OOC thread 14th Feb 2019 forward.   Posted by GM.Group: archive 0
GM
 GM, 61 posts
Thu 14 Feb 2019
at 22:08
OOC thread 14th Feb 2019 forward
I'm going to close the former OOC thread and start this one now that all three two-PC mini-adventures have launched.
Amelia Shepherd
 player, 5 posts
Fri 15 Feb 2019
at 03:26
OOC thread 14th Feb 2019 forward
I'll have a post in early tomorrow.
GM
 GM, 63 posts
Fri 15 Feb 2019
at 12:37
OOC thread 14th Feb 2019 forward
Sound good.

I know some of you, like me, are still familiarizing yourselves with the Majus pdf and ruminating on your character options. I suggest early development of Blessing and Charging adits. There is no need to make changes to your starting-character configuration, though.

These first few weeks I'll relax the IC posting frequency to 2+ times weekly. Then, probably in April, we'll resume 3+ weekly IC posts.

If any of you pray, please remember a dear friend of mine, Larry. He retired from my agency a few months ago. His wife has developed liver cancer: it's aggressive, she's in a lot of pain, and currently too weak for chemotherapy. He is exhausted, and discouraged.

If anyone has any thoughts, questions, or cool game-related ideas, PM me or post them here. I'll check in periodically today from work.
Eoghan Doyle
 player, 5 posts
Fri 15 Feb 2019
at 22:01
Re: OOC thread 14th Feb 2019 forward
GM:
If any of you pray, please remember a dear friend of mine, Larry. He retired from my agency a few months ago. His wife has developed liver cancer: it's aggressive, she's in a lot of pain, and currently too weak for chemotherapy. He is exhausted, and discouraged.


Will do.  Sorry to hear about this.  My mother-in-law passed away suddenly and unexpectedly about 2 weeks ago from lung and brain cancer.  It's a horrible and scary disease.
GM
 GM, 65 posts
Fri 15 Feb 2019
at 22:14
Re: OOC thread 14th Feb 2019 forward
quote:
My mother-in-law passed away suddenly and unexpectedly about 2 weeks ago


I'm very sorry to hear that, Seth. My condolences.


I'm waiting on Jon Gold's response in the Group C thread. Working on post to move the action forward for Eoghan and Amelia in Group F.

Marcus and Raphael, I'm going to give you guys an opportunity to converse further with each other, your table guest, or take other actions before I post again on your thread.
GM
 GM, 67 posts
Sat 16 Feb 2019
at 02:37
Re: OOC thread 14th Feb 2019 forward
Just as an FYI, guys, the PDF contains some misspelled words and even some wrongly-worded phrases that cloud or even misrepresent the intentions of the author. Not to worry: I'm compiling an F.A.Q.

I'm also introducing Apotheosis Points. You guys needn't worry about tracking them. I'll keep them updated here. I'm in the process of working out the various ways they can be used.
GM
 GM, 69 posts
Sun 17 Feb 2019
at 21:22
Re: OOC thread 14th Feb 2019 forward
Details regarding character death, the possibility of averting it, and what happens afterward:
character death.

^ fixed a couple typos

This message was last edited by the GM at 23:18, Sun 17 Feb 2019.

GM
 GM, 71 posts
Mon 18 Feb 2019
at 02:55
Re: OOC thread 14th Feb 2019 forward
Tomorrow 2/18/19 requires one IC post per PC. Any PC meeting this requirement and who also posted over the weekend will earn one Apotheosis point.
GM
 GM, 73 posts
Mon 18 Feb 2019
at 20:27
Re: OOC thread 14th Feb 2019 forward

GM
 GM, 89 posts
Tue 26 Feb 2019
at 00:59
Re: OOC thread 14th Feb 2019 forward
How's everyone's day been? Hectic for me. Lost a key. Father-in-law hospitalized. I'm working on a unified spell system with an easily remembered mechanic. Any given spell will be a specific instance of one or more general magical categories. Seven is the number of perfection. The seven spell-types are:

  1. Counter
  2. Enchant
  3. Glamour
  4. Hex
  5. Read
  6. Summon
  7. Ward


But it is different than MAJUS, which is so broad as to be confusing, I think.

I'm look for 2+ IC posts weekly from each player, through the end of March, by which time this game's PDF will be available and we'll test it (those who shun dice, fear not: you can ignore the mechanics; they'll be behind-the-scenes for you).

This message was last edited by the GM at 01:18, Tue 26 Feb 2019.

GM
 GM, 90 posts
Tue 26 Feb 2019
at 12:35
Re: OOC thread 14th Feb 2019 forward
Hope you guys have a great day! Jeep's defrosting. I'm getting ready to head to the office. Will check there for posts when I get an opportunity.

IC Prompts:

  1. Awaiting Marcus' response to Raphael's last IC on 2/23. GM will move story forward tonight.
  2. Awaiting Steven's response to GM's last IC on 2/23. GM will move story forward tonight.
  3. Awaiting Amelia's response to PC 2/22 and GM 2/23. GM will move story forward tonight.
  4. Player bmcgough: no IC posts; let me know if you can't continue. Will delete 2/28/19.

