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11:58, 26th April 2024 (GMT+0)

Character Sheets.

Posted by LibrarianFor group 0
Librarian
GM, 14 posts
Thu 31 Jan 2019
at 17:41
  • msg #1

Character Sheets

Basic Information
 Character Name  :                          Height :
 Character Race  :                          Weight :
 Background      :                          Age    :
 Alignment       :                          Eyes   :
 Classes         :                          Hair   :
 Total Level     :                          Size   :

Ability Scores And Saves
 ( ) Strength     : 00 (+0)      +0 Save    00 Array + 0 Racial + 0 Level + 0 Misc.
 ( ) Dexterity    : 00 (+0)      +0 Save    00 Array + 0 Racial + 0 Level + 0 Misc.
 ( ) Constitution : 00 (+0)      +0 Save    00 Array + 0 Racial + 0 Level + 0 Misc.
 ( ) Intelligence : 00 (+0)      +0 Save    00 Array + 0 Racial + 0 Level + 0 Misc.
 ( ) Wisdom       : 00 (+0)      +0 Save    00 Array + 0 Racial + 0 Level + 0 Misc.
 ( ) Charisma     : 00 (+0)      +0 Save    00 Array + 0 Racial + 0 Level + 0 Misc.
 (X) Denotes Save Proficiency

Skills 
 ( ) Acrobatics (Dex)         +0
 ( ) Animal Handling (Wis)    +0
 ( ) Arcana (Int)             +0
 ( ) Athletics (Str)          +0
 ( ) Deception (Cha)          +0
 ( ) History (Int)            +0
 ( ) Insight (Wis)            +0
 ( ) Intimidation (Cha)       +0
 ( ) Investigation (Int)      +0
 ( ) Medicine (Wis)           +0
 ( ) Nature (Int)             +0
 ( ) Perception (Wis)         +0
 ( ) Performance (Cha)        +0
 ( ) Persuasion (Cha)         +0
 ( ) Religion (Int)           +0
 ( ) Sleight of Hand (Dex)    +0
 ( ) Stealth (Dex)            +0
 ( ) Survival (Wis)           +0
 (X) Denotes Proficiency

Combat Stats 
 Hit Points    : 00         Current HP :
 Proficiency   : +0         Temp HP    :
 Initiative    : +0         Total HD   : 1d0 [1/1]
 Base Melee    : +0         0 Prof + 0 Str + 0 misc
 Base Ranged   : +0         0 Prof + 0 Dex + 0 misc
 Base Spell    : +0         0 Prof + 0 Mod + 0 misc

 Armor Class   : 10         10 armor + 0 shield + 0 Dex + 0 misc

 Death Saves
 Success:      [-] [-] [-]
 Failure:      [-] [-] [-]

Senses 
 Passive Perception     : 10
 Passive Investigation  : 10
 Passive Insight        : 10
 Vision                 : Normal

Background and Feats 
 Background :
 -Other     :
 -Skills    :
 -Tools     :

Personality Traits
   -
   -
   Ideal :
   Bond  :
   Flaw  :

   Feature - Description

   Feat - Description


Racial Abilities and Features 
 Race      :
 Languages :
 Skills    :

 Feature - Description
 Feature - Description
 Feature - Description

Class Abilities and Features 
 Class   :
 Armor   :
 Weapons :
 Tools   :

 Feature - Description
 Feature - Description
 Feature - Description


Spellcasting 
 Spell Slots
 1st 0 | 2nd 0 | 3rd 0 | 4th 0 | 5th 0 | 6th 0| 7th 0 | 8th 0 | 9th 0

   Spells Known:
   1st -
   2nd -
   3rd -
   4th -
   5th -
   6th -
   7th -
   8th -
   9th -

   Spells Prepared


Personal Equipment 
   Item                   Location      No.    Weight     Tot. Weight
   -                      -             0      0 lbs.     0 lbs.
   Money : 0 GP, 0 SP, 0 CP (50 coins/lbs)                0 lbs.
   Total Weight:                                          0 lbs.

