I see how many of the games in which I am involved have purple numbers awaiting my return. Obviously this means private messages are pending, and for those in which I am a player it no doubt means that my absence, despite being announced prior to its occurrence, has probably outlasted its allowance. Twice this year I've been in games that I felt were outstanding and worth every ounce of my effort, only to have the GM of one unceremoniously pull the plug and the other ditch me and move the other players to another thread group. My brother, now facing fatherhood with his second child, has dropped out of two games with me, which is kind of the end of an era between us, and I'd be lying if I said it didn't bother me.
   Worse than that, though, are the games where I am the GM. My mind imagines that I'll return to most to find that several people have abandoned them, probably almost immediately after my [anticipated temporary] departure in june. I fully understand the transient nature of RPOL, but do you know that I've got one game that I've been running for five years, I've had 58 people come and go; over 50 of those people quit in the first month, and the majority of those did so before they even made a single post as a player? Do you know how many times I've had someone quit my game because they didn't have time and were paring back their game-loads, only to have them send and RTJ to me in another game I run? Embarassing for them, frustrating for me.
   I liken my situation to the standard joke running around the GM circuit wherein an energetic GM spends countless hours crafting a realm or adventure only to have the party solve the riddle or defeat the bad guy on the first night of gaming by doing something totally unexpected that the GM did not forsee. For me, it is less that the party is completing or sidestepping the adventure - they are losing players so quickly that I have to remold the plot or recast the villains or tweak the CR of the encounters, only to have to change them again a couple months later. It is both infuriating and depressing.

   This particular game has run its course, with only the conclusion of the adventure requiring dissemination to you folks. It was only a few posts away, given the direction of the discussion at the hole and the discovery that Vicril could control the Stone. I'll post the conclusion in narrative form and give you folks the XP I've been meaning to for the last two months, and then open the region up for control by another GM. I'm sure I won't be continuing in Rashemen [or any other region besides Thesk] for the forseeable future, unless a large number of orphaned characters should find themselves desiring to band together and join a region and request a DM take up the reins again.
   Look for character sheet updates later this week.
Eirik
player, 403 posts
AC*n18f15t13 HP 23/39
In*3 Sv For 9 Ref*7 Wil 6
Tue 4 Aug 2009
at 01:03
  • msg #580

Re: postal postage posting

I think we've all been patiently awaiting your return, so welcome back.
Vicril Shipsail
player, 294 posts
Init:+2 AC:15/13/12
HP:16/27 Saves:+4/+5/+7
Tue 4 Aug 2009
at 20:17
  • msg #581

Re: postal postage posting

It's a shame that you have had it that way Lobo. I must say that it saddens me to hear you are planning to leave the reins of Rashemen to another GM. I've always loved playing in your game, and consider you to be one of the best(if not THE best GM) I've ever had the privileged to play with. Maybe I'll travel to Thesk one day and join you again with Vicril when I'm done with my year of Service in the Norwegian Royal Navy. It's still  great to have you back with us again.
Eirik
player, 405 posts
AC*n18f15t13 HP 23/39
In*3 Sv For 9 Ref*7 Wil 6
Fri 7 Aug 2009
at 06:11
  • msg #582

Re: postal postage posting

And thank you DM Lobo. It took a long time, but it was a suitably epic quest, and quite enjoyable, with good characters and NPCs and interesting events. Thanks for everything.
DM Lobo
GM, 711 posts
When all seems hopeless,
blame the GM.
Sun 9 Aug 2009
at 22:03
  • msg #583

fun on both fronts

   Ok, I've determined where the virus came from that decimated me two months ago. How do I know it's origin? Why, because it hit me AGAIN friday night! >:|   Apparently one of my old hometown friends got it and it used his Yahoo instant msg to send out offline messages with a link enclosed, and a suitably typcial blurb like my buddy would use 'dude check this out', and like a naive idiot I did. Twice. Lol

   Anywho I learned how to get rid of it the first time so it was only a two day excursion into madness this time, though I have to reinstall much of the OS again as many dll files and such are corrupted. Again. :(

   Anyway, I updated personal XP rewards and most people have reached a point only a few hundred XP from levelling up again. The kind DM in me wants to nudge you all along that extra little bit, in part, as a reward for your patience with me, but the realistic DM in me says you'll get it in the first couple encounters in your next adventure, and shouldn't expect to make more than one level per adventure. I hope this is acceptable to you all. :)

   I've cut back my RPOL gaming to just two things now, down from six this spring and eight last summer. I'm still in the deciding mode as to whether I want to pick up another region in RoA [Rashemen or otherwise] or set it aside for a couple months and bring out one of my own semi-retired characters for an adventure. Comments from you folks would be appreciated in helping me make this decision.
Eirik
player, 406 posts
AC*n18f15t13 HP 23/39
In*3 Sv For 9 Ref*7 Wil 6
Tue 11 Aug 2009
at 12:05
  • msg #584

Re: fun on both fronts

My sister's stuck with a similar virus, which I've been remotely helping her fix, so I feel your pain.

