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16:04, 2nd May 2024 (GMT+0)

Pathfinder Characters.

Posted by LibrarianFor group 0
Librarian
GM, 54 posts
Thu 7 Jul 2022
at 17:40
  • msg #1

Pathfinder Characters

Dwarven Ranger (Zeitgeist)
 Eschatologist or Yerasol veteran
 Heavy Crossbow purist


1. Describe your experience with the rules system and the campaign setting.
  Lifetime D&D player.  I’ve been in a couple of Pathfinder games.  No experience with Zeitgeist.  My biggest challenge will be not mixing up game systems as I am active or recently played in 3.5, Pathfinder, 4e and 5e campaigns.  I’m more about the story than the rules so just correct me if I mix something up.

2. Describe the character you would like to play in this campaign.
  Lots of ideas and flexible to changes.  First concept, a Dwarven Ranger who is a crossbow purist.  None of this progress and technology is the future of ranged combat crap.  He will gladly test his worn, reliable, hand-crafted heavy crossbow against those firearms any day.  A veteran of the Yerasol Wars, he believes the Heid Eschetol movement (can go with either feat) having seen many a fellow soldier meet his end during those days.

3. Provide a writing sample of the character performing their duties as a RHC constable and a small portion of their background.
  “What are we waiting for?  Let’s go get him.”  The rookie stated.
  “Shut up and sit tight.  Patience.  I tracked him here.  It is true he is in there.  What we don’t know is if he is alone.  This cave is likely a safe house used by their group.  You might be outnumbered 20:1.  We wait.”  The dwarf replied.  He knew this could take awhile and was patient enough to wait it out.
  “We can go alert the RHC, bring a squad to clean it out.”  The rookie actually had a good idea.  The dwarf was impressed.
  “We will, after we get this scum.  Don’t want him sneaking out while we are gone.”  The dwarf had his prey in sight and didn't want to lose this opportunity.  All he had to do was wait for the right moment.
  “I could go.”  The rookie didn't seem to want to sit still and wait this out.
  “Don’t even think about it.  I need you to carry the body.”  The dwarf told him.  He wasn't sure the young guy would make it back on his own and he really didn't want to have to carry their target by himself.
  “The body?  They want him alive.”  The rookie was shocked.
  “Shhh.”  Some guys just didn't understand how to stake out a target.
A trio of men appeared out of the cave opening.  It looked like some conversation took place before the other two returned inside.  His target looked around and then started the long hike back to town.
  "Let's go get him."  Ah youth...
  "Shhh.  He's too close.  If he cries out, those in the cave can hear.  Again, unknown numbers."  The dwarf had to educate this one.  He waited and kept an eye on both the cave and the man they were after.
  "He's getting away!"  The rookie was getting worried as the range increased.
  "No.  He's not.  Now shut yer trap."  The dwarf paused, took aim and let fly.  The blunt bolt hit the man on the side of the head and dropped him to the ground with one neat, clean shot.
  "There, now go get him and let's get out of here."  The dwarf stated with pride.

4. State that you have read RPOL's Adult & Mature Games FAQ, RPoL's Adult Games Policy and RPoL's Mature Games Policy.
 I have read RPOL's Adult and Mature FAQ, Adult Game Policy and Mature Game Policy.

4b. State that you are both 18 years old or older and above the age of maturity for your location of citizenship and residence.
 I am 18+ and a legal adult in my country of residence.
This message was last edited by the GM at 02:20, Fri 08 July 2022.
Librarian
GM, 55 posts
Fri 8 Jul 2022
at 19:44
  • msg #2

Pathfinder Characters

Inspector - Human (Maybe Deva) Unchained Monk (Zeitgeist)
 Unchained after a brief look, seems to have more customization than the standard.
 Good Perception and Sense Motive
 Split other pts for some skill in Acrobatics, Knowledges, Climb, Stealth, Swim
 Wears a high-necked trench coat split down the back to allow legs to move freely.  Carries a baton, maybe some throwing daggers.
 Gunsmith (could go a pair of pistols for range, more a secondary aspect of the character)
 Martial Scientist (better melee combatant, make him more dangerous here)
 Spirit Medium (Better investigator, right now, this would be my first choice)
 Yerasol Veteran (old codger respect thing going from others)

A person able to come in and figure out an issue.  Examine evidence and interview people looking for clues.  Has some combat ability should someone decide to fight instead of surrender.

Raised in Risur.  Grandmother was a Spirit Medium.  She has helped the monarchy in the past.  Her murder was a great blow to tracking down enemies of the state.  Her final words to him led him into his career with the RHC.  He vowed to bring the organization responsible to justice.

1. Describe your experience with the rules system and the campaign setting.
  Lifetime D&D player.  I’ve been in a couple of Pathfinder games.  No experience with Zeitgeist.  My biggest challenge will be not mixing up game systems as I am active or recently played in 3.5, Pathfinder, 4e and 5e campaigns.  I’m more about the story than the rules so just correct me if I mix something up.

2. Describe the character you would like to play in this campaign.
  A human investigator based on the monk class.  Try to play him as smart and astute able to come in and figure out a problem.  Ideally resolving issues without fighting.  Decent martial artist should an encounter go to battle.  Really try to bring more options to a scene than fight and kill everything which many games devolve into.  I think the Spirit Medium offers some great synergy to be able to investigate crimes so that is the preferred theme.

3. Provide a writing sample of the character performing their duties as a RHC constable and a small portion of their background.
  The Inspector walked into the ally.  Other constables were standing over a corpse.  They stepped aside to make room.  He knelt down and examined the body.  Two neat entry wounds on the neck.  The discoloration around the wounds ruled out the rumors of a vampire.  The corpse wasn't pale and drained of blood.  Poison.
  The man was of the merchant guild.  They had a turf war going on with the east side ruffians.  This was the seventh murder recently and each one had come down to one side or the other.  Add to that several missing persons and it was a real problem.
  A new sculpture had moved in on the east side.  A visit to the shop once showed the artist was very good, very realistic.
  A sketch of a missing person that matched one of the statues.  The comments of a few of the corpses that died and things were falling into place.
  "We have a medusa in town.  That artist will lead us to her.  Notify the RHC and get a team ready.  Take her out and the turf war will resolve itself."

4. State that you have read RPOL's Adult & Mature Games FAQ, RPoL's Adult Games Policy and RPoL's Mature Games Policy.
 I have read RPOL's Adult and Mature FAQ, Adult Game Policy and Mature Game Policy.

4b. State that you are both 18 years old or older and above the age of maturity for your location of citizenship and residence.
 I am 18+ and a legal adult in my country of residence.
This message was last edited by the GM at 23:27, Sat 09 July 2022.
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