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23:28, 6th May 2024 (GMT+0)

[Story Thread]: DAYW, Act I: Damage Control.

Posted by Agent JohnsonFor group 0
Tank
Freedom Force, 755 posts
"Tank"
Age 18
Tue 21 Jun 2022
at 19:27
  • msg #45

[Story Thread]: DAYW, Act I: Damage Control

Tank squared his shoulders and headed for the pharmacy. If John was successful, they wouldn't see him coming until he went inside. From there, though, he'd need to deal with whatever interior defenses they'd have. John could hack electronic systems, but sooner or later there'd be a human or mutant in his way. Hackproof, but breakable.

When he got to the doors, he grabbed the handle and pulled hard enough to break the lock.
Shiva
Freedom Force, 371 posts
P-0, M-0, E-0, PP-1
Current status=0
Tue 21 Jun 2022
at 19:55
  • msg #46

[Story Thread]: DAYW, Act I: Damage Control

In reply to Black Hole (msg # 44):

"Ehhh...unless you can guarantee they wont go off when you mass gravity them, that might be a very bad idea." Shiva replies. "That being said, I will send everybody a map of the base and where everything is." He proceeds to do via the team's commlinks.

Once Tank started moving, so did four of his arms. One through Four, using the underground sewer system tracked using penetrative sonar, targets the locations of the bombs and their guardians. Not to mention the backup generator he plans to destroy while also cutting the power to the building.
This message was last edited by the player at 19:55, Tue 21 June 2022.
Black Hole
Freedom Force, 89 posts
P-d8, M-d4, E-0, PP-1
XP - 6
Tue 21 Jun 2022
at 20:55
  • msg #47

[Story Thread]: DAYW, Act I: Damage Control

Illya looks crestfallen, "Oh. I hadn't thought of that."
Kate Messer
Freedom Force, 811 posts
mid-teens
Tue 21 Jun 2022
at 23:33
  • msg #48

[Story Thread]: DAYW, Act I: Damage Control

Kate had listened quietly slowly working herself up for action.  'sourceofcoookies, I'll go in just behind Tank, you can help guide me to the detonator, I should be able to reach it faster than him by avoiding all the fighting.' 

It was a scary thought, getting ready to run into a building filled with explosives but at least she had a little bit of time to psyche herself up to do so.
The Watcher
GM, 671 posts
Wed 22 Jun 2022
at 12:13
  • msg #49

[Story Thread]: DAYW, Act I: Damage Control

Tank ended up pulling the entire door out of its frame.  If the security cameras were working, the people working downstairs would have been alerted to his presence.  As it was, he found himself walking unimpeded in the empty store, passing the shelves stacked with over-the-counter medication until he reached the elevator.  The eye of another security camera above the staircase turned red once it picked up his presence, but the picture never made it through.  He was now as close as he was going to get without being detected.
Kate Messer
Freedom Force, 812 posts
mid-teens
Wed 22 Jun 2022
at 13:09
  • msg #50

[Story Thread]: DAYW, Act I: Damage Control

Kate slipped in after him, quiet as a cat, and the size of one too the better to sneak and slip past observers, but she was very aware of the fact that if something went wrong and everything exploded while Tank would be fine she definitely wouldn't.  She just had to trust in Ana and Shiva that they wouldn't let that happen.  The proofed out fur coat probably didn't help her sneaking that much, but at least her size in general did.

wits d8, Shrinking d8, acrobatic d6, ride the tiger d4+1pp

06:07, Today: Kate Messer rolled 3,5,2,4 using d8,d8,d6,d4 with rolls of 3,5,2,4.  create a sneaky asset. Total 9 effect d8
PP = 1 +1-1 = 1

Windtalker
Freedom Force, 642 posts
Ana Sofia Garcia Mendez
Freedom Force, Age 19
Wed 22 Jun 2022
at 14:04
  • msg #51

[Story Thread]: DAYW, Act I: Damage Control

In reply to Kate Messer (msg # 48):

"Yes, I can direct you there."
Tank
Freedom Force, 756 posts
"Tank"
Age 18
Wed 22 Jun 2022
at 14:32
  • msg #52

[Story Thread]: DAYW, Act I: Damage Control

Tank wasn't sure that an elevator was really the best way to go, but the stairs were probably just as dangerous in this place. He pressed the button and waited for the cab to arrive. When the doors opened, he would get in and press the bottom button... unless he was already starting to meet resistance, in which case it was Game On.
This message was last edited by the player at 14:50, Wed 22 June 2022.
Black Hole
Freedom Force, 90 posts
P-d8, M-d4, E-0, PP-1
XP - 6
Wed 22 Jun 2022
at 15:45
  • msg #53

