~ ~ CHARACTER VITAL STATISTICS ~ ~ | ||
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Name: | Appearance/Background | |
Gender: | Height: | |
Age: | Weight: | |
Date of Birth: | Eye Color | |
Handed: | Hair Color: | |
Nationality: | Hair Style: | |
_________________________ | _________________________ | _______________________________________________________________________________ |
* * * * * CHARACTER ATTRIBUTES * * * * * | |||||||||
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AGILITY | D00 + 0 | SMARTS | D00 + 0 | STRENGTH | D00 + 0 | SPIRIT | D00 + 0 | VIGOR | D00 + 0 |
-------------------- | ---------- | --------------------- | ---------- | -------------------- | ---------- | -------------------- | ---------- | ------------------- | ---------- |
Athletics | d4 + 0 | Academics | d0 + 0 | d0 + 0 | Intimidation | d0 + 0 | d0 + 0 | ||
Boating | d0 + 0 | Battle | d0 + 0 | d0 + 0 | Performance | d0 + 0 | d0 + 0 | ||
Driving | d0 + 0 | Clockworking | d0 + 0 | d0 + 0 | Persuasion | d0 + 0 | d0 + 0 | ||
Fighting | d0 + 0 | Common Knowledge | d0 + 0 | d0 + 0 | d0 + 0 | d0 + 0 | |||
Piloting | d0 + 0 | Gambling | d0 + 0 | d0 + 0 | d0 + 0 | d0 + 0 | |||
Riding | d0 + 0 | Healing | d0 + 0 | d0 + 0 | d0 + 0 | d0 + 0 | |||
Shooting | d0 + 0 | Language | d0 + 0 | d0 + 0 | d0 + 0 | d0 + 0 | |||
Stealth | d0 + 0 | Notice | d0 + 0 | d0 + 0 | d0 + 0 | d0 + 0 | |||
Thievery | d0 + 0 | Occult | d0 + 0 | d0 + 0 | d0 + 0 | d0 + 0 | |||
d0 + 0 | Repair | d0 + 0 | d0 + 0 | d0 + 0 | d0 + 0 | ||||
d0 + 0 | Research | d0 + 0 | d0 + 0 | d0 + 0 | d0 + 0 | ||||
d0 + 0 | Science | d0 + 0 | d0 + 0 | d0 + 0 | d0 + 0 | ||||
d0 + 0 | Survival | d0 + 0 | d0 + 0 | d0 + 0 | d0 + 0 | ||||
d0 + 0 | Taunt | d0 + 0 | d0 + 0 | d0 + 0 | d0 + 0 | ||||
d0 + 0 | Weird Science | d0 + 0 | d0 + 0 | d0 + 0 | d0 + 0 | ||||
d0 + 0 | d0 + 0 | d0 + 0 | d0 + 0 | d0 + 0 | |||||
d0 + 0 | d0 + 0 | d0 + 0 | d0 + 0 | d0 + 0 | |||||
d0 + 0 | d0 + 0 | d0 + 0 | d0 + 0 | d0 + 0 | |||||
d0 + 0 | d0 + 0 | d0 + 0 | d0 + 0 | d0 + 0 |
KNOWLEDGES [Smarts] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | LANGUAGES (Knowledge [Smarts]) |
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* * * DERIVED STATISTICS * * * | ||
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TOUGHNESS | Base: 2 | Toughness is your hero’s damage threshold. Toughness Base is 2 plus half your hero’s Vigor, plus Armor (use value of armor worn |
00 | MOD: +0 | on torso only). When Damage equals or exceeds Toughness, hero is Shaken; each Raise over Toughness, suffer a Wound as well. |
PARRY | Base: 2 | Parry is the Target Number (TN) to hit your hero in hand-to-hand combat. Parry is equal to 2 plus half your character’s Fighting die |
00 | MOD: +0 | type (a total of 2 if a character doesn’t have Fighting), plus any bonuses for shields or certain weapons. |
PACE | Base: 6" | Pace is how fast character moves in standard combat round in table-top tactical scale. Standard Pace is 6” per round, & individuals |
00 | MOD: +0 | can move an additional +1d6” if they run. Every "inch" of Pace represents 2 yards in the “real world.” |
SIZE | Base: 0 | A hero’s default Size is 0 unless altered by Racial Abilities, Edges, or Hindrances. It cannot be less than -1 or more than +3 (unless |
00 | MOD: +0 | affected by powers). |
STATUS | Base: 0 | Status Base is 2, Working Class, with Edges or Hindrances able to alter it up or down. Heroes with the Noble Edge have starting |
00 | MOD: +0 | Status raised +1 level, being Rich raises Status +1 level, & Filthy Rich raises it +1 more. The Poverty Hindrance reduces Status by |
----------- | -1 level. |
HINDRANCES |
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EDGES |
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Armor | Head | Torso | Arms | Legs | Weight | Notes |
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Shield | Parry | Weight | Notes |
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Weapon | MinSTR | Damage | Range | RoF | Shots | Ammo | Weight | Notes |
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M4 Carbine | -- | 2d8 | 24/49/96 | 3 | 30 | 5.56x45 NATO | 6.5 | |
Load Limits | Encumbrance | :: Encumbrance Notes | |
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Load | Range | Penalty | Mostly, you won't need to worry about Encumbrance. Occasionally it may become dramatically |
Unencumbered | (Pounds) | important to know this weight—like during a chase or when trying to lug a wounded comrade | |
dSTR x5 | 0 to 30 | --- | away from a firefight! You can carry 5 times your Strength die type in pounds without penalty. |
Light | This is your "Unencumbered Load Limit". Ex: you have a Strength of d8, so you can comfortably | ||
(dSTR x5)x2 | 31 to 60 | -1 | carry 40 pounds (ignore normal clothes being worn when figuring encumbrance weight). Carrying |
Medium | too much weight inflicts a –1 penalty for each additional multiple of your Unencumbered Load | ||
(dSTR x5)x3 | 61 to 90 | -2 | Limit, which applies to all Agility & Strength totals, as well as skills linked to either of those two |
Heavy | attributes. For example, if you had a d8 Strength, you'd have an Unencumbered Load Limit of 40 | ||
(dSTR x5)x4 | 91 to 120 | -3 | pounds or less. You could carry a Light Load of 41-80 pounds at a –1 penalty to your Strength, |
Agility, & related skill rolls. You could also carry a Medium Load of 81-120 pounds at a –2 penalty | |||
Max Lift | or a Heavy Load of 121-160 pounds at a –3 penalty. You can't regularly carry weight that | ||
(dSTR x5)x5.5 | 165 | -4 | imposes a penalty of more than –3 and still walk around. You might be able to simply lift greater |
weights (up to a –4 penalty) up off the ground and move around for maybe a few short steps— | |||
but only at the discretion of the GM. |
Equipment, Carried | Weight | Notes | Equipment, Packed Away | Weight | Notes | |
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ADVANCES |
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An Advance lets you do one of the following: !!NO TRAIT, SKILL OR ATTRIBUTE CAN BE RAISED ABOVE d12!! | |
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Gain a new Edge | Get a new skill at d4 |
Any 1 skill that is equal to or less than the linked Attribute Die score | Increase 1 Attribute Die score by 1 Die Type (this option can only |
can be increased by 1 Die Type. | be chosen once per Rank). |
Any 2 skills that are less than their linked Attribute Dice scores can | |
be increased by 1 Die Type each | |
Legendary characters (80+ X.P.) will require 10 XP for each Advance | Legendary characters may only raise one Attribute Die score every |
other Advance |