   Carrying Capacity : 0 lbs. (Str x15)
   Push, Pull, Lift  : 0 lbs. (Str x30)
Librarian
GM, 59 posts
Thu 10 Nov 2022
at 18:28
  • msg #2

Character Sheets

  Basic Information 

  Character Name  : Booth "Scrapper" Braedon  Height : 5' 9"
  Character Race  : Human                     Weight : 155 lbs
  Background      : Pirate                    Age    : 20
  Alignment       :                           Eyes   : Blue
                                              Size   : Medium
  Deity           : The Sea

Ability Scores


  (X) Denotes Proficiency

  (X) Strength     : 11 (+0)     11 + 0 Racial + 0 Level + 0 Misc.
  (X) Dexterity    : 20 (+5)     15 + 1 Racial + 4 Level + 0 Misc.
  ( ) Constitution : 16 (+3)*    14 + 0 Racial + 0 Level + 2 Misc.
  ( ) Intelligence : 11 (+0)     11 + 0 Racial + 0 Level + 0 Misc.
  ( ) Wisdom       : 16 (+3)     13 + 1 Racial + 2 Level + 0 Misc.
  ( ) Charisma     : 13 (+1)     13 + 0 Racial + 0 Level + 0 Misc.

  Carrying Capacity : 165  (STR x15)
  Push, Pull, Lift  : 330  (STR x30)

Vital Statistics

  Level: 8       Hit Dice 1d8    Hit Point Max: 67 (8+5+5+5+5+5+5+5+Con(24))
  Experience: 8th lvl

  Base Strength Attack    : +3       3 Prof + 0 Str Mod.
  Base Dexterity Attack   : +8       3 Prof + 5 Dex Mod.
  Base Spell Attack       : +6       3 Prof + 3 WIS Mod.
  Spell DC                : 14       8 + 3 Prof + 3 WIS Mod.

  Armor Class   : 19 (10 + 0 armor + 0 shield + 5 Dex + 3 Wis + 1 Feat)

  Passive Perception     : 16     10 + 3 prof + 3 Wis + 0 adv* + 0 misc
  Passive Investigation  : 10     10 + 0 prof + 0 Int + 0 adv* + 0 misc
  Passive Insight        : 13     10 + 0 prof + 3 Wis + 0 adv* + 0 misc
                                  *Add or subtract 5 to passive based on
                                   having advantage or disadvantage.

Class Abilities and Features


  Class  : Monk
  Armor  : None
  Weapons: Simple Weapons, Short swords, Cutlass
  Tools  : Gaming Set (Dice)
  Skills : Acrobatics, Stealth
  Features: Unarmored Defense (while you are wearing no armor and not
            wielding a Shield, your AC = 10+Dexmod+Wismod).

Martial Arts (Your practice of martial arts gives you mastery of
Combat styles that use unarmed strikes and monk Weapons (Pirate weapons that
fit), which are short swords and any simple Melee Weapons that don't have
the Two-Handed or heavy property.
  You gain the following benefits while you are unarmed or wielding
  only monk Weapons and you aren't wearing armor or wielding a Shield.
  • You can use Dexterity instead of Strength for the Attack and
    Damage Rolls of your unarmed strikes and monk Weapons.
  • You can roll a d6 in place of the normal damage of your Unarmed
    Strike or monk weapon.
  • When you use the Attack action with an Unarmed Strike or a monk
    weapon on Your Turn, you can make one Unarmed Strike as a Bonus
    Action.)

Ki (Starting at 2nd Level, your Training allows you to harness The
Mystic energy of ki. Your access to this energy is represented by
a number of ki points. Your monk level determines the number of
points you have, as shown in the Ki Points column of the Monk table.
You can spend these points to fuel various ki features. You start
knowing three such features: Flurry of Blows, Patient Defense, and
Step of the Wind. You learn more ki features as you gain levels in
this class. [8]
When you spend a ki point, it is unavailable until you finish a
short or Long Rest, at the end of which you draw all of your
expended ki back into yourself. You must spend at least 30 minutes
of the rest meditating to regain your ki points.
Some of your ki features require your target to make a saving
throw to resist the feature's Effects. The saving throw DC is
calculated as follows: Ki save DC = 8 + your Prof Bonus + Wisdom mod
 Flurry of Blows (Immediately after you take the Attack action on
    Your Turn, you can spend 1 ki point to make two unarmed strikes as
    a Bonus Action.)
 Patient Defense (You can spend 1 ki point to take the Dodge
    action as a Bonus Action on Your Turn.)
 Step of the Wind (You can spend 1 ki point to take the Disengage
    or Dash action as a Bonus Action on Your Turn, and your jump
    distance is doubled for the turn.)