[Story Thread]: DAYW, Act I: Damage Control

Illya peered out the helicopter's window, "Do you think the media will show up?"
The Watcher
GM, 673 posts
Thu 23 Jun 2022
at 13:26
  • msg #54

[Story Thread]: DAYW, Act I: Damage Control

Tank found himself standing in front of a large, vault-like steel door blocking the corridor. He knew exactly what was waiting for him on the other side.  He could 'see' through the eyes of one of the Mutants standing on the other side of the door (courtesy Ana).  Almost two dozen people inside the adjacent rooms.  Some of them were obviously Mutants.  Like the blue-faced man who lacked pupils, the 'werewolf', the androgynous man with the colored hair, and the couple of others in civilian clothing.  The rest were either scientists in their lab-coats, or malformed clones who were only now realizing something went horribly wrong in the resurrection process.

The Watcher rolled 15 using 4d8 with rolls of 2,6,1,6.  reaction vs Ana (corrected).
'Scout' Asset successfully created by Ana.
 The Watcher rolled 15 using 4d8 with rolls of 1,2,5,7.  reaction vs Kate. total 12 vs 9.
Sneaking Asset creation failed.  The kitten is cute, but doesn't really have anywhere to hide.

Harpoon
Marauder NPC, 14 posts
Thu 23 Jun 2022
at 13:27
  • msg #55

[Story Thread]: DAYW, Act I: Damage Control

"What the fuck?!" Harpoon voice rose to a shrill as he examined his pale, pasty arm up close "What is this?  What have you done?!?"
Shiva
Freedom Force, 373 posts
Thu 23 Jun 2022
at 14:36
  • [deleted]
  • msg #56

[Story Thread]: DAYW, Act I: Damage Control

This message was deleted by the player at 18:38, Thu 23 June 2022.
Tank
Freedom Force, 759 posts
"Tank"
Age 18
Thu 23 Jun 2022
at 14:44
  • msg #57

[Story Thread]: DAYW, Act I: Damage Control

Tank grabbed the door with both hands and yanked, to pull it off its hinges. He could 'see' to the other side thanks to Ana Sofia, and knew that he had the element of surprise on his side. Time for a little shock and awe.

"Federal agents!" he shouted. "Everyone down on the ground, now!"
This message was last edited by the player at 16:21, Thu 23 June 2022.
Shiva
Freedom Force, 376 posts
P-0, M-0, E-0, PP-1
Current status=0
Thu 23 Jun 2022
at 18:56
  • msg #58

Re: [Story Thread]: DAYW, Act I: Damage Control

Shiva's arms where in position, but not obvious to anyone without some means to see through solid objects. The armature could do so, using their penetrative sonar to track every person in the room, not to mention analyze them with the variety of other sensors available.

One was near the main power grid link to the city's feed into the building, ready to take it offline. Two was just under the building's backup generator, ready to attack the main feed line of the device from underground and destroy it, thus denying its ability to grant electricity. Three, Four, and Five where near the explosives, ready to move in and try to physically disarm the weapons once Tank and Kate provided the distraction to the guards.

That left Six, on guard duty near John himself. All the way across the street on a nearby rooftop. Scanning the environment for other threats and surprises. Of course, the annoying limb would make the 'worried face' emoji.

Then Tank made his move, and so did John. The Predicative algorithm he had set up would help assure any mistakes or random events. Each possible event would show a percentage chance of occurrence and a digital image of what might happen in John's HUD.

Limb One cut off the city power, but made sure it could be easily restored by the Limb. To fix it by normal means would require a full Con Ed crew to locate and get down to the area of the power line. John figured the innocent people in the building would want their electricity back after this mess.

Two's job with the backup generator was much simpler. It formed a energy scissors coming from the ground to cut the link between generator and the rest of the area. Just a small set coming from the ground, but targeting the weakest link of the device so it would be useless. The foe would need to do repairs to fix that, or just buy a new generator.

Now that the area was plunged into darkness, Three, Four, and Five's jobs where about disarming the bombs to make sure they could not explode. They would disable the accelerant, the firing mechanism, and any other redundant system to cause destruction. Even if one of the guards shot or blasted the bombs, they would effectively be separate bits of potential explosives' rather than a united WMD.

Finally, John took his jamming device out of his utility belt, and used Six's scans to locate and disable the other communication devices in the area. Shutting each one down so no phone, radio, computers, or other such thing could be used by the enemy.

"Taking out their lights, bombs, and ability to talk to each other." He said to the team, their speaking devices would be the only ones that would work.