You should do what works best for you, regarding your time, enjoyment, etc. But in either of my roles I know I certainly wouldn't say no to you sticking around here. ;)
Eirik
player, 407 posts
AC*n18f15t13 HP 23/39
In*3 Sv For 9 Ref*7 Wil 6
Fri 21 Aug 2009
at 06:23
  • msg #585

Re: fun on both fronts

Am I the only one still here?
DM Lobo
GM, 718 posts
When all seems hopeless,
blame the GM.
Fri 21 Aug 2009
at 11:54
  • msg #586

Re: fun on both fronts

   Could be. Cecania wanted an rmail if the game picked up, but all I did was write the finalization post so I didn't contact her. Relgar is busy with another character in another region. Vicril is out to sea, literally. Bergdis and Harto both ditched a while ago.
Relgar
player, 199 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Fri 4 Sep 2009
at 23:41
  • msg #587

Re: fun on both fronts

Yeah, busy in other game with Ashton. But I write my own conclusion to this game as Relgar.
DM Suspdra
GM, 1 post
Mon 5 Oct 2009
at 01:14
  • msg #588

Re: fun on both fronts

Hello everyone, I'm DM Suspdra, just brought on by DM BadCatMan, I will soon be starting a new adventure up in Rashemen since the other DM for this region, DM Lobo, has cut back his load. A little about myself, I have been DMing/co-DMing in the Forgotten Realms setting for 5 years and I've been playing/DMing on rpol.net for the last year.

It will take me a few days to go through all of the information on the Rashemen threads to see what has happened in the previous campaign/adventure that was run. As I understand you guys were able to stop a Thayan plot to use a artifact of earth power...I have a few ideas for what I am wanting to do, I am just reviewing the threads to see if there are any loose ends I might want to incorporate.

I would like it if each of you would either post here or send me a PM letting me know if you still want to play in the Rashemen region. Feel free to message me with any questions you may have as well.
Eirik
player, 409 posts
AC*n18f15t13 HP 23/39
In*3 Sv For 9 Ref*7 Wil 6
Mon 5 Oct 2009
at 02:51
  • msg #589

Re: fun on both fronts

Hi there and welcome.

Eirik is your standard northern barbarian. :) I thought about retiring after my Heroic Sacrifice didn't go through, but I'll stick around.

The last adventure was split over two threads: 'Rashemen: A Stone's Throw From Danger' and 'Rashemen II: Rocking And Rolling'. As you can see, it was very long.
DM Suspdra
GM, 2 posts
Mon 5 Oct 2009
at 03:12
  • msg #590

Re: fun on both fronts

so i see, it'll take me a few days to look through the over 1200 posts between the threads, along with other pertainent Rashemen information that is up. After I'm done I'll get a new ARP thread up, or maybe highjack DM Lobo's thread he made, and run through what I've come up with adventure wise.
DM Suspdra
GM, 3 posts
Sat 10 Oct 2009
at 18:27
  • msg #591

Re: fun on both fronts

For those still interested in playing I am still reading through the adventures DM Lobo had you guys on so as not to duplicate them. It should only take me a few more days.
DM BadCatMan
GM, 303 posts
I've eaten brain actually
Rather tasty
Sun 11 Oct 2009
at 00:17
  • msg #592

Re: fun on both fronts

You should probably PM the other players to get their attention. They might have stopped checking in.
Relgar
player, 202 posts
HP:34/34, A/F/T 16/16/12
Ranger of Mielikki
Mon 12 Oct 2009
at 17:52
  • msg #593

Re: fun on both fronts

Well, Relgar is barbarian/ranger of Mielikki who hates undead. So I am in to the game so PM me when your starting roll again.
Nerissa
player, 1 post
Init +2 AC N 11/F10/T11
HP 17/17 - F+2/R+3/W+5
Tue 20 Oct 2009
at 08:13
  • msg #594

Re: fun on both fronts

Hello, the way it appears I'll be your resident summoner replacement. Glad to meet you all :)
DM Suspdra
GM, 4 posts
Fri 30 Oct 2009
at 19:27
  • msg #595

Re: fun on both fronts

Just waiting for final word on DM Kilric's PC and we'll be ready to go
DM Kilric
GM, 1 post
Fri 30 Oct 2009
at 20:35
  • msg #596

Re: fun on both fronts

Seems the Sheet has not been checked yet.  A lot of the sheet checkers have been out, and others are busy.

Since the Character has a VOP there is very little to check in teh way of weight and equipment, so other than the Feats shouldn't be a difficult check.  I would be wildly surprised if it doesn't get approved..  since 95% of the sheet errors deal with weight and equipment.

Anyway...  Here's to hoping it gets done soon.
Pysies
player, 1 post
Fri 30 Oct 2009
at 20:42
  • msg #597

Re: fun on both fronts

I will be your friendly neighborhood monk.  I have a vow of poverty, but I am quite capable as a fighting class.  I specialize fighting with empty hands and feet.

Character is still in review, but should be out shortly.

Good to have a playground to play in.

[Private to DM Suspdra: I have not set anything else up, just added the character.  Please note that even though I have GM access to the game forum, I do NOT meta game, and wont be using outside information.  I actually play my characters outside my own game knowledge, simply cause I know a lot more about certain Monsters than my character ever would.  Though I have been known to ask interesting questions about things OOC *wink*]
DM Suspdra
GM, 5 posts
Fri 30 Oct 2009
at 22:33
  • msg #598

Re: fun on both fronts

We should be good to go then, pending final approval of Pysies as he is. I will be posting a thread with a list of adventure ideas for you guys to vote on within the next 24 hours (have some rl stuff to take care of also).
Eirik
player, 410 posts
AC*n18f15t13 HP 23/39
In*3 Sv For 9 Ref*7 Wil 6
Sat 31 Oct 2009
at 04:12
  • msg #599

Re: fun on both fronts

Hello and welcome to new players.

So far we've been wandering the wilds of Rashemen for several years. I'm not sure how much treasure you might find out there, or folks to give it to. :)

DM Suspdra, please please let us not spend several years lost in the wilderness. :D
DM Suspdra
GM, 6 posts
Sat 31 Oct 2009
at 04:16
  • msg #600

Re: fun on both fronts

No problem, I intend to post the ARPs here in about half an hour so you can start voting. Once an adventure is chosen I'll also be closing out this older OOC thread and opening a new one to "clear the air" a little bit.
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