Re: [Story Thread]: DAYW, Act I: Damage Control
Shiva's arms where in position, but not obvious to anyone without some means to see through solid objects. The armature could do so, using their penetrative sonar to track every person in the room, not to mention analyze them with the variety of other sensors available.
One was near the main power grid link to the city's feed into the building, ready to take it offline. Two was just under the building's backup generator, ready to attack the main feed line of the device from underground and destroy it, thus denying its ability to grant electricity. Three, Four, and Five where near the explosives, ready to move in and try to physically disarm the weapons once Tank and Kate provided the distraction to the guards.
That left Six, on guard duty near John himself. All the way across the street on a nearby rooftop. Scanning the environment for other threats and surprises. Of course, the annoying limb would make the 'worried face' emoji.
Then Tank made his move, and so did John. The Predicative algorithm he had set up would help assure any mistakes or random events. Each possible event would show a percentage chance of occurrence and a digital image of what might happen in John's HUD.
Limb One cut off the city power, but made sure it could be easily restored by the Limb. To fix it by normal means would require a full Con Ed crew to locate and get down to the area of the power line. John figured the innocent people in the building would want their electricity back after this mess.
Two's job with the backup generator was much simpler. It formed a energy scissors coming from the ground to cut the link between generator and the rest of the area. Just a small set coming from the ground, but targeting the weakest link of the device so it would be useless. The foe would need to do repairs to fix that, or just buy a new generator.
Now that the area was plunged into darkness, Three, Four, and Five's jobs where about disarming the bombs to make sure they could not explode. They would disable the accelerant, the firing mechanism, and any other redundant system to cause destruction. Even if one of the guards shot or blasted the bombs, they would effectively be separate bits of potential explosives' rather than a united WMD.
Finally, John took his jamming device out of his utility belt, and used Six's scans to locate and disable the other communication devices in the area. Shutting each one down so no phone, radio, computers, or other such thing could be used by the enemy.
"Taking out their lights, bombs, and ability to talk to each other." He said to the team, their speaking devices would be the only ones that would work.
OOC: Various area effects are as follows
Wits-d10
Senses-d12
Tech-2d8
Essex Black Site-d4(+1 pp)
Resources-d8
Asset-d12
Area Effect SFX: 4 effects at once-3d6
Spending 1 PP to add third die.
Total roll=20
Effect dice=d12(bombs), City power(d8), Backup generator(d8), communications jamming(d8)
PP left=1
14:10, Today: Shiva rolled 7,6,8,4,7,8,11 using D10,d12,2d8,d4,d8,d12,3d6 with rolls of 7,6,5,3,4,7,8,3,3,5. Area effect effects.
This message was last edited by the player at 05:31, Fri 24 June 2022.