OOC: Various area effects are as follows

Wits-d10
Senses-d12
Tech-2d8
Essex Black Site-d4(+1 pp)
Resources-d8
Asset-d12
Area Effect SFX: 4 effects at once-3d6

Spending 1 PP to add third die.

Total roll=20
Effect dice=d12(bombs), City power(d8), Backup generator(d8), communications jamming(d8)

PP left=1

14:10, Today: Shiva rolled 7,6,8,4,7,8,11 using D10,d12,2d8,d4,d8,d12,3d6 with rolls of 7,6,5,3,4,7,8,3,3,5.  Area effect effects.

This message was last edited by the player at 05:31, Fri 24 June 2022.
Kate Messer
Freedom Force, 813 posts
mid-teens
Fri 24 Jun 2022
at 04:44
  • msg #59

Re: [Story Thread]: DAYW, Act I: Damage Control

Kate did her best to memorize the layout of the room, the locations of the enemy, and just where she needed to reach to put herself between the desk with the manual detonator and everyone else.  While still conspicuous, a small cat is still just a small cat, and much easier to overlook in the chaos of a door being ripped off it's hinges and Tank's bellow.

So she waited, just long enough for the confusion to begin, the lights to fail, and full or semi-darkness to set in before sprinting through and past everyone in the room, to reach her destination before any of the mutant's present could think to do so.  Only then would she return to a more combat capable size and form.

d10 prowess, d8 distinction in touch with her wild side, d10,d10 natures response versatile, d6 acrobatic

21:42, Today: Kate Messer rolled 4,5,1,3,4 using d10,d10,d10,d8,d6 with rolls of 4,5,1,3,4.  reach the locked drawer with the manual detonator first.
Total 9, effect d10 pp=2, (I did not add any die for the power outage/confusion or scout but would do so if I knew what and if such a die exists)

The Watcher
GM, 674 posts
Fri 24 Jun 2022
at 11:23
  • msg #60

Re: [Story Thread]: DAYW, Act I: Damage Control

Tank only got a glimpse of shocked faces staring back at him from the other side of the room before the lights went off.  The darkness was so thick he couldn't so much as make out the silhouettes moving all around him.  He couldn't hear anything either - the powerful roar wasn't only loud enough to split his ears, but strong enough to knock him off his feet, and shatter the bones in his body!

The Watcher rolled 20 using 4d10 with rolls of 2,5,6,7.  reaction to Shiva.
Total 13 vs 20. Effects successful: bombs diffused, and power is out in the entire building.

spending 1d10 from doom pool to create the 'blinded' complication on anyone in the basement.

1d8 Prowess, 1d8 Rock Your World distinction, 1d10 sonic blast, 1d8 combat expert, 1d10 Tank's blinded complication
Ruckus rolled 2,8,4,2,1 using 1d8,1d8,1d10,1d8,1d6 + 1d10 with rolls of 2,8,4,2,1,7  sonic blast. Total 15, effect 1d10 (physical stress)  Reaction needed from Tank. 

This message was last edited by the GM at 11:30, Fri 24 June 2022.
The Watcher
GM, 675 posts
Fri 24 Jun 2022
at 11:27
  • msg #61

Re: [Story Thread]: DAYW, Act I: Damage Control

From the helicopter hovering above, Gwyneth, Johnson and Black Hole witnessed every window in the pharmacy below blasted into fine bits, glass turning into fine powder.  Even so far away from the origin of the noise, it felt like a herd of elephants trumpeting next to their ears.
This message was last edited by the GM at 11:37, Fri 24 June 2022.
Gwenyth Blake
Freedom Force, 272 posts
Untouchable Beauty
Age: twenty-two
Fri 24 Jun 2022
at 12:51
  • msg #62

Re: [Story Thread]: DAYW, Act I: Damage Control

Gwenyth had been circling the mission site at what she felt to be a fairly safe distance while remaining close enough to provide backup if necessary. When the explosion comes she yelps and reflexively turns the helicopter away to try and minimize exposure to the shockwave. Once she is able to level out the flight she turns to Windtalker. "Tell me they survived that!" she says with terrified anticipation. Freedom Force can't lose any more members. She can't lose any more members. She just can't!
Tank
Freedom Force, 761 posts
"Tank"
Age 18
Fri 24 Jun 2022
at 14:13
  • msg #63

Re: [Story Thread]: DAYW, Act I: Damage Control

Tank ripped the door off the hinges easily, even for its apparent size and strength. But as he tossed it aside and shouted out his warning, something threw a wave of pure, apocalyptic sound at him, slamming into him like an invisible truck and threatening to grind his bones to powder. But even as his eyes went blind in the darkness, he could still 'see' thanks to Windtalker's psychic assist.