Unarmored Movement (Starting at 2nd Level, your speed increases by
15 feet while you are not wearing armor or wielding a Shield.
This bonus increases when you reach certain monk levels, as shown in
the Monk table.  At 9th level, you gain the ability to move along
vertical surfaces and across liquids on Your Turn without Falling
during the move.)

Deflect Missiles (Starting at 3rd Level, you can use your
Reaction to deflect or catch the missile when you are
hit by a ranged weapon Attack. When you do so, the damage you take from
the Attack is reduced by 1d10 + your Dexterity modifier + your monk level.
If you reduce the damage to 0, you can catch the missile if it is
small enough for you to hold in one hand and you have at least one
hand free. If you catch a missile in this way, you can spend 1 ki
point to make a ranged Attack (range 20 feet/60 feet) with the
weapon or piece of Ammunition you just caught, as part of the same
Reaction. You make this Attack with proficiency, regardless of
your weapon Proficiencies, and the missile counts as a monk weapon
for the Attack.

Tradition Cocky Pirate (based on Way of the Long Death and Drunken Master)
 Invigorating Fighter (3rd see: Touch of Death)
Booth is invigorated when he takes someone out in a fight.  When you reduce a
creature within 5 feet of you to 0 hit points, you gain temporary hit points
equal to your Wisdom modifier + your monk level (11).

Tradition Barroom Brawler (6th based on Tipsy Sway)
 Barroom Brawler (6th see: Tipsy Sway)
Booth loves to mix it up in a grand brawl. You gain the following benefits.
Leap to Your Feet. When you're prone, you can stand up by spending
5 feet of movement, rather than half your speed.
Redirect Attack. When a creature misses you with a melee attack
roll, you can spend 1 ki point as a reaction to cause
that attack to hit one creature of your choice, other than the attacker,
that you can see within 5 feet of you.


Slow Fall (Beginning at 4th Level, you can use your
Reaction when you fall to reduce any Falling damage you
take by an amount equal to five times your monk level.  (40))

Extra Attack (Beginning at 5th Level, you can Attack twice, instead
of once, whenever you take the Attack action on Your Turn.)

Stunning Strike (Starting at 5th Level, you can interfere with the
flow of ki in an opponent's body. When you hit another creature with a melee
weapon Attack, you can spend 1 ki point to attempt a stunning strike. The
target must succeed on a Constitution saving throw (8+prof+wis) or be Stunned
until the end of your next turn.)

Stubborn Pirate Pride (Based on Ki-Empowered Strikes.  Starting at
6th level, Booth refuses to believe anything is immune to him.  Your unarmed
strikes count as magical for the purpose of overcoming Resistance and
immunity to non-magical attacks and damage.

Evasion At 7th level, your instinctive agility lets you dodge out of the way
of certain area effects, such as a blue dragon's lightning breath or a fireball
spell. When you are subjected to an effect that allows you to make a Dexterity
saving throw to take only half damage, you instead take no damage if you succeed
on the saving throw, and only half damage if you fail.

Stillness of Mind Starting at 7th level, you can use your action to end
one effect on yourself that is causing you to be charmed or frightened.

Racial Abilities and Features


  Race     : Human
  Languages: Common, Primordial
  Features : +1 to Dex & Wis, Intimidation, Bonus Feat

Feats
Fighting Initiate - Mariner (UA). As long as you are not wearing heavy armor
 or using a shield, you have a swimming speed and a climbing speed equal to
 your normal speed, and you gain a +1 bonus to armor class.

Sentinel - You have mastered techniques to take advantage of every drop in any
enemy's guard, gaining the following benefits.
When you hit a creature with an opportunity attack, the creature's speed
 becomes 0 for the rest of the turn.
Creatures provoke opportunity attacks from you even if they take the Disengage
 action before leaving your reach.
When a creature within 5 feet of you makes an attack against a target other
 than you (and that target doesn't have this feat), you can use your reaction
 to make a melee weapon attack against the attacking creature.