GM
 GM, 93 posts
Tue 26 Feb 2019
at 23:29
Re: OOC thread 14th Feb 2019 forward
Ran 7 miles today after work.

IC Prompts:

  1. Awaiting Marcus' response to Raphael's last IC on 2/23. GM will move story forward 2/27/19.
  2. Awaiting Steven's response to deputy's notes. GM will move story forward 2/27/19.
  3. Awaiting Eoghan/Amelia response to police sgt. GM will move story forward 2/27/19.
  4. Player bmcgough: no IC posts; let me know if you can't continue. Will delete 2/28/19.

This message was last edited by the GM at 01:59, Wed 27 Feb 2019.

Raphael Leech
 player, 12 posts
Sat 2 Mar 2019
at 23:15
Re: OOC thread 14th Feb 2019 forward
Hey... The thread is missing...
GM
 GM, 98 posts
Sat 2 Mar 2019
at 23:21
Re: OOC thread 14th Feb 2019 forward
Is it back now?
GM
 GM, 99 posts
Sat 2 Mar 2019
at 23:31
Re: OOC thread 14th Feb 2019 forward
We've dropped characters Jon and Marcus. Four current players.

I'm going to post some First Circle spells. Please post any questions. Then, if you'd each let me know which five of the following spells you'd like to start the game with:




Armor (First Circle spell)

Casting Time: Instantaneous.

Willpower: 5

Duration:  the remainder of the current round and for the next X rounds, where X is equal to the majus' Ward skill divided by ten and rounded down. For example, if Ward is 78% then this spell's effect lasts the remainder of the round in which it is cast, plus 7 more rounds.

Target: caster

Magic Disciplines: Ward at specialist

If the Ward check is successful, a faintly perceptible shimmer of force surrounds the majus. It provides 2 points of armor for the majus' entire body, absorbing up to 2 Wounds from any given attack (that doesn't ignore armor) and subtracting 2 from each instance of Stamina damage the majus suffers.




Aura Sight (First Circle spell)

Casting Time: 1 round.

Willpower: 1

Duration: Aura Sight persists for as long as the majus concentrates on it to the exclusion of other casting or combat actions. If the magus is distracted, he must make a Luck check to maintain this effect.

Target: caster

Magic Disciplines: Read and Glamour at specialist

The spell succeeds if the majus makes a successful check against the higher of his Read and Glamour scores.  Aura Sight reveals the general emotional overtones of sentient creatures who have emotions. It reveals the presence of enchantments on items or areas studied by the majus, as well as on the person or body of creatures studied. It gives a good estimation of how heavily enchanted a person, place or item is.

If the check to cast this spell succeeds with style, individual spells can be discerned, including spells that other Maji have hanged via the Trigger spell.




Baleful Blade (First Circle spell)

Casting Time: Instantaneous if the caster is wielding a blade.

Willpower:

Duration: For the remainder of the round in which it was cast, and for the following X rounds (X equals Enchant/10 round up)

Target: caster's wielded blade

Magic Disciplines: Enchant at specialist

If the check is successful, the blade suddenly feels slightly lighter, even more finely balanced, and there is the faintest sensation of vibration in the handle or pommel of the blade.

The majus gets +10 on combat checks with this blade and inflicts +5 Stamina damage and +1 Wound. Additionally, the blade can harm supernatural creatures.

At the majus' option, the blade can emit light equal to a torch's illumination. If the caster of this spell is master proficiency or better in Enchant, he can bring his blade from its sheath and to his hand as part of spell's casting.




Bolt of Force (First Circle spell)

Casting time: Instantaneous.

Willpower: 5

Duration: Instantaneous

Target: creature or item within 15 yards

To summon forth a bolt of force, a majus must be at least specialist proficiency in both Hex and in Summon, and exert 5 Willpower. Roll a check against your highest scored magical category used in the spell Hex or Summon. You may boost this number by up to +20 by spending additional Current Willpower at a 1:1 ratio.

If the check succeeds, an eldritch bolt of force speeds from the majus and unerringly strikes one corporeal target within fifteen yards. The target suffers 1d10 Stamina damage and 1 Wound of impact damage.

If the target is holding or wearing a delicate object (glass flask, for instance), the target must succeed in a Luck check or the item is destroyed. Armor doesn't protect against a Bolt of Force.

It is possible for this spell to be counter-spelled. If directed against a sturdy but movable object of up to twenty-five pounds, the bolt either scoots the object one foot or topples it over (Majus' choice and referee's discretion).




Counterspell (First Circle spell)

Casting time: Instantaneous.

Willpower: 5

Duration: Instantaneous

Target: a spellcaster

Magic Disciplines: Counter at specialist

Any majus possessing at least specialist proficiency in the Counter magical category may attempt this spell. To attempt to counterspell a spell that is being cast, a majus must have priority in the round's initiative order and hold his action until a foe attempts to cast. When that happens, the majus attempting to counter the spell rolls a check against his Counterspell skill. The casting foe rolls an opposing Luck roll. Whichever roll is more successful (i.e., has more shifts) wins. In the event of a tie, the foe manages to cast the spell despite the counterspell attempt.

Note that the way this spell is resolved means it's possible for a relatively inexperienced majus to successfully counterspell even a significantly more experienced caster. When a counterspell attempt is made, the countering majus spends 5 Current Willpower, regardless of the success or failure of his counterspell attempt. As with any spell, the majus may spend up to an additional +20 Current Willpower to increase the likelihood of a successful Counter check. But he must choose to do so before the check roll is made.




Trigger (First Circle spell)

Casting time: 3 rounds.

Willpower: 3

Duration: 24 hours or until triggered

Target: caster

Magic Disciplines: Enchant at specialist

To hang a spell so that it goes off in response to a specific triggering condition, a majus must first successfully cast Trigger by making a successful Enchant check. If the Enchant check succeeds with style, the majus gains a net of two Current Willpower (gaining 5 from the stylish success and expending the 3 to set a trigger), but Current Willpower cannot exceed the majus' Willpower ability score.

A majus can set up to three simultaneous Triggers. Upon successfully casting Trigger, the majus follows it the next round with an appropriate spell, spending Willpower and making the appropriate check for that spell. Failure doesn't invalidate the Trigger, but the to-be-triggered spell must be attempted again, once more with the associated Willpower cost.

Once a spell has been hung on a trigger, it endures for one day, or until it is triggered, whichever comes first. Hanging spells can be dismissed at will by a majus, and this might be done before the majus goes to sleep, so that full Willpower can be recovered and Trigger slots will be available when he awakens.

While a spell remains hung, the 3 points of Willpower for the Trigger and the Willpower cost of the target spell cannot be recovered by the majus via rest, though he can still regain 5 Current Willpower anytime he succeeds with style on a check. The majus must be quite specific when setting a trigger. Examples of triggering conditions are Stamina damage, Wound box damage, being the target of a spell, falling more than ten feet.




Truth Tell (First Circle spell)

Casting Time: 2 rounds.

Willpower cost: 5.

Duration: two hours, or until the majus decides to end the effect, or until affected targets have been away from the majus' immediate presence for at least fifteen minutes.

Target: everyone currently within twenty feet of the majus.

Discipline Requirements: Read at specialist.

If the casting check vs Read is successful, then everyone except the caster makes an opposed Willpower check. Those whose check equals or exceeds the degree of success of the caster's spell can resist the effect of Truth Tell. Maji of grandmaster or paragon proficiency in Read add two shifts to their successful opposing roll. Inebriated or particularly dull individuals suffer a three-shift penalty to their opposed check. The caster falls under the effect of this spell if at least one other person does as well. Affected person's are not able to lie.




Withdraw (First Circle spell)

Casting Time: 1 round.

Willpower cost: 10.

Duration: until the majus chooses to exit the Fade, is reduced to 3 or fewer Wounds, or loses consciousness.

Target: caster

Discipline Requirements: Enchant and Summon at specialist

A majus casts this spell by successfully making a check against his Enchant or Summon, whichever is higher. If successful, the majus enchants himself with affinity for the Fade, that demi-plane that lies between the Prime and the Bright. He now appears to those on the Prime and in the Blight as a faint, ghostly figure.

Attacks against the majus from either of those planes have a four-shift penalty. Those that don't miss inflict only one-quarter their normal Stamina and Wound damage. Those wishing to attack the majus more effectively must needs spend a round entering the Fade themselves, if they have that capability. The majus' own melee attacks made against targets on the Prime or the Bright suffer the same four-shift penalty.

Spells cast from the Prime or Bright into the Fade, and vice versa, suffer a three-shift penalty.

Typically, maji who employ this spell do so in order to gain precious time in relative safety to cast multiple spells or complete a ritual before returning to the Prime or Bright considerably buffed.

If the majus succeeds with style when casting this spell, combat attacks into adjacent planes suffer a 6-shift penalty, any Stamina or Wound damage suffered from a single source by the majus is reduced to 1, and spells cast across planes suffer a 5-shift penalty. And, of course, the majus gains the usual benefits of succeeding with style.
GM
 GM, 100 posts
Sun 3 Mar 2019
at 00:00
Re: OOC thread 14th Feb 2019 forward
One of your 5 chosen starting spells must be Aura Sight
GM
 GM, 105 posts
Sun 3 Mar 2019
at 23:53
Re: OOC thread 14th Feb 2019 forward
IC posts update:

  • GM awaiting Steven's reaction to deputy's hand-written note. Any subsequent actions?
  • GM awaiting Eoghan and Amelia's decision; follow Moldevi's suggestion or not?
  • GM awaiting Raphael's reaction to Marcus bailing on him; still attend art gala?

GM
 GM, 107 posts
Mon 4 Mar 2019
at 13:36
Re: OOC thread 14th Feb 2019 forward
Hope everyone's week started well yesterday. Today, Monday work-stress (or college classes), right? I'm right there with you.

I'll look for your IC posts today. Hoping to award XP for the first time by 3/15, if IC posts remain frequent enough.