The attack was coming from a particular direction, so at least Tank knew how to brace himself. He gritted his teeth and stood firm against the onslaught.

It was a good thing he was invulnerable, because this hurt.

Prowess d8
Gentle Giant d4 (+1PP)
Godlike Durability d12
Combat Expert d8
'Scout' Asset d10

Tank rolled 8,1,3,3,2 using d8,d4,d12,d8,d10 ((8,1,3,3,2)).

Total: 11
Effect: d12
Opps: 1

Using Invulnerability SFX for 1PP.

PP Remaining: 2

Shiva
Freedom Force, 379 posts
P-0, M-0, E-0, PP-1
Current status=0
Fri 24 Jun 2022
at 14:39
  • msg #64

Re: [Story Thread]: DAYW, Act I: Damage Control

In reply to Gwenyth Blake (msg # 62):

Six moves over to the chopper and changes into a 'thumbs up', which Gwenyth can see through the pilot's side window. Black Hole gets a digital map sent to his commlink, showing each person in the basement with a name icon and 'health bar'. It shows Tank at 100%.
This message was last edited by the player at 15:28, Fri 24 June 2022.
Kate Messer
Freedom Force, 814 posts
mid-teens
Fri 24 Jun 2022
at 14:54
  • msg #65

Re: [Story Thread]: DAYW, Act I: Damage Control

Kate was one of the few for whom the little bits of light from watches, phones, etc had been enough to allow her to see well enough in the dark to move through to the drawer with the detonator inside.  She didn't bother trying to unlock or retrieve it just place herself between it and all the others in the room.  Shifting back up to her 'full size' she made sure to maintain her cat eyes and the ability to mostly see in the darkness and set herself there to intercept anyone who tried to reach the detonator.  'I'm by the manual detonator, someone down here is still fighting, it's dark, um.. what next?'

Her psychic question went out to the full team, not quite sure what to do.  Nobody was exploding so that part was good, but the roar was still echoing in her ears and she was certain that she wasn't the only one who was now standing in the dark, basically deaf, and wondering what would happen next so for the moment she did her best to mark and count all the 'bad guys' in the room.
This message was last edited by the player at 14:54, Fri 24 June 2022.
Black Hole
Freedom Force, 94 posts
P-d8, M-d4, E-0, PP-1
XP - 1
Fri 24 Jun 2022
at 15:30
  • msg #66

Re: [Story Thread]: DAYW, Act I: Damage Control

Illya in a rush fumbles with his seat belt but finally manages to release it after many agonizing moments. He leaps to the helicopter door and throws it open, "Are they okay? Was anyone hurt?"

He peers out and around looking for any signs of structural damage to the building, "Shiva! Is the building okay? It's not coming down is it?"
Shiva
Freedom Force, 381 posts
P-0, M-0, E-0, PP-1
Current status=0
Fri 24 Jun 2022
at 15:34
  • msg #67

Re: [Story Thread]: DAYW, Act I: Damage Control

In reply to Black Hole (msg # 66):

Six, which has lengthened itself from the rooftop where John could oversee the building, moved over to Black Hole's side of the chopper. The thumb's up it showed to Gwyneth changed into a video display of Shiva's masked face.

"Tank and everybody is ok. The mutants are not coming peacefully, but all bombs have been disarmed and enemy communications are jammed."
Windtalker
Freedom Force, 644 posts
Ana Sofia Garcia Mendez
Freedom Force, Age 19
Fri 24 Jun 2022
at 16:18
  • msg #68

Re: [Story Thread]: DAYW, Act I: Damage Control

"Wow, that was loud! Good thing my real ears are up here. Some sort of sonic attack."

Hmm... Tank can handle Ruckus, but what else is to come? Ana SofĂ­a hunts minds in the building to find any still-conscious combatants, just touching each mind to find out how many are ready to fight so she can tell Frank and Kate.

d12 Telepathy
d10 Willpower
d8 On Step Ahead of You
d8 Pysch
3d6 Area Attack

12:17, Today: Windtalker rolled 11,2,4,4,3,4,2 using d12,d10,d8,d8,d6,d6,d6 with rolls of 11,2,4,4,3,4,2.  Searching for combatants.

11+4=15, with effect dice of d10, d8, d8, d6

PP: 0

Gwenyth Blake
Freedom Force, 273 posts
Untouchable Beauty
Age: twenty-two
Fri 24 Jun 2022
at 17:43
  • msg #69

Re: [Story Thread]: DAYW, Act I: Damage Control

Gwenyth lets out a relieved sigh as Six assuages her concerns. She returns the thumb-up gesture before quickly returning her hand to the flight yoke. "Why are they fighting," she mutters under her breath. "I still can't wrap my head around that."
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