Re: [Story Thread]: MM, Act II: Operation: Justice!
Newton had always struggled with flying. It was complicated he thought. Constantly manipulating gravity to have stable flight was beyond him, he thought. He even watched Magneto's combat footage to learn something, assuming he was flying like Newton, I.e, controlling factors that create force unlike telekinetics who directly apply the force. But he got nothing. Guy was natural in the air.
Well, he got his own brand of flying. Uncomfortable for sure. Hard to use it in combat, certainly. But it was simple. He was going to fall upwards, then fall sideways until the UN building. And Price was going to get better. He had to...
Newton gently levitated Price. Gave a node to Tank and shot up. It was time to fly.
" Fly go go go. Idk if dice rolls are necessary but I think they are
D10 Wits
4d10 Gravity Control Unleashed Versatile
D4 Aggressive Pacifist
D8 Science Expert
Today: Newton rolled 4,4,6,4,7,2,3 using D10,D10,d10,d10,d10,d8,d4 with rolls of 4,4,6,4,7,2,3. Fly.
Total: 6 + 7 + 4 = 17
Effect die : d10
Total PP: 0
This message was last edited by the player at 20:47, Tue 07 Sept 2021.