Savage Space: 1889 Character Sheet Template (review & copy)   Posted by il Vapore-Padrone.Group: public
il Vapore-Padrone
 GM, 8 posts
 Maestro del Mistero
 Direttore dei Destini
Mon 22 Apr 2019
at 07:52
Savage Space: 1889 Character Sheet Template (review & copy)
~  ~  CHARACTER  VITAL  STATISTICS  ~  ~ 
Name:      Appearance/Background
Gender: __________________Height: __________________ _________________________________________________________________________________________
Age: _____________________Weight: __________________ _________________________________________________________________________________________
Date of Birth: ______________Eye Color _________________ _________________________________________________________________________________________
Handed: __________________Hair Color: ________________ _________________________________________________________________________________________
Nationality: _______________Hair Style: ________________ _________________________________________________________________________________________
__________________________________________________ _________________________________________________________________________________________


     *     *     *     *     *     CHARACTER     ATTRIBUTES     *     *     *     *     *     
AGILITYD0  + 0SMARTSD10  + 0STRENGTHD0  + 0SPIRITD0  + 0VIGORD0  + 0
----------------------------------------------------------------------------------------------------------------------------------------------------------------
 d0 + 0 d0 + 0 d0 + 0 d0 + 0 d0 + 0
  Boating          dx |  Gambling         d6Climbing        d4 |  Intimidation    dx |                   dx
  Driving          d4 |  Healing          dx |                  dx |  Persuasion      d8 |                   dx
  Fighting         d4 |  Investigation    dx |                  dx |                  dx |                   dx
  Lockpicking      dx |  Notice           d6 |                  dx |                  dx |                   dx
  Piloting         dx |  Repair           d6 |                  dx |                  dx |                   dx
  Riding           d4Streetwise       d8 |                  dx |                  dx |                   dx
  Shooting         d8Survival         d4 |                  dx |                  dx |                   dx
  Stealth          d4 |  Taunt            dx |                  dx |                  dx |                   dx
  Swimming         d4 |  Tracking         dx |                  dx |                  dx |                   dx
  Throwing         d4 |                   dx |                  dx |                  dx |                   dx
                   dx |                   dx |                  dx |                  dx |                   dx
  ________________ dx | _________________ dx | ________________ dx | ________________ dx | _________________ dx
KNOWLEDGES [Smarts] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .LANGUAGES (Knowledge [Smarts])
Business Admin.   d8 |                   dx |                  dx | Ami-English (N)  d8 |                   dx
 Mechanical Eng.   d6 |                   dx |                  dx | Mexican          d6 |                   dx
__________________ dx |__________________ dx |_________________ dx |_________________ dx |__________________ dx

* * * DERIVED STATISTICS * * *
TOUGHNESSBase: 2Toughness is your hero’s damage threshold. Toughness Base is 2 plus half your hero’s Vigor, plus Armor (use value of armor worn
00MOD: +0on torso only). When Damage equals or exceeds Toughness, hero is Shaken; each Raise over Toughness, suffer a Wound as well.
PARRYBase: 2Parry is the Target Number (TN) to hit your hero in hand-to-hand combat. Parry is equal to 2 plus half your character’s Fighting die
00MOD: +0type (a total of 2 if a character doesn’t have Fighting), plus any bonuses for shields or certain weapons.
PACEBase: 6"Pace is how fast character moves in standard combat round in table-top tactical scale. Standard Pace is 6” per round, & individuals
00MOD: +0can move an additional +1d6” if they run. Every "inch" of Pace represents 2 yards in the “real world.”
SIZEBase: 0A hero’s default Size is 0 unless altered by Racial Abilities, Edges, or Hindrances. It cannot be less than -1 or more than +3 (unless
00MOD: +0affected by powers).
   
STATUSBase: 0Status Base is 2, Working Class, with Edges or Hindrances able to alter it up or down. Heroes with the Noble Edge have starting
00MOD: +0Status raised +1 level, being Rich raises Status +1 level, & Filthy Rich raises it +1 more. The Poverty Hindrance reduces Status by
 ------------1 level.


HINDRANCES
Smart-Ass Personality   | TYPE: Quirk (Minor) | POINTS | 1 |
 DESCRIPTION:

---------------------------------------------------------------------------------------------------------------


EDGES
CHARISMATIC       | TYPE: Social Edge | REQUIREMENTS: Novice, Spirit d8+
 DESCRIPTION:

---------------------------------------------------------------------------------------------------------------


***************************************************************************************************************
    INJURY  TRACK     || Shaken: you're rattled, distracted, momentarily shocked by Tests of Will results,    |
    [ ] SHAKEN        || fear, or most commonly, damage.  Shaken has negative effects: First, you may perform |
 -1 [ ]               || no action except a Move, and that at only up to half your PACE rate, you cannot even |
 -2 [ ] WOUNDED       || Run. Next, when you are suffering the Shaken condition,  if you should get Shaken    |
 -3 [ ]               || again by a damaging attack (damage-inflicting only!), you will suffer a wound instead|
    { } INCAPACITATED || Another Shaken result from any other source - Test of Wills, fear, suppressions, or  |
 -2 [ ]               || any similar non-damaging effect - will only result in the Shaken condition continuing|
 -1 [ ]               || After becoming Shaken, on your next turn to act, your first act must be to attempt to|
    [ ] FATIGUED      || recover from Shaken by making a Spirit roll. Failure means you remain Shaken.  With  |
**********************|| just a single success with no raises, this recovery check consumes the entire action,|
but you have recovered and can act normally on your next turn (assuming you don't get Shaken again, before the|
the next action). With a success and at least 1 raise, you instantly recover fully and may still act normally |
in that same turn.                                                                                            |
***************************************************************************************************************

ArmorHeadTorsoArmsLegsWeightNotes
       
       
       
       

ShieldParryWeightNotes
    

WeaponMinSTRDamageRangeRoFShotsAmmoWeightNotes
M4 Carbine--2d824/49/963305.56x45 NATO6.5 
         
         
         
         
         


Load LimitsEncumbrance:: Encumbrance Notes
LoadRangePenaltyMostly, you won't need to worry about Encumbrance. Occasionally it may become dramatically
Unencumbered(Pounds) important to know this weight—like during a chase or when trying to lug a wounded comrade
dSTR x50 to 30---away from a firefight! You can carry 5 times your Strength die type in pounds without penalty.
Light  This is your "Unencumbered Load Limit". Ex: you have a Strength of d8, so you can comfortably
(dSTR x5)x231 to 60-1carry 40 pounds (ignore normal clothes being worn when figuring encumbrance weight). Carrying
Medium  too much weight inflicts a –1 penalty for each additional multiple of your Unencumbered Load
(dSTR x5)x361 to 90-2Limit, which applies to all Agility & Strength totals, as well as skills linked to either of those two
Heavy  attributes. For example, if you had a d8 Strength, you'd have an Unencumbered Load Limit of 40
(dSTR x5)x491 to 120-3pounds or less. You could carry a Light Load of 41-80 pounds at a –1 penalty to your Strength,
   Agility, & related skill rolls. You could also carry a Medium Load of 81-120 pounds at a –2 penalty
Max Lift  or a Heavy Load of 121-160 pounds at a –3 penalty. You can't regularly carry weight that
(dSTR x5)x5.5165-4imposes a penalty of more than –3 and still walk around. You might be able to simply lift greater
   weights (up to a –4 penalty) up off the ground and move around for maybe a few short steps—
   but only at the discretion of the GM.


Equipment, CarriedWeightNotes Equipment, Packed AwayWeightNotes
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       

This message was last edited by the GM at 07:26, Sun 12 May 2019.