Skills


 (X) Denotes Proficiency (2) Denotes Double Proficiency
  Skill Origin:  (B) Background    (R) Race    (C) Class

   Dexterity (+5)            Strength (+0)        Wisdom (+3)
  (C)( ) Acrobatics        (B)( ) Athletics   ( )( ) Animal Handling
  (C)( ) Stealth                              ( )( ) Insight
  ( )( ) Sleight of Hand                      ( )( ) Medicine (Wis)
                                              (B)( ) Perception (Wis)
   Intelligence (+0)       Charisma (+1)      ( )( ) Survival (Wis)
  ( )( ) Arcana            (R)( ) Intimidation
  ( )( ) Religion          ( )( ) Performance
  ( )( ) History           ( )( ) Persuasion
  ( )( ) Investigation
  ( )( ) Nature

   Tools
  (B) Navigator's Tools
  (C) Gaming Dice
  (B) Vehicles (Water)

Background


  Background: Pirate
  Skill Prof: Athletics, Perception
  Tool Prof : Navigator's Tools, Vehicles(Water)

  Bad Reputation
  No matter where you go, people are afraid of you due to your reputation.
  When you are in a civilized settlement, you can get away with minor criminal
  offenses, such as refusing to pay for food at a tavern or breaking down
  doors at a local shop, since most people will not report your activity to
  the authorities.


  Personality Traits

  Personality       :
  Ideal             :
  Bond              :
  Flaw              :

Spellcasting


  Spells Prepared Daily:  (enter formula here)

  Spell Slots
  1st: 2 | 2nd: 0 | 3rd: 0 | 4th: 0 | 5th: 0 | 6th: 0| 7th: 0 | 8th: 0 | 9th: 0

  Spells Known:

"Aerynea" My reward to you all is my Fey-wynn, my blessings, that will protect
you from all fey but me. Simply speak my name and all fey influence over a
being you can see is banished. I grant each of you a single utterance. I hope
that this shall suffice. Now the day is passing, make ready for we will depart
shortly. -Msg#224



Brannagan Brody started day drinking for New years and while drunk did some
talking to a coven of witches on your behalf. You've all received a single curse
you can use.  For a single round all your attacks will deal maximum damage.



Equipment


Weapons & Armour
Items Worn:
  Items Carried:
 Magic:

Money : CP, SP, GP, PP


  ----------------------------------------------------------------------------
This message was last edited by the GM at 18:33, Thu 10 Nov 2022.
Librarian
GM, 67 posts
Sat 15 Apr 2023
at 23:09
  • msg #3

Character Sheets

Name:
Race:
Class/Level:
Alignment:

Proficiency Bonus:

Ability Scores / Saves
  (X) Denotes Proficiency

  Strength     :  (+) / ( )
  Dexterity    :  (+) / ( )
  Constitution :  (+) / ( )
  Intelligence :  (+) / ( )
  Wisdom       :  (+) / ( )
  Charisma     :  (+) / ( )

  Carrying Capacity :  (STR x15)
  Push, Pull, Lift  :  (STR x30)

Senses

  Passive Perception     :   10 + 2 prof +  Wis + 0 misc
  Passive Investigation  :   10 + 0 prof +  Int + 0 misc
  Passive Insight        :   10 + 0 prof +  Wis + 0 misc
   *Add or subtract 5 to passive based on having advantage or disadvantage.

  Vision :

Combat Stats
  Hit Points    :
  Initiative    :
  Armor Class   :
  Hit Dice:

  Vulnerability : None
  Resistance    : None

  Weapon +hit, damage, notes


Skills and Proficiencies

  (X) Denotes Proficiency
  (E) Denotes Expertise

  ( ) Acrobatics (Dex)
  ( ) Animal Handling (Wis)
  ( ) Arcana (Int)
  ( ) Athletics (Str)
  ( ) Deception (Cha)
  ( ) History (Int)
  ( ) Insight (Wis)
  ( ) Intimidation (Cha)
  ( ) Investigation (Int)
  ( ) Medicine (Wis)
  ( ) Nature (Int)
  ( ) Perception (Wis)
  ( ) Performance (Cha)
  ( ) Persuasion (Cha)
  ( ) Religion (Int)
  ( ) Sleight of Hand (Dex)
  ( ) Stealth (Dex)
  ( ) Survival (Wis)

Proficiencies

  Armor:
  Weapons:
  Tools:
  Languages:
  Other

Background and Feats

  Background:
  Feature:

Racial Abilities and Features

  Race:
  Feature:
  Feature:

Class Abilities and Features

  Class:


Equipment



Magic Items (*denotes Attuned)

Money : 0 CP, 0 SP, 10 GP, 0 